That's correct! You can stop the rotation by adding the module "Align Particles with Collision Plane" just after the "Collision" module. This should do the work
Unreal Engine supports several 3D formats, such as FBX, OBJ, GLTF/GLB, USD etc... For my case and for the leaf used in the tutorial, I downloaded the .FBX file. If you are going to use the same 3D leaf, you should adjust the size to match your need when used in the Niagara system, I remember that the leaf is so big by default when I imported it into Unreal Engine.
You can do it in two ways. 1) Under the "Initialize Particle" module, set the "Mesh Scale Mode" to any mode you want and particles will have that scale when they are spawned. 2) You can add the "Scale Mesh Size" module to the "Particle Update" section. Then you can add your logic to the "Scale Factor" parameter. For example you can set the Scale Factor to a "Vector from curve" so that particles change size depending on their Age.
Super helpful tutorial !!
Thank you ! I appreciate your feedback 🙏
Hi can you make a video on flies niagra
Hello, thank you for your comment
I will consider that in a future tutorial!
Thanks for the suggestion!
Hi, show please how to make leaves take off from a gust of air for example from a blow or explosion.
Hello, thank you for your comment!
Yes, I will consider that for a future tutorial 😊
Why does mine move in the form of a tornado? Even though I have followed all your commands
It is not supposed to move in the form of tornado.
Have you selected the hanging particles template when you created the Niagara system?
help pls my leaves does not fall cuz it stuck together! how do if fix it? followed the steps exactly and it did not work
in what shape are they stuck together? do you have any errors in your niagara ?
@YedesCodes its fixed now. I use blowing particle template instead of hanging particle template for the niagara system. Thank you bro.
Cool ! I'm glad it is fixed for you 😀 don't hesitate if you have more questions!
@@YedesCodes What the type download 3D leaf?? .fbx, .usdz, .gltf, .glb?
@@YedesCodes Why does mine move in the form of a tornado? Even though I have followed all your commands
The leaves on the ground are still moving, but how can we stop the leaves that have fallen to the ground?
That's correct!
You can stop the rotation by adding the module "Align Particles with Collision Plane" just after the "Collision" module. This should do the work
@@YedesCodes Thanks!
What the type download 3D leaf?? .fbx, .usdz, .gltf, .glb?
Unreal Engine supports several 3D formats, such as FBX, OBJ, GLTF/GLB, USD etc...
For my case and for the leaf used in the tutorial, I downloaded the .FBX file.
If you are going to use the same 3D leaf, you should adjust the size to match your need when used in the Niagara system, I remember that the leaf is so big by default when I imported it into Unreal Engine.
@YedesCodes Thankyou
how to decrease size of particles
You can do it in two ways.
1) Under the "Initialize Particle" module, set the "Mesh Scale Mode" to any mode you want and particles will have that scale when they are spawned.
2) You can add the "Scale Mesh Size" module to the "Particle Update" section. Then you can add your logic to the "Scale Factor" parameter. For example you can set the Scale Factor to a "Vector from curve" so that particles change size depending on their Age.