Create Realistic Falling Leaves in Under 5 Minutes | Unreal Engine 5 Niagara Tutorial

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 11

  • @doudaa
    @doudaa Місяць тому +1

    Super helpful tutorial !!

    • @YedesCodes
      @YedesCodes  Місяць тому

      Thank you ! I appreciate your feedback 🙏

  • @Nolan-i4s
    @Nolan-i4s Місяць тому +1

    Hi can you make a video on flies niagra

    • @YedesCodes
      @YedesCodes  Місяць тому +1

      Hello, thank you for your comment
      I will consider that in a future tutorial!
      Thanks for the suggestion!

  • @IceDragonsWOM
    @IceDragonsWOM Місяць тому

    Hi, show please how to make leaves take off from a gust of air for example from a blow or explosion.

    • @YedesCodes
      @YedesCodes  Місяць тому

      Hello, thank you for your comment!
      Yes, I will consider that for a future tutorial 😊

  • @ZhuHuQiang
    @ZhuHuQiang 12 днів тому

    The leaves on the ground are still moving, but how can we stop the leaves that have fallen to the ground?

    • @YedesCodes
      @YedesCodes  12 днів тому

      That's correct!
      You can stop the rotation by adding the module "Align Particles with Collision Plane" just after the "Collision" module. This should do the work

    • @ZhuHuQiang
      @ZhuHuQiang 11 днів тому

      @@YedesCodes Thanks!

  • @keshavraj945
    @keshavraj945 Місяць тому

    how to decrease size of particles

    • @YedesCodes
      @YedesCodes  Місяць тому

      You can do it in two ways.
      1) Under the "Initialize Particle" module, set the "Mesh Scale Mode" to any mode you want and particles will have that scale when they are spawned.
      2) You can add the "Scale Mesh Size" module to the "Particle Update" section. Then you can add your logic to the "Scale Factor" parameter. For example you can set the Scale Factor to a "Vector from curve" so that particles change size depending on their Age.