Is Elden Ring TOO Hard?

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  • Опубліковано 24 чер 2024
  • The Elden Ring DLC: "Shadow Of The Erdtree" has faced some backlash from reviewers and gamers for being TOO hard to enjoy. But is that actually the case, or do gamers need to play games differently?
    Drop your thoughts in the comments!
    Cohh on Twitch: / cohhcarnage
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    Cohh Main Channel: @CohhCarnage
    Footage credit:
    AsmonGold:
    - • Why People Are Quittin...
    - / yawninginventivemoonwo...
    MoistCritikal:
    - • Too Hard
    Kai Cenat:
    - / proudcrackydotterelral...
    Shroud:
    - www.twitch.tv/videos/21763138...
    Edit by: oheyspun
    #CohhCarnage #eldenring #review
  • Ігри

КОМЕНТАРІ • 1,8 тис.

  • @didymosstyxx8395
    @didymosstyxx8395 Місяць тому +594

    As someone who started with Dark Souls 1 when it first came out, I’m realizing that many people who play souls games nowadays, especially those that are made by From Soft, have forgotten the very first character fans became enamored with. Solaire. His message was simple, become a Sunbro and team up for Jolly Co-operation. No one cares about that anymore. It’s all, “I can solo this boss and getting help is for losers.” People have forgotten Solaire and that makes me disappointed at new fans of the genre but even more so at those that started with him and forgot about him.

    • @Alex-K94
      @Alex-K94 Місяць тому +44

      Praise the sun my friend. I was there in DS1. Didn't unverstand the game... hated it. Gave it another chance after a few months and learned how to play it. Fell in love with it... then DS2, Bloodborne DS3 and Elden Ring.
      I think so many players wont adapt to the game they play.
      They want it to be the other way around.
      Back then you would have to respec for the dlc cause your dex build just didn't bring in the Ws anymore.
      Or cause you had a pyro build and like 99% of the dlc is fire based and resistent.
      People need to chill.

    • @SteveDonev
      @SteveDonev Місяць тому +22

      My only issue with coop, which is the same issue as sprit summons, is that you don’t really learn anything. The boss ai simply isn’t designed to juggle 2 or more targets so it only fights one at a time, so what happens is the person who has aggro just runs away while the rest get free hits on the boss’ back, then when the boss switches aggro, that person now runs away while the others attack. Doing fights this way means you never get to learn what the boss even does moveset wise.

    • @thrxshx
      @thrxshx Місяць тому +15

      Been sunbroing the DLC bosses. Even got a few people their Radahn clears today. Sunbros are still out there.

    • @Trigonxv1
      @Trigonxv1 Місяць тому +10

      ​@@SteveDonevWell I have learned, I generally use spirit ashes to actually see everything a boss can toss out first and then fight it myself. The faster i recognize what its doing and what it can do the easier it is for me to plan the approach.
      Im just not dying 50 times too see the majority or even whole move set

    • @MitternachtssternXIII
      @MitternachtssternXIII Місяць тому +2

      I never forgot praise the sun

  • @xangbar
    @xangbar Місяць тому +652

    My friend in his first 4 hours: rushed to boss, died like 5 times. Rage quit
    Me in first 4 hours: ooo, what is that shiny thing over there! Boss? What boss!?

    • @Soul-Burn
      @Soul-Burn Місяць тому +63

      Most players: Rush to Margit "this game is too hard"
      Me: Investigating all Limgrave, eventually reaching Margit and beating them first try.
      Had the same story with Morgott.
      (Malenia and other end game bosses still beat my ass)

    • @valentinvas6454
      @valentinvas6454 Місяць тому +18

      A surprising amount of players don't really get open worlds. Not just Elden Ring. And I acknowledge that there are some pretty bland and boring open worlds like Rage 2's but ER is not one of them. I don't know if it's related to the shortened attention span of the younger generation or what but it's like they want be done with the game.
      Also in Facebook groups sometimes you see questions like "Where do I need to go after Godrick?" Seriously?? You beat Godrick and see this immense new area before you and instead of freely explore you just want to go the next main thing?? SMH

    • @sharif47
      @sharif47 Місяць тому +1

      Pretty sure the same thing (as your friend) happened to everyone else by the time they reached endgame.
      No amount of exploring will help you get overpowered when the upgrade cost and diminishing returns are too high and the endgame is tuned around being hard to lvl 150.

    • @ryderls2729
      @ryderls2729 Місяць тому +5

      I went to the dancing lion in the first hours and beat him (with mimic tho), after encountering the hippo I remembered "hey, I can go explore" and I did, so far I beat Rellana, the hippo and the knight guarding St Trina

    • @UchihaLeffjoe
      @UchihaLeffjoe Місяць тому +14

      I actively avoid going to bosses XD if i feel im on the way to one and I haven't explored the area prober, i turn around 😅

  • @RigbyMadewell
    @RigbyMadewell 20 днів тому +39

    That guy that said "i found it more fun when i treated it like an rpg"
    Like... it's an rpg? I don't even understand how so people are approaching these games

    • @MrLowandpro
      @MrLowandpro 17 днів тому +3

      The kind of people that blindfold themselves and then tie one hand behind their back

    • @papichulo1084
      @papichulo1084 16 днів тому +1

      Basically people want to suffer like they did in previous souls games because it gave them a feeling of pride and accomplishment. Now that there's so many mechanics to make the game easier they miss the old suffering.

    • @eugenlovin6788
      @eugenlovin6788 14 днів тому +2

      ​@@papichulo1084but then why do they complain

  • @sanjin8867
    @sanjin8867 27 днів тому +150

    Hardest thing in ER is when you run out of larval tears and no tears left to farm

    • @ffnc258
      @ffnc258 26 днів тому +18

      I mean why would you need to rebirth 18 times per NG ? just level up.

    • @sanjin8867
      @sanjin8867 26 днів тому +27

      @@ffnc258 cos i wanna try out different builds...and in case of SOET - could not beat last boss. Keep in mind i do not play meta builds :)

    • @MaxArch
      @MaxArch 26 днів тому +20

      @@sanjin8867 yup agree, need to buff larval tears drop, trying others build are hella fun. i don't really enjoy meta build, just no brainer playstyle

    • @ffnc258
      @ffnc258 26 днів тому +7

      @@sanjin8867 that's what i'm saying .. If you're level 400 + you can play multiple build without rebirth. just level up man lol. I understand what you're saying cause I was doing the same at level 150 but it's a waste of time.

    • @mdcrumpler
      @mdcrumpler 26 днів тому +13

      You're limiting your own self and gameplay by going by the "meta" of "stay at lvl 150" and respeccing to try differe things. The game wants you to level, the dlc ESPECIALLY wants you to level with the amount of runes tossed at us. I went into the DLC the same way, a meta char at 150 on ng+1. Now its lvl 210, i still get INSTANT summoned to co-op and invasions, and I have zero problems and my build feels better now.
      Abandon the 150 meta. The DLC threw it out the window.

  • @markalexcross
    @markalexcross Місяць тому +868

    I think because of "get good" culture, there is a player base who thinks of the Souls games as a "boss rush" simulator and not as an RPG. Especially in such an open world environment like Elden Ring, which is designed to be explored and uncovered.

    • @GiblixStudio
      @GiblixStudio Місяць тому +56

      indeed. if you just play the game and do some exploration. you quickly find yourself demolishing everything.
      if you don't engage with mechanics, don't explore, don't get new gear/blessings and then complain....your opinion is pointless since that is your choice. and that is your responsibility.
      Miyazaki always wants his games to be an RPG first and foremost. just because some people treat it as a boss rush simulator is their own fault.
      thusfar I've been beating most bosses in 2-3 attempts. and most times I died during the fight its because of performance freezing frames/the game and then I'm dead when everything moves again.

    • @olsongc8422
      @olsongc8422 Місяць тому +6

      Wait it's not "Boss Rush.exe"?

    • @Hauke-ph5ui
      @Hauke-ph5ui Місяць тому +34

      So true. And to make matters even worse - all the "git guud" people tell the rest that they don't play the game right if they use summons, buffs, Ashes of War or play as a mage. That's such a bad attitude.

    • @dezopenguin9649
      @dezopenguin9649 Місяць тому +14

      Absolutely the truth. There's a subculture of Souls players who basically consider the levels as irritants that they have to go through in order to get through to the bosses. (This is probably the least legit reason why DSII gets hated on: people hate to have to interact with the RPG mechanics, and they despise the areas that are set up to punish players who sprint through them, no matter how easy those areas are if you progress slowly and carefully, engaging with each obstacle as it comes.) It's why the gimmick bosses are the most despised

    • @__-gf3zn
      @__-gf3zn Місяць тому +4

      ​@@Hauke-ph5ui
      Which to make matters worse, a lot of these same people have bleed builds and jump attack strength spam. It's laughably stupid, it'll make your head spin

  • @rod99ttett90
    @rod99ttett90 Місяць тому +86

    35% of the negative reviews on steam are Chinese complaining about the anti-cheat and the rest of the majority is about the pc performance issues.
    "Game is hard" is surprisingly a small portion of the negative reviews, just a loud minority.

    • @lmd7369
      @lmd7369 25 днів тому +3

      Are the Japanese also complaining about anti-cheat? They also have more than half negative reviews.

    • @borgestheborg
      @borgestheborg 24 дні тому +2

      Exactly, this whole 'too hard' thing is blown way out of proportion...

    • @mstirlz
      @mstirlz 6 днів тому +1

      Shows you how immature some of these videos are. They immediately go with the attitude "mad cus bad" when the reality is the dlc has many issues, and it's full of recycled content and some areas are plain empty

  • @sourpatchkilla
    @sourpatchkilla Місяць тому +17

    Caster = easy?? Me as a caster dodging the dread dragon for 3 min straight before i can get one spell off before rolling for 3 more minutes...😅😢

    • @lanrik4582
      @lanrik4582 Місяць тому +8

      Agree, without using summons to hold aggro caster isn't any easier than something like a strength build and worse in some cases like Rellana. At least not for DLC bosses

    • @sourpatchkilla
      @sourpatchkilla Місяць тому +1

      @lanrik4582 I use magic because it seemed more of a challenge with this dlc, when I was melee it was to easy just bonking everything, and if you ever use a shield it's like God mode for me, with magic caster gotta keep distance, know every attack, etc or it's a long day because they're so aggressive, the npc bosses spam more then the major ones for me as well...

    • @SeanTK000
      @SeanTK000 16 днів тому

      Thank you for saying what I was thinking. I've been a Mage since day one. Current level 233 on the DLC with NG+2.
      I don't think people understand you get locked in place when casting magic. Leaves you totally open for attacks. I'm also wearing full veteran armor which is strong heavy armor and I die in 2-3 hits and my vigor is lvl 55.
      I've seen strength builds with certain max weapons wipe out a boss in 10 hits or less, when my maxed out staff and highest damage speel takes 40 hits lol

    • @spacewalrus909
      @spacewalrus909 12 днів тому

      @@sourpatchkilla >and if you ever use a shield it's like God mode for me
      So use a shield then what's the problem with it? Mages can use shields too lol. Grab thick armor grab shield and cast your spells. Why on Earth do you even need to roll playing as a mage when you are usually about 10 miles away from the boss

    • @bongwaterbojack
      @bongwaterbojack 10 днів тому

      ​@spacewalrus909 because the dlc bosses close the gap in less time than it takes to cast most spells, and the stat allocation you're asking for is much wider.
      For a Str build, you need Vigor, Endurance, and Strength.
      For a caster with effective shields, you need vigor, mind, endurance, str, and int, and you'll be carrying more FP flasks, so you're allowed fewer mistakes.
      Spellcasting is slower than heavy weapons. It's doable, but definitely on the harder side of playstyles in the dlc. Which is funny, because it was really damn powerful in the base game.

  • @grizinator1235
    @grizinator1235 Місяць тому +7

    You're right about not having to go against bosses right away, but even after grabbing all scadutree fragments, the final boss was ridiculous.

  • @modobo
    @modobo Місяць тому +234

    Plus there is NO shame in summoning a friend. That's how the Soulsborne series was designed. The community aspect was always meant to be a huge part of it.
    You hit a roadblock. You feel trapped. You keep trying but die over and over and over and it feels hopeless. Some random person puts down a summon sign to carry you through because they've been there before and are offering a hand to lift you up telling you not to give up and we'll all work together.

    • @CC-of5xl
      @CC-of5xl Місяць тому +14

      I would say this game more than any of theirs is designed that way. That's why ashes exist. I've never used summons in any of their other games but had to in the base Elden Ring. The bosses are just too aggressive and sometimes you just need agro pulled

    • @Hauke-ph5ui
      @Hauke-ph5ui Місяць тому +6

      @modobo It's also perfectly ok to use spirit summons which can help a great deal - doesn't have to be another player. And if people find it uncomfortable to Mimic stomp enemies they can always use a weaker summon that will still help but not make it easy.
      Summoning cooperators is a bit of a mixed bag. Sometimes you get people who are not really a help but more of a hindrance, sometimes you get someone who deletes the boss in seconds doing all of the work without the player even having to engage the boss (there's a video here on UA-cam of a player who wasn't able to beat Mohg Lord of Blood so he decided to summon and got a mage - who Comet Azured Mohg out of existance before the host even reached the boss. That's not really fun).

    • @WarpSpastic
      @WarpSpastic Місяць тому +4

      Jolly Cooperation!

    • @FiXzu621
      @FiXzu621 Місяць тому +3

      @@WarpSpastic damn, its been a while i haven't heard or saw someone mention these wholesome words. this really take me back to DS era 😭

    • @vxIKAMIKAZEIxv
      @vxIKAMIKAZEIxv Місяць тому +1

      Me and my friend group all agreed the bosses were easier to fight alone any time we failed a boss 4-5 times together we’d do it alone and beat it within 2 tries. Bosses seem to have way too much hp in co-op

  • @rehf27
    @rehf27 Місяць тому +74

    Mona Lisa to Cohh: My eyes are up here.

  • @Confused_Slime
    @Confused_Slime Місяць тому +108

    "You either die a gamer, or live long enough to see yourself become a journalist" best quote for 2024

    • @moonrabbit2334
      @moonrabbit2334 29 днів тому +7

      Perfectly encapsulates Asmon in this dlc😂

    • @joshuaroberts4604
      @joshuaroberts4604 29 днів тому +7

      The hilarious part is that journalists beat the game just fine, with way less time than normal gamers have.

    • @samuel.jpg.1080p
      @samuel.jpg.1080p 26 днів тому +3

      the irony is that most journalists now don't complain about the difficulty while fans like Asmon do complain

    • @UnkemptDan
      @UnkemptDan 24 дні тому +3

      @@joshuaroberts4604 The hilarious part is that you missed the part in the video when the journalist said they refuse to continue playing because it was too hard.
      this seems to be the sentiment most journalists hold if you read the reviews they post. 5:42

    • @joshuaroberts4604
      @joshuaroberts4604 22 дні тому

      @@UnkemptDan The hilarious part is I'm reporting your reply because my dad said you're lying.

  • @someguythatdoesstuff7658
    @someguythatdoesstuff7658 16 днів тому +2

    Also ALSO, Elden Ring isn't just "Dodge the Game 4: Electric Boogaloo".
    There's jumping, low-profiling, spacing, straffing, poise tanking, blocking, and most recently spontaneous guarding to avoid damage and allow for much more immediate counter attack against enemies.
    Elden Ring gives a lot of options for casual, cheesy, and skill-based playstyles, so use 'em!

  • @mallas5679
    @mallas5679 Місяць тому +109

    so many people think YOU MUST PLAY THIS WAY or git gud. play the way you want. if you want to use summons do it. magic, do it. If you want to try to over gear everything, do it. If you want the challenge of lvl 1 no armor no upgrades do that. Its hard but its rewarding when you beat stuff. you adapt and overcome. if you dont want to do that... welp

    • @Daanootje36
      @Daanootje36 Місяць тому +11

      "Git gud" is still a good advice.
      Sure I can see why some people see this as an insult with how some people use that word on the interweb.
      There is basically no secret item to make you a better player, what really matters is your skills as a player. Dance with your enemy to learn their pattern and learn from your deaths.

    • @SteveDonev
      @SteveDonev Місяць тому +4

      @@Daanootje36you don’t really need to git gud tho. Im playing through the dlc right now on my lvl 150 str/fai build and at just 9 scadutree blessings im already over 80% damage mitigation after I buff. I don’t even bother rolling anymore as the bosses barely tickle. By the time i get max blessing I’ll probably be well into the 90s% of mit, effectively not taking any damage at all.
      People say souls is about skill, when in reality it’s really all about your build. Have a good build and you can probably play blindfolded

    • @darkmatter9643
      @darkmatter9643 Місяць тому +1

      @@SteveDonevblasphemous blade, ash of war to win is a funny combo

    • @SteveDonev
      @SteveDonev Місяць тому

      @@darkmatter9643 yup, the only time it doesn’t work well is on a boss that is resistant to fire like Mohg or Messmer . Other than that it absolutely shreds

    • @zevm83
      @zevm83 Місяць тому +6

      But Cohh was saying, if you just play 1 way, you will have a hard time. So your FORCED to play in ways you dont want to play.

  • @Daanootje36
    @Daanootje36 Місяць тому +48

    It was wise to include the Shroud clip.
    People seem to forget how much fun a (RPG) game can be when you don't take the most efficient path to get the "best" gear for your character, making the rest of the game a breeze and removing the satisfaction of defeating a difficult boss.
    Good video!

    • @VioIetteMolotov
      @VioIetteMolotov Місяць тому +2

      Uhm.. no it was not? Why does ANYONE even consider his opinion? He LITERALLY said bosses are the worst part about souls-likes games. What even are you saying dude?

    • @Daanootje36
      @Daanootje36 Місяць тому +9

      ​@@VioIetteMolotov My comment was about Cohh's statement that you don't have to throw yourself at bosses while there are a lot of things you can do outside just bee-lining your Elden Ring adventure. As for what Shroud said in the clip regarding the bosses: "Running at bosses was probably the most miserable experience I had. It was terrible." Am I missing something obvious? Because I don't really see what I missed, according to you.

    • @QuestionQuestionMark
      @QuestionQuestionMark Місяць тому

      @@VioIetteMolotov Did someone leave a negative review on SOTED?

  • @offsidev6059
    @offsidev6059 14 днів тому +6

    Radahn is literally the only hard part in the whole DLC. If you're having trouble with anything else you either didn't level your scadutree blessings or you're one of the tryhards that refuses to summon spirit ashes. Either way, the difficulty of the DLC is entirely on the player.

    • @AliDixon95
      @AliDixon95 5 днів тому

      Not using summons isn't tryhard lol

    • @offsidev6059
      @offsidev6059 5 днів тому

      @@AliDixon95 Okay, but it's silly that the people who are refusing to use the basic mechanics are crying about the game being too hard.

    • @IanMonteiro-td9kw
      @IanMonteiro-td9kw 3 дні тому

      @@AliDixon95 yes, it is. the game literally suggest you should use those from the time you first encounter ranni. if you are not using summons, you're doing a challenge run.

    • @AliDixon95
      @AliDixon95 3 дні тому

      @@IanMonteiro-td9kw They simply aren't 😄 sorry that you're just shit at the game and need to use summons x

    • @AliDixon95
      @AliDixon95 3 дні тому

      @@IanMonteiro-td9kw It's there to make things easier for people who aren't good enough, huff that copium mate x

  • @Narnach
    @Narnach Місяць тому +34

    Realizing that I was not to fight and win vs the golden horse guy and Margit when I first encountered them, but just goof around in the massive surrounding area and level up a bit... that is what made the game fun. There's a lot to explore, and many challenges to find. If you don't feel like you're making a dent, then switch strategies or just park the encounter for later.

    • @Lamren
      @Lamren Місяць тому +1

      That's how I play as well, but I will say that there are at least 2 bosses that I think are "too hard" mainly because of the visual clutter that's unfolding before your eyes. I've killed every one of them at this point, but there are 2 where even now I'm not entirely sure wtf is happening in their 2nd phase.
      I will do it again in NG+ to see how knowledge will impact those fights, but I stand by the fact that it is frustrating to get deleted by shit teleporting and exploding everywhere when your main defensive tool is a well timed roll ! I hope in future souls games, we get more dynamic defensive options like parries (similar to Lies of P and Lords of the fallen which both have rolls with invulnerabiltiy frames AND parry, so that you're not forced to only use one or the other)

    • @HanabiraKage
      @HanabiraKage 26 днів тому +2

      Tree Sentinel and Margit are great because they teach you two very important lessons: 1. If you stick to it and beat them you learn that with enough practice you can beat anything that comes your way or 2. You don't have to fight everything you see and bash your head against a brick wall - you can always come back later.

  • @zaetayo
    @zaetayo 29 днів тому +27

    One thing I think they should do is make larval tears farmable, so it's easier for the casual playerbase to try different builds without having to go ng+ etc to respec more often.

    • @wojciech-kulik
      @wojciech-kulik 24 дні тому +1

      it should be free once you kill Renalla, there is no point to make it expensive and limit respecs. It was OK in games like DS3 where it takes 15-20h to finish the whole playthrough, but it's not OK in ER where you spend 100h+ to unlock everything and nobody wants to start over again. Also, going to NG+ could be fun, but then you lose all your sites of grace.

    • @borgestheborg
      @borgestheborg 24 дні тому +1

      ​@@wojciech-kulikHonestly, I wouldn't even mind it if there was a cost associated with it that gradually increased over time. But being hard-limited per play-through is just dumb.

    • @oponomo
      @oponomo 22 дні тому +1

      if i was Miyazaki i would give only 1 respec per NG. this gives the players a good reason to make more than 1 character to try different builds, which is a lot more fun than having a mage in a moment and a warrior the next. Afterall, it's an RPG, the role play aspect adds a lot to the experience.

    • @wojciech-kulik
      @wojciech-kulik 22 дні тому +1

      @@oponomo Yeap, but it's not a normal RPG. Here without respecs most players wouldn't be able to beat the game. Especially the DLC which made many builds unusable.

    • @oponomo
      @oponomo 22 дні тому

      @@wojciech-kulik any build works. I beat the last dlc boss with a terrible strategy. Took me many tries but I know better than to get frustrated with a game. 60 vigor is the only stat "needed".

  • @featjie
    @featjie Місяць тому +39

    I love the difficulty in this DLC and every bosses .I collected every scadutree but the final boss really just says F YOU. Hated that boss so much. It was my first time using a mimic tear and after hours I finally beat it and didn’t find any joy on that boss whatsoever. My frame rate dipped even with the lowest settings. That’s my only two issues I have with this game. The performances and the final boss fight

    • @dabnotic
      @dabnotic Місяць тому +8

      A solo clear with the guts greatsword, no magic, was the most satisfying boss I've killed in any souls game. Brutally hard, absolutely amazing.

    • @turboiler
      @turboiler Місяць тому +9

      ⁠@@dabnoticGood for you, too bad not many people felt the same way as you. Even people who played souls games like Cr1tikal felt that boss was ridiculous. Maybe people felt satisfied that this was the last boss to complete and they don’t have to fight it again then I agree, it is satisfying to finally be done with this DLC.

    • @dabnotic
      @dabnotic Місяць тому +6

      @turboiler after charlie beat him he was stoked saying how happy he felt to beat him only fists and how his 66 runs wasn't that bad. He even said it was a "fun hard" boss. His main complaint was miquallas hair blocking too much and all the particle effects. he said "That's why I play souls games, to overcome that"

    • @dabnotic
      @dabnotic Місяць тому +3

      @turboiler I also posted my run using the guts greatsword, it's 100% possible with anyone's favorite build. The pinnacle of elden ring bosses should be a massive challenge, which means it isn't for everyone. And it shouldn't be.

    • @pagatryx5451
      @pagatryx5451 29 днів тому +3

      @@turboiler Many people do feel the same way. I've seen many people put it in their top 5 bosses of the DLC. Personally, I'd put it in 3rd after Putrescent and Messmer.
      It's a boss that forces you to use everything available. The only people who are crying about it stick to their one build they used for the rest of the game. Usually some kind of dex bleed build...
      It's essentially another Malenia. Completely optional. You do not need to kill him for anything other than his remembrance, a gold crown, and a cinematic. It's intended to be the pinnacle of bosses difficulty wise and it felt like it. Using my wondrous physick, eating crab for the damage negation, casting fortification magic and damage buffs, etc. All to struggle to get a victory.

  • @RagnarTheRed-x5s
    @RagnarTheRed-x5s 29 днів тому +3

    The first time I played, after I got Torrent I just rode around for hours looking at the world and listening to the music while meeting NPCs and gathering shinies. It was so relaxing. When I went back to Santa I was shocked at how many golden runes and smithing stones I had.

    • @Leonhart_93
      @Leonhart_93 23 дні тому +1

      Sorry but that's too extreme, it sounds like you were unfocused as hell 😂. I could never force myself to be that easygoing about it.

  • @IceColdCash22
    @IceColdCash22 Місяць тому +68

    I love this new YT team. The content is very engaging and fun to watch. Thanks!

    • @AzyAzora
      @AzyAzora Місяць тому +4

      yeah this new youtube team is doing a fantastic job!

    • @rshackleton
      @rshackleton Місяць тому +2

      Couldn't agree more

    • @GalacticToadGames24
      @GalacticToadGames24 Місяць тому

      Clearly trying to emulate some of the more larger channels such as Cr1TiKaL and Asmongold. Nothing wrong with that it's obviously an engaging and winning formula.

    • @R1ckyZer0
      @R1ckyZer0 Місяць тому +1

      Agreed

  • @anubis3397
    @anubis3397 Місяць тому +4

    Agree with u cohh but there are also ALOT of steam reviews strictly on performance. The stuttering and fps drops during boss fights is disgusting on pc. Especially during the last boss holy, it stutters so bad it can eat inputs sometimes.

  • @BM24DK
    @BM24DK Місяць тому +2

    If you actually played the DLC you will know how hard the final boss is. I thought “this DLC is not too hard”. However last boss changes my mind. You need to be a hardcore gamer to beat that boss without summons

  • @user-md8wt4qz5g
    @user-md8wt4qz5g Місяць тому +5

    I mean you are not wrong, but I also do not have a job playing a video game and do not have the time to spend hundreds of hours trying different builds and different things to just be able to beat one boss.

    • @sunderland666
      @sunderland666 20 днів тому +6

      It's 2024, we have internet. There are billions of already created builds for you out there, it's a question of couple of hours to make the one you like. But people today would rather spend 3-4 hrs a day scrolling tik toks and shorts.

    • @sarez6767
      @sarez6767 19 днів тому +2

      Great then just play something else or watch a youtube guide. Even hidetaka myazaki said guides are valid so don't feel Bad about using those !

    • @Cosmicoverdose
      @Cosmicoverdose 6 днів тому

      You don't need to try hundreds or different builds to beat one boss, you can quite literally beat any boss with any combination of gear. If it's too hard for you, then summon other players.

  • @MrTrozzo91
    @MrTrozzo91 Місяць тому +25

    Cohh, this usage of a second channel may finally be the one that sticks. Love this video type while getting your opinions on different subjects.

  • @proxy2149
    @proxy2149 Місяць тому +58

    People have too much ego to admit they have to change their playstyle or use summons. It's easier for them to blame the game.

    • @l0rdfr3nchy7
      @l0rdfr3nchy7 Місяць тому +2

      +2

    • @IHMyself
      @IHMyself 26 днів тому +4

      I don't think I'm good for beating bosses solo, so it has nothing to do with my ego, I just want to play solo (because it's more fun for me) and use the build I like using, instead of using stuff that gets the job done better ffs.

    • @Vengeance_I_m
      @Vengeance_I_m 22 дні тому +1

      @@IHMyself But Elden Ring is a SoulsBorne game after all, meaning it is very hard but doable by everyone. If you feel like you can't beat a boss solo, you have to accept that's limitation on your part, since hundreds/thousands of people have no problem beating a boss solo and they have fun doing so. Imo there's only 2 options: you humbly accept that your skill is not enough so you learn to get better at the game or you revert to using things that make the game much easier, namely spirits summons or looking up guides for overpowered most broken builds(max bleed, comet azur, blasphemous blade,etc). There's no in-between. Well, unless you want to become one of those insufferable reddit complainers, which is truly pathetic, worst of the outcomes unfortunately

    • @HaohmaruHL
      @HaohmaruHL 20 днів тому

      @@IHMyself the dodge button is the same for everyone. Builds don't matter - they are simply a crutch or training wheels, to allow the less potent players make more mistakes before their HP reduces to 0 and they die. You can punch everything to death while being naked at level 1 and never get hit once.

    • @JunJunisKing
      @JunJunisKing 18 днів тому

      ​@@HaohmaruHLyou've got a special kind of brainrot don't you

  • @JasonMiller-rg8md1
    @JasonMiller-rg8md1 23 дні тому +22

    When you are stuck on Messmer for 3 days and nothing you do helps because you dont have the skill required. It does seem too hard. Then, you get him all the way down to 1 shot before he kills you and you realize there is hope. so now Im off farming a little more and upgrading a little more and soon Im gonna win. I hate this game for making me love it so hard.

    • @MerryBlind
      @MerryBlind 22 дні тому +5

      Getting a seemingly impossible boss to super low HP a few times and eventually managing to beat it is an exhilarating feeling.

    • @HaohmaruHL
      @HaohmaruHL 20 днів тому

      Generally with these games, if you can dodge an enemy's attack once then you can dodge it a hundred times in a row. You just need to git gud to be able to do that consistently. Leveling up won't help you because of the miniscule changes. Aim for beating him no damage for at least the first half. Then you'll see your skill grow. That's why I love lv1 runs - they actually teach you to play.

    • @rocingersol1875
      @rocingersol1875 17 днів тому +1

      I was the same way. I found Messmer rather early, still had a 3 maps to uncover in the DLC. He destroyed me. Many Scadutree fragments and ashes later, when it was time to progress the story, he fell quickly.

    • @nirmithra1
      @nirmithra1 17 днів тому

      I explored way too much and beat Messmer on the first attempt. I have mixed feelings. On one hand, it's awesome that I beat him so fast, on the other hand I was looking forward to learning his moveset so I'm kinda sad he was the most forgetful part of the DLC for me.

    • @CC-iy3ko
      @CC-iy3ko 13 днів тому

      Yeah Messmer was really hard but balanced, Romina on the other hand just sucks ass, it feels like a really Janky fight

  • @0x0404
    @0x0404 Місяць тому +1

    The whole fragment upgrade thing is there for a reason but it's also pretty clear that a lot of bosses have become more Revenant like, and everyone hates revenants. It's a ratio of how much control you have over the situation. When it starts going into the 20% and less range you start hating it.

  • @dio_lima
    @dio_lima Місяць тому +95

    To give more context to what Cohh is saying, there were MULTIPLE reviews on steam stating that they're refused to use summons and the progression system from the DLC, and giving it a bad review for it, some even encouraging review bombing por the matter.
    So, just as the video says, you have the game incentivizing the player to use the progression for you and your summons and people refusing to do it, accusing that the developers have put artificial difficult with huge HP bars and one shooting you when the way they're rushing it is like you would rush to Malenia in the base game with a level 10 character and a weapon +0.
    People put themselves a challenge, failed to achieve that challenge, and instead of realiaze that they're not good enough in the game and they need to improve and understand mechanics, they decided to review bomb the game.

    • @Alex-K94
      @Alex-K94 Місяць тому +27

      Game not easy enough... bad game.
      Game is for casuals... bad game.
      Game has new mechanics... bad design.
      Game is like the old ones... bad game.
      You cant make it right. People love to cry about everything.
      The are forgetting that this used to be a niche game.

    • @Ale-dd3ek
      @Ale-dd3ek Місяць тому +17

      I don't understand why someone would ignore the new levelling sistem
      It would be like playing Sekiro without using the "boss Souls" to upgrade your Attack strenght and then complaining that you deal no damage

    • @Skadi.-
      @Skadi.- Місяць тому

      elden ring fans are so pressed

    • @Rinelin
      @Rinelin Місяць тому +7

      And you could see it in Cohh's stream too sometimes when someone new would come in and be like" Cohh is using SUMMONS?! HOW DARE HE?!" lol

    • @McSandrone
      @McSandrone Місяць тому +15

      I get not wanting to use summons, but not using the new level system is just idiotic

  • @exquisitemeat5845
    @exquisitemeat5845 Місяць тому +458

    No. It's about as hard as base game. Engage with the mechanics. Explore. Upgrade. Come back.

    • @poxx3916
      @poxx3916 Місяць тому +21

      +12 scadutree blessing is the sweet spot

    • @YetiCoolBrother
      @YetiCoolBrother Місяць тому

      ​@@poxx3916 +10 for me

    • @CC-of5xl
      @CC-of5xl Місяць тому +3

      Wish I wasn't in NG+ when it came out though. I've gotten alot of the upgrades and still get 1 or 2 shot by most bosses.

    • @countryc0unt
      @countryc0unt Місяць тому +65

      Dude...why you lying. Literally everyone agrees that the DLC is harder than the base game except reddit warriors like you.

    • @__-gf3zn
      @__-gf3zn Місяць тому +14

      ​@countryc0unt Reddit warriors are trying to shove that up your throat such as yourself, so it's really the other way around.
      Engage with the mechanics, upgrade, then come back. There is a deflect hard tear to play more like sekiro btw. It breaks the game...
      There are also ashes of war that implement spinning slashes and blind spot where you apply an i-frame while doing insane damage at the same time, which is more overpowered than anything from bloodborne or sekiro combined from a player capability perspective.

  • @VDA19
    @VDA19 18 днів тому

    Absolutely. When I realised how strong Scadutree Upgrades are, I went 19/20 and killed every boss ( no summons or mimic ) within less than 10 tries. Except for the last one. That one's absolute bull and I feel no guilt killing him with my Mimic Tear.

  • @Jen-fq2tn
    @Jen-fq2tn 19 днів тому

    I just started playing Elden Ring, and it is difficult, but I enjoy being creative with my approach. I’m playing a spellcaster and mixing it with stealth. I’m patient and like to explore. I haven’t gotten far, but I’m enjoying filling out the map, and doing some grinding. I’m not touching a boss until I’m more confident in my stats. I grew up on old school grindy rpgs, so it feels natural for me to approach it this way. A lot of younger gamers haven’t had that experience of having to spend hours leveling up before defeating a boss. Games today hold your hand in ways old ones didn’t, so they don’t really understand working toward it. An open world game isn’t meant to be sped through. It’s an experience. Granted, I’m probably going to get my butt kicked, anyway, but I’m enjoying myself, regardless.

  • @Trinature01
    @Trinature01 Місяць тому +37

    The other incredibly annoying thing is that there are a bunch of people telling you to play the game in a certain way.... (Think of summoning, magic etc)

    • @marcuskane1040
      @marcuskane1040 Місяць тому +9

      Oh there are indeed. Saw a knew one from that part of the community today - using strength weapons that can stagger enemies is now also a "cheese strat"...😩

    • @nathanhendrickson790
      @nathanhendrickson790 Місяць тому +2

      @@marcuskane1040 but that’s the whole allure of strength weapons in the first place 😂 you get a big butt whoop stick you smack things around till they stagger then hit them with a charged heavy to send them flying across the map 😂

    • @VioIetteMolotov
      @VioIetteMolotov Місяць тому +5

      So.. basically what Cohh said?

    • @dharmdevil
      @dharmdevil 25 днів тому

      like cohh. he literally said to change your build if you're build is making it too hard.

  • @unrighteous8745
    @unrighteous8745 Місяць тому +6

    I think the big issue with the DLC is that there's nothing to gauge whether or not you should be fighting whatever you're fighting. In the base game, you're taught that the Grafted Scion is too tough for you because it's a scripted death. So when you bump into the similarly difficult Tree Sentinel, you know they want you to skip over it for now.
    In the DLC, you can start by going either left, right, or forward. Every direction leads to an enemy that kills you in one or two hits (the gaol knight on the left, the spinny dude on the way to the map, or the beast claw guy on the right). Everything in the DLC kills you in two hits until you up your blessing count. So why not just get blessings? That's what you're supposed to do, but I don't think that's communicated very well to the player through gameplay. You do just have to struggle past extremely lethal enemies for a bit until your blessing is high enough to take down a boss. I think it would have been much clearer if certain enemies didn't one shot you, so you have a gauge to understand how unprepared you are for a particular boss, but the regular enemies and bosses both one shot you wherever you go, so why would you think you need to come back later?
    I think it would also help if every dungeon you come across rewarded you with a blessing, but you can explore for hours without receiving a single one. The progression is inconsistent and unclear. That's why it feels so difficult.
    There's also no excuse when it comes to the final boss. You can have max blessings and the fight still might be impossible for you.

  • @detectivecotton6824
    @detectivecotton6824 16 днів тому +1

    I’m onto the final boss now, the rest of the dlc wasn’t nearly as hard as a lot of people made it out to be. Of course I struggled on some bosses, there were some bosses I beat first try, but by the reviews I was expecting to go in and get 2 shot by everything which was just not the case, some of these bosses take some learning but overall you’ve got a site of grace right outside of the boss door (so no crazy boss runs) and you have some difficult bosses you need to learn the patterns of, which isn’t really anything different from the more difficult bosses of other games

  • @kmwood11
    @kmwood11 Місяць тому +10

    A good portion of the "Mixed Reviews" do have to do with the performance issues which include severe stuttering/fps drops which can be incredibly frustrating in a game where timing is so important.

  • @Akiraspin
    @Akiraspin 29 днів тому +7

    If you are struggling, if you are having a hard time, just summon help. Solo runs are for the hardcore players who *want to handicap themselves.*
    I have beaten the final boss of the DLC, who took me 53 attempts to solo, who was a brutal monster of a fight 1v1. I have been summoned to help others for that fight, and have seen that same boss that took me almost 5 hours to beat, lose half his health in 10 seconds to a felllow summoned cooperator. You can absolutely *trivialize this game* if you want to.

  • @rocingersol1875
    @rocingersol1875 17 днів тому

    I initially thought the DLC was too hard, I must have died 20 times to the Black Gaol Knight in that first Mausoleum. I did what I always do in Elden Ring; come back later when I am tougher. With a a bunch more durability and power, I came back, and found him much easier. In fact, all the Mausoleum fights after that were simple because I had learned the mechanics of those types of fights. Same with all the dragons, furnace golems, etc. It truly is a wonderful game and a wonderful DLC.

  • @BeastmasterRanger
    @BeastmasterRanger 16 днів тому

    Play the DLC currently. I am playing it with a buddy and we are beating all the bosses together. I was practicing against the Divine Beast Dancing Lion and it was rough. I understand why people have a hard time with him. I thought it would be interesting to test how using summons would be in this fight. It was shocking how it changed it from a difficult fight to a very easy fight for me (still died on purpose to play it with my buddy).
    It all depends on what limits you set on yourself. The game is not too hard as long as you use the resources around you. Elden Ring really does give you the tools to make your life easier. Just some people refuse to use them.

  • @viktorthevictor6240
    @viktorthevictor6240 Місяць тому +21

    Every build should have 60 Vigor
    Every build should have 60 Vigor
    Every build should have 60 Vigor
    Every build should have 60 Vigor
    Every build should have 60 Vigor
    I don't care what weapons or spells you're using. The endgame and the dlc is set up for most players to be able to survive at least one hit of the boss's strongest attack from full hp. 60 Vigor is the standard. There is no vigor build.
    You might get away with 45 if you're 100% ranged, or you might just be good enough to complete the game with much less. That's great. But you are an outlier. You cannot expect the average experience to be based around getting one-shot. 60 is not a specialized vigor build. It's standard issue. It's meant to be the average experience.

    • @24get
      @24get 25 днів тому

      This is the bottleneck of fromsoft rpgs

    • @Madchimpz
      @Madchimpz 24 дні тому

      It's the simple easier mode build of every souls game. Just enough to use your weapon, then add all HP. Most of your damage comes from weapon upgrades, if you're not good enough you have to business adding more to your damage stat. Then comes endurance, so you can use better armor sets, and more stamina for blocking if you're doing a blocking build. And of course being able to attack more before you run out of stamina, so it's a good all purpose stat.

    • @MerryBlind
      @MerryBlind 22 дні тому +1

      Levelling up Vigor is always the number one advice I give everyone when they start their first Souls games. Helps tremendously at the beginning, and maxing it out by the end is necessary for both PVE and PVP. “Tank builds” come from gear, not stats.

    • @kiknchiknstudios8901
      @kiknchiknstudios8901 18 днів тому

      Me: sitting over here at 30 vigor laughing nervously.

    • @slickdaddy6073
      @slickdaddy6073 18 днів тому +1

      50 is my jam, used to be 35

  • @retnuHDJ
    @retnuHDJ Місяць тому +14

    My main (and pretty much only) issue with this game is the amount of bosses that are so big you can't tell what they are doing when you're close enough to hit them. That's with or without the camera lock on. In some cases, the camera being locked on makes things even worse. also not hugely keen on the huge amounts of empty space in the open world either but that's a minor thing. Otherwise, the DLC has been great

    • @SirStuckey
      @SirStuckey Місяць тому +2

      I agree with the camera issues. Especially since the bosses are so aggressive that most will get right in your face. If the arena is smaller and your back is against the wall you have no idea what's going on.

    • @dallashancock735
      @dallashancock735 21 день тому

      Souls camera has been a problem since Demon Souls. It's just how the camera is. Once you learn it's issues and disadvantages, you will get used to it. It's just a game mechanic to work around.

  • @marcelazk
    @marcelazk 3 дні тому

    Realizing that the reputation of "very difficult" is a translation for "another way of playing" was one of the best discoveries I made. It opened up a range of new possibilities for me.

  • @PenguinApple
    @PenguinApple 25 днів тому +1

    IDK if it's actually "harder" rather than more frustrating than the base game and I don't really think it's due to playstyle or needing to go out and about to level up, it's the boss designs themselves.
    Most of the major bosses are large so have the whole camera issue where it becomes frustratingly difficult to be able to simultaneously see the boss move and also control where your character moves. Then add on top of that exceedingly long boss move sets, both in terms of animation time and the attacks range, there is almost no time given to get out of range or even simply drink a pot.
    In base game boss fights the difficulty was usually understandable. Malenia is the perfect example, everyone agrees she's difficult, but even in my probably 100 deaths my first run it never felt like the fight was simply broken. Every time I died it was because I messed up a dodge or got greedy and importantly it was NOT because I just couldn't see what she was doing.
    So then you're almost forced to use summons in the DLC which is fine but this then turns the fights from difficult to almost trivial because now all these dificult to see / long reaching attacks are suddenly not coming at you so the fight just becomes you beating up a puppet.

    • @rosskaske6357
      @rosskaske6357 18 днів тому

      I mostly agreed with the comment up until Malenia. That's a BS gimmick fight that's only difficult because of one move, Waterfowl Dance. Honestly one of the worst bosses they've ever made.

  • @AaronHalliday
    @AaronHalliday Місяць тому +41

    Who the hell plays games like this just to run at bosses. Games like this... ESPECIALLY LIKE THIS, are meant to be explored and experienced in their entirety. Leave speed running to the speed runners and only choose to play on brutal-mode if that's your preferred playstyle.

    • @synthiandrakon
      @synthiandrakon Місяць тому +5

      This is how a lot of souls players have played every game souls game before this. One thing you realize when you listen to "hardcore" souls players is that they kind of just want the same game over and over again and don't really want to engage with new mechanics. Like I was surprised playing sekiro and going online and realizing how much backlash that game got from the like hardcore souls community for being different to souls games.
      The play style of running at the bosses back to back and ignoring everything else is also how content creators commonly play the game because it's in theory faster, and for a lot of people they watch their favorite content creators and come away with thinking that's how you're supposed to play the game

    • @Ghorda9
      @Ghorda9 Місяць тому +6

      @@synthiandrakon boss rushing is also common for people that replay the game a lot, not strictly speed runners

    • @BlindRiott
      @BlindRiott Місяць тому

      Spoken with such conviction & authority…well shit, apparently I worked straight through your parade!
      Please accept my humbled apologies with all disrespect as I giggle & bow, to you the new High Priest of The Right & The Way of All Gaming.
      Tighten your helmet, oh excuse me, it’s that thing that you’ve confused for a crown.
      Be well

    • @BlindRiott
      @BlindRiott Місяць тому

      @@synthiandrakonThe one (of many) problems with lazy blanket statements such as “yours” are that they always leave someone’s feet cold.
      Quit hogging the blankets sweetie 🏳️‍🌈

  • @mastercats
    @mastercats 29 днів тому +3

    I have elden ring but won't be buying this. Elden ring was pretty easy and a fun enough game. IT was rather easy and didn't have enough story for me, but i had fun.
    THis DLC is too difficult and really does seem to show glaring difference in build balance. I liked elden ring because i could do whatever i want and have a fun time. I dont want to be pigeon holed to slap on a shield and summon to kill the bosses in this DLC. Even JP did this on a boss he freaking loved and hoped would be there before the dlc dropped. The story isn't good enough for game play i wont enjoy.

    • @VioIetteMolotov
      @VioIetteMolotov 29 днів тому +5

      You are EXTREMELY limited in weapon categories & their choices.
      Like, everything is 10 out of 10 except the bosses but you know they are the main attraction of course. They are NOT fun. And anybody who says they are is a fanboy, simply put.
      And the dumb "hehe lul find scadutree blessing" argument does not make sense as you need to explore tons of parts of the map that you don't even want to explore yet and you can`t even know where they are because THE GAME DOESN'T EXPLAIN THE SYSTEM AT ALL.
      Also to be honest, it is not worth 40 bucks either, blood and wine is still better. But inflation and capitalism I guess...

  • @brydonbullock
    @brydonbullock 13 днів тому

    When I fought Messmer I was using a flame art Fire Knights Greatsword. Wouldn’t yuh know it, he’s resistant to fire!! So I left, grabbed a few scadutree fragments, switched to moonveil for magic and bleed damage and next time I fought him it took me 30 minutes or less and now he’s my favorite fight of all time. So you can literally have sooooo many ways to play this game it’s actually insane.

  • @MTO2089
    @MTO2089 23 дні тому +1

    Game is too easy with summons but by itself it's a worthwhile challenge but the DLC forces you to respec and experiment more than anything. I was stuck with Mesmer for a while until I did respect. Summons do break the game wide open though, much different experience.

  • @ryanschweinsburg296
    @ryanschweinsburg296 29 днів тому +9

    something that would help with the difficulty is, remove larval tears, the simple fact they exist make you not want to try new builds

    • @RemingtonSteel
      @RemingtonSteel 25 днів тому

      Yup

    • @wojciech-kulik
      @wojciech-kulik 24 дні тому +1

      the same with smithing stones that are consumable. Once you upgrade one weapon to +10, all weapons should be +10. Otherwise, the game prevents players from experimenting.

    • @goldengryphon3103
      @goldengryphon3103 24 дні тому +1

      @@wojciech-kulik i dont know about that since you can unlock a way to buy all stones to +9

    • @ryanschweinsburg296
      @ryanschweinsburg296 18 днів тому

      @goldengryphon3103 or at least let me buy +10 stones, it just contradicts that you have so many options to try out but these two things are limiting

  • @justalex4214
    @justalex4214 Місяць тому +8

    I'm not saying it's too hard, but what I'm saying is that it's no longer fun for me to play. The base game was hard, but ultimately it always felt fair to me, but this feeling is gone for me in the dlc. I can defeat the bosses and I did, but winning felt no longer rewarding, I just felt exhausted and burned out after the later boss fights. It feels like the dlc is forcing certain playstyles on me that I personally don't like. Those scadutree fragments for example are a terrible band aid solution for a problem they created because "getting stronger" the regular way is no longer possible at some point. On top of that there's super janky hitboxes especially on the larger enemies and at least on pc the performance is abysmal. Frame drops to 18 fps when Messmer spawns a couple snakes is inexcusable for a game that doesn't push any graphical boundaries. Maybe I'll try it again in 6 months or so once all the performance and balance patches are in but for now it just doesn't feel good to play it.

    • @villadavid164
      @villadavid164 12 днів тому

      😂you literally reiterated what he said about players not adapting 😂

    • @justalex4214
      @justalex4214 12 днів тому

      @@villadavid164 and why would I want to adapt? It is a game, I'm playing it to have fun and if I no longer have fun, I stop playing it, simple as that. The idea of "having to adapt" is incredibly idiotic for an entertainment product. You simply drop it and move on if it doesn't fulfill the task it is supposed to do.

    • @justalex4214
      @justalex4214 12 днів тому

      @@villadavid164 and why would I want to adapt? It is a game, I'm playing it to have fun and if I no longer have fun, I stop playing it, simple as that. The idea of "having to adapt" is incredibly idiotic for an entertainment product. You simply drop it and move on if it doesn't fulfill the task it is supposed to do.

    • @spub1031
      @spub1031 12 днів тому

      Performance, sure, i get it. Everything else you listed was you decided that you needed to bash your head against a wall and wonder why the wall is only dented instead of demolished. The point of the scadutree fragment isn't a "band aid" they're a way to feel progression in a late game area and reward exploration. I see you even said, "Why should I have to adapt?" Because you're complaining about the game not being fun when (as the video said ) you have a whole TWO worlds worth of builds and tactics, but refuse to do so because it's an "entertainment" product? Like every other game doesn't make you learn the way it plays.

    • @justalex4214
      @justalex4214 12 днів тому

      @@spub1031 the scadutree fragments ARE a band aid. They aren't doing anything about the bosses stupid short openings. The entire attack/defence cycle of the boss fights is skewed. In the base game you had a good chunk of time to get a nice combo in, now most bosses only allow for one or two pokes inbetween their stupid long multi stage combo attacks, THAT'S what I don't like about the dlc. It's only rolling like an idiot for like 30+ seconds straight and then get 5 seconds to land a hit. It feels extremely unsatisfying to play and no amount of tree fragments will ever change that.

  • @SymphonyEternally
    @SymphonyEternally 26 днів тому +1

    Bosses also have always felt the best when they're a "Dance" back and forth, and several of the bosses in the DLC flat out break that, which feels not great. In fairness, I consider Slave Knight Gael to be the best boss fight From have ever made, so I use the way that 'felt' to me as a player to gauge how newer bosses feel. Also enemies input reading you needs to just go away, its garbage.

  • @MerryBlind
    @MerryBlind 22 дні тому

    What I really enjoy from the difficulty of the DLC is that it forces me to use all the tools at my disposal. Such as all the consumables that boost your defence or offense, or armours with particularly high stats useful for particular bosses, etc.

  • @GreyTactic
    @GreyTactic Місяць тому +11

    Good video. Substance wise it could go on the main channel and hold its own. As for the DLC, it's the first time in my many playthroughs of ER that I had to acknowledge that forcing one weapon/build setup down a boss' throat is not the way to go. I run Death's Poker which is too slow for the likes of the Blackgaol Knight, so I adapt. I pickup a Cold MIlady with piercing fang to poise break and shield pierce. Sometimes, Moonveil Katana works better with the tempo of the fight. I'll even pick up a Bolt of Gransax for those annoying Flameknights, or Dragonslayer Katana for, well, dragons. Changing up your weapon/spell/incantation loadouts and playstyle to suit the specific boss/enemy you're fighting getes you a lot further in the DLC than it did in the base game.

    • @yaminoryu1052
      @yaminoryu1052 Місяць тому

      Amen to that. Elden Ring gives you the systems to adapt to situations. With Respecs and tons of weapons/spells to use, the ability to adapt to your current situation should not be ignored. I've changed out which weapons I've been using to see what works and has lead me to success whereas sticking to just one thing has not.

    • @anywhere_but_here
      @anywhere_but_here 27 днів тому

      well said, so far i have 8 different weapons i regularly switch between depending on the situation. ive watched multiple playthroughs where theyll literally go through the entire game with one weapon, while hoarding an insane amount of smithing stones and never experimenting with different weapon movesets, affinities, damage types etc and its so frustrating. or theyll complain that none of the loot is relevant or useful for their build, while having like a dozen larval tears lol.

  • @tokirabbit
    @tokirabbit Місяць тому +26

    The bosses are great especially the first 3 boss fights if FS actually optimised their game and not make me fight the frame rate. There’s also one bosses with terrible camera and the final boss straight up just made me had 10 fps and that you can’t see even with full Scadutree blessings. It’s okay to say Fromsoftware isn’t perfect. Even Elden Ring at base launch was laggy

    • @dshearwf
      @dshearwf Місяць тому +1

      I still don't get those performance complains? Is it bad on console? Because even on my 2nd potato pc with a rtx2060 (which is worse than a 1080 lol) it ran on pretty high settings very very smoothly with only VERY slight problems at the final boss, but that is a problem on my highend machine as well

    • @fenuxbon370
      @fenuxbon370 Місяць тому +4

      @@dshearwfI have a 4080 and it has micro stutters not to mention many people had issues with their high end PC as well. Apparently it’s their CPUs which even lowering the resolution still makes you lag

    • @gv2212
      @gv2212 Місяць тому +5

      ​@@dshearwfIt is pretty bad on console. I am playing the ps4 version on ps5 and the lion boss for example drops the framerate to what feels like 20 fps whenever he smashes his head on the ground

    • @emilylopo6417
      @emilylopo6417 Місяць тому +4

      @@dshearwfps4 and ps5 is getting lag like crazy. it’s even crazier when the main game (without dlc) is also lagging more than usual which sucks

    • @HollowdTV
      @HollowdTV 27 днів тому

      idk what you're talking about bro. im hard capped at 60 fps with a 5800x3D and a 4070ti, there are 0 performance issues. If you're "fighting the frame rate" thats not fromSoft's fault, its your hardware you're expecting to run a massive highly detailed game.

  • @jamesbee3087
    @jamesbee3087 10 днів тому

    This is my first FromSoft/souls game. My first play through (I mostly play rpg, action rpg/platform, hack-n-slash, fps, and some other miscellaneous games) I quit after 10 hours because I could make any progress. I couldn't find bosses, I was constantly dying (because I hacked and slashed) and wasn't learning from my mistakes. Recently I rewatched Viva LA Dirty League Get Good video and I felt challenged to do just that, I watched 10's of hours of tips, combat, and lore videos, I practiced in game, and I was commited to death being a feature not a bug. I recently beat the gold shade of Godfrey and Radahn. Currently fighting the twin gargoyles. I'm captivated by this game, I'm challenged, and it feels good. The Draconic Tree Sentienl took me 3ish hours and when I was done I was flexing like Hulk Hogan. I like the challenge and I makes me feel like my best days of gaming are ahead of me as opposed to behind me.

  • @Hadrez-NL
    @Hadrez-NL 4 дні тому

    I'm a below average player. Don't have time for min maxing my build. In the beginning I was just scared fighting normal mobs, and died a few times to the first boss.
    Then I decided to change my approach, embrace the many deaths and started exploring and learning the game. I started using the many options the game provided me, and several hours coming back to the boss I defeated him easily. That's when it clicked!

  • @turboiler
    @turboiler Місяць тому +24

    It’s not about the difficulty, for these reviews. some people are looking at this in a tunnel vision and just thinks everyone who gave a negative review finds it too hard. There’s also performance issue. It also affects the frame rate in the base game. Bosses have too many visual overdose that makes you have 20fps. There’s also several bugs that you can lose and can’t progress through an NPC questline. I was stuck with 19 scadutree blessings and not fully 20 because of a bug.
    Also don’t get me started on the last boss.

    • @Lithenius
      @Lithenius Місяць тому

      So you didnt watch this video? Just say you think it's too hard and move on.

    • @turboiler
      @turboiler Місяць тому +11

      @@Lithenius I did. You can put your trolling elsewhere. Game is difficulty is fine and I liked the difficulty. Fromsoftware isn’t your god to worship. Developers aren’t perfect

    • @fenuxbon370
      @fenuxbon370 Місяць тому +14

      @@Litheniusanother annoying souls fan spotted. good job

  • @JQ86
    @JQ86 Місяць тому +6

    Confused about this take. Isn't the whole point of an RPG to create a build for your character and then play that build?

    • @nick3790
      @nick3790 23 дні тому +3

      To make a build, but not to stop improving it and refuse to engage with the mechanics of the game or refuse to change it up here and there.

    • @themelancholia
      @themelancholia 19 днів тому

      @@nick3790 There are no "engage with the mechanics" this isnt Darkest Dungeon. Once you level up your stats and weapons, you are pressured to keep it that way. You can respec a bit, but you'd have to obtain and upgrade entirely different weapons.

    • @nick3790
      @nick3790 19 днів тому +1

      @@themelancholia @themelancholia wdym?? You're saying that there aren't any significant mechanics to engage with outside of leveling your stats?.... you could use talismans, understand your soft caps and Stat distribution a little better, play with enemy/boss weaknesses, use summons, crystal tears, armor bonuses, status effects, in the dlc you have scadutree fragments and revered ashes, you can buff your player with spells, greases or consumables, you can use specific movesets for specific enemies based on their vulnerability to piercing, slashing or blunt attacks.
      There's also a lot of room for respec-ing, you can fully respec 26 times, you can wear specific armor or talismans that give you levels in stats you don't have, you can grind to level into things, etc.
      If you're hitting your head against the wall and not engaging with any of the mechanics i listed above and you're not exploring just going from point a to point b, and you're somehow wasting 26 full respec and still aren't satisfied or leveling into things that are giving you any success... maybe the games not for you?
      From games excel at giving you all the tools needed to make an awesome build. That's like 50% of the game, theyre made for you to experiment. I dont know if there's some disconnect somewhere, bit you have a lot of options, you just have to be willing to use them is all.

  • @nicholaswilliams4598
    @nicholaswilliams4598 7 днів тому

    honestly I am constantly blown away at people who boss rush in souls games their first time through in general, including ER. Every souls game prior to elden ring I average an 80-90hr playthrough just because of meticulously finding everything crawling through the world finding all the secrets, and never have I felt like I was under prepared for any content unlike my friends. The same with elden ring-- I have friends who rushed through in 60 hours. My first playthrough was 210hrs because of scouring the world just being immersed in this grand rpg. Not to discourage any styles of play but definitely face palmed at my friends who were complaining of difficult fights when they bee lined to bosses, never used spirit ashes, didn't do the mines to upgrade their weapons, never engaged with crafting/consumables to any degree. They are doing the same for this dlc reaching the final boss at like 10 blessings or doing golden hippo at 4 and saying the game is impossibly difficult and raging, but sticking to their rigid playstyle to be a "real souls gamer" refusing to engage in other content the world offers. Blows me away.

  • @KnightGab
    @KnightGab 26 днів тому

    I think the reason people feel the DLC is harder is due to the progression system. In the base game, if you were struggling, you could explore and level up. Since the first levels hugely impact stats, it made a huge difference.
    But in the DLC, they expect you to already be pretty high level. The transition from 150 to 200 doesn’t impact your stats as much as 100 to 150. So you HAVE TO collect the scadutree fragments to actually feel progression.

  • @countryc0unt
    @countryc0unt Місяць тому +5

    Also pictured here: Cohh, a player not having seen any hard boss yet, telling people that have beaten the DLC who say it is hard and the last boss is simply too hard, that they are wrong and just doing it wrong.

  • @Egergames
    @Egergames Місяць тому +5

    This is the exact same narrative when the DLC for both Dark Souls 2 and 3 came out and game is too hard. Game is too hard, The Fromsoftware team has to challenge both veterans and newcomers to the genre after they finished the game and that is not easy and this new difficulty is rather nice since it only affects the DLC and not the base game. If the situation is reversed and those New Game Plus+8 characters just will just bump rush the DLC and say the DLC is too easy. One thing is for certain Critical thinking seems to have gone down when it comes to the gaming sphere, rather than finding solutions we get people do one thing and if that doesn't work quit. The offers myriads of solution and not everything is my way or the highway. Hopefully these shed some light on a lot of people's expectations for Fromsoftware soulslike games. There are some aspects of the DLC that I didn't like but difficulty is not one of those regardless it has been fun for me and hopefully those who are interested to continue will have an enjoyable journey.

  • @noheadlights
    @noheadlights 24 дні тому

    In this game if you die to a boss a 50 times and not change your appraoch, it is kind of your problem. The DLC throws new weapons, summons, buffs, medallions at you in many diferent ways. There are enough larval tears in the DLC to respec for every main boss if you want.
    Changing you approach is required in the DLC to succeed.
    Many people seem to think running around with a level 400 character has to trivialise the DLC - well it doesnt. And this is on purpose to make the DLC playable for a level 150 to a 500 character. To get the 5% attack buff every scadutree level gives, you would probably have to level up your character 30 to 50 levels with diminishing returns the higher you go.
    I died to Midra a couple of times yesterday and all it took was to try a few weapons to see to which ailment Midra was weak to and use defensive medallions and the fight got trivially easy.

  • @ikedogman1
    @ikedogman1 9 днів тому

    It’s always fascinating to me that I can spend 6 hours beating Consort Radahn and then two days later beat the same boss in 10 minutes on a harder NG cycle. It’s the same as it’s always been. People bitch and then they learn and then it’s a masterpiece. Yeah, it started as a masterpiece. And that process is part of what makes it so great.

  • @Deiwulf
    @Deiwulf 24 дні тому +5

    I think people confuse being hard with simply being flawed. And ER is very flawed. The multilayered noisy shitspam direction From (and so many other devs) is taking is the issue here. And it just so happens that the final boss of the DLC is the cranked to the max example of it. Hyperarmor, hyperagression, those are the lazy, bare minimum techniques in combat design. Let's not settle for the lowest.

  • @soarin1
    @soarin1 24 дні тому +5

    The reality is that you can be mad or think people or stupid or bad but in the end theyre just people like all the millions playing the dlc. If there is a significant amount of people playing your game that are having a similarly negative experience, then the fault is of the game, not the people. I believe this is just a fact, you can make arguments why they should do this or should know that or shouldnt have done this, and it could all be true. It does not change the fact that a significant amount of people did not come to those realizations, all while playing the same game you did. The developer can then figure out whether making the changes to make these players experiences better are possible without making less the experience of the others.

    • @blastmedia3218
      @blastmedia3218 10 днів тому

      The thing is the developers already have done so much to make it easier. There’s mechanics in the game that people struggling often just choose to ignore

  • @dw6nvf
    @dw6nvf 22 дні тому +1

    Its totally fine to have a difficult game or a difficult DLC, but you should set clear expectations with your audience so not to let them down before they purchase it

  • @BlackCloud2469
    @BlackCloud2469 Місяць тому +1

    My only problem is I only have a NG+8 character, going ng+8 into the DLC is absolute bonkers hard and rerolling a new character takes too much time

  • @StabbyMcCutBleed
    @StabbyMcCutBleed 11 днів тому +3

    I haven't played the DLC, but having beaten the game once with a couple hundred hours in, I do feel like the game is too hard. The issue I had, however, was with the enemy attacks. I was a big fan of the Dark Souls Trilogy and always liked overcoming the challenge of learning a new boss's attack patterns and safety zones and how to fight them with different builds. Hell, my favourite way to approach a game is to play on the highest available difficulty, force myself to master the mechanics, then use subsequent playthroughs to have as much fun with the mechanics as possible.
    But in Elden Ring, there's so much programmed in to "get" you, with random animation lengths, the crazy tracking on some attacks, and some bosses even programmed to instantly punish you for healing. Like...I know everyone will probably just say "git gud" as the community likes to do, but there's just a wall there with me.
    Not being able to reliably use game mechanics like dodging and healing sucks, and it can feel like I'm only allowed to beat a boss because I got lucky; because the game allowed me to win that time. It reminds me of all the survival games that are pure RNG with run-ending rolls of the dice. It will never matter how good you are at the skill/logic based parts of those games, you're only allowed to beat them on pure dumb luck. For me, that's not at all fun.
    I'd rather get stuck because I just don't understand a mechanic and finally have that breakthrough, than just be stuck because I can't guess a random amount of frames to wait before dodging

  • @TheRealDarkruneDK
    @TheRealDarkruneDK Місяць тому +24

    Completely agree. The DLC is hard, but some people tend to just make the game harder for themselves by sticking to the "boss rush" and trying to speed run it. Most of them probably don't use summons which is encouraged through the new Revered Ashes you pick up occasionally.
    It's an open world game so you are kinda expected to explore it... As well as also being an RPG, which allows you to experiment with different weapons, spells, talismans etc. Sometimes it might just be enough to swap a couple of talismans.

    • @Kurainuz
      @Kurainuz Місяць тому

      the amout of people i have seen that refuse to summon even when the boss gives you enough time just after entering and then complain that the boss is too agresive baffles me.
      People lack Sunbro mental

    • @l0rdfr3nchy7
      @l0rdfr3nchy7 Місяць тому

      Yosh is my man, Hilde and Queelign and Meera can all go f themselves
      (im playing offline, no way im gonna spoil myself again)

    • @michaeljhale23
      @michaeljhale23 29 днів тому

      I'd fight a boss 1000 times before every using a summon. But that's me that why I play these games. I also personally LOVE that it is hard.

    • @pagatryx5451
      @pagatryx5451 29 днів тому

      @@michaeljhale23 Same.
      I don't understand these people who are essentially doing challenge runs whilst crying about the difficulty. I'm doing an archer only run in the base game now after finishing the DLC and it's clearly one of the hardest builds to use and get off the ground but that's the fun of it. I'm not going to cry that I can't two shot Radahn with a bow.

  • @hectorrivera4854
    @hectorrivera4854 3 дні тому

    The dlc was amazing because the difficulty forced me to utilize my build in very creative ways; moreso than I did in the base game.
    I beat the base game with summons and sorcery after playing a chunk of the game with dexterity (which bored me). Comet Azur and Ranni's dark moon and wing of Astel (still used this sword a crap ton in the dlc cuz it's fun but I did only use it and Bastard Stars for a while)
    For the dlc, I decided not to use summons because I wanted more of a challenge. Many of the bosses were so aggressive i could not comfortably cast comet azur to cheese. I had to utilize new spells and new weapons. I pretty much had a new "build" every boss. I even ended up respeccing to invest more into faith so i could utilize both faith incantations and sorceries. I had an amazing time and beat the final boss yesterday after 3 or 4 days because i needed a specific, custom build for him haha
    For example I used Malenia's scarlet incantation for the first time ever in that fight, actually used my 50 rune arcs, tried buffs I never used before, try different wondrous flask combos
    Best time i had playing Elden ring was in the dlc playing with all my toys to come up with cretaive solutions

  • @QrozOne
    @QrozOne 17 днів тому

    What I enjoy about these games is replaying them with different builds that I started from scratch. I have many characters in every From game exactly because of that. I will never have my pure sorcery build change into a shield and poke to clear some boss. Which is why sometimes I die a lot, and some stuff feels unfair, and that's ok, because that's how I chose to play. I played through the DLC once with my first character, a quality build. I explored a lot, I actually got to Rellana before I did Dancing Lion because his dungeon looked more story-related and I really didn't expect her to be at that fortress and to be that strong. It took me a good 2h to beat her while I 2nd tried Dancing Lion later on. Exploring and getting lost, and trying out the new stuff was actually the most fun part of this DLC.

  • @donaldwoody7910
    @donaldwoody7910 28 днів тому +5

    WTF "I treated it more like an RPG this time." What the hell were you doing before?

    • @Dbars19
      @Dbars19 28 днів тому +5

      im guessing he rushed bosses trying to ride the hype view counts. because he thinks exploring is boring for views. streamer brain 101

  • @TheGreatGoddessFreya
    @TheGreatGoddessFreya Місяць тому +3

    I haven't had this much fun falling down a hole and following my nose EVER. After giving us a lovely map in the base game, they went and added multiple levels of verticality that make the map almost functionally useless UNTIL you've been through the area at least once. Realising the ways in which the areas knit together has led to some experiences on a level with the first time you take the lift down from the church in Dark Souls, step out, and hear the Firelink Shrine music playing and just FEEL safe. It's bloody marvellous. On the subject of difficulty, the only time I've come across something that made me froth at the mouth is the armoured furnace golem that WILL NOT stop spamming the tracking fireballs, and I just can't get over him to hefty pot him to death. It's super frustrating because I know I only have to do it once, and never again. Just give me the tear and let me move on with my life. 😂😂😂😭😭😭

  • @grogueQ
    @grogueQ 6 днів тому

    Miyazaki in a meeting: listen guys, we put all this crazy op stuff in the game and nobody wants to use it, they think it's cheating. What can we do in the DLC to get people to use some of this stuff? Mailroom guy listening at the door: just make it way too hard, that way they'll have to use that stuff. Miyazaki: okay so here's what we'll do, let's add in 35 more summons, 20 more cookbooks, and some of the craziest ashes of War you've ever seen. Maybe that'll be a good way to get them to use this stuff. Us: oh man the DLC was so hard I actually had to use summons. Why in God's name would there be a hundred summons in the game if you using them is cheating?

  • @thebeatts
    @thebeatts Місяць тому

    ER was my first FromSoft game because I don't normally enjoy super tough linear-level games. But with Elden Ring it was like, ok, this is like Skyrim with tough but fair combat. The ability to just walk away from any challenge and go do something else to get stronger is the most crucial factor allowing me to enjoy a game like this, and I'm so confident in that system from the 200 hours I spent in the base game that I'm not intimidated by the DLC at all. One of the first things I learned about it is that there will be a separate leveling system. Ok, so obviously I will just be able to go earn those levels and then out-level whatever boss I'm fighting, if I have to. Just like I did with runes in the base game. No issue. It's like the people complaining didn't even play the same game.

  • @cryff48
    @cryff48 Місяць тому +10

    after beating dlc (~19h) lvl 120 no summons/shield/ranged attacks, scadtree 18, Hookclaws build, i dont think dlc too hard. Final boss might need some tweaks, but im talking no "deals less damage" but more like "reduce flashbang whole screen bs" or maybe some agression reduction. Also, my fps dips from pretty stable 60 to 13 during one of his attacks so thats kinda sucks, but other than that difficulty seems okay

    • @bruhzillabot
      @bruhzillabot Місяць тому +5

      This is the only criticism I have overall with the DLC. I do not find it too hard. I find it just right on difficulty but I will admit the amount of visual clutter blocking your view can get a little infuriating

    • @Malfeasance1
      @Malfeasance1 3 дні тому

      Yeah this is pretty much exactly my take too, and same scadutree level when I finished. I feel like I'm on crazy pills when I read about how people are taking multiple days on just one boss, unless they're playing

  • @Draffut2003
    @Draffut2003 29 днів тому +13

    If the game is built around respeccing to counter specific fights, then the respec item should be farmable or buyable in unlimited amounts.

    • @roveldo3436
      @roveldo3436 28 днів тому +5

      It's not, people just finding ways to excuse bosses with bad desing or lacking proper pacing.
      Souls games were never meant to counter specific fights, the upgrade system did not allow it until you are nearing the end of the game. So I dont know where people get this idea of countering bosses with different builds.

    • @alexsun2545
      @alexsun2545 28 днів тому +1

      @@roveldo3436 thats a lie, Sullyvan is a hard boss if you focus on dodge every attack, but using a great shield become easier now Nameless King deal a good amount of damage even with Great shield, whe alwayns have bosses who punish specific types of builds but "don´t punish" others

    • @NerdHerdForLife
      @NerdHerdForLife 28 днів тому +4

      The respec item IS farmable but it's just super rare drop from, I think, the balls?
      Also, the game ISN'T built around respeccing, it just allows it if you think doing so will give you an easier time, which... it might but is NEVER necessary.

    • @Draffut2003
      @Draffut2003 27 днів тому +3

      @@NerdHerdForLife The balls are 100% drop first time you kill them, but never drop after that.

    • @hachikuji_mayoi
      @hachikuji_mayoi 8 днів тому

      You don't really have to respec though. The game has a variety of weapons for any stat investment and it has equipment giving you enough stats to use other weapons too, and to cast basic incants and spells.

  • @gandj19
    @gandj19 Місяць тому +1

    I think its disingenuous to say that you don't run at bosses over and over. Because thats what the older games tell you to do. People on reddit were telling people that thought it was hard that it normally takes them days or weeks to beat a boss. So I think from definitely should have shown a cutscene that was unskippable to explain you need scadu fragments.

  • @blake33x
    @blake33x 3 дні тому

    I'll usually fight a boss a few times, but it is apparent when the boss is just too hard so I mark boss location on map so I remember where they are then leave and do something else. I return later when I'm stronger.
    I've played all souls games and it has become pretty apparent how to play them. In past souls games I'd dungeon crawl and try to kill everything and try not to die so I lose no runes. But that's actually a waste of time. It's best to just run past everything, pick up all items, discover locations, not worry about runes until you want to just rune farm (and find a good farm location), and that's your main way to level. It's much more efficient than sklogging through it.

  • @valxantr
    @valxantr Місяць тому +3

    12/10 video. Love the comparisons. If you want more challenge, there are ways; this is no longer Dark Souls or Bloodborne, where when you hit a wall, you are stuck at it and the only way to overcome is to "git gud" or farm levels. ER has an entire open world with plethora of sidestuff to bash your head against, learn, improve, and actually "git gud".

    • @Atarius
      @Atarius Місяць тому

      The wall is "get scadutree fragments".

  • @emilylopo6417
    @emilylopo6417 Місяць тому +5

    Another complain I have is this video. Why are some people here? I know Cohh isn’t making this video but it looks like he is started drama with these people. He doesn’t even watch Asmongold and Kai right? So it’s kinda weird he was on here and some were just reading about mixed reviews. I’d rather Cohh just gives his opinions than this awkward editing.

  • @fatal_error8397
    @fatal_error8397 21 день тому

    One thing that I have learned is that there is no point in fighting bosses again and again for hours. Instead analyze the fight and identify what killed you. Only try again if you have a solution for that particular move. Then try again, and repeat the process.

  • @Hoigwai
    @Hoigwai 19 годин тому

    I am not a Souls player. I started playing the base game and it was hard but I also recognized that I needed to find some power in the form of levels and a weapon style that worked for me before I go smashing my face into bosses. So I did that and when I got to the bosses I had a much better position to win. The DLC started off the same way. I saw that my heat was not up to it so I went on a hunt for power and got my Scooby snacks.
    I totally wandered into Mohg not expecting to deal with him but because I had been building a lot of power he wasn't so hard and I got him down on the third try.
    I beat the Prime Consort and he was certainly stress-inducing but in the end, my power farming paid off and I was able to get it done.

  • @KintzSince93
    @KintzSince93 Місяць тому +3

    We shit on every Bethesda game because their difficulty tuning is "deal less damage, take more damage." Elden Ring shouldn't get a pass that their difficulty tuning is essentially the same thing and if people think the system is underwhelming or even bad then it's understandable.

  • @RADRICH199X
    @RADRICH199X Місяць тому +51

    I do find it silly that this DLC is getting so many negative reviews for doing the exact thing these games are known for.
    They're RPGs at their core, so level up, get better gear and overcome those overwhelming odds!

    • @Sephiroso.
      @Sephiroso. Місяць тому +2

      People that have all the runes in dlc still say it's too cheesy/hard even ones with op builds.

    • @dafyddrogers9385
      @dafyddrogers9385 Місяць тому +4

      Only on steam and atleast 33% of all negative reviews are chinese players complaining about the anti-cheat. The game has a good user score on every other platform

    • @E-A-Z-Y
      @E-A-Z-Y Місяць тому

      @@Sephiroso.I have everything. Not too hard.

    • @Psych04u
      @Psych04u Місяць тому +1

      @@Sephiroso. Even with OP builds? Mate, there are OP builds that can solo all the bosses in the DLC in under 1 minute each...

    • @Erinyes_
      @Erinyes_ Місяць тому +1

      @RADRICH199X The difference is, gear will change some fights to be easier perhaps ( like talismans, special weapon attacks or even armor found in the DLC ) but mainly gear and even leveling will not make you very much stronger since you're already level 150+, well at least most players will be around that level as that's the suggested level before going into the DLC. The main ingredient to do so are the fragments for your blessing level. If you don't go out and explore more compared to the base game, you'll have a much harder time with the content and especially bosses. I can't tell you how many times one or two more blessing levels changed a fight drastically. So this gameplay loop is technically not identical to the base game.
      Especially now, since on June 26th, the patch increased the buffs on the early blessing levels by quite a bit while mellowing out the later half. It's now even more beneficial to explore and gather those fragments than before to get stronger.

  • @JL-tv3lw
    @JL-tv3lw Місяць тому +1

    But what about people who don't want to explore, and just want to play through the story. Is there no room for them in Elden Ring?

    • @dimbasz
      @dimbasz Місяць тому +3

      If you don't explore, you're getting like 40% of the whole story in the base game, and I think about 30% in the expansion. So it doesn't work like that in Elden Ring.

    • @miccaleon
      @miccaleon 29 днів тому

      There is room for such a playstyle, but it will be much harder to beat the game, since the player wouldn't have found much.

  • @costelcosmincazan2321
    @costelcosmincazan2321 25 днів тому +1

    It is not hard. But just like the base game it has some bs moments that should not be ignored and should not make it to the next game. One of it is that some bosses like Bayle, Gaius, Hippo aggro the moment you enter the fog door. Just reduce their aggro zone. In Bayle case if you wanna summon Igon which summon sign is inside the arena you cannot do it without taking hits or without dodging the boss attacks hoping you find 5 seconds window to summon him. Gaius opening charge attack is agreed by everyone that is 99% imposible to dodge perfectly. You get pushed into the wall, camera freaks out and you don’t even know which attack killed you. Gaius would be one of my favorite bosses alongside with Rellana or Romina if it was not for that charge attack that he does the instant you enter the fog gate. Another thing is Mytir aoe she does in second phase. I ended up looking guides to learn to dodge that aoe attack without getting hit once. Did not find any.
    Something that is not related to dificulty is how some areas are empty. The area after Gaius has only one enemy to fight, a albinauric woman archer riding a wolf. The hinterlands are also empty with only those finger enemies that can snipe you from across the map, stunlock you, another one teleports straight to you and grabs you. There is nothing to be there for except the Ymir quest.
    One more thing. Actually its a question: Is anyone exploring the open world, killing enemies, revisiting caves and dungeons in NG+ or just like me run straight to the legacy dungeons. Sometimes I do it in NG. I just run past enemies stoping to kill them if only they guard some ruins or I see some item which ends up being a crafting material.
    I do not want the next fromsoft game to be open world. Elden Ring open world is empty while being filled with many things to do.

  • @KenjiHato
    @KenjiHato 23 дні тому +4

    Some the bosses are just out right annoying and broken because they attack you as soon as you pass through the fog wall and no build period is "good" against that

  • @evonzir
    @evonzir Місяць тому +12

    I explored and I liked every bosses except the last boss in phase 2. WTF is that? had to cheese it. Didn’t feel satisfied. Probably the worst last boss they ever made

    • @sourpatchkilla
      @sourpatchkilla Місяць тому +1

      That dread dragon and final boss kicked my ass but i eventually got through it, now taking a lil break from the game..😅

    • @turboiler
      @turboiler Місяць тому +1

      @@sourpatchkilladread dragon was way better in my opinion because it’s not a visual clutter like the final boss. Yes anyone can finish that boss given time but it is definitely not fun. I will replay the DLC again if they nerf that boss and I never asked for a nerf in any souls games in my life.

    • @destroyermaker
      @destroyermaker 28 днів тому

      Embrace the cheese. It's been a requirement since at least DS1, and Miyazaki encourages it

  • @ZeusKnocksYouOut
    @ZeusKnocksYouOut 23 дні тому

    Firstly, good take. I switched my build up so many times to beat bosses in different ways, from the new martial arts weapons, to that special colossal sword you can get from the flame knight in the shadow keep, to using Milady for half the game because light greatswords have an incredibly satisfying moveset. People will most definitely pick 1 build and not learn that adaptation is part of the game. Bosses have resistances to all kinds of damage for a reason.
    4:15 when your "NOOOOOOOOO...!" melded with your character's "AAAAAAAAAAAHHH!" XD

  • @secretsmile77
    @secretsmile77 4 дні тому

    As a new Elden Ring player the best piece of advice for my game is that if you are dying too much to a boss so that it isn't fun go do something and come back later when are stronger. Works like a charm for me.

  • @SharkyShocker
    @SharkyShocker 25 днів тому +7

    On many points I absolutely agree. The game almost felt like a callback to Margit in a lot of ways. a) Roll into attacks, and more importantly b) YOU CAN COME BACK LATER
    I have explored the entire map, I've gotten every Scadutree Fragment, and overall exploring has been absolutely amazing... but yes, there is a "However"
    There's a difference between "Difficult" and "Poor Boss Design".
    -Rellana? A difficult but beautiful fight! It's a dance that goes back and forth. An aggressive partner giving me little room to breathe, yet completely fair in all that she did.
    -Senessax? (The ancient dragon in the pond). Stand in front, roll caught by lighting. Stand under, can't see the attacks. Try to use torrent, and you get hit mid-air behind the dragon by an attack made to the front. It's a reused boss, in an environment it wasn't meant for.
    -Messmer? Aggressive, but incredibly fun moveset. You feel suffocated, yet getting those strikes in during those sweet interludes feels amazing.
    -Consort Radahn? A decently easy first phase leads into a shower of holy bullshit that feels horrific to play against.
    A lot of this can boil down to a phrase the player says after getting killed in the boss fight. "Dammit, I fucked up there" versus "This is bullshit, god dammit"
    Both are the result of a boss you're struggling to beat, but the difference is good vs bad design.
    I'm no veteran. I played Elden Ring as my first Souls like and played it fully 3 times. Then I played Sekiro and played through that. Then Dark Souls III and its DLC. Both of these were amazing games btw.
    But for the first time, after exploring all of the DLC and getting all the possible upgrades I could... I'm throwing in the towel. Even defeating Consort Radahn wouldn't give me satisfaction.
    I let my story end with Bayle on top of the Jagged Peak, and I think I'd rather let it end on a fulfilling and happy conclusion than one with my last words in the DLC being "Thank god that's over"

  • @seifer6700
    @seifer6700 Місяць тому +3

    I found that I became more successful in playing elden ring when I embraced the idea of changing my build, trying different approaches, and fucking around for a few hours elsewhere before coming back and trying again. It seems to me like that's the point. Be adaptable

  • @formerfromsoftfanboy
    @formerfromsoftfanboy 18 днів тому +1

    You can explore all you want and collect all the scadutree fragments in the game, but if you want to beat Bale, Commander Gaius, or Radahn in a fair 1v1 without summons or spirit ashes, the average seasoned souls vet is going to have a really bad time and will probably give up eventually. Or they'll do what I did and reluctantly level up and equip a stupid looking oversized great-shield just to put the whole ordeal behind them. If you're going to force people to play a certain way, then just make more games like Sekiro. Don't give us endless choices if only a handful are viable. It's too hard because it's poorly balanced.

  • @zangy3748
    @zangy3748 5 днів тому

    Thank you so much for this video. I will use it to try to get a friend to try out Elden Ring. Because despite the difficulties set in the game, it's everything I wish out of an action rpg. I fricking love it and I know that alot of people are just intimidated by the reputation of Fromsoft games. But if I, who dropped Dark Souls 1 and Bloodborne several times until I finally mustered myself to get through them, I just fell in love. It was such an encouragement the game gave me when I overcame an obstacle like the Gaping Dragon I couldn't beat when I first started out. I dropped the game for like a year and then I went in fresh and took my time learning to Parry and over time I became better and the result of that is that I (with the help of Solair in the first half) defeated Ornstein and Smough on the first try. And that was the moment I knew I can beat these kind of games!

  • @turin236
    @turin236 Місяць тому +4

    I think there is a problem here this line of thinking, and why I believe that the reviews are valid, is that the discrepancy between the builds is massive.
    Let's say you use a shield and spear build, or really powerful summons, the bosses become so easy that it doesn't feel as satisfying to defeat them.
    Obviously this is just my point of view.

    • @donmcron3334
      @donmcron3334 Місяць тому +1

      Summoning doesn’t just make things easier, it makes things stupid easy.

  • @MrJabbothehut
    @MrJabbothehut Місяць тому +16

    It's tedious rather than hard. Enemies are supper aggro with long combo lengths and very small punish windows which drags fights out far longer than they should be.

    • @StFido
      @StFido Місяць тому +8

      Yup I hate how any criticism is boiled down to “it’s to hard” it’s just a shitty way to write of any criticism.

    • @ChrisNathanBAntic
      @ChrisNathanBAntic Місяць тому +6

      so you want the bosses and enemies to be like dark souls 1, slow as hell with very big punish windows?

    • @MrJabbothehut
      @MrJabbothehut Місяць тому +4

      @@ChrisNathanBAntic no. The enemy design is a symptom of the fundamental mechanics that the game is built on compared to previous titles. Having the ability to build broken overpowered classes by stackong a silly amount of buffs and status effects requires bosses to be insane otherwise the game would be trivial.

    • @pagatryx5451
      @pagatryx5451 29 днів тому +4

      @@MrJabbothehut No. The enemy design of previous titles is just bad. Some serious rose tinted glasses here. Replay Dark Souls 1 and 2 and you'll find most of the bosses are not great at all and are quite easy to beat. You'll die more from the game's roughness and enemies in the world than bosses themselves. Artorias and O&S were the only fun bosses and neither were particularly difficult.
      And, it's not like it's a choice between 'stacking every buff in the game with the most OP/meta builds to delete bosses easily' and 'just hitting things with a big stick'. If you find something, think that will be useful, and then use it in a boss. That's called playing the game as intended. Personally, I enjoy a game that actually rewards the player for utilizing its items and mechanics. Rather than allowing the player to kill the hardest boss in the game with the same build they used against Margit at the very start of it...
      Should it be possible? Sure. And it is. But the fact people play games notorious for being difficult and then show zero adaptability is the problem here.

    • @poiumty
      @poiumty 29 днів тому +4

      @@ChrisNathanBAntic Unironically yes. I don't know who these jaded assholes in the other replies are but I had a lot of fun with Dark Souls bosses and it's what cemented my love for this series 13 years ago. I replayed it a dozen times and I'd do it again today. The fact that the game could be beat with knowledge rather than skill if you chose to play that way was one of the best things about it.
      Bosses have just gotten mechanically harder and harder since then, and at some point something's got to give.
      I hope the next game in the series abandons the spirit ash mechanic. I enjoy fighting solo, and having no downside to summons has been a terrible idea.

  • @average__height8033
    @average__height8033 24 дні тому +1

    Personally, i dont enjoy games that are too hard, for me this game is too hard (without the handicaps) but in no way do i hate the game, i love it.
    The problem I have is poorly designed bosses for my build, im a vigor, strength, dex kinda build and im not fast enough to hit the fire giant, he rolls away or does some other bs aoe move. I dont want to reset all my stats just to beat a boss :/

  • @yoruxkami8695
    @yoruxkami8695 18 днів тому

    I think the problem with ER SOTE is that bosses don't let you unga bunga like in the base game. It's more skill based and I like it. And people struggling should use all the tools the game provides (Summons, spirits, etc), they are there to use not to look at.

  • @mellar5864
    @mellar5864 Місяць тому +4

    It's not too hard, the bosses just aren't fun to fight. There are plenty of op builds and tools that can take care of most if not all bosses fairly easily, yet i don't know a single playstyle that would make me enjoy these bosses more than bosses in dark souls 3, bloodborne or sekiro. Everything else is 10/10, but i already thought the base game bosse were a downgrade of previous titles and the dlc is worse.

  • @metacube9913
    @metacube9913 Місяць тому +10

    Lmao most Steam reviews are about the DLC running like complete ass

    • @FiXzu621
      @FiXzu621 Місяць тому

      elden ring base game also have complete ass perfomance and people complain with negative reviews, and yet still have very positive review overall 🤷‍♂

    • @metacube9913
      @metacube9913 Місяць тому +9

      @@FiXzu621 It runs way worse than base, what are you talking about ?