Fallout 1 is my favourite & has the best story but New Vegas is the best Fallout game My ranking goes as follows 1. Fallout 2. Fallout New Vegas 3. Fallout 2 4. Fallout 3 5. Fallout 4 6. Van Buren Tech Demo 7. Fallout 76 8. Watching paint dry 9. Fallout Shelter i haven’t played Tactics or Brotherhood of steel
I still think it’s possible to lower the stakes back down if they just say vault tech has no more nukes and make it that the ncr is regrouping somewhere and Maldovers group was just some stragglers dedicated to competing there own mission i feel like they can still tone it down if they listen to feedback oh and new Vegas is my favorite fallout game.
@@MannerdDesert7 I think I'd agree other than Shelter on my list would fall down into the haven't played list with Tactics. and I'd bump watching paint dry over 76.
my biggest gripe with the show, despite it being such a minor detail, is the plot revolving around some pre-war cold-fusion power generation thing Vault-Tec was "hiding" when a cold-fusion power generator was included with every GECK. Which were made by Vault-Tec. Which they made standard issue in every vault with an exit contingency.
GECKs themselves range in power depending on whos writing them. Sometimes they are hyper futuristic terraforming technology, and sometimes the people of Vault City say it was just a fancy seed grow kit.
@@AndrewRyan-zv7zb tbh i always wished they did like a pulpfiction breafcase style thing with the geck. always illuding to it but never saying what actualy in it
@@AndrewRyan-zv7zb Yeah, you know, every fallout has made lore changes. So if the tv show wasn't completely consistent with the past fallouts, well, welcome to fallout. It's the way it's done. I think some people act like this stuff is almost life and death sometimes. It's entertainment. And I loved it. We weren't likely to get closer to fallout than this. We're talking about a game that had a gang of elvis impersonators. You could meet Monty Python's King Arthur, or find the Tardis from Dr. Who. There were talking animals, and talking plants. A mole rat god. A genuine supernatural ghost. A gang of mugger grannies. The list goes on and on of blindingly silly things. I have we weren't originally supposed to be taking this deadly seriously. Fallout, like Camelot, was a silly place. Bethesda's work is generally more serious, matching how modern gamers are much more dire and grave, I think, and desperately want fallout to match this (so it seems.)
Also The NCR Rangers were their own faction in the Mojave. The Rangers of The Mojave were the major power of the region until the Legion and NCR came in. Until they joined the NCR to secure the Mojave away from the Legion. Which is why the giant NCR soldier handshaking The Ranger Statue exists.
I think you just didn't play Fallout 1 well enough. BOS are tech obsessed fanatics. Their theme is literally called "Mettalic Monks" ffs. They were originally portrayed more like monks or templars who revered technology. Them being more secular and military-oriented comes from Fallout 3 and other later games.
@MoxMort33i01 they like many factions just don't die...except for the NCR, they seem to be dead, maybe season 2 will explain this, but at this point just let a faction die ahah
You probably felt really creative commenting that huh? “No one hates fallout fans more than fallout fans” - 🤓 No dumbasss we just dislike crappy storytelling and seeing something we enjoy get nuked for nothing more than shock factor and a cool looking shot
And the Master in Fallout wanted to enslave all of the wasteland under super mutant control And the enclave in Fallout 2 wanted to commit mass genocide with a bio weapon [Idk about Tactics so no mention of it here] And the calculator or whatever wanted to kill everything in Fallout BoS or smth [Commenter already talked about 3] Fallout 4 was about... the control of a city, like, just a region "which one of this hardasses gets to keep the commonwealth???" All things considered, the game with the lowest stakes may be 76 or the show?
The high stakes in New Vegas is mainly in the DLCs with the world ending tech at the core of their plots. The base game's stakes is just geopolitics and the potential destruction of the Hoover Dam.
Compared to 1 and 2 and 3 and 4 it kinda is. In 1. You’re keeping superhuman from taking over the world and turning everyone into infertile freaks. In 2 your keeping the enclave from killing everyone on the planet. In 3 your helping to create a way to purify ,assign amounts of water and stopping the enclave from using this tech to kill everyone. In fallout 4 you stop the institute whose synths can litters;y infiltrate any organizations and replace their leaders. I’m 3 it’s still very high stakes but I’m the end of the day your just deciding Vegas even when the legion wins or you choose anarchy things aren’t as hell as the bad outcomes I’m the other games.
I honestly yearned to see what a post-apocalypse civilisation would look like, I wanted to see Vault City in all it's glory and caravans evolve from Brahmin to trucks. Apparently though all that is never going to happen.
@@arkgaharandan5881 The Mad Max settings started in Fallout 1 and 2 for fuck sake.... Have you seen what the games and the characters looked like in those? Stop shitting on Bethesda cause the internet told you they sucked lol
@@LisgoYugo3212 out of all the stupid people i have seen you are by far the stupidest. I played fallout 1 and 2 and tactics and i played morrowind and its sequel oblivion, which sucked so hard i never played skyrim and i played fallout 3 which was meh but it wasnt horrible, bethesda could learn from new vegas instead they remade fallout 3 with fallout 4 but somehow worse with just better shooting mechanics and tons of grinding, starfield is literally fallout 4 in space without a worldmap and tons of crafting and grinding. I dont need the internet to tell me to hate bethesda, i have eyes and a fuctuonal brain. Morrowind is the best game bethesda ever made, since then they went with stupid story messing up the lore and unkillable npcs, then they dumbed down their games further and further to a point the writing is super dumb and dont even have a design document so the people who make quests KNOW what they can and cant do in the game's setting, which is why their quests are goofy. Bethesda is also lazy which is why they engage in radiant quests and procedural generation. The old fallout games were about top notch writing and npcs and dialogue choices, you know role playing, bethesda turned fallout into a survival minecraft base building looter shooter and made 76 a game with no npcs in a franchise that is known for good npcs and writing and interactions with them. When i say bethesda turned fallout into a 1950s mad max, i dont mean the old games did not have a leather jacket you hollow brain, i mean that the old fallout games were deep and were about humans being tribal and forming factions and going to war with each other even after the apocalypse, having learning nothing and history repeating itself like a joke. This is what "war never changes" means. Fallout is far more bleak than you thought when you realize that the civilization could be rebuilt and humans would end up blowing it all up again. In the old games you could see that build up with fallout 2 having cities and real money instead of bottle caps and a car and in new vegas you have factions the size of a small state going to war with each other. But with fallout 3 it was like we went backwards, all technology and civilization was dialed back, it looked like the bombs just dropped, barely any settlements, super mutants everywhere, who should be extinct at this point and back to bottle caps. It was like humans forgot how to build civilizations and bethesda did not worked on the world building at all, just the visuals and the 1950s mad max aesthetic. With fallout 4 they even removed the 10mm smg that was in the game before it was even called fallout because it did not look retro enough like the tommy gun and with 76 you are once again at the very beginning, one of the first leaving the vault. This is what i mean when i say bethesda does not understand fallout, they see fallout as a 1950s hipster mad max, they dont understand it at all, they have a surface level view of what fallout is, like someone thinking cyberpunk is about someone wearing a cool trench coat and sun glasses at night.
The one thing I'll disagree on is canonizing endings issue. Before Todd Howard's comments on canon endings and Fallout 76 muddying the Fallout canon before the show, it was widely implied (and assumed) the "good" endings of each mainline Fallout game were canon. This was evidenced by the fact characters and factions existed that would've been destroyed in any bad ending game canon. I liked thinking the "good" endings were always canon because if the bad ones were, there would hardly be anything left for the sequel... otherwise: The Master would've turned everyone into Super Mutants. The Enclave would've destroyed the NCR and BoS. The Enclave would've wiped out the West Coast BoS Chapter and Capital Wasteland's population with FEV. The Institute would've destroyed all factions and all semblance of civilization in the Commonwealth. So assuming the "good" endings are always canon is implied, to me anyways. And I of course say "good" because a lot of the choices aren't black and white, but in general, the protagonist doing good things like saving Tandi from the Khans in Fallout 1 is canon, as in future games both Tandi and the Khans live on, as a very specific example of my point. I'm not saying "good ending's always canon bro, deal with it", especially because you can debate, say, which New Vegas ending is the "good" ending. I'm just saying it's okay to canonize certain choices within the games, and not make a big fuss over it. Eventually you have to canonize something, or else you simply can't talk about it anymore, and I want to talk about the NCR and the Legion and House... just not in the Fallout TV series... Fallout New Vegas 2 would be great. TL;DR: I want Fallout New Vegas 2.
@@apreviousseagle836there is no. New Vegas’s fate would probably be the same anyway because of the tunnelers. The only bad ending is helping the legion.
@@heliodoro2104 Even that is debatable, given the implied outcome of an independent ending. No good endings. All subjective. I think DUST is the. Best possible conclusion to NV just from how depressing it is 😂
We know for a fact that after the fallout show at least a few people replayed a fallout game so they can download the play as a ghoul mod so they can roleplay as cooper
@@S.pilgrim I’ve tried out the ghoul mod and it’s actually pretty good not too game changing but actually fun. Forces you into less charisma which nobody cares about so meh but it’s basically a free rad child at the start of the game and feral ghouls are chill with you. I love it.
true, I dislike how they swapped the NCR's and Enclave's positions, the NCR is now a shambling barely alive group of a few people, and the Enclave is now a fully functioning powerful organization that has power over the wasteland
I’ll never not be annoyed how in bethesdas fallout, the world feels like the bombs fell yesterday. When the US today is barely over 200 years old of a civilization, so how the hell is 200 years after the bombs fell there is still almost no civilizations and skeletons and garbage everywhere 😂
I love how in fallout 4, you get to that first store with that standoff between the jet dealers and the store owner. you get inside her shop and there just a skeleton in the booth. like aren't you gonna clean up around here?!? 😂
The u.s is barely over 200 years old but all of its infrastructure, architecture, social structure, laws and everything else are derived from thousands of years of human history and knowledge that was passed down. I dont think you understand the importance of information. The loss of the library of alexandria, a single building, is said to have sent mankind back hundreds of years in terms of advancement and knowledge. Now imagine 95% of all books/knowledge and 90% of the people being erased from the world. It would takes thousand if not tens of thousands of years to regain all the lost knowledge. Mankind would be essentially cavemen as things like mathematics, science etc would be useless it would not be passed down thus no progress or invention would occur. Survival would be the only basic function, even cleaning up old skeletons etc would be a question of "why waste the time and energy?"
Yeah exactly. I do like how the show acknowledges that shady sands actually became a functional society. Of course not everything is going to go back to normal, due to lack of genuine education, creatures such as death claws and mutants, and factions. It’s essentially the Wild West but that doesn’t mean people aren’t established.
Ok, so i know that Fallout 4 gets critizised A LOT for this exact reason but it might just be the only one that has a relatively good explanation for it. As far as i understand, the whole commonwealth is a marginally worse area to live in thanks to it's closeness to the glowing sea. The fact that neither the Enclave nor the BoS ever had any actual presence there probably didn't help either. That leaves us with the Minutemen, the Institute and later, the railroad. I don't think i have to explain how and why the Railroad sucks so into the bin they go. Now the Minutemen are actually interesting, they may be extremely weak when the game happens but it's mentioned a lot that they actually used to be very powerful. They actually almost managed to completely unite the commonwealth, thus achieving the same thing the NCR accomplished, making an actually functional society. Then the fcking Institute happened, they apparently got really iffy about the idea that someone else would fulfill their "glorious" purpose of "saving" humanity, so they sent an assassin to destroy the Minutemens plans. So the writing flaw isn't really that the entire Commmonwealth is still a wasteland sh*thole but rather that Todd somehow believes that the Institute is somehow a good/viable choice to side with. They are incompetent at best and comically evil at worst.
It’s important to remember that there was no confirmation that Vault-Tec kicked off the bombing. The show only ever shows us that they were discussing it as a viable strategy at the highest organizational levels. More fuel to theories than anything.
I think that they wanted to drop to bombs but someone beat them to it. Thats why in fallout 4 the representative talks rushed and he’s nervous to get it done so he can go into the vault. From what I’ve seen in four everything seems really reactionary. I could be wrong idk.
That’s exactly what I think too. I think the fact that Coop’s kid was with him and not in a vault when the bombs fell, points to this. (Plus House saying he was off by like 20 hours)
@@S.pilgrim I never thought about it with the show added on. I need to rewatch the show to really delve into the storylines and see how everything connects.
The part about Bethesda making the BoS a major faction feeling weird is so true. It truly feels like they can’t have the courage to let some og factions die. Like why does the enclave even exist outside of fallout 2? I thought they just lived on an oil rig in California, yet now they’re everywhere and it just makes the world feel so small.
@@remimkthe brotherhood in New Vegas are a tiny force hiding in a vault in the Mojave. It’s so ridiculous that the brotherhood of steal on the east coast is somehow sending ships back even though the east coast is also a tiny group. Hundreds of soldiers compared to over 100,000 new California army. The brotherhood should be a small but effective mechanized fist not a region wide player.
All these games are separated by decades and you just cannot conceive that things changed in that time. Maybe the BoS numbers have grown? It is not at all inconceivable. And when the hell was it established that the Enclave was ONLY on that oil rig? Was that EVER officially established in in-game dialogue? It sounds more like the Enclave had a presence in the West that went kaput, but EVEN THEN, there’s nothing to suggest that other chapters of the Enclave couldn’t just send reinforcements. It’s like you guys want this to be lore breaking because it doesn’t specifically do what you want. We FINALLY have an example of an in canon show where Hollywood RESPECTS the game and shows normies why fans love the world… but that’s not good enough for you guys. You rant and rave about this too, which undermines criticism for when something ACTUALLY BAD comes along (the Halo show). You are sabotaging the potential of future video game adaptations What people have been saying is right. Fallout fans are the fucking WORST
@@icecoldpolitics8890 I mean, this IS post New Vegas. Clearly some political activity has been occurring leading to Shady Sands getting evaporated and the NCR has always sort of been set up to eventually fail story wise. While the brotherhood is easily one of my least favorite factions to focus on, I don't think its impossible for a group of them to move into what is essentially a power vacuum (assuming of course that the NCR did get broken up a bit).
more than a decade of criticism towards bethesdas writting, all of a sudden being tossed up as "small nitpicks by a handfull of hardcore fallout fans" because of this show
It is pretty amazing that the show was allowed to fill in such big parts of the Fallout background. I do love how much of the prewar era were seeing because of it though.
idk why everything has to be the be all end all nowadays. Same thing with mandalorian we couldn't just have a cool bounty hunter show we needed to have it be the most important thing ever going on at the time.
Cooper Howard is my favorite part of the show, not just the Ghoul, some of my favorite parts of the show were before the nukes, and i really really want more. He has his daughter when the bombs dropped, so where is she? How did he live? Its kinda implied his daughter is with her mom so how did she get to her mom after the bombs dropped. And man i cant wait to see the conversation when his wife came home after saying they themselves should drop the nukes.
That one bugged me too. How did his daughter get to her mother after the bombs dropped? I liked the before the nuke storyline too. Would be nice to see some of the retro-futuristic technology in use and the US army gearing up for battle with the Chinese.
Fallout the tv show is a faithful adaption of Bethesda's tenure of Fallout. Its got all the elements you are familiar with but the original content within that familiarity is an empty bland story, stuck explaining about the past, instead of doing what fallout used to be best at, creating a new future.
Mauler vid pretty much said everything wrong with this show. Burning the legacy Lore and IP core identity for the sake to appeal the common dominator always lead to disaster. Is like Disney Star Wars all over again.
@@slammermchammer Tim cain? So what? does that mean we can't dislike the handling and retcons of it? Avellone thought it was a mess though,he wrote some of fallout 2,new vegas and its dlcs so yk... don't care about the show,imo if you don't like it,ignore it for the sake of the canon BUT like every peice of media,PEOPLE HAVE THE RIGHT TO CRITICISE IT
@@Mug._ that logo isn't even the same if you take a closer look it is missing parts of it to make it a vault tec logo. It's most likely us air force logo then vault tec. It's not the smoking gun you fool yourself to think it is. Other reason that logo looks similar is artist team may gotten bit lazy and reused assets and did little changes to the logo to make it look like air force logo with a consequence that people will mistake it as vault tec. Next time you play fo3 look more closely to the logo and pull up vault tec logo on your phone and you can see differences
It was always best when the small stuff mattered. Water chips, electricity, controlling settlements, spreading beliefs, even just cutting s guys head off and delivering it somewhere. Low stakes equals a deeper world. High stakes equals a shallow story.
what do you mean? Every universally liked fallout game (1, 2, NV) are focused on a small mission, like getting a water chip, a geck, or finding out who shot you, and each one turns into a high stakes story along the way as the world gets bigger and bigger. Are you saying you only like the first half of every fallout game?
im so glad you mentioned the vault 15 and aradesh here man, definitely my biggest issue of the show. wouldnt "management" know that shady sands is just 5 squares away from said vault?
The "management" in vault 31 is just Buds Buds right? Doesn't mean it's all of Vault Tec. Maybe I'm wrong. Also, there's no indication that they have contact with any of the vaults outside of 31, 32, and 33
The formula is what's known in writing circles as "the perpetual stake raising device" Episodes: 1. Kid has to muster up the courage to fight the school bully. 2. Kid has defeated the bully, but now must fight the bully's friends. 3. The bully's friends are actually part of a gang that runs the school via a conspiracy among their zealous parents, and he must bare knuckle box them or something 4. The gang was part of a broader adult gang that influences the town. 5. The gang was connected to some roaming gang of adults that terrorize multiple small towns in the state. 6. THAT gang was connected to a much tougher and older interstate biker gang that influences big business on the interstate as well as in larger towns. 7. THAT gang was connected to a syndicate of organized and sophisticated generational criminals akin to the mafia, who reign over districts in the big city and have their hands in both legit and illegitimate business. 8. The syndicate is connected to a broader national conspiracy of billionaires who sponsor crime all throughout the nation. 9. The association of billionaires is connected to a movement of cultists who want to transform the country into a dictatorship. 10. Who were these cultists worshipping though? Some kind of ancient old one, a dark god. It is a sick and vile religion that actually exists all throughout the globe. There are cabals everywhere, like the heads of a hydra. 11. The chief head cult was destroyed, slaying the hydra, but the Dark One was summoned anyway. It threatens to bring an age of chaos and must be banished back to the shadow realm. 12. With the defeat of the dark one, has hope been restored to the planet? Nay! For it was the only thing that stood in the way of a great demon that likes to swallow whole star systems. 13. With the demon abolished, a great interstellar empire wants to now finalize its conquest of earth. 14. The empire is usurped, but it's still at war with an even greater galaxy spanning empire. 15. The empire was defeated, but there still lurks a threat beyond the galaxy... 16. Aaaand, that threat was actually afraid of a bigger threat that could asplode the univarse. 17. Oh but you see, an even BIGGER threat exists. A big bad badoo threat! It's so big, that it threatens teh multivarse, oh noes 18. And so on
tbh that one room with all the execs probably held 90% of the world's wealth with that much money paying for spies, false information feeding ect. they def fanned the flames maybe they didn't press the button themselves they might have made it the only option left.
Even them the Enclave was hanging around in the room. The name Enclave is never said, but the lore is well stablished that Vault-Tec was a front for the Enclave, so the show only implies that the Enclave, AKA, the US launched the nukes first, which... ok... this is one of the most boring options
Skipper complains about a revolutionary technology that could change the face of the wasteland existing and being fought over. My brother in Christ, the platinum chip is right there.
Max has more potential for character development then any of them we don't know to much about him and he grows as the show goes. As someone that likes rpgs that's a rpg character to its fullest the rest are already fleshed out, everyone likes the ghoul oh the same archetype for any badass in any movie or show but with makeup on... the ghoul is Bethesda already fleshed out Max is old school not sure where he's going 🤔 but hey I get why everyone loves pigeon toed Joe it's safe 💙
A cool thought to me is that hank working alone and the people he’s reporting to are mostly dead an he has to learn how the world has changed while looking for who’s left of vault tech while being hunted by Lucy cooper and the whole of the regrouped NCR.
It would be so cool to see a show about a vault dweller, who's ventured into the unknown, thinking about how they gonna repopulate the earth from the vault, discovers new factions like NCR, Ghouls from the Dayglow, Intelligent Supermutants, Barons, Crime Families, even a small Brotherhood of Steel chapter in the NCR territory, learns about the new world and that people are still living and building, I guess like the courier from Fallout NV when it's your first playthrough, and you discover new factions for the first time, or when you visit New Reno for the first time in Fallout 2. But nah, bomb boom, everyone dead. Look! Ruins! SO COOOL! COWBOY HATS AND SHEET METAL HOUSING FOR EVERYONE! Just like the 3-rd game. Bethesda and Todd are like small childrens that just wants to play in a sandbox all day. -Okay Todd, you showed us your shacks and Mad Max wasteland, but people are gonna rebuild overtime, maybe you could make some new big factions? Maybe some new cities? -NO! PEOPLE IN METAL CANS GO PEW PEW AND SHACK VILLAGES! GO SAVE FAMILY FOR THE 100 TIME!
“Who’s ready for tomorrow” choom im not even ready for today 😭😭
6 місяців тому+3
This show was my first intro into the franchise so I wanted to know what the real OGs think. This did not disappoint. The editing and man the sound design is well done.
So Vault TEC dropping the bomb was probably to rush and cement them as the big bad within an episode. But yes, them continuing to survive would change the dynamic quite a lot because of the immense pre-nuke knowledge they have of the original governments and tech.
It wasn’t rushed, it was something that had been setup since the first scene. The rushed bad guy was the Hank le bad reveal that wasn’t really set up apart from its relation to the Vault 31 B plot.
The lore is cooked. Thanks to the show, we will never know how overall conflict between NCR and Ceaser's Legion would resolve, everyone is just a hobo, scavenger, raider or whatever. f1, f2 and nv has organic worldbuilding and progression while Bethesda's approach is making everything look like bombs fell couple of years ago. Their version of brotherhood is inconsistent, they go from wishing to help to isolated again and now it's not even possible to explain what they are. I never liked Bethesda's fallout but it feels like they don't care about their own products either
Maximus seems like a good natured person("It is a Knight's duty to better this fallen world.") who gets corrupted by his emotions(when asked by Quintus why he joined the BoS, "To hurt those that hurt me."). Because of his apparent lack of education* he tends to react more emotionally than logically. Now that he will likely be elevated to official Knight and potentially Quintus' right hand he'll have to learn to deal with that added stress so he can act on the good in him instead of lashing out. *BoS "education" appears to involve military training, pre-war tech identification and based on visuals given religious dogma. Basically, Here's how to fight, here's how to find what we're looking for and here's why we're morally just. Max didn't even understand masturbation and his understanding of sex was either equally lacking or held behind a religious/militant viewpoint. "I'm a Knight. A, Knight of the Brotherhood. We're not supposed to." He seemed to learn the word intercourse during his time in Vault 4, which indicates that videos easily accessed by Vault Dwellers are more informative than anything given by the BoS. Based on Fallout lore, Vault-Tec appears to be a company the Enclave used to gather resources and test subjects to ensure their own survival, which makes the Enclave the ones most likely to start the war. FO76 reveals the existence of an early warning list that implies the Enclave knew when the bombs would begin to drop, likely because they would be the ones doing it. People having been removed from that early warning list by an individual that later declared themselves President implies that there wasn't total unity within the Enclave and one group or another could have launched early in an attempt to gain the upper hand on their rivals. In the show, when the companies are having their nefarious meeting, Barbara looks at her Pip-Boy then up at a shadowy figure that is likely from the Enclave; however, based on the state of the Enclave lab in Cali in comparison to the Vaults and the fact Bud said they saved Vault-Tec instead of a failed nation it seems VTec turned against the Enclave. Janey may not have been with Barbara when the bombs dropped because VTec could have found out the Enclave was making their move and had to strike first. Now that the cold fusion generator has been started and the Enclave potentially has reason to go after VTec they'll likely start to become a bigger presence in the next season/s. As they have some degree of access to VTec's systems, the Enclave may be able to prevent VTec from using anymore WMDs and will begin a shadow-confrontation with them. As each organization tries to take the other down they would likely expose themselves to and risk interference from the other wasteland factions. With NCR's power base destroyed they can now be a faction that we get to see build itself back up. If/once they learn about VTec's involvement in Shady Sands they'll have a reason to go after them and start hunting for Vaults. Lucy may then have to stand with the BoS or wastelanders against the NCR in order to keep Vaults 32 and 33 safe depending on how the NCR plans on dealing with Vault Dwellers. If they don't act maliciously towards them then Lucy may join the NCR since they accept ghouls and were originally in charge of Shady Sands back when she, Norm and her mother were there. The BoS took significant losses seizing the CF generator and while it may allow them to power equipment that can repair and possibly upgrade their power armor they need to start recruiting. Because they'll likely start their usual business of taking advanced tech away from others by any means it'll probably keep people from wanting to join, which may force the BoS to start conscripting people and in turn drive them to start joining the NCR in opposition. Then, despite the BoS potentially having full sets of repaired and upgraded T-60 armor they could end up so outnumbered as to not matter. Maximus could end up leaving them to join Lucy and Cooper with the NCR. If Max can maintain a good heart and drive the BoS in a positive way(I.E. trading for advanced tech, eliminating local threats like ferals and bears) then people would be more likely to willingly join, making the BoS and the NCR the two most predominant factions in the wasteland. The BoS would end up at less of a numbers disadvantage against the NCR but would likely still have a difference in soldier experience. It would allow the BoS to operate a little more freely and have more presence in the show instead of needing to focus on keeping the observatory secure. Additionally, with a kinder BoS Max would be less likely to leave so if Cooper and Lucy do join the NCR they could end up in conflict. In the event of a better Brotherhood, the Enclave could work with the NCR against VTec who could give the BoS advanced tech in return for help against the Enclave. The BoS would of course be willing to fight the Enclave but persuasion from VTec could focus their efforts in a way more beneficial to VTec. The NCR and BoS being after each other's supporting partner would put them at odds with each other for a renewed conflict. After the NCR and BoS learn how evil their respective partners are and start to turn against them it could leave openings in each other to exploit, allowing the wastelanders to take a larger role. The purpose of the Vaults in the show is not to have "Vault Dwellers" remake America. It is to have Vault-Tec remake America. The NCR was not under Vault-Tec's control so was an opposing faction to be dealt with. Show-VTec's goal from the very beginning was to wipe out opposing factions and/or wait long enough for them to wipe each other out so they'll have Earth to themselves. There are no circles. Considering Hank was kidnapped and Bud was trapped behind a mop for who knows how long, Vault-Tec clearly doesn't have as much power as you're assuming they do. Show-VTec was a company that secretly planned to wipe everyone else out so they could have Earth to themselves. The Empire's deeds were known by most throughout the galaxy, which the Empire wanted to control. The Rebels fought to be free of the Empire. Moldaver fought to start up the cold fusion generator without any apparent restraint on where that energy goes, meaning she would know VTec could potentially benefit from its activation yet she still started it. "Like, A New Hope starts with a droid that has intel to help the Rebellion, The First Order has a droid that has intel to stop the resistance and now a traitor to the Enclave that have suddenly returned" doesn't have a droid and doesn't have intel to help or destroy any particular group. He has something that gets turned on and provides power to everyone in the wasteland. The droids also have more purpose than simply containing intel, while Wilzig's head is merely a vessel for the CF tech. I don't think you're burnt out. I think you're just making connections that don't exist. Moldaver had a large group of people with her in Vault 33 to make it easier to kidnap Hank as that's not really something you can do yourself or with a very small group. She couldn't take only people she trusted because her NCR remnants aren't that numerous and she needs to keep the observatory secure, so she took some bandit goons with her as distractions even knowing there was a risk one of them could kill Hank. Just because raiders act like maniacs doesn't mean they can't be relatively intelligent.
So I actually read all this. I have issues. You state that Enclave was utilizing VaulTec before the war for their own ends. VaulTec is largely an automated company, especially after the war. The show hams this up by having cryogenically frozen VaulTec employees lead certain vaults. But you also infer these employees are just subservient to their parent company- the Enclave Shadow government. Therefore, where is the impetus for these two 'factions' (I do not see VaulTec as a faction, just a dead company whose history is still influencing events today) to fight? The turning on of the Cold Fusion generator does nothing whatsoever for any particular group. If anything, VaulTec would want that generator turned on. Enclave would too. So now you have the same plot issue as Fallout 3- where every faction is fighting to do the exact same thing, turn on the water supply. As for Cold Fusion: Every Vault has a miniature version of this. Vault City should have one. What is the purpose in destroying the NCR to see it get built back up again, narratively? Why would the company which never used the NCR (Bethesda) do that? Your observations make no sense, they're wishful thinking. Mental Gymnastics. This sounds like a fantasy story you've concocted that you should write on a Fallout fan-forum. It's not based on anything shown in any previous titles.
@@Shamino1 The games infer that VTec was used by the Enclave for their own ends and that it's basically dead. In the show, VTec, clearly, isn't dead; therefore, the show is not exactly the same as the games. I'm saying a possible reason the war could have started with Janey not safely inside a Vault is because in the show, VTec was supposed to be used by the Enclave(shadow man Barbara looks at during the big meeting) but turned against them(Bud Askins: "But it would have been insane to keep a failed nation alive. So, we kept Vault-Tec alive instead.") and one thing or another resulted in an early ignition to the war. VTec wouldn't want the cold fusion generator giving energy to everyone because those other people are not VTec and VTec wants to be the only faction left(Hank MacLean: "...then what is the solution but to get rid of the factions? To make the world us."). Hank didn't know Vault-32, right next door, had died 2-years before the start of the show. Now, you're doing the mental gymnastics of assuming he would know that the NCR was started by Vault Dwellers more than a century before he was unfrozen. If NCR is the strongest faction in the wasteland then they have the most control and if they're supposed to be seen as good guys then your show starts off with the good guys in control and something needs to happen to break that control to allow for evil/chaos in the story to create drama. Instead of having us go through that breaking process we are seeing the power vacuum formed in the aftermath. With NCR already broken they're more of an underdog than the BoS and easier to push as good guys or at least the lesser of two evils. It sounds like you either didn't watch the show or you need to rewatch it.
In my opinion, it's this Bethesda spitting in the face of fallout New Vegas again. It's very clear that Bethesda never thought fallout New Vegas was going to do anything, so when it became such a hit they got pissy and tried to ignore it, but then they could never escape it even with their last two games. And now they're finding a way way to get over all that law created this to make a more inferior version of it. The difference between fallout New Vegas and the rest of the fallouts made by new festa is all the fallouts not made by Bethesda has way better. Storytelling three, four and vote 76. Pretty much has the same story on the loop told in slightly different ways
I agree. I think it goes without saying that there's a pretty sizable divide among the playerbase between those who prefer Obsidian lore and those who prefer Bethesda lore. (even though plenty of us like both) Like the video says, Bethesda generally kept to the east coast, while for the most part, avoiding the west coast lore as not to step on any toes. Making a show based on the west coast and messing around with established lore can be seen as a slight by many fans. I think Bethesda is very aware of this and is hoping that the west coast fans will just be replaced by the new fans brought in by the show.
@@Arander92threatening to a guy who’s the only one capable to save your life isn’t just being a douchebag. It’s been idiotic. Titus isn’t even a character. He is a one-dimensional bad guy who needs to die because Max needs PA to wear.
@@grahamhill676 yea, “a bit” arrogant. It was okay when Titus was a douchebag to Max before the attack but fucking no one would be insulting the only person who can save your life. That’s just suicidal. And bad writing, not good commentary.
My main issue with it was how alien everyone acted. They didn't react to pain or danger like a human would, and I wonder if it was to emulate the game characters, but it just seemed odd. I quess you can just woodoo people new limbs in it, so it doesn't matter, but the level of violence compared to how people react to it was so off. Biggest examples would be how the mc goes around shooting bandits with the syringer, and then just turns her back to them like they're not dangerous anymore, even tho they literally still attack her. All the bandits at the start neatly paired 1 on 1 with the dwellers to do a fight, and no one seemed particularly distressed over it. When the bear found the knight in the cave: They held on that shot for too long, and it was so wooden. When they cut her finger off: She's like "Ow ow ow! That really smarts, mister!"
Genuinely my only problem with the show, but it's likely due to an atmosphere that the show is trying to maintain. The first two games were quite visceral and even then it wasn't ultra-violence levels of carnage, Fallout is violent but its violence isn't usually disturbing in the way that for example GTA V's is, where people scream in agony when you light them on fire. I would prefer if the characters had more of a natural reaction to pain and violence but I understand that it's likely an intentional choice.
Found this as my first video of yours looking for a Fallout review. I think you hit the nail on the head with the statement that the show is at its best when it's not directly driving the main plot. Also, nice choice of music at 11:48 (For those that don't know, that piece is called "Anakin's Betrayal", possibly pointing at the similarities of Anakin's story and what happend to The Mandalorian).
Yes. First person to hit this nail right on its head. Good production values and dedicated actors do not make up for missing the main idea behind Fallout since Fallout 1: How does humanity recover from nuclear self-immolation? Can it recover?? Should it recover??? I also think that people are just starved for decent content and will give anything a 9/10 that doesn't suck.
Don't get me wrong. I love Fallout 4. But goddamn it gets so restrictive to what you can actually do in the story, I just keep coming back to New Vegas.
A fallout with 4s graphics, power armour, and modding/building. With New vegas story telling would go hard. All the shooting/building perks from 4, combined with a bomb story.
I never played 1 or 2, but I played 3, 4, and NV. NV was really the only one that I actually enjoyed and have fond memories of. I don't quite understand how people enjoy 3 and 4.
The Ghoul has been wandering the Wasteland for decades. He has grown accustomed to this as a way of life. Lucy has been a Wanderer for DAYS. She is still suffering from shock. And I think she is adapting quite well once she is faced with the "new" truth. Both characters worked for me completely. Hell I have seen the series TWICE and thinking about binging it a third time.
Bethesda only wants to tell the story of people just starting to rebuild. They've done it four different times now, it's getting old. Black Isle/Obsidian were excited about telling the story of well developed civilizations reconquering the wasteland.
I get major sociopath/psychopath vibes from Maximus and the way he stares off into the void and smiles at the most inappropriate times, which is mostly just when violence is happening
Fallout New Vegas was extremely high stakes lmao, its literally deciding not on the fate of yourself, but also of an entire US state, and possibly of another major city if you take in account the DLC. Like, lmao, the stakes can still be extremely high, higher than ever before, and take in account previous lore.
13:30 You gotta blame Todd on this one. In FO1/2 BoS is a minor faction, because that's their backstory: descendants of the garrison of a particular military installation that if it could it'd not have any dealings with outside people. They once tried biting more than they could chew and in NV they are rightfully irrelevant. Fallout Tactics makes a good change, in that a bunch of troublemakers were given a mission to kill super mutants, so the OGs could be left alone in their self-served misery, while the now-new chapter could, maybe, actually prosper after they got stranded halfway through the country. Then comes Todd and suddenly BoS decided to skedaddle to the other side of the country and became a super power overnight. They ignored Fallout Tactics, except for stealing all the cool shit, like armored zeppelins, Batman-esque power armor and robot/android subplot (Tactics' robots were infinitely cooler though).
I agree with you on the scope of storytelling these days. Looming plots concerning end of times scenarios become so dull especially when they hit repetitive beats like: 1. Evil Empire/ Cult looking for ancient/ powerful resource 2. Evil Empire/ Cult is about to use ancient/ powerful weapon(s) 3. Evil Empire/ Cult is going to summon ancient/ powerful entity from the sky/ deep underground/ other dimension. Slice of Life shows exhibit that there is an audience that is OK with grounded localized plots. It's acceptable and encouraged to drip the conflicts into a bucket and eventual present a big bad from all the accumulated problems. Sure it's a little shadow governmenty but still the BBEG doesn't have to resort to the 3 examples above
Dude you hit the nail on the head for something that bugged me about fans of this show constantly saying it doesn't break the canon. Breaking canon or not, the show made the west coast games pointless.
The biggest problems I have with the show is that: 1- This is a quick one but it makes no sense for California to be this much of a Wasteland after more than 200 years still 2- Even if it is supposed to be this baron land the show does quite a poor job imo to show how dangerous it is really. Lucy is the typical naive Vault Dweller on the wasteland, in Fallout 1 it was a real possibilty to get killed by radiated rats just in front of the Vault door if you're fresh new to the game, let alone hundreds of dangerous encounters you can come by just in the first hours of the game. You can literally enter the wrong hatch and get murdered by illegal organ traffickers in one of the first settlements you encounter. In the show Lucy may as well have a 10 Luck stat in her S.P.E.C.I.A.L. as she never gets hurt in a real manner and is never confronted by an actually terrifying threat by her own. Just one Jurassic Park velociraptors in the kitchen type of scene with a Deathclaw or something similar would've been enough. 3- This, being the biggest one, is about the show only hinting at the original message of the entire OG Fallout games which is 'War never changes'. They hint at it really well with some scenes showing that it is human nature to have conflict and as long as there are humans, Wars will still be fought, which is too bleak of a concept apparently so they decided to put all the blame on a company or at the very least Capitalism in general. This is the biggest fault of the show I think as even the Bethesda games didn't go this far to blame just one big thing.
1) I mean it was still pretty bad in fallout and 2. Besides that's just bethesda fallout in general for you, wish it would change tho. 2) I mean that wasn't exactly the point of the show and even then they succeeded pretty well. Did you miss the part where a bos knight got taken out rather quickly? 3) I don't get what you're trying to state here. They were just subtle enough with it but not too heavy handed either.
@@RedAlpha101 1) Kind of agree 2) Lucy is either never in real threat or the show isn't bold enough to really hurt her in any significant way. She just gets lucky too often which feels like lazy writing at times. 3) The main message of the OG Fallout game was that as long as Humanity exists, Wars will happen because conflict is Human Nature. Now the problem with the show imo is that they mention this from time to time with lines like 'Everybody had a different idea of saving the world' but at the end of the day they didn't fully commit to it and instead blamed the bombings on a 'Corporation profiting from the end of the wold' which, at least for me, is not as interesting as the original message that it's not the fault of one big central figure but just Human Nature. This was the whole point of the games, the real reason you had to choose your factions, had to choose sides in the conflicts. Many quests in New Vegas for example have different outcomes with compelling arguments for each of them so you have to choose for yourself (The quest about NCR's stolen water supplies for example). Having one big central threat to everything diminishes this fundamental quality of the series.
@@_MythicalWolf Brother, the way you speak and your preference of phrases and words tell me the fact that you have no personality of your own and are just mimicking whatever you see on the internet which in turn concludes us that it is you who should be touching grass.
@@_MythicalWolf'it ain't that deep' mentality is why a lot of shows and media recently released are so safe, monotonous and boring in their theming. it's not a degenerative/terminally online POV to expect more from shows. To showrunners and other media producers, there's no reason to create proper worldbuilding, or setup complex, compelling narratives. especially if the majority of viewers don't care if the narrative gets dumbed down. IMO i agree with janugur2241's critiques. the capitalism=bad theme is so shallow and overdone. the fallout show doesn't throw any morally ambiguous situations to the viewer, or allow them to come up with their own opinions. for an adaption of a narratively driven role-playing game, you'd expect a lot more depth
1. I mean Maximus does say "the BOMBS dropped when I was a kid", plural. I think the showrunners were going for the whole "war never changes" motif, and to have civilisation restart with the NCR, only to suffer a second apocalypse is dramatic irony, especially for the naive idealist that is Lucy. 2. Lucy is shown to be quite competent at using a variety of skills in a vacuum. Her main problem is using them in the most ruthless and efficient way, which is the main source of her danger in this season. I think the show mostly did a good job at showing the danger of the wasteland. They just didn't want to put Lucy up against massive threats because that would diminish their impact. We see a Yao Guai almost kill a Knight in power armour. And the Deathclaw skull at the end definetly makes me think we'll see them in season 2. 3. I disagree with this. I would say it leans into the theme just as much, if not more than at least the 3D fallout games (Note: I haven't played 1 or 2, so it could be that all the 3D ones fail to capture the feeling, but that's more a general issue, and i'd say then that the show is aligning more with them than the early fallout games). I'd even say it goes a step further by showing that a new society fully developed and went through the same thing as the pre-war civilisation did. It's building off of what NV shows us, with the Brahmin Barons getting more powerful than the government. And I would also say that heavily critiquing capitalism through the evil depiction of Vault Tec is true of every Fallout.
My opinion on video game adaptations like Fallout is simple. The game gives you freedom to navigate the world as you see fit. Talk to who you want, help who you want. A show can't have a 2 hour long quest investigating some radiation leak causing a crop failure where you not only solve the crop failure but figure out exactly what happened, and on top of that have a huge moral dilemma at the end. Dunkey said it best when he talked about the original Mass Effect. A movie or show when you first got to the citadel would make a left and immediately go to the council, while in a play through the player can choose to go right and just talk to an Elcor and Volus and learn about them for 20 mins. These games in my opinion just don't suit the tv or movie genre.
How I would improve Fallout TV show: 1. Basically keep the start. Lucy's is a part of a "managerial" experiment vault. Disconnected from the outside world, until a band of raider led by a mysterious woman breaks in and takes over, kidnapping her father and venturing back into the wasteland. This is where I would start to diverge, instead of the vault immediately taking back over, they are still occupied, but Lucy with the help of a friend (either her brother or some other male character who I would save for season 2) was able to escape (though I would say he stay behind to try and help the vault). 2. Lucy for the rest of the series is basically going from a bright-eyed vault dweller, to someone who ideas of civilisation are completely soured by civilisation just really (specifically due to visiting New Reno), to becoming a hero leader whose experience allow her to free her Vault and giving them an actual future. 3. Max on the other hand, I would drastically change. Firstly, don't make him a complete moron who miraculously fails upwards despite committing a whole heap of heinous crimes that should have had him executed. Rather he would be a knight in hiding and working with his dwindling chapter to undermine NCR rule through a secret terror plot in a form of revenge for being decimated in the BoS-NCR War. His orders by the time he met Lucy is to head to New Reno and try and access an old BoS bunker that is hidden there (either established after Fallout 2, or slight retcon) and gain vital intel for the hatch the plan. During his travel with Lucy, he would bud a small relationship with her and shares his issues with NCR. Mainly that they nearly wiped his "tribe" out, and pointing out New Reno misuses technology to create a drug and gambling addicted population that the NCR doesn't do anything because it pays a substantial amount of taxation. 4. The Ghoul. Basically the same, switch out the ghoul medicine with jet addiction. And he's hunting Max, as Max (as a member of the BoS) has a bounty on him. Probably wouldn't delve too much into his backstory beyond maybe a mention of his daughter to Lucy. Save his actor background to season 2. 5. After Lucy and Max's eventual separation (because she'll learn of his terrorist revenge goals), she'll get introduce to the better side of the NCR, the NCR Rangers (through the Ghoul who takes pity on her). And with their help foil the BoS's revenge plan, with Lucy killing Max herself, as a final mark against her vault dweller innocence. The Ghoul decides to help Lucy to track down her father, and the Rangers give her an emergency radio in case she ever needs their assistances. (mainly as an easy way to get their help to retake her Vault in season 2.) Season 2: She and the Ghoul track down the raiders and find her father, learning why he was kidnapped. The Ghoul would grow close to her as a mentor figure and reveal his backstory. And eventually they defeat the raider gang and retake their vault. Lucy in the end becomes overseer and opens up the vault for expansion. Bring in a cyberdog (because 1. I like cyberdogs, and 2. a fairly cheap way to help Lucy get back on track to find her father). TLDR: Keep it simple, give characters good reasons to exist in the plot, don't make Vault-Tec the evil big bad because "capitalism bad", don't blow up the NCR use them to tell the story, and use the BoS in an different interesting way that makes sense to the west coast's history, and don't retcon stuff for no reason.
As Fallout progresses forward in its storylines I think we're seeing the crushing reality of over produced writing swing into full effect. Fallout is a post-apocalyptic setting, so everything has to be the wasteland. You can't have some force be created to rule over the wasteland, rebuilding a larger government and making life better, because then it's not a post-apocalyptic setting. It would be logical for the writing to head in that direction, but again producers. This is a massive money generating machine, and the machine needs to stay on the tracks, so all of this can never end. The apocalypse must contiune.
its POST POST apocalypse. The world died 200 years ago to nuclear fire. The point was building from the ashes and moving forward. Something Bethesda does not understand.
the show is good and fun to watch,the problem is the Bethesda sucks at story telling and now they are touching and altering stuff that is 100 times better then anything they will ever come up with,i don't want them changing anything about the new Vegas lore because they destroy anything they touch. new Vegas is to beloved to be destroyed by talent less hacks like Emil and Todd
Show is objectively bad. Also its the logical conclusion of Bethesda Fallout up to this point. More linear and surface level than ever before. Its all just vault suits, pip boys, and dick jokes now.
Great essay, well done. I'm a gamer whose never played Fallout, me and Bethesda's aesthetics don't gel, hence I wasn't familiar with much of the Fallout backstory so it's to your credit that I kept pace with the whole critique and really enjoyed it. I'll definitely get around to watching this for three reasons ; 1) Walton Goggins - Perhaps channeling Boyd Crowder in a dystopian setting, but this guy just grabs my attention every time, he's effortless in what he does and how he does it. 2) Michael Emmerson - Was tied with Terry O'Quinn in making the naughies two most compelling screen charaters in Lost. Can't wait to see him again. 3) The world building looks really authentic - Having not played the games but am very familiar with them, it's plain to see huge attention was put into recreating an established IP.
I expected to cringe at this video, as many of the videos critical of the show have been painful. But I respect your view and get where you are coming from. I disagree though, as I did love the show in its entirety including the twist at the end. As for New Vegas being low stakes, I disagree, while at the beginning it might feel like that, you slowly start to snowball, and every little choice you make can suddenly make a big difference to the fate of the Mojave and Vegas. I think the show captured that feeling perfectly. I can see your criticism of the weakness of the NCR, but I don't think its just down to the nuking of Shady Sands, I suspect that it had been in decline prior to that. As far as setting a canon ending to New Vegas, the show being in the 'future' of the franchise in relation to New Vegas, that was always going to be inevitable.
Turning the NCR into some tiny militia is the thing I dislike most about the Fallout TV show. It's honestly one of the stupidest moves they could make knowing how beloved New Vegas is. Then blue balling us with an appearance of people in desert ranger armor to then instantly gun them down like poor saps is just insulting. Like who in this production has beef with the NCR? Also, it's kind of dumb that the show makes it to where somehow Hollywood is on the side of peace and hates the ghoul character when we all know that Hollywood is definitely in bed with and in complete support of all the shady going ons of the U.S. government.
I've only noticed this after watching the video the further back you go the better the enemy factions are in the actual storytelling for the entire franchise of fallout were
Yeah the ideas were fresh and the people had passion. After 30 years of trying to make a new spin on the post nuclear desert it's not surprising that we're retreading.
"The sets and costumes were fantastic. [...] It didn't feel like a cheap fan film[...]" I'ma disagree there. When I first saw clips of the trailer I thought it was some dirt-cheap fan-made thing. And the colour grading gives me a headache in like 30 seconds. When I went to watch the full trailer, I had to watch the it in black and white. And had a profound desire to not watch it.
the fallout show is like having a boxing match and then for no reason at all have both fighters bet their entire livelyhoods on the result of the fight.
As far as I'm concerned, Fallout ended with New Vegas. Fallout 3 is an alternate timeline DLC, and 4, 76, and the TV show are a completely different universe.
I hate the show and it's not just because it destroys lore. The story makes no sense. Moldova is alive 200 years later and there is no explanation. She wanted Lucy's dad but her raiders were killing people indiscriminately. What would she have done if they killed him? The show hints she was in a relationship with Lucy's mom too, but she cares nothing for the woman's children and now keeps the woman's alive in the most tortured existence ever. At the very least this woman is a psychopath but they make her the good guy? WTF? And why does this low level manager even have access to nukes?! Or the fusion code for that matter. Then their is Vault Tech's nonexistent reasoning. No destroying the economy IS NOT good business practice! You no longer have shares to protect, all money is now useless, and your customers are either dead or in vaults and CAN'T buy anything. Not to mentioned they would loose the very reason people want money to begin with, the luxuries it brings. Plus they would of made far more money making Moldova's power plants. The entire world would be paying electrical bills to Vault Tech! Entire countries would do anything they wanted just to regain stability! Even if we forget about electricity, Vault Tech would want to persevere a world ON THE BRINK of nuclear war, not want it to go into actual nuclear war. It made far more sense when they were an arm of the Enclave and it was all about getting test subjects. There reason then was a vision of a perfect future, the motivation of REAL fascism, not what idiot commiefornians think fascism is (but then they'd feel uncomfortable when they looked in a mirror). Oh, and the idea that Hollywood would have morals and gate keep bad people is highly unrealistic. Remember that EVERYONE there knew Weinstein was a predator but ignored it for the fame and money. And that before you learn about he decades of whistleblowers on child abuse (including the sexual kind) who have been been gate kept for daring to talk about it.
Part of me is just glad the show is good, but I am upset with what they did to the NCR. Turning them into a rebel raider faction is just bad. Yet Bathesda is never going to tell a story with a somewhat stable goverment like the NCR in it. Good point on the NCR being in part started by vault dwellers. I missed that bit of stupidity. Overall I like the show.
Jonathon Nolan was the perfect showrunner for this project. Alongside his work with his brother Christopher on stuff like Memento, the dark knight, etc, his work on Westworld helped make that show what it was.
As someone who never played fallout, really enjoyed the show. Sometimes some really weird coincidences would happen, but still very enjoyable, beautifully made series. 🖤
I think the worst part of all this is the more passionate fans of the show are gaslighting themselves and others that the show *is* a masterpiece with no flaws. It's fascinating how they're eating themselves alive
Nobody says it has no flaws. Just that most of the criticisms are very stupid. Doesn't mean there aren't valid ones. The relocation of Shady Sands is a valid criticism. Although I don't think it's such a big deal.
It's just like fallout 3 when it was first released, in time people will begin to see the huge flaws on it and dislike it more and more. I know because i was the same when the Frontier was released until i saw the huge flaws with it.
@maallos334mi8 liking a show does not mean you think it's perfect. The problem is you guys go into everything expecting to hate it so you nitpick it to death. While the rest of us are just having fun and enjoying it despite minor issues. Like who cares. If your up in arms over the lore of fallout of all things you need to go touch grass lol
Hey dude, thank you for making this video, I made a video trying to explain why i didnt like the fallout show and it got dislike bombed. I really appreciate that you have a platformt that will get heard :D the video was really cool, thank you for making this
Honestly, after watching the show, I love it. I don’t play the games but I have watched a ton of videos on the lore (and especially New Vegas) and love the world. The only problem I really have with the show is how they dealt with the NCR and Shady Sands. They did a horrible job of introducting this faction in the show, and I didn’t even compute that that last fight had the NCR in it until the flag flew across the battlefield. Also the destruction of Shady Sands feels unnecessary. Like a deveststing event for no reason other than shock value
You’re better than most of the new fans. They don’t give a damn to learn about the past games yet still defend the show like they’re on Bethesda’s pay roll. If you ever get the time you definitely should play the games cause its very immersive experiencing the story through your own choices.
Apart disrespecting the lore and the source material (except the aesthetic, that is the only good thing), and being full of nonsense just for the sake of "shock value", it's inconsistent with it's own lore. Pipboy picks radiation? Only after the party and sex scene please, no matter with that much radiation you should all glow. We know nothing about the surface? You are a raiders sound the alarm! razor blades in the boot? no stimpak for you! You need a squire to bring a giant sack of needs for a Knight mission? Drop it the next scene and never see it again. Gonna harvest your organs? Let me fix a rotten finger before! Power armor is so strong that you can throw a rock after the horizon? yeah punch a bear and tickle it instead of pulverizing his bones! The list can go on endlessly. Who cares about the lore, but at least be consistent within your own world. Take the story, write it down re read it without the nice visuals, and see if you will love it still. They cannot go 2 minutes without contradicting what happened few seconds before. It is a theme park ride where you need to completely suspend your disbelief to enjoy the visuals and that's all there is to it sadly.
i just dropped the show after 3 episodes and people are still hoping for a renewal for season 2. god forbid the normies ever see bethesda's take on fallout. oh wait...
Can't wait for that lore to get twisted and perverted to meet modern media political propaganda criteria. "White man bad, Bipoc victim of bad white man" is a story I have never heard, and I can't wait to hear it told wearing the face of an IP I love.
My mom has never touched a fallout game and doesn’t play video games at all. My brother and I love fallout. I walked into the living room in our house a few weeks back and she was watching the fallout show. I joined her and she loved it. My brother (who’s an even bigger fallout fan than me) hasn’t even finished the show yet
Erm whats yo favorite fallout media?
www.patreon.com/DoktorSkipper?
fallout 2
Fallout 1 is my favourite & has the best story but New Vegas is the best Fallout game
My ranking goes as follows
1. Fallout
2. Fallout New Vegas
3. Fallout 2
4. Fallout 3
5. Fallout 4
6. Van Buren Tech Demo
7. Fallout 76
8. Watching paint dry
9. Fallout Shelter
i haven’t played Tactics or Brotherhood of steel
I still think it’s possible to lower the stakes back down if they just say vault tech has no more nukes and make it that the ncr is regrouping somewhere and Maldovers group was just some stragglers dedicated to competing there own mission i feel like they can still tone it down if they listen to feedback oh and new Vegas is my favorite fallout game.
halo, dead space, mass effect, and mortal kombat got animated shows/flims but why didnt fallout
@@MannerdDesert7 I think I'd agree other than Shelter on my list would fall down into the haven't played list with Tactics. and I'd bump watching paint dry over 76.
You're either a Smart Fella, or a Vault Dwella.
Patrolling the Mojave almost makes you wish for a nuclear winter
Or a Fart Smella
@@thegodslayer6969 did you really just have to add the original joke as if nobody knew what it was? He made a pun that is based on exactly that.
I’m a fart smella
@@not_thomas8249 WHAT
my biggest gripe with the show, despite it being such a minor detail, is the plot revolving around some pre-war cold-fusion power generation thing Vault-Tec was "hiding" when a cold-fusion power generator was included with every GECK.
Which were made by Vault-Tec.
Which they made standard issue in every vault with an exit contingency.
GECKs themselves range in power depending on whos writing them. Sometimes they are hyper futuristic terraforming technology, and sometimes the people of Vault City say it was just a fancy seed grow kit.
@@AndrewRyan-zv7zb tbh i always wished they did like a pulpfiction breafcase style thing with the geck. always illuding to it but never saying what actualy in it
@@AndrewRyan-zv7zb Yeah, you know, every fallout has made lore changes. So if the tv show wasn't completely consistent with the past fallouts, well, welcome to fallout. It's the way it's done. I think some people act like this stuff is almost life and death sometimes. It's entertainment. And I loved it. We weren't likely to get closer to fallout than this. We're talking about a game that had a gang of elvis impersonators. You could meet Monty Python's King Arthur, or find the Tardis from Dr. Who. There were talking animals, and talking plants. A mole rat god. A genuine supernatural ghost. A gang of mugger grannies. The list goes on and on of blindingly silly things.
I have we weren't originally supposed to be taking this deadly seriously. Fallout, like Camelot, was a silly place. Bethesda's work is generally more serious, matching how modern gamers are much more dire and grave, I think, and desperately want fallout to match this (so it seems.)
You can only use a GECK once but I agree, it does have a cold fusion power source. It's kind of the JJ mystery box.
It seems the series takes place after Fallout 3 and New Vegas, so it could be the case that there are no more intact GECKs left
Also The NCR Rangers were their own faction in the Mojave.
The Rangers of The Mojave were the major power of the region until the Legion and NCR came in.
Until they joined the NCR to secure the Mojave away from the Legion.
Which is why the giant NCR soldier handshaking The Ranger Statue exists.
*Desert Rangers. NCR had their Rangers already, but then the Desert Rangers joined the NCR bolstering their Ranger ranks
Thank you for explaining common knowledge level lore to us and then somehow screw it up. It was surely a good investment of your time.
@@__-eo9nu the bethesda mentality
@@__-eo9nuokay cucumber head
Gotta love how wrong this is. Failing to understand that the NCR had Rangers. The Desert Ranger is shaking hands with a Regular NCR Ranger.
I think the person who wrote the brotherhood in this show played too much warhammer
Me and my wife both felt the same.
I think you just didn't play Fallout 1 well enough. BOS are tech obsessed fanatics. Their theme is literally called "Mettalic Monks" ffs. They were originally portrayed more like monks or templars who revered technology. Them being more secular and military-oriented comes from Fallout 3 and other later games.
@MoxMort33i01 they like many factions just don't die...except for the NCR, they seem to be dead, maybe season 2 will explain this, but at this point just let a faction die ahah
i mean, clearly the brotherhood are inspired by warhammer and the 10mm smg is a bolt gun.
@@MoxMort3301 yes but that made them more awesome and mysterious, i hate how bethesda turned them into white knights of the wasteland.
I just realized something.
You see kids in Vault 33 for the first episode and never again.
You do, they are present in the meeting where the water chip issue is raised and in some background shots I believe.
makes sense they arent in all the gruesome scenes
It would be to much if they were
they died
@@FemboyKaiSaku bethesda and their immortal kids
Fallout fans hate each other the most
Nah. Bethesda
Na.
Bathesda is to blame.
They had a goose that layed golden eggs and decided to make jerky;
and it's hard to reason with people who like the taste.
yeah I hate you too
You probably felt really creative commenting that huh? “No one hates fallout fans more than fallout fans” - 🤓
No dumbasss we just dislike crappy storytelling and seeing something we enjoy get nuked for nothing more than shock factor and a cool looking shot
Insert groundskeeper Willy meme
Fallout New Vegas is low stakes? Are you for real?
Yeah and the enclave in fallout 3 literally was going to poison the water to kill as much life as possible.
And the Master in Fallout wanted to enslave all of the wasteland under super mutant control
And the enclave in Fallout 2 wanted to commit mass genocide with a bio weapon
[Idk about Tactics so no mention of it here]
And the calculator or whatever wanted to kill everything in Fallout BoS or smth
[Commenter already talked about 3]
Fallout 4 was about... the control of a city, like, just a region "which one of this hardasses gets to keep the commonwealth???"
All things considered, the game with the lowest stakes may be 76 or the show?
@@Nobody-zl3kk I'm pretty sure fallout 76 was about a species of mutant bats that wiped out the entirety of Virgina and were planning to expand.
The high stakes in New Vegas is mainly in the DLCs with the world ending tech at the core of their plots. The base game's stakes is just geopolitics and the potential destruction of the Hoover Dam.
Compared to 1 and 2 and 3 and 4 it kinda is. In 1. You’re keeping superhuman from taking over the world and turning everyone into infertile freaks. In 2 your keeping the enclave from killing everyone on the planet. In 3 your helping to create a way to purify ,assign amounts of water and stopping the enclave from using this tech to kill everyone. In fallout 4 you stop the institute whose synths can litters;y infiltrate any organizations and replace their leaders. I’m 3 it’s still very high stakes but I’m the end of the day your just deciding Vegas even when the legion wins or you choose anarchy things aren’t as hell as the bad outcomes I’m the other games.
Committing war crimes is usually the best part of the games
I think they're considered crimes against humanity, since we're barely involved in any war most of the playthrough
@@remimk but bro, war never changes!
@Addonzs
maybe if the only fallout game you played was fallout 3, sure, i can see why you'd think that
Is it really a war crime if no legal system to prosecute it exist?
I honestly yearned to see what a post-apocalypse civilisation would look like, I wanted to see Vault City in all it's glory and caravans evolve from Brahmin to trucks.
Apparently though all that is never going to happen.
"Deadwood with cars and insurance isn't Deadwood anymore."
Because nobody like the Red Dead Redemption franchise I guess.
sorry betheda likes the 1950s hipster mad max setting they created with fallout 3, its back to the stone age with you....again.
with mods and DLC you can have caravans of treaded, purpose built robots with a eyebot to replace the brahmin in FO4. Its something atleast.
@@arkgaharandan5881 The Mad Max settings started in Fallout 1 and 2 for fuck sake.... Have you seen what the games and the characters looked like in those? Stop shitting on Bethesda cause the internet told you they sucked lol
@@LisgoYugo3212 out of all the stupid people i have seen you are by far the stupidest.
I played fallout 1 and 2 and tactics and i played morrowind and its sequel oblivion, which sucked so hard i never played skyrim and i played fallout 3 which was meh but it wasnt horrible, bethesda could learn from new vegas instead they remade fallout 3 with fallout 4 but somehow worse with just better shooting mechanics and tons of grinding, starfield is literally fallout 4 in space without a worldmap and tons of crafting and grinding. I dont need the internet to tell me to hate bethesda, i have eyes and a fuctuonal brain.
Morrowind is the best game bethesda ever made, since then they went with stupid story messing up the lore and unkillable npcs, then they dumbed down their games further and further to a point the writing is super dumb and dont even have a design document so the people who make quests KNOW what they can and cant do in the game's setting, which is why their quests are goofy. Bethesda is also lazy which is why they engage in radiant quests and procedural generation. The old fallout games were about top notch writing and npcs and dialogue choices, you know role playing, bethesda turned fallout into a survival minecraft base building looter shooter and made 76 a game with no npcs in a franchise that is known for good npcs and writing and interactions with them.
When i say bethesda turned fallout into a 1950s mad max, i dont mean the old games did not have a leather jacket you hollow brain, i mean that the old fallout games were deep and were about humans being tribal and forming factions and going to war with each other even after the apocalypse, having learning nothing and history repeating itself like a joke. This is what "war never changes" means. Fallout is far more bleak than you thought when you realize that the civilization could be rebuilt and humans would end up blowing it all up again. In the old games you could see that build up with fallout 2 having cities and real money instead of bottle caps and a car and in new vegas you have factions the size of a small state going to war with each other. But with fallout 3 it was like we went backwards, all technology and civilization was dialed back, it looked like the bombs just dropped, barely any settlements, super mutants everywhere, who should be extinct at this point and back to bottle caps. It was like humans forgot how to build civilizations and bethesda did not worked on the world building at all, just the visuals and the 1950s mad max aesthetic. With fallout 4 they even removed the 10mm smg that was in the game before it was even called fallout because it did not look retro enough like the tommy gun and with 76 you are once again at the very beginning, one of the first leaving the vault. This is what i mean when i say bethesda does not understand fallout, they see fallout as a 1950s hipster mad max, they dont understand it at all, they have a surface level view of what fallout is, like someone thinking cyberpunk is about someone wearing a cool trench coat and sun glasses at night.
The one thing I'll disagree on is canonizing endings issue.
Before Todd Howard's comments on canon endings and Fallout 76 muddying the Fallout canon before the show, it was widely implied (and assumed) the "good" endings of each mainline Fallout game were canon. This was evidenced by the fact characters and factions existed that would've been destroyed in any bad ending game canon. I liked thinking the "good" endings were always canon because if the bad ones were, there would hardly be anything left for the sequel... otherwise:
The Master would've turned everyone into Super Mutants.
The Enclave would've destroyed the NCR and BoS.
The Enclave would've wiped out the West Coast BoS Chapter and Capital Wasteland's population with FEV.
The Institute would've destroyed all factions and all semblance of civilization in the Commonwealth.
So assuming the "good" endings are always canon is implied, to me anyways.
And I of course say "good" because a lot of the choices aren't black and white, but in general, the protagonist doing good things like saving Tandi from the Khans in Fallout 1 is canon, as in future games both Tandi and the Khans live on, as a very specific example of my point.
I'm not saying "good ending's always canon bro, deal with it", especially because you can debate, say, which New Vegas ending is the "good" ending. I'm just saying it's okay to canonize certain choices within the games, and not make a big fuss over it. Eventually you have to canonize something, or else you simply can't talk about it anymore, and I want to talk about the NCR and the Legion and House... just not in the Fallout TV series... Fallout New Vegas 2 would be great.
TL;DR: I want Fallout New Vegas 2.
What was the good ending in FNV?
@@apreviousseagle836there is no. New Vegas’s fate would probably be the same anyway because of the tunnelers. The only bad ending is helping the legion.
I hope they make the House ending canon so we see him in the show. Already saw him in the flashback so it seems most likely to me.
@@heliodoro2104 Even that is debatable, given the implied outcome of an independent ending.
No good endings. All subjective. I think DUST is the. Best possible conclusion to NV just from how depressing it is 😂
You will get New Vegas 2 in 2035 and not a year sooner.
Bro Im just fucking tired of bombs dropping after the war GODDAMN
But why? Why do you give a shit?
@@Arander92 "Why have opinions"
@@Arander92 go away shill
I totally get it. It takes away from the horror of the Great War.
bro must hate the divide then
WALTON GOGGINS CARRIES THE SHOW. I had no idea who he was until this show, but he deserves all the flowers he is getting.
Yea you need to watch his westerns he's born to do westerns
He always does great villains and he did great as an anti hero here. Not something you see and I love it!
@@0viking_645 he really seems to just love them. I'm sure this role was fun for him as a nod to that history of his too
Watch him in vice principal’s. It doesn’t even make sense how funny he is in it
Cecil from invincible
We know for a fact that after the fallout show at least a few people replayed a fallout game so they can download the play as a ghoul mod so they can roleplay as cooper
I haven’t played any of the Fallouts (except 2) in years, but there’s a play as a ghoul mod? That sounds awesome
@@S.pilgrim there’s some on Nexus I never tried them though.
@@theskeletonman2092 Cheers man, sadly I’m without a PC atm, but when I rectify that I’ll be sure to try them out
@@S.pilgrim I’ve tried out the ghoul mod and it’s actually pretty good not too game changing but actually fun. Forces you into less charisma which nobody cares about so meh but it’s basically a free rad child at the start of the game and feral ghouls are chill with you. I love it.
don't forget the anti-radiation mod, since that's not in the base game/lore.
Maximus should have been a NCR recruit and swap the Brotherhood Bootcamp with an NCR one.
true, I dislike how they swapped the NCR's and Enclave's positions, the NCR is now a shambling barely alive group of a few people, and the Enclave is now a fully functioning powerful organization that has power over the wasteland
i expect the whole "vault-tec" superpower to end in season 2 when some mailman with brain-damage passes a speech check with a bullet to hanks head
I’ll never not be annoyed how in bethesdas fallout, the world feels like the bombs fell yesterday. When the US today is barely over 200 years old of a civilization, so how the hell is 200 years after the bombs fell there is still almost no civilizations and skeletons and garbage everywhere 😂
I love how in fallout 4, you get to that first store with that standoff between the jet dealers and the store owner. you get inside her shop and there just a skeleton in the booth. like aren't you gonna clean up around here?!? 😂
The u.s is barely over 200 years old but all of its infrastructure, architecture, social structure, laws and everything else are derived from thousands of years of human history and knowledge that was passed down.
I dont think you understand the importance of information. The loss of the library of alexandria, a single building, is said to have sent mankind back hundreds of years in terms of advancement and knowledge.
Now imagine 95% of all books/knowledge and 90% of the people being erased from the world. It would takes thousand if not tens of thousands of years to regain all the lost knowledge. Mankind would be essentially cavemen as things like mathematics, science etc would be useless it would not be passed down thus no progress or invention would occur. Survival would be the only basic function, even cleaning up old skeletons etc would be a question of "why waste the time and energy?"
Yeah exactly. I do like how the show acknowledges that shady sands actually became a functional society. Of course not everything is going to go back to normal, due to lack of genuine education, creatures such as death claws and mutants, and factions. It’s essentially the Wild West but that doesn’t mean people aren’t established.
Ok, so i know that Fallout 4 gets critizised A LOT for this exact reason but it might just be the only one that has a relatively good explanation for it.
As far as i understand, the whole commonwealth is a marginally worse area to live in thanks to it's closeness to the glowing sea. The fact that neither the Enclave nor the BoS ever had any actual presence there probably didn't help either.
That leaves us with the Minutemen, the Institute and later, the railroad. I don't think i have to explain how and why the Railroad sucks so into the bin they go.
Now the Minutemen are actually interesting, they may be extremely weak when the game happens but it's mentioned a lot that they actually used to be very powerful. They actually almost managed to completely unite the commonwealth, thus achieving the same thing the NCR accomplished, making an actually functional society.
Then the fcking Institute happened, they apparently got really iffy about the idea that someone else would fulfill their "glorious" purpose of "saving" humanity, so they sent an assassin to destroy the Minutemens plans.
So the writing flaw isn't really that the entire Commmonwealth is still a wasteland sh*thole but rather that Todd somehow believes that the Institute is somehow a good/viable choice to side with. They are incompetent at best and comically evil at worst.
yep I always get mods that add more greenery and take away all the trash
It’s important to remember that there was no confirmation that Vault-Tec kicked off the bombing. The show only ever shows us that they were discussing it as a viable strategy at the highest organizational levels. More fuel to theories than anything.
I think that they wanted to drop to bombs but someone beat them to it.
Thats why in fallout 4 the representative talks rushed and he’s nervous to get it done so he can go into the vault.
From what I’ve seen in four everything seems really reactionary.
I could be wrong idk.
That’s exactly what I think too. I think the fact that Coop’s kid was with him and not in a vault when the bombs fell, points to this.
(Plus House saying he was off by like 20 hours)
@@S.pilgrim I never thought about it with the show added on. I need to rewatch the show to really delve into the storylines and see how everything connects.
cope
rewatch the episode it is VERRRRRY EXPLICIT that vault tech DID indeed drop the bombs.
The part about Bethesda making the BoS a major faction feeling weird is so true. It truly feels like they can’t have the courage to let some og factions die. Like why does the enclave even exist outside of fallout 2? I thought they just lived on an oil rig in California, yet now they’re everywhere and it just makes the world feel so small.
Honestly you'd expect them to be bigger for how much theyre involved in every single project...
@@remimkthe brotherhood in New Vegas are a tiny force hiding in a vault in the Mojave. It’s so ridiculous that the brotherhood of steal on the east coast is somehow sending ships back even though the east coast is also a tiny group. Hundreds of soldiers compared to over 100,000 new California army. The brotherhood should be a small but effective mechanized fist not a region wide player.
All these games are separated by decades and you just cannot conceive that things changed in that time. Maybe the BoS numbers have grown? It is not at all inconceivable.
And when the hell was it established that the Enclave was ONLY on that oil rig? Was that EVER officially established in in-game dialogue? It sounds more like the Enclave had a presence in the West that went kaput, but EVEN THEN, there’s nothing to suggest that other chapters of the Enclave couldn’t just send reinforcements. It’s like you guys want this to be lore breaking because it doesn’t specifically do what you want.
We FINALLY have an example of an in canon show where Hollywood RESPECTS the game and shows normies why fans love the world… but that’s not good enough for you guys. You rant and rave about this too, which undermines criticism for when something ACTUALLY BAD comes along (the Halo show). You are sabotaging the potential of future video game adaptations
What people have been saying is right. Fallout fans are the fucking WORST
@@Arander92 wow thats so many words just to say you're a pain in the ass.
@@icecoldpolitics8890 I mean, this IS post New Vegas. Clearly some political activity has been occurring leading to Shady Sands getting evaporated and the NCR has always sort of been set up to eventually fail story wise. While the brotherhood is easily one of my least favorite factions to focus on, I don't think its impossible for a group of them to move into what is essentially a power vacuum (assuming of course that the NCR did get broken up a bit).
more than a decade of criticism towards bethesdas writting, all of a sudden being tossed up as "small nitpicks by a handfull of hardcore fallout fans" because of this show
Well said
that's the power of corporate gaslighting
Huh? The people who are saying "small nitpicks by a handful of hard-core fans" are talking about the show not the Bethesda games lmfao.
I'm pretty sure you can like the show and still hate Bethesda for their shit writing in the games.
Damn nitpickers!
I did enjoy the show but I did find it a little surprising that they decided to put such huge story implications in a show
It is pretty amazing that the show was allowed to fill in such big parts of the Fallout background. I do love how much of the prewar era were seeing because of it though.
idk why everything has to be the be all end all nowadays. Same thing with mandalorian we couldn't just have a cool bounty hunter show we needed to have it be the most important thing ever going on at the time.
Cooper Howard is my favorite part of the show, not just the Ghoul, some of my favorite parts of the show were before the nukes, and i really really want more.
He has his daughter when the bombs dropped, so where is she? How did he live? Its kinda implied his daughter is with her mom so how did she get to her mom after the bombs dropped. And man i cant wait to see the conversation when his wife came home after saying they themselves should drop the nukes.
That one bugged me too. How did his daughter get to her mother after the bombs dropped? I liked the before the nuke storyline too. Would be nice to see some of the retro-futuristic technology in use and the US army gearing up for battle with the Chinese.
Doktor skipper try not use 5 seconds of no surprise in a video challenge
Wut
seeing this made me realize the "war never changes" quote is irrelevant when there's just one singular faction that rules all
Exactly
There isn't. There's yet another faction with a desire to rule them all.
i guess people dont have civil wars anymore.
@@mchagnon7agreed
Fallout the tv show is a faithful adaption of Bethesda's tenure of Fallout. Its got all the elements you are familiar with but the original content within that familiarity is an empty bland story, stuck explaining about the past, instead of doing what fallout used to be best at, creating a new future.
Yeah? So when did the BoS have androgynous soldiers in the game? Can ya tell me? lol. ffs. . . wake up man.
@@EQOAnostalgia
I was insulting it
@@EQOAnostalgia Smartest Fallout Fan 2024 🏆
@@EQOAnostalgiawho gives a fuck about the soldier being androgynous
It felt like the worst parts of FO3 and FO4
Mauler vid pretty much said everything wrong with this show. Burning the legacy Lore and IP core identity for the sake to appeal the common dominator always lead to disaster. Is like Disney Star Wars all over again.
Wait till you find out what the original fallout creator thinks of the show
Might break your widdle heart
@@slammermchammer that it is sh!t? Avellone's criticism was on point.
@@slammermchammer Tim cain? So what? does that mean we can't dislike the handling and retcons of it?
Avellone thought it was a mess though,he wrote some of fallout 2,new vegas and its dlcs so yk...
don't care about the show,imo if you don't like it,ignore it for the sake of the canon BUT like every peice of media,PEOPLE HAVE THE RIGHT TO CRITICISE IT
Really hope Vault Tec discussing dropping the first bomb wasn't them actually saying they did rather just a tactic they discussed
Yeah. I doubt they did since multiple vaults weren’t completed by 2077; they planned to start the war if it came to it, but it started on its own.
Yeah that might be the only way this shit makes sense.
@@leaderunith4l324 ye, i agree n all. but why would the vault-tec logo be on the nuke in megaton? ts is confusing.
It could also be them provoking China to do it, maybe leaking FEV to them in a way to merge it with Cain’s reveal.
@@Mug._ that logo isn't even the same if you take a closer look it is missing parts of it to make it a vault tec logo. It's most likely us air force logo then vault tec. It's not the smoking gun you fool yourself to think it is.
Other reason that logo looks similar is artist team may gotten bit lazy and reused assets and did little changes to the logo to make it look like air force logo with a consequence that people will mistake it as vault tec.
Next time you play fo3 look more closely to the logo and pull up vault tec logo on your phone and you can see differences
It was always best when the small stuff mattered. Water chips, electricity, controlling settlements, spreading beliefs, even just cutting s guys head off and delivering it somewhere.
Low stakes equals a deeper world. High stakes equals a shallow story.
what do you mean? Every universally liked fallout game (1, 2, NV) are focused on a small mission, like getting a water chip, a geck, or finding out who shot you, and each one turns into a high stakes story along the way as the world gets bigger and bigger. Are you saying you only like the first half of every fallout game?
Not really. Some of the greatest stories of modern history include high stakes.
im so glad you mentioned the vault 15 and aradesh here man, definitely my biggest issue of the show. wouldnt "management" know that shady sands is just 5 squares away from said vault?
The "management" in vault 31 is just Buds Buds right? Doesn't mean it's all of Vault Tec. Maybe I'm wrong. Also, there's no indication that they have contact with any of the vaults outside of 31, 32, and 33
The formula is what's known in writing circles as "the perpetual stake raising device"
Episodes:
1. Kid has to muster up the courage to fight the school bully.
2. Kid has defeated the bully, but now must fight the bully's friends.
3. The bully's friends are actually part of a gang that runs the school via a conspiracy among their zealous parents, and he must bare knuckle box them or something
4. The gang was part of a broader adult gang that influences the town.
5. The gang was connected to some roaming gang of adults that terrorize multiple small towns in the state.
6. THAT gang was connected to a much tougher and older interstate biker gang that influences big business on the interstate as well as in larger towns.
7. THAT gang was connected to a syndicate of organized and sophisticated generational criminals akin to the mafia, who reign over districts in the big city and have their hands in both legit and illegitimate business.
8. The syndicate is connected to a broader national conspiracy of billionaires who sponsor crime all throughout the nation.
9. The association of billionaires is connected to a movement of cultists who want to transform the country into a dictatorship.
10. Who were these cultists worshipping though? Some kind of ancient old one, a dark god. It is a sick and vile religion that actually exists all throughout the globe. There are cabals everywhere, like the heads of a hydra.
11. The chief head cult was destroyed, slaying the hydra, but the Dark One was summoned anyway. It threatens to bring an age of chaos and must be banished back to the shadow realm.
12. With the defeat of the dark one, has hope been restored to the planet? Nay! For it was the only thing that stood in the way of a great demon that likes to swallow whole star systems.
13. With the demon abolished, a great interstellar empire wants to now finalize its conquest of earth.
14. The empire is usurped, but it's still at war with an even greater galaxy spanning empire.
15. The empire was defeated, but there still lurks a threat beyond the galaxy...
16. Aaaand, that threat was actually afraid of a bigger threat that could asplode the univarse.
17. Oh but you see, an even BIGGER threat exists. A big bad badoo threat! It's so big, that it threatens teh multivarse, oh noes
18. And so on
I don't remember them confirming that VaultTec dropped the bombs, just that they were capable (or believed themselves to be) of dropping them.
tbh that one room with all the execs probably held 90% of the world's wealth with that much money paying for spies, false information feeding ect. they def fanned the flames maybe they didn't press the button themselves they might have made it the only option left.
pretty sure they have a stockpile of warheads
The one that destroyed Shady Sands was from them so they were capable.
Even them the Enclave was hanging around in the room. The name Enclave is never said, but the lore is well stablished that Vault-Tec was a front for the Enclave, so the show only implies that the Enclave, AKA, the US launched the nukes first, which... ok... this is one of the most boring options
Skipper complains about a revolutionary technology that could change the face of the wasteland existing and being fought over.
My brother in Christ, the platinum chip is right there.
The Gecks too.
synths aint anything to sneer at neither
FEV from Fallout and FEV bio weapon from Fallout 2 are calling.
I kinda feel like he’s just upset because it’s Bethesda or something
A small part of people hate the show just because it’s Bethesda and it’s “woke”
@@CoolKnight451 Stop acting like he didn't bring up any other points in this video
Maximus was pure NPC of fallout lol
Fallout 4 NPC
Bethesda Fallout*
Max has more potential for character development then any of them we don't know to much about him and he grows as the show goes. As someone that likes rpgs that's a rpg character to its fullest the rest are already fleshed out, everyone likes the ghoul oh the same archetype for any badass in any movie or show but with makeup on... the ghoul is Bethesda already fleshed out Max is old school not sure where he's going 🤔 but hey I get why everyone loves pigeon toed Joe it's safe 💙
@@wickid-the-rogue no he doesn't
@@wickid-the-rogue no
A cool thought to me is that hank working alone and the people he’s reporting to are mostly dead an he has to learn how the world has changed while looking for who’s left of vault tech while being hunted by Lucy cooper and the whole of the regrouped NCR.
Also the brotherhood could be built up as the main threat looking to seize territory from the weakened ncr.
would also be cool to see Maximus start some sort of ideology clash within the Brotherhood itself
@@Dungeoneer420 Dude went from aspirant to Knight in like a couple weeks by basically doing nothing.
@@NuclearWintr Natural 10 luck.
I just wanna say that I love the way you edit your videos, it's particularly funny and entertaining to me. That's all ❤
It would be so cool to see a show about a vault dweller, who's ventured into the unknown, thinking about how they gonna repopulate the earth from the vault, discovers new factions like NCR, Ghouls from the Dayglow, Intelligent Supermutants, Barons, Crime Families, even a small Brotherhood of Steel chapter in the NCR territory, learns about the new world and that people are still living and building, I guess like the courier from Fallout NV when it's your first playthrough, and you discover new factions for the first time, or when you visit New Reno for the first time in Fallout 2.
But nah, bomb boom, everyone dead. Look! Ruins! SO COOOL! COWBOY HATS AND SHEET METAL HOUSING FOR EVERYONE! Just like the 3-rd game. Bethesda and Todd are like small childrens that just wants to play in a sandbox all day.
-Okay Todd, you showed us your shacks and Mad Max wasteland, but people are gonna rebuild overtime, maybe you could make some new big factions? Maybe some new cities?
-NO! PEOPLE IN METAL CANS GO PEW PEW AND SHACK VILLAGES! GO SAVE FAMILY FOR THE 100 TIME!
The Enclave and Vault-tec have went hand-in-hand with eachother
For a moment, when you reached the Mandalorian comparison I thought y'all started to play the Uncle Ruckus theme.
Its ironic uncle ruckus theme actually is in the old star wars games.
3:45 got me all emotional with the music you choose :(
“Who’s ready for tomorrow”
choom im not even ready for today 😭😭
This show was my first intro into the franchise so I wanted to know what the real OGs think. This did not disappoint. The editing and man the sound design is well done.
I agree with you. I instantly hated the idea of the ncr just getting bombed off screen.
0:09 hey thats me!
So Vault TEC dropping the bomb was probably to rush and cement them as the big bad within an episode. But yes, them continuing to survive would change the dynamic quite a lot because of the immense pre-nuke knowledge they have of the original governments and tech.
It wasn’t rushed, it was something that had been setup since the first scene. The rushed bad guy was the Hank le bad reveal that wasn’t really set up apart from its relation to the Vault 31 B plot.
@rockmycd1319 wasn't he set up as a villain since the raiders
The lore is cooked. Thanks to the show, we will never know how overall conflict between NCR and Ceaser's Legion would resolve, everyone is just a hobo, scavenger, raider or whatever. f1, f2 and nv has organic worldbuilding and progression while Bethesda's approach is making everything look like bombs fell couple of years ago. Their version of brotherhood is inconsistent, they go from wishing to help to isolated again and now it's not even possible to explain what they are. I never liked Bethesda's fallout but it feels like they don't care about their own products either
Cry about it
Bro it’s not that deep. Who gives a shit if it’s inconsistent it’s a fun show
Very great responses to the comment.
@@rubricon3491 thank you
@@goochencore4128say it louder I don't think they heard you
Maximus seems like a good natured person("It is a Knight's duty to better this fallen world.") who gets corrupted by his emotions(when asked by Quintus why he joined the BoS, "To hurt those that hurt me."). Because of his apparent lack of education* he tends to react more emotionally than logically. Now that he will likely be elevated to official Knight and potentially Quintus' right hand he'll have to learn to deal with that added stress so he can act on the good in him instead of lashing out.
*BoS "education" appears to involve military training, pre-war tech identification and based on visuals given religious dogma. Basically, Here's how to fight, here's how to find what we're looking for and here's why we're morally just. Max didn't even understand masturbation and his understanding of sex was either equally lacking or held behind a religious/militant viewpoint. "I'm a Knight. A, Knight of the Brotherhood. We're not supposed to." He seemed to learn the word intercourse during his time in Vault 4, which indicates that videos easily accessed by Vault Dwellers are more informative than anything given by the BoS.
Based on Fallout lore, Vault-Tec appears to be a company the Enclave used to gather resources and test subjects to ensure their own survival, which makes the Enclave the ones most likely to start the war. FO76 reveals the existence of an early warning list that implies the Enclave knew when the bombs would begin to drop, likely because they would be the ones doing it. People having been removed from that early warning list by an individual that later declared themselves President implies that there wasn't total unity within the Enclave and one group or another could have launched early in an attempt to gain the upper hand on their rivals.
In the show, when the companies are having their nefarious meeting, Barbara looks at her Pip-Boy then up at a shadowy figure that is likely from the Enclave; however, based on the state of the Enclave lab in Cali in comparison to the Vaults and the fact Bud said they saved Vault-Tec instead of a failed nation it seems VTec turned against the Enclave. Janey may not have been with Barbara when the bombs dropped because VTec could have found out the Enclave was making their move and had to strike first.
Now that the cold fusion generator has been started and the Enclave potentially has reason to go after VTec they'll likely start to become a bigger presence in the next season/s. As they have some degree of access to VTec's systems, the Enclave may be able to prevent VTec from using anymore WMDs and will begin a shadow-confrontation with them. As each organization tries to take the other down they would likely expose themselves to and risk interference from the other wasteland factions.
With NCR's power base destroyed they can now be a faction that we get to see build itself back up. If/once they learn about VTec's involvement in Shady Sands they'll have a reason to go after them and start hunting for Vaults. Lucy may then have to stand with the BoS or wastelanders against the NCR in order to keep Vaults 32 and 33 safe depending on how the NCR plans on dealing with Vault Dwellers. If they don't act maliciously towards them then Lucy may join the NCR since they accept ghouls and were originally in charge of Shady Sands back when she, Norm and her mother were there.
The BoS took significant losses seizing the CF generator and while it may allow them to power equipment that can repair and possibly upgrade their power armor they need to start recruiting. Because they'll likely start their usual business of taking advanced tech away from others by any means it'll probably keep people from wanting to join, which may force the BoS to start conscripting people and in turn drive them to start joining the NCR in opposition. Then, despite the BoS potentially having full sets of repaired and upgraded T-60 armor they could end up so outnumbered as to not matter. Maximus could end up leaving them to join Lucy and Cooper with the NCR.
If Max can maintain a good heart and drive the BoS in a positive way(I.E. trading for advanced tech, eliminating local threats like ferals and bears) then people would be more likely to willingly join, making the BoS and the NCR the two most predominant factions in the wasteland. The BoS would end up at less of a numbers disadvantage against the NCR but would likely still have a difference in soldier experience. It would allow the BoS to operate a little more freely and have more presence in the show instead of needing to focus on keeping the observatory secure. Additionally, with a kinder BoS Max would be less likely to leave so if Cooper and Lucy do join the NCR they could end up in conflict.
In the event of a better Brotherhood, the Enclave could work with the NCR against VTec who could give the BoS advanced tech in return for help against the Enclave. The BoS would of course be willing to fight the Enclave but persuasion from VTec could focus their efforts in a way more beneficial to VTec. The NCR and BoS being after each other's supporting partner would put them at odds with each other for a renewed conflict. After the NCR and BoS learn how evil their respective partners are and start to turn against them it could leave openings in each other to exploit, allowing the wastelanders to take a larger role.
The purpose of the Vaults in the show is not to have "Vault Dwellers" remake America. It is to have Vault-Tec remake America. The NCR was not under Vault-Tec's control so was an opposing faction to be dealt with. Show-VTec's goal from the very beginning was to wipe out opposing factions and/or wait long enough for them to wipe each other out so they'll have Earth to themselves. There are no circles.
Considering Hank was kidnapped and Bud was trapped behind a mop for who knows how long, Vault-Tec clearly doesn't have as much power as you're assuming they do.
Show-VTec was a company that secretly planned to wipe everyone else out so they could have Earth to themselves. The Empire's deeds were known by most throughout the galaxy, which the Empire wanted to control. The Rebels fought to be free of the Empire. Moldaver fought to start up the cold fusion generator without any apparent restraint on where that energy goes, meaning she would know VTec could potentially benefit from its activation yet she still started it. "Like, A New Hope starts with a droid that has intel to help the Rebellion, The First Order has a droid that has intel to stop the resistance and now a traitor to the Enclave that have suddenly returned" doesn't have a droid and doesn't have intel to help or destroy any particular group. He has something that gets turned on and provides power to everyone in the wasteland. The droids also have more purpose than simply containing intel, while Wilzig's head is merely a vessel for the CF tech. I don't think you're burnt out. I think you're just making connections that don't exist.
Moldaver had a large group of people with her in Vault 33 to make it easier to kidnap Hank as that's not really something you can do yourself or with a very small group. She couldn't take only people she trusted because her NCR remnants aren't that numerous and she needs to keep the observatory secure, so she took some bandit goons with her as distractions even knowing there was a risk one of them could kill Hank. Just because raiders act like maniacs doesn't mean they can't be relatively intelligent.
I ain't reading allat🤣🤣🤣🤣
The hell?
So I actually read all this. I have issues.
You state that Enclave was utilizing VaulTec before the war for their own ends. VaulTec is largely an automated company, especially after the war. The show hams this up by having cryogenically frozen VaulTec employees lead certain vaults. But you also infer these employees are just subservient to their parent company- the Enclave Shadow government. Therefore, where is the impetus for these two 'factions' (I do not see VaulTec as a faction, just a dead company whose history is still influencing events today) to fight? The turning on of the Cold Fusion generator does nothing whatsoever for any particular group. If anything, VaulTec would want that generator turned on. Enclave would too. So now you have the same plot issue as Fallout 3- where every faction is fighting to do the exact same thing, turn on the water supply. As for Cold Fusion: Every Vault has a miniature version of this. Vault City should have one. What is the purpose in destroying the NCR to see it get built back up again, narratively? Why would the company which never used the NCR (Bethesda) do that? Your observations make no sense, they're wishful thinking. Mental Gymnastics.
This sounds like a fantasy story you've concocted that you should write on a Fallout fan-forum. It's not based on anything shown in any previous titles.
@@Shamino1 The games infer that VTec was used by the Enclave for their own ends and that it's basically dead. In the show, VTec, clearly, isn't dead; therefore, the show is not exactly the same as the games. I'm saying a possible reason the war could have started with Janey not safely inside a Vault is because in the show, VTec was supposed to be used by the Enclave(shadow man Barbara looks at during the big meeting) but turned against them(Bud Askins: "But it would have been insane to keep a failed nation alive. So, we kept Vault-Tec alive instead.") and one thing or another resulted in an early ignition to the war. VTec wouldn't want the cold fusion generator giving energy to everyone because those other people are not VTec and VTec wants to be the only faction left(Hank MacLean: "...then what is the solution but to get rid of the factions? To make the world us."). Hank didn't know Vault-32, right next door, had died 2-years before the start of the show. Now, you're doing the mental gymnastics of assuming he would know that the NCR was started by Vault Dwellers more than a century before he was unfrozen. If NCR is the strongest faction in the wasteland then they have the most control and if they're supposed to be seen as good guys then your show starts off with the good guys in control and something needs to happen to break that control to allow for evil/chaos in the story to create drama. Instead of having us go through that breaking process we are seeing the power vacuum formed in the aftermath. With NCR already broken they're more of an underdog than the BoS and easier to push as good guys or at least the lesser of two evils.
It sounds like you either didn't watch the show or you need to rewatch it.
0:36 As a Brit I can confirm that this is how we interact at the shops
In my opinion, it's this Bethesda spitting in the face of fallout New Vegas again. It's very clear that Bethesda never thought fallout New Vegas was going to do anything, so when it became such a hit they got pissy and tried to ignore it, but then they could never escape it even with their last two games. And now they're finding a way way to get over all that law created this to make a more inferior version of it. The difference between fallout New Vegas and the rest of the fallouts made by new festa is all the fallouts not made by Bethesda has way better. Storytelling three, four and vote 76. Pretty much has the same story on the loop told in slightly different ways
I agree. I think it goes without saying that there's a pretty sizable divide among the playerbase between those who prefer Obsidian lore and those who prefer Bethesda lore. (even though plenty of us like both)
Like the video says, Bethesda generally kept to the east coast, while for the most part, avoiding the west coast lore as not to step on any toes. Making a show based on the west coast and messing around with established lore can be seen as a slight by many fans. I think Bethesda is very aware of this and is hoping that the west coast fans will just be replaced by the new fans brought in by the show.
The only thing I truly hate is how bad is BOS are shown. I mean they are a$$holes but they are disciplined a$$holes not idiots.
So not one single individual can be a douchebag? There's no bad apples at all? They all gotta super disciplined. No organization is like that
@@Arander92threatening to a guy who’s the only one capable to save your life isn’t just being a douchebag. It’s been idiotic. Titus isn’t even a character. He is a one-dimensional bad guy who needs to die because Max needs PA to wear.
@user-kd4gb4vj2k Wow its almost like having almost unchecked military power makes you a bit arrogant
@@grahamhill676 yea, “a bit” arrogant. It was okay when Titus was a douchebag to Max before the attack but fucking no one would be insulting the only person who can save your life. That’s just suicidal. And bad writing, not good commentary.
@@artyom-ovsepyanwait so people like that Titus impossible to exist?
My main issue with it was how alien everyone acted. They didn't react to pain or danger like a human would, and I wonder if it was to emulate the game characters, but it just seemed odd.
I quess you can just woodoo people new limbs in it, so it doesn't matter, but the level of violence compared to how people react to it was so off.
Biggest examples would be how the mc goes around shooting bandits with the syringer, and then just turns her back to them like they're not dangerous anymore, even tho they literally still attack her.
All the bandits at the start neatly paired 1 on 1 with the dwellers to do a fight, and no one seemed particularly distressed over it. When the bear found the knight in the cave: They held on that shot for too long, and it was so wooden.
When they cut her finger off: She's like "Ow ow ow! That really smarts, mister!"
This is the same game where shooting a mini nuke at an enemy doesn’t kill them
This is the same game where injecting yourself with psycho makes your bullets hit harder
“No one seemed particularly distressed over it”
Yeah I don’t think running around in panic is very indicative of calm apathy
@@theskeletonman2092 Literally just meth lol
Genuinely my only problem with the show, but it's likely due to an atmosphere that the show is trying to maintain. The first two games were quite visceral and even then it wasn't ultra-violence levels of carnage, Fallout is violent but its violence isn't usually disturbing in the way that for example GTA V's is, where people scream in agony when you light them on fire. I would prefer if the characters had more of a natural reaction to pain and violence but I understand that it's likely an intentional choice.
Found this as my first video of yours looking for a Fallout review. I think you hit the nail on the head with the statement that the show is at its best when it's not directly driving the main plot.
Also, nice choice of music at 11:48 (For those that don't know, that piece is called "Anakin's Betrayal", possibly pointing at the similarities of Anakin's story and what happend to The Mandalorian).
Yes. First person to hit this nail right on its head. Good production values and dedicated actors do not make up for missing the main idea behind Fallout since Fallout 1: How does humanity recover from nuclear self-immolation? Can it recover?? Should it recover??? I also think that people are just starved for decent content and will give anything a 9/10 that doesn't suck.
New Vegas story telling is peak gaming.
Don't get me wrong. I love Fallout 4. But goddamn it gets so restrictive to what you can actually do in the story, I just keep coming back to New Vegas.
@@sm0k3y56 gotta love that like 3 of the 4 endings are pretty much identical in that game
let's be honest there's only 2 endings you kill or join the institute thats it
A fallout with 4s graphics, power armour, and modding/building. With New vegas story telling would go hard. All the shooting/building perks from 4, combined with a bomb story.
I never played 1 or 2, but I played 3, 4, and NV. NV was really the only one that I actually enjoyed and have fond memories of. I don't quite understand how people enjoy 3 and 4.
The writing in this TV show is like the worst parts of FO3 and FO4, and then goes a few IQ points lower for good measure.
Only if you misunderstand what they're saying
Part 2 of one youtube video spawning thousands of reddit posts
The Ghoul has been wandering the Wasteland for decades. He has grown accustomed to this as a way of life. Lucy has been a Wanderer for DAYS. She is still suffering from shock. And I think she is adapting quite well once she is faced with the "new" truth. Both characters worked for me completely. Hell I have seen the series TWICE and thinking about binging it a third time.
Bethesda only wants to tell the story of people just starting to rebuild. They've done it four different times now, it's getting old.
Black Isle/Obsidian were excited about telling the story of well developed civilizations reconquering the wasteland.
NCR AND PROUD
NCR and dead 💀
The show can %100 be perfectly described as DeviantArt Fanfiction.
Are you telling me the brotherhood of steel became enclave
Yes he did,they are baddies
Brotherhood was born from the Army, Enclave was born from the government.
@@radekbejbl1west coast brotherhood have always been bad lol
He meant in alignment and motives not literally becoming the enclave, because they hate each other.
I get major sociopath/psychopath vibes from Maximus and the way he stares off into the void and smiles at the most inappropriate times, which is mostly just when violence is happening
This show fucked the lore so much.. it’s hard to be a fallout fan after this
it was hard to be a fallout fan after 76, this just makes it even harder.
In true fallout, we dont care about the past.
The main purpose of this game serie is to tell "the world didn't stopped after the bombs falling"
Fallout New Vegas was extremely high stakes lmao, its literally deciding not on the fate of yourself, but also of an entire US state, and possibly of another major city if you take in account the DLC. Like, lmao, the stakes can still be extremely high, higher than ever before, and take in account previous lore.
13:30 You gotta blame Todd on this one.
In FO1/2 BoS is a minor faction, because that's their backstory: descendants of the garrison of a particular military installation that if it could it'd not have any dealings with outside people. They once tried biting more than they could chew and in NV they are rightfully irrelevant.
Fallout Tactics makes a good change, in that a bunch of troublemakers were given a mission to kill super mutants, so the OGs could be left alone in their self-served misery, while the now-new chapter could, maybe, actually prosper after they got stranded halfway through the country.
Then comes Todd and suddenly BoS decided to skedaddle to the other side of the country and became a super power overnight. They ignored Fallout Tactics, except for stealing all the cool shit, like armored zeppelins, Batman-esque power armor and robot/android subplot (Tactics' robots were infinitely cooler though).
I agree with you on the scope of storytelling these days.
Looming plots concerning end of times scenarios become so dull especially when they hit repetitive beats like:
1. Evil Empire/ Cult looking for ancient/ powerful resource
2. Evil Empire/ Cult is about to use ancient/ powerful weapon(s)
3. Evil Empire/ Cult is going to summon ancient/ powerful entity from the sky/ deep underground/ other dimension.
Slice of Life shows exhibit that there is an audience that is OK with grounded localized plots. It's acceptable and encouraged to drip the conflicts into a bucket and eventual present a big bad from all the accumulated problems.
Sure it's a little shadow governmenty but still the BBEG doesn't have to resort to the 3 examples above
Dude you hit the nail on the head for something that bugged me about fans of this show constantly saying it doesn't break the canon. Breaking canon or not, the show made the west coast games pointless.
FInally someone said what ive been thinking.
Your editing is so good!
The biggest problems I have with the show is that:
1- This is a quick one but it makes no sense for California to be this much of a Wasteland after more than 200 years still
2- Even if it is supposed to be this baron land the show does quite a poor job imo to show how dangerous it is really. Lucy is the typical naive Vault Dweller on the wasteland, in Fallout 1 it was a real possibilty to get killed by radiated rats just in front of the Vault door if you're fresh new to the game, let alone hundreds of dangerous encounters you can come by just in the first hours of the game. You can literally enter the wrong hatch and get murdered by illegal organ traffickers in one of the first settlements you encounter. In the show Lucy may as well have a 10 Luck stat in her S.P.E.C.I.A.L. as she never gets hurt in a real manner and is never confronted by an actually terrifying threat by her own. Just one Jurassic Park velociraptors in the kitchen type of scene with a Deathclaw or something similar would've been enough.
3- This, being the biggest one, is about the show only hinting at the original message of the entire OG Fallout games which is 'War never changes'. They hint at it really well with some scenes showing that it is human nature to have conflict and as long as there are humans, Wars will still be fought, which is too bleak of a concept apparently so they decided to put all the blame on a company or at the very least Capitalism in general. This is the biggest fault of the show I think as even the Bethesda games didn't go this far to blame just one big thing.
1) I mean it was still pretty bad in fallout and 2. Besides that's just bethesda fallout in general for you, wish it would change tho.
2) I mean that wasn't exactly the point of the show and even then they succeeded pretty well. Did you miss the part where a bos knight got taken out rather quickly?
3) I don't get what you're trying to state here. They were just subtle enough with it but not too heavy handed either.
@@RedAlpha101 1) Kind of agree
2) Lucy is either never in real threat or the show isn't bold enough to really hurt her in any significant way. She just gets lucky too often which feels like lazy writing at times.
3) The main message of the OG Fallout game was that as long as Humanity exists, Wars will happen because conflict is Human Nature. Now the problem with the show imo is that they mention this from time to time with lines like 'Everybody had a different idea of saving the world' but at the end of the day they didn't fully commit to it and instead blamed the bombings on a 'Corporation profiting from the end of the wold' which, at least for me, is not as interesting as the original message that it's not the fault of one big central figure but just Human Nature. This was the whole point of the games, the real reason you had to choose your factions, had to choose sides in the conflicts. Many quests in New Vegas for example have different outcomes with compelling arguments for each of them so you have to choose for yourself (The quest about NCR's stolen water supplies for example). Having one big central threat to everything diminishes this fundamental quality of the series.
@@_MythicalWolf Brother, the way you speak and your preference of phrases and words tell me the fact that you have no personality of your own and are just mimicking whatever you see on the internet which in turn concludes us that it is you who should be touching grass.
@@_MythicalWolf'it ain't that deep' mentality is why a lot of shows and media recently released are so safe, monotonous and boring in their theming. it's not a degenerative/terminally online POV to expect more from shows. To showrunners and other media producers, there's no reason to create proper worldbuilding, or setup complex, compelling narratives. especially if the majority of viewers don't care if the narrative gets dumbed down.
IMO i agree with janugur2241's critiques. the capitalism=bad theme is so shallow and overdone. the fallout show doesn't throw any morally ambiguous situations to the viewer, or allow them to come up with their own opinions. for an adaption of a narratively driven role-playing game, you'd expect a lot more depth
1. I mean Maximus does say "the BOMBS dropped when I was a kid", plural. I think the showrunners were going for the whole "war never changes" motif, and to have civilisation restart with the NCR, only to suffer a second apocalypse is dramatic irony, especially for the naive idealist that is Lucy.
2. Lucy is shown to be quite competent at using a variety of skills in a vacuum. Her main problem is using them in the most ruthless and efficient way, which is the main source of her danger in this season. I think the show mostly did a good job at showing the danger of the wasteland. They just didn't want to put Lucy up against massive threats because that would diminish their impact. We see a Yao Guai almost kill a Knight in power armour. And the Deathclaw skull at the end definetly makes me think we'll see them in season 2.
3. I disagree with this. I would say it leans into the theme just as much, if not more than at least the 3D fallout games (Note: I haven't played 1 or 2, so it could be that all the 3D ones fail to capture the feeling, but that's more a general issue, and i'd say then that the show is aligning more with them than the early fallout games). I'd even say it goes a step further by showing that a new society fully developed and went through the same thing as the pre-war civilisation did. It's building off of what NV shows us, with the Brahmin Barons getting more powerful than the government. And I would also say that heavily critiquing capitalism through the evil depiction of Vault Tec is true of every Fallout.
My opinion on video game adaptations like Fallout is simple. The game gives you freedom to navigate the world as you see fit. Talk to who you want, help who you want. A show can't have a 2 hour long quest investigating some radiation leak causing a crop failure where you not only solve the crop failure but figure out exactly what happened, and on top of that have a huge moral dilemma at the end.
Dunkey said it best when he talked about the original Mass Effect. A movie or show when you first got to the citadel would make a left and immediately go to the council, while in a play through the player can choose to go right and just talk to an Elcor and Volus and learn about them for 20 mins. These games in my opinion just don't suit the tv or movie genre.
How I would improve Fallout TV show:
1. Basically keep the start. Lucy's is a part of a "managerial" experiment vault. Disconnected from the outside world, until a band of raider led by a mysterious woman breaks in and takes over, kidnapping her father and venturing back into the wasteland. This is where I would start to diverge, instead of the vault immediately taking back over, they are still occupied, but Lucy with the help of a friend (either her brother or some other male character who I would save for season 2) was able to escape (though I would say he stay behind to try and help the vault).
2. Lucy for the rest of the series is basically going from a bright-eyed vault dweller, to someone who ideas of civilisation are completely soured by civilisation just really (specifically due to visiting New Reno), to becoming a hero leader whose experience allow her to free her Vault and giving them an actual future.
3. Max on the other hand, I would drastically change. Firstly, don't make him a complete moron who miraculously fails upwards despite committing a whole heap of heinous crimes that should have had him executed. Rather he would be a knight in hiding and working with his dwindling chapter to undermine NCR rule through a secret terror plot in a form of revenge for being decimated in the BoS-NCR War. His orders by the time he met Lucy is to head to New Reno and try and access an old BoS bunker that is hidden there (either established after Fallout 2, or slight retcon) and gain vital intel for the hatch the plan. During his travel with Lucy, he would bud a small relationship with her and shares his issues with NCR. Mainly that they nearly wiped his "tribe" out, and pointing out New Reno misuses technology to create a drug and gambling addicted population that the NCR doesn't do anything because it pays a substantial amount of taxation.
4. The Ghoul. Basically the same, switch out the ghoul medicine with jet addiction. And he's hunting Max, as Max (as a member of the BoS) has a bounty on him. Probably wouldn't delve too much into his backstory beyond maybe a mention of his daughter to Lucy. Save his actor background to season 2.
5. After Lucy and Max's eventual separation (because she'll learn of his terrorist revenge goals), she'll get introduce to the better side of the NCR, the NCR Rangers (through the Ghoul who takes pity on her). And with their help foil the BoS's revenge plan, with Lucy killing Max herself, as a final mark against her vault dweller innocence. The Ghoul decides to help Lucy to track down her father, and the Rangers give her an emergency radio in case she ever needs their assistances. (mainly as an easy way to get their help to retake her Vault in season 2.)
Season 2: She and the Ghoul track down the raiders and find her father, learning why he was kidnapped. The Ghoul would grow close to her as a mentor figure and reveal his backstory. And eventually they defeat the raider gang and retake their vault. Lucy in the end becomes overseer and opens up the vault for expansion. Bring in a cyberdog (because 1. I like cyberdogs, and 2. a fairly cheap way to help Lucy get back on track to find her father).
TLDR: Keep it simple, give characters good reasons to exist in the plot, don't make Vault-Tec the evil big bad because "capitalism bad", don't blow up the NCR use them to tell the story, and use the BoS in an different interesting way that makes sense to the west coast's history, and don't retcon stuff for no reason.
As Fallout progresses forward in its storylines I think we're seeing the crushing reality of over produced writing swing into full effect. Fallout is a post-apocalyptic setting, so everything has to be the wasteland. You can't have some force be created to rule over the wasteland, rebuilding a larger government and making life better, because then it's not a post-apocalyptic setting. It would be logical for the writing to head in that direction, but again producers. This is a massive money generating machine, and the machine needs to stay on the tracks, so all of this can never end. The apocalypse must contiune.
But fallout is a "PoSt PoSt ApOcLyPtIc SeRiEs." Why is there still trash everywhere and people living in shacks?
its POST POST apocalypse. The world died 200 years ago to nuclear fire. The point was building from the ashes and moving forward. Something Bethesda does not understand.
the show is good and fun to watch,the problem is the Bethesda sucks at story telling and now they are touching and altering stuff that is 100 times better then anything they will ever come up with,i don't want them changing anything about the new Vegas lore because they destroy anything they touch. new Vegas is to beloved to be destroyed by talent less hacks like Emil and Todd
Show is objectively bad. Also its the logical conclusion of Bethesda Fallout up to this point. More linear and surface level than ever before. Its all just vault suits, pip boys, and dick jokes now.
You're statement is objectively wrong
Great essay, well done.
I'm a gamer whose never played Fallout, me and Bethesda's aesthetics don't gel, hence I wasn't familiar with much of the Fallout backstory so it's to your credit that I kept pace with the whole critique and really enjoyed it.
I'll definitely get around to watching this for three reasons ;
1) Walton Goggins - Perhaps channeling Boyd Crowder in a dystopian setting, but this guy just grabs my attention every time, he's effortless in what he does and how he does it.
2) Michael Emmerson - Was tied with Terry O'Quinn in making the naughies two most compelling screen charaters in Lost. Can't wait to see him again.
3) The world building looks really authentic - Having not played the games but am very familiar with them, it's plain to see huge attention was put into recreating an established IP.
I expected to cringe at this video, as many of the videos critical of the show have been painful. But I respect your view and get where you are coming from. I disagree though, as I did love the show in its entirety including the twist at the end. As for New Vegas being low stakes, I disagree, while at the beginning it might feel like that, you slowly start to snowball, and every little choice you make can suddenly make a big difference to the fate of the Mojave and Vegas. I think the show captured that feeling perfectly.
I can see your criticism of the weakness of the NCR, but I don't think its just down to the nuking of Shady Sands, I suspect that it had been in decline prior to that.
As far as setting a canon ending to New Vegas, the show being in the 'future' of the franchise in relation to New Vegas, that was always going to be inevitable.
Turning the NCR into some tiny militia is the thing I dislike most about the Fallout TV show. It's honestly one of the stupidest moves they could make knowing how beloved New Vegas is. Then blue balling us with an appearance of people in desert ranger armor to then instantly gun them down like poor saps is just insulting. Like who in this production has beef with the NCR? Also, it's kind of dumb that the show makes it to where somehow Hollywood is on the side of peace and hates the ghoul character when we all know that Hollywood is definitely in bed with and in complete support of all the shady going ons of the U.S. government.
Bro is putting Smiling Friends edits in like his name is James from Idaho
At 0.75 speed this ADHS inducing fever dream becomes watchable.
lol i put every video i watch at 2x
I watched it at 2x speed because I have actual adhd and I want to consume this video fast
@@Bckgroundguy101same
My main issue is:
The NCR collapsed from a city being nucked.
The plot armor the BOS has.
I just have to say this channel has amazing editing and amazing script writing in every video, I could probably start binge watching rn
Todd Howard Marvelized Fallout...
Aka the flanderization of another franchise.
@@chrisbj5251 Yeah...
Just like every other franchise on earth. Sad.
Not the brightest bulb on stage are ya😂
@@IlIlIllllllI Projecting.
I've only noticed this after watching the video the further back you go the better the enemy factions are in the actual storytelling for the entire franchise of fallout were
Yeah the ideas were fresh and the people had passion. After 30 years of trying to make a new spin on the post nuclear desert it's not surprising that we're retreading.
"The sets and costumes were fantastic. [...] It didn't feel like a cheap fan film[...]" I'ma disagree there. When I first saw clips of the trailer I thought it was some dirt-cheap fan-made thing. And the colour grading gives me a headache in like 30 seconds. When I went to watch the full trailer, I had to watch the it in black and white. And had a profound desire to not watch it.
There are so many tropes you touch on in this video and it gave me a thought I’m having a difficult time putting into words
the fallout show is like having a boxing match and then for no reason at all have both fighters bet their entire livelyhoods on the result of the fight.
As far as I'm concerned, Fallout ended with New Vegas.
Fallout 3 is an alternate timeline DLC, and 4, 76, and the TV show are a completely different universe.
I hate the show and it's not just because it destroys lore. The story makes no sense. Moldova is alive 200 years later and there is no explanation. She wanted Lucy's dad but her raiders were killing people indiscriminately. What would she have done if they killed him? The show hints she was in a relationship with Lucy's mom too, but she cares nothing for the woman's children and now keeps the woman's alive in the most tortured existence ever. At the very least this woman is a psychopath but they make her the good guy? WTF? And why does this low level manager even have access to nukes?! Or the fusion code for that matter.
Then their is Vault Tech's nonexistent reasoning. No destroying the economy IS NOT good business practice! You no longer have shares to protect, all money is now useless, and your customers are either dead or in vaults and CAN'T buy anything. Not to mentioned they would loose the very reason people want money to begin with, the luxuries it brings. Plus they would of made far more money making Moldova's power plants. The entire world would be paying electrical bills to Vault Tech! Entire countries would do anything they wanted just to regain stability!
Even if we forget about electricity, Vault Tech would want to persevere a world ON THE BRINK of nuclear war, not want it to go into actual nuclear war. It made far more sense when they were an arm of the Enclave and it was all about getting test subjects. There reason then was a vision of a perfect future, the motivation of REAL fascism, not what idiot commiefornians think fascism is (but then they'd feel uncomfortable when they looked in a mirror).
Oh, and the idea that Hollywood would have morals and gate keep bad people is highly unrealistic. Remember that EVERYONE there knew Weinstein was a predator but ignored it for the fame and money. And that before you learn about he decades of whistleblowers on child abuse (including the sexual kind) who have been been gate kept for daring to talk about it.
Bro it’s not that deep
@@HallowzDev Actually it is. People had to give Chris Avellone a hard limit on lines because of how much depth he wanted to add to everything.
Part of me is just glad the show is good, but I am upset with what they did to the NCR. Turning them into a rebel raider faction is just bad. Yet Bathesda is never going to tell a story with a somewhat stable goverment like the NCR in it. Good point on the NCR being in part started by vault dwellers. I missed that bit of stupidity. Overall I like the show.
Jonathon Nolan was the perfect showrunner for this project. Alongside his work with his brother Christopher on stuff like Memento, the dark knight, etc, his work on Westworld helped make that show what it was.
As someone who never played fallout, really enjoyed the show.
Sometimes some really weird coincidences would happen, but still very enjoyable, beautifully made series. 🖤
I think the worst part of all this is the more passionate fans of the show are gaslighting themselves and others that the show *is* a masterpiece with no flaws. It's fascinating how they're eating themselves alive
Nobody says it has no flaws. Just that most of the criticisms are very stupid. Doesn't mean there aren't valid ones. The relocation of Shady Sands is a valid criticism. Although I don't think it's such a big deal.
@@Dungeoneer420 **Looks at the comment section filling up with show fanboys** I beg to differ on that.
It's just like fallout 3 when it was first released, in time people will begin to see the huge flaws on it and dislike it more and more. I know because i was the same when the Frontier was released until i saw the huge flaws with it.
@maallos334mi8 liking a show does not mean you think it's perfect. The problem is you guys go into everything expecting to hate it so you nitpick it to death. While the rest of us are just having fun and enjoying it despite minor issues. Like who cares. If your up in arms over the lore of fallout of all things you need to go touch grass lol
@@getfreur2458 I just hope it happens sooner rather than later.
This just confirms the fact that Todd hates New Vegas and anything not his
1:17 you mean Interplay?
Nuking "Shady Sands" after Fallout2 makes no sense, since it was not called that then. It was called Shady Sands in Fallout 1 only.
Hey dude, thank you for making this video, I made a video trying to explain why i didnt like the fallout show and it got dislike bombed. I really appreciate that you have a platformt that will get heard :D the video was really cool, thank you for making this
Honestly, after watching the show, I love it. I don’t play the games but I have watched a ton of videos on the lore (and especially New Vegas) and love the world. The only problem I really have with the show is how they dealt with the NCR and Shady Sands. They did a horrible job of introducting this faction in the show, and I didn’t even compute that that last fight had the NCR in it until the flag flew across the battlefield. Also the destruction of Shady Sands feels unnecessary. Like a deveststing event for no reason other than shock value
You’re better than most of the new fans. They don’t give a damn to learn about the past games yet still defend the show like they’re on Bethesda’s pay roll. If you ever get the time you definitely should play the games cause its very immersive experiencing the story through your own choices.
@@McLovin-zf7wq I would reccomend anyone whose enjoyed the series to play the games, especially new vegas (I would reccomend starting with 3 tho)
>I don’t play the games
>after watching the show, I love it
Yeah, that checks out.
@@S0REN_ glad to see you read the first 2 lines only and then didn’t address the rest, great cherry picking, well done.
Apart disrespecting the lore and the source material (except the aesthetic, that is the only good thing), and being full of nonsense just for the sake of "shock value", it's inconsistent with it's own lore. Pipboy picks radiation? Only after the party and sex scene please, no matter with that much radiation you should all glow. We know nothing about the surface? You are a raiders sound the alarm! razor blades in the boot? no stimpak for you! You need a squire to bring a giant sack of needs for a Knight mission? Drop it the next scene and never see it again. Gonna harvest your organs? Let me fix a rotten finger before! Power armor is so strong that you can throw a rock after the horizon? yeah punch a bear and tickle it instead of pulverizing his bones! The list can go on endlessly. Who cares about the lore, but at least be consistent within your own world. Take the story, write it down re read it without the nice visuals, and see if you will love it still. They cannot go 2 minutes without contradicting what happened few seconds before. It is a theme park ride where you need to completely suspend your disbelief to enjoy the visuals and that's all there is to it sadly.
I feel like the political ideologies will be introduced in season 2. The 1st season probably didn't go into these things due to major audiences
The showrunners do not have the finesse to change the narrative like that, just look at their previous projects.
i just dropped the show after 3 episodes and people are still hoping for a renewal for season 2. god forbid the normies ever see bethesda's take on fallout. oh wait...
Lol the showrunners aren't that smart.
Can't wait for that lore to get twisted and perverted to meet modern media political propaganda criteria. "White man bad, Bipoc victim of bad white man" is a story I have never heard, and I can't wait to hear it told wearing the face of an IP I love.
Season 2 will have its very own problems. Too many to pick up S1's slack.
I dunno but Maximmus fucking sucks he's such a bad character not even joking
My mom has never touched a fallout game and doesn’t play video games at all. My brother and I love fallout.
I walked into the living room in our house a few weeks back and she was watching the fallout show. I joined her and she loved it.
My brother (who’s an even bigger fallout fan than me) hasn’t even finished the show yet