► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Wishlist Songs of Glimmerwick: store.steampowered.com/app/1706510/Songs_of_Glimmerwick/
Step 1. Become a AAA 3d artist Step 2. Have enough savings to live for 5+ years Step 3. Hire your girlfriend for free labor Step 4. ??? Step 5. Make millions, somehow… I swear I’m not a hater, I’m happy for them… but I’ve seen his videos and now you talking to him and I still don’t get it. I know I’m not huge into the cozy gamer market but I saw nothing about this game until viral videos about how it made millions. Who bought this, how did it blow up, what was the marketing plan, who did they work with for PR if anyone, what noticeable spikes or viral moments? I’d love to know more about the real details of their process when you talk to creators not the fluff stories they give the press
I dont think your being a hater at all. Most videos on this topic are extremely vague almost on purpose. I have been able to do my own research on what made eastside reach the success it has, but I do wish more topics where talked about aside from "here's my story," and this is coming from someone who has Thomas's course.
This video exists to sell you something. Thomas has been upfront about this in other videos. This channel is a business and exists to make money. Content like this is the hook to get people through the sales funnel. They’re not going to give up the kit and kaboodle in free content. It’s just enough to make most people like they got something out of it
The first thing to understand is that 3.5 million gross is not some big amount in the world of games. The industry is absolutely massive. "I saw nothing about this game until viral videos about how it made millions" Of course you didn't! The game never went even close to mainstream! In 2019 there were over 200 games that would go on to gross a million. How many of those 200 games from 2019 have you heard of? I would guess less than 10. Eastshade is a niche game for a niche audience. You mentioned you've seen my videos. In the viral video you mentioned at 6:30 I gave a numbered list of everything we did on the publicity front, ordered by my own perception of importance. Maybe that would be helpful? What big piece do you think is missing? What is this magical secret knowledge that people want to know, that you would consider a "real detail" and not "fluff story"? We go into it a bit in the full interview, but the most powerful driver of sales truly is just the steam audience preference elevating your game in the algorithm. Steam internal traffic rules all. The game itself and the store page that presents it is like 95% of the puzzle.
@@eastshadestudios8335 hey thank you for this, it was maybe more helpful than the video lol! I agree I wouldn’t hear about all million dollar games but how many of those are indie games in such a specific niche. Being what it was I just felt I would’ve heard something sooner but I wasn’t trying to offend or insinuate anything about your success. I do remember you talking about making a demo and talking to press in your video and that kind of info is definitely helpful, that’s what I’m after. Guess I am just hoping to hear if there was a tipping point or crucial moment in the process, if there’s not that’s fine. I am looking forward to the full interview, I learn a ton from breaking down success stories like yours.
it seems that way. i think what ive learned over the past year is that you need to really enjoy your work, like how Danny talked about waking up and making games felt like "christmas morning". it's way harder to take on that lifestyle if you're doing this for money or whatever, because you'll likely hate your work
This right here is the perfect mentality to have when it comes to chasing your dreams. This video reignited my passion into game design I'm back in it to win it!
I wake up early to work on my game. I have my regular job which supports me. After my regular job, i come to it again. I've not hit yet but my passion got gamedev haven't quenched.
Thanks for making this kind of video man. I'm currently working on my first steam game. Sometimes it becomes really difficult to work, thinking about all the games out there already. Watching these videos about successful devs gives me some hope and motivation that I can succeed too. Thanks man, keep making such videos.
It’s crazy how this has been my routine over the past few months Waking up early to work on the game I’m building before school and after school and as an engineering student I barely have time I feel a lot like Danny “ I’m gonna show them all”
Let me summarize the video for you: Step 1. Learn the skills Step 2. Have a good idea you can execute Step 3. Put yourself in a life position where you can grind like crazy and make it without losing everything. Step 4. Launch and hopefully make money
First off, absolutely gorgeous game. Really great that Danny talked about savings and his confidence in his work. Of course, quitting your job to make games full-time is the exception, not the rule, and most people can't do it unless they have something to fall back on. In this case, it was feasible and they had some security with wishlists, but I appreciate that this video doesn't try to make it out that anyone can just pull a Stardew Valley decide to give up everything to make a game one day. This is why I like Thomas' interviews with other devs, because everyone on this channel has of course 'made it' and is doing better than most of us ever will, at least in terms of our games, but so far, everyone seems to keep things pretty real, which is appreciated.
Lool I'm working on a startup and I'm low-key been thinking like I must complete this even if it's my last mission on earth. I got laid of from my previous job as well lool.. it's amazing to hear Danny story now I get that motivation to keep pushing
Super inspiring but this is the 1 %. Being at the right place at the right time. Saving over 130k and then moving in with a grandparent. Super 1%. I know every situation is different but i see a lot more married couple with kids that end up doing gamedev in the evening pushing hard. Would love to hear more of those stories.
@@jdrewlayton thanks! Yes I’ve heard of him and saw a couple interviews. I just bought his course, super excited to dive into his story and his process, I love supporting the community of solo dev dads 😂
I wish I had the strength to continue developing every day, there are days when I literally do nothing lol, my project is a mix between Harvest moon and Earthbound, still 7 months of development, I intend to invest a lot of time in this project to make it perfect to me, I want to enter this career with the best I can do at the moment.
Stop click baiting people it’s super lame dude.. it’s that hard to just say INDIE DEVELOPER MAKES GOOD PROFIT.. or speaks his experience after GAME RELEASE .. like seriously anything else would be fine but if u say millions ACTUALLY GET A INDIE GAME DEV WHO MADE MILLIONS AN NOT SOME OLD MAN FROM THE 90s talking now get some indies an get real questions an answers instead click baiting it’s maybe free or 100 to speak to a game dev with no buzz lol
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Wishlist Songs of Glimmerwick: store.steampowered.com/app/1706510/Songs_of_Glimmerwick/
Step 1. Become a AAA 3d artist
Step 2. Have enough savings to live for 5+ years
Step 3. Hire your girlfriend for free labor
Step 4. ???
Step 5. Make millions, somehow…
I swear I’m not a hater, I’m happy for them… but I’ve seen his videos and now you talking to him and I still don’t get it. I know I’m not huge into the cozy gamer market but I saw nothing about this game until viral videos about how it made millions. Who bought this, how did it blow up, what was the marketing plan, who did they work with for PR if anyone, what noticeable spikes or viral moments? I’d love to know more about the real details of their process when you talk to creators not the fluff stories they give the press
I dont think your being a hater at all. Most videos on this topic are extremely vague almost on purpose.
I have been able to do my own research on what made eastside reach the success it has, but I do wish more topics where talked about aside from "here's my story," and this is coming from someone who has Thomas's course.
This video exists to sell you something. Thomas has been upfront about this in other videos. This channel is a business and exists to make money. Content like this is the hook to get people through the sales funnel. They’re not going to give up the kit and kaboodle in free content. It’s just enough to make most people like they got something out of it
Step 4. Work hard all day and night.
Step 2a. Тhink very carefully about what you want to do.
The first thing to understand is that 3.5 million gross is not some big amount in the world of games. The industry is absolutely massive. "I saw nothing about this game until viral videos about how it made millions" Of course you didn't! The game never went even close to mainstream! In 2019 there were over 200 games that would go on to gross a million. How many of those 200 games from 2019 have you heard of? I would guess less than 10. Eastshade is a niche game for a niche audience.
You mentioned you've seen my videos. In the viral video you mentioned at 6:30 I gave a numbered list of everything we did on the publicity front, ordered by my own perception of importance. Maybe that would be helpful? What big piece do you think is missing? What is this magical secret knowledge that people want to know, that you would consider a "real detail" and not "fluff story"?
We go into it a bit in the full interview, but the most powerful driver of sales truly is just the steam audience preference elevating your game in the algorithm. Steam internal traffic rules all. The game itself and the store page that presents it is like 95% of the puzzle.
@@eastshadestudios8335 hey thank you for this, it was maybe more helpful than the video lol! I agree I wouldn’t hear about all million dollar games but how many of those are indie games in such a specific niche. Being what it was I just felt I would’ve heard something sooner but I wasn’t trying to offend or insinuate anything about your success. I do remember you talking about making a demo and talking to press in your video and that kind of info is definitely helpful, that’s what I’m after. Guess I am just hoping to hear if there was a tipping point or crucial moment in the process, if there’s not that’s fine. I am looking forward to the full interview, I learn a ton from breaking down success stories like yours.
How to make millions: be unhealthy obsessed with work
it seems that way. i think what ive learned over the past year is that you need to really enjoy your work, like how Danny talked about waking up and making games felt like "christmas morning". it's way harder to take on that lifestyle if you're doing this for money or whatever, because you'll likely hate your work
or you can called it passion
In other words, you have NO passion for anything in life.
hustle 12+ h a day and make 3,5 millions after a few years and retire after that.. compared to a lifetime of never ending work this is nothing
calling it "unhealthy" is just cope
obsession is the greatest gift in the world when its productive
This right here is the perfect mentality to have when it comes to chasing your dreams. This video reignited my passion into game design I'm back in it to win it!
Don't let it be a temporary motivator. You gotta be in it to win it .
Danny is one of my favorite game developers, so ready for the full interview
I wake up early to work on my game. I have my regular job which supports me. After my regular job, i come to it again. I've not hit yet but my passion got gamedev haven't quenched.
Thanks for making this kind of video man. I'm currently working on my first steam game. Sometimes it becomes really difficult to work, thinking about all the games out there already. Watching these videos about successful devs gives me some hope and motivation that I can succeed too. Thanks man, keep making such videos.
It’s crazy how this has been my routine over the past few months
Waking up early to work on the game I’m building before school and after school and as an engineering student I barely have time
I feel a lot like Danny “ I’m gonna show them all”
I am amost like this, but I got very tired after a couple of days grinding hard.
Same exact situation 🙏
We're gonna get there one day bro
@@unk511there are days when you have to recover from the stress
with a routine like that you will show them, you got this
Ffs do something you enjoy. Instead of "tying to show everyone". Passion is power. Fk what everyone else thinks
am i missing something or they didn't really tell us "How To Make Millions From An Indie Game"? o_O
It's called clickbait ig
Yep this guy always pulls that SHT for the views with BS titles.
This is how you make millions, you post lots of stuff presumably how to make big bugs
Unfortunately, UA-cam will less likely promote someone's stuff if the title isn't clickbait
Let me summarize the video for you:
Step 1. Learn the skills
Step 2. Have a good idea you can execute
Step 3. Put yourself in a life position where you can grind like crazy and make it without losing everything.
Step 4. Launch and hopefully make money
I feel like this video ended unintentionally
Great video Thomas & Eastshade studios! Love the honesty!
First off, absolutely gorgeous game.
Really great that Danny talked about savings and his confidence in his work. Of course, quitting your job to make games full-time is the exception, not the rule, and most people can't do it unless they have something to fall back on. In this case, it was feasible and they had some security with wishlists, but I appreciate that this video doesn't try to make it out that anyone can just pull a Stardew Valley decide to give up everything to make a game one day.
This is why I like Thomas' interviews with other devs, because everyone on this channel has of course 'made it' and is doing better than most of us ever will, at least in terms of our games, but so far, everyone seems to keep things pretty real, which is appreciated.
Danny is great guy yesterday i asked some stuff on Reddit he share his valuable experiences
4:20 That was a great description of what that feels like. So weird how that happens.
thomas this is motivating, drop the podcast man !
Lool I'm working on a startup and I'm low-key been thinking like I must complete this even if it's my last mission on earth. I got laid of from my previous job as well lool.. it's amazing to hear Danny story now I get that motivation to keep pushing
This is a hype video channel, which I'm comfortable with
Super inspiring but this is the 1 %. Being at the right place at the right time. Saving over 130k and then moving in with a grandparent. Super 1%. I know every situation is different but i see a lot more married couple with kids that end up doing gamedev in the evening pushing hard. Would love to hear more of those stories.
If you haven’t seen the making of First Tree go check that guy out. It’s that exact situation and explains how he made it work with a job and family.
@@jdrewlayton thanks! Yes I’ve heard of him and saw a couple interviews. I just bought his course, super excited to dive into his story and his process, I love supporting the community of solo dev dads 😂
its always mom and dad.... damn. even when they are gone it still mum and dad. and i think thats a good thing
is there a full interciew?
It's always uploaded later
How to make sure your back doesn't hurt.
Use a suitable chair.
0:14 thats so me
Name: Dani
Looks: Thomas Brush
I wish I had the strength to continue developing every day, there are days when I literally do nothing lol, my project is a mix between Harvest moon and Earthbound, still 7 months of development, I intend to invest a lot of time in this project to make it perfect to me, I want to enter this career with the best I can do at the moment.
Question. Did Thomas make million dollars?
He's prob made between $500k - $1.5M if you add all his games and youtube revenue.
If you need bursts of motivation for you to bake games then you're in the wrong profession, it's a long grind, slow, methodical and disciplined.
7:45 may i ask what game is this??
Stop click baiting people it’s super lame dude.. it’s that hard to just say INDIE DEVELOPER MAKES GOOD PROFIT.. or speaks his experience after GAME RELEASE .. like seriously anything else would be fine but if u say millions ACTUALLY GET A INDIE GAME DEV WHO MADE MILLIONS AN NOT SOME OLD MAN FROM THE 90s talking now get some indies an get real questions an answers instead click baiting it’s maybe free or 100 to speak to a game dev with no buzz lol
nice
I am considering game art and design after my 12th from India. Will there be opportunities to grab like after 5 years????
Hi Thomas!
This clickbait stuff is getting old fast
How does a game like this make this much money? I wonder what the ratio from women to men is that bought this game.
It does look like a game that could appeal to women, but I’m a man and this game’s been sitting on my wishlist for a while.
Pretty game that is functionally polished well sells REALLY WELL. Make something simple, but gorgeous and Technically polished and you're good
@@fragarena9910 Thats not true. countless "pretty" games are made and are missed. polished definatley
well, 2019 was a hell of a good time to ship a game. sadly from 2022 onward it's hell.
How to earn money from game
I don now that how to earn money from game
I am afghane 😊
Bro its over