Indie Dev Income - 1 Week of Game Sales

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  • Опубліковано 5 сер 2024
  • ➤ store.steampowered.com/app/27...
    ^ Bridges & Docks On Steam
    Buy Tanks, But No Tanks
    ➤ STEAM: store.steampowered.com/app/16...
    ➤ XBOX: www.xbox.com/en-us/games/stor...
    ➤ PLAYSTATION: store.playstation.com/en-us/c...
    💬 Discord: / discord
    ➤ Patreon: / thomasstewart
    In this #devlog, I discuss how the launch went for my Steam game Bridges & Docks. This includes the amount of money I made in game sales in just 1 week. Thanks for following my self-employment journey creating video games as a solo #indieDev.

КОМЕНТАРІ • 88

  • @opafmoremedic
    @opafmoremedic Місяць тому +72

    It's extremely refreshing to see someone in the devlog space mixing it up. It seems everyone is building a 5+ year long FPS, Stardew Valley clone, Zelda clone, or a platformer. Your idea of releasing smaller, unique titles makes me have a little faith in the indie dev community.

  • @Marshmallows2pls
    @Marshmallows2pls Місяць тому +29

    R.I.P. island, good note for quality of life change.
    Congratulations on Nintendo dev acceptance. 🎉

  • @TezFraser
    @TezFraser Місяць тому +22

    The struggle between developing games and making videos is REAL!
    Congrats on your launch/first week of sales. Excited to see what you have coming next. 🙂

  • @samyam
    @samyam Місяць тому +25

    That's awesome congrats on the sales!

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +3

      Thanks Sam!

    • @anonyw2993
      @anonyw2993 26 днів тому

      @@ThomasStewartDev Superb! May I know what game engine you used for the projects? Thank you.

  • @TheShelfman
    @TheShelfman Місяць тому +1

    Congrats! This is awesome. Wishing you the best of luck with future updates and your next game as well as the console launch!

  • @MrEliptik
    @MrEliptik 28 днів тому +1

    Thanks for sharing your journey with us and congrats, you're killing it!

  • @Beets_Creations
    @Beets_Creations Місяць тому +1

    Cool to see someone showing their progress with steam releases. Nice video!

  • @CappicheGames
    @CappicheGames Місяць тому +2

    Your game looks awesome. That bug was funny also. Congratulations on your launch too!

  • @SadFaceTheClown
    @SadFaceTheClown Місяць тому

    Congrats on your launch and good luck Thomas!

  • @AndrzejGieraltCreative
    @AndrzejGieraltCreative Місяць тому +2

    Congrats on launch! Making smaller games like that is definitely an excellent and safe strategy. Looking forward to seeing your work continue!

  • @AIAdev
    @AIAdev Місяць тому +6

    super inspiring dude. keep pushing out games and taking those W's

  • @benmitchinson9831
    @benmitchinson9831 24 дні тому

    Super insightful stat about that 2nd game / 25% of studios.
    Best of luck w your upcoming work, thank you for the transparency !

  • @SoulEngineDev
    @SoulEngineDev Місяць тому +2

    So cool to see this. Keep it up!

  • @molehorde
    @molehorde Місяць тому

    Amazing! Your game looks fun! Great work (also on this kids thingy😉😄)! All the best for the next month and beyond. I hope your game goes like a rocket pretty soon!

  • @thenamelessdev
    @thenamelessdev Місяць тому +1

    Congrats on the success!

  • @moonstar_connor
    @moonstar_connor Місяць тому

    Congrats on the launch and getting into the Nintendo program! Excited to see more of your next game!

  • @samuelmutia9608
    @samuelmutia9608 29 днів тому +1

    The guy who deleted his island is the funniest thing I’ve seen all week😂😂.. Aye just subscribed man. Keep up the good work

  • @nomiki8436
    @nomiki8436 Місяць тому +1

    Hey fellow game dev! Seems like you are a bit ahead of me... Just stumbled upon your video! Nice to see a fellow dev enjoying his journey. Following :)

  • @Aarimous
    @Aarimous Місяць тому +12

    All the "whoops" were hilarious. Cheers!

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +1

      Gotta laugh at your mistakes, know what I'm sayin?

  • @LighthoofDryden
    @LighthoofDryden Місяць тому +1

    YES great vid, and congrats on the Nintendo front! That’s really exciting

  • @SabrPath
    @SabrPath Місяць тому

    Congrats on releasing your second game!

  • @lucas_pscheidt
    @lucas_pscheidt Місяць тому +6

    can you lower the price for brazilians please? Our minimum wage is 1400 reais and the game is 15, while in US the minimum wage per month is about 1250 US$ and the game costs less then 5 dollars. Could you balance out your price for countries that do not have a great economy? A lot of indie games studios does that and this helps them sell more, even @PirateSoftware talked about that. Maybe you could compare your price to other similar games and in those countries, for instance in US stardew valley now with 40% off is costing 8,99 U$, which would be about 50 reais, but for us brazilians it is 15 reais, much better. I think your game should be priced at 9,90 reais to be fair for both you and brazilians buyers, but it is just a suggestion. Great concept and good luck with your sales!

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +6

      Done! It might take Steam a little while to review the changes, but it should be fixed!

    • @lucas_pscheidt
      @lucas_pscheidt Місяць тому +2

      @@ThomasStewartDev thanks bro, I will buy it to support and also because I liked the concept, good luck!

  • @Vercidium
    @Vercidium Місяць тому

    So much positive news in this video! Looking forward to the Switch port

  • @1Chitus
    @1Chitus 14 днів тому +1

    Keep it up!

  • @jseneque
    @jseneque 19 днів тому

    Huh? This is super weird. I am travelling right now , guttered I couldn’t bring a second monitor to the hotel room and somehow your sponsorship hit the mark…plus I love your dev log and trying to do the same. Love how honest and real (you know what I mean) you are 😊 BTW, sponsor not in description.

  • @GrahamOfLegend
    @GrahamOfLegend Місяць тому

    Lmao the whoopses! 😂😂 Yikes. Well done man! Bringing hope up us all

  • @deadcrabstudio
    @deadcrabstudio Місяць тому

    Congrats on the release! I'm impressed with your model of developing these less demanding projects, and making a living off of it! I'd love to see what your strategy is when coming up with new ideas. Working full-time on my own projects is a goal I'm trying to reach, but there's also a looming cloud above my head that there's too much risk when deciding what idea to go all-in with. For my first game, I'm working on a roguelike because that's a market I'm familiar with and I'm making the game I would want to play, but when you gave the concept of passive income through a collection of projects, what's your strategy when deciding what would work best? Do you get less picky when you have more projects to support a potentially failed one? Stoked to see more man, keep it up
    👍

  • @espressodisplays
    @espressodisplays Місяць тому

    We're so glad our espresso Displays monitor has helped you on your developer journey, productivity and finding the best ways to work. We can't wait to follow your success! 🚀🚀🚀

  • @dxmissile
    @dxmissile Місяць тому

    do you have your laptop on always the lowest brightness before it broke? just curious

  • @MarcusSanatan
    @MarcusSanatan Місяць тому

    Amazing work! Hope thia game and the next one works out

  • @eloctopusmakesgames
    @eloctopusmakesgames 21 день тому

    That's awesome! You did great, and I'm happy that you had this revenue with only 500 wishlists!
    I'm really scared by the fact that you not only have to make a good game but also have to get a lot of views to self-promote your games!
    (This is something that doesn't seem to work for me, so I'm very scared I won't be liked by the UA-cam algorithm and will never have my audience! 😢)

  • @Tbjbu2
    @Tbjbu2 Місяць тому

    great vid congrats on the free monitor lol

  • @honeycomb_hearth
    @honeycomb_hearth Місяць тому +3

    I also quit my 9-5 job doing android dev to work on games! One of the big things that hit hard when I did this back in April was the sudden lack of "chatter" in the background lol. Lack of meetings = yay, but also it does suck to not have AS much chatter about all the cool things you're working on.

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +2

      Yes 100%! I've considered going to a public coworking space for this very reason. I love having no meetings, but it does get lonely at times.

  • @RickoDeSea
    @RickoDeSea Місяць тому +1

    Where do u pick up contract work ?

  • @ozdengames
    @ozdengames 10 днів тому

    Good job

  • @sangeetbk4951
    @sangeetbk4951 15 днів тому

    To publish on console should I have certain kind of threshold. After how many months you released on steam did you release on console

  • @TreeFallStudios
    @TreeFallStudios 24 дні тому

    You are my hero

  • @ClefGames
    @ClefGames Місяць тому

    Congrats on the game's success and your work motivates me. What are your thoughts on marketing indie game using ads on Google or FB

  • @hambonetunes1988
    @hambonetunes1988 Місяць тому +1

    Thanks for sharing! I know it would be almost impossible to answer this, as you said so many projects you were juggling, but, any idea how many hours you spent each week on the game?

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +1

      Ah man, it's super hard to know...towards the beginning I was putting in around 40-50 hours per week. But some weeks I've only done 5 hours since I was working on other stuff too.
      My guess is that if I was doing strict 40 hour work weeks on this project it would've taken 3 or 4 months.

  • @DanPos
    @DanPos Місяць тому

    Let's go 🔥🔥

  • @kaseynorth
    @kaseynorth Місяць тому +1

    I wonder how the industry would change if more indie devs adopted the idea of developing projects in shorter time frames (3-6 months) just to hone their skillsets

  • @Sarotsi_Z
    @Sarotsi_Z 28 днів тому

    hey iam here after watching thomas

  • @byteretro
    @byteretro 26 днів тому

    awesome

  • @TYNEPUNK
    @TYNEPUNK 27 днів тому

    well done on getting into nintendo, welcome to switch dev :)

  • @justicebringer9530
    @justicebringer9530 Місяць тому

    Nice one. Mind to share how do you promote your game?

  • @alicivrilify
    @alicivrilify 29 днів тому

    Is this the gross revenue? I would like to know in particular the number of sales.

  • @BraggsTippingPoint
    @BraggsTippingPoint Місяць тому +1

    Are you doing the porting yourself?

  • @xXEYSPENXx
    @xXEYSPENXx Місяць тому

    Question:
    What kind of rig are you running to develop games?

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому

      Macbook Pro :)
      I love being able to work from anywhere

  • @rootbindev
    @rootbindev Місяць тому +2

    I like game developers

  • @contentatogames
    @contentatogames 24 дні тому

    Console earnings are a mystery box of mysteries. How difficult would you gauge the process was for getting started on their platforms? Appreciate the videos! :D

  • @smallbluemachine
    @smallbluemachine Місяць тому

    Well, one week, 364 sales on Steam. I guess that's 364 more sales than me. -Lots to be said for completing your second project. -You got this, dude.

  • @woodsman9427
    @woodsman9427 26 днів тому

    what game engine do you recommend for someone who has never touched an engine? looking at Godot engine

    • @lousyllamma986
      @lousyllamma986 11 днів тому

      Just use godot don’t worry about it, your engine is just a tool to realize your ideas

  • @JoeTheis
    @JoeTheis Місяць тому

    Thomas I'm looking for some advice. You plan seems to be to build the island creator game first, monetize that for a small revenue stream, then build a strategy game on top of it.
    I am currently building a strategy game with a sophisticated procedural map generator. But a full release is a long way off (1-2+ years).
    Would you recommend following your model and releasing a simple map generator/builder toy first (both for a small revenue stream and also experience releasing on steam?)
    Thanks in advance, and great video as always!

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +1

      Thanks Joe! I think it depends on your goals and your situation. If you haven't released few (or any) games before, I would focus on releasing a very small game first. Basically the way I'm doing it is relatively low risk & low reward. I have my own goals of shipping multiple games annually, so in order to maintain that goal and still be able to build a larger game, I needed to cut it into two games.

    • @JoeTheis
      @JoeTheis Місяць тому

      @@ThomasStewartDev I've never released a game before. Wondering if I should try cleaning up my terrain generator as a sort of toy/game kind of like you did with like Bridges and Docks, since that will allow me to reuse a large amount of work. Not to make a ton of money (Maybe sell for like, $1-2), but to get the "selling through steam" experience?

    • @ThomasStewartDev
      @ThomasStewartDev  Місяць тому +1

      @@JoeTheis I wouldn't change your plans based off my advice...but one thing to consider would be doing a very small game-jam-like project that you could ship out the door and learn the ins and outs of the publishing process without having to worry about a bigger/complex game

    • @JoeTheis
      @JoeTheis Місяць тому

      @@ThomasStewartDev yeah I've considered that option as well. But I'm worried about taking too much focus away from the current project with limited time. I guess I will have to decide one way or another. Thanks so much for your advice!

  • @felfar197
    @felfar197 Місяць тому

    yay!

  • @ajwalker4416
    @ajwalker4416 23 дні тому

    It's nice to find a developer making the kinds of games I'm interested in making, the fun games that don't need 3 years of development and aren't aiming to be AAA games. I want to make fun games that I think people will like where they don't have to spend 1,000 hours playing and I'm not spending years developing.

  • @tteros5998
    @tteros5998 27 днів тому +1

    Are you happy with the game?

  • @ThatCarrotFella
    @ThatCarrotFella Місяць тому

    Hey it looks like we are very similar. I am also releasing small bite sized games that maybe take a couple months to make. They don't sell well but I increase my skills every time.

  • @amjadiqbal478
    @amjadiqbal478 Місяць тому

    Hi Stewart, congrats. Very encouraging vibe from a game developer.
    I have been coding games in Python, like Street Fighter and Platformer.
    But i have developed a game on Godot recently which is quite promising.
    Can you please advise and guide me to kick start my publishing it?

  • @KeithMakesGames
    @KeithMakesGames Місяць тому

    Man, my man just said he slacking a bit and wants to release 3 videos a month. I'd say you're still killing it my dude lol I average 3 months between videos 😂

  • @minimastudios_
    @minimastudios_ Місяць тому

    as a devn who hasnt launched a game i think hm ok what is this game like for 6 months of dev work, so i bought it. Wonder if anyone else did this? Also congrats!

  • @IDNK1
    @IDNK1 12 днів тому

    I feel like this would make a really good mobile game

  • @4hire565
    @4hire565 23 дні тому

    Omg!! Poor dude!

  • @iraf.official
    @iraf.official 24 дні тому +1

    😎😎😎😎😎

  • @VistaLargaGames
    @VistaLargaGames 27 днів тому

    Dude I’ve been emailing Nintendo back and forth and they are so slow with responding. They probably have a lot of emails too tho.
    They asked you for a EXE?

  • @erikm9768
    @erikm9768 Місяць тому +1

    Sorry but let me be honest the title of the video was 1 week of game sales, I feel like you should focus on that then, was a bit too on focused. Good luck!

  • @drekex6767
    @drekex6767 Місяць тому

    LOL 2:41

  • @MxzStudio
    @MxzStudio Місяць тому

    So sad story:/

  • @thanatosor
    @thanatosor 22 дні тому

    How about Taxes ?
    $50/day is still better than making trash games on mobile.

  • @joshuadevsimmz6396
    @joshuadevsimmz6396 26 днів тому +1

    Get a PC bro

  • @86Corvus
    @86Corvus Місяць тому

    You made it and released it in a week?

  • @Multimedia_Artist
    @Multimedia_Artist Місяць тому

    Hello, smiling wolverine. First of all, I congratulate you on your new baby. May he be one of the good children. I am an artist. If you want to collaborate with me on the third game, contact me.🙂