Why 96% Of Indie Games Make NO MONEY

Поділитися
Вставка
  • Опубліковано 26 кві 2024
  • Most game developers will make barely any money. Why is that?
    ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/
    ► This video is a response / inspired by @GoingIndie! Be sure to watch: • Why 96% of Indie Games...
    ► Free income workshop: www.fulltimegamedev.com/indie...
    ► Free 100K demo workshop: www.fulltimegamedev.com/100k-...
    ► Free 1-Year Game Dev Path workshop: www.fulltimegamedev.com/the-1...
    ► Free Game Publishers 101 Workshop: www.fulltimegamedev.com/game-...
    ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-...
    ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-...
    ► Learn my secrets to $100,000 as a game dev: www.fulltimegamedev.com/join-...
    --
    ► Learn Game Dev (Get 25% off with code LETSGO): full-time-game-dev.teachable....
    ► Learn 2D Art (Get 25% off with code LETSGO): full-time-game-dev.teachable....
    ► Wishlist "Twisted Tower": store.steampowered.com/app/15...
    ► Edited by: / @theshelfman
    ► Follow Thomas on Instagram: / thomasbrushdev
    ► Follow our 3D artist, Felipe: / felipecaravelli
    ► Follow our sound designer, Hector! / @sailawayent
    ► Play Neversong: store.steampowered.com/app/73...
    ► Play Pinstripe on Switch or Steam: atmosgames.com/
    ► Check out my games: atmosgames.com/
    ► Ask a question on my subreddit: / thomasbrush
    ► My Studio Set-Up: www.amazon.com/shop/thomasbrush
  • Ігри

КОМЕНТАРІ • 152

  • @thomasbrush
    @thomasbrush  Місяць тому +6

    ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/
    ► This video is a response / inspired by @GoingIndie! Be sure to watch: ua-cam.com/video/3ylJCuzsNZc/v-deo.html
    ► Free income workshop: www.fulltimegamedev.com/indie-game-income-workshop
    ► Free 100K demo workshop: www.fulltimegamedev.com/100k-demo-workshop
    ► Free 1-Year Game Dev Path workshop: www.fulltimegamedev.com/the-1-year-path-workshop
    ► Free Game Publishers 101 Workshop: www.fulltimegamedev.com/game-publishers-101
    ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d
    ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit
    ► Learn my secrets to $100,000 as a game dev: www.fulltimegamedev.com/join-webinar-live-stream

    • @rajenkajen
      @rajenkajen 24 дні тому

      This might be off topic but can you use the "but" rule three or four times, like DOOM Eternal but More Violent

    • @rajenkajen
      @rajenkajen 24 дні тому

      ect

  • @SpeedOfDarkStudios
    @SpeedOfDarkStudios Місяць тому +256

    Don't make an indie game to get rich. Make an indie game for the experience, the satisfaction, and to create something you can always call your own.

    • @blasterxt9
      @blasterxt9 Місяць тому +7

      Indeed

    • @zaukr
      @zaukr Місяць тому +57

      I also think that when I'm homeless, at least I'll have something to brag about among others.

    • @kukri52231
      @kukri52231 Місяць тому +24

      If you make your game with that mentality, you’re much more likely to actually get rich because there was passion behind the project.

    • @Uhfgood
      @Uhfgood Місяць тому +24

      That's silly because there are multiple reasons. If you want to make an indie game to get rich, then by all means. I keep hearing this crap all the time. Most of the guys that left their full time jobs are because they wanted to get rich (let's temper that by saying they wanted to make money doing something they loved and/or wanted to do). Granted if you love what you're doing it will show. Granted that some people will never get rich or even make a living. Sometimes there are reasons for doing something other than just for the "passion" of it.

    • @DrGrove
      @DrGrove Місяць тому +9

      The opposite can be true as well, you wanna be rich from being an indie developer? so you do your best to be the best indie developer. If you know a bit about business then you can also value your indie game according to its value and so nobody gets cheated.

  • @eye776
    @eye776 Місяць тому +85

    The percentage of indie games that fail has remained largely unchanged. Marketing almost matters above the game itself.

    • @gijane2cantwaittoseeyou203
      @gijane2cantwaittoseeyou203 Місяць тому +9

      A good game sells itself

    • @Darkrender
      @Darkrender Місяць тому +30

      @@gijane2cantwaittoseeyou203it really doesn’t. There’s plenty of good and great games that never sold well simply because they released at the wrong time or didn’t market themselves well enough. And there’s plenty games that sell incredibly well while being fairly disliked, but marketed very well.
      Marketing makes a huge difference

    • @k1ng_chicken
      @k1ng_chicken Місяць тому +11

      @@gijane2cantwaittoseeyou203Alright, I’ll open a restaurant buried beneath the ocean floor and cover the way I came through. I make pretty good burgers though. I’m expecting the floor to be full, let’s say, two days after open?

    • @tayyabmughal10000
      @tayyabmughal10000 Місяць тому

      yes@@gijane2cantwaittoseeyou203

    • @eye776
      @eye776 Місяць тому +2

      Yeah for long terms success you need both. But in the short term drumming up interest for your game will have a higher impact than a cool gameplay feature that doesn’t come through a video.

  • @dougdeming3115
    @dougdeming3115 Місяць тому +34

    I agree with the idea of the "Trinity hook" but when you say "make sure your hooks are actually hooks" and then follow that up with "Metroid but bugs" etc that is absolutely not the way to make sure that your hooks are hooks.
    With story, make sure you actually have something to say. Your story needs to have a message even if it isn't on the surface. Bury the message of your game until the second act, the realization of what the point of the story is can be a great turning point for your protagonist, it can even be a twist if that's what you want it to be.
    With mechanics, follow the fun. If you focus on what makes your game fun that's where you'll find the most success with players. Your game could languish for years with bad sales but if its fun could easily be found by enough people who will prop it up and blast out that it's good. It's not that you shouldn't do your best to market the game, but making sure your game is fun is an easy way to help yourself if your marketing fails to make a dent.
    With Visuals, make them consistent. It doesn't have to be the most visually impressive game it just needs to look like everything fits together. Now you can obviously get more attention with good visuals so it does pay to find an artist to work with but it is by no means required.
    THIS is how you make sure your hooks are hooks.

    • @littledudefromacrossthestr5755
      @littledudefromacrossthestr5755 21 день тому

      Who's reading this? 💀

    • @fleep9826
      @fleep9826 19 днів тому +2

      ​@@littledudefromacrossthestr5755People who know how to read

    • @littledudefromacrossthestr5755
      @littledudefromacrossthestr5755 19 днів тому

      @@fleep9826 cry

    • @fleep9826
      @fleep9826 19 днів тому +2

      Thank you for expanding on it, I like the trinity hook and the but logic ideas, but they seem like they should be pursued separarely - the trinity hook being something that grabs people's attention first and the but being what grabs their attention second and creates interest - though that can be done in other ways too, but it's always easiest to present to people something they are familiar with already, painted on a new canvas.

    • @fleep9826
      @fleep9826 19 днів тому

      @@littledudefromacrossthestr5755 lame

  • @MrSandManGiveMeADream
    @MrSandManGiveMeADream Місяць тому +47

    never forget. art direction > free assets.
    making your assets always has more soul because you consider the overall feel and atmosphere of your own game

    • @2Jackrabbit
      @2Jackrabbit Місяць тому +8

      true but also not that much. You can buy assets and use them in a commercial product. The twist with this tho: ALWAYS Modify them, art direct them with cool shaders and twist.
      Using them one for one is purely hurting the overall game for sure tho. Publishers will even go as far as dismissing your entry enterely when using recognisable asset packs.

    • @MrSandManGiveMeADream
      @MrSandManGiveMeADream Місяць тому +3

      @@2Jackrabbit definitely. yes you can always get help but that certain feeling the overal atmosphere of the game gives is the most important part.

    • @2Jackrabbit
      @2Jackrabbit Місяць тому

      @@MrSandManGiveMeADream totally! altho soo much of an art direction and overall feel and moods come from proper lighting + shaders and post process finetuning that yeah it,s why that the asset themselve can most of the time be camouflaged into it

    • @MrSandManGiveMeADream
      @MrSandManGiveMeADream Місяць тому

      @@2Jackrabbit Couldn't have said it any better myself!

  • @chadwilliams4373
    @chadwilliams4373 Місяць тому +11

    Nothing special about game dev. People start businesses every day. Some succeed, many fail. Same in game dev. It's also not a miracle if you succeed, and not a surprise if you fail.

  • @hamidzamiri938
    @hamidzamiri938 Місяць тому +24

    PLEASE!!!!!! EVERYONE!!!, i am telling this to my past self, BILLION DOLAR WORTH. I really realy wish i knew this years ago." Stop Running after Money before you get good enough, get good first and money will come after you, learn first then make and if you want to make something, please make somthing that you can confidently make without entirely relaying on assets, honestly tell me what is your power point, if you don't make games or it failed, for what people are gonna hire you in game development even if your are good at something go and look for the job requirements in the field you are simply not good enough" the second is "Growing audience, building a community and selling things is a completly diference art to learn, so start building community as sooon as possible." " try everything as soon as possible in order to know what you actually can or can't do"

    • @danielzareil2079
      @danielzareil2079 Місяць тому +3

      I support the point get good enough first...am yet to publish my game am always learning and always questioning myself what the heck have I been doing this whole time and yet I still don't rush it still learning and now in the intermediate level of game dev🙂

  • @EpicNicks
    @EpicNicks Місяць тому +7

    Appreciate the transparency. The pragmatic take on this is nice to get since we're usually just focused on the game dev dream itself which is ironically why it usually ends up staying a dream.

  • @n-credible0753
    @n-credible0753 Місяць тому +8

    Thomas, I really like your channel and your input. Very helpful. But, I would like to point something out. All of the statistics and number and theories are great and all, but there is another thing that i think often plays into the equation: Heart. Some games are made for money, and have hard deadlines; but then there are the ones that are made by those who genuinely just want to build their own worlds and create things, simply because of heart and passion. This is a major part of what sets games like Hollow Knight apart from the rest (and because the guys at team cherry are geniuses ofc).
    Thanks for the video though. Btw I think you are a guy that truly puts a lot of heart into your work as well, and I understand that a lot of companies and game designers got to get money to live and cant always make their dream game because of these limitations. So no hard feelings anyone. Thank you!

  • @rockzonestudios3637
    @rockzonestudios3637 Місяць тому +11

    I want to offer some constructive criticism on why some indie games fail to gain traction. It's not my intention to be harsh, but many games simply don't meet the expectations of players and are straight up BAD. While not all pixel art or 2D games are bad, I often find myself questioning the developers' decisions after watching post-mortems of unsuccessful indie games. Many Steam pages appear unprofessional, lacking engaging trailers or featuring bland art direction. Although marketing plays a role in a game's success, it can only amplify the existing qualities of the game itself. In my opinion, developers should focus on polishing their games and presenting them in the best possible light to increase their chances of success.
    Developers need to start thinking like the player or the person purchasing the game, testing it often and asking is this something a majority of my friends play and would buy or watch someone play

  • @Parwezh
    @Parwezh Місяць тому +3

    Great tips Thomas as always! One thing I want to mention is that I've seen so many indie developers in the game developers discord servers/communities where they are advertising their games. I mean yeah that's cool and all but if you think about it that is for sure not enough. Those are developers in the communities they would rather work on their own games than be playing someone else's. I'd suggest finding reddit channels, social media groups and discord channels where you'll find gamers because those are your customers not the devs xd. Be sure those communities allows advertisement. (mobile developers) Give some in-game rewards for sharing and reviewing so that the players markets your game for them. Those are some "Free" marketing strategies. Even when advertising you can tell the players that the first 10 players can get more rewards etc.

  • @Zihenroy
    @Zihenroy Місяць тому +19

    Best tip: do not use assets from store, do not use templates for game genres, make your own template. Original stuff is recognised and appreciated much more.

    • @JJSmalls
      @JJSmalls Місяць тому +5

      Or learn shaders to transform the look of pre-made assets.

    • @HybridZoo
      @HybridZoo Місяць тому +7

      Who says that spending a month making a tree end up creating a better tree than buying a tree from someone else who spent a month on it?

    • @Zihenroy
      @Zihenroy Місяць тому +2

      @@HybridZoo Yeah but if that same tree is in 50 other games will the impact be as big as unique low poly art tree that can be made in few hours with little skill?

    • @snechar2877
      @snechar2877 Місяць тому +2

      @@Zihenroy I agree, I avoid games made with the Synty packs because I've already seen so many and it started to become annoying.

    • @HybridZoo
      @HybridZoo Місяць тому

      @@Zihenroy More polygons = better tree.

  • @orlovskyconsultinggbr2849
    @orlovskyconsultinggbr2849 Місяць тому +16

    Indie should learn how to sell and market own game, its not easy if your prefer to spent whole time working on computer, interacting for people is a skill and indies should learn it.

  • @orangelimesky
    @orangelimesky Місяць тому +2

    Literally every single successful indie game was made with a lot of passion and skill. If you're making a game trying to pander to the market in hopes of making it big, it won't work out. You gotta use your strengths instead. The market shouldn't dictate your game.

  • @Maplefoxx-vl2ew
    @Maplefoxx-vl2ew Місяць тому +5

    i follow the sales of indy games, peculiar games seem to do well lately. the Gnorp Apologue did very well in sales so far. There are too many games coming out from each genre now in the indy game world, ppl gotta start gettin really creative or just make a banger game. like Bo Path of the Teal Lotus is coming soon, that one is going to do well. .. . or just have the cutest character, music and gameplay. it's not easy it seems. but another game i could reference. Pico Park, that game sold a ton of copies. it's such a small basic game. but super fun. Not everything has to be crazy graphics to sell, that's what i've noticed.

  • @alexquinn6667
    @alexquinn6667 Місяць тому +3

    With this, I fear for my indie game development career, I'm almost done with high school but i fear of what path should I take first. I know that my dream game is going to be last and other small games at the back of my head will come first for a learning experience then maybe some small games succeed or fail or accidentally becomes a masterpiece idk, I'm an anxious person always thinking about the negatives instead positives, a person who takes everything at once instead of one step at a time, and I'm autistic which i feel normal because of a high spectrum but feel not normal enough.

    • @entpiregaming9984
      @entpiregaming9984 23 дні тому +1

      Hello alex. I am a business owner of 11 years now. Not in games, but in another industry. However, the lessons learned and the wins and losses are all pretty much the same. I can tell you that fear is the biggest killer of pretty much anything you want to do. Yes, fear can be used to light the fire, but it will definitely make you question everything you do. Some advice that I would give is this...failure isn't fatal or permanent. Failure can be the greatest teacher of how things work and don't work. It isn't a negative, it's a learning point, if you allow it to be such. You say that you focus on the negatives, well, you can teach yourself to focus on the positives. It takes work and practice every day. Nothing comes without consistent work. I don't know how it is to be on the spectrum, that is not my life, but if these are things that you can do, make it important enough to do them. Life and all it offers are truly yours to conquer if you put yourself to the task. The fact that you have a vision is a big step ahead of a lot of people out there, good for you. Btw, normal is what you make of it, not the peeps around you. Be yourself and go for it!

  • @seangdovic4967
    @seangdovic4967 Місяць тому +11

    What should you do if you don’t have any content to show yet? Is it better to wait until you have a polished vertical slice? Or should you try to build a following with unfinished dev footage?

    • @dr.jackshephard4733
      @dr.jackshephard4733 Місяць тому +4

      Is it better to get eyes now, or wait until later? If you want to build a game dev following, and you’re working on something, you should ALWAYS have new stuff to talk about because you will ALWAYS be thinking/doing/creating/coding/theorizing/researching/testing/prototyping and this is all content, my friend. Good luck!

    • @IspyrGameDev
      @IspyrGameDev Місяць тому +1

      I've seen it done successfully both ways, if you can manage YT vids on a consistent basis give it a try. The biggest take-away from the video here is build an audience.

    • @IspyrGameDev
      @IspyrGameDev Місяць тому +1

      Excactly! And you can do this with just your voice and development screens, no need to go full 'Hollywood' production@@dr.jackshephard4733

    • @k1ng_chicken
      @k1ng_chicken Місяць тому

      A lotta people do dev logs (or posting short videos/pictures of progress on social medias). Best of both worlds for that scenario

    • @dondahighhh12
      @dondahighhh12 Місяць тому

      If your a indie dev, creating content is #1 thing. You need money / crowdfunding / attention. Devote the next month to getting 5, 10 even 15 seconds of polished footage.

  • @Retasha94
    @Retasha94 Місяць тому

    I really appreciate this video and its advice. I think when i was young i assumed all Indie Game Dev was passion projects that just caught on but anything your passionate about takes work. Just like gaining an education from a university or trade school, you need to learn skill and gain understanding of an industry to make an impact. The Market and Audience are very large parts of Development Industries that people like me often miss. Thanks for giving us a jumping point and direction!

  • @monke4044
    @monke4044 11 днів тому

    It's funny how the video you mentioned was literally above your video in my recommendation section lmao.

  • @ganeshkgp8807
    @ganeshkgp8807 28 днів тому +1

    Thanks man i was getting demotivated i needed this ❤❤

  • @davidf.2113
    @davidf.2113 18 днів тому

    Thanks for the amazing advices, they all make sense!
    I'm convinced that good marketing, or at least a strategy to make the game known, among an ocean of thousands of games released each month, is key. What I find the hardest is finding what to say/show about the game. It's a skillset that goes beyond gamedev itself, and is common to most digital businesses.
    An approach that I plan to use for my future game is studying how some content goes viral while others don't, learn the basics of consumer psychology, and keep the communication "in-game" (basically, narrating/showing things through the game, as opposed to creating a video of myself talking about it), as I believe a beginner devblog wouldn't be relevant for the end user to watch.

  • @Messi10forever......
    @Messi10forever...... 11 днів тому

    Subscribed because of your transparency ❤

  • @zergrush8709
    @zergrush8709 17 днів тому

    I'd love to see more videos like this that are both professional while also trying to be honest.

  • @WyrmyrGames
    @WyrmyrGames Місяць тому +1

    I understand the concept of a Trinity Hook (you’ve pounded that into my head) but it’s still hard to come up with a good one. Sometimes I wonder if my game has one but I don’t know what it is.

  • @Wineblood
    @Wineblood Місяць тому +4

    I hate the sponsor bit, pushing your own course, and generally asking for likes/wishlist/subscribe every single video. I don't think it's something I can stomach doing.

  • @JeiFaeKlubs
    @JeiFaeKlubs 4 дні тому

    I mean, yes to a lot of what you're saying, but the wave of AAA employee layoffs is not due to the studios not needing their manpower. The layoff will mean a lot of games not getting released or released with a lot of features cut or at the very least less polished and more buggy. And I'm certain within a year or two, these same companies will hire hundreds of people to fill the empty positions again, and call it "growth", until the cycle repeats.

  • @IndieScapeGames
    @IndieScapeGames Місяць тому +5

    This is my biggest fear

  • @gamergate2.0andbooks
    @gamergate2.0andbooks 16 днів тому +1

    All I want to do is start developing games as a hobby

    • @gamergate2.0andbooks
      @gamergate2.0andbooks 16 днів тому +1

      I also use the godot game engine because I'll be making more money

  • @ssuversa
    @ssuversa Місяць тому +1

    marketing your indie game is the top 1 priority every indie dev MUST consider, along with thomas's hook, i agree, also i feel like the industry is shifting more to indie games because through out the 15 years, gamers got bored from the AAA Games thats been released and milked out over and over again with a minimum creativity.

    • @HybridZoo
      @HybridZoo Місяць тому +1

      In general, even a mid AAA game blows 99.999% of indie browser games out of the water and I've played a lot of them. There's a reason they are free though and paid indie games are better.

  • @PlayCrestfallen
    @PlayCrestfallen Місяць тому +2

    So burned out on my last few months before launch, what a crazy ride

  • @ultgamercw6759
    @ultgamercw6759 20 днів тому

    I'm honestly considering quitting game dev and I'm not sure if I'm doing the right thing or not by doing so. In 2022 I finished my uni game design course and tried to get into the industry. The next two years were basically spent working on applying for jobs and working on indie games of my own. I went through 14 job interviews being told the same thing "You don't have enough experience" which was ironic because this was for all entry level positions. So that was incredibly difficult to take but what came next was even worse. I'd been working on an indie horror game called Creation Chronicles: Seven Hours which is sort of the best version of a project I'd been working on in uni. After years of dreaming of a game within this series I launched it last year in late November. I never intended it to make it a millionaire but I was hoping it would at least get a bit of attention and find a few fans. That didn't happen. In fact to say this game flopped would be an understatement. I can count the copy's sold on one hand and all of those were from people I already knew. There was no videos made on it, no reviews left on the itch page. I didn't even make enough to pay for the cheap microphone I bought to record the voice acting. After that I've tried to work on other projects. I was eventually able to get a job in IT that was none gaming based. I've not got as much time to work on games anymore and a lot of that motivation I've had to work on my games had really started to fade. I'm in a split mind. I've wanted to make games for years, it a childhood dream but after so long of being rejected I've honestly started to wonder I've really got to consider if it was ever worth becoming a developer.

  • @GrzegorzKiernozek
    @GrzegorzKiernozek Місяць тому

    What's the name of the strategy game in 4:43?

  • @silchasruin4487
    @silchasruin4487 Місяць тому +3

    Human interference is screwing with AI, slowing down AI development immensely. AI is great to learn, but anyone making a game using AI will tell you its not where people think it is. You still need to do a ton of work and the fastest way I've seen people make games is by spending tons of money on addons to speed up their workflows or outright buying their assets. Buying game templates from the asset store to kickstart the journey, yes its getting cheaper but I don't believe its getting easier.

  • @cozyidealist
    @cozyidealist 23 дні тому

    Follow your passion, even if it's just a tiny flicker of curiosity about a certain mechanic. Then, share it in a way you feel good about.
    It's really that simple. All these strategies and metrics and such are just ways of trying to get around the feeling that what you want to make, and your ability to make it, isn't good enough.
    Just keep believing in what makes you excited about game dev and doing it and thr money will come. Your passion is the value people are seeking and would pay for.

  • @HybridZoo
    @HybridZoo Місяць тому +2

    I wish more people cared about the game I made. It's better than all the competition of its absolutely minuscule niche, but gets orders of magnitude less views and profit because barely anyone knows of its existence.

    • @Parwezh
      @Parwezh Місяць тому

      Then bring it to the light man! Make gameplays, insta reels, youtube shorts, fb videos. Be sure to use SEO (search engine optimization) and stuff. Ask chatGPT to write catchy description and great hashtags to make it stand out. If you're gameplay will be recognized people will try to find your game man!

  • @EarthtideStudios
    @EarthtideStudios Місяць тому

    There’s so good insight here, but I definitely don’t believe that voice acting & music are gonna go by the wayside. A constant thing that I’ve seen is developers essentially leaving audio to last or devaluing it. Yet almost every successful game has had unique, special audio. It’s a 3rd of how the player experiences the game. So just remember that when you advise that it’s going to be generated by software, and be good. Because it’s likely not going to be anything but average.

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. 28 днів тому +1

    thanks
    You always motivated me with ya last words haha
    "Hey i think you can do that to"
    "Hey but you dont need realy a devolper you can do it by you own"
    😁

  • @ZenWisdomToday777
    @ZenWisdomToday777 Місяць тому

    that Twisted Tower bioshoooock how can i track it for buying when u realise it??

    • @goldenpig5020
      @goldenpig5020 Місяць тому

      its on steam, you can wishlist it there

  • @BabySp00n
    @BabySp00n Місяць тому

    i appreciate the honesty thank you

  • @ppusher2354
    @ppusher2354 Місяць тому

    reminder: hooks dont need to be all that unique and complex, i struggled with finding a mechanical hook for a long time until i realised ive had one this whole time, slide under attacks
    it doesnt sound complex but it fits the stylish combat im aiming for, however if you were to find a more interesting hook it would be preferable

  • @lonesomepiranha3045
    @lonesomepiranha3045 Місяць тому

    Can you do an interview with Byte Barrel? I'd like to know how they made "Forgive Me Father."

  • @taisleng
    @taisleng Місяць тому +1

    I just want to let you know.. On your website its a bit confusing what u get and how it works before u buy anything? Is it just me? Like there should be a little intro in like 1 minute before u buy anything i mean it just says "Full time game dev - buy 1246$." Thats it and u buy it without knowing whats inside?

  • @monke4044
    @monke4044 10 днів тому

    I honestly never thought about getting much money through my indie game, Made em for free just because I want ppl to play what I liked. I made them cuz I enjoy making them, tho I do get support sometimes from patreon and such but Money was never the main focus.
    Being a full time, 1 man indie dev was never a stable income ravenue so I wasn't expecting much unless I somehow made it sell billions (cuz its literally free on itch io anyways) So I only did it as a hobby lol.

  • @DesignedByTaz
    @DesignedByTaz Місяць тому +1

    100% agree Thomas, your audience is the new currency in todays market

  • @SoulEngineDev
    @SoulEngineDev Місяць тому +1

    YES YES YES. Love this video so much!

  • @BronsonBragg
    @BronsonBragg Місяць тому

    I have found the fun in the process right away. Coding and game development is one of the trickiest puzzles I've ever attempted and I'm having a blast.
    IN FACT.....
    idk what I was thinking, but I got my first batch of haters! :D
    I coded "pong" from scratch and it works! The accomplishment was shared and... well... let's just say I think I'm doing something right, because the people who I'm leaving in the dust are hating what I'm doing. They want me to stay in the trenches of "avoiding my goals" where they themselves, are trapped.
    big win. big win.

  • @mehdisabeg7050
    @mehdisabeg7050 Місяць тому +4

    AI AI AI, please AI can do nothing in game dev, this year and next year, it is the truth, also not in the sooner future, maybe after 5 years, for ChatGPT or any text AI, they are like shit( for me, as an engineer).

  • @lukassteidl3243
    @lukassteidl3243 Місяць тому +1

    Why my games don't make money? I didn't implement anything to monetize it.

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney Місяць тому +3

    Because people don't buy them

  • @k3mpp1
    @k3mpp1 27 днів тому

    are you paying the art list licence for games, because the base licence does not include games.

  • @light2937
    @light2937 Місяць тому

    Sometimes it hurts to be real and accept reality, you will suffer if you think everything is rosy and bright, everything have a mix of bright and black days!

  • @83goldeneagle
    @83goldeneagle Місяць тому

    Conferences are cool!

  • @somagames
    @somagames Місяць тому

    Noice! Well done Thomas

  • @curiousconsultant7922
    @curiousconsultant7922 Місяць тому

    Statistics when it comes to things like this mean nothing. Anyone can download unity for free, put together a game and deploy it on steam. That person will count towards the statistic being so low because what he put out wasn't a “game” it was him fiddling around.
    That is why you're doing god's work by teaching your audience how to actually build a game as a product for a business, not just getting your code to run without crashing. Which is what many noob devs get stuck doing (I know because it used to be me)
    That being said, I would like to think that building an audience for your game can be detached from an audience for yourself. I personally have no intention of putting my face out there on UA-cam (ever again) and don't see myself starting my own channel just to ensure my game's survival.
    I would start a channel dedicated to the game itself, trailers and gameplay and maybe even podcasts but the UA-camr life is not for me.

  • @thedeveIoper
    @thedeveIoper 22 дні тому

    Winter is coming

  • @neugey
    @neugey Місяць тому

    Or maybe it's that these current AAA games have lousy trinity hooks

  • @ThiagoPrego
    @ThiagoPrego Місяць тому

    Thank you. As always, preety straightforward and informative. May the Lord bless you always.

  • @LuckyRaphi
    @LuckyRaphi Місяць тому +2

    All of these videos are the same you could find the advice 10 years ago on youtube

  • @ZDashGD
    @ZDashGD Місяць тому +2

    awesome

  • @gamedevai
    @gamedevai Місяць тому

    Great advise but for a single person developing games is a lot to ask, thats why there is a constant low success rate maybe AI can assist .... will see 🤖

  • @mrzima723
    @mrzima723 Місяць тому

    Bro, if games will go full AI Imma quit gaming no cap.
    Just let humans do games for humans

  • @pastuh
    @pastuh Місяць тому +2

    I have multiple ideas; I just need a group of talented people.
    I am willing to take only 10% of the profits if the project fails and 15% if it is a massive success.

    • @OnionFestival-si7tr
      @OnionFestival-si7tr Місяць тому

      Jewish? Seems like a shylock move to get people to do the work for you.

  • @LoneWolfGamer666
    @LoneWolfGamer666 Місяць тому

    Like for students like me who can't afford your courses?

  • @Daniel_VolumeDown
    @Daniel_VolumeDown 23 дні тому

    aaaand use clickbait. I mean I clicked on this video because title said "Why 96% Of Indie Games Make NO MONEY" and you put Hollow Knight on thumbnail so I thought "It can't be true that Hollow knight made no money" and I was right. Hollow Knight was only there to catch my attention

  • @eversong17
    @eversong17 Місяць тому +1

    Why this crap looks like I watched "Brain Power lyrics"? Fucking hell, just put a chart and talk over it, not so hard.

  • @az21bob666
    @az21bob666 27 днів тому

    If Mr beast made a game it make at least a 100 million.

  • @K9Arrzee
    @K9Arrzee Місяць тому

    WOO! ANOTHER W VID!

  • @niblothecactus1735
    @niblothecactus1735 Місяць тому

    i dont care about the money, i care about this dude railing me ahahahha

  • @jesustarsia6994
    @jesustarsia6994 Місяць тому

    I saw it yesterday... do you make good paper?

  • @fursanalaqsagame
    @fursanalaqsagame Місяць тому +1

    My game Fursan al-Aqsa made about 60k of gross revenue on steam, since its release in April 2022 (about 2 years). But in case of my game, I think that the problem is indeed its content (politics controversy), but, at the same time, it was the reason which made my game "stand out" compared to other thousands of shooter games on Steam (its selling point).

  • @Levita_
    @Levita_ Місяць тому +3

    Why does this chanel have such a hyper fixation on profits?
    Anyone thinking of making games for the money rather than storytelling or as a passion project are in the wrong field.
    Lame channel, ignored.

    • @AephVeyniker
      @AephVeyniker Місяць тому +1

      Because we would like to make a living from gamedev. And Thomas leverages that for his profit.

  • @screenapple1660
    @screenapple1660 Місяць тому

    If you work very big company or triple A game studios. The best way to avoid getting layoff is stop using pirate game engine that bypass licenses fee. Triple A tried it. Sony, Microsoft, Google, etc. They got all layoff for using pirate engines and free assets. Rockstar uses their own game engine to avoid paying royalty fees. Same as Konami.
    if you got layoff. Start from the beginning. Erase Pirate Game Engine. Download the original. Start learning th hard way

  • @binay413963
    @binay413963 Місяць тому +1

    6:07 😂 ,so u intentionally focused more on building audience and being a ginmic for the actual content , sounds VERY FAKE
    Seems waaaay too vageue
    Video in nutshell
    "Make game interesting"
    "Use different ways to make game interesting and have priorities"
    "Don't experiment new things"
    That is about it
    ..except that these rules can be wrong 😂😂😂😂

  • @MrKingJavo
    @MrKingJavo 4 дні тому

    So you’re teaching people how to be UA-camrs? Cool.

  • @ace100hyper3
    @ace100hyper3 28 днів тому

    Jock, your game is trash