Now to take this shit to the next level by displacing by material ID to separate the base of the trunk from the top and running the gradient blend only on the top xD
Then we can use a material workflow to vertex paint displaced moss onto the base of the tree. Then use blender to bake that purely shader driver displacement into a texture and plumb that base trunk displacement texture into the geometry nodes. Now we can also bake the albedo/normals if we want and use this in UE5 with nanite.
Thanks for sharing it. Your tutorial is on point. However, the Mtree addon isn't working as I expected. I was able to get it installed and generate a random tree but the areas where branches connect to a trunk were totally messed up. I couldn't get a smooth transition no matter how much I cranked up the resolution in the generator tab. Or maybe I'm missing something.
Underrated video, though I ran into a issue where if the displacement gradient runs into a branch a tiny bit or if it is on a more curved trunk it has these little holes. Any way to fix that?
Check out the Forest Generator:
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Gumroad: cinematiccookie.gumroad.com/l/cpgcnx
LMAO when you said most 3d artists have never seen one upclose i LOST it!!
This one tutorial could have been its own course with this level of quality! THANK YOU!!!!!
Thank you! The Mtree addon is a treasure, as is your videos
정말 감사합니다! 정말 멋진 튜토리얼입니다.
This version of Mtree appears to be broken again on the latest version of Blender.
same for me, I downloaded the windows zip and it's having a circular reference issue.
It works for me on blender version 2.93
Dude thanks a bunch its been so long that i had all my hope lost to Mtree addon but u saved the day👍
The MTree Version doesnt seem to work with the newer blender versions. But it still works with the 3.4 version.
It works in 4.0.2.
wow nice technique!
Add on not working in Blender 4.1.1
Great one mate
Thanks to Blender 4.0 and Mtree 4.0.2 no problems Thank you
That was a great tutorial, thanks so much
Amazing! So helpful
When I add a Join Geometry Node, I lose my texture. Do anyone know how to fix this?
Has anyone had any luck getting a working version of MTree running in Blender 4.2?
Now to take this shit to the next level by displacing by material ID to separate the base of the trunk from the top and running the gradient blend only on the top xD
Then we can use a material workflow to vertex paint displaced moss onto the base of the tree. Then use blender to bake that purely shader driver displacement into a texture and plumb that base trunk displacement texture into the geometry nodes. Now we can also bake the albedo/normals if we want and use this in UE5 with nanite.
This tool also has borked UV's at intersections really bad lol
Extremely based
LOL I loved this!
Neat!
Thanks for sharing it. Your tutorial is on point. However, the Mtree addon isn't working as I expected. I was able to get it installed and generate a random tree but the areas where branches connect to a trunk were totally messed up. I couldn't get a smooth transition no matter how much I cranked up the resolution in the generator tab. Or maybe I'm missing something.
When I import it to Godot, the Tree loses the leafs. Can you help me?
Hi, did you fix this?
befor i found your vieo i try to do the same with the gradient texture, but i use the vector displacement thanks from germany
how to conwert this tree into mesh? when i do it all leafs disapeer...
I'm having the same issue did you ever solve this?
In the GEOMETRY NODE EDITOR, add (SHIFT + A) a new node called "Realize Instances" right before the node "Group Output".
@@redsteph brother you a life saver
The Geo Nodes part just doesnt work for me, I don't know why it wont displace the mesh
i am excquisitely flabbergasted
Why are all the good plug-ins always buggy? Hope they fix MTree.
author is busy being R&D head of some company apparently
cant download mtree :(
Underrated video, though I ran into a issue where if the displacement gradient runs into a branch a tiny bit or if it is on a more curved trunk it has these little holes. Any way to fix that?
grüß dich kamerade
79 DOLLARS?
kdot absolutely bodied drake bruh drake DO NOT be standin on business fr
does it work for 4.1? it doesn't let me enable the addon
update: works for 4.0, not 4.1. And also it doesn't cap the branches sadly
How make this in blender?
ua-cam.com/video/Fm8os_hUIn8/v-deo.htmlsi=6EzssFAD4JbjI7fO