Baller. I don't know if this stuff is faster than just downloading a texture from anywhere, but being able to just comfortably drag and drop it on whatever you want after you're finished is just fantastic.
Even without the displacement that looks pretty good. A very fine bit of work again, certainly worthy of the quality we have come to expect from you. Great job, and thanks!
Still using your other material as my go yo tree bark, looking forward to improving with this one. Highly recommend the material packs to people, incredibly useful and worth every penny.
Beautiful result! I absolutely love your tutorials on procedural materials. I already watched your beginners tutorial which was really helpful. One of the problems that I am facing is when I try to create a material from scratch, I am unsure on which node to use and when. I think I will watch (and follow along) more of your procedural material tutorials, practice more and perhaps it will just come naturally to me after a few days. If you have any other tips that you can share, that will be great.
Yes. I've been learning about Blender for a short time, and I'm having this problem at the ends of the branches and I really don't know how to solve it.
I don't know what it is, but I get so antsy and impatient with tutorials... except yours. The pacing is perfect, your energy is calming but also still holds my attention, but most of all, I am not considering throwing my computer out the window. Thank you!
Nice! I like the Mix RGB Linear Light to control the strength of a texture thing. Placing several nodes before the mapping node was also interesting. You're a madman sir! Much better than the last tree bark too (which was still pretty good itself).
I simply admire what you do. You help many people for free, and what you teach is priceless. You are a great man and a great teacher. Do you use Octane? I think it's better even than new Cycles. Very fast, beautiful rendering.
Great tutorial Ryan love the procedural materials series my favorite is the scfi one with the displacement. Would love you to make a spaceship tutorial series that would cool!
Is there a way to make the bark texure without the voronoi node as it cant be exported? I tried baking the texture but it looks pretty bad in ue5@@RyanKingArt
When I shift-secondary click an edge, it does create a point, but I can't drag the point to reposition the edge. Instead dragging the point creates like a fork in the edge that I can then drag into another vertex in the graph.
Hey Ryan, thanks for the amazing procedural material tutorial (as always)! The bark looks superb! I love the idea of putting several bump nodes one after another, never thought about this before. I was just trying to combine the textures via MixRGB beforehand, but that gets very messy quickly. Looking forward to more videos!
You’re just amazing and awesome 🤩 I started blender 3months ago, and your tutorials are just PURE GOLD ! 🙏🏻🙏🏻🙏🏻 many many thanks for all the fantastic work you’re doing for all of us 🤜🏻🤛🏻
Something that I've noticed and that would help me a lot and maybe others. Your instructions are generally very specific and that's absolutely awesome, however when you use color ramp, your instruction is often "i place it around here" your tutorials have come so familiar for me so that I can use them on the background without actually having to look the actual video. So instead of about here you could just tell us the position you drag the black or white markers. For example at 17:10 you say "I am going to drag this black tab about here" instead you could say "I drag this black tab to position 0.543 Even if you don't your tutorials have been a massive help for me understanding how to make procedural materials in blender.
Ah it seems like you have everything I need as tutorials... I know I could already create this myself but I really think it's a huge advantage and benefit to do tutorials instead. Can learn a lot more that way.
Hello Ryan, I just purchased your Ultimate Material Pack. The materials are absolutely amazing for visual effect. I only wish I would have know these where only visual textures and not physical textures. Maybe I'm missing something and they can be physical textures. I sure hope so, if not then I spent a ton of money on something I don't need. Thanks.
Hey! Could you do a tutorial on Color mix node. More specifically in which scenarios each mix type should be used, like linear light, color burn, mix, and so on. Would be awesome! Thanks!
you need to make sure to turn on the displacement settings that I go over in the video, so that it works correctly. also Displacements only work in Cycles engine.
Nice improvment over the original version and another fun video to follow along, this rounded of another set of 10 for my artstation. Was wondering if you have done a forged metal material? Either in the process of forged so glowing hot metal or after being forged with the scale and everything on, both could be nice additions.
Holy shit. You get my subscription JUST for the Ctrl+Num0 shortcut. My god. For some reason MixRGB has never shown in my searches so I always have to chose Mix then set the dropdown to Color manually. This is a life saver. I also can't find documentation on Node Wrangler's other shortcuts like this - anyone got any more less-known ones??
everything workt perfectly well until the part where we needed to connect the distance into the displacement, i didn't get that weird result of your, it didn't change anything. I have the same problem with every of your procedural materials video. Any idea why ?
There is a setting for it. He explains it in the quartz material video. You have to set the displacement to bump & displacement. And it has to be cycles I think
Hmm yeah, if your using Blender Eevee, lots of bump nodes can make it laggy. What you can do, is mix all of the bump values with Mix RGB nodes, and then plug that into just one Bump Node.
very nice tutorial, thanks a lot for teaching newbies like me how it's done! but I got a little issue with the bump map, somehow my model doesn't react to the lighting and there's no bump-structure at all. I tried switching between eevee and cycles and using rendered view, nothing happened.
lmao ive got decent experience in blender and have succesfully followed many of his tutorials. But this one i just dont know where i went wrong. But i would try scaling up the mesh in edit mode without applying the scale. Because he didnt really add the mapping node to scale the entire thing. He explained it in a comment and i tried doing it but got an odd result
Great tutorial, excited to try this soon! One quick question, do procedural materials like this wrap around well? For example, does the bark on the cylinder look seamless when you look all the way around it? (i.e. Would it be viable to create seamless textures by rendering procedural materials like this?)
My texture doesn't have these bumps at all and it's very smooth after I add those bump nodes,I have watched many tutorials and tried several ways to make a realistic bark texture but always got the same result😢, is it the problem of my computer?😢
Hello Ryan sir your tuturial really helping me to understand the texture nodes in blender I am going through your tutorial one by one Could you plz tell us which one realstick Pbr Or procedural texture
Awesome, woudl it be possible for blender to get the value of where the moss is and using it as input for, say, a geometry node to render actuall moss on it? procedurally of course.
Very nice and realistic (except for the moss, perhaps). 👍 Now you are left to create an artistic tree about 40 feet high. 😉The only thing I can do on *this* snippet is to create a flea scene. 😃 It took me 28 minutes, 1300 MB of memory (128 samples, 1920x1080) to render this model. I don't think I could make a tree with such system requirements.
Also, if your making an entire tree, or a forest, I would bake the textures to maps after I add the procedural material to a tree object. Baking the texture would really speed up render times.
@@RyanKingArt Thanks for the advice. However, the problem mainly lies elsewhere: I have an old PC from 2009. I think I'd rather die than be able to upgrade. It's a shame that many useful software developments are not available for earlier versions of blender. For example, there are now many videos on using geometric nodes, but the vast majority of the tutorials are for blender 3+ versions, which I can't even install. What prevented the integration of geometric nodes from versions 3+ in blender 2.93, because after the release of 3.0 there was a new 2.93 LTS, it continues to improve, and now another release candidate is available? And what made the developers put a cross on GTX graphics cards, starting with Blender 2.8? Why did NVidia destroy Remington Creative's D-NOISE project and make them delete all the plugin sources? Since Blender 2.82 denoising is only possible on OptiX cards, while D-Noise also allows to do denoising on GTX cards. Fucking capitalism, fucking monopolists!
I watched your dessert sand tutorial and have been trying to figure out have to get the waves of sand and rocks to actually pop out of the texture similar to how you did it with this bark. Any help would be greatly appreciated.
Yes, In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ua-cam.com/video/B2kFeMBBBjc/v-deo.html
When making a bending shape tree, how to use the nodes to make the tree bark follow the bending shape of the tree instead of just the 'Z' axis ? (The tree barks all facing upward.)
*Purchase the project files and support the channel:*
*Gumroad:* ryankingart.gumroad.com/l/bark
*Patreon:* www.patreon.com/posts/68646083
Incredible result.
Keep focusing on making Materials. This is the channel's strong point and the tutorial process is what makes it stand out.
thanks!
This is fantastic! As are all your procedural materials tutorials. Whenever I search for a tutorial for a material I always end up on your channel!
thanks!
Baller. I don't know if this stuff is faster than just downloading a texture from anywhere, but being able to just comfortably drag and drop it on whatever you want after you're finished is just fantastic.
Yeah, well if you set it up in Blenders asset browser, you can do that.
Thanks!
thank you so much for your support!
Even without the displacement that looks pretty good. A very fine bit of work again, certainly worthy of the quality we have come to expect from you. Great job, and thanks!
Glad you like it! Thanks!
@@RyanKingArt I have been planning to remake the park I am using in my game, and this will go a long way toward making it look better.
@@TheDevian Cool!
@Ryan King Art I really enjoy these procedural material tutorials. Your teaching style is very comprehensive. Thanks for the great content!
Glad you like it! Thanks for watching!
You're really easy to listen to. You remind me of my dentist. Thanks for the tutorial.
Haha cool 👍
Still using your other material as my go yo tree bark, looking forward to improving with this one. Highly recommend the material packs to people, incredibly useful and worth every penny.
Thank you! 😀
Beautiful result! I absolutely love your tutorials on procedural materials. I already watched your beginners tutorial which was really helpful. One of the problems that I am facing is when I try to create a material from scratch, I am unsure on which node to use and when. I think I will watch (and follow along) more of your procedural material tutorials, practice more and perhaps it will just come naturally to me after a few days. If you have any other tips that you can share, that will be great.
Really great. A little idea for a extra step on top could be with geometric node so the branch texture isn't the same as the trunk.
Thanks for the idea! 👍
Yes. I've been learning about Blender for a short time, and I'm having this problem at the ends of the branches and I really don't know how to solve it.
I don't know what it is, but I get so antsy and impatient with tutorials... except yours. The pacing is perfect, your energy is calming but also still holds my attention, but most of all, I am not considering throwing my computer out the window. Thank you!
glad you like my videos
Nice! I like the Mix RGB Linear Light to control the strength of a texture thing. Placing several nodes before the mapping node was also interesting. You're a madman sir! Much better than the last tree bark too (which was still pretty good itself).
Thanks! yeah, the linear light setting is very cool!
I simply admire what you do. You help many people for free, and what you teach is priceless. You are a great man and a great teacher.
Do you use Octane? I think it's better even than new Cycles. Very fast, beautiful rendering.
Thanks! Glad I can help people learn Blender! No, I have not tried Octane before. maybe I will check it out. : )
Octane is available for blender?
Ur the Master of Procedural Materials, best tutorials ever thanks
Glad you like it!
Great tutorial Ryan love the procedural materials series my favorite is the scfi one with the displacement. Would love you to make a spaceship tutorial series that would cool!
Thanks for the tutorial idea! 😀
I was being lazy and downloaded a bark texture but it looked horrible. This looks so much better. Thank you.
glad you like it!
Is there a way to make the bark texure without the voronoi node as it cant be exported? I tried baking the texture but it looks pretty bad in ue5@@RyanKingArt
My System doesn't have a mixRGB, what can I use?
Use the Mix Color Node instead. that was something they updated in a recent Blender version.
@@RyanKingArt thank you
Another amazing tutorial! You're so talented. Thank you for sharing this with us! 🙏🏻
thanks!
When I shift-secondary click an edge, it does create a point, but I can't drag the point to reposition the edge. Instead dragging the point creates like a fork in the edge that I can then drag into another vertex in the graph.
wow thats awesome!! love your work!!
thanks!
Hey Ryan, thanks for the amazing procedural material tutorial (as always)! The bark looks superb!
I love the idea of putting several bump nodes one after another, never thought about this before. I was just trying to combine the textures via MixRGB beforehand, but that gets very messy quickly.
Looking forward to more videos!
Thanks!
You are an amazing teacher! Welldone !!! Thank you !!!
Glad you like it. Thanks for watching!
Teacher's pet.
Mean nothing by that just saying 😂
Great tutorial, it was literally my first project and I could follow every step easily, in about 3 hours of work I got the project rendered
thank you for watching!
i wasn't expecting that to be that simple. nicee
Thanks!
You’re just amazing and awesome 🤩 I started blender 3months ago, and your tutorials are just PURE GOLD ! 🙏🏻🙏🏻🙏🏻 many many thanks for all the fantastic work you’re doing for all of us 🤜🏻🤛🏻
glad you like them! thanks for watching.
Thanks for all your Tutorial mate. you are the best
glad you like it. Thanks for watching!
Your work is brilliant!
thanks!
Wow to how good it looks ❤️. And wow that you can do that in Blender 😮.
Thanks!!
I never liked the nodes but you are a good teacher sir!
Thank you 😃
Something that I've noticed and that would help me a lot and maybe others. Your instructions are generally very specific and that's absolutely awesome, however when you use color ramp, your instruction is often "i place it around here" your tutorials have come so familiar for me so that I can use them on the background without actually having to look the actual video. So instead of about here you could just tell us the position you drag the black or white markers. For example at 17:10 you say "I am going to drag this black tab about here" instead you could say "I drag this black tab to position 0.543
Even if you don't your tutorials have been a massive help for me understanding how to make procedural materials in blender.
thanks for the feedback 👍
Honestly I love your Tutorials ❤
thanks!
Incredible tutorial, I need it for a project and it came out perfect. Thanks for the great and easy tutorial to follow.
Glad it was helpful!
Awesome stuff, as always!
thanks!
Ah it seems like you have everything I need as tutorials... I know I could already create this myself but I really think it's a huge advantage and benefit to do tutorials instead. Can learn a lot more that way.
You explain everything so well. Thanks so much
glad you liked it!
I‘ll defenetly buy this. Keep up the great work man!
Thank you!
Thank you, fantastic shader.
Glad you like it!
Thanks very very much!!!Love you!!
Glad it helped!
Simply the best!!!! Ryan Texture King , Saludos desde México
Glad you like it. Thanks for watching!
Amazing 😍😍
Thank you! Wow you commented fast. 😃
Hello Ryan, I just purchased your Ultimate Material Pack. The materials are absolutely amazing for visual effect. I only wish I would have know these where only visual textures and not physical textures. Maybe I'm missing something and they can be physical textures. I sure hope so, if not then I spent a ton of money on something I don't need. Thanks.
Thank you so much. Just finished this tutorial and it came out just fabulous! So great that I can use this for terrain too!
glad you like it! thanks for watching.
pls a new tutorial about the tree texture
Amazing tutorial!!! keep with the excelent work!! i really learned a lot with your explanations about nodes and node wrangler!!
Thanks for watching!
Best tutorial! Thank you :)
You're welcome!
Hey! Could you do a tutorial on Color mix node. More specifically in which scenarios each mix type should be used, like linear light, color burn, mix, and so on. Would be awesome! Thanks!
thanks for the idea
I've to say Thank you so much.
thank you for watching!
This is awesome, seriously. Well done!
glad you like it!
This is not a difficult one at all. It's awesome.
glad you like it!
Great tutorial. thanks a lot! Very weill done tutorial, great explaination, great visibility!
Glad you liked it! thanks for watching.
Man you really improved! Thanks so much for sharing!
glad you like it!
@@RyanKingArt I did indeed. I learned a lot from you but they are also super satisfying to just watch how everything comes together ^^
Fantastic tutorial thank you
thank you for watching!
tHIs iS kwOLIty KONtenT
Oh, it took me a moment to figure out what you were trying to say. 😄 Thanks!
at 20:27, my render looks nothing like yours. mine looks bumpy, but very smooth and chunky. anyone else have this issue?
Thank you, subscribed. My displacement node didn't make that last difference though, maybe because i am on a newer version of blender?
you need to make sure to turn on the displacement settings that I go over in the video, so that it works correctly. also Displacements only work in Cycles engine.
next gen
Thanks!
Would love to see you make a grapevine stem texture
thanks for the tutorial request 👍
Nice improvment over the original version and another fun video to follow along, this rounded of another set of 10 for my artstation. Was wondering if you have done a forged metal material? Either in the process of forged so glowing hot metal or after being forged with the scale and everything on, both could be nice additions.
Very cool! I just saw it on Art Station. No, I haven't done a forged metal, but that's a great idea!
8:10 when you plug the new one to 1st slot, the previous wire will automatically drop to the 2nd slot, how did you do that ?
I think that feature was removed in the new blender version.
You're impressive, keep up the good work ❤️
Thanks!
@@RyanKingArt we will love if you do a fabric procedural tutorial. Thanks in advance ❤️
amazing tutorial. so much value. thanks g.
you're welcome!
Looks amazing!!! You are the god of procedural texturing! What about palm bark? 😉
great idea, thanks!
Blender 4.0 screws things up I think. Recent ones turn out as instructed.
you're a great man
Thanks!
Holy shit. You get my subscription JUST for the Ctrl+Num0 shortcut. My god. For some reason MixRGB has never shown in my searches so I always have to chose Mix then set the dropdown to Color manually. This is a life saver. I also can't find documentation on Node Wrangler's other shortcuts like this - anyone got any more less-known ones??
Thanks for this, got lost in the tutorial when I couldn't find this object.
everything workt perfectly well until the part where we needed to connect the distance into the displacement, i didn't get that weird result of your, it didn't change anything. I have the same problem with every of your procedural materials video. Any idea why ?
I've exactly the same problem... Did you find any solution?
There is a setting for it. He explains it in the quartz material video.
You have to set the displacement to bump & displacement. And it has to be cycles I think
I also have that problem and I did put Cycles as my render engine and Displacement and Bump
4:45
1:27 cool@@gregoryporter-gaming2559
ur a legend dude!!!
thanks!
Thank you very much. I'm learning a lot here.
thanks for watching!
Whenever i stack bump nodes like that it alwaus seems to really lag out my computer, would just adding them together then using one bump node work?
Hmm yeah, if your using Blender Eevee, lots of bump nodes can make it laggy. What you can do, is mix all of the bump values with Mix RGB nodes, and then plug that into just one Bump Node.
very nice tutorial, thanks a lot for teaching newbies like me how it's done! but I got a little issue with the bump map, somehow my model doesn't react to the lighting and there's no bump-structure at all. I tried switching between eevee and cycles and using rendered view, nothing happened.
Make sure you’re in rendering mode by holding down z and dragging your mouse to it.
I admire my ability to follow this step by step and still end up with something hat looks nothing like the demo.
lmao ive got decent experience in blender and have succesfully followed many of his tutorials. But this one i just dont know where i went wrong. But i would try scaling up the mesh in edit mode without applying the scale. Because he didnt really add the mapping node to scale the entire thing. He explained it in a comment and i tried doing it but got an odd result
Wow, nice, thank you 😊
You're welcome! 😀
Big thanks!
You're welcome!
under rated tut
thank you so much!
awesome👍
Thanks!!
So goood, tysm bro
You're welcome!
Great tutorial, excited to try this soon! One quick question, do procedural materials like this wrap around well? For example, does the bark on the cylinder look seamless when you look all the way around it? (i.e. Would it be viable to create seamless textures by rendering procedural materials like this?)
Thanks!!!!!!!!!!!!
You're welcome!
Amazing Master!
thank you!
Thanks pretty simple
You’re welcome!
You are my super boss 💜💜💜
Thanks!
Little nitpick: using color ramps for things that aren't colors. I use "Map Range" instead
It literally does the same thing
hi, can you do a interior orange or lemon or other fruit?
Thanks for the tutorial request! I would like to do that sometime.
@@RyanKingArt thanks to you, you are incredible
My texture doesn't have these bumps at all and it's very smooth after I add those bump nodes,I have watched many tutorials and tried several ways to make a realistic bark texture but always got the same result😢, is it the problem of my computer?😢
Hello Ryan sir your tuturial really helping me to understand the texture nodes in blender
I am going through your tutorial one by one
Could you plz tell us which one realstick
Pbr Or procedural texture
thanks! what do you mean by realstick?
🔥🔥
Thanks!!
you are amazing ive learned so much from you thank you!
thanks for watching!
how high poly do you have that because whenever i use displacement it makes weird shading issues?
Awesome, do you think you could make a tutorial on Star Citizen spaceships?
Thanks for the tutorial request. I will consider it. 👍
Amazing progress compared to one year before
Yeah! I think so too. Thanks! 😀
Awesome, woudl it be possible for blender to get the value of where the moss is and using it as input for, say, a geometry node to render actuall moss on it? procedurally of course.
Hmm, I'm sure there is a way to do that.
Very nice and realistic (except for the moss, perhaps). 👍 Now you are left to create an artistic tree about 40 feet high. 😉The only thing I can do on *this* snippet is to create a flea scene. 😃
It took me 28 minutes, 1300 MB of memory (128 samples, 1920x1080) to render this model. I don't think I could make a tree with such system requirements.
Ahh ok. Maybe turn the adaptive displacement detail down, and it should render faster.
Also, if your making an entire tree, or a forest, I would bake the textures to maps after I add the procedural material to a tree object. Baking the texture would really speed up render times.
@@RyanKingArt Thanks for the advice. However, the problem mainly lies elsewhere: I have an old PC from 2009.
I think I'd rather die than be able to upgrade.
It's a shame that many useful software developments are not available for earlier versions of blender. For example, there are now many videos on using geometric nodes, but the vast majority of the tutorials are for blender 3+ versions, which I can't even install.
What prevented the integration of geometric nodes from versions 3+ in blender 2.93, because after the release of 3.0 there was a new 2.93 LTS, it continues to improve, and now another release candidate is available?
And what made the developers put a cross on GTX graphics cards, starting with Blender 2.8?
Why did NVidia destroy Remington Creative's D-NOISE project and make them delete all the plugin sources? Since Blender 2.82 denoising is only possible on OptiX cards, while D-Noise also allows to do denoising on GTX cards.
Fucking capitalism, fucking monopolists!
thx love your tuts
Glad you like them!
I watched your dessert sand tutorial and have been trying to figure out have to get the waves of sand and rocks to actually pop out of the texture similar to how you did it with this bark. Any help would be greatly appreciated.
Great tutorial. Could please explain to me how the mix rgb nodes? What’s is the factor, color 1 and 2?
Color 1 and Color 2 are the two values that the mix RGB is mixing together. Then the factor tells it how much is color 1, and how much is color 2.
Is there a way to export the model (let’s say to put on Unreal Engine) with the texture materials made for it like in this video?
Yes, In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ua-cam.com/video/B2kFeMBBBjc/v-deo.html
Muito bom parabéns pelo trabalho
glad you like it!
When making a bending shape tree, how to use the nodes to make the tree bark follow the bending shape of the tree instead of just the 'Z' axis ? (The tree barks all facing upward.)
hmm that would be cool. thanks for the idea. Maybe I can make a video on that.
Thank you!
You're welcome!