After spending numerous hours on Valheim, I had low expectations for this video. I couldn't have imagined learning much more about the game, but you surprised me with a lot of your tricks. Thank you for showing me how little I actually knew about this wonderful game. Please continue creating great content!
@@alessioHD Same thing here, I have almost 300 hours in the game and figured, what the hell. About to click off this video excited to try out a few new things... and some stupidly simple ones as well, mountain divots! It's so obvious!
Great tips. One of the most important things to remember in the game (besides always having a rested buff) is about base defense. Enemies do not spawn in the radius of a workbench. Enemies do not attack stone floor pieces and cannot attack below themselves (except for AOE's). If you protect your base with a moat, then dig out places to put workbenches and cover them with stone floors, no enemies will spawn close enough to notice your base. If done right, this will shut down most raids, too.
Yep, exactly. You can do the same with simple Campfires for better aesthetics (and a few other things actually also work). I myself prefer to see campfires all over my island than workbenches, however you CAN hide workbenches underground as you mentioned :)
@@Bvitamine_ more props to you because Campfires are also NOT currently targeted by mobs whereas workbenches are so over time you will lose workbenches and thus more and more mobs will spawn in to your base area. I've often wondered why my campfires remain on fishing spots on the coast.....
Ohhh I didnt know about stone floor pieces. Thank you!!! So with AOE would a troll with a log hit the floor pieces if wolves are housed underneath? Or could a Shaman poison the animals under the floor. Im just curious how protected animals would be. Also if they dont target stone floors you could place stone floors on walls (with the floor pieces overlapping so the walls cant be targeted) and you'd have an inpenetrable fortress because mobs can't jump, can they?
Those stagbreaker tips are so incredible. I initially thought hammer type weapons were a waste of time until I started using them recently, and this puts them over the top!
Stagbreaker can be surprisingly useful as a early offense against the Black Forest and Swamp Skellies... ;) (Though I find it funner to just get my Fists up high enough then just lure them next to something hard and kick'em into that something hard then bust'em up with raw naked Fists... sooooo satisfying...)
Hammer type weapons are very useful at any stage of the game! Just don't use them as main weapon, but as a more situational one. When you're fighting many enemies or if your on a rock being safe while hitting them.
Another fun one with the slider. Adjust it to whatever you want either by sliding, or by key and split the stack. The next stack you want to split, hold SHIFT+CTRL and it will automatically recall your last split amount.
"No wasted time" my man, half of these are not advanced, it should be called beginner tips. "No time wasted, straight to wasting 8 minutes of your life with clickbait" more like
The biggest tip i can give (as a community builder) is that you can throw a cart into deep water and then jump on it. That way you have the best "boat you can walk on", giving you flexibility to build things on water from a below perspective AND you can just walk through rivers and closer parts of the ocean.
I looked into this. Apparently, you can stand on the cart in the water. The level is lower than the water level, so that is a plus. Also, if you walk while on the cart, the cart moves around with you but you still stay on the cart, so it's like walking on water. The cart in the water acts like a boat but you move it around by walking.
Noob here, been playing with friends who are also new for the past 2 days. We chose to intentionally keep the game vague as to surprise ourself with the features and enemies and biomes. However, these tips have really helped us, so thank you!
We generally find a nice sandbar in the plains biome out in the middle of the ocean(so we can grow plains crops there) and raise the ground then hide workbenches under the floor tiles, along with forges, stonecutters etc. so that we have the ability to place stuff anywhere on our island; it also prevents invasions other than the bats because they're the only mob that actually spawns midair above the radius of the workbench rather than on the ground. This does however take a lot of stone, but it's totally doable and it winds up looking nice having our own island fortress town. We've done this on several seeds, improving our designs each time. Our most recent we combined our portal room with some high capacity storage and a comfort area around a "throne room" section, it turned out looking great, the portals surround the storage bays so one can quickly run to a chest to stack like items(the chests are organized by what portal they're close to and what materials are likely to come to them), anything we don't have in a chest to stack with we keep 2-3 carts at the door to our longhouse so that we can stash stuff for sorting later.
This is the best tip video I've ever seen for any video game ever, straight to the point and well explained points. Well done. My favorite tips are the ones with the sledge hammer variants, looking for and damaging things through objects is something I never even thought of.
@@Chielz0r I've had rare occasions where a Boat Grave somehow failed to come with a Chest... I don't even know if it's intended or not, let alone ever trying to sleuth out Reproduction Steps...
Root Harnesk is absolutely game-changing for fighting Seekers. "Downgraded" from fully upgraded Padded chest to the base Root Harnesk and immediately stopped dying so much. Just be careful because it makes you weak to fire. I keep my padded chest with me in case I need to swap to it, but it's such a night and day difference with the pierce resistance.
That is actually not a bad idea, never really thought about resists like that but after reading up on the mechanics that makes a lot of sense! The fire weakness can be fixed by drinking the wine, as it overwrites the weakness with resist. If I read this right it could be taken a step further with the serpent shield. 50% damage reduction -> armor from shield -> 50% damage reduction -> armor from gear. As long as you don't take the double claw attack, it should work very well against seekers, but not so much anything else.
I have over 600 hours put into this game and you just blew my mind with the surtling core fireworks, deconstructing of the stone towers, renaming portals at both sides and using unnamed portals! Thanks, this is great! I'm going to surprise my friends with the fireworks when I "open" my newly upgraded house in our base. It's going to have a large fire on top, so this is perfect :D I have a tip for you as well: You can bind commands to any key you want. This is extremely useful. A very simple example is binding taunts to certain keys. Like pointing to quickly /point in a direction, or /wave to say hi to your friends: /bind Y point /bind U wave /bind I dance My favorite binding is useful when you have a large base that tanks the performance. You can significantly improve performance by decreasing your draw distance, as that means less building pieces and terrain modifications need to be loaded/shown. You can do this in the game settings, but you can also use the /lodbias command, which you can bind to a key: /bind O lodbias 1 /bind P lodbias 5 Now, you can quickly decrease the draw distance by pressing the "o" key. Just don't forget to press the "p" key to increase draw distance when you go out for an adventure! You could use it in many more modes, of course. Like for being able to toggle the /fly command or to have a dedicated key to kick your friend. For special keycode I refer to the Unity KeyCode documentation. I think you can map controller buttons as well.
Thanks! Almost 500 hours in and the terrain detail tip is the best. Finding mushrooms and being colorblind always sucked. And I still use them for Mistlands salads.
There was a lot that I knew, that seemed rudimentary. But there was a lot that should've been rudimentary. Harpooning the birds and the fish in the hottub moat trap, chefs kiss.
Yeah, those are considered burial mounds, so viking treasure is buried inside. Each one has (at least?) one chest somewhere, usually with valuables to sell to the traders.
I love this video. I have 700+ hours and i still learned something. In addition to these, 1. When you are placing terrain with stone, you can aim higher on what you’ve already placed and use less stone to reach the same height as say placing terrain 5 times. 2. You can mine under the copper ores to instantly break the entire thing, same as the stone ruins in the Black Forest.
My fav tip was the one that left me ROFLing at watching you sliding along a high mountainside in a Boat then droppin all the way down into the Water totally unscathed! XD
Tip: If you use a few portals at your base that you change name of to get to your many portals, rename your portal in your base to something that deconnects it before you rename it to connect it to a new portal. I once renamed a portal stepped in to it right away, however the connection to the new portal was not updated so I was transported to the old portal and could not port back since then the portal in my base was connected to the new portal. So I had to die to respawn at my base since there was no other was of getting back.
@@ItsMyMedicinee That's what I have. My base has two portals - one connected to wherever I'm working and another always named "home". I can always connect to "home" to sort out issues like this one and when I leave through one portal and return through another.
Just started playing thisblast night with a friend. We had no idea what we're doing for the most part. Watched a few of these vids and certainly feel better clued up. Thanks!
i have over 400 hours in this game and some of these are no-brainer tips that i didn't think of myself but will hugely improve my game play haha. ty sir
4:18 Number 31 is no longer valid. Enemies now run onto the entrance platform in burial chambers. However: They only run up on the left-hand side (as you enter), giving you a choke point against anything other than ranged skeletons.
If you spam the insertion button when filling a kiln or furnace, sometimes you can get a couple extra over the cap. Works more consistently on servers though. Bit of a "cheat" I suppose
@@DrasticFizz Just wanted to say that, cheap and effective 🙂Though i have finally made the switch to crossbow and carapace arrows, its just so satisfying to just delete fulings that appear on the horizon :D
Finally someone mentioned item quanity being something you can type in. I love this game. It ticks the two most important boxes for me for survival and crafting games. Challenge and immersion. I thought Enshrouded was going to give it a run for it's money but it doesn't even deserve to stand in Valheim's shadow. It is not a bad game at all but it is no competition for the King.
Fish have a chance of disappearing it seems so at the bottom of a moat place the puffer fish on item stands they will still make the poison cloud and won't despawn
The world-hopping for ores one is why I have a world called Warehouse. I'd rather the portals just transport ore, since it transports stuff made from ore, so *logically* and shipping ore normally is just padding that adds no real value to the gameplay. It is boring and often not that dangerous because most people are gonna take a few minutes to make things safe. It's just tedious, especially if you have to sail. Exploration sailing is fine, but going through a known route is outright boring. You almost could AFK if there wasn't a small sliver of a chance of running into a sea serpent. There's plenty to do without the cheap padding, like building and general exploration, but mostly building. Hell, anyone who doesn't like the building will just take breaks from the game in between major updates anyway, if not outright dropping it.
Shipping ore gives you a reason to go sailing, which I like because I had several of my most fun adventures that way. Yes, even when sailing a known route. It is the single most enjoyable form of travelling. In most games I don't want to travel because holding forward to access the rest of the game is not what I would call gameplay. The entire existence of portals is already a weaksauce solution to the ' travel is boring' gameplay element: It means they put the fun parts of the game too far apart. Honestly, in many games you only ever enter a town to visit a few locations and the rest is just filling. In those cases I'd much rather just enter a spreadsheet environment and not have to walk to each and every shop. At least the sailing is fun compared to walking, could be even more so if they made the sea biome much more varied. More different types of monsters, sea creatures, weirdness, storms, etc. For example, add an albatross that comes sit on your mast. If you kill it you get feathers, sure, but that's also bad luck so you get a random sea monster. Have sea serpents of at least two different sizes. Add in pods of dolphins that follow you around until you kill one of them, in which case they turn hostile. Add in smaller sea turtles, just for flavour. Find ghost ships that are about to fall apart filled with interesting loot. Have them sometimes be under attack from sea serpents. Add seals, leopard seals, and polar bears. Add icebergs (with seals, leopard seals, or polar bears) that drift on the currents coming from frozen lands (for example, anywhere a mountain biome touches the sea), shrinking as they move. The voxels should be capable of handling that. To be fair, adding more complexity to the ecosystem will require a minor crafting overhaul, mainly around meat and leather, but that's OK, the idea that you can only get scrap leather from boars is nonsensical anyway
If you undermine silver vein (same as with the open world buildings) and then mine the silver vein, it will explode whole after you destroy one part of the vein.
Same with copper vein, but obviously you need to mine the bottom layer of copper and many times randomly find a invisible connection point to actually blow up the rest of copper.
I have a trick that you didn't mention. If you mine all the stone around a silver vein so that it appliers as at is floating, than mine a piece of of the vein most of the time a big chunk will break with it. I hope this tip helps anyone mining silver as well as it has helped me.
@@notmyoxidNot sure for other ores, but it’s definitely faster to dig under a silver vein and let it fall apart all at once than it is to mine it. Mining silver with a pickaxe only takes out very small chunks at a time.
one of the best ways to get stone (imo) is to go to a black forest. find one of those stone skeleton or greydwarf structures and then dig a nice deep hole right next to one of it's walls and then just level the ground under the structure with a hoe. it might not straightaway, but do some more digging where the blocks are highlighted as blue (you can also see it with the hoe in your hand).
All good tips and even after (too) many hours in the game there were many I hadn't discovered. The swapping between worlds to transport ore and ingots is one I used to do all the time. Not so much an issue now as mods and game settings allow you teleport everything. I just don't have enough time to not do that. Several evening's worth of my gaming time could be taken up just sailing back to base with a cargo of ore. And that doesn't make for a fun gameplay experience.
After spending numerous hours on Valheim, I had low expectations for this video. I couldn't have imagined learning much more about the game, but you surprised me with a lot of your tricks. Thank you for showing me how little I actually knew about this wonderful game. Please continue creating great content!
Thank you for the extremely kind words Mr XY, it means a lot! I'm happy to hear you learned some new stuff!
I had the exact same thought! good video!
@@alessioHD Same thing here, I have almost 300 hours in the game and figured, what the hell.
About to click off this video excited to try out a few new things... and some stupidly simple ones as well, mountain divots! It's so obvious!
same for me 1400hours and i learned things
Very informative. Ride a boat down a mountain is epic. 😅
7:09 "That's got to be the best pirate I've ever seen"
“So it would seem”
Great tips. One of the most important things to remember in the game (besides always having a rested buff) is about base defense. Enemies do not spawn in the radius of a workbench. Enemies do not attack stone floor pieces and cannot attack below themselves (except for AOE's). If you protect your base with a moat, then dig out places to put workbenches and cover them with stone floors, no enemies will spawn close enough to notice your base. If done right, this will shut down most raids, too.
Yep, exactly. You can do the same with simple Campfires for better aesthetics (and a few other things actually also work). I myself prefer to see campfires all over my island than workbenches, however you CAN hide workbenches underground as you mentioned :)
Yes but doesn't that also prevent animal spawns?
@@phoenixrose1995 yeah it does. Nothing can spawn in a 20m radius around it, basically.
@@Bvitamine_ more props to you because Campfires are also NOT currently targeted by mobs whereas workbenches are so over time you will lose workbenches and thus more and more mobs will spawn in to your base area. I've often wondered why my campfires remain on fishing spots on the coast.....
Ohhh I didnt know about stone floor pieces. Thank you!!!
So with AOE would a troll with a log hit the floor pieces if wolves are housed underneath? Or could a Shaman poison the animals under the floor. Im just curious how protected animals would be. Also if they dont target stone floors you could place stone floors on walls (with the floor pieces overlapping so the walls cant be targeted) and you'd have an inpenetrable fortress because mobs can't jump, can they?
Those stagbreaker tips are so incredible. I initially thought hammer type weapons were a waste of time until I started using them recently, and this puts them over the top!
Stagbreaker can be surprisingly useful as a early offense against the Black Forest and Swamp Skellies... ;) (Though I find it funner to just get my Fists up high enough then just lure them next to something hard and kick'em into that something hard then bust'em up with raw naked Fists... sooooo satisfying...)
Hammer type weapons are very useful at any stage of the game! Just don't use them as main weapon, but as a more situational one. When you're fighting many enemies or if your on a rock being safe while hitting them.
7:06 I laughed pretty hard at this "boat is now sled" technique 😂
Quality, dude 👏
That was funny 😂
Agreed... total MVP of the Vid... ^_^
Me too! I had to go try it myself.
It works!
Another fun one with the slider. Adjust it to whatever you want either by sliding, or by key and split the stack. The next stack you want to split, hold SHIFT+CTRL and it will automatically recall your last split amount.
thank you for being straight to the point, with no wasted time.. great video.
i know right, super rare
"No wasted time" my man, half of these are not advanced, it should be called beginner tips. "No time wasted, straight to wasting 8 minutes of your life with clickbait" more like
@@Stuka01210you didn’t have to watch the video 💀
@@lelandwilson8059 and in fact I did not, after the first 10 I skimmed through it and realized that literally 4-5 were actually advanced tips.
The biggest tip i can give (as a community builder) is that you can throw a cart into deep water and then jump on it. That way you have the best "boat you can walk on", giving you flexibility to build things on water from a below perspective AND you can just walk through rivers and closer parts of the ocean.
? Can you elaborate?
That sounds like an INCREDIBLE tip, I'll have to give that a go as soon as possible! Thanks for sharing!
@@dannave7816 you build a cart. You throw the cart into the ocean. You jump ontop of the cart. Now you can walk on water.
@@LocherYT yeah, though waves kinda stop you in your tracks for a bit
I looked into this. Apparently, you can stand on the cart in the water. The level is lower than the water level, so that is a plus. Also, if you walk while on the cart, the cart moves around with you but you still stay on the cart, so it's like walking on water. The cart in the water acts like a boat but you move it around by walking.
Actual quality content, I've logged several hundred hours and still learned quite a bit. Thank you
ikr normally i cant find a good video to help me with valheim but this one actually did.
Noob here, been playing with friends who are also new for the past 2 days. We chose to intentionally keep the game vague as to surprise ourself with the features and enemies and biomes. However, these tips have really helped us, so thank you!
With the alternating floorboard trick it is even better if you use the smaller squares. The pattern is a lot more striking.
That's a great idea, I'll have to try it out!
I always do that but it affects stability so if you're making a big building you'll need support beams.
@@MM-kq6fedo you think a "basement" of wood frames would help that issue?
@@MM-kq6fe You can add some core wood logs underneath to support the floor easier (I think so).
it looks like straight up parquet flooring!
We generally find a nice sandbar in the plains biome out in the middle of the ocean(so we can grow plains crops there) and raise the ground then hide workbenches under the floor tiles, along with forges, stonecutters etc. so that we have the ability to place stuff anywhere on our island; it also prevents invasions other than the bats because they're the only mob that actually spawns midair above the radius of the workbench rather than on the ground. This does however take a lot of stone, but it's totally doable and it winds up looking nice having our own island fortress town. We've done this on several seeds, improving our designs each time. Our most recent we combined our portal room with some high capacity storage and a comfort area around a "throne room" section, it turned out looking great, the portals surround the storage bays so one can quickly run to a chest to stack like items(the chests are organized by what portal they're close to and what materials are likely to come to them), anything we don't have in a chest to stack with we keep 2-3 carts at the door to our longhouse so that we can stash stuff for sorting later.
Keeping storage close to portals is smart... my brother's and I were throwing stuff into a pile and then sorting later.
We did this normally for Plains and Mistland biomes so we could grow flax/wheat or cap/puffs in peace.
This is the best tip video I've ever seen for any video game ever, straight to the point and well explained points. Well done. My favorite tips are the ones with the sledge hammer variants, looking for and damaging things through objects is something I never even thought of.
Even after 300+ hours, you basically forced me to favorite this, since I'm gonna need to memorize about 12 of these! Amazing stuff
yea same exactly.
About 12 of the 50 were actually advanced
@Stuka01210 yea but that's not what your mom said, so there is that to condider.
@@fernando3061 that makes no sense but okay
You're welcome@@Stuka01210
i have 800 hours in this game, and i learned quite a few new things. thanks for this. i like the rug/floor trick
Hey, that's great to hear! My pleasure!
That was great! I’ve played about 400 hours of the game, and I think about 25% of those tips were new to me. My favorite is the “drive by” repair 😂.
The stagbreaker vs boat graves is a big help for me as I'm just searching for the necklace! Nice videos and dang that boat sled ride was clean
Tried stagbreaker on boat graves and it doesn't work for me. :S
@@Chielz0r I've had rare occasions where a Boat Grave somehow failed to come with a Chest... I don't even know if it's intended or not, let alone ever trying to sleuth out Reproduction Steps...
Switching the Forsaken Power key to "G" instead of "F" is a game changer
That's a good idea, can't believe I hadn't done that!
Sweet, maybe That should prevent me from accidentally triggering it.
I changed mine to B because I play terraria a lot and that's my "buff" button so its just kinda natural.
Root Harnesk is absolutely game-changing for fighting Seekers. "Downgraded" from fully upgraded Padded chest to the base Root Harnesk and immediately stopped dying so much. Just be careful because it makes you weak to fire. I keep my padded chest with me in case I need to swap to it, but it's such a night and day difference with the pierce resistance.
That is actually not a bad idea, never really thought about resists like that but after reading up on the mechanics that makes a lot of sense!
The fire weakness can be fixed by drinking the wine, as it overwrites the weakness with resist.
If I read this right it could be taken a step further with the serpent shield. 50% damage reduction -> armor from shield -> 50% damage reduction -> armor from gear.
As long as you don't take the double claw attack, it should work very well against seekers, but not so much anything else.
@@Rattja yeah, the serpent shield has pierce resist as well. The -20% movement penalty and lack of parries is just so brutal though
I have over 600 hours put into this game and you just blew my mind with the surtling core fireworks, deconstructing of the stone towers, renaming portals at both sides and using unnamed portals! Thanks, this is great! I'm going to surprise my friends with the fireworks when I "open" my newly upgraded house in our base. It's going to have a large fire on top, so this is perfect :D
I have a tip for you as well:
You can bind commands to any key you want. This is extremely useful.
A very simple example is binding taunts to certain keys. Like pointing to quickly /point in a direction, or /wave to say hi to your friends:
/bind Y point
/bind U wave
/bind I dance
My favorite binding is useful when you have a large base that tanks the performance. You can significantly improve performance by decreasing your draw distance, as that means less building pieces and terrain modifications need to be loaded/shown. You can do this in the game settings, but you can also use the /lodbias command, which you can bind to a key:
/bind O lodbias 1
/bind P lodbias 5
Now, you can quickly decrease the draw distance by pressing the "o" key. Just don't forget to press the "p" key to increase draw distance when you go out for an adventure! You could use it in many more modes, of course. Like for being able to toggle the /fly command or to have a dedicated key to kick your friend.
For special keycode I refer to the Unity KeyCode documentation. I think you can map controller buttons as well.
That method where you enslave a troll to mine some ores for you, I've figgured out on my own :D I'm so proud.
Whaaaat you can roll to unhook from a cart?! 300 hours in and I had no clue about that. Gamechanger❤
Thanks! Almost 500 hours in and the terrain detail tip is the best. Finding mushrooms and being colorblind always sucked. And I still use them for Mistlands salads.
There was a lot that I knew, that seemed rudimentary. But there was a lot that should've been rudimentary. Harpooning the birds and the fish in the hottub moat trap, chefs kiss.
WHAT?! There is treasure under those rock formations?! I've been pick axe-ing the boulders around them.
Yeah, those are considered burial mounds, so viking treasure is buried inside. Each one has (at least?) one chest somewhere, usually with valuables to sell to the traders.
Alot of theses tips I forgot. We were playing so much of that game during covid, and we started again while we wait for Zelda and D4. Great tips!!
I love this video. I have 700+ hours and i still learned something. In addition to these,
1. When you are placing terrain with stone, you can aim higher on what you’ve already placed and use less stone to reach the same height as say placing terrain 5 times.
2. You can mine under the copper ores to instantly break the entire thing, same as the stone ruins in the Black Forest.
I didn’t know about the friendly fire tamed animal tip. Great vid
Thank you!
Yeah, I am also going to be listening to Freebird as I take a ship down the side of a mountain
Thanks for filling in the gaps of my knowledge!
That portal trick is actually so good. Many times I had to travel quite the distance just to capitalize a character 😂
Or you can just use another character.
7:10 Okay, that was very cool. Great video!
Haha, thank you! Glad you enjoyed!
I saw many really good valheim guides but this is the most useful video I've seen so far
Thank you very much, Denys! I'm glad you enjoyed!
Thanks a ton for making this so short. I someone with about 1/3 the content that was over 30mins long.
I literally laughed out loud at the ship freefalling down the mountain. Gonna have to try that myself!
My fav tip was the one that left me ROFLing at watching you sliding along a high mountainside in a Boat then droppin all the way down into the Water totally unscathed! XD
Tip:
If you use a few portals at your base that you change name of to get to your many portals, rename your portal in your base to something that deconnects it before you rename it to connect it to a new portal. I once renamed a portal stepped in to it right away, however the connection to the new portal was not updated so I was transported to the old portal and could not port back since then the portal in my base was connected to the new portal. So I had to die to respawn at my base since there was no other was of getting back.
I would also suggest to create an "emergency" gate to connect to just in case this were to ever happen again.
@@ItsMyMedicinee Yea I did that also. :D
@@ItsMyMedicinee That's what I have. My base has two portals - one connected to wherever I'm working and another always named "home". I can always connect to "home" to sort out issues like this one and when I leave through one portal and return through another.
That tip with the boat in the moutains is just genius! It looks super fun and I can't wait to surprise my friends with this xD
Ok. This is an actual tip video. Did not expect this. So much I didn't know. ggwp!
Just started playing thisblast night with a friend. We had no idea what we're doing for the most part. Watched a few of these vids and certainly feel better clued up. Thanks!
You're welcome! Good luck with the journey!
Honestly such a quality video, I was expecting some obvious BS like is normally the case for “tip” videos but this was great. Subbed!
i have over 400 hours in this game and some of these are no-brainer tips that i didn't think of myself but will hugely improve my game play haha. ty sir
4:18 Number 31 is no longer valid. Enemies now run onto the entrance platform in burial chambers.
However: They only run up on the left-hand side (as you enter), giving you a choke point against anything other than ranged skeletons.
This was actually really good. There were a few that I didn't ever think of. Thank you!
"alternate way to get down from high places" is so good. I'm gonna ride down a mountain like that from now on
Haha, I hope you have a smooth ride!
If you spam the insertion button when filling a kiln or furnace, sometimes you can get a couple extra over the cap. Works more consistently on servers though. Bit of a "cheat" I suppose
Great vid, Thank you! That boat ride was off the hook!!!
I have over 100 hours in this game and I still use wooden arrows as my default ammo. So easy, and decently strong considering.
250 hours to be precise.
Try needle arrows :)
@@DrasticFizz Just wanted to say that, cheap and effective 🙂Though i have finally made the switch to crossbow and carapace arrows, its just so satisfying to just delete fulings that appear on the horizon :D
use frost arrows, they are the best.
Scaling down a mountain with a boat is something straight out of a movie, but i’m here for it 😂
I started Valheim just a while ago, this is really helpful. Thank you so much 😊
These were fantastic. Great work. The digging and planting crops tips helped me immensely.
Really happy to hear that Fossilsnake, thank you for watching!
Very good video. Did me a heckin' educate.
Finally someone mentioned item quanity being something you can type in. I love this game. It ticks the two most important boxes for me for survival and crafting games. Challenge and immersion.
I thought Enshrouded was going to give it a run for it's money but it doesn't even deserve to stand in Valheim's shadow. It is not a bad game at all but it is no competition for the King.
Great tips overall. Many new little tricks I didn't expect!
Sweet Odin...I'm speechless, that was insanely useful thank you so much.
This video is mind-blowing I have played a lot of hours and found a ton of tips thank you very much, the boat sliding down was so funny 🤣
Haha, that's great to hear! I'm glad you got some stuff out of it!
Dodge roll to unhook yourself from the cart............best tip of all time! Why in the world did they make it so awkward to walk away from...a cart.
These are genuinely great! I didn't even know there was loot beneath stone ovals
As alot of people have said, solid video mate, right to the point useful information. Top job!
That ship from the top of the mountain was too funny. Sounds like fun!
Haha, went better than I was expecting!
The boat flying down the mountain had me cracking up🤣
A lot of time taken for this, clearly. Very impressive. Looking forward to showing my friends this, thats for sure!
Thank you for the kind words, cheers!
this video earned my subscription amazing family of information we have here////////bro i ma say it first ILOVE YOU!!
Fish have a chance of disappearing it seems so at the bottom of a moat place the puffer fish on item stands they will still make the poison cloud and won't despawn
The world-hopping for ores one is why I have a world called Warehouse. I'd rather the portals just transport ore, since it transports stuff made from ore, so *logically* and shipping ore normally is just padding that adds no real value to the gameplay. It is boring and often not that dangerous because most people are gonna take a few minutes to make things safe. It's just tedious, especially if you have to sail. Exploration sailing is fine, but going through a known route is outright boring. You almost could AFK if there wasn't a small sliver of a chance of running into a sea serpent.
There's plenty to do without the cheap padding, like building and general exploration, but mostly building. Hell, anyone who doesn't like the building will just take breaks from the game in between major updates anyway, if not outright dropping it.
Shipping ore gives you a reason to go sailing, which I like because I had several of my most fun adventures that way. Yes, even when sailing a known route. It is the single most enjoyable form of travelling. In most games I don't want to travel because holding forward to access the rest of the game is not what I would call gameplay. The entire existence of portals is already a weaksauce solution to the ' travel is boring' gameplay element: It means they put the fun parts of the game too far apart. Honestly, in many games you only ever enter a town to visit a few locations and the rest is just filling. In those cases I'd much rather just enter a spreadsheet environment and not have to walk to each and every shop.
At least the sailing is fun compared to walking, could be even more so if they made the sea biome much more varied. More different types of monsters, sea creatures, weirdness, storms, etc. For example, add an albatross that comes sit on your mast. If you kill it you get feathers, sure, but that's also bad luck so you get a random sea monster. Have sea serpents of at least two different sizes. Add in pods of dolphins that follow you around until you kill one of them, in which case they turn hostile. Add in smaller sea turtles, just for flavour. Find ghost ships that are about to fall apart filled with interesting loot. Have them sometimes be under attack from sea serpents. Add seals, leopard seals, and polar bears. Add icebergs (with seals, leopard seals, or polar bears) that drift on the currents coming from frozen lands (for example, anywhere a mountain biome touches the sea), shrinking as they move. The voxels should be capable of handling that.
To be fair, adding more complexity to the ecosystem will require a minor crafting overhaul, mainly around meat and leather, but that's OK, the idea that you can only get scrap leather from boars is nonsensical anyway
@@bramvanduijn8086 well, other hide animals give better hides
If you undermine silver vein (same as with the open world buildings) and then mine the silver vein, it will explode whole after you destroy one part of the vein.
Same with copper vein, but obviously you need to mine the bottom layer of copper and many times randomly find a invisible connection point to actually blow up the rest of copper.
Even if I knew most of them, there are a few that didn't know, thanks you a lot
You just made the crypt trip tonight so much easier
You can get a cart on the longship to double carry capacity.
A tip video with actual incredible tips????? This is amazing
Awesome job man congrats!
The boat down the mountain was epic!
The ship decoration is so cool
I have a trick that you didn't mention. If you mine all the stone around a silver vein so that it appliers as at is floating, than mine a piece of of the vein most of the time a big chunk will break with it.
I hope this tip helps anyone mining silver as well as it has helped me.
if you dig out around the entire vein, breaking off one chunk will destroy the entire thing. same for all ores and stone
wouldnt breaking it normally be faster? (actual question i wanna know, no teasing or anything)
@@notmyoxidNot sure for other ores, but it’s definitely faster to dig under a silver vein and let it fall apart all at once than it is to mine it. Mining silver with a pickaxe only takes out very small chunks at a time.
decorative boat is a cool idea
7:10 while not the smartest idea it was actually really cool to watch lmao
1.600 in the game and still learned something - great work!
Had no clue about the fireworks. I can't wait to show my group next time we celebrate.
Now this is a proper advanced tips video!!
Haha thank you, really glad you enjoyed!
playing from day one, but still a few thing i didnt knew. good job
I just started playing with my friends! I can't wait to share these tips!! Thank you!
-New Sub
Hey Drocinit, thank you very much! Best of luck to you and your friends!
My god these were actually good. Might be the only time ive seen this format used for anything but clickbait
Tip #24 also works with silver veins... Much faster to leave those "floating in the air" and everything goes down
Wow! Very helpful and polished presentation
Best tips video I’ve found on Valheim.
Well done
Really appreciate the kind words, Cryptic! Cheers!
Those are so great! Boat mountain sled was the best though
I just learned so many new things! Thank you!
#46 u can type and then Any letter on sign behind portal. You will never forget which portal is which
tysm for the tips! now I can't wait to play this game on weekend.
Man, how did i never think to use the dodge roll to quickly get off the cart? Thats so helpful
Just a few hours ago I was wondering about the stone formations from the first tip. Crazy already.
This is top Tier Content! Excellent video, Fast and full of tons of Great tips for this game.
the leviathan tip was super useful
one of the best ways to get stone (imo) is to go to a black forest.
find one of those stone skeleton or greydwarf structures and then dig a nice deep hole right next to one of it's walls and then just level the ground under the structure with a hoe.
it might not straightaway, but do some more digging where the blocks are highlighted as blue (you can also see it with the hoe in your hand).
That boat trip is gold
Not going to lie, that decorative ship trick is pretty neat
Valheim-Gang:
Drive-by-repairs
All good tips and even after (too) many hours in the game there were many I hadn't discovered. The swapping between worlds to transport ore and ingots is one I used to do all the time. Not so much an issue now as mods and game settings allow you teleport everything. I just don't have enough time to not do that. Several evening's worth of my gaming time could be taken up just sailing back to base with a cargo of ore. And that doesn't make for a fun gameplay experience.
Best Valheim tip video ever !!!! Thank you
dropping the boat off the mountain had me dying