It's interesting to me that, while in most competitions top-ranking players would NEVER share strategies, Matt And Jack joined forces in order to bring the HUMAN record down. I wish that mentality would spill over into society in nearly countless ways.
Believe it or not, but it does. Without good will and cooperation, the world wouldn’t go around. There is so much good out there, but the news business is about reporting bad news.
When everybody gets to see video proof of your run it’s pointless to not work together. In the end there are no secrets it’s just grinding and executing.
Other gaming related stuff but that used to be the case in fighting game US would have the "save that shit for nationals" mentality, if you find a powerful strategy, keep it secret and exploit it in tournament where other player won't have time to adapt. The Japanese community were sharing the strat, which meant people found counterplay to that strat, then counterplay to that and they leveled up way, way above everyone. When you teach other people to get good, you play against harder opponent, who force you to get better as well. Not sharing just mean that you'll be the best in a very small pond Nowaday, people share the stuff in discord etc and the era of Japanese player completely dominating fighting game is kinda over
Thank you for pointing out and really placing some emphasis on the changes between the different strategies and iterations. I like how you pointed out who's old strategies were still being used and then improved upon. It really helps me gain a clearer picture as someone who is not intimately familiar with all of the ins and outs of Punch-Out!
Speedrun world record history is rarely straightforward, especially with a game as old and storied as Punch-Out! You gave a really comprehensive overview about one small portion of the game, and I'm looking forward to your next videos. I haven't played the game in about 30 years, but I have half a mind to pick it up and try beating it again. Thanks for freely sharing your knowledge.
I can't thank you enough for making the punch out series individual record progression. Its super cool to relive my childhood frustrations and see how people tore it apart. The series has an excellent feel to it because some of the strats have names. I started playing punch out when the arcade game came out in 1983, Super in 1984 (Arm Wrestling but I don't think that counts) and where MTPO came out for Nintendo. This game was all the rage when it came out and I was happy to be the first kid to beat tyson in my neighborhood. Keep up the awesome work!!! ~Brian~
I'm curious to know where the information on which decimals are invalid comes from. It Seems as though from TASsing that several frames are truncated from the end of the King Hippo fight, making it impossible to complete the fight any later than 2:59.61.
There is a spreadsheet for fight times & valid decimals with the Tyson clock speed (which includes hippo and some other fights) and it says it 2:59.99 is a valid time. While I have not tested it, do you mean the end of R1 or the end of R3? Since clock speed changes between rounds for almost all of the fights, so that might have an effect, but i am very surprised its truncated all the way at 2:59.61 in R3
I’m pretty sure I’ve tassed a 2:59.97 round 3 on hippo before. With that said, yeah I’m definitely curious on what decimals are possible. Clock speed is quirky
Ah, the first "actually good" fighter in this game, dude always ruined my playthroughs when I was younger. Definitely the best progression I've seen so far
Awesome video! They keep getting better! When you do PH2 in the next video you gotta play the “I beat the MF TAS” clip. I don’t know why but I love that display of raw emotion.
When you hear those drums 0:00, you know you are into some good stuff Edit: i was wrong, it was spectacular stuff, instantly top 1 video of this series
I'm curious as to what strategy people use for the previous three fights if they're specifically trying to get to Bald Bull. Presumably Don 1 would be the same, Hippo you probably couldn't do the RNG manipulation and just needed to wait for three opens, do people try and get the frame perfect face punches vs Tiger to save the tiny bit of time between bald bull attempts?
People mostly try the TAS strat on Don 1... TAS strat on Hippo, then usually go for the consistent strat on Tiger which can get a 47.99... Some people will also go for Tiger TAS cause there just really isnt that much to lose if you miss 1 punch
24:50 Couldn't have Zallard just interrupted the hook to get Bull down for the third time? Looks like his health was at 1 there. I mean I guess when you're going for such quick times you aren't really thinking of that but still. Either way, this was an awesome presentation. Kind of inspired me to do similar presentations on my channel. Although they'll be more tied into my own life than anything else.
Cool stuff as always, I know you went into it a little, but so often you hear ''X TAS'er did all these things'' but have you considered doing a more in depth video on how TAS works and evolved over time? For the uninitiated you only see the results, never the more in depth methods behind the scenes.
While I know how to TAS myself... I only know how to TAS what I already know about the game... People like McHazard dive deep into the games mechanics and do all the problem solving. They are on a completely other level in ability to me. I might have an idea to combine the "Traditional Speedrun" and TAS into a single video though... It might be interesting! and it wouldnt even take me very long to make (like my other videos lol)
@@Papamanual Well yeah, I just feel like the TAS folk has done so much to revolutionize so many fights, yet often we dont hear their story, I just figured there is some untapped potential for a banger video there somewhere.
@@Palehoodie I think you're onto something. Malleo does great deep dives into TAS strats and pulls in great views. PannenKoek2012 is another one for SM64. Although by the sounds of things, PAP will have to do quite a bit of research as, in his words, they're more skilled than him in this area
If I may make a request, could you group these history videos into a playlist ordered to match the order you fight the boxers in? I'd love to have this playlist on in the background while I work on stuff. Edit: Nevermind. Realized the playlist already exists and just includes the MediEvil thumbnail.
@Papamanual This is a quote from Turk on gamefaqs on 08/08/2010. "Even though there is no documentation, although I took a picture of each time with the decimals for each one." When players were giving him static on his records, he double down on them all.
"Double console setup"? What's that? Have a friend who is decent at MTPO beat Don, Hippo, and Tiger on one while the real contender takes on Bald Bull?
All I did was figure out what McHazard had TAS'd, and just didnt want to put his work forward before he had time to finish the rest of the TAS... So everyone just had to wait a bit longer for him to complete it before knowing the new strats.
Oh wow what a shocker, Matt Turk posted an impossible time. It just justifies my feeling that there's no reason to believe any of his non-recorded time. There's no doubt he had a ton of game knowledge, but what stopped him from dropping his time down an increment or two and just saying "oh yeah I executed the TAS strategy, just trust me"
Is is possible that there could be a seperate category speedrun where an AI goes through the games configuration files frame by frame brute forcing every fight to be as fast as legitimately possible (no timestop allowed) the AI or sofware know what every possible button inputs that the game can detect (frame by frame) every animation that your opponent could do because I know (from your videos) that every animation in the game frame by frame and also every button you press can cause the enemy to do something different or the same thing but different inputs. I predict that if this were the final tas this would be it because the AI has complete knowledge of the game's code. The only catch to this is that this must be done on an emulator.
The reason why I said you should put it in a separate category is because I don't want to ruin how ridiculous and unpredictable the game can get and that this would end all speed runs entirely and I don't want all that hard work and effort to be for nothing.
It's interesting to me that, while in most competitions top-ranking players would NEVER share strategies, Matt And Jack joined forces in order to bring the HUMAN record down. I wish that mentality would spill over into society in nearly countless ways.
real! speedrunings collaborative nature is really beautiful.
Believe it or not, but it does. Without good will and cooperation, the world wouldn’t go around. There is so much good out there, but the news business is about reporting bad news.
When everybody gets to see video proof of your run it’s pointless to not work together. In the end there are no secrets it’s just grinding and executing.
Other gaming related stuff but that used to be the case in fighting game
US would have the "save that shit for nationals" mentality, if you find a powerful strategy, keep it secret and exploit it in tournament where other player won't have time to adapt.
The Japanese community were sharing the strat, which meant people found counterplay to that strat, then counterplay to that and they leveled up way, way above everyone.
When you teach other people to get good, you play against harder opponent, who force you to get better as well. Not sharing just mean that you'll be the best in a very small pond
Nowaday, people share the stuff in discord etc and the era of Japanese player completely dominating fighting game is kinda over
Their love for MTPO and it's mechanics were more than personal glory
Thank you for pointing out and really placing some emphasis on the changes between the different strategies and iterations. I like how you pointed out who's old strategies were still being used and then improved upon. It really helps me gain a clearer picture as someone who is not intimately familiar with all of the ins and outs of Punch-Out!
Well thats good. I thought I was making it way to convoluted and less straightforward than it needed to be.
Speedrun world record history is rarely straightforward, especially with a game as old and storied as Punch-Out! You gave a really comprehensive overview about one small portion of the game, and I'm looking forward to your next videos. I haven't played the game in about 30 years, but I have half a mind to pick it up and try beating it again. Thanks for freely sharing your knowledge.
Bald Bull is always a pain in any game he's in
Bald bull is in like almost all of them i think lol
He's pathetic in super
@@kirbyrparchivesYes, he's in every Punch Out game, except the arcade version of Super Punch Out
Not in Super, but Punch-Out Wii haunts me
Super punch out?
1998! What a pioneer Martin was!
I can't thank you enough for making the punch out series individual record progression. Its super cool to relive my childhood frustrations and see how people tore it apart. The series has an excellent feel to it because some of the strats have names. I started playing punch out when the arcade game came out in 1983, Super in 1984 (Arm Wrestling but I don't think that counts) and where MTPO came out for Nintendo. This game was all the rage when it came out and I was happy to be the first kid to beat tyson in my neighborhood. Keep up the awesome work!!! ~Brian~
The thing that dumbfounded me in this video more than anything else is that Glass Joe can dodge a star punch 💀
Another absolutely fantastic video in this series. Great job as always Pap!
Let’s Gooooooo! Been waiting patiently for thissin’ and the bell actually did its JOB this time! 💪🏼
I'm curious to know where the information on which decimals are invalid comes from. It Seems as though from TASsing that several frames are truncated from the end of the King Hippo fight, making it impossible to complete the fight any later than 2:59.61.
There is a spreadsheet for fight times & valid decimals with the Tyson clock speed (which includes hippo and some other fights) and it says it 2:59.99 is a valid time.
While I have not tested it, do you mean the end of R1 or the end of R3? Since clock speed changes between rounds for almost all of the fights, so that might have an effect, but i am very surprised its truncated all the way at 2:59.61 in R3
I’m pretty sure I’ve tassed a 2:59.97 round 3 on hippo before. With that said, yeah I’m definitely curious on what decimals are possible. Clock speed is quirky
Excited for the PAL vid
Ah, the first "actually good" fighter in this game, dude always ruined my playthroughs when I was younger.
Definitely the best progression I've seen so far
I don't think anybody can claim Matt Turk was lying about his time.
Well, you can, but it wouldn't make sense. Dude was insanely talented
nah he was actually lying about everything, he doesnt even own the game, everything he said he just made up and hoped it was true
@@smoceany9478I can’t tell if this is sarcastic or not
@@smoceany9478 He just really liked mike tyson and made times up based on his favorite rational numbers
@@cameronfenkarek these people trolling for reactions, ignore the basement dwellers who lack parental figures
What talking about? Pap left the part out where Matt claimed to have a photo of 57.99. We know now that was a lie.
It amazes me how much people improve on any record. It's amazing.
Can't wait to find out what insane things happened in this one.
Same
Awesome video! They keep getting better! When you do PH2 in the next video you gotta play the “I beat the MF TAS” clip. I don’t know why but I love that display of raw emotion.
When you hear those drums 0:00, you know you are into some good stuff
Edit: i was wrong, it was spectacular stuff, instantly top 1 video of this series
This is great!! Looking forward to the World Circuit :)
I don't know if I'll ever play this game, but I love this guy's videos
I'm curious as to what strategy people use for the previous three fights if they're specifically trying to get to Bald Bull. Presumably Don 1 would be the same, Hippo you probably couldn't do the RNG manipulation and just needed to wait for three opens, do people try and get the frame perfect face punches vs Tiger to save the tiny bit of time between bald bull attempts?
People mostly try the TAS strat on Don 1... TAS strat on Hippo, then usually go for the consistent strat on Tiger which can get a 47.99... Some people will also go for Tiger TAS cause there just really isnt that much to lose if you miss 1 punch
Truly enjoying the content you’re pushing out. Keep it up!
Love your content Pap! Commenting for the algorithm bump 🙏
24:50
Couldn't have Zallard just interrupted the hook to get Bull down for the third time? Looks like his health was at 1 there.
I mean I guess when you're going for such quick times you aren't really thinking of that but still.
Either way, this was an awesome presentation. Kind of inspired me to do similar presentations on my channel. Although they'll be more tied into my own life than anything else.
Hook intercept does 1 damage... That pixel width on Bulls health is either 3 or 4 HP
Playing a different game to minimize monotony of pushing through Mahor Circuit just to fight Bull again is the true tech.
love your videos pap, i get so hyped when i see a new vid
Thanks for the awesome video! Look forward to the next one.
Cool stuff as always, I know you went into it a little, but so often you hear ''X TAS'er did all these things'' but have you considered doing a more in depth video on how TAS works and evolved over time? For the uninitiated you only see the results, never the more in depth methods behind the scenes.
While I know how to TAS myself... I only know how to TAS what I already know about the game... People like McHazard dive deep into the games mechanics and do all the problem solving. They are on a completely other level in ability to me.
I might have an idea to combine the "Traditional Speedrun" and TAS into a single video though... It might be interesting! and it wouldnt even take me very long to make (like my other videos lol)
@@Papamanual
Well yeah, I just feel like the TAS folk has done so much to revolutionize so many fights, yet often we dont hear their story, I just figured there is some untapped potential for a banger video there somewhere.
@@Palehoodie I think you're onto something. Malleo does great deep dives into TAS strats and pulls in great views. PannenKoek2012 is another one for SM64.
Although by the sounds of things, PAP will have to do quite a bit of research as, in his words, they're more skilled than him in this area
Good stuff dude. Love this series
If I may make a request, could you group these history videos into a playlist ordered to match the order you fight the boxers in?
I'd love to have this playlist on in the background while I work on stuff.
Edit: Nevermind. Realized the playlist already exists and just includes the MediEvil thumbnail.
I did think about making a seperate one with just the punch out vids. but yeah, that playlist should have all of them.
The biggest issue with Matt's 57.99 is that he claimed to have a photo of it and wasn't just published on gamefaqs either.
I wasnt aware that he mentioned a 57 photo existed
@Papamanual This is a quote from Turk on gamefaqs on 08/08/2010. "Even though there is no documentation, although I took a picture of each time with the decimals for each one." When players were giving him static on his records, he double down on them all.
Love these videos!
Another Pap upload, another banger!
I like this fight very much. It's the 1st "real" fight.
Love these record histories
Wait, what's the "double console setup"?
Playing on 2 consoles at the same time to mitigate down-time.
"Double console setup"? What's that? Have a friend who is decent at MTPO beat Don, Hippo, and Tiger on one while the real contender takes on Bald Bull?
They were playing on 2 consoles at the same time to mitigate down-time between attempts.
another banger, Pap
The music is tight
HoWeVeR
Future merch idea lol.
Yayy, another video! /gen
I love dragster screenshot 🤣
Great work
You said you had a Bald Bull tas that didn't get released, so when is it gonna be released?
All I did was figure out what McHazard had TAS'd, and just didnt want to put his work forward before he had time to finish the rest of the TAS...
So everyone just had to wait a bit longer for him to complete it before knowing the new strats.
his head looks like an egg
erm actually Todd Rogers and Billy Mitchell have achieved a 57.99 on bald bull 1. You need to press the shoulder buttons on the third controller tho
thanks pappy
bump
you can't use the piston 2 code?
you cant. since PH2 is the start of the world circuit, you wont get sent back to the major circuit.
@@Papamanual Ah, ok, that makes sense.
Martin Charlie Boys
Oh wow what a shocker, Matt Turk posted an impossible time. It just justifies my feeling that there's no reason to believe any of his non-recorded time. There's no doubt he had a ton of game knowledge, but what stopped him from dropping his time down an increment or two and just saying "oh yeah I executed the TAS strategy, just trust me"
ok!
Scrawwww i fucking love ur vids
Umm, wow...
i just wonder what the chances are to get 4 hooks
you cant get 4 hooks in a row - see pattern diagram here gamefaqs.gamespot.com/nes/525246-mike-tysons-punch-out/faqs/75406/bald-bull-i
@@Papamanual oh okay
Is is possible that there could be a seperate category speedrun where an AI goes through the games configuration files frame by frame brute forcing every fight to be as fast as legitimately possible (no timestop allowed) the AI or sofware know what every possible button inputs that the game can detect (frame by frame) every animation that your opponent could do because I know (from your videos) that every animation in the game frame by frame and also every button you press can cause the enemy to do something different or the same thing but different inputs.
I predict that if this were the final tas this would be it because the AI has complete knowledge of the game's code.
The only catch to this is that this must be done on an emulator.
I don't know if this would be easier to do on pal or the north American version
This is the maximum amount of depth that an TAS or AI could possibly have
The reason why this is even remotely possible is the fact that the game seems simple enough for you to do that
This might seem like the craziest thing ever but I think it could be done in the future.
The reason why I said you should put it in a separate category is because I don't want to ruin how ridiculous and unpredictable the game can get and that this would end all speed runs entirely and I don't want all that hard work and effort to be for nothing.
Lets Go Brandon!
I ate moldy bread 🍞 :(
P R O M O S M
leave it to americans to only track records made by american standards lmao