Free Water shader addon: chuckcg.gumroad.com/l/sxbcnw?layout=profile and grass textures I used www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&e=2&dl=0
Hi there. I'm new to your channel but I just want to say you truly are a generous soul and I am extremely grateful for all of the blender knowledge plus assets you provide to help get me going in my blender journey. Thank you again :)
This worked nicely in helping me make a big ol' boulder for my teams game! I also wanted to leave my tip for anyone else who might need it - if your imported textures look weird on the model (like there are patches all over with ugly texture seams), try using a sphere projection for the uv, that smoothed things out for me. (They were a little squished at the very top and botttom of the boulder but it still looks quite nice).
love how simple videos have got the most juice! thanks, Chuck, really helpful and easy. Liked the end, straight up "bye" haha, no subscribe to the channel and all the fluff. I've definitely subscribed, looking for more environment tutorials 👀
When i try to follow along, once I add the cloud texture, it makes the model jaggy rsther than bumpy. Is there a setting I should be using to make it the same way you have it?
A great tutorial! Unfortunately, with the methods used here, I'm unable to export these with their materials over to Unity. Baking the texture wouldn't work as the UVs are overlapping with one another
Thanks for the tutorial. when I set the background to Sky Texture, my viewport background automatically change to a sky dome, but I don't see it in your demo scene. Did you turn it off or hide it?
Is it possible to change the texture input to a material input? I mean in that way I can change for example grassas a Material for later use in 3rd Party Software
sorry I don't undertand, do you want the rock and grass in one texture? you could bake the color textures in blender, we use the Z value as a mask for the grass, I wonder if we can bake that mask to use it for exemple in substance painter.
@@chuckcg I want it be 2 separate materials. So the faces where the grass texture is Set should be one. And the cliff Texture shall be another Material. For example when I Export to unity, i can change only the grass Material, but the cliff will stay Edit. You read the textures in one single Material. I want your geometry node with 2 or more matierals
tried to follow every detail but for some reason mine dont look as good in the end, when i add sky texture for some reason mine is like if i were right next to the sun and in yours same settings looks like fine :c
You don't need to use the same textures as me, but these are the grass textures I used www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&dl=0
im afraid in the future if you click on one of those tutorial videos for blender one day, everyone will say "okay, now open...COMFY UI!". Generating takes alot of fun from the process,
cheaper and faster alternative? Nah you don't have to do that. Repeat that 10 times and think about what you said, this tech has only shown up and its going to get better
Free Water shader addon: chuckcg.gumroad.com/l/sxbcnw?layout=profile and grass textures I used www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&e=2&dl=0
I can't never get enough of rock generators! If you come up with more, plrease post! Its very much needed
Simple and to the point! I am gonna try it
Glad to hear it!
Final result looks awesome!
This has been so useful bro, the assets that you created are so helpful man
I'm Glad to know it!
Hi there. I'm new to your channel but I just want to say you truly are a generous soul and I am extremely grateful for all of the blender knowledge plus assets you provide to help get me going in my blender journey. Thank you again :)
You're welcome! I'm glad it was useful
You never fail to surprise me. Great Tut
Cheers
MR H
Glad it was useful!
wow that’s a pretty cool way to make rocks!
Great video, so many useful points. Thank so much!
Ayoo this tutorial is kindda 🔥🔥🔥
Thanks for all the tutorials, much appreciated!
Glad to help
This worked nicely in helping me make a big ol' boulder for my teams game! I also wanted to leave my tip for anyone else who might need it - if your imported textures look weird on the model (like there are patches all over with ugly texture seams), try using a sphere projection for the uv, that smoothed things out for me. (They were a little squished at the very top and botttom of the boulder but it still looks quite nice).
Nice tut... I've never used the remesh mod before... eye opening. Thanks.
Thanks, yes sometimes remesh is very useful
Amazing, works very well 👏👏👏
Very enjoyable and well explained! No steps overlooked and skipped. Thanks!
love how simple videos have got the most juice! thanks, Chuck, really helpful and easy. Liked the end, straight up "bye" haha, no subscribe to the channel and all the fluff. I've definitely subscribed, looking for more environment tutorials 👀
Thank yo so much finally
Fantastic method! Flexible, efficient and scalable. Thank you for sharing :)
That's an awesome method to make some lovely rocks! thank you.
Love your work, really helping my learning for blender dude, keep it going
This was really cool. Thanks!
What about displacement and bump? Can it be used for this tutorial too?
To use it you need to use cycles experimental, I expleined that in a previous tutorial, but yeah it'd be interesting to give extra little details.
I needed this, thank you so much!
Thanks so much for posting this useful video!
you're welcome, Glad it was helpful!
awesome tutorial, thank you very much
you're welcome!
Simple and just what i needed ! subscribed
This looks stunning. Thanks!
These are the Grass textures I used www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&dl=0
amazing tutorial 😄
Very Cool..!! Thank You for sharing .. Cheers :)
Cheers:|
Glad it was useful!
Love your videos man thnx for sharing!
really thanks for helping me out
Thanks. There is a weird resonating bass sound on the audio track btw.
mmm, I don't know, on the full track? I just reduced the noise a little, I'll check it out to find what happend, thanks.
I think its the hard mouse clicks...ig
@@chuckcg its probably when you pick up your mouse and put it down,it sounds like your microphone stands metallic sound as it moves
@@Shorty3D I think I was too close to the mic, I have a pop filter but I don't know
it was worth watching in this channel
iam going to subscribe
This is great!! :D
Muy buenos tus videos!
Que bueno que te sirvieron!
I don't speak English but I understood every step, incredible
That's great!
Great video thank you
Hi, at 2:53, how do you select a piece from the combined pieces?
Select a Vertex then press L
Awesome!!
Thank you so much!
Glad it was helpful!
When i try to follow along, once I add the cloud texture, it makes the model jaggy rsther than bumpy. Is there a setting I should be using to make it the same way you have it?
Try to apply the scale, in object mode press control+A/scale
@chuckcg I'll give that a try thank you.
i'm having the same problem, applying the scale help a bit, but it still jaggy :/
Damnn nice video, im gona use this in my project :D
that's great, hope to see it!
OMG just one day ago?!?!?!?!?!?! I'm the luckiest men alive.
WOW !
Awesome!!!!
How would you keep the top flat?
Noob advice, you could sculpt it smooth after
Nice
LOL this video so useful
Great Post.
Bravo!
The Displacement doesn't look the same on mine for some reason.
Awesome
A great tutorial! Unfortunately, with the methods used here, I'm unable to export these with their materials over to Unity.
Baking the texture wouldn't work as the UVs are overlapping with one another
Just apply the modifiers, and make the uv's manually
Thanks for the tutorial. when I set the background to Sky Texture, my viewport background automatically change to a sky dome, but I don't see it in your demo scene. Did you turn it off or hide it?
Yes, in render properties under Film enable transparent
Any tips how to create realistic clouds?
I always use images, as background or only the cloud with alpha channel
Hi bro tanks from your video I ask that can we make two AI army to fight with each other in blender or not.
Merci
you're welcome!
🔥🔥🔥🔥🔥🔥🔥🔥
Great work , there is a weird sound in the audio I think you keep hitting the mic or something
sorry for that, it was a speaker I forgot to unplug
Is it possible to change the texture input to a material input? I mean in that way I can change for example grassas a Material for later use in 3rd Party Software
sorry I don't undertand, do you want the rock and grass in one texture? you could bake the color textures in blender, we use the Z value as a mask for the grass, I wonder if we can bake that mask to use it for exemple in substance painter.
@@chuckcg I want it be 2 separate materials. So the faces where the grass texture is Set should be one. And the cliff Texture shall be another Material. For example when I Export to unity, i can change only the grass Material, but the cliff will stay
Edit. You read the textures in one single Material. I want your geometry node with 2 or more matierals
tried to follow every detail but for some reason mine dont look as good in the end, when i add sky texture for some reason mine is like if i were right next to the sun and in yours same settings looks like fine :c
Did you change rotation of the sun? If you use sky texture you need to use cycles
I still don't know where to find the grass 03 in Polyhaven
You don't need to use the same textures as me, but these are the grass textures I used www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&dl=0
What type of software is this?
Blender
This reminds me of Berk from HTTYD
bro how can l use that water in my project l download yours but cant see on my blender help please
Are you using cycles? Also you need to use a hdr image for lighting
@@chuckcg yes l am but l cant transfer water blend to my project, l cant see in asset browser 😥
How do I download the grass textures? I downloaded them but the files i have are not the same...
these are the textures I used www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&dl=0
@@chuckcg thanks!
4:01
My object turns purple on cycles pls help
purple means there's no color texture in the object, or maybe no HDRI
@@chuckcg Im using sky texture
@@chuckcg I have texture nodes setup how is that possible
@@brokeboy8869 I don't know, I just say that purple object means missing color texture, you can search on google to see if you can solve your problem
Great video. I'm just gitting weird vibes from the background sounds when u talk
Sorry, it was a speaker that I forgot to unplug
My rocks aren’t displacing like yours are.
CTRL + A and Scale Apply option to work good :) 0:24 I forget the same step
he said hope you find something useful, yeh you bet I did
im afraid in the future if you click on one of those tutorial videos for blender one day, everyone will say "okay, now open...COMFY UI!". Generating takes alot of fun from the process,
I mean u dont have to do it
That comment has zero to do with this video.
cheaper and faster alternative? Nah you don't have to do that. Repeat that 10 times and think about what you said, this tech has only shown up and its going to get better
please filter the bass on your audio track or something
sorry for that I'll try to fix it and reupload when I have time, still trying to understand what happened.
=o