Create Procedural Terrains in Blender

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 67

  • @liridoncani
    @liridoncani 6 місяців тому +11

    how do such genius people exist out there ?. the range of usefulness of nodes in blender is infinite

  • @Head-Gein
    @Head-Gein 6 місяців тому +2

    mate, thank you so much for all your contributions to the blender community. legend

  • @lentantillo1208
    @lentantillo1208 3 місяці тому +1

    Thanks, very good tutorial, one the best I've seem for quickly creating amazing landscape effects. Bravo! You are great at explaining clearly and simply the process of building the material.

  • @mrhollywood5285
    @mrhollywood5285 6 місяців тому +4

    Chuck ....... really like your tuts ...... Have learned a lot of ingenuous ways of working with NODES. Thanks mate
    Cheers
    MR H😎

    • @chuckcg
      @chuckcg  6 місяців тому

      I'm Glad it was helpful!

  • @sleepymushroom9403
    @sleepymushroom9403 6 місяців тому

    this the first tutorial that doesn't melt my laptop, cool

  • @godzillamation6914
    @godzillamation6914 6 місяців тому +1

    Dude this is gonna help my landscapes so much, thank you!!!!!

  • @dertobbe1176
    @dertobbe1176 6 місяців тому +3

    Hey chuck, in this setup, how would I add a 3rd Texture? Like bottom grass, mid cliffs and top snow?

    • @chuckcg
      @chuckcg  6 місяців тому +1

      maybe adding a gradient texture mixed with separate x y z, the idea is to use the gradient as a mask for the separate node, to show only the top for snow, I have to experiment with that.

    • @fergadelics
      @fergadelics 6 місяців тому

      Add another mix node and control w another ramp

  • @z1_Rome
    @z1_Rome 6 місяців тому

    Thank you, very straight forward and easy to understand.

  • @douglascrabtree2863
    @douglascrabtree2863 6 місяців тому

    Love this tutorial and I'm sure I speak for everyone all your work is Amazing and so Helpful! Thank You

    • @chuckcg
      @chuckcg  6 місяців тому

      Thank you!, I'm glad it was helpful

  • @Jim5988
    @Jim5988 6 місяців тому

    fantastic mate, i love it, please keep on, you're an absolute eye opener to beginners like myself man! cheers!

    • @chuckcg
      @chuckcg  6 місяців тому +1

      Glad it was useful!

  • @marinhoutube
    @marinhoutube 5 місяців тому +1

    Thanks for the vid and sorry for the dumb question...but how can I apply those changes? I mean, I'd like to convert everything to meshes, so I can make some manual adjustments on the terrain. Is it possible?

  • @geno86jo
    @geno86jo 5 місяців тому

    Really helpfull! Thanks for sharing

  • @HungLe-x6p
    @HungLe-x6p 4 місяці тому

    legend! Thanks for sharing!

  • @BlenderForge
    @BlenderForge 6 місяців тому

    Would the translation from material nodes to actual displacement in geometry nodes be fairly similar?

    • @chuckcg
      @chuckcg  6 місяців тому

      I really don't know, with the color ramp I can leave some flat parts, but I could't make something similar with GN

  • @narensoni3705
    @narensoni3705 6 місяців тому

    You are brilliant!! Thanks for sharing such an awesome vdo

    • @chuckcg
      @chuckcg  6 місяців тому

      Glad it was useful

  • @bUildYT
    @bUildYT 6 місяців тому +1

    is there any way to scatter particles on that surface? even tho its not really there?

    • @chuckcg
      @chuckcg  6 місяців тому

      When I have to add models I place them manually, Gaea is a good option for landscapes, also free

  • @agdigiart7407
    @agdigiart7407 3 місяці тому

    This is amazing 😮❤

  • @dertobbe1176
    @dertobbe1176 6 місяців тому

    Cool. I actually needed this

  • @grimvalina5249
    @grimvalina5249 6 місяців тому

    Perfect

  • @danielmevit
    @danielmevit 5 місяців тому

    Ton of useful info, great one! Keep those videos rolling!!

  • @smepable
    @smepable 6 місяців тому

    Wow amazing

  • @yutahvision
    @yutahvision 6 місяців тому

    Super creative way to achieve quick fantasy landscapes, amazing video^^. Just one quick question, do you know why whenever I activate the adaptive subdivision the gpu memory is completely gone. To clarify i've got a 4070 ti, a ryzen 75800x3d and 32 gb, but for the slightest amount of subdivions it suffers TwT

    • @chuckcg
      @chuckcg  6 місяців тому +1

      At some point of the video I explained about subdivision, it is in render properties, you'll see Preview and dicing rate render, don't use less than 1, in dicing rate render increase to 2 to see if you can render it, I'm still using a 1080 and didn't have any problem recording the tutorial, but in some of my renders I run out of vram and I just increase those values, also for some reason rendering with cuda instead of optix solved the problem for me.

    • @yutahvision
      @yutahvision 6 місяців тому

      @@chuckcg Thanks a lot for the help buddy^^

  • @ocbarrio
    @ocbarrio 6 місяців тому

    Awesome use of nodes... It can be useful for some scenes where landscape is far away. But what happens if I want to add a character, or a car to the scene? Due to Displacement there are no way to them to interact with the terrain. Bake the material will result in no procedural workflow, so how to deal with that? I'm pretty sure that can be done in Geometry Nodes, maybe accessing material data via Store Attribute Name?

    • @chuckcg
      @chuckcg  6 місяців тому +1

      The downside of this method is that is not real geometry, when I add objects I do it manually in render preview, but it is more efficient in the level of details we can get, with adaptive subdivision it subdivides based in the location of the camera, I tried creating a terrain in geometry nodes but I couln'd get the same results, and my pc was very slow with that amount of polygons, let us know if you find a solution

    • @ocbarrio
      @ocbarrio 6 місяців тому

      @@chuckcg I will try. I think adaptive subdivision is hard to control, and makes computer to freeze. I will comment here... Anyway, awesome work...

  • @alexrr7087
    @alexrr7087 6 місяців тому

    Appreciate you!

  • @jeffnunemaker7284
    @jeffnunemaker7284 6 місяців тому

    Is there a way to then bake this or convert to mesh to use in Evee, or is that not a possibility?

    • @chuckcg
      @chuckcg  6 місяців тому +1

      The displacement node doesn't work with eevee in 4.1 but you can use Eevee in blender 4.2 alpha, of course you'll need to subdivide the mesh

  • @dannieltargino
    @dannieltargino 6 місяців тому

    I did everything and one thing left me wondering: the mesh didn't have as detailed a shape as yours. Yours turned out beautiful, it looks realistic. Mine looked pretty ugly both in Viewport and after Render. I don't know if it was my RTX 3060 (6 GB) which is very weak, or if it was some configuration.

    • @chuckcg
      @chuckcg  6 місяців тому +1

      you can find the mesh resolution in render properties under subdivision, dicing rate render for final render and preview, the less the value the better resolution but don't use less than 1, start with 1.5 or so

    • @dannieltargino
      @dannieltargino 6 місяців тому

      @@chuckcg I'll try.. Thank you!

  • @mazherghabour
    @mazherghabour 6 місяців тому

    Nice one mate! What are your pc specs?

    • @chuckcg
      @chuckcg  6 місяців тому +1

      I'm using a ryzen 7 5800x, gtx 1080, 32 gb ram

  • @paywand3513
    @paywand3513 6 місяців тому

    Is there something wrong with my blender? I don't see the options like you did and changed the noise texture into multifractal

    • @chuckcg
      @chuckcg  6 місяців тому

      I'm using blender 4.1, what options don't you see?

    • @paywand3513
      @paywand3513 6 місяців тому

      ​@@chuckcg In 8:51 when you change the noise texture to multifractal, for me there's no option to change to that, there's only the ones below.

    • @chuckcg
      @chuckcg  6 місяців тому

      @@paywand3513 You need to use blender 4+ to see it, if you are using a previous version that's the reason.

    • @paywand3513
      @paywand3513 6 місяців тому

      @@chuckcg thanks

  • @sorog.online1378
    @sorog.online1378 6 місяців тому

    great tutorial ! is there a way to export it on unreal !?

    • @chuckcg
      @chuckcg  6 місяців тому +1

      This Is only for Blender, for unreal you can use GAEA

  • @PL-nh5oc
    @PL-nh5oc 6 місяців тому

    Fire❤❤❤

  • @johnpandolfino8663
    @johnpandolfino8663 6 місяців тому

    Brilliant 👍

    • @chuckcg
      @chuckcg  6 місяців тому

      Glad you like it!

  • @guillermospada8980
    @guillermospada8980 6 місяців тому

    muy bueno mi amigo.

    • @chuckcg
      @chuckcg  6 місяців тому

      Gracias, que bueno que te sirvio!

    • @bUildYT
      @bUildYT 6 місяців тому +1

      @@chuckcg is there any way to scatter particles on that surface? even tho its not really there?

  • @dertobbe1176
    @dertobbe1176 6 місяців тому

    Thank you ❤

  • @sammedia3d
    @sammedia3d 6 місяців тому

    This is GOLD! Are you going to sell it on GR for non patreons? You do such amazing work!!!

    • @chuckcg
      @chuckcg  6 місяців тому +1

      Glad you like it, yes I will publish the material on gumroad

    • @sammedia3d
      @sammedia3d 6 місяців тому

      @@chuckcg

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 6 місяців тому

    Noiceeeeeee

  • @uesleimenezes9489
    @uesleimenezes9489 3 місяці тому

    Helo! Not subdivide?

    • @chuckcg
      @chuckcg  3 місяці тому

      With adaptive subdivision no need to subdivide

  • @144digital
    @144digital 6 місяців тому

    35th 1st

  • @suhailabdulla3075
    @suhailabdulla3075 6 місяців тому

    Create the lanscape from Moana, in the video!!!