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Rising Storm 2 Vietnam - SECRET TIPS AND TRICKS REVEALED (2020)
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- Опубліковано 16 сер 2024
- Secret game mechanics in Rising Storm 2 Vietnam that are tips and tricks!
Watch This Video!!! - • Rising Storm 2 Vietnam...
Time Stamps
00:00 Introduction
00:26 How to drop weapons
1:00 How to cancel a reload
1:42 How to zoom a sniper scope
2:24 Nigh mode for SVD
2:57 No more strippers
3:24 Semi vs Auto Accuracy
3:49 How grenades differ
4:44 How to lob a grenade
5:00 Demounting the machine gun
5:38 Keep an eye on the ferns
Fun fact, the reason full-auto tapping is inaccurate is because for some reason, the game causes it to jolt from "recoil" before the shot comes out in addition to after. On semi-auto, the gun only kicks after shooting. Some more tips as a level 89 who is very happy to see new players:
Press spacebar to vault onto something, and hold spacebar to vault over it.
If you see a trap but don't think it's safe to defuse it with your knife, you can use a grenade or claymore. You'll miss out on the 5 point bonus, but that's not too much in the grand scheme of things.
The part of the M1D's scope you want to aim with is the tip of the reticle, not where the lines intersect. The M1D also has the advantages of having the best iron sights of all the sniper rifles and a flash suppressor.
If you're a capitalist wanting to go into a tunnel but don't have a handgun, hold the melee button before going in. It's not much, but it's the only way you'll be able to defend yourself and you might catch a commie off guard in there because it's usually "safe" territory for them.
You can't jump over a tripwire, and you should only shoot it if you're pretty far away because the lethal radius is much larger than a standard grenade.
Pressing G after throwing C4 or placing a claymore will detonate it. If you want to actually throw your frag grenade instead, you have to switch to it manually using the scroll wheel or number keys.
On the PPSh-41, the drum magazines have a side-effect of drastically reducing your ADS speed, as well as slightly reducing recoil. In general though, the sticks are better for aggressive play. The 71-round drums also actually only hold 65 rounds (intentionally underloaded for the same reason the M16 has 18-round magazines instead of 20), so you'll have slightly more total ammo by picking sticks.
Some guns are a lot easier to use on different sight settings. The Thompson and MAT-49 sights are much less obstructive on their 150m and 100m settings, the DP-28's and RP-46's 100m sight makes the 50m one useless because bullet drop won't have kicked in yet, and the M1 Carbine's front sight post is easier to see outside the default sight setting, although the last one is personal preference.
There are unique spot lines for RPGs, machine gunners, snipers, and combat engineers using the flamethrower. It's not a bad idea to brush up on some basic Vietnamese.
If the game tells you that you're out of the combat area, you don't have to retreat if you were there before your team lost an objective. You'll only be prevented from using your weapon if you return to the combat area and try to go out there again, or if you die. If you have ammo, pace your shots to avoid blowing your cover and shoot as many enemies in the back as you can; not only are they easy kills, but it'll help stall the enemy's advance.
You may notice that when you customize the ARVN combat pilot, you see an American. That's because ARVN gets American cobra and loach pilots on maps that support helicopters, including during mid-war campaign; because of this and their better guns, ARVN is usually a better choice than the US outside of early war. On a similar note, when the ARVN commander calls in a spooky, the man on the radio specifically says that the Americans have a gunship on standby.
Firebase Georgina is a custom map with a lot of neat tricks. One is the hidden weapons; on B you can find a Thompson and some other things underground, there's a DP-28 on C, and there's an armoury full of toys behind the final point. The mapper also did something special on the last point, which is surrounded by sandbags and pillboxes. You can actually use an RPG to destroy the sandbags, which makes attacking the point much easier because you won't be an easy target while vaulting over. This is the only official map with this feature.
The southern recon plane is very fragile and can easily be taken down with a machine gun, AK (if you're okay with using a few mags), or RPG. It's also possible to shoot the spooky down and it can only take a few hits from the DShK, but it's pretty hard to hit because of how far in the sky it is.
The MAS-49 grenadier variant has way more recoil than the rifleman's variant. It's likely because the visual recoil from the grenade being launched also applies to the bullets, which is why it kicks so abnormally hard. Only pick the MAS-49 as a sapper if you intend on using the grenades.
Changing the zeroing on the MAS-49 mortar will actually launch it further. While hipfiring with the mortar set to 50m is a recipe for disaster and will usually get you killed, putting it to 80m or 100m will make it function a lot more like the M79, but with a larger lethal radius. Sadly, switching to live ammo and back to grenades again will cause the mortar sight to reset to 50m, so you'll have to ADS to put it back to the setting to your liking. The mortar might seem hard to use at first glance, but there are several ways to easily know where to aim and which sight setting to use. You can place spot marks to gauge the distance easily for the mortar, and when you pull up the map, it tells you near the bottom how long each grid line is. The mortar is especially useful when the commander calls in recon, as you'll just have to look at the red blips on the map.
The MAS-49 is one of the quietest guns in the game for some reason, and unlike the suppressed XM21, it doesn't have a distinct sound that'll give you away easily. If you combine this with its high accuracy and one-shot potential, and the commies' ability to hide from recon, you can stay hidden for a very long time.
Folding a weapon's stock will misalign the sights, but that's only visual. The bullets will still go to the center of the screen, so if you really want, you can mark it with a piece of tape or something. You'll still want to ADS at longer ranges though because of the increased recoil and sway you get from not having the stock out. This also applies to the "over the scope" sight option for the XM21 and M40.
You can resupply your SKS stripper clips by hitting up the resupply crate, if you somehow end up needing it. Technically, the character doesn't toss them out either; there's a quirk with the SKS in real life where the bolt will only stay open if the gun is empty, so to make things smooth, the character opens the hatch to empty the magazine, then opens the bolt to let the round in the chamber clear so it'll stay open for the clip to be inserted. When he loads individual rounds, they're actually the loose rounds he manually removed from the gun earlier.
Another sad bit of trivia that will haunt you once you discover it: late war ARVN radiomen is the only class without 30-round STANAG magazines.
Dude, you shouldve made this video.
you are actually amazing and I would love to make a video demonstrating everything you mentioned, I'd love to credit you if you didn't mind?
@@Tantwo I really wouldn't, go ahead!
Lv85 coming :)
Holy if thats no copy and paste then you have way more patience then me.
Southern team : has powerful ARVN
Southern team : But I want Americans
Southern team : Chooses US Army
*Loses*
I like to play as ARVN for the M1 Garrand lol
What’s better about ARVN?
@@faramund9865 well take into account I dont play campaign there aren't any AUS servers that do pretty sure. But ARVN imo has better weapons for my play style. They do get the crappy mortar strike however
Every. Single. Time.
And they usually pick the marines too because the army is too boring or something, I guess.
Oh, and I've never seen them vote for the Aussies.
Peripheral whips are great. They are white dots that appear on the edges of your screen. These dots tell you that that is an off screen enemy in that direction that may have a direct line of sight to you. The size of the dot gets smaller with longer range enemies but there is no range limit to peripheral whips. Very useful when trudging through thick jungle or when looking for enemy snipers.
Lobbing grenades can lead to some pretty hilarious moments if the enemy is using voice chat. Reactions range from disappointment, to rage, and to my favorite: "Oh, looks like I'm about to die."
thats true, a lot of people don't even realise that you can do that
Cooking non-stick grenades:
A tip for players using western egg type/spoon-and-pin (South) grenades like M18 smoke, Willy Pete, and M61 frag. After priming the grenade for a throw or toss, press the middle mouse button while holding the grenade to drop the spoon. The spoon is the handle shaped part that acts as a safety. Beware! Dropping the spoon means the fuse is live and can kill you. Play with the fuse times on grenades for nice airbursts and quick surprise explosions.
I learned about how to cook the South nades after playing this game for like 700 hours, pretty embarrassing.
Tip: Never aim down sight of the North HMG when shooting at Helicopter. Just use the tracers.
Took me a hundred hours to figure it out. Saw others cook their nades and I didn’t understand why my wouldn’t.
So I went to the testing area to figure it out and somehow I instinctively thought of the melee button.
Been getting plenty of nade kills ever since. I’d say they are the riflemans most important tool in close range.
Another tip!
With Type 56 rifles, you can dial it up to 600 meters and use the top of the sight hood as point of aim. Makes for fast and easy open sights at any range.
that lever thing ITS A SPOON!
I know nothing about guns :(
Bruh i always wished you could demount the Dushka after seeing someone do it right in front of me i felt dumb af. Also thanks for the tips the reload cancel is extremely useful.
Don't be afraid to run forward through the non-combat area as a sl if your team is capping the point fast. This can put your squad in an excellent position and make the next objective fall a lot faster.
You can also cap E on Rung Sac from the tunnel underneath the objective if you're standing up. This can make capping the point really easy if you call an arty on the point and ambush deploy in the tunnel.
Americans : They're hiding in the trees!
Everyone chilling in tunnel below them :
*laughs in Vietnamese*
The XM21 or M14 Sniper can also Zoom in but it increases elevation, the M40 doesnt increase elevation.
While zoomed in with a sniper Press X to go to the irons sights or to look over the Scope to se more of the suroundings.
yeah I noticed that its annoying
bro I've been playing for 3 years and never knew you could actually unmount those freaking dshk
now you know :)
I found out when someone explained to me how the DSHKM kept moving while we were combat piloting
if youre using the RPG and reload it, if you aim down sights as soon as the rocket is inserted fully in the tube, you scrape off a few seconds from reload animation
usefull tip: If you have a mattock, while you sprint and hold the attack button you will start charging with the mattock (it's faster then normal sprinting).
you use middle mouse button to drop them [gernades] out windows, or down ledges.
its also useful to drop them as you leave a room before an enemy enters.
its much faster than a regular throw too. basically primed and on the ground at the same time.
So most grenades have a safety lever called the spoon. Basically if you pull the pin it will not go off allowing you to reinsert the pin if you decide not to use it. The spoon holds the spring powered striker that once its released it hits a primer causing the grenade to go off after a few seconds.
thank you for this!
Its never wise to try to put the pin back into a grenade. The spoon is a safety feature to stop the thing going off in your hand and the pin is difficult to get back in so if you accidentally release the spoon a but you might blow yourself up. Theres quite a few reports of nam soldiers blowing themselves up because the spoon got bent as they used to just hook it to there clothes by the spoon and boom grenade goes off without the pin ever being removed.
For the SVD you just need to press the star button thats over the 9 on the numberpad.
The way a spoon functions is by blocking the spring from firing, causing the firing pin to strike the primer and ignite the timing fuse.
If you pull the pin, place in a glass jar, then place on a door handle, CONGRADS! its a VC booby trap.
they were hella clever, not as good as the germans, but they did good. shout out to the japanese, they did well for the extremely limited resources.
that's odd, scroll wheel adjusts sights for me.
That’s exactly what he said.
middle mouse button lets you throw a nade under hand that is why it primes
But the scroll wheel IS the zoom function when aiming your gun...
No it changes the cross hair to adjust the range. It doesn’t physically zoom in the scope when ADS
@@Tantwo On the weapon you showed , scroll wheel zooms in and actualy adjusts the meters , I had to find that out the hard way when i wouldn't hit point blank guys.
@@Tantwo my bad for not specifying. When I use the US faction sniper, the one that looks like an M14, I use the scroll wheel to zoom in and out.
@@taiphuun You're right, the XM21 can zoom in too. However, with the XM21, zooming in always changes the zeroing. With the M40, you can zoom and set zeroing independently.
Grenades have the pin and the spoon, you pull the pin and then the spoon flies off arming the grenade
What is the folding stock for?
The lever on a gernade is called a spoon
In the kill feed, what weapon is the noose or hang mans rope ?? Is that a trap ? Thx all..
that means someone pressed F3 and typed "suicide" into it to kill themselves most likely because they got stuck somewhere or glitched
@@Tantwo oh wow Thx for video and the reply.. Xin loui GI... :P
Do you play public servers?
yep
@@Tantwo sweet, ill keep a look out for you name, definitely looking forward to more of these videos👌
Bro can i have ur Game Settings for Video and ur computer specs please? I play mine in shitty graphics when i set it to high
CPU- AMD FX-8450
GPU- AMD radeon 2gm
Ram- 16gb
these are my old specs cause I got a new computer but I can play the game really well on medium
@@Tantwo bro i have slightly better system but you yet it playa a bad role on graphics. Could you tell me ur Video Settings?
i just hit rank 50
nice
5:05 what kinda shit are you smoking to call a DHsK a HKS lol I don't even think there is a gun called a hks
I have no fucking idea, im rewatching it and I must have been high or something