At last I got the full clarity and idea on UV mapping. I have watched almost 50 to 60 videos in the last 5 days to learn UV mapping. I found that only 4 or 5 videos are really helpful to the beginners. Wantedly, I have watched your video after watching all other's videos. Because I know the highest levels of your teaching skill. Once again this video validated yours supremacy in the Blender teaching domain. Thank you so much.
Thank you very, very much! I really suffered with UV unwrapping, read and watched a looot of explanations, but it didn't help. And now, thanks to your tutorial, I finally get the needed result
You linked me this earlier today. You truly are an incredible person. You are by far the best person at explaining this I have ever come across. Everyone else just jumps through it, skips parts or uses hotkeys that they don't explain, leaving you in the dust. I am going to go through all of your videos that I can to learn from you. Thank you for linking me this.
Thanks for the Tutorial.. stumbled upon two tutorials and a class I am taking on Blender and it was confused.. all 3 hosts explained it more complicated that it was. Great Job!
Hi, just a quick tip, instead of going to select menu to select edges, you can hold Alt + Click on the vertex and it will auto select the linked edges or vertices
My UV Editor shows the mapping I want to see, but the 3D Editor does not show the mapping indicated in the UV Editor. I can try "Unwrap" or "Smart Unwrap" and they show different mappings, but none are reflected in the 3D Editor. I can't figure it out. Help.
Hi, can you please save your blend file just the way it is right now, and send over to us at 5minblender@gmail.com? It would be very easier for us to debug when we look at your file instead of trying to guess what might have gone wrong in this case.
woww i need this today for my practicing project 😊and next tutorial where more than two texture can apply to one object, please publish that as soon as possible thanks in advance😊
Nice tutorial, thanks! I have a question though: imagine an object in edit mode with several faces. To one face I have assigned an image, UV unwrapped and positioned. Now: how to I copy the UV info (the map?) from that face to other identically shaped faces of the same object? So far I have "resolved" it by hand assigning and unwrapping the same image to each face but I really think there must be a better (faster) way.... what do you say? I am curious! Thanks in advance!
Go to Edit > Preferences > Add-on and enable Magic UV. It comes free and bundled with Blender, no need to download anything. Just enable it. Now you can copy-paste UVs from one face to another. Read more about how to use it here: docs.blender.org/manual/en/latest/addons/uv/magic_uv.html
i have a problem with that. the model that i have , his mesh , dosent appear on uv . i have putted multiple textures in there but still it doesnt show in the uv . Do you know why does that happen?
Hi, if you ditto followed this tutorial, it will help me to understand if you can give me the exact timestamp from the video where you are getting a different result. But in a nutshell, the sequence should be like this: in the edit mode you open the texture in the UV editor and then unwrap the selected faces on that editor in order to create the map. Then select that same texture in the material. From your description, I am not sure about the sequence of your actions.
But what if the model is complex like an spartan from halo for example and the textures are already applied and just needs it's UV to be fixed but without damaging the textures?
You can edit an existing UV map, like scaling it up or down, moving individual UV boundaries etc. Each face of your mesh is mapped to one polygon of the UV map. Unless you make any dramatic changes to the UV map like changing the unwrap method or merging two maps, the texture will remain connected to the UV map as it was. I understand that you just need to fine-tune some UV map. If you need to re-do the UV map from scratch, you will need to do the texture mapping afresh.
I am in Edit mode, but the UV editor still blank. I select the object with the texture, go to UV editor tab, make sure the object is in Edit mode, and I should see the map of the texture in the left window, but all i see is the blank square.
Hi, I guess you are yet to unwrap the object, so the UV map is showing blank. The UV editor shows the map after the object has been "unwrapped". You might have applied some texture image for the object, but the UV editor won't show that automatically. While in the edit mode, select all the vertices, then from the UV menu, select any one unwrap method. Once you unwrap, the UV editor should show the map. Please let me know if this is the case, or if you are facing a different issue.
I got a problem, i already do what you said when i do uv editing on cube or plane there is no problem at all, but when i try the circle one and i go to the uv editor the circle in uv editor is so small and i cant even scale it up can you tell me how to fix this problem, thank you
Did you first "fill" the circle to create a face? A circle is just a line, it has no surface. Select all the vertices in the edit mode, then under the Vertex menu, select the option to create a new face. Then you can easily work on it in the UV editor.
Geezus Christ it's called 5 minutes bledner and in this tuturial you exlpain basic stuff like moving, rotating and scaling things in UV editor for 5 agonizing minutes. Someone who is going to UV unwrap his 3d model got this covered already during his/her first day in blender for the love of God!
It's ok my friend, there are people who just started with basic things and it can help them. Our tutorials are always based on our own learning when we first learned something & faced huge challenges even with basic stuffs. For advanced users, we have separate tutorials and more will be coming soon. By the way, thank you so much for visiting our channel & for sharing your thoughts here! A big love 💝
𝐀𝐥𝐬𝐨 𝐰𝐚𝐭𝐜𝐡 𝐡𝐨𝐰 𝐭𝐨 𝐮𝐬𝐞 𝐦𝐮𝐥𝐭𝐢𝐩𝐥𝐞 𝐔𝐕 𝐦𝐚𝐩𝐬 𝐟𝐨𝐫 𝐨𝐧𝐞 𝐨𝐛𝐣𝐞𝐜𝐭 👉 ua-cam.com/video/0iJNDBH5iFk/v-deo.html
At last I got the full clarity and idea on UV mapping. I have watched almost 50 to 60 videos in the last 5 days to learn UV mapping. I found that only 4 or 5 videos are really helpful to the beginners. Wantedly, I have watched your video after watching all other's videos. Because I know the highest levels of your teaching skill. Once again this video validated yours supremacy in the Blender teaching domain. Thank you so much.
Thank you so much for your inspiring words 💝💝 You made my day 🤗🤗
Thank you very, very much! I really suffered with UV unwrapping, read and watched a looot of explanations, but it didn't help. And now, thanks to your tutorial, I finally get the needed result
I'm extremely glad to know that this tutorial helped you learn something! Cheers! 😊
Simple, fast, right to the point, complete! Perfect!
Thank you so much! 💝💝
Simple and easy to understand. Thank you for this tutorial.
Glad to know that you found it helpful!
You linked me this earlier today. You truly are an incredible person. You are by far the best person at explaining this I have ever come across. Everyone else just jumps through it, skips parts or uses hotkeys that they don't explain, leaving you in the dust. I am going to go through all of your videos that I can to learn from you. Thank you for linking me this.
Wow, thank you so much for this appreciation 💝 We're proud to have you onboard!
thank you. the repetition of steps is helpful as well
Glad you enjoyed it! 😊
Well explained for the beginners
Thank you so much 💝💝
An excellent tutorial to understand UV editing. Thanks a lot.
Glad it was helpful!
Really clear, easy to follow, thanks.
Glad it helped! 😊
Thanks for the Tutorial.. stumbled upon two tutorials and a class I am taking on Blender and it was confused.. all 3 hosts explained it more complicated that it was. Great Job!
Thank you too! Glad to know that it helped 😊
Useful tutorials.
Glad to hear that 😊
Your way of explanation is simply outstanding 👍
Thank you for making such tutorials
Hey, thanks you so much for the appreciation!😊💝💝
Thank you for this very helpful tutorial! With greetings from Cape Town.
Thank you so much bro 💝💝
Thank you for this tutorial! very well explained! so simple👍🤌💫
Glad you liked it! Cheers!
Uvmap confusing me now I am clear thankyou. 👍
Glad it helped! Cheers! 😊
No one can teach Uv editing better than you Sir🥰
Love you so much 💝💝 But this is probably not entirely true. There are many other good tutorials in UA-cam, we are just one of them. Happy blending!
Thank you for your kind instruction. There are many concerns about UV. This video is useful to me. Looking forward to the next video.
Glad to know that you liked this tutorial!
Thanks dude, super helpful!
Glad to hear it 💝
very very well explained and in so much detail.
Glad to know that you found it useful! Cheers!
UV wrapping a wood texture seems pointless without matching end grain images. Thanks for the tutorial.
Thanks for watching! 😊
Thank you! Very useful lesson. ^ ^ +Subscribed!
Thank you so much for the sub 😊
Very nice
Thank you so much 😊
thanks
so simple and best explaination.
Thank you so much 💝
fabulous men very good
Many many thanks!
Amazing ❤️❤️❤️❤️❤️❤️❤️❤️
Thank you bro 💝💝
Very useful. Much obliged.
Thank you so much!
Hi, just a quick tip, instead of going to select menu to select edges, you can hold Alt + Click on the vertex and it will auto select the linked edges or vertices
Thanks for sharing this 👍 Indeed, there are keyboard shortcuts for several such menu options. It helps the user when frequently used.
Great explanation, waaaaaaaaaaaaayyy better than the Blender 2.8 Tutorial about that. You are the da man!!! or Girl ... whatever ... :D
Wow, thanks bro! Glad that you liked our tutorial 🙂 And well, maybe this is a robot typing the msg 😉😉😅
My UV Editor shows the mapping I want to see, but the 3D Editor does not show the mapping indicated in the UV Editor. I can try "Unwrap" or "Smart Unwrap" and they show different mappings, but none are reflected in the 3D Editor. I can't figure it out. Help.
Hi, can you please save your blend file just the way it is right now, and send over to us at 5minblender@gmail.com? It would be very easier for us to debug when we look at your file instead of trying to guess what might have gone wrong in this case.
woww i need this today for my practicing project 😊and next tutorial where more than two texture can apply to one object, please publish that as soon as possible thanks in advance😊
Sure thing! 😊
Nice tutorial, thanks! I have a question though: imagine an object in edit mode with several faces. To one face I have assigned an image, UV unwrapped and positioned. Now: how to I copy the UV info (the map?) from that face to other identically shaped faces of the same object? So far I have "resolved" it by hand assigning and unwrapping the same image to each face but I really think there must be a better (faster) way.... what do you say? I am curious! Thanks in advance!
Go to Edit > Preferences > Add-on and enable Magic UV. It comes free and bundled with Blender, no need to download anything. Just enable it. Now you can copy-paste UVs from one face to another. Read more about how to use it here: docs.blender.org/manual/en/latest/addons/uv/magic_uv.html
thanks
💝💝💝
thnks
i have a problem with that. the model that i have , his mesh , dosent appear on uv . i have putted multiple textures in there but still it doesnt show in the uv . Do you know why does that happen?
Hi, if you ditto followed this tutorial, it will help me to understand if you can give me the exact timestamp from the video where you are getting a different result. But in a nutshell, the sequence should be like this: in the edit mode you open the texture in the UV editor and then unwrap the selected faces on that editor in order to create the map. Then select that same texture in the material. From your description, I am not sure about the sequence of your actions.
hi i have a problem my UV Editor just appears black and doesen't display the actual UV map of the object that i have selected.
You should be in the Edit mode on the right side where you have the 3D viewport. Are you in the edit mode?
am still in the edit mode right now
@@felixwaswi3513 did you ever figure this out? I have the same problem now.
But what if the model is complex like an spartan from halo for example and the textures are already applied and just needs it's UV to be fixed but without damaging the textures?
You can edit an existing UV map, like scaling it up or down, moving individual UV boundaries etc. Each face of your mesh is mapped to one polygon of the UV map. Unless you make any dramatic changes to the UV map like changing the unwrap method or merging two maps, the texture will remain connected to the UV map as it was. I understand that you just need to fine-tune some UV map. If you need to re-do the UV map from scratch, you will need to do the texture mapping afresh.
why i cant see two dimensional map while in editor mode?
You need to open UV Editor side-by-side, select some faces in the edit mode, and unwrap them. Then the map will display in the UV Editor.
I am in Edit mode, but the UV editor still blank. I select the object with the texture, go to UV editor tab, make sure the object is in Edit mode, and I should see the map of the texture in the left window, but all i see is the blank square.
Hi, I guess you are yet to unwrap the object, so the UV map is showing blank. The UV editor shows the map after the object has been "unwrapped". You might have applied some texture image for the object, but the UV editor won't show that automatically. While in the edit mode, select all the vertices, then from the UV menu, select any one unwrap method. Once you unwrap, the UV editor should show the map. Please let me know if this is the case, or if you are facing a different issue.
👏👍
I got a problem, i already do what you said when i do uv editing on cube or plane there is no problem at all, but when i try the circle one and i go to the uv editor the circle in uv editor is so small and i cant even scale it up can you tell me how to fix this problem, thank you
Did you first "fill" the circle to create a face? A circle is just a line, it has no surface. Select all the vertices in the edit mode, then under the Vertex menu, select the option to create a new face. Then you can easily work on it in the UV editor.
@@5MinutesBlender oh well, thank you im still beginners
This is not good and would not be tolerated in the industry, you should have grid aligned all the middle part and align it to the texture edge.
Geezus Christ it's called 5 minutes bledner and in this tuturial you exlpain basic stuff like moving, rotating and scaling things in UV editor for 5 agonizing minutes. Someone who is going to UV unwrap his 3d model got this covered already during his/her first day in blender for the love of God!
It's ok my friend, there are people who just started with basic things and it can help them. Our tutorials are always based on our own learning when we first learned something & faced huge challenges even with basic stuffs. For advanced users, we have separate tutorials and more will be coming soon. By the way, thank you so much for visiting our channel & for sharing your thoughts here! A big love 💝
@@5MinutesBlender I might have overreacted a bit, blame it on the lack of morning coffee. Cheers and keep up the good work :)
Well I didn't 🤣
stop jiggling the mouse so wildly, it's very distracting
Noted. Will keep it in mind in future 👍