LuxCore Render For Blender Crash Course | Volumes and SubSurface Scattering Shaders and Materials

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  • Опубліковано 31 лип 2024
  • This tutorial covers volume and subsurface scattering shaders and materials with the LuxCore render engine for Blender. It covers Clear, Heterogeneus and Homogenous shaders as well as smoke, fire, skin, volumetric lighting and subsurface scattering effects. It also has a quick tutorial on how to add smoke and fire simulations to your scene.
    discord / discord
    patreon www.patreon.com/user?u=465443...
    twitter / tutorialsdj
    instagram / djtutorials.cgi
    Download the Luxcore ball here:
    luxcorerender.org/example-sce...
    Jump to sections:
    01:03 - File Setup
    06:45 - Colored Glass Material
    07:00 - Clear Volume
    08:25 - Volume Absorption
    09:50 - Translucent Materials
    10:05 - Quick SubSurface Scattering
    14:08 - Homogenous Volume
    14:25 - Skin Subsurface Scattering or Skin Materials or Skin Shading
    15:30 - Scattering Scale Settings
    19:15 - RGB Scattering Asymmetry
    20:10 - Heterogeneous Volume
    23:32 - Smoke/Clouds Material and Shading
    28:20 - World Volumetrics
    29:00 - World Volume Absorption
    30:15 - World Volume Scattering
    30:59 - Volumetric Lighting
    32:05 - Clearing World Volumetrics
    33:00 - Quick Smoke and Fire Simulation
    34:00 - Fire and Smoke Shading

КОМЕНТАРІ • 28

  • @robinbaxter2825
    @robinbaxter2825 3 роки тому +8

    Such an underrated creator, im trying lux for the first time after getting bored of cycles and your videos are perfect.

  • @jonathanbarron10
    @jonathanbarron10 2 роки тому +1

    This is a 10/10 tutorial.
    >when you gotta get those tutorials out but your smoke alarm needs new batteries
    lol

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +1

      Thank you so much and yes, I have a parrot who likes to be a smoke alarm from time to time. Not much I can do about that hahahah

    • @jonathanbarron10
      @jonathanbarron10 2 роки тому

      @@djtutorialscgi I will subscribe to your parrot channel yes please

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому

      @@jonathanbarron10 his instagram is "Cecil The Chicken Eues"

  • @carlosedubarreto
    @carlosedubarreto 3 роки тому +2

    Very good explanations.
    This video is the one I most liked about luxcore

  • @user-uh2vw1lm3c
    @user-uh2vw1lm3c 3 роки тому +2

    Cool! Thank you for so detailed explanation of volumes

  • @SarahC2
    @SarahC2 Місяць тому +2

    Fantastic tutorial! Erm, could you add a bit of bass to your voice? Nice large diaphragm mic, speaking closely to it. The audio sounds like there's some low end filters or the mic's made for drums. I think your voice will be awesome - radio DJ quality.

  • @Introx3D
    @Introx3D 3 роки тому +1

    Awesome

  • @merlinsbeard6043
    @merlinsbeard6043 3 роки тому +1

    wow

  • @Koto-wi4ps
    @Koto-wi4ps 3 роки тому +1

    cool, thx

  • @sashasmiler2012
    @sashasmiler2012 2 роки тому +1

    Thats awesome, not lots of luxcore tutorial today. Sad that it so demanding to hardware...

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому

      This is true but they are working on speeding it up.

  • @Ben3_11
    @Ben3_11 3 роки тому +1

    These are amazing, and they've really helped me a lot!
    Any chance that you could do a breakdown of the luxcore example scene "Underwater paintings" ?
    I am clueless on how to get the sediments and god rays going under water, and it's killing me T_T

    • @djtutorialscgi
      @djtutorialscgi  3 роки тому +1

      Thank you for the compliment! I might take you up on that but I don’t know when I could get to it.

    • @Ben3_11
      @Ben3_11 3 роки тому +1

      @@djtutorialscgi Thank you for replying! I look forward to it if it happens, thank you!

    • @djtutorialscgi
      @djtutorialscgi  2 роки тому +1

      I hope you saw the recent tutorials?

    • @Ben3_11
      @Ben3_11 2 роки тому +1

      @@djtutorialscgi yes I did! I had a look through but haven't had a weekend yet to sit and work on it, but it's on my list, I will somehow work on it 😤😤😤

  • @SteveThinman
    @SteveThinman 6 місяців тому

    The annoying thing about scattering is that it only affects light. It doesn't scatter the shape of the objects or a texture. In reality, looking trough a milky plastic (LED diffuser for example) would make a text right behind it still readable but the the further away the text is placed, it gets more and more blurry as the light coming from the text page is scattered inside the material. (even if it's completely glossy on the surface.) I'm not able to create such a material in Cycles or Luxcore. Do you have an idea if it's possible to simulate such a thin sheet of "milky" plastic? If yes, how?

    • @cr4723
      @cr4723 3 місяці тому

      You're confusing something. You can get the text you want to see with Translucency or Transparency with Roughness (LED diffuser = Frostglass). This tutorial is about subsurface scattering, which is what you see with wax, milk, plastic or skin. The light spreads inside the material. You can't see text through a glass of milk.

    • @SteveThinman
      @SteveThinman 3 місяці тому

      @@cr4723 It depends on the thickness of the glass...
      In my work, I'm using plastics (DF93 or Evonic 0O200) which are light scattering materials. They are completely glossy on the surface (unlike surface textured transparent materials, like plexiglass with a VDI3400 texture). I have a real sample with 3 different thickness areas 1,2 and 3 mm. These are volumetric scattering materials to diffuse light but at the same time have a high gloss factor on the surface. (Some of them, like DF45 even have paint particles mixed into them). Depending on the thickness and on the distance to the printed paper with text, you can clearly read the text behind it which is good because that helps to determine the amount of scattering.
      I have to revise myself though, as one reader has contacted me and showed me how to do such a material in Luxcore. It works (kind of) but it's hard to control and not very straightforward to set up.

    • @cr4723
      @cr4723 3 місяці тому +1

      ​@@SteveThinman It has nothing to do with glossyness. You need a glossyness / reflection on the surface, this works (similar to glass). And then you need roughness in the transparency. These are 2 different parameters.
      But in Luxcore you can made a milky plexiglass with the "Glossy Translucent Node" into the Material Input and a "Homogeneous Volume Node" into the Interior Volume Input. In "Glossy Translucent Node" the Diffuse Color must be black, Transmission color white! Then you play in the "Homogeneous Volume Node" with the Absorbtion and Scattering Scale. That works, because that annoys me, because I don't want to see the background through. :) You can test it on the monkeys ear, it is thin enough. Good luck!

  • @EpicHardware
    @EpicHardware 3 роки тому

    Hello blender community! i just uploaded my 3.5days long blender render, care to tell me your opinion ?
    that video was a gem btw !

    • @djtutorialscgi
      @djtutorialscgi  3 роки тому

      I watched it- looks good! Seems to do what it's supposed to.