КОМЕНТАРІ •

  • @DefaultCube
    @DefaultCube 3 роки тому +284

    excellent tutorial, don't stop, the community will love this

    • @cgvertex
      @cgvertex 3 роки тому +37

      This must be an April Fool's joke, right? However, thank you, I really appreciate it. And you can be sure that I will continue! You should know that there would be no CG Vertex without you. So thanks.
      P.S. Don't watch my previous videos, I shamelessly used the same music as you.
      P.P.S. I don't regret it!

    • @ne99234
      @ne99234 3 роки тому +5

      @@cgvertex no its true. excellent shader breakdown.

    • @debjitmajumdar769
      @debjitmajumdar769 3 роки тому +3

      CG Vertex and Default Cube ma men be ruling!

    • @tez_l
      @tez_l 2 роки тому +4

      You jinxed it cube he disappeared

    • @NirmalveerSingh
      @NirmalveerSingh 2 роки тому +3

      and he stopped

  • @Lucas72928
    @Lucas72928 3 роки тому +48

    Quantifying the dispersion with the white noise is a really smart idea, great video!

  • @michaelsoto9869
    @michaelsoto9869 2 роки тому +10

    This is one of the best dispersion tutorials I've seen so far. Great work

  • @limdoha
    @limdoha Рік тому

    This is a truly amazing approach that goes beyond skills.

  • @v5games324
    @v5games324 3 роки тому +29

    "Your honor, the blender tutor clearly stated, because of the amount of sodium in the air, I was unable to see the yellow light."

  • @rusticagenerica
    @rusticagenerica 2 роки тому +5

    Spectacular precision in this video. Long life to you, to your graphics card, and to your UA-cam Channel.

  • @andressegoviamarcano2693
    @andressegoviamarcano2693 3 роки тому +6

    Wow men! You are not just a blender-user but a blender-scientist o.o amazing investigation dude!

  • @mosesknerl6681
    @mosesknerl6681 3 роки тому

    Wow, The Blender community does not cease to amaze me.
    Keep up the good work!

  • @Chris_lives_alone
    @Chris_lives_alone 3 роки тому

    Since I use eevee I got problems a lot. After I met your channel I became happy again. Thanks. This is amazing too.

  • @konradm.1372
    @konradm.1372 2 роки тому +2

    Thanks! Short and easy to understand! Best tutorial i could found!

  • @SuperSSystem
    @SuperSSystem 2 місяці тому +1

    hay bro thanks for including the short history of the sodium, It happened that recently I watched a vid about disneys lost tech and how the merry poppins was shot. Conclusion, foto/video/kinimatografers have to shoot 99% on the Orange backdrops, the light costs of course but most important is the coated glass/crystal that separated the orange from the rest of the colors. Once more thax for the blending tips.

  • @coleorloff
    @coleorloff 3 роки тому +2

    This is a genius approach.

  • @geometron3646
    @geometron3646 2 роки тому

    Wow! The tutorial and community feel so advanced.

  • @blazraidr
    @blazraidr 3 роки тому +1

    Fantastic technique, well done!

  • @davidmcsween
    @davidmcsween Місяць тому

    Brilliant and clear tutorial thanks for taking the time to share

  • @ramalshebl60
    @ramalshebl60 Рік тому

    i hate physics, but it's people like you that show me why it's useful.. the most amazing pbr glass material ive encountered on the internet.. well done sir!!

  • @FireAngelOfLondon
    @FireAngelOfLondon 4 місяці тому

    Fantastic, the white noise was the key to success and the result looks brilliant. I implemented mine slightly differently but would never have got there without this video. I am also going to work on getting the violet end of the spectrum into the mix without compromising the white of the base material. I think it can be done by including it between the blue and black, and then putting the inverse colour (opposite side of the optical colour wheel) between the black and red at the other end. I'll try that first anyway.
    Thank you!

  •  3 роки тому +4

    Great research and super clear explication.

  • @CargoCulture
    @CargoCulture 3 роки тому +2

    Nice technique, I had previously used the 'separated' method, using 3 glass shaders, but now I will swap to this. Great work.

    • @stanley8006
      @stanley8006 2 роки тому

      How did it go? Did it go as well as illustrated or were you not able to get it to work? I have heard other people couldn’t get it to work and im paranoid that i am waisting my time if i try to attempt this

    • @stanley8006
      @stanley8006 2 роки тому +1

      Sorry its just how i go i prob know its not that bad but still hearing from you would be good assurance

  • @BonsaiFreunde
    @BonsaiFreunde Рік тому

    I love your tutorials!!

  • @MsNica1987
    @MsNica1987 2 роки тому +2

    simple and brilliant, mind blown

  • @-erikros-
    @-erikros- 2 роки тому +1

    Great video! thank you. I added the white noise color spectrum solution to the lighting. It makes the light less theoretical.

  • @jon_do
    @jon_do 2 роки тому

    Thanks for the great tutorial! I hope you make more! :)

  • @casielcheconi1398
    @casielcheconi1398 2 роки тому +1

    Great tutorial!! Super useful. Thanks

  • @DRAVIASTUDIO
    @DRAVIASTUDIO 3 роки тому +8

    BTW should be interesting to see more actual Luxcore
    Tutorial from the Blender community.

  • @STILLTHINKING656
    @STILLTHINKING656 3 роки тому +1

    love this tutorial. currently i am into compare octane dispersion. and i think octane is better. but i guess cycle can control it more accuratively. thanks

  • @martinsupitis
    @martinsupitis 2 роки тому

    This is such a clever way to do it! Now there is no way back to the old three material method.

    • @cgvertex
      @cgvertex 2 роки тому +2

      Thank you! To be fair, the three shader method is still much faster, unless you use eevee.

  • @larrowvolru7204
    @larrowvolru7204 3 роки тому +2

    Wow! So genius!

  • @candywavedigital
    @candywavedigital 3 роки тому

    YOU ARE THE BEST Thank u so much for enlightening me

  • @DevashishGuptaOfficial
    @DevashishGuptaOfficial Місяць тому

    We can actually use the full spectrum if we correct the final resulting color using RGB curves!

  • @ConorW
    @ConorW 2 роки тому

    This was excellent!

  • @alexanderhandjiev2845
    @alexanderhandjiev2845 3 роки тому +2

    HE IS BACK!

  • @aim__freakz8499
    @aim__freakz8499 2 роки тому

    wow this is amazing! :)

  • @mr_jackio
    @mr_jackio Рік тому

    This is the one dude, thank you

  • @misterdaz1018
    @misterdaz1018 3 роки тому

    Thank you so much for this. Around 18 months ago I followed that 45-minute glass set-up tutorial. About 40 minutes in he says something like this is only any good if your GPU is powerful enough. At that time I was using a 5-year-old laptop so I just quit.

  • @pasqualedecrescenzo2851
    @pasqualedecrescenzo2851 3 роки тому +8

    I tink could be used wavelenght node instead to the color ramp: White Noise may be connected to Map Range and this one to wavelenght node. The map range is from a min of 0 and from a max of 1 to a min and a max that correspond at the waveleght of light that you want. Blender limits are 380 and 780 (nanometers) that correspond approximately to the visible spectrum, but the mid tone seems darker then it should be connectet to another node to increase the tone like bright / contrast or similar. The result is fine and maybe more realistic, but this node can be applayed only in cycles and not in Eevee. In this mode could be simulated a coloured photographics filter, for example an orange filter that blocks all light less than 600 nm.

    • @stanley8006
      @stanley8006 2 роки тому

      This sounds amazing.... is there any image you can show to see the difference in this method? also have you achieved this more realistic dispersion for evee. Tell me more this is an exelent coment

  • @balsonsash3875
    @balsonsash3875 3 роки тому +1

    Very cool! Thanks!

  • @mingchengsong8077
    @mingchengsong8077 Рік тому

    great tutorial!

  • @vasilistoxo
    @vasilistoxo 3 роки тому +1

    This is epic!

  • @DavidJFulde
    @DavidJFulde 3 роки тому

    Holy. Crap. This is amazing

  • @zintoki8211
    @zintoki8211 2 роки тому

    Nice idea and it's quicker than using 3 shaders for each color, but the result is little muddy thanks to noise texture.

  • @Th3Funto
    @Th3Funto Рік тому

    Blender have an amazing communit and amazing people, thanks.

  • @tomvonlanthen5513
    @tomvonlanthen5513 Рік тому

    great video! ;)

  • @primetime74
    @primetime74 2 роки тому

    Very, very nice. Thank you!

  • @TopChannel1on1
    @TopChannel1on1 Рік тому

    this is amazing

  • @xXWhatzUpH8erzXx
    @xXWhatzUpH8erzXx 2 роки тому +16

    If you want to use the full color spectrum, there is a very easy way to do this! In the Color Ramp node, set Color Mode to HSV and Interpolation to Far. Create a point to the far left that's set to (1, 1, 1), and another point at the far right set to (1, 1, 1). You should have a full color spectrum. You don't need black colors at the ends.

    • @rusticagenerica
      @rusticagenerica 2 роки тому +1

      Fabulous !

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому +1

      Or why use a colour ramp at all? Why not use Combine HSV and synthesize the components yourself?

    • @bank8489
      @bank8489 Рік тому

      this was covered in the video

    • @xXWhatzUpH8erzXx
      @xXWhatzUpH8erzXx Рік тому +1

      @@bank8489 In the video, he uses RGB colors spread out with black points at the end. My method does this procedurally, which gives you a more uniform distribution of all colors instead of just RGB and colors that are linearly interpolated between those 3

    • @bank8489
      @bank8489 Рік тому

      @@xXWhatzUpH8erzXx yeah but didnt he show the technique you describe toward the beginning

  • @viniciusbatista6084
    @viniciusbatista6084 Рік тому

    excellent tutorial

  • @kalolord
    @kalolord 2 роки тому +6

    Thank you, excellent tutorial. The material is gorgeous, but boy is it a pain to render. I made a glass breaking animation, at 128 samples and 400 frames, it's about a 20 hour render. I wish I could do more samples, the glass could definitely use it.

    • @avfx111
      @avfx111 Рік тому

      If only there was the ability to adjust samples for individual types materials ( like there was for light bounces)

  • @restFriday
    @restFriday Рік тому

    非常感谢您的分享~

  • @ShebanFPV
    @ShebanFPV Рік тому

    Great man! Thanks very much!

  • @damann6470
    @damann6470 Рік тому

    So helpful!! Thank you

  • @danielb.2873
    @danielb.2873 Рік тому

    Great video.

  • @HogwartsStudy
    @HogwartsStudy Рік тому

    amazing. So easy even i did it!

  • @dejan923
    @dejan923 2 роки тому +2

    The tutorial is amazing.
    But how did you do the depth of field with the glass ball and the HDRI? It looks really cool.

  • @Agamewriter
    @Agamewriter Рік тому

    Wow. Just wow.

  • @user-t3m
    @user-t3m 8 місяців тому

    nice , thank you!

  • @YASIR.K
    @YASIR.K 3 роки тому

    Thank You

  • @user-fz3en2xj2j
    @user-fz3en2xj2j 10 місяців тому

    so goooooooood

  • @lukayz1363
    @lukayz1363 3 роки тому

    Thank you

  • @vain3d973
    @vain3d973 3 роки тому +1

    ILY

  • @randomlymarvelous1130
    @randomlymarvelous1130 8 місяців тому

    fabulous thank you

  • @barnabasch9525
    @barnabasch9525 2 роки тому

    Wow, thanks for the tutorial I learned a lot! I wonder why mix shaders? This could be done with principled BSDF?

  • @tubaeseries5705
    @tubaeseries5705 Рік тому

    you can use transparency with color value greater than 1 to create fake but really fast caustics

  • @marcozagara
    @marcozagara Рік тому +2

    Great tutorial! Do you recommend any specific cycles render settings to get rid of the noise in the dispersion? I think I've tried pretty much everything so far 😅

  • @fr0zo664
    @fr0zo664 Рік тому

    thank youu ^^

  • @kangjulian216
    @kangjulian216 Рік тому

    best tutorial ...

  • @natashagonzalez6064
    @natashagonzalez6064 Рік тому

    EXCELLENT

  • @BenJi2DxD
    @BenJi2DxD 2 роки тому +2

    This is truly amazing. I tried to use the material with the default settings, but my results are super different from the video and I don't know why. I used it on a cube and the whole cube is filled to the top with color, it's the opposite of a subtle glass effect.

    • @makeandbreakgames1791
      @makeandbreakgames1791 Рік тому

      I got that too and found that I had plugged in "color" instead of "value" on the white noise texture

  • @fabbrobbaf
    @fabbrobbaf 3 роки тому +1

    This is science!

  • @baoyuj5585
    @baoyuj5585 3 роки тому +1

    And I did another test: by changing the R\G\B color value to 2in the color ramp, the result shows about it's 19% brighter than pure white.

  • @judaiyuki4308
    @judaiyuki4308 3 роки тому

    wow cool

  • @MinhChou
    @MinhChou 6 місяців тому

    At this point, the whole video is like a physics documentary. Not a blender tutorial video anymore

    • @cgvertex
      @cgvertex 5 місяців тому

      And is that a good thing?

    • @MinhChou
      @MinhChou 5 місяців тому

      @@cgvertex This thing is more than good, this is great. Love the effort

  • @akunekochan
    @akunekochan 3 роки тому

    I'm speechless

  • @hobbter
    @hobbter 2 роки тому +1

    I just WOW

  • @sansvital
    @sansvital 3 роки тому +2

    Great tutorial! You have mentioned 40mins for a single image. How much do you estimate it would be with Luxcore? Have you tried to compare them?

    • @cgvertex
      @cgvertex 3 роки тому +1

      Thanks! No, I didn't compare them, but at 1:00 you can see how fast is Luxcore in the viewport. I believe you can get a nice dispersion with luxcore is a matter of minutes.

  • @flukve3574
    @flukve3574 Рік тому

    Very great tutorial thank you so much! Will this render slower than a normal glass shader?

    • @cgvertex
      @cgvertex Рік тому +1

      Thank you. Unfortunately it's way slower than normal glass.

  • @9999iiiioooo
    @9999iiiioooo 3 роки тому +6

    This is awesome, how did you get the laser lighting to work? I'd like to test my node setup

    • @cgvertex
      @cgvertex 3 роки тому +2

      Thanks! Well the laser light was tricky, and it is not really a laser but it works ok. The node setup for the light is included in the blendfile if you want to play with it. The material is called Material. 🤦‍♂️

    • @cgvertex
      @cgvertex 3 роки тому

      I quite like your videos BTW. Keep it up!

  • @levimagony
    @levimagony 3 роки тому

    wow

  • @MondyTS
    @MondyTS 2 роки тому

    Holy shit that's smart

  • @mohamedharsha9344
    @mohamedharsha9344 2 роки тому

    So you are the Kip Thorne for blender

  • @rusticagenerica
    @rusticagenerica 2 роки тому

    Will this add-on work with Blender 3.1 as well?

  • @dilonardomultimediaproductions
    @dilonardomultimediaproductions 2 роки тому

    Could you please add it to the BlenderKit ? Thanks

  • @brandonhernandez1111
    @brandonhernandez1111 2 роки тому +3

    Hey I found a solution to the color ramp, in order to get to a greater 'white'. Setting the ColorRamp's mode to 'HSV' and color interpolation to 'Far', you're able to set both end point colors to a solid red and the interpolation fills in a color wavelength

    • @rusticagenerica
      @rusticagenerica 2 роки тому

      Priceless !! Can you make this tutorial work with Blender 3.1.x on Linux?

    • @danielliberty7559
      @danielliberty7559 2 роки тому

      but then the edges are not black (there will be red twice) :(

  • @ayanjiuye4535
    @ayanjiuye4535 8 місяців тому

    how to maker glass dispersion behind a glass which without dispersion?

  • @marcoelfilmm
    @marcoelfilmm Рік тому +1

    My glass shape ended up having a dark tint to it.

  • @MrLinvalT
    @MrLinvalT 3 роки тому

    Aight, imma reproduce "Dark Side of the Moon" album cover then.

    • @MrLinvalT
      @MrLinvalT 3 роки тому

      Also i first followed the first method you showed, i saw this on a CG Cookie tutorial. For funky result i added a Hue/Saturation node, on each glass/refraction bsdf, with the respective colors. Then i connected a value on all the Hue sliders. Changing the value gave me some really cool results :)

  • @warpcloud
    @warpcloud Рік тому

    Thank you for your tutorial! What a pain in the ass... Switch to Cinema or 3ds max. You can achieve the same effect in one click there.

  • @michaelt5764
    @michaelt5764 2 роки тому

    I replicated your node structure exactly the way you arranged them but unfortunately it doesn't seem to work in Blender 3.0. Also the "add' node doesn't seem to be in the 3.0 either.

    • @nathanimagination
      @nathanimagination 2 роки тому +1

      if you slowed down the video you can see he typed "Math" in the search bar, you can find it then.

  • @RobertShane
    @RobertShane 2 роки тому

    How does LuxCore render times compare to cycles?

    • @cgvertex
      @cgvertex 2 роки тому

      I don't know how is it in general but when talking about glass, LuxCore is like million times faster and more accurate. Doesn't mean it's better in general though.

  • @raxlyy6416
    @raxlyy6416 2 роки тому

    how did you achieve the final object?

    • @cgvertex
      @cgvertex 2 роки тому

      You can download the file and take a look. But basically I rendered one frame with very high samples.

  • @flipnap2112
    @flipnap2112 2 роки тому

    anyone got this successfully working in 3.0?

  • @DeepakPanwar-gv7rk
    @DeepakPanwar-gv7rk 2 роки тому

    is there a way to use the luxcore in blender 3.0 btw great video

    • @cgvertex
      @cgvertex 2 роки тому

      Thanks! As far as I know, luxcore does not currently support blender 3. But I think it's just a matter of time.

  • @dotnexdotnex4545
    @dotnexdotnex4545 3 роки тому

    BIGGGGG THANKSSSSSSSSSSSSSS
    can i know how do you study to make material like this ? i am confused ,i just can use other people material tutorial to make something thankss

    • @cgvertex
      @cgvertex 3 роки тому

      Thanks! I usually just imagine what I want to create and then look for a way to achieve it. Trial and error plays a huge role in this process.

  • @user-sq2ml3gw7n
    @user-sq2ml3gw7n Рік тому

    Entschuldigung... Ich habe Addon nicht gemerkt.

  • @foxflyiiii
    @foxflyiiii Рік тому

    Do you have any idea why the light doesn't go through the glass in Blender 3? I recreated yours, but apart from the fact that it shimmers slightly in rgb, unfortunately no light goes through? Is another setting necessary? Thanks...

    • @alyxlocke1284
      @alyxlocke1284 Рік тому +1

      From what I understand, blender 3.0 changed pretty much everything about how the cycles render engine works.

    • @cgvertex
      @cgvertex Рік тому

      If you followed my steps, the shimmering is expected. Let it run in a dark environment for a while, and the caustic artifacts will create the dispersion effect. It's a computationally heavy approach, but it's the only way I've achieved dispersion with Cycles. Consider using another rendering engine for better results.

  • @ratfox4994
    @ratfox4994 2 роки тому +1

    cloudy glass. because the refraction changes pixel by pixel by the white noise texture mask. this method will not work.

  • @Charlotte-ef9th
    @Charlotte-ef9th Місяць тому

    luxcore just crushing 12900k on glass cube 😭😭😭

  • @iahmadux
    @iahmadux 3 роки тому

    thanks for the amazing work !! can you please make a tutorial of last glass object 8:12 ?

    • @cgvertex
      @cgvertex 3 роки тому +1

      Thank you! Do you mean literally the object or NFTs and Ethereum in general?

    • @iahmadux
      @iahmadux 3 роки тому +1

      @@cgvertex yes object itself 😍

    • @cgvertex
      @cgvertex 3 роки тому

      Well, it was quite simple to model so I won't make a tutorial about it. But you can easily find some models of Ethereum logo online.

    • @iahmadux
      @iahmadux 3 роки тому

      @@cgvertex thank you sir !! will do that 👍

  • @michaelchou1515
    @michaelchou1515 Рік тому

    I do this in luxcore but I cannot see the dispeersion,Can you share the files to me?

  • @JJ_Artworks
    @JJ_Artworks 6 місяців тому

    I got a very dark glass, almost black. My glass has a thickness to it, I can barely see the environment looking from inside the glass but when I look from outside the two sides get added and renders almost black :(
    btw thanks for this tut, I'm reverting to my 3 RGB glass dispersion version, but I'm very sad this one don't work because the separated dispersions is annoying, anyone having the same issue?

    • @cgvertex
      @cgvertex 5 місяців тому

      I'll check it out. This was more of a proof of concept, but I'd like to make an optimized version in the future.