LuxCore Render For Blender Crash Course | Glass, Dispersion, Caustics and Light Tracing
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- Опубліковано 10 лип 2024
- This tutorial is part of the LuxCore render addon for Blender crash course covering glass which includes ior, dispersion, coloring, volumes, architectural settings, caustics and light tracing. This video goes through all of the basics in glass materials in luxcore and provides you with an example scene at the end to see how it looks in the final render.
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File Setup - 00:34
Glass Material - 03:40
Glass Material Shading and Properties - 04:30
Roughness - 05:07
Thin Film Coating - 05:49
Architectural Settings - 06:21
Glass Refraction Dispersion and Prism Effect - 07:00
Colored Glass Effects - 08:39
Lighting Techniques - 09:15
Colored Volume Glass - 11:22
Caustics and Light Tracing - 13:37
Lasers and Enhanced Caustics - 15:49
IOR or Index of Refraction Settings and node - 18:33
Example Scene - 20:30
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I will not tolerate argumentative/negative threads on my channel. I am open to constructive feedback. If you can't handle honest replies and positive, constructive efforts, I will remove you from the thread and channel. These tutorials and videos are produced for free in my own time for the purpose of helping others, not for specific personal requests by random people.
Thank you very much for your coverage of LuxCore. A real and maybe the only real open source and free alternative to commercial giants focused on photorealism. Subscribed.
One of the best Luxcorerender Tutorial so far. Thank you.
excellent one - looking forward for more
Thank you for posting about Luxcore, there isn't too much info about it :D
Indeed! That’s why I made these. Thank you!
this was SUCH a good tutorial. i've been trying to create a laser effect in Blender for a couple of days, and saw someone making a passing mention of Luxcore in a thread -- I'd never heard of it, but I downloaded it, installed it, was v confused by it... and this is JUST what I needed. thanks 1000x for such a detailed look at a super powerful, but not super user friendly, engine :)
It is a more advanced engine for sure due to its bi-direction path rendering. Join us on the Discord if you have questions or need help with it especially for the render settings.
excellent tutorial, got me up and running :D thanks a lot!!
I'm glad to hear it!
thank you so much, I really needed it and you taught me in the best way.
thanks a lot man. keep putting good stuffs!
Always!
i am waiting for your next tutorial thanks a lot!!!
DAMN ! that was a perfect tutorial! thanks a lot!
Of course!
Looking awesome
Thank you! Cheers!
great tutorial... thnx
thanks a lot sir, really appreciate it, healing my n00brendering frustration :D hope to see more!
Nice video.
Could've mentioned Specular Diffuse Specular (SDS) (caustics seen through glass or mirrors) too.
Thanks!
First of all, Thanks for sharing great info. Can you also make one video describing the addons you installed. seems like it comes handy at times. Thanks in advance.
I might- but I can tell you now! Node Wrangler, loop tools, bool tools, import images as planes, Extra mesh objects, extra curve objects, Manuel Bastioni lab (mblab for 2.8), FLIP Fluids, Screencast Keys, 3-Point light setup, AMD Radeon ProRender, LuxCore Render.
@@djtutorialscgi Amazing! Thanks for sharing.
Hey , it's a great tutorial . Can you make a tutorial with that example with bottle ? (i mean without modeling )
Are you on the discord?
@@djtutorialscgi Nope (
I can share info easier and quicker through the discord server- there are also other artists on there who can help :)
@@djtutorialscgi Ok, i just make a profile ilis_milis#9611 ))
Is LuxCore the way to go for me in Blender if i want cool light play within water droplets or on closeups of the eye's lens reflecting onto the iris?
Generally yes it has the most realistic caustics.
are you excited for the next version of Renderman which will be out around next April ?
Will be free for non commercial and will work with Blender (again)
This is news to me!
Could you please tell me what's the keyboard and mouse display do you use on the left side in this video?
github.com/xxdocobxx/DisplayKeystroke
@@djtutorialscgi thanks a lot!
First time using luxcore and I’m loving it! The only problem I have is that my caustics seem rigid, almost low poly compared to the viewport. How do I fix this?
Not sure what you mean by rigid. Sometimes they can be very sharp if the light size is tiny.
@@djtutorialscgi ohhh ok I think sharp is a better word for it! Yeah. The caustics were very sharp. Thank you so much!
I'm just discovering Luxcore and I've notice that the render time is always 8 seconds whether on a 32 core workstation with a fast gpu or on an 8 core pc with entry level gpu. I am wondering why this is and whether it is possible to achieve faster renders on the more powerful machine?
Good question- I haven’t seen that happen. Are you on the discord? If you get on there and share your scene, I’m sure someone can help answer your question for you.
Amazing, One question man... Someone Say that using Lux with CPU Is Better e because of Viewport performance, No Kernel Update and somethings that work Better with Capua than GPUs... Is It true? For example in Cycles GPU Is waaaay Better and faster than CPU in at 360⁰, but in Lux what can u Say to me about Performance, Render Time, Results etc...?
My 3090 crushes my threadripper 3960x on everything in Blender including LuxCore. The kernel update should only be once depending on what you’re doing.
@@djtutorialscgi ah, so GPU Is Better in Lux too... Good to know
So, it's actually rendering on the CPU?
Uses both actually. I’ll be doing an updated video on this after my current series is done.
@@djtutorialscgi Ok.
To get this Tutorial working on my PC I had to lower Glossines Threshold from 0.05 to 0.04
How odd? Can you send me your computer specs and OS?
@@djtutorialscgi win10 4gb ram core i3 gt710 nvidia. Very old pc blender 2.92 alpha
Sorry. Do you have example scene as a file? I really want to check it and see for myself
I provide project downloads for my Patrons. Is there an issue you are running into? You can join the discord server and ask the community there for help if needed.
@@djtutorialscgi no. There is no issue was just curious to analyze the scene myself. Thanks for the answer
@@oxxylix504 connect with me on my discord and I'll make an exception
@@djtutorialscgi nah that's too much dude. I'll just get the patron if I'll want that much then. Anyways, thanks!
Hello.. I'm using lucore in blender for Mac, I've reinstall it like 5 times, but every time that I try to enter the render mode, It appear in the statics an error saying "'Object' object has no attribute 'cycles_visibility'
Someone can tell me why?
Which version of Blender and LuxCore are you using?
@@djtutorialscgi the ultimates
Does that mean you’re using the newest dev build of LuxCore? Lol
@@djtutorialscgi yessir
Glass is way too dark without roughness enabled... but that stops the dispersion.... not happy.
With LuxCore?
@@djtutorialscgi The latest version that comes works with Blender 2.92... But no worries if glass it too dark i found you add a touch of opacity to let the light get in. The dispersion though is not looking right it may be hit and miss, for me it just gave an orange hue to the glass after denoise.