New Units & Mechanic Hints Revealed for ToD! What Goodies Can We Find?
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- Опубліковано 27 чер 2024
- EVEN MORE THRONES OF DECAY GOODNESS! Thanks to some clever blokes over on the Total War subreddit, we've discovered the unit art for all of the new soldiers that shall be arriving alongside their various Legendary Lords. So without further ado let's plough fully into the new factions, the hints about their mechanics, and their units!
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#warhammer #thronesofdecay #totalwarwarhammer3 - Ігри
I recorded this yesterday hence the goofy note about "two videos in one day", but decided to make it a morning video instead! DEAL WITH IT!
But tell me, which units are you the most excited for?!
The doomseekers! I wonder if they will work like goblin fanatics and have an ability where you shoot out a spinny boy
NulnIronsides for me. Although I wonder if Nuln is getting some "Mistwalker" type unit because the "Purchase exclusive and powerful units by unlocking the Amethyst Armoury." Knights of Morr on foot perhaps?
i feel like this expansion will help dwarves finally break from their "turtle and wait" playstyle and turn them from an immovable object to an unstoppable force. im so pumped to try every dwarf campaign again
Thunderbarge! I mean an airship with boardside cannons, what's more epic than that?!
Empire unitsssss
my favorite world of warcraft channel
I wonder what he thinks what Solas will do in the next Dragon Age title.
I loved when he speculated on Xalatath.
The WoW scene HAS been pretty dead in recent years, so it's good to see Loremaster of Sargeras still so dedicated to the cause.
@@Brutalyte616yeah, Wow has gone downhill ever since Storm of Chaos, Leeroy Jenkins kicking Archeon in the nuts was the high point of the series.
@@KevManDo I loved that he and Andy planned to watch, and react to all the Final Fantasy XIV trailers.
I'd be fine with Malakai being a semi-horde faction. Stick things on the spirit of Grungi for army powers and recruitment, but still give him some method of filling out the map for longer campaigns.
Just make him like vampire coast.
I appreciate you telling us to not worry about the "only 6 dlcs left for total war warhammer 3" As i was really saddened to hear that fact, that it might end so soon. I feel way better now
Yeah, I imagine that the plans can change and I doubt they would stop support if they can make future dlc a success (which Tod seems to be an excellent first step in)
I mean.. I rather have 3-4 more good dlc's with the final one being an "end time" major one than 7-8 smaller cash grab at this point.
Pricing aside dlc's in WH 3 are actually pretty solid (I know it might be an unpopular opinion). Shadows of changes 2.0 is probably the biggest LL dlc.. chaos dwarves are pretty damn fun... warriors of chaos dlc was a GREAT addition to fill the void of units in many rosters and now this seem pretty much on par with SoC 2.0.
If it wasent for the price and the release state of WH3 it would be a good streak imo.
Idk how to put this delicately but this community has always had a really tough time with appreciating the reality if how most people think. Can't tell you how many times I've rolled my eyes when people bring up "full hobgoblin dlc." ridiculous stuff like that will not happen. It would almost certainly not be profitable but people just have a fantastical idea of what's going to happen with this series and how far it will go. That being said, it wouldn't surprise me at all if that's all the dlc's we get and I'd be happy if they we're all solid dlc's and never have to see another shadows of change situation.
Thrones of Decay has the same amount of units as the Tomb Kings DLC (more if we count the RoR's), and adjusted for inflation it comes in at the same price.
Just judging by that alone I'm hella excited to get my hands on it. I expect Ungrim's campaign is suddenly going to be a lot more exciting with this update. That Fanatical link can't come soon enough!
The Amethyst Armoury... Gelt is fuming that the Amethyst Order one ups him in regards to gunpowder warfare since usually the Gold Order and Technology tend to go hand in hand and the Gold Order has good relations with Imperial Engineers. Gelt will want a Golden Armoury of his own now...
It's cause Elspeth's got a dragon I bet. If there are two wizards, you probably should listen to the one with the dragon first. Gelt needs to get himself a dragon. One made of gold and gunpowder.
@@blaster23456only a golden mechanical dragon shall make Gelt truly supreme
@@guimts8881 One with troop carrying capacity so he can personally take forces into Estalia.
@@guimts8881 Not gonna lie a golden clockwork styled mechanical dragon sounds awesome.
I'm pretty hyped for Thrones of Decay
I think CA is heading towards issuing single lord DLCs in the late stage of WH3 life cycle
The new pricing mechanism is paving for this idea
I'm not too sure about that. I think it's more a question of them being able to track more accurately what kind of content people are interested in paying for. If nobody plays Nurgle or are interested in getting content for them, then many will simply choose to purchase the Empire and Dwarf bits and save some money, and CA will probably conclude that making more Nurgle additions isn't worth it.
Its also possible this release model yields better sales if we assume people who are only interested in one faction out of a dlc won't be willing to pay for all of them.
It's testing the waters and getting more direct and tangible feedback on the purchase behaviour of the consumers. And on the opposite end, the consumers getting the option to only pay for the things they want is nothing but great.
@@SleepyFen I hope not. I do think every faction should at least have 3 or 4 legendary lords. It would be a shame if certain unpopular factions don't get content because they aren't popular
@@ThatsOk83 I think lizardmen only really have 1 more and LH. with some units and varients. Their biggest issue is they need a full rework of campaign mechanics.
@@ThatsOk83 My poor ogres. :(
@@ThatsOk83 We might still see them bundling less popular factions with more popular factions in future DLC to justify adding them - as they've done before. But if people aren't drawn into playing Nurgle by the faction rework and the Nurgle part of Thrones sells exceedingly few copies, then my guess is we probably won't see them offered on their own in the future again, because it would be hard to justify developing content that ends up losing money.
I think the Spirit of Grungni (just Malakai's army on the campaign map) will function similar to the Vampire Coast's faction leader ships. He might be a pseudo horde with upgrades he can make to the ship, some of which grant army abilities to friendly armies in a radius. Maybe even an army ability to summon the SoG into battle for a short time.
Nuln Gunnery School/Amethyst Armory sounds a lot like Ikit's workshop, though they could go the Chaos Dwarf route with unit upgrades.
Chieftains are the bit I'm most excited for. Sounds kinda like Wulfhart's heroes, though hopefully they're lords (personally not a fan of hero spam). Each one he recruits might give him access to units he wouldn't normally have access to from Norsca, WoC, and Chorfs. Super cool, should feel more like a WoC campaign than a Nurgle one.
I think these predictions are spot on. Really hope the chieftains are lord, and it does seem like it. In the trailer you can see a war mammoth, and I'd wager that's actually one of Tamurkhan's norscan chieftains riding a mammoth.
That sounds really really cool to me, just steering this massive airship around the world. Best way to see the old world.
Or it could act like a Black Ark.
A heroes of legend DLC pack would be great, just having a few characters for several factions, I’d definitely get that.
Thanks as always Sotek for diving into the lore around characters - I didn't love the idea of Empire teleportation off the bat but hearing about her supernatural movement at the speed of plot helps center that idea for me. Looking forward to your continued delving on these subjects now they're in the spotlight!
Nurgle getting anti large cav and big boss monster , Dawi Slayers looking at them : ' Im gonna eat it'.
Your enthusiasm is contagious as ever! Really excited for the new units of this DLC, heres hoping it brings more sales than the last DLC
I don't know if recruiting those chieftain heroes will give Tamurkhan access to at least a few number of units from other chaos factions but that would be so dope. I need Chaos Dwarf firepower behind some Nurgle thickness.
Ok, since Sotek mentioned it at the end. @DLC campaign supplement book content monster-post:
From Tamurkhan: Thrones of Decay we got:
Tamurkhan and his host, Drazhoath incl. Trains (bonus: CD Army 5th ed.), Elspeth incl. Landship etc.
This book is essentially done. (assuming Van der Kraal is the RoR Landship only the Siege Giant is missing)
From Warhammer: Storm of Chaos (2004) we got:
Legion of Chaos: Archaon's faction (Hellcannon first appeared here) - missing: Crom (LH), Flayerkin (a siege unit)
Daemonic Legions: Be'lakor's (as Dark Master) faction
Grimgor's 'Ardboys: Grimgor's faction - missing: Borgut Facebeater (LH), Ruguld's Armoured Orcs (heavy armour, crossbow RoR), Effegy of Gork (not technically a unit, imagine it more like a Skaven Clan Stone, a buff shrine)
The Slayers of Karak Kadrin: this DLC
The Cult of Slaanesh: Morathi's faction
The Army of Sylvania: Vlad's combined faction (with his Empire units)
The Errantry War: Repanse's faction essentially
Skaven Clan Eshin: Snikch's faction - missing: Rat Swarm (Plague Rats) - These were also part of "The Bubonic Court of Nurglitch" (Warhammer: Lustria (2004))
What's missing?
High Elf Sea Patrol: An Army heavy on Lothern themed units (Sea Lord/Commodore, Storm Weaver/Mist Mage, Lothern Sea Guard, Lothern Sea Rangers, Merwyrm)
Defenders of the Empire: The Army of Middenland: This includes Boris Todbringer, Ar-Ulric Emil Valgeir, Knights of the White Wolf, Knights Panther (yes, Knights Panther specifically, it's in the list), Grandmaster Of the White Wolf, Seneschal (hero level Grand Master) of the White Wolf, Priest of Ulric, Teutogen Guard, Hunting Hounds, Warriors of Ulric (a version of Free Company essentially, uses Mordheim models), Wolf-Kin (State Troops with Skirmisher and Stubborn special rules, uses State Troop models)
From Warhammer: Lustria (2004) we got:
The Red Host: Tehenhauin's faction. I believe it's complete (except Snake Swarm (Snakes), Jungle Swarm (lizards, frogs) and lesser Swarm (spiders, bugs) - yup, the Lizards had a lot of these)
The Bubonic Court: Clan Pestilens - missing: Nurglitch, the aforementioned Plague Rats (swarm), Plague Pontifex (Plague Priest lord), Plague Lord (Pestilens Themed Warlord), Stinking Things (Rat Ogre hero I think), Rat Spawn (somewhere between a Rat Ogre and a Chaos Spawn) Rotten Rodents and Pusbags (Clanrats and Skavenslaves with some special rules, Cloud of Flies and Dying! (yes, it's what it says on the tin: lose D6 models each turn, but they were dirt cheap))
Rodrik (Wulfhart's Hunter): He's mentioned in a mission lore blurp here, never had rules or a model.
From Warhammer: Conquest of the New World (2005) we got:
The Zombie Pirates of the Vampire Coast: All of them and more... so much more.
Missing: Lost Legion, Tichi Huichi's Raiders (both are in Warhammer Chronicles too)
From Warhammer: Dark Shadows (2001) we got:
Nothing, but it was only Truthsayers (neutral hero, caster life), Dark Emissaries (neutral hero, caster shadow) and Fen Beasts (Swamp-Spawn), all of those are also listed in: Warhammer: Storm of Magic (2010)
From Warhammer: The Nemesis Crown (2007, in: WD 329) we got:
Like the ones above, this one mainly brings mission rules and a campaign narrative. No new units here.
From Warhammer: Storm of Magic (2010) we got:
This is a campaign or mission book, but also a bestiary and spell lore compendium.
It is easier to list what we're missing: Chimera, Unicorns (technically), Bonegrinder Giant, Giant Spined Chaos Beast (bigger Chaos Spawn), Cockatrice, Yhetees, Fen beast, Truthsayer, Dark Emissary
From The Monstrous Arcanum (2012) we (god, I'm doing this now, aren't I) got:
Again Easier to list what's missing: Incarnate Elemental of Fire, Incarnate Elemental of Death, (other Elementals are implied, but we don't know since Heavens and Light seem to manifest into what's at the core of Luminark and Hurrcanum...), Chaos Siege Giant, Colossal Squig, Basilisk, Exalted Vermin Lord, Curs'd Ettin, Khemric Titan, Shard Dragon, Preyton, Merwyrm, Warpfire Dragon, Magma Dragon
From Warhammer: Annual/Cronicles (all of them, but mainly the last one, 2004, where everything got rehashed if it didn't get a book in the meantime, like Lizardmen or Bretonnia) we got:
These are WD compendia. Rules published via WD got republished in these books. It was commonly accepted back then that rules which got canonized in these should be viewed as universally applicable.
Well, we got Kislev and...
It is, again, easier to state whats missing:
Dogs of War, including all RoR (except those brought to us as part of other armies) and Characters. Halflings should be in DoW too, since this is where they were placed in their very last iteration. (makes sense for them to join Empire, Dwarf, Bretonnian, DoW and Kislev armies)
The Giants of Albion are also part of the DoW too, since they follow the same recruitment rules and are available to them.
A whole lot of characters.
Some unit variants (eg. Steam Tanks with fighting platform).
And some army lists...
Wait, Wait! Thunder Lizards.
now we're done.
I believe that's it. Everything else is either in the army books (like Reiksguard on foot, WH Armies: Empire 5th ed.) or is just a lone character. If I forgot anything pls tell in this thread with source so that we may build a missing unit compendium and where to find them.
Bonus: The "Thing in the Woods" is from Mordheim, released in Town Cryer #28/Empire in Flames (2003)
ergo: Empire in Flames is open for business, which would mean the Mordheim core rulebook and all Town Cryers are too... wishful thinking...
11:22. WAR CRIMES?! Ikit-Claw heard War Crimes!
Great to see more content flowing mate. Cheers.
I love your enthusiasm. Just love it!
Always good to see you excited for new content.
Can Aranessa Saltspite recruit Slayer Pirates by default?
I hope, but otherwise Mods
If not, I hope they add it down the line for those who own both, as well as update her techs and lord abilities to support them. At least if it makes sense lorewise for her to have them. Not quite sure how Dwarfs would feel about Aranessa or working alongside undead and vampires. Probably not great.
As she slowly gets turned into the first dogs of war LL lol
Slayer: i never thought i'd die fighting side by side with a zombie.
Zombie: *unintelligible noises*!
@@Kevlord22 nice!
I'm so excited for this i gotta say this is the first dlc where i can't wait to play all the factions coming in this DLC!!!!!!!!!!
Great video, I always wait for your videos first rather than any other channel.
Always a good moment to listen you speaking about warhammer, thank you and greatings from france.
I have a enough good english to understand what you say in a nutshell, even if I lack vocabulary.
Cheers man; great summary.
Honestly I would just completely rework Gelt. He should have some sort of College of Magic-centric mechanic, reflecting his position of Supreme Patriarch. Imperial authority makes no sense for him.
So excited for all these units. Can’t decide which is best
The Knights of the Black Rose are my favorite knightly order from what I've read about so far, so I'm super happy to see them in there. Now I just need Warrior Priests of Morr so I can make Morr Armies XD
I think that chieftains would be reinforcements in the final battle for tamerkan as of being a massive horde would probably be incredibly difficult for the game to handle all at once
I think doing the next poll for Lorebeards with the 3 Lords released in Thrones of Decay might be interesting, but we can just shove Ungrim Ironfist's redo (Since it is 8 years old) for da dwarfs instead, or better yet his son
i think the grudge raker is going to be implemented as the chorfs blunderbuss equivalent but still hoping for a future update for chorfs when they can get the tenderizers and whirlwinds .
Love this thanks Sotek and thanks CA
I think the spirit of grunge is going to act as a Mobile settlement and have some abilities the more you upgrade it like an Organ gun barrage or summon some gyrocopters and maybe a gyrobomber perhaps for a short time
I see not only Plague Ogres but also Plagued Beastmen too which is awesome to see.
I love Nurgle and loved Nurgle pre-TOD(super challenging but very rewarding), post-TOD will be even better I believe. Very excited.
Minor bit with the Grudgeraker: it’s arguably always been a shotgun.
It didn’t fire two shots, but specifically 2D3, so anywhere between 2 and 6. It’s also got 18 inches range to the rifles 24. A shotgun is a fair interpretation of that I think.
I want those slayer pirates with Aranessa ASAP. She needs more mortals in her roster
I imagine it's knights of the black rose - empire lord description mentions black rose as well
Many of these units have been available via mods for a while now but it's still nice to see them officially being added. If we have Nurgle ogres, does that mean we'll eventually see Khornate, Tzeentch and Slaanesh ogres someday? That would be cool.
If Ergrimm comes, expect the Hurricanum to be among his adversaries.
I'm curious if Elspeth will actually start in Nuln. It would basically have her start between Karl Franz and Gelt (assuming he doesn't get moved), resulting in three very similar campaigns. Especially because she isn't in charge of Wissenland I wouldn't be surprised if she actually starts further north but will have an ability to annex Nuln as part of a quest or something. The page does describe her as having an alliance with Nuln.
Betting that 2 out of 3 Empire RoRs are a landship variant and a mortar steam tank.
They are a landship, Hochland long rifles and Grundel's Defenders (a spearman unit from Nuln). They already leaked on reddit and the forum.
If they have another DLC with empire, it should flesh out the cult of Ulric, headlined by Toddy, with the legendary hero Luthor Huss. If this DLC does not happen, we riot.
Very very unlikely. Unless this dlc sells like crazy
Honestly I was and am really hoping that the Spirit of Grungi would be like the Sisters of Twilight’s dragon. Where you can take Malakai on foot and have a summon that never goes away and is available immediately or have him ride it
I hope they will give us the steamtank mount for Empire lords
We called it on the slayer pirates, Sotek. 😂
I'd still love to see a full on engineer themed dwarf LL. Grimm would absolutely fill that hole but as you suggest he'd likely be better as an FLC lord. There is definitely some scraping that could be done to get together some units though if they were so inclined. I posted on a reddit an example.
Legendary Lord - Grimm
Legendary Hero - Josef
Generic Lord - Grandmaster Engineer (mainly for theme reasons but they could go crazy and give them some of the wilder inventions)
Generic Hero - Priestess of Valaya or Brewmaster
Unit 1 - Grudge Pony - brewery support chariot
Unit 2 - Rune Guardians - monstrous infantry
Unit 3 - Unit with crank guns - Dwarfen version of Ratling gunners
Unit 4 - Unit with Cog hammers or Shard Dragon (frankly i think cog hammers are cool and I am ambivalent on shard dragons unless GW let CA go crazy and make it like a runic stone creatures) - this spot is hard, shard dragon has rules but if a SEM is going to happen see next. Also not sure how I would balance cog hammer infantry with Hammerers.
Unit 5 - Rune Golem - I confess I LOVE runic stuff, I love the idea of runic golems/guardians and I do think its something that would really pop with Dwarf armies. I know there is a lot of push back on Dwarfs getting SEMs but I just think it would be neat.
Now CA just needs to add all the community multiplayer maps in quickbattles
Is Malakai going to be a horde dwarf version of Ikit Claw? The Spirit of Grungni is probably works like the Vampire Coast ships (like everyone else have said) but it’s also a workshop and Malakai is know to not give a shit about traditions since becoming a slayer. The Spirit of Grungni might also work like the Forbidden Workshop where Malakai can upgrade dwarf ranged weapons like canons and aircraft.
Someone mentioned that there was a lost opportunity to call the DLC Guns, Germs & Steel.
Amazing title if you’re 12
@@Ioniota ok
The Spirit of Grungni being a Horde-like system is super interesting to me. Or maybe it's like the Forbidden Workshop, spending Oathgold to give buffs to Thunderers, Gyrocopters, Thunderbarges, and other pieces of dwarven engineering.
Funny that it seems like Elspbeth got th mechanic that should have gone to Gelt!
Seems like the Spirit of Grungni is going to be a campaign mechanic and not a unit which I am thankful for because they could never do it justice on the battlefield with it being far too big. It would need to utterly dwarf (haha) the Thunderbarges we see in the trailer and I couldn't see CA doing that.
Aranessa Saltspite should ABSOLUTELY get the Slayer Pirates in her roster.
Imagine the dissapointment if the Spirt of Grungi turns out to be just an official mount variant of the Thunderbarge mod.
The Spirit of Grungi sound alot like the vampire coast ship
Ngl i saw the Bile Troll and thought it was some sort of plague greenskin xD
The units for this dlc are hitting all the right notes. If anything it doesnt expand Nurgles playstyle as much as the other two races, but thats what Nurgle is to a tee. Smother the enemy with resistant infantry(armor/health amounts) back that up with monsters and debuff effects.
I suspect Spirit of Grungni will be like a combination of Moulder mutation labs and Ikit Claw's laboratory, possibly with a splash of Black ArK
I think it's more likely to work like Vampire Coast flagships than a Black Ark. Seems much more likely that it will be attached to Malakai (like VC ships are to their LL), not a separate entity that moves on its own (like Black Arks).
@@kattennan1299 Tbh I'd forgotten Black Arks weren't just demi-horde like VC, as I never play Druchii lol
Hoping for malakai being horde army
I'll keep wainting for the Wolves of Middenheim :(
i hope norsca gets access to some of tarmukan´s heoes
JOY! EXCITEMENT!
Steam shows that Sotek already own the DLC. So he probably playing it now. Hope they take your guys feedback before release
ToD is gonna be phenomenal, no doubt. The Nurgle reworks have me excited specifically. Do we think that the way plagues work & the effects they have could be a blueprint for the way Clan Pestilence impacts the campaign? Guess we will have to see how Nurgle runs first.
I actually happy the out he spirit of grungni doesn’t seem to be a unit. Mainly because these thunder barges look far too small with very different designs to how it is described in the books and it would have been disappointing to see one with that legendary name slapped on it
i thought the same thing. once i noticed obvious empire and other faction units missing in these dlcs. they have many dlc to come not 4 -6.
All of these were published in an rock paper shogun article I believe
Wish we got snorri nosebiter as a hero
17:18 that's Commissar from the Warhammer 40k.
23:30 FIRST DWARF UNITS WITH SWOOOOOOOORDS 🤯🤯🤯🤯🤯😱😱😱😱😱😱😱😱😱😱😱
30:50 I thought Nurgle followers didn't feel the pain of thier decaying bodies
Really hope the empire gets more than 5 units.
Excited for this but I'm so more excited for the next dlc for Slaanesh because I know so little about books or anything. Everything so far with Shadows of Change and Thrones of Decay has hyped me so much, I just wanna speed up through and find out what comes for Slaanesh and eventually Khorne.
So do we think that Slayer Pirates will be recruitable by Sartosa?
I wonder if the axe-thrower will be used or end up like the bolt thrower^^
Well it was kinda a meme unit anyway. Even in the tabletop it's considered a joke.
Quick question: Is Elsbeth von Draken related to the von Draks of Sylvania? Both last names sound suspiciously similiar. Like if one is a cadet branch which got spelled differently over time
Elspeth von Death Magic is certainly not to be associated with any suspicious activity.
I have seen no artwork of the Black Rose knights that did not fuck up. How hard is it to remember to give them red gauntlets
Landships were the idea that preceded tanks in the real world, infact the group that built the world's first tanks was called the 'landship committee'.
It's one of those ideas which was massively impractical in the real world but sure feels prefect for the empire.
It seems like a good DLC, not sure if I am gonna pick it up or not. Kinda depends if they are gonna improve the AI on the campaign map.
something just hit me, didnt they say they were introducing a new lore of magic for each new expansion. what might it be here?
boom-boom with the vids keep it up!
i hope she is like imrik or the jade dragon and owns nuln but starts off else where
Now that we have a mechanical horse model... can we get a Vampire Hunter D mod :)
Think the pirates of sartosa have a chance of getting the slayer pirates ?
Character packs would be best imo. But only if they are restricted too much in creating brand new stuff.
Like I would love for them to finish off the forge world books with the other children but for the most part that would be written from scratch.
Character packs would work best if they were in race based packs rather than 1 at a time etc. And I hip that is a whole host of heroes as well as Lords.
Long Drong Slayer Pirates, best name ever :)
I hope aranessa gets the slayer pirates
I'm pretty sure the steam tank varients came first from White Dwarf back in the day, and not the rpg. Mainly as I remember seeing the conversions and descriptions including the volley gun one, and i quit reading White Dwarf long, long time before 4th ed of the rpg came out.
I actually wanted howitzers for the Empire instead of the Steam Tank. We have mortars, and great cannon, where is the in-between? Granted, it isn't a tabletop unit and it won't be too hard to mod something like a howitzer in, but I wish the Steam Tank variant was its own RoR instead.
Azhag the slaughtered will not like Ungrim after this dlc, but I sure will
As for the "only 6-7 more DLCs" thing, I strongly feel like that's people deliberately taking things out of context to stir drama for views again.
Its more than extremely likely that the 6-7 DLCs mentioned means they have plans for those locked down, while any releases beyond those are still in the concept and brainstorm phase. They need to workshop every dlc concept and pass it by GW for approval, and the fact that they already have 6-7 more lined up rather than just 2-3 means they're working quite far into the future already.
God I hope there’s a good rework for Nurgle building chains.
That's the one thing I'm hoping for that we haven't seen any information on yet. Nurgle is my absolute favorite chaos faction I just don't have the patience to deal with that horrendous mechanic.
@@Greshgore so mere minutes after I made this comment, they released a blog explaining some fantastic changes to the buildings.
@@TheCGA yep immediately after I replied to you I saw the other video. Really excited for the changes.
Bugman is not LL in my view. He is a beer brewer, and now travels with a small group to hunt down Goblins/ Greenskins, as he swore vengeance for destroying his brewery. Not a fighter but a brewer when it comes down to it.
Also not a character that wants to lead an army/ that wants to fight for land or glory.
Perhaps a LH to buff your melee forces, as he is such an iconic figure.
Why do the unit cards for the infantry looks like toys?
Where's the metal wizard for the empire ?
They said they’re adding a new hero as FLC and that’s almost certainly generic gold wizard heroes.
@@InquisitorThomas Very good. The colleges will finally be complete!
I miss the wizard lords.
Spirit of Grungi, straight out of gotrek & felix novels 😁
Does the dlc has a release date?
33:20 that's what I wanted to hear, THAT'S WHY HE'S THE GOAT, THE GOATTTTT❤❤
Loremaster of soytek
Good