3:11, actually there's a hotkey to connect multiple nodes at once. First, select all the cards then 'shift' select the scene node, then press 'shift Y' . It will connect all the cards to the scene node. Anyway , thanks for the tutorial. it's really great!
I have been working on Nuke, but never realized the workflow when it comes to Matte Painting. I spent hours playing with positioning and scaling. Thank you for sharing this.
I love you guys, all of you supporting this beautiful side of the life, making unreal things real, and all these tutoriales in the web, this tutorial! are just insanely best thing can an artist have now these days to learn something in a real good way!... thankyou so much for helping us and the world to be better!
@@HugosDesk thanks, i dont even talk English daily, im latinoamerican, from Panama, but I love to learn things so I must watch like all in English and, I really understand like everything! in your tutorial so... Yeah... Amazing buddy :D cheers!
Love your tutorials. This one was especially good due to the way you explained the different processes, advantages and most importantly the reasoning behind it. Very helpful, more enjoyable and easier to follow than most other long drawn out and over complicated tutorials. Please keep up the good work. Thanks
Thanks so much for the kind words. If you would like to support my channel and have the content earlier than the rest please support me on Patreon, thanks so much: www.patreon.com/hugosdesk
I love your videos. They are so intuitive and they help so much, especially when tutors don't bother teaching the quick and easy ways of doing stuff that makes more sense!
I was entrusted with a couple of matte paintings, for John Carter, 10 or so years ago (my duties at Cinesite were mostly textures and sculpts). I presented them to the DMP lads, with a flourish, only for them to ask me to next ,move on to the Nuke phase. Not my finest hour, I must admit. 😄 So, this is really helpful. Lifelong learning, eh? Thanks, again.
Thank you Hugo for this tutorial - I always wondered what's with those sliders - will use that next time would have to set matte painting. I think that what you should also cover next is neat thingy with projection with crop off. Projecting something with overscan but having 1:1 base image linked with footage. Very useful if camera moves around a bit.
Hugo's Desk No thank you for your amazing videos! I'm a self taught, amateur compositor and soon to be compositing student in Vancouver. Hope I can show you some of my work one day!
Thank you so much Hugo for this tutorial, its very useful for real VFX production. It will be really great if you create some video on Color space and how it will work for VFX Matte Paintings? Which color space and process should we follow as a DMP artist for VFX project ?.
This is really good information !!! Thank you so much. I would love to see about the projection 3D now ! Have you done the next part ? I search for it, but did not find it. Is it only with you patreon channel ? Thank you for letting me know. Great work.
Thanks so much. Yes I have a Nuke course with 150 classes that I made for Kickstarter. It will be for sale on Patreon next week. Keep an eye on my social. Thanks for watching
I really do appreciate you taking the time to do this tutorial for us. Now suppose a few of the matte painting’s PSD layers had Curve or Levels adjustments. If you delete those Adjustment layers and replace them with the new Premult and Crop nodes, you’ll be losing the adjustments. Would you recommend bringing in layers that have the adjustments already applied, or do you have a way of keeping those adjustment layers from the PSD file? Again thanks very much Hugo!
Hugo's Desk isso mesmo Hugo! Falei errado! Só me dei conta depois que postei! Vc tem muito boa didática. Se houvesse tempo seus cursos seriam referência! Não tenha dúvida! Grande abraço!
Eu já fiz cursos no passado. Eu já fui professor na Escape Studios, NFTS, Campus i12, FXPHD entre outros. Eu vou lançar para a semana um curso no Kickstarter se tiveres interessado. Vai vendo a minha pagina de Patreon para mais informaçōes em breve: www.patreon.com/hugosdesk
Really nice tutorial!Thanks a lot! What about more complex camera movement? I would do the 3d projection in Cinema 4D (my main software) and then bring it to nuke?
Hey Hugo, great video, so helpful! In case you have time, can you tell me if there's an specific way of setting a matte to fit your camera, in case this one is not on the 0,0,0? I'd like to use this technique for setting Mattes on a tracked shot. I've been trying many things, but couldn't get a good result but manually doing so. Thank you so much!!
Well the project 3D is more suitable for projection with geometry. I use the Cards as a first setup. like I said in the video. This setup is the first step to make a more complex projection using geometry. At some point you end up removing the cards as you build the projection up.You know what i mean?
odd question. have you ever found images popping from infront to behind or disappearing for a few frames when you render from the 3D projections? i had this during major and I couldnt work out why it was happening. I thought maybe my cards were overlapping or couldnt be seen in the camera move, but that wasnt it. I couldnt find any animation on anything. so just ended up flattening the image to meet the deadline as the paralax was minimal. Still have no idea why my moon kept disappearing... also super helpful tut as always =)
Hugo's Desk Yeah I did. I initally thought that was the issue, I suppose its still possible there was a stray key somewhere but I couldnt find it. I even moved the card further forward to make sure. :/ The mysteries of computers I guess :')
I lived in Sweden for years but I am in London now. Sweden has loads of Studios. Check Important Looking Pirates, Chimney, Fablefx, Goodbye Kansas, to start with!
@@HugosDesk Oh man, thanks for such a quick response! I'm just wondering where it is better to move to work, America or Sweden :)) I never thought about England. Is freelancing well developed in the studios you listed? It's a pity that you left Sweden :))
I have one doubt how will this trick work with the moving camera that is imported from maya? i tried taking a frame hold for projection camera but it didnt work properly so can you tell me a solution to this i need a perfect scale for my matte painting thanks
Well you always start with a static camera to line up everything and then have a second camera to animate. Second camera needs to be from similar angle otherwise the matte breaks. That’s that answer your question? Maybe I misunderstood? Thanks
Hugo, this is a long shot in the dark but every time I press "breakout layers" it gives me a blank backdrop node lol. I've tested many PSD files, for some reason the breakout layers button doesn't work. Do you know of any solutions? SOLUTION: For anyone who might stumble on this video, I figured out the fix. Search for "nukex 13. 0v1 problem with PSD (photoshop) Breakout Button" into Google and find the post by Erwan Leroy. You'll need to edit the psd.py file found in Nuke13.0v1 > plugins > nukescripts. I hope this helps someone out there!
Great explanation, thank you! So, is this camera going to be the projection camera? Because if I move this camera, the setup breaks, it is not attached to the cards. Are you gonna ad a "Shot camera" now? Thanks again!
I'm still confused in what camera setting to use......if your making a custom matte painting....is there a formula or aspect ratio.....how do you go about this....????
@1:24 After importing the psd file, my nuke is not showing the psd file layers, only rgb, rgba and alpha. And after breaking out the layers, the shuffles are in none position. Even at there the psd layers are missing. I have tried both 8-bit and 16-bit psd files. can you please help me out? Thanks in advance.
Yes I do teach Projections on the Kickstarter course. The first years are almost done so I will be running the course soon. Keep an eye on my channels. Thanks
11:55 For more rapid automation with things like Backgroundnode21~Backgroundnode33 is there a way to do an expression with growing numbers? _For the z-depth in nuke so each progressive card is less distance than the max, that way all you have to do is tune the backplates position when your just doing a rough first pass_ So pseudo code for Backgroundnode22 : _ =Backgroundnode21.Z-100 _, but for _Backgroundnode23_ and up you'd need the subtractor to grow. Or is there some way to get the sequence index of the current backgroundnode somehow _ =Backgroundnode21.Z-((currentbackgroundnodessuffix-21)*100)) _
if you don't need actually modeled 3d Geo would you just leave it like this instead of using the 3d project node? which one would actually render faster? also, I've always painted in 16 bit since it's supposed to hold more data for future grading, but is it that much noticeable and is it really worth making it a bigger file with 16bit..? one last thing, what's faster in nuke, matte painting psd, tiff, or converting it to exr out of Photoshop? thanks! :)
+Jordan Lipstock Really depends what you need to make and how much parallax you need. Geometry projection is slower then a card because of the amount of Geo. but cards are very limited if you have a complex camera move. Regarding the 16bit, Nuke only takes advantage of it if you don't bake the colour space otherwise it will clamp the images. So a Linear EXR is advised. From experience using PSD is easier and more convenient because the "breakout layer" works most of the time. So I would keep PSD. But make sure they are simple, labeled and without any "fancy" layers Effects. Hope that answered your question. Thanks
Hugo's Desk on a side question. do you know how to get a bubble masked to stick and project back onto a point to position (world position pass) then you don't have to use the heavy Geo. I had it setup once a but I don't remember how to do it.
Yes it is very old but I’m just showcasing the pipeline Foundry has created for this type of setups. This method allows more accuracy if you need to setup to match a scale with real world measurements. But a project camera will of course also work just fine.
So what I dont understand is: why was placing the furthest away card at 1000 meters in Z space, and then dividing that distance by half for consecutive cards, why did that end up making the matte painting in camera line up perfectly with the 2d view? If I was given a different matte painting that had a different environment with different layers, would it still work to just put the furthest card at 1000 meters and the consecutive cards at half distance? I would think not. So why did that work here? Also, why not just project the layers on the cards? That way, you only need to figure out the card distance from camera, without needing to bother with correct scale. Thanks!
This video is showcasing an official method to set up cards. This method is even found in the documentation of Nuke and on several official tutorials over the years. This is a method to set up cards using the Z slider of the card in relation to the camera. It is not a 'one fits all' solution. Normally you start with this and build on top, and of course, you need to make the proper distance between cards. Lining up by hand is also possible but it takes a long time because you need to work out the scale to match the layers. This removes that guesswork. For example, if you had measurements from the set you could even add the layers of the matte painting exactly in the correct place in 3D, the same can be said if you had a CG model from Maya. You could also line up the matte painting in relationship to the CG environment. Anyway, thanks for watching.
3:11, actually there's a hotkey to connect multiple nodes at once. First, select all the cards then 'shift' select the scene node, then press 'shift Y' . It will connect all the cards to the scene node. Anyway , thanks for the tutorial. it's really great!
I have been working on Nuke, but never realized the workflow when it comes to Matte Painting. I spent hours playing with positioning and scaling. Thank you for sharing this.
I love you guys, all of you supporting this beautiful side of the life, making unreal things real, and all these tutoriales in the web, this tutorial! are just insanely best thing can an artist have now these days to learn something in a real good way!... thankyou so much for helping us and the world to be better!
You are very welcome mate. I am glad you enjoy my tutorials. Your words means a lot to me and make me very proud. Thank you
@@HugosDesk thanks, i dont even talk English daily, im latinoamerican, from Panama, but I love to learn things so I must watch like all in English and, I really understand like everything! in your tutorial so... Yeah... Amazing buddy :D cheers!
Probably one of the best tutorials on matte paintings I've personally ever seen. This gives me a great starting point. Thanks so much.
Thanks so much. Glad you like it.
Love your tutorials. This one was especially good due to the way you explained the different processes, advantages and most importantly the reasoning behind it. Very helpful, more enjoyable and easier to follow than most other long drawn out and over complicated tutorials. Please keep up the good work. Thanks
+cobblesticks Thanks so much for you kind words. I try my best to be short and to the point.
These tutorials are amazing .Please post more stuff. It's a great fortune to learn from experienced professionals like you .
Thanks so much for the kind words. If you would like to support my channel and have the content earlier than the rest please support me on Patreon, thanks so much: www.patreon.com/hugosdesk
Hugo's Desk for sure....
Thank you for this. Starting like I know nothing to get best practices at the beginning.
You are welcome
I love your videos. They are so intuitive and they help so much, especially when tutors don't bother teaching the quick and easy ways of doing stuff that makes more sense!
Thanks so much for the kind words. I am very glad you like them. Thanks for the support.
I was entrusted with a couple of matte paintings, for John Carter, 10 or so years ago (my duties at Cinesite were mostly textures and sculpts). I presented them to the DMP lads, with a flourish, only for them to ask me to next ,move on to the Nuke phase. Not my finest hour, I must admit. 😄
So, this is really helpful. Lifelong learning, eh? Thanks, again.
legend hugo!
never aligned the camera setting for the card to the camera before!
you've made my life so much easier!
Glad to be of service. Thanks
Thank you Hugo for this tutorial - I always wondered what's with those sliders - will use that next time would have to set matte painting. I think that what you should also cover next is neat thingy with projection with crop off. Projecting something with overscan but having 1:1 base image linked with footage. Very useful if camera moves around a bit.
+Pavle Milićević Thanks so for the kind words. On my list now. Thanks for the suggestion.
Art meets science! Thanks Hugo for sharing.
Any time!
Oh.. Hugo. You are the best. The way you teach is just awesome. Hope to get some knowledge from you on building up a perfect Portfolio. Cheers!!!!
Very well explained, even from a BMD Fusion user perspective.
+ROBIGEMEDIA Thanks so much for the kind words.
Awesome Explanation!
Thank You.. Its awesome.. I always create matte paintings but never knew how to project properly.. Thank you
Don't ever use Nuke but this tip is really great! I see you in a recent video The foundry has recently shared! Very inspiring hugo. muito obrigado!
Obrigado Javier.
After searching for a long time this is the best tutorial !! Thank you so much :)
+Vishwanath Diraviam Thanks so much. Don't forget to support the channel in Patron (if you are not already) www.patreon.com/hugosdesk
This video is so good. It has saved me so much time.
Thanks so much for watching. Glad I could help you save some time.
Thanks Hugo. Awesome tut.
+sundara pandian No problem. Glad you liked it
Thanks Hugo..Your Channel Helped me alot to be a Good Compositor
Thanks so much for the kind words
Didn't know about this, very very helpful. Thank you Hugo!
learned something new today, Thanks a lot.
this is without doubt going to be useful!
+Vheanom Hope so. Thanks
this is beautiful. Thank you for this video it s a great help!
Hi
it was a very good tip, previously i was doing it in wrong way, now i came to know the better and clean way to do the things right :)
Thanks a lot
Obrigado Hugo! Awesome tip!
+Paulo Mateus De nada. Obrigado por seguires.
Man..you saved me hours..
+Rishikhant Pandian No problem. Be sure to check my other videos and also support my channel in Patreon if you can. Thanks
+Rishikhant Pandian Glade to help.
You are Genius man, Thanks for sharing great tips
+Navin Prabhu You are too kind. I am not a genius. Only trying to share some stuff to all of you. Thanks mate
Great tip Hugo. Thanks a lot.
you the man hugo.
Thanks for watching mate
Oh, that was nice! Thanks! :)
Great tutorial! Thank you Hugo!
I really appreciate what you are doing.
Awesome! Was waiting on this one, Thanks!
No problem
GENIUS
Am not but thanks for watching
Excellent lesson! Thank you
+eugenegolubenko Not a problem. Hopefully it can help.
THANK YOU BRO!!! Amazing tutorial!!!!
Thanks so much
hi, thanks! such a great help .. in each little tut from you, glad I´ve found your channel ..
No problem, gad to help. More to come soon. Please share so I can get more support and make even more. Cheers
Excelente tutorial!
Thanks Hugo :) Still learning, but videos like this help alot :D
Thanks so much for watching
Thanks a lot! Very helpful tip!
+Carte-Blanche Channеl No problem. Glad to help. Please check my other videos. Thanks
Thanks, you are awesome
Great tutorial!
Thank you. A great lesson, master.
Great video as always Hugo!
+Cordell Briggs Thanks so much for your words. Means a lot to me.
Hugo's Desk No thank you for your amazing videos! I'm a self taught, amateur compositor and soon to be compositing student in Vancouver. Hope I can show you some of my work one day!
You are gold!
Thanks so much. You are too kind!
i've known it but even so i wathced it, its very useful thanks a lot!
+Kerem Ogan Thanks for watching. Hope next video is something you don't know yet, lol
Hugo's Desk :)) i hope so too:) it doesnt matter i like to watch your videos they are so usefull;)
Thank you so much Hugo for this tutorial, its very useful for real VFX production.
It will be really great if you create some video on Color space and how it will work for VFX Matte Paintings? Which color space and process should we follow as a DMP artist for VFX project ?.
Thank you so much, you are awesome!!
Thanks so much mate.
Nice ! Thanks !
Great tutorial Congratulation. Maybe you could show some animation how the result looks like.. Next time
you are great my friend
This is super helpful! Thanks!
+Ciou Jhih hong Thanks so much
Thank you, very helpfull!
Thank you for watching
Great stuff. Subscribed 👍
Thanks so much
thank you sir
You are welcome
Thank You so much
thank you man
Thank you very very much
Fantastic!!
+Javier Acevedo Thanks
Thanks for sharing need to get learn more about camera projection.please share the concern link
This is really good information !!! Thank you so much.
I would love to see about the projection 3D now ! Have you done the next part ? I search for it, but did not find it. Is it only with you patreon channel ? Thank you for letting me know. Great work.
Thanks so much. Yes I have a Nuke course with 150 classes that I made for Kickstarter. It will be for sale on Patreon next week. Keep an eye on my social. Thanks for watching
Awesome!
I really do appreciate you taking the time to do this tutorial for us. Now suppose a few of the matte painting’s PSD layers had Curve or Levels adjustments. If you delete those Adjustment layers and replace them with the new Premult and Crop nodes, you’ll be losing the adjustments. Would you recommend bringing in layers that have the adjustments already applied, or do you have a way of keeping those adjustment layers from the PSD file?
Again thanks very much Hugo!
cool, thank you!
Does it mean I can set any value to focal lenght and matrix size as long as the numbers in camera match the numbers in a card?
@8:42 - can this technique of matching the focal length and aperture on card with the camera, be done on Fusion too ?
Legend
+elmo274 Thanks mate.
Hi Hugo. Great... Thanks ! ;)
Muito bom mesmo Hugo! Já pensou em fazer tutoriais? Grande trabalho! Acompanho todos!
Muito obrigado. Não percebo a pergunta. Eu já faco tutoriais aqui no Hugo's Desk. Estás a falar de cursos?
Hugo's Desk isso mesmo Hugo! Falei errado! Só me dei conta depois que postei! Vc tem muito boa didática. Se houvesse tempo seus cursos seriam referência! Não tenha dúvida! Grande abraço!
Eu já fiz cursos no passado. Eu já fui professor na Escape Studios, NFTS, Campus i12, FXPHD entre outros. Eu vou lançar para a semana um curso no Kickstarter se tiveres interessado. Vai vendo a minha pagina de Patreon para mais informaçōes em breve: www.patreon.com/hugosdesk
Really nice tutorial!Thanks a lot! What about more complex camera movement? I would do the 3d projection in Cinema 4D (my main software) and then bring it to nuke?
Hey Hugo, great video, so helpful! In case you have time, can you tell me if there's an specific way of setting a matte to fit your camera, in case this one is not on the 0,0,0? I'd like to use this technique for setting Mattes on a tracked shot. I've been trying many things, but couldn't get a good result but manually doing so. Thank you so much!!
Great dear friend.thanks
THANK YOU
Thank you for watching.
ThankYou !!!
Hi! Thanks for that tip! Didn't know that. But why not to use Project3D node that will do almost the same job?
Well the project 3D is more suitable for projection with geometry. I use the Cards as a first setup. like I said in the video. This setup is the first step to make a more complex projection using geometry. At some point you end up removing the cards as you build the projection up.You know what i mean?
Yeah! Thanks for answer!
odd question.
have you ever found images popping from infront to behind or disappearing for a few frames when you render from the 3D projections?
i had this during major and I couldnt work out why it was happening. I thought maybe my cards were overlapping or couldnt be seen in the camera move, but that wasnt it.
I couldnt find any animation on anything. so just ended up flattening the image to meet the deadline as the paralax was minimal. Still have no idea why my moon kept disappearing...
also super helpful tut as always =)
+Emm Rouse Strange problem. So you checked the cards so they where not in the same XYZ space? Thanks for watching btw
Hugo's Desk Yeah I did. I initally thought that was the issue, I suppose its still possible there was a stray key somewhere but I couldnt find it. I even moved the card further forward to make sure. :/
The mysteries of computers I guess :')
Hugo's Desk, are you Swedish?
How many special effects studios are there in Sweden?
How developed are studios in your country?
Thanks!
I lived in Sweden for years but I am in London now. Sweden has loads of Studios. Check Important Looking Pirates, Chimney, Fablefx, Goodbye Kansas, to start with!
@@HugosDesk Oh man, thanks for such a quick response!
I'm just wondering where it is better to move to work, America or Sweden :))
I never thought about England.
Is freelancing well developed in the studios you listed?
It's a pity that you left Sweden :))
The studios I mentioned are Emmy and VES awarded studios. They are amazing
@@HugosDesk Thanks Hugo! Now all that remains is to send a demoreel to these studios:))
I have one doubt how will this trick work with the moving camera that is imported from maya?
i tried taking a frame hold for projection camera but it didnt work properly so can you tell me a solution to this
i need a perfect scale for my matte painting
thanks
Well you always start with a static camera to line up everything and then have a second camera to animate. Second camera needs to be from similar angle otherwise the matte breaks. That’s that answer your question? Maybe I misunderstood? Thanks
wow !!!! thank youuuuuu
Thank you for watching
Hugo, this is a long shot in the dark but every time I press "breakout layers" it gives me a blank backdrop node lol. I've tested many PSD files, for some reason the breakout layers button doesn't work. Do you know of any solutions?
SOLUTION: For anyone who might stumble on this video, I figured out the fix. Search for "nukex 13. 0v1 problem with PSD (photoshop) Breakout Button" into Google and find the post by Erwan Leroy. You'll need to edit the psd.py file found in Nuke13.0v1 > plugins > nukescripts. I hope this helps someone out there!
Great explanation, thank you!
So, is this camera going to be the projection camera?
Because if I move this camera, the setup breaks, it is not attached to the cards.
Are you gonna ad a "Shot camera" now?
Thanks again!
You can connect the card's attributes to the camera and it should work if you move the camera or import camera that's not at 0,0,0.
I'm still confused in what camera setting to use......if your making a custom matte painting....is there a formula or aspect ratio.....how do you go about this....????
God bless you
@1:24 After importing the psd file, my nuke is not showing the psd file layers, only rgb, rgba and alpha. And after breaking out the layers, the shuffles are in none position. Even at there the psd layers are missing. I have tried both 8-bit and 16-bit psd files. can you please help me out? Thanks in advance.
plzz make a tutorial on how to composite matte painting with live action scene
i am vivek goswami ..you are amazing sir
great VIdeo
sir will u teach us this projection technique in detail in your course on kickstarter???
Yes I do teach Projections on the Kickstarter course. The first years are almost done so I will be running the course soon. Keep an eye on my channels. Thanks
@@HugosDesk SIR I AM BUYING RTX 2080TI FOR NUKE.........AM I TAKING THE RIGHT DECISION????
nice
HUGO....HOW do I determine the FILM BACK preset from a custom Matte Painting....ANY 1 please...
Waoo.. thnx alot
cooool
Can anyone implement this technique in After effects
11:55 For more rapid automation with things like Backgroundnode21~Backgroundnode33 is there a way to do an expression with growing numbers?
_For the z-depth in nuke so each progressive card is less distance than the max, that way all you have to do is tune the backplates position when your just doing a rough first pass_
So pseudo code for Backgroundnode22 : _ =Backgroundnode21.Z-100 _, but for _Backgroundnode23_ and up you'd need the subtractor to grow.
Or is there some way to get the sequence index of the current backgroundnode somehow
_ =Backgroundnode21.Z-((currentbackgroundnodessuffix-21)*100)) _
if you don't need actually modeled 3d Geo would you just leave it like this instead of using the 3d project node? which one would actually render faster? also, I've always painted in 16 bit since it's supposed to hold more data for future grading, but is it that much noticeable and is it really worth making it a bigger file with 16bit..? one last thing, what's faster in nuke, matte painting psd, tiff, or converting it to exr out of Photoshop?
thanks! :)
+Jordan Lipstock Really depends what you need to make and how much parallax you need. Geometry projection is slower then a card because of the amount of Geo. but cards are very limited if you have a complex camera move. Regarding the 16bit, Nuke only takes advantage of it if you don't bake the colour space otherwise it will clamp the images. So a Linear EXR is advised. From experience using PSD is easier and more convenient because the "breakout layer" works most of the time. So I would keep PSD. But make sure they are simple, labeled and without any "fancy" layers Effects. Hope that answered your question. Thanks
Hugo's Desk on a side question. do you know how to get a bubble masked to stick and project back onto a point to position (world position pass) then you don't have to use the heavy Geo. I had it setup once a but I don't remember how to do it.
@jordan had same question regarding Project 3d node.Glad that you asked it.
I know this is an old video but why not just use a projection camera?
Yes it is very old but I’m just showcasing the pipeline Foundry has created for this type of setups. This method allows more accuracy if you need to setup to match a scale with real world measurements. But a project camera will of course also work just fine.
@@HugosDesk that's true, it was interesting to see and an approach I'd not considered - thank you
So what I dont understand is: why was placing the furthest away card at 1000 meters in Z space, and then dividing that distance by half for consecutive cards, why did that end up making the matte painting in camera line up perfectly with the 2d view? If I was given a different matte painting that had a different environment with different layers, would it still work to just put the furthest card at 1000 meters and the consecutive cards at half distance? I would think not. So why did that work here? Also, why not just project the layers on the cards? That way, you only need to figure out the card distance from camera, without needing to bother with correct scale. Thanks!
This video is showcasing an official method to set up cards. This method is even found in the documentation of Nuke and on several official tutorials over the years. This is a method to set up cards using the Z slider of the card in relation to the camera. It is not a 'one fits all' solution. Normally you start with this and build on top, and of course, you need to make the proper distance between cards. Lining up by hand is also possible but it takes a long time because you need to work out the scale to match the layers. This removes that guesswork. For example, if you had measurements from the set you could even add the layers of the matte painting exactly in the correct place in 3D, the same can be said if you had a CG model from Maya. You could also line up the matte painting in relationship to the CG environment. Anyway, thanks for watching.
Hello, can you share the Footage?