MattePainter for Blender - Full Tutorial

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  • Опубліковано 13 лип 2024
  • Download the ZIP to follow along: drive.google.com/file/d/1GAYQ...
    Grainy: blendermarket.com/products/gr...
    MattePainter: blendermarket.com/products/ma...
    Patreon: / scenefiller
    PureRef: pureref.com
    Kitbash: kitbash3d.com/
    Quixel Megascans: quixel.com/megascans/home
    Gaea: quadspinner.com/
    Ian Hubert's Patreon: / ianhubert
    Dramatic Skies: photobash.co/packs/dramatic-s...
    Snowy Peaks: photobash.co/packs/snowy-peaks
    TIMESTAMPS:
    00:00 - Intro
    00:10 - The Workflow
    00:37 - Use the Latest Version
    01:06 - Installing MattePainter
    01:25 - What is a Digital Matte Painting? (DMP)
    02:26 - Planning a Shot
    03:06 - Follow Along with the Tutorial
    04:14 - The Basics of MattePainter
    05:29 - MattePainter Layers
    06:06 - Painting Basics
    06:50 - Troubleshooting Painting Issues
    07:40 - Painting Tools
    08:04 - Importing a Sky
    08:29 - Duplicating Layers
    08:37 - Importing to the 3D Cursor
    08:49 - View Clipping Bounds
    09:00 - Fixing Black Spots in Cycles
    09:08 - Colour Grading
    09:36 - Basic Blending to Create a Sky
    09:43 - Bend Modifier for Parallax
    10:00 - Save your images!
    10:12 - Checking for Holes
    10:33 - PureRef
    10:44 - Importing Masked Mountains
    11:16 - The Importance of Good Images
    11:36 - Camera Projection
    12:27 - Cleaning Up Unused Data
    12:43 - Adding Volume Scatter
    13:02 - Painting Fog Onto an Empty Layer
    13:13 - Importing Fog Cards
    13:24 - Importing an Image Sequence
    13:30 - Motion Blur
    13:35 - Smoke Cards & Snowstorm
    13:42 - Postprocessing (Davinci Resolve)
    13:56 - Final Shot

КОМЕНТАРІ • 18

  • @stefan1977full
    @stefan1977full 4 місяці тому

    I love your tutorials!

    • @scenefiller
      @scenefiller  4 місяці тому

      thank you! i appreciate the kind words 😁

  • @IThinkItsMe
    @IThinkItsMe 5 місяців тому

    Excellent.

  • @siheedsalaam4712
    @siheedsalaam4712 22 дні тому

    I’m asking for clarity about the camera movement,so basically all you did was pre track an animation that you previously rendered then added that camera data to the scene to build your painting from there?

  • @davideselden
    @davideselden 4 місяці тому

    👍

  • @stephanec3436
    @stephanec3436 4 місяці тому

    Thanks a lot for this tutorial ! A lot of things become crystal clear !!! Only the camera projection section is still a bit elliptic for me and then... a little bit mysterious ?!? Maybe there will be one day a MP_camera projection for noobs? :)

    • @scenefiller
      @scenefiller  4 місяці тому

      could you be more specific? happy to answer any followup questions here if I can 😋

    • @stephanec3436
      @stephanec3436 4 місяці тому

      The camera projection is really a major feature in this new version reason why I would really like to be able to use it . Maybe you can show another example with an object smaller than the castle, but in which you’d increase the geometry of the proxy volume to “really capture the parallax” as you said.
      Also I didn’t get you when you said “We can make adjustments by painting, the transparency mask” ??

    • @scenefiller
      @scenefiller  4 місяці тому

      @@stephanec3436 Ahh I see, let me elaborate:
      By "really capture the parallax", I'm referring to the "depth" of the scene, because the castle has multiple buildings, some closer than others, if we were to push the camera too close, we would start to see stretching textures due to the projection, by closely following along the original geometry we achieve a much more accurate projection so this stretching is minimized
      this same concept of "pushing the camera in" applies to the other thing I mentioned regarding using a Plane for background elements -- because they're so far in the back, pushing the camera in a few meters won't change how it looks to the camera, which is why we can get away with much simpler geometry
      as for the transparency mask section: when you use the Camera Project function, it converts the geometry into a MattePainter Layer, this means we can go in and paint the transparency to hide/show sections of it just like any other MattePainter Layer - this is useful to fix any weird sections that might appear after Projecting -- in the video you can see me painting some odd little straight edges that appeared from the projection, you can also Colour Grade the Projection if you need too
      I hope this helps! If the Camera Projection stuff continues to confuse people I'll probably make a detailed video about it 😋😋

  • @rajendrameena150
    @rajendrameena150 4 місяці тому

    It will be much useful if you make live bridge between blender and krita together because brush engine of krita is way superior than blender and is developed countinuosly. Krita is best for painting work.

    • @scenefiller
      @scenefiller  4 місяці тому

      i think Blender already has support for this but if not I can look into it! ☺

  • @user-rc6li4sh9u
    @user-rc6li4sh9u 4 місяці тому

    How make this animation in blender?
    ua-cam.com/video/9Ps68bxRwqs/v-deo.htmlsi=5LYE22p7U6C3FEKf

    • @scenefiller
      @scenefiller  4 місяці тому

      i think you could recreate it with geometry nodes and instancing the dolphins on each vertex, but i'm not a geonodes expert 😅

  • @nelson3d867
    @nelson3d867 2 місяці тому

    Works with Eevee?

    • @scenefiller
      @scenefiller  2 місяці тому

      yep! the only different would be the indirect lighting bouncing from the images/videos
      it's not currently updated for 4.1 or any of the experimental versions yet, just as an fyi 😋

    • @nelson3d867
      @nelson3d867 2 місяці тому

      @@scenefiller that's great!!! Gonna buy it soon.

    • @scenefiller
      @scenefiller  2 місяці тому

      @@nelson3d867 i appreciate the support! let me know if you have any other questions or run into any issues with it 🤗

    • @nelson3d867
      @nelson3d867 2 місяці тому

      @@scenefiller thank you.