I've always had an idea for a Divinity catalyst that would fit PERFECTLY with the gameplay of it. Verdict: A portion of weapon damage done to Judgement's cage is stored. When Penance activates, all stored damage is added to the burst, and now deals damage to nearby targets. (Around 10%-15% of any weapon damage is stored, when dealing damage to the Judgement field, with Divinity damage storing 200% of the damage as a hidden effect. If the Judgement cage goes away due to the target dying, or you stop shooting for long enough, all the stored damage is removed.)
I think Deterministic Chaos would be fun if they leaned into the 4th/16th bullet mechanic by giving it 64 in the mag and having the 64th bullet deal massive damage. Also maybe add some forgiveness by allowing short interruptions in the firing sequence to keep the counter.
Man, I find euphony such a strange weapon for it being the final shape raid exotic. I wonder why they went with a exotic fully built around threadlings, what the thought process behind it was.
The loot for Salvation's Edge is unfinished. Unlike every other raid, the weapon names and flavor text have no cohesive theme and have nothing to do with the raid. Their visual design is built around eyes, which do not feature in the raid or the Witness's aesthetic. They do not have lore tabs. Lore entries are also missing from nearly everything in the raid. The armor is notably very simple compared to prior raid armor. Something went wrong with the loot design in the mess that was TFS's development. Adore the raid, but something went wrong.
8:25 I really like the idea you gave for salvation's grip, I also think a more simple change that's fitting of it's current state would be to change the uncharged gl shots meant to shatter the crystals you make into wave frame shots
I think if parasite got full court, that either has a higher ceiling for damage but longer scale time, or just a shorter scale time with the same damage increase as the base perk, that’d be so fun
I LOVE YOUR IDEA FOR COLLECTIVE OBLIGATION sadly i also know the technicality behind it and becuase of that i know bungie would never do it. the reason is your idea is basically 5 exotics in 1 a better version would be for bungie to make it a sort of community quest to get 1 each week and actually make it hard to find in game rather than just to update the weapon and give it out for free to those who already have it.
actually love this video. idk really like more unique options rather than slapping a pre existing perk onto them but its still well thought out, i think increasing reserves and mag size for most weapons would also help exotics feel better overall
My idea for collective obligation would be to lean into the “leech” aspect in making it where you can “shoot” allies when void leach is active to give them the three void buffs
I think xenophage needs higher ammo reserves and field prep would do that. But i also feel like it could get incandescent or give it some kind of magoverflowing perk and maybe some kind of targetlock or the ability to scorch by itself so it would cause ignitions on sustained damage or something else that gives it better boss dps
Destruction Instrument: dealing damage with this weapon increases its damage output and blast radius periodically; kills with this weapon instantly give the maximum benefit
Please do more armchair dev content im not being a a hole or being sarcastic i love brain storming ideas but everytime i post on reddit i get called a armchair dev which i dont see to be a bad thing at all as bungie has literally taken my direct ideas from some posts that actually went viral. so please do more im subbing.
1:35 So if you didn't know, the hip-fire grip built into Last Word is NOT the same as the legendary perk version. It's actually less powerful on Last Word. Consequently, I'm not sure Bungo would want to lean into Offhand Strike on top of what it already has, but hey, now you know.
I have a couple ideas For Queenbreaker, the long range scope should grant Box Breathing and the short range scope should grant No Distractions. For Deterministic Chaos, defeating Void debuffed targets reduces the debuffing conditions by half. So instead of firing 4 and 16 rounds for Volatile and Weaken, you'd only need to fire 2 and 8 rounds, for ammo conservation and faster debuffing. For Parasite, defeating Hive with precision damage allows you to pick up the worms they drop when they die, which auto reloads the weapon with a full x20 of Worm's Hunger. Niche, I know, but a powerful niche in my opinion. Those are my ideas
Funny thing about devil's ruin. There used to be (or possibly still is) a bug where when you released the trigger at the right moment, it would overflow the mag to 30. Now, you would still only have the laser for 15 rounds, but this made reloading unnecessary. Would be cool if that was instead leaned into the weapon and caused the beam to be twice as long
Here are my improvements Wish Ender: destroying a shield or damaging a Taken enemy decreases draw speed and reload for you and nearby allies Euphony: Stability, Target Acquisition and Reload Speed increases as the stacks of Spindle increase. Deals additional damage to the Dread Collective Obligation: Leeching a Void debuff slightly increases this weapon's performance for a brief time - applying a Void debuff bolsters this effect Queenbreakers' Bow: Based on the scope equipped: Marksman Sights increase precision damage and blind duration the farther away you're from your target. Combat Sights increase the damage and distance of the Arc Bolt chains the closer you are to your target. Truth: Damage and Blast Radius increases the more the rocket travels before impact. One Thousand Voices: Ignitions or rapid kills with this weapon provide a temporary, longer lasting beam (double the duration of the beam, thus more damage, still consumes 1 ammo) Eyes Of Tomorrow: Tracks 1 extra target; Adaptive Ordnance now has 1 extra volley Parasite: Increased maximum stacks of Worm's Hunger up to 25; also add Danger Zone
determanistic just need 4th times the charm, kills fully reload it and kills amp up its speed. theirs literally void legendery that out DPS this machine gun both in Boss clear and add clear.
I think a better catalyst for still hunt is FTTC just so you can fill an entire caydes shot without reloading, with or without nighthawk. It feels especially bad on NH because you get 5/6 shots for caydes but need to reload for the last one.
important question. for micro would it continuously apply scorch and slow, leading into shatters and ignitions? or would it be a one time apply until the duration runs out and it re-apply's?
if u are going to do a video were u rework existing catalysts and weapons, might i suggest one for Izanagi’s burden? since still hunt is now the new king of boss damage, i think we make izanagi a champion destroyer instead - make no distractions built into the weapon - replace the missing perk with a special version of vorpal weapon were it will deal 30% more damage to champions and mini bosses -anti barrier rounds -when breaking a barriers shield with any type of hone edge shot, it would load a 4x hone edge shot from thin air to help its ammo economy i would give it a special version of kinetic tremors (landing a 4x hone edge shit would instantly proc kinetic tremors) to give it an extra boost, but the above i feel like is enough. However, with that being said, a quality of life id make would be so that u wouldn’t lose a hone edge shot when dying cuz its just the worse feeling when that happens thats all, thank u for reading (if u even do read this ;-;)
i think the winter bite should have a catalyst maybe called blizzard something that after certain a amount of kills you can activate a blizzard blast that freezes enemies instantly and shatter them and since its a heavy it does a lot more shatter and its like a huge wave so its great at ad clearing like maybe 5 or 7 meters? or less or my second a idea is you summon a frost storm like a mini mini hunter ult but weaker??? idk
Your idea for lament was incredibly half baked, it would be much better if it had an increase on heal after getting a kill. or have it apply incandescent so it has more ad clearing capabilities. Neither would be broken by any means.
Chaperone should get slideshot or third eye imo. CF with double fire would be cracked and I kinda fuck with it. I like still hunts catalyst but you could just give me Vorpal and I’d be happy, and I’d use it on my Titan and warlock. Overall this is a solid video
Euphony has hatchling built in. Any precision kill spawns a single hatchling.
I've always had an idea for a Divinity catalyst that would fit PERFECTLY with the gameplay of it.
Verdict: A portion of weapon damage done to Judgement's cage is stored. When Penance activates, all stored damage is added to the burst, and now deals damage to nearby targets. (Around 10%-15% of any weapon damage is stored, when dealing damage to the Judgement field, with Divinity damage storing 200% of the damage as a hidden effect. If the Judgement cage goes away due to the target dying, or you stop shooting for long enough, all the stored damage is removed.)
Sounds fun haha
I think Deterministic Chaos would be fun if they leaned into the 4th/16th bullet mechanic by giving it 64 in the mag and having the 64th bullet deal massive damage. Also maybe add some forgiveness by allowing short interruptions in the firing sequence to keep the counter.
Shout out to Maven and thanks for your ideas too
Yes, please. We need a cat for every exo. But it will never happen.
The main reason Tarrabah loses charge on weapon stow is because of PvP honestly.
they should jus change that to only be in PVP
Next video should be catalyst you like to rework like the sun shot catalyst because it’s only a stat increase for example
Maybe not sunshot cause it's already a peak weapon as is 😅
@@LittleCrowYT for real it's one of the best guns in the game currently at least for ad clearing.
Man, I find euphony such a strange weapon for it being the final shape raid exotic. I wonder why they went with a exotic fully built around threadlings, what the thought process behind it was.
The loot for Salvation's Edge is unfinished. Unlike every other raid, the weapon names and flavor text have no cohesive theme and have nothing to do with the raid. Their visual design is built around eyes, which do not feature in the raid or the Witness's aesthetic. They do not have lore tabs. Lore entries are also missing from nearly everything in the raid. The armor is notably very simple compared to prior raid armor.
Something went wrong with the loot design in the mess that was TFS's development. Adore the raid, but something went wrong.
8:25 I really like the idea you gave for salvation's grip, I also think a more simple change that's fitting of it's current state would be to change the uncharged gl shots meant to shatter the crystals you make into wave frame shots
The Last Word already has hip fire perks. A better caty would be to increase mag size by 4. This could pair well with luck pants in pve.
lament just needs its healing to be changed to x2 or x3 cure.
saying the still hunt nerfs were harsh is really funny considering the gun is easily still the best dps option for hunters
Devil’s Ruin = Ion in Titanfall Frontier Defense? Yes PLEASE
meanwhile prospector's lore:
"Some things should stay buried."
I think if parasite got full court, that either has a higher ceiling for damage but longer scale time, or just a shorter scale time with the same damage increase as the base perk, that’d be so fun
MICROCHASM WOULD BE OP. I LOVE THAT IDEA.
I would still love to either have a deadeye feature for last word or dual wield. Both being game breaking in concept, but fun ideas
would love to see those ideas ingame, it makes alot of old exotics viable again
I LOVE YOUR IDEA FOR COLLECTIVE OBLIGATION sadly i also know the technicality behind it and becuase of that i know bungie would never do it. the reason is your idea is basically 5 exotics in 1 a better version would be for bungie to make it a sort of community quest to get 1 each week and actually make it hard to find in game rather than just to update the weapon and give it out for free to those who already have it.
You were absolutely cooking with the microcosm catalyst idea
Thanks haha yeah was proud of that one lmao
actually love this video. idk really like more unique options rather than slapping a pre existing perk onto them but its still well thought out, i think increasing reserves and mag size for most weapons would also help exotics feel better overall
My idea for collective obligation would be to lean into the “leech” aspect in making it where you can “shoot” allies when void leach is active to give them the three void buffs
Not suggesting full court for truth is criminal. Making the rockets do loops in d1 was its best feature
I think xenophage needs higher ammo reserves and field prep would do that. But i also feel like it could get incandescent or give it some kind of magoverflowing perk and maybe some kind of targetlock or the ability to scorch by itself so it would cause ignitions on sustained damage or something else that gives it better boss dps
Destruction Instrument: dealing damage with this weapon increases its damage output and blast radius periodically; kills with this weapon instantly give the maximum benefit
Please do more armchair dev content im not being a a hole or being sarcastic i love brain storming ideas but everytime i post on reddit i get called a armchair dev which i dont see to be a bad thing at all as bungie has literally taken my direct ideas from some posts that actually went viral. so please do more im subbing.
1:35 So if you didn't know, the hip-fire grip built into Last Word is NOT the same as the legendary perk version. It's actually less powerful on Last Word. Consequently, I'm not sure Bungo would want to lean into Offhand Strike on top of what it already has, but hey, now you know.
I didn't know that, thank you!
For Devil's Ruin my catalyst is subsistence to be able to immediately fire a second laser without having to reload
i wouldve given parasite either danger zone or full court
I have a couple ideas
For Queenbreaker, the long range scope should grant Box Breathing and the short range scope should grant No Distractions.
For Deterministic Chaos, defeating Void debuffed targets reduces the debuffing conditions by half. So instead of firing 4 and 16 rounds for Volatile and Weaken, you'd only need to fire 2 and 8 rounds, for ammo conservation and faster debuffing.
For Parasite, defeating Hive with precision damage allows you to pick up the worms they drop when they die, which auto reloads the weapon with a full x20 of Worm's Hunger. Niche, I know, but a powerful niche in my opinion.
Those are my ideas
The Parasite idea is wiiild af bro and mad fun😭
Would be lowkey very efficient to use on Hive content
Love the colective obligation idea. I think it would definitely be a fin idea to add.
I dont know how broken this would be but, I would have Last Words catalyst just turn it into First Curse from D1 when ADS'ing
I’d love collective to get that kind of catalyst, would make it amazing
For 1k, particle decon is neat but personally I'd rather give it controlled burst
microcosm getting unravel and volatile would be a lot better
conditional just needs an even faster reload and deeper ammo reserve in some way
Literally just Field Prep would help a MAJORITY of these weapons out the gate, some exceptions obviously.
Funny thing about devil's ruin. There used to be (or possibly still is) a bug where when you released the trigger at the right moment, it would overflow the mag to 30. Now, you would still only have the laser for 15 rounds, but this made reloading unnecessary. Would be cool if that was instead leaned into the weapon and caused the beam to be twice as long
Give Khvostov Attrition Orbs‼️‼️‼️
THANK YOU, SOMEONE ELSE WITH THE SAME IDEA FOR SALVATIONS GRIP
Here are my improvements
Wish Ender: destroying a shield or damaging a Taken enemy decreases draw speed and reload for you and nearby allies
Euphony: Stability, Target Acquisition and Reload Speed increases as the stacks of Spindle increase. Deals additional damage to the Dread
Collective Obligation: Leeching a Void debuff slightly increases this weapon's performance for a brief time - applying a Void debuff bolsters this effect
Queenbreakers' Bow: Based on the scope equipped: Marksman Sights increase precision damage and blind duration the farther away you're from your target.
Combat Sights increase the damage and distance of the Arc Bolt chains the closer you are to your target.
Truth: Damage and Blast Radius increases the more the rocket travels before impact.
One Thousand Voices: Ignitions or rapid kills with this weapon provide a temporary, longer lasting beam (double the duration of the beam, thus more damage, still consumes 1 ammo)
Eyes Of Tomorrow: Tracks 1 extra target; Adaptive Ordnance now has 1 extra volley
Parasite: Increased maximum stacks of Worm's Hunger up to 25; also add Danger Zone
Euphony already has Hatchling, actually, it's just a hidden perk.
Maven called and wants her creator space back…
determanistic just need 4th times the charm, kills fully reload it and kills amp up its speed. theirs literally void legendery that out DPS this machine gun both in Boss clear and add clear.
I think a better catalyst for still hunt is FTTC just so you can fill an entire caydes shot without reloading, with or without nighthawk. It feels especially bad on NH because you get 5/6 shots for caydes but need to reload for the last one.
True yeah that sounds good as well!
important question. for micro would it continuously apply scorch and slow, leading into shatters and ignitions? or would it be a one time apply until the duration runs out and it re-apply's?
if u are going to do a video were u rework existing catalysts and weapons, might i suggest one for Izanagi’s burden?
since still hunt is now the new king of boss damage, i think we make izanagi a champion destroyer instead
- make no distractions built into the weapon
- replace the missing perk with a special version of vorpal weapon were it will deal 30% more damage to champions and mini bosses
-anti barrier rounds
-when breaking a barriers shield with any type of hone edge shot, it would load a 4x hone edge shot from thin air to help its ammo economy
i would give it a special version of kinetic tremors (landing a 4x hone edge shit would instantly proc kinetic tremors) to give it an extra boost, but the above i feel like is enough. However, with that being said, a quality of life id make would be so that u wouldn’t lose a hone edge shot when dying cuz its just the worse feeling when that happens
thats all, thank u for reading (if u even do read this ;-;)
Thank you llama I don’t need to sleep tonight
Clearly the same God of inspiration blessed you and Maven at the same time
Dude wtf I had no idea
How i would change Khvostov 7G, keep what you have but make it now the ricochet bullet bounces to orbs of power as well.
That would be awesome
Atp just give Deterministic triple tap AND FTTC
I agree with all the catalyst but controlled burst maybe better for 1k😊
9:50 It uh... already has that perk for the catalyst in the API.
i think the winter bite should have a catalyst maybe called blizzard something that after certain a amount of kills you can activate a blizzard blast that freezes enemies instantly and shatter them and since its a heavy it does a lot more shatter and its like a huge wave so its great at ad clearing like maybe 5 or 7 meters? or less
or my second a idea is you summon a frost storm like a mini mini hunter ult but weaker??? idk
Collective obligation just needs repulsor brace tbh
Videos like this are always the best
Why not give disruption break to microcosm?
Smart
Should you even name some of the guns that didn't have ANY catalysts?
Your idea for lament was incredibly half baked, it would be much better if it had an increase on heal after getting a kill. or have it apply incandescent so it has more ad clearing capabilities. Neither would be broken by any means.
I want a catalyst for every exotic just so it has a golden border
Microcosm should have intrinsic anti barrier.
Last Word shreds in pve as well. If it got a catalyst, I would oreder kinetic tremors, but that would mever happen.
maven did this exact video a few days ago.
I had no idea
10/10 video
Thanks AJ :)
Just watched the maven video for this so I'm excited to see the similarities and differences between yours
Why haven’t they updated tarrabah? They don’t care enough lol
Hiiii real llama
Saw this same vid a few days ago but sure I’ll watch it again
Bro saw mavens video and said hey thats mine now
I had no idea
llamas was better
I just ate a chicken sammie
Chaperone should get slideshot or third eye imo. CF with double fire would be cracked and I kinda fuck with it. I like still hunts catalyst but you could just give me Vorpal and I’d be happy, and I’d use it on my Titan and warlock. Overall this is a solid video
This video is suspiciously similar to Maven’s video… got anything to say for yourself?
Collective obligation......😮😮😮😮😮😮😮
Bungie, don't chare about players' opinions 😢
Wait didn't maven make a video.....
1:11 objection
i think people enjoy reloading chappy because of the flick
it pains me you did worldline but no sunshot :((
Sun shot already has a catalyst but just stat increase
@@__NORO__ i mean worldline also has a catty but both are kinda dog so
@@scarletsun04 bruh oke I totally forgot worldline cat, i understand what you mean, I hope Bungie will change some stat catalyst in the future