How to AVOID DAMAGE with Ganondorf's Taunt -- Smash Ultimate Wiki Trivia

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  • Опубліковано 1 чер 2024
  • Just a humble dude reading the wiki and talking into the void about things that he read.
    As I mentioned at the end of the video, since this series is less interactive than my past ones, as it's not based around user submission, but more so around whatever is ALREADY written on the wiki, the comments and whatnot are handled differently, but feel free to mention your own trivia or things you thought were interesting that I didn't point out. If there's interesting trivia about a future character that isn't mentioned in the wiki, I may just throw it in there, a la Random Facts.
    Otherwise, I hope y'all enjoyed, and thank you for the support :)
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    Chapters:
    00:00 Intro
    00:14 Dr Mario
    01:27 Pichu
    02:53 Falco
    03:16 Marth
    06:02 Lucina
    06:19 Young Link
    10:04 Dr Mario (again)
    10:59 Young Link (again)
    11:25 Ganondorf
    13:25 Mewtwo
    16:06 Outro
    Thanks to all of my Patreon members:
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    #SmashUltimate #SmashBros #NintendoSwitch #Nintendo
  • Ігри

КОМЕНТАРІ • 291

  • @diamondmemer9754
    @diamondmemer9754 Рік тому +313

    Did you know that if you win as sephirot, close the game, reopen it, play as cloud against any character and then set your switch on fire, it will stop working?

    • @Liggliluff
      @Liggliluff Рік тому +42

      You do have to let it burn for at least 2 minutes, but yes, I can confirm this is true

    • @diamondmemer9754
      @diamondmemer9754 Рік тому +42

      @@Liggliluff do you happen to have a second switch that you don't need?
      I lost mine in unfortunate circumstances

    • @seifer1281
      @seifer1281 Рік тому +12

      did you also know that as long as it is 68% on fire or less, you can put it out with your body?

    • @diamondmemer9754
      @diamondmemer9754 Рік тому +11

      @@seifer1281 I didn't feel like it so I used someone else's
      The switch is still broken tho

    • @seifer1281
      @seifer1281 Рік тому

      @@diamondmemer9754 you must be dehydrated. you need to be at least 70% water for this life hack to work. of course, it doesn't stop at electronics. it also works on houses, forests, anything that burns by percentage.

  • @waynemidnight7454
    @waynemidnight7454 Рік тому +549

    I'm surprised that Lucina's Wiki didn't include the fact that her Tharja alternate outfit has a different Cape than her other outfits. They all have the Ylissean icon, while the Tharja one has the Plegian eyes on it.

    • @danplaysguitar6706
      @danplaysguitar6706 Рік тому +28

      I didn't know that either, sweet

    • @zpellet6326
      @zpellet6326 Рік тому +7

      I could have and PK just didn't cover it

    • @thewapikmin280
      @thewapikmin280 Рік тому +24

      It's mentioned on the alternate costume SSBU page, her Tiki outfit also alters her cape.

    • @waynemidnight7454
      @waynemidnight7454 Рік тому +8

      Ah, maybe he'll do something with the Costumes Wiki at some point.

    • @Jgame0701
      @Jgame0701 Рік тому

      Nerd

  • @jacobhdz127
    @jacobhdz127 Рік тому +527

    I think Navi is stored in YL’s boot or something. And when the game is slowed, it interpolates the travel. But in frame by frame, there is no interpolation. Same thing with Doc’s mega vitamin.

    • @Technoblast649
      @Technoblast649 Рік тому +9

      That's exactly what I was thinking. 1/4 speed makes things look weird because the game has to fill in the blanks

    • @MeesterTweester
      @MeesterTweester Рік тому +14

      I bet it's stored in a x=0 y=0 z=0 position, which would be on the ground between his boots

    • @HiroWithSpice
      @HiroWithSpice Рік тому +9

      Navi is stored at Young Link's origin, which is the bottom of his model. All characters with alternate objects besides weapons have their extras stored at the origin point and are called whenever the game needs them.

    • @ivrydice0954
      @ivrydice0954 Рік тому

      I got ninja'd

    • @Qvartz_Lite
      @Qvartz_Lite Рік тому +4

      N A V Y I S S T O R E D I N T H E B A L L S

  • @catriamflockentanz
    @catriamflockentanz Рік тому +31

    10:57 Gotta say: The "microscopic megavitamin" is closer in size to what you would suspect a pill to be compared to what Dr. Mario is usually using.

    • @averonisgaming9023
      @averonisgaming9023 Рік тому +2

      You don't use pills that are larger than your head? What a weirdo

    • @catriamflockentanz
      @catriamflockentanz Рік тому

      @@averonisgaming9023 That remark fits surprisingly well with the "Hugemini" in your Profile Picture.

    • @averonisgaming9023
      @averonisgaming9023 Рік тому

      @@catriamflockentanz that was an old username that I never bothered to change lol

  • @oygemprime3864
    @oygemprime3864 Рік тому +116

    Navi's movement is...probably an interpolation thing? since it doesn't appear in normal frames. it does imply that Navi is stored offscreen somewhere.

  • @BlazingShadowSword
    @BlazingShadowSword Рік тому +38

    During Meta Knight's final smash, you can tell which of the many Meta Knight clones is actually Meta Knight by looking for his eyes and wings. All the clones have no eyes and the regular 2 wings

  • @TheCubicalGuy
    @TheCubicalGuy Рік тому +123

    If Ganon floats the entire time his taunt is active, could he theoretically stand on lava?

    • @maphu7487
      @maphu7487 Рік тому +36

      Probably, the only reason it wouldn’t would be if the damage hit box is larger than the collision hit box so that the space given from his taunt doesn’t save him

    • @gumbo64
      @gumbo64 Рік тому +6

      @@maphu7487 someone test pls

    • @amoura39
      @amoura39 Рік тому +3

      WOAH THAT'S A SERIOUSLY GOOD QUESTION

    • @amoura39
      @amoura39 Рік тому +17

      I tested it on Mario Maker lava ... Ganondorf cannot remain on lava

    • @balls_gaming
      @balls_gaming 4 дні тому

      is there a way to have him standing on lava without taking knockback? can you stand on lava with a superstar?

  • @velvetbutterfly
    @velvetbutterfly Рік тому +209

    I know editing takes a while so this isn't exactly an "easy" series but I hope this series gives you enough free time to take care of yourself and what you want to do all the same

    • @leogallagher2059
      @leogallagher2059 Рік тому +1

      🤓

    • @backfloop
      @backfloop Рік тому +12

      @@leogallagher2059 ever seen kindness?

    • @Zackwashacked
      @Zackwashacked Рік тому +12

      @@leogallagher2059 ah yes, i'll add the nerd emoji despite this person being kind and being a gigachad because comment contain many words

  • @lemguins7031
    @lemguins7031 Рік тому +66

    Ooh! I know why the young link sword twirl one is the way it is (it's a technicality in 3d animations, so sorry for the text dump below ^^).
    In Ultimate, they use 'interpolated frames' between animations, instead of making, say, a custom 'baked' (predetermined) transition animation for every action you can do out of another animation's cool-down. The team decided to interpolate the frames between all key frames not baked instead because it takes up less memory and isn't noticeable at higher frame rates anyway. The engine is tasked to take the smoothest path between the two poses within the amount of frames specified, for a clean transition.
    In these interpolations, there's a quirk with rotating bones on their poles. if there is twisting, and it goes above a 180° turn on the last keyframe, the computer finds that the shortest path to take, is to simply complete the 360° twist continuing around, adding 179° or less as the shortest path between keyframes over spinning in the opposite direction at -181° or more. It's at the very least 2 degrees more efficient in that case and thus is deemed more smooth by the interpolation algorithm than backtracking and spinning in the correct direction.
    The attack must either turn young link's sword enough to go over that threshold in it's last keyframe or they must have accidentally started the up tilt's baked animation with his sword's pose in his hands flipped 180° to start out by accident and the interpolation is a breadcrumb to that mishap because it corrects the orientation in a weird way at the last frame when interpolation starts.

    • @Chaos.A
      @Chaos.A Рік тому +2

      I'm not sure how exactly it's handled in game engines but this quirk tends to happen in 3D animation when looping an animation back to the initial pose after having gone over 360 in rotation (usually due to having done a lot of twirling or flipping) so by telling it to go back to 0, instead of saying "go from -180 to 0" or something, you're actually saying "go from 540 to 0" which obviously goes the wrong way

  • @exzyyd392
    @exzyyd392 Рік тому +23

    I can't believe they gave Lucina a midriff window

  • @bluee-owo
    @bluee-owo Рік тому +80

    It's interesting how Dr Mario's red pill is sort of a placeholder in his animations, I'd say it's due a color id being red via default but idk
    Also, completely unrelated but that spy kill at the end (16:33) is really funny lmao

    • @J242D
      @J242D Рік тому +7

      Dr Mario based & redpilled confirmed??

    • @dr_rl123
      @dr_rl123 Рік тому +5

      @@J242D oh hell nahhhhh

    • @q-miiproductions878
      @q-miiproductions878 Рік тому +1

      @@J242D Funny you say that, as I finished watching Matrix Resurrections yesterday.

  • @nutmegdoesstuff1339
    @nutmegdoesstuff1339 Рік тому +5

    Okay the fact that mewtwo's stress face is just his normal face but with a bit of panic in the eyes is actually surprisingly in character, good job sakuri.

  • @Kirbman
    @Kirbman Рік тому +23

    I think the differences in item animations for Marth have to do with the item's size. Smaller items can just use Marth's regular crouch animation, but bigger items need to use a special animation where he opens his hand further. They simply forgot to update this animation in Ultimate, which is why it only affects those items.

  • @flamealfuego
    @flamealfuego Рік тому +11

    Something with the Ganondorf up-taunt thing as well: it can also dodge certain low attacks! Things such as Cloud down-tilt and Kirby d-tilt are two such examples.

  • @beeftips1628
    @beeftips1628 Рік тому +16

    Mewtwos eyes turning green when he uses disable is one thing I didn’t actually know aside from the other usually animation/model errors

  • @crablord8499
    @crablord8499 Рік тому +7

    A dedede trivia fact not listed on the wiki:
    If you use his side special 5 frames before touching lava on a stage like great cave offensive (not training mode or Mario maker) at over 100% and spam b, nothing happens.

  • @DJTileTurnip
    @DJTileTurnip Рік тому +8

    I'm never gonna be able to unsee that Megavitamins fact so thanks for that

    • @rinn5238
      @rinn5238 Рік тому +1

      ayo fancy meeting you here lol

  • @aidanchen8714
    @aidanchen8714 Рік тому +8

    I just learned that Acceleratle isn’t Accelerate. I always thought that people were mispronouncing it, but it’s actually just Acceleratle.

  • @emilianoaventura5295
    @emilianoaventura5295 Рік тому +5

    When you mentioned Lucas I remembered that Lucas's PSI attacks used to be yellow and purple like in smash 4, but it changed to yellow and blue by the time the game released, though the yellow and purple attacks can be seen in his character trailer and the build that you would see in events

  • @Yoob-yh5gb
    @Yoob-yh5gb Рік тому +27

    Palutena’s airdodge makes a teleport sound even if she doesn’t actually teleport.

  • @mylyfeyafizzlahyahnue
    @mylyfeyafizzlahyahnue Рік тому +10

    These sudden perfectly cut moments before disaster are so hilarious XD

  • @zernek9199
    @zernek9199 Рік тому +6

    The thing with Navi may be explained by the game's way of interpreting animations when slowed down.
    So basically, Navi normally is moved from wherever she is off screen to in front of Yink in 1 frame, but in 1/4 speed, that 1 frame becomes 4 frames, so the game tries to fill in the gaps (yes, Smash Ultimate does have that), so it creates a path for Navi to go on so that it goes from her original position to her final in now 4 frames instead of 1.

  • @LilyLambda
    @LilyLambda Рік тому +7

    Fun Fact! All instances of frames inside of smash are float variables, meaning they have decimal points (for instances like when the game slows down. It's very possible that Navi's transition lasts something like .4 frames and it's just rounded to 0 in gameplay, so usually it's not possible to see, but when the game is slowed down the animation would actually last 1.6 frames and it's then rounded to 2 and actually viewable

  • @HighlyHylian
    @HighlyHylian Рік тому +49

    Always such a treat to see you upload. Great high quality content jam packed with neat information. Keep up the great work man

  • @smollmoth6376
    @smollmoth6376 Рік тому +15

    I wonder if the Navi thing has to do with how slowing down the game forces the rendering of more frames that weren't originally there as to keep the allusion of consecutive movement.

  • @writeon2593
    @writeon2593 Рік тому +3

    13:57 It's interesting to hear the announcements for the different languages. Out of the four, I only know Spanish, but because of context I know what the others are saying. Because of how these languages are formatted, the subject comes after the verb in all of them. German and Russian change how the name is spelled and the Russian version is nigh unrecognizable as the same name. All of these announcers are individuals who were made to say these lines as their announcer character rather than trying to copy anyone else so they're all distinctive. I don't know why I find all of this fascinating, but I really do. Everyone's hearing extremely different things, but getting the same result. That's kind of incredible.

    • @DWN037
      @DWN037 Рік тому +1

      IIRC, the Spanish announcer is the same as the one used for Smash 4, though I only know him from the 3DS version and can't confirm it for the Wii U.

  • @brysonmcfaull1218
    @brysonmcfaull1218 Рік тому +4

    I'm here for your laid back style of commentary and for the smash facts. Whether those facts come from us or the wiki makes no difference, as long as youre making videos about smash I want to watch them

  • @santajohnsduraorduraclause4678

    Bro I just want to say…. Thanks.
    I really watch your vids everyday.
    U just sort of make my day better.
    U just make vids that are very good and by u doing it, you not only make my day better but my life better.
    I’m sure you don’t just make my life better but others as well.
    Just wanted to let u know this bc trust me ur vids are not for nothin and you should keep the good content rolling out!
    Just wanted to say thanks.
    Thanks for everything.
    And no quiet about me being a bot :/ I’m not one

  • @ivrydice0954
    @ivrydice0954 Рік тому +3

    9:02
    One word: interpolation.
    The taunt was made for 60 FPS but when the game is slowed down rather than playing the frames slower (Which is what frame by frame does) it will add inbetweens to make it look actually slowed down.
    Other examples would be Greninja's trails for F-smash looking weird in slowmo.

  • @LealFireball
    @LealFireball Рік тому +8

    Navi doesn't really come from the background, she's likely coming from Young Link's root joint, as a graphic effect she's probably attached to it and then translated to her position through animation keyframes. When Smash slows down the game it pushes animation keyframes further apart from each other, Navi is likely set on the first frame at position 0,0,0 and at a very small scale and then on frame 2 she's set at her position and at 1,1,1 scale, it seems that the game somehow desynchronized the visibility command frame from the others at slower speeds, so you see she moving and growing larger.
    A similar phenomenon can happen when something like a sword is set a 0 rotation in one frame in an axis and 360 rotation at the following frame, in full speed it looks the same, but when the game slows down and the keyframes are set far apart, the sword spins to interpolate from one value to the other in these new frames.

    • @nuave
      @nuave Рік тому +1

      I thought the same thing. Likely root position, which would be set at the base of link's feet

  • @angelmercado812
    @angelmercado812 Рік тому +4

    Don't forget to mention Ike's really sick lookin' Eruption glitch infused, blue flamin' Ragnell

    • @angelmercado812
      @angelmercado812 Рік тому +2

      When you get there of course

    • @silverboltscrapper
      @silverboltscrapper Рік тому +2

      The "Ultimate S" rebalance mod turns this into an intentional mechanic which is really cool

  • @Qualske
    @Qualske Рік тому +2

    I'm surprised the wiki doesn't mention that Fox adds his own sound effect to Fox illusion. It makes the same sound as Falco's with voices off/using metal coat (mutes voices), but normally he says "shooo" everytime with voices.

  • @PastelPiku
    @PastelPiku Рік тому +2

    PK, it's trivia, it's not about whether or not we're interested, it's trivial. We're here for whatever you wanna throw at us lmfao just do what you do, you're good with presentation.

  • @BlazingShadowSword
    @BlazingShadowSword Рік тому +2

    16:30 That spy got absolutely destroyed.

  • @SilentlyFalling
    @SilentlyFalling Рік тому +1

    I dont particularly enjoy or care too much for the trivia in smash but these videos are somehow comforting to me. I feel my stress levels drop while listening to your narration. Peculiar 😄

    • @Casual_PKBeats
      @Casual_PKBeats  Рік тому +1

      I'm flattered you'd say so! I'm glad you enjoy my videos even if you don't care for the trivia specifically :>

  • @eizzah8323
    @eizzah8323 Рік тому +2

    Idk if the wiki mentions it but Robin has a similar phenomenon to Doc's pills with their books when they throw them away : they all appear as the Thunder tome (yellow) before becoming the right color (staying yellow, or turning red for Arcfire, green for Elwind, or purple for Nosferatu)

  • @roykooper902
    @roykooper902 Рік тому +4

    6:10 Grima flashbacks...

  • @thee_lion_tamer7945
    @thee_lion_tamer7945 Рік тому +2

    from all the hilarious zoom-ins to the insane tf2 clip, everything in this video made my jaw drop

  • @Weyk47
    @Weyk47 Рік тому +3

    The fact that there is no option to visualize hit boxes in Ultimate makes me even more mad now that I know it was a thing.

    • @deathpie24
      @deathpie24 Рік тому +1

      The closes we got were hurtbox visuals

    • @Robbie_Haruna
      @Robbie_Haruna Рік тому

      I mean why wouldn't it be a thing?
      Like in the development phase of the game obviously they're going to use something to view them. That's literally where hitbox visuals get ripped from.

  • @Banthaware
    @Banthaware Рік тому +1

    I’ve noticed the game slowdown effects adding extra frames to animations before. One example that’s stuck in my mind is that R.O.B.’s down tilt becomes an overhead swing instead of a jab forward when you slow it down. I’m sure that there are some other interesting move animations from this effect, but I haven’t messed with it enough.

  • @butter_0021
    @butter_0021 Рік тому +12

    Fun Fact: If you spam Duck Hunt’s down B around 60 frames after appearing on the respawn platform, he will float in place.

  • @thewapikmin280
    @thewapikmin280 Рік тому +1

    It's a nice series, I know pretty much all of these as i got bored one day and read parts of each page (including trivia) for the fighters, their iterations, game, universes, collectibles etc.

  • @amoura39
    @amoura39 Рік тому +1

    LOLLL THE GANONDORF TAUNT AVOIDANCE IS ABSOLUTELY HILARIOUS
    I CAN'T WAIT TO SHOW THAT OFF ONLINE LOL

  • @ShurikanBlade
    @ShurikanBlade Рік тому +4

    I say keep the gaps in models. I think they're cool tidbits

  • @Omeg1
    @Omeg1 Рік тому +3

    About that Navi thing the reason it doesn't happen in frame by frame but happens in slow mo is cuz they're is a mechanic with slow mo modes where the game makes up frames in the frame by frame those frames where all made by animators in slow mo a computer fills in the gaps I don't know too much about it but that's basically it.

  • @amoura39
    @amoura39 Рік тому

    YAY THANK YOU FOR CONTINUING
    I LOVE THESE

  • @jamesbarton3724
    @jamesbarton3724 Рік тому +5

    Luigi’s grab has less range when in 1/4 speed

    • @Naggfruit
      @Naggfruit Рік тому +5

      He mentioned that in a video before

  • @masquerade5161
    @masquerade5161 Рік тому +1

    Great video! In my opinion you can do away with the model inconsistencies. They're not the most interesting and we can assume most characters have at least one.

  • @bootlicker4763
    @bootlicker4763 Рік тому +1

    9:15 I think her coming out of no where in specifically slowed down mode is because a bit of it is emulated by the game so it isn’t choppy

  • @mylessylvester9209
    @mylessylvester9209 Рік тому +21

    I have a question PK, in CPU tournaments, when you skip the match does it pick at random, or if one is level 9 and one is level 1 will the chance be more likely for the level nine to just win?

  • @AndrewOodles
    @AndrewOodles Рік тому +2

    Actually laughed out loud at the red tape recorder spy clip lmao

  • @Meese12
    @Meese12 Рік тому

    Bro i love u these videos are good and all im gonna say is i do not come for the model gap ones but they dont hurt

  • @nick_nathas5442
    @nick_nathas5442 Рік тому +1

    Dedede inhale on kamikaze will cause you to look through his mouth from the back when he gets scarred

  • @TheMonarchOfTetris
    @TheMonarchOfTetris Рік тому

    hype video pkbeats. i like this new series

  • @amoura39
    @amoura39 Рік тому +1

    0:25 I'm still interested in model gaps! It's crazy how many exist!

  • @myleg7012
    @myleg7012 Рік тому +1

    These facts are cool and all, but you stopping that spy from sapping your teleporter was hilarious.

  • @GinkgoPete
    @GinkgoPete Рік тому +1

    The disable eye animation could maybe mean that Mewtwo is focusing which it taps into while in pain/peril.

  • @kristyburgess1582
    @kristyburgess1582 Рік тому

    I like the model gaps notes, as long as you keep 'em quick like you're already doing

  • @nlb137
    @nlb137 Рік тому +1

    Some of these are probably due to the game creating in-between frames in slow-mo. Like Navi is offstage, and the taunt 'warps' her to the right location, but if you slow it down to 1/4 speed, it thinks that that warp is *movement* and so since it's doing it over the course of 4 frames, moves it 1/4 the distance each frame, leaving it visible for the frame before it gets to the first 'keyframe'.

  • @SonicTheCutehog
    @SonicTheCutehog Рік тому +1

    Did you know Dr. Mario's Down Air used to be called "Bone Drill", a name more fitting for his old Down Air? It was changed to "CLEAR!" in an update.

  • @sniperplayz2146
    @sniperplayz2146 Рік тому

    Love these videos

  • @sirpikapika1129
    @sirpikapika1129 Рік тому +2

    The slowed down animation stuff is definitely due to animation interpolation.

  • @RokonShimo
    @RokonShimo Рік тому +1

    The Banana and Boomerang are probably in the Battering animation class due to their size - they're long enough that holding them like a Beastball would just look weird. I have no idea why the Motion-Sensor Bomb is included in this.

  • @Diathan
    @Diathan Рік тому

    1/4 speed on Training Mode actually reveals how Mr. Game and Watch moves, he quickly moves into the desired pose.

  • @Deltan8yt
    @Deltan8yt Рік тому +1

    Im not sure if this is still in Ultamite, but simalar to the Young Link taunt situation, Luigi would get more frames for his Up Taunt only in 1/4, moving between each expression rather than going immedietly from one to another

  • @yoboijam140
    @yoboijam140 Рік тому +1

    That ending was very big brain engineer energy, very simple yet effective solution.

  • @UncleLayne
    @UncleLayne Рік тому +1

    I dig fun facts, and these facts are fun

  • @smh4907
    @smh4907 Рік тому +1

    I have a fact: Hero's sword does more damage at the tip with certain moves(Forward Air, Back Air, and Dash Attack)

  • @bedoop3870
    @bedoop3870 Рік тому +1

    the part at 7:37 actually happens with King Dedede, all the time
    for some reason, the star emblems on his hammer can spin around? it's easiest to see it spin around on Jab 2, but it still rotates slightly for others
    i don't know why it spins. it just does

  • @johnsonnguyen6046
    @johnsonnguyen6046 Рік тому +1

    I have no interest in the texture holes. But I also know no other video I watch would ever have that kind of info so I'm glad they're in here

  • @Zift_Ylrhavic_Resfear
    @Zift_Ylrhavic_Resfear Рік тому

    Thanks for the video :)

  • @ninjapenguin161
    @ninjapenguin161 Рік тому +1

    I'm fairly sure that these animation oddities are all related to the animation interpolation that I think was covered previously.

  • @Xenoks01
    @Xenoks01 Рік тому

    Entire video was great but can we please talk about that shot at 16:30 because holy hell that was sick

  • @Obstagoon862
    @Obstagoon862 Рік тому

    One thing you forgot to mention about Young Link's down taunt is that unlike in Melee, he doesn't open his mouth when he clears his throat after finishing the milk bottle.

  • @Blu_Moon_VA
    @Blu_Moon_VA Рік тому +3

    I've been asking about this for a while but the clocks on P3 Mementos. From my own research they don't change with the Switch's time, however they do change, I can't figure out what triggers it though.

  • @Adlerlovesyou
    @Adlerlovesyou Рік тому +1

    The mewtwo one could be for one reason
    ( I speak German so I allways play the German version )
    Due to the longer sentence from the announcer it might be so they don’t interrupt each other? The German announcer can be more quiet or louder and is generally a bit more quiet then the characters from what I can hear

  • @kursthalo86
    @kursthalo86 Рік тому +4

    Fries vs hashbrowns vs tatortots vs mashed potatoes

    • @Casual_PKBeats
      @Casual_PKBeats  Рік тому +5

      Fries are more consistent, but some really crispy tator tots or hash browns can really hit the spot. Mashed potatoes are great for different meals, usually healthier ones with a meat and veggie of sort

  • @neoxus30
    @neoxus30 Рік тому +1

    That Young Link thing must be part of why you cant ssve after using frame by frame. As the game wouldnt be able to mimmick control input with the different way some actions happen)

  • @alexskiles5859
    @alexskiles5859 Рік тому +1

    Now I’m interested to see if the thing that happens with mewtews teleport animation for his dodge also happens with Rosalina, as she also disappears for her dodge

  • @arman1313
    @arman1313 Рік тому

    Navi probably does instantly teleport to YL's hand, but the slowdown interpolates animations so it adds that motion

  • @dynosgarcia7645
    @dynosgarcia7645 Рік тому

    I knew about the category of the items because of the rules in some spirit fights that have rules like "exploding items" and such

  • @elitobin
    @elitobin Рік тому +1

    Fun fact: if you grab and throw any mii swordfighter wearing the diamond armor their sword will levitate in front of their hand weirdly

  • @loyaleling
    @loyaleling Рік тому

    4:00 ohhhhh that’s why so many people have “tipper only” combos that use reversed up tilt so much

  • @Square_Rabbit
    @Square_Rabbit Рік тому +4

    Does the Ganondorf taunt thing work with the floor hazards in certain spirit battles?

  • @SirRaoh
    @SirRaoh Рік тому

    did not expect the tf2 clips at the end

  • @aerichlee8841
    @aerichlee8841 Рік тому +1

    u can see k rools punching glove when bowser command grabs him

  • @MeowModeFGC
    @MeowModeFGC Рік тому +1

    I’m personally not especially interested in the model gap facts, but I’m also not against them. It’s not ruining my retention by any means, but I definitely enjoy anything useful in terms of facts.

  • @grummdoesstuff2983
    @grummdoesstuff2983 Рік тому

    The three throwing items are all obtainable from other characters. Snakes sticky bomb, Diddy’s banana peel, and King K’Rool’s crown. No clue why that changes something, but apparently it does.

  • @classictailsgaming3832
    @classictailsgaming3832 Рік тому +1

    you may of already done this so i hope im not late but as you know sonics final smash uses the 7 chaos emeralds (including green) and shadow's chaos control uses the green chaos emerald so just like with the robins final smash vs chrom thing what happens with shadow and sonic

  • @4xzx4
    @4xzx4 Рік тому

    Pac-Man has this weird quirk where he can dodge projectiles while charging smash attacks when pushed by the hydrant water. You should make an episode about that! (He can't dodge every projectile though as far as I know.)

  • @chuy8366
    @chuy8366 Рік тому +2

    This a new level

  • @Japonesbello
    @Japonesbello 7 місяців тому +1

    Gotta mention as well that Mewtwo has voice lines in his victory screens in Japanese and every other language (as far as I know) don't play them lol.

  • @oshahott2532
    @oshahott2532 Рік тому +1

    I play the game in German and have never noticed that about Mewtu!

  • @christopher2256
    @christopher2256 Рік тому

    that cut from roy hitting chrom was hilarious

  • @misspotato813
    @misspotato813 Рік тому

    Take this with a grain of salt as I've only seen Minecraft's code not Smash Bros, but I believe what is happening with Navi is called Linear interpolation or lerp for short. Graphical engines can use this to smear what happens between a tick in a physics engine. The graphics engine sees "navi at offscreen coordinates" and then "navi at hand coordinates" the graphics engine has to guess what happened between each tick. The easiest way is to teleport the thing in divisions along the line as movement is really just small teleports. In example: if the frames per second is 60 and the ticks per second is 20, then 3 frames happen each tick. So the renderer will teleport the thing 3 times when it should have only teleported once.
    This works very well in almost all cases, but the more frames that happen between ticks, the more the GPU has to assume. That's why slowing it down makes it more obvious, as way fewer ticks happen per second, but the FPS stays the same. Naturally, that also explains why tick advance works, the GPU can't assume how long a tick is going to take, so it can't do any guess work.
    EDIT: After reading the comments seems like I'm not the only one who thinks this. I hope my explanation at least helps.

  • @nutmegdoesstuff1339
    @nutmegdoesstuff1339 Рік тому

    So idk about the motion sensor bomb but with the boomerang and banana I could see the game like interpreting them as shooting items in the background or something, since the boomerang is one of the only throwing items that can be reused, and honestly I totally thought it was a shooting item, and you get a free banana peel after using the banana gun, so maybe they added the shooting item tag to the code to account for that or something.

  • @zombathinlostleghackercat5233
    @zombathinlostleghackercat5233 Рік тому +1

    1:12 Play the video in 0.25x speed.
    (Tip: If you're on PC then you can hold the spacebar too.)

  • @thedragonthatlovesskittles7132

    8:39 YAASSSS LINK SLAAYYYYY

  • @Liggliluff
    @Liggliluff Рік тому +1

    (0:55) It might not be the case. The colour might be red when it's size 0, where it technical "appear", it's just too small to see

    • @Liggliluff
      @Liggliluff Рік тому +1

      (10:55) Look at that, I was almost correct. The size isn't 0, but very close to 0.

  • @Smelron3317
    @Smelron3317 Рік тому

    In OOT on N64, Young Link is slightly clipped in the wall when climbing on a fence, maybe Sakurai just wanted to patch it once and for all