MORE of Smash Ultimate's Tips

Поділитися
Вставка
  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 295

  • @DoublemanFM
    @DoublemanFM 2 роки тому +1136

    There are actually 6 games with Link's name in them; the tip conveniently omits Link: The Faces of Evil.

  • @wack2194
    @wack2194 2 роки тому +735

    In Pac-land, you can push a fire hydrant to the left and give a super mushroom effect. Every time I go to that stage. I abuse this technique and keep winning.

    • @ayo.2022
      @ayo.2022 2 роки тому +62

      More people need to know the hydrant strat. Caused more ragequits on quickplay than I can count lmao

    • @debiddokunai5575
      @debiddokunai5575 2 роки тому +27

      Something tells me that you know that from Alpharad?

    • @dmk12345
      @dmk12345 2 роки тому +56

      I know this fact from a PKBeats video.

    • @EX3H0
      @EX3H0 2 роки тому +17

      Pkbeats explained that in a previous video

    • @jefferydavidson5347
      @jefferydavidson5347 2 роки тому +12

      I know this because of pkbeats
      He said this

  • @orangez8710
    @orangez8710 2 роки тому +225

    I refuse to believe that the Smashing after bedtime fact wasn't done on purpose. The translator KNEW what he was doing.

  • @MrEnte3000
    @MrEnte3000 2 роки тому +500

    9:03
    There is a mission in Brawl, where you have to make the flower bloom.
    Completing the mission actually unlocks the Stage.

    • @ayo.2022
      @ayo.2022 2 роки тому +58

      Similar case with Duck Hunt, there was a mission in Sm4sh Wii U where you had to get a perfect score on Round 1 while fighting a CPU Falco. I don't think it did anything notable though

    • @thx4chrckingin
      @thx4chrckingin 2 роки тому +29

      I remember that challenge. And I remember killing myself trying to figure out how to unlock the Great Temple song from Zelda

    • @maxenswlfr1877
      @maxenswlfr1877 2 роки тому +10

      @@thx4chrckingin that's a bit excessive but you do you

    • @antoniopriego5660
      @antoniopriego5660 2 роки тому +9

      @@ayo.2022 I miss those missions so much

    • @ayo.2022
      @ayo.2022 2 роки тому +6

      @@antoniopriego5660 same. If we ever get a Smash 6, I hope they return

  • @cartridgegamer6592
    @cartridgegamer6592 2 роки тому +159

    With your fact of the beetle killing at different times with different weights, try and see how long it takes for a bowser to die with Palkia, and without Palkia. That could be solid proof of the multiplier.

    • @sethstersbench
      @sethstersbench 2 роки тому +1

      Actually he did prove it already. He tested bowser with and without metal

    • @jeezuhskriste5759
      @jeezuhskriste5759 2 роки тому +12

      @@sethstersbench “That could be solid proof *of the multiplier* ”

    • @kaokano
      @kaokano 2 роки тому +1

      I'm sure hurtbox size has at least a small bearing on it. If Bower and jogglypuff are knocked the exact same distance, jigglypuff just going shy of the the blast zone, bowser may still hit it cause he is just bigger than puff. It would be small, but it's very possible that there could he some difference.

  • @thebananaspeedruns9275
    @thebananaspeedruns9275 2 роки тому +14

    8:41 that fact is used as an event match in Brawl

  • @outofthecoral
    @outofthecoral 2 роки тому +186

    For the Spear Pillar tip, it probably would've been better to test horizontal knockback, as gravity and falling speed are also reduced and those affect vertical knockback but not horizontal knockback

    • @antoniopriego5660
      @antoniopriego5660 2 роки тому +18

      Exactly. And also knockback doesn't scale normally but rather exponentialy, which could also mess with the numbers

    • @appleando752
      @appleando752 2 роки тому +1

      Time to test when Jigglypuffs Down Smash kills Puff, and if that number is true for Bowser at that same percentage.

  • @MantaKizaemonFTW
    @MantaKizaemonFTW 2 роки тому +104

    The distant planet pellet mechanic works like in the pikmin series! The onion-pellet color matches give more pikmin in the games, the number of pikmin that come out is indicated in said pellets, and the animation that they do when they take off is just like the one they do in the games at the end of the day

    • @olimarpikmin976
      @olimarpikmin976 2 роки тому +3

      Well...for those that haven't touched a pikmin game XD

  • @alexwhitman7940
    @alexwhitman7940 2 роки тому +19

    On Boxing Ring, as everyone probably knows, there’s a counter that counts up how much damage was dealt in the game. Did you know that Joker’s Eiha and Eigaon curse/Poison like effect do not add to that counter? The initial hit adds to the counter, but that’s it.

  • @justaguy4829
    @justaguy4829 2 роки тому +46

    If you use Mario or doc Mario and verse a Pikachu, if you cape the Pikachu’s side B, Pikachu will turn but his electric effect will stay on the side that he was moving.

    • @fernandobanda5734
      @fernandobanda5734 2 роки тому +2

      That's just because you hit Pikachu after spawning the Thunder Jolt but not the Jolt itself. Try it with different timing.

  • @supernutz1262
    @supernutz1262 2 роки тому +15

    Vertical killpower is also affected by a character's gravity stat. Bowser's gravity is way higher than Jigglypuff's so it makes sense that he would die later than it even if both had the same weight. There's some other weird stuff with gravity (like how it changes depending on the launch angle of a move) but that's a simplified explanation. Testing with a move that has a more horizontal launch angle would probably have more consistent results.

    • @k-leb4671
      @k-leb4671 2 роки тому +1

      Gotta love how gravity is apparently specific to every character in the Smash universe and not specific to location. What a weird application of gravity.

  • @thunderd7904
    @thunderd7904 2 роки тому +37

    8:43 who else already knew that from the Event Mode in Brawl?

    • @CjMcwillams
      @CjMcwillams 2 роки тому +4

      i was thinking about that, a shame pk didn't bring it up

  • @onlookerofthings6029
    @onlookerofthings6029 2 роки тому +19

    If I had to guess why the pellet glitch happens is because it's on timer that makes it a higher number, changing the game speed messes with that so the game gets confused, put a red 1 as the default pellet or something, but the properties still stay
    (I'm like definitely wrong but I can't think of anything else)

  • @SpookieChloe
    @SpookieChloe 2 роки тому +18

    The weight might be halved by Palkia, character fall speed also effects knockback like how Fox dies faster of the side than pichu despite fox being heavier

  • @amoura39
    @amoura39 2 роки тому +5

    Wtf? They're actually including Link's Crossbow Training?
    I thought I thought of the five games before and that definitely wasn't one I remembered

    • @NewSoupWiiHii
      @NewSoupWiiHii 2 роки тому +3

      nintendo never remembers link:the faces of evil

  • @amoura39
    @amoura39 2 роки тому +6

    WTF!??? I HAD NO IDEA YOU COULD THROW THE PELLETS AT ONIONS TO SPAWN ITEMS
    THAT'S SOOO COOL! I ACTUALLY DID THINK THEY WERE JUST FUN ITEMS TO THROW

  • @andrewconte2238
    @andrewconte2238 2 роки тому +55

    I discovered what I believe to be
    a unintentional joke. When you were talking about duck hunts stage you said that nesses pk thunder was super effective against the birds. In pokemon electric is super effective against flying type. Just a neat thing I realized.

  • @Kunari05
    @Kunari05 2 роки тому +15

    Fun smash fact : the timer item doesn’t affect the combo count in training mode

  • @the_exxtra1425
    @the_exxtra1425 2 роки тому +44

    6:57 I think the weight probably is halved, but they do keep their fall speed. Since Bowser naturally falls fast, he still is able to survive a bit longer.

  • @ZzShy
    @ZzShy 2 роки тому +10

    Weight actually is being halved on Spear Pillar, its just that weight only accounts for half of the equation when calculating upwards knockback, the other half is calculated using fall speed. So your 0.8 estimation is close as weight only would be reduced by half on weights half of the equation, meaning a reduction of about 0.75. If you want to ACTUALLY see its reduced by half, use a move that hits horizontally, it won't always add up exactly half because knockback angle and the curvature of knockback means it can't ever be exactly 90 degrees, plus fallspeed is still a factor that influences the angles, but it'll be MUCH closer to 50% as opposed to a direct upward knockback.

  • @willganonmac7229
    @willganonmac7229 2 роки тому +18

    Regarding Palkia cutting weight in half, the kill percents probably did not match up because of the different fall speeds of the character; that also influences how high up a character gets sent

    • @Aatrains512
      @Aatrains512 2 роки тому +2

      I was gonna say this. The lower fall speed makes killing off the top easier, presumably

    • @Liggliluff
      @Liggliluff Рік тому +2

      Plus Jigglypuff has an item strength reduction modifier for some reason. So he needed a third party in the match to test

  • @grummdoesstuff2983
    @grummdoesstuff2983 2 роки тому +6

    Bowsers Tough Guy passive makes him take less knockback, which is effecting the weight test

  • @DekFocs
    @DekFocs 2 роки тому +3

    I’m too lazy to look it up, so feel 100% free to correct me here, but I’m 99% sure that weight AND fall speed affects a character’s survivability against vertical knock back, specifically knock back of certain predetermined angles.
    IIRC the less fall speed, the less “insurance.”
    Palkia might be leaving the weight values alone while halving the fall speed or something.
    I’ll check replies and verify info once I inevitably return here, and hopefully I’ll be sure it’s within around a week. Though, my memory is equal to that of a dead rat covered in mustard, so don’t hold me responsible if I forget.
    Edit: I've checked, I was right. To quote the wiki:
    "While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of knockback. After a character is launched, their gravity still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, weight is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
    In Ultimate, moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until hitstun ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect."
    So yeah. Straight upward knockback is angle 90, so attacks that hit within 70 and 110 degrees have different effectiveness based on the receiver's fall speed.

    • @4xzx4
      @4xzx4 2 роки тому

      Why would a dead rat be covered in mustard?

  • @amoura39
    @amoura39 2 роки тому +5

    Your understanding and application of experiments is so cool and amazing~

  • @CyanicCore
    @CyanicCore 2 роки тому +5

    While most of the later tips were common knowledge by now, nearly everything in the first half and beyond was a surprise! Thanks for putting so much effort into these, it pays off on nearly every stage!

  • @inknation2912
    @inknation2912 2 роки тому +5

    I miss the underground level in Mushroomy Kingdom

    • @4xzx4
      @4xzx4 2 роки тому +2

      Me too. Loved it. It also had the same secret blocks as the original Super Mario Bros. level 1-2.

  • @shellostara
    @shellostara 2 роки тому +4

    there's 6 games with links name on the title, you forgot aboute link the faces of evil and fun fact the faces of evil and crossbow training are the only zelda games without zelda name on the box/case

  • @flipperjr.3822
    @flipperjr.3822 2 роки тому +4

    Tbh the hidden block in Mushroomy Kingdom should have had a Special Flag hardcoded to come out of it.

  • @IlluminateRanch
    @IlluminateRanch 2 роки тому +5

    4:25 I always thought you were supposed to throw the Pellets into the Bulborb's mouth

  • @dubstepdoughnut
    @dubstepdoughnut 2 роки тому +21

    Slightly useless fact: The tip of the first strike of Clouds side b has a slightly meteoric hit box. It really isn’t that powerful though. Also, Cloud has an infinite using the tip of his side b when whoever he’s hitting it with is on a platform above him and he just inputs the first strike over and over. The fact that this requires timing, and the opponent has to be at a very high damage, along with the fact that it’s tech-able, basically makes it useless. Still fun to do in training mode tho.
    Edit: I was wrong, it’s not a meteor smash, it’s a spike. Yes, there is a difference. Sorry, my bad.
    Edit 2: Ignore my previous edit, I was unaware of the change. Brought to my attention by Fernando Banda. Sorry!

    • @fernandobanda5734
      @fernandobanda5734 2 роки тому

      What's the difference? There hasn't been a difference since Melee if I'm not missing something.

    • @dubstepdoughnut
      @dubstepdoughnut 2 роки тому

      @@fernandobanda5734 Cloud was added in smash 4, so he wasn't there for melee or brawl, wdym?

    • @fernandobanda5734
      @fernandobanda5734 2 роки тому +1

      @@dubstepdoughnut What's the difference between a spike and a meteor? As far as I know, the distinction is made in Melee because you can cancel the hitstun of one but not the other. Every game after only has one type so they're the same thing.

    • @dubstepdoughnut
      @dubstepdoughnut 2 роки тому +1

      @@fernandobanda5734 Oh my bad I thought you were talking about Cloud XD.
      I wasn't aware that after melee they considered them the same. Sorry about that!

    • @HippityhoppityGnW
      @HippityhoppityGnW 2 роки тому

      @@fernandobanda5734 in brawl, meteor cancelling still exists, but its much less effective and there are no spikes. In smash 4, you could tech meteors on the ground but not spikes

  • @UnexSpecter
    @UnexSpecter 2 роки тому +1

    Another spear pillar fact: when Dialga slows time, you will also have a very weird after-image effect. If you go into camera mode the effect stays, and you can take pictures which can look cool if you zoom

  • @NitnerockBobarr
    @NitnerockBobarr 2 роки тому +2

    Most people I know like to duel with Smash Ultimate but they don't seem to play smash in other context or even owning a copy of it, so they ignore most of what the game has to offer and are confused to what any of the elements are based on, besides Mario and Pokémon. In that regard, smash is very niche, I feel.

  • @JediMaestr0
    @JediMaestr0 2 роки тому +2

    I got all five Link games right, and now I feel smart. It was probably really obvious to big Zelda fans, but as a relative newcomer to the franchise, and having only played a few Zelda games, I felt proud that I knew all the names - especially Link’s Crossbow Training!

    • @KainYusanagi
      @KainYusanagi 2 роки тому +1

      Too bad that both you and the tip writer missed a sixth game; Link: The Faces of Evil. ;P

  • @bananastretched
    @bananastretched 2 роки тому +3

    i love that whenever i come to this channel im always assured to get quality content :)

  • @gbam1312
    @gbam1312 2 роки тому +3

    Link’s tip leaves out Link: the faces of evil

    • @Tobunari
      @Tobunari 2 роки тому +2

      Nintendo refuses to acknowledge the CDi

  • @connorreed7523
    @connorreed7523 2 роки тому +2

    Whenever I end up on the Duck Hunt stage I stop fighting my opponents and just try to kill all the ducks instead. Same goes for Gamer, Smash Bros. is now a stealth game

  • @dyll_pyckle
    @dyll_pyckle 2 роки тому +2

    Ok but seriously how do you not have more subscribers?? You always put out banger vids and they ALWAYS get a good amount of views??

  • @MetricMudkip
    @MetricMudkip 2 роки тому +1

    Nice video. I didn't even know Captain Toad could appear on New Donk City lmao

  • @puggietaur
    @puggietaur 2 роки тому +1

    For the spear pillar tip, bowser's weight is probably actually halved like it says (or closer to halved than you found), but his halved fall speed is faster than puff's normal fall speed. Fall speed contributes to vertical knockback, being floaty makes dying off the top happen earlier, so that's why the weight didn't line up as being halved. horizontal kill would have been a better test.

  • @lazyryan3766
    @lazyryan3766 2 роки тому +3

    5:26 I think I remember them spawning in training mode in smash for 3ds. I have faint memories of waiting for the pellets to grow so I could throw them at the ships to see if they spawned items. But maybe I'm just remembering a UA-cam video on it

    • @rmissing3361
      @rmissing3361 2 роки тому

      They do, and for some reason they can break and be literally invencible even taking immense-uninmaginable hits they will just stay fixed on one place, cancelling the others to spawn

  • @W_Sinner
    @W_Sinner 2 роки тому +5

    7:20 what i think is happening here is not exactily the weight being changed but the fall speed making it easier to K.O since fall speed changes how early/late some chars die for example puff dies earlier than pichu from mew2s up throw

  • @BBSplat
    @BBSplat 2 роки тому +4

    I can't believe that I never knew about the Pellet and Onion interaction on Distant Planet.

  • @calista6854
    @calista6854 2 роки тому +3

    I love you! Keep it up!!

  • @slin_jim
    @slin_jim 2 роки тому +5

    Bowser’s weight could still be halved and die later than puff, knockback depends on a couple other variables that probably remained unchanged like fall speed and gravity. Puff is incredibly floaty and so would die earlier off the top than another fighter of the same weight

  • @awesomelink2347
    @awesomelink2347 2 роки тому +4

    1:17 At first I thought the fifth and "trickier" game was Link: The Faces of Evil.

  • @SmashTom
    @SmashTom 2 роки тому +1

    I didn't know most of these tips actually, and I play on a lot of the stages mentioned.
    Was very entertaining to watch. Thank you =)
    Happy holidays!

  • @thunder4374
    @thunder4374 2 роки тому +4

    You should make a video about stage background secrets.

  • @mopsik56
    @mopsik56 2 роки тому +6

    Considering Link tip: In russian it says 4 games if I remember correctly

    • @KARLOSPCgame
      @KARLOSPCgame 2 роки тому +2

      In latam-spanish it says 5 (because they dont translate the game titles)

  • @mampfsgradmeter1768
    @mampfsgradmeter1768 2 роки тому +2

    Did you know that you can turn around Joker's final smash? And I'm not talking about B reverse. Get this: if you wanna hit your enemy with the final smash, but he spot dodges, you can turn around and still hit him.

    • @lued123
      @lued123 2 роки тому +2

      Sakurai demonstrated this on Joker's presentation, so it's fairly well-known. It is pretty cool though.

    • @mampfsgradmeter1768
      @mampfsgradmeter1768 2 роки тому +1

      @@lued123 Really? Didn't noticed it ._.

  • @hollow3656
    @hollow3656 2 роки тому +1

    it just occurred to me how cursed that Hiding from Mother tip is

  • @Cloud7226
    @Cloud7226 2 роки тому +2

    Did you know you can stack a super mushroom with a backfired lightning that makes you 3 times larger? You just have to do mega smash and get a backfired lightning.

  • @thepufflord2399
    @thepufflord2399 2 роки тому +1

    awesome video as always! merry christmas :)

  • @Herobrine100x
    @Herobrine100x 2 роки тому +2

    The hanenbow flower-thing was actually an event in brawl, same with the Pikmin Flower Thing.

  • @augustodezan4538
    @augustodezan4538 2 роки тому +1

    If you throw a pikmin with olimar, it grabs a green sheel and you jump, you will bounce forever

  • @Blazingflare2000
    @Blazingflare2000 2 роки тому

    I'm the 3d land tip, it *is* accurate that super leaves (along with other Mario items) do spawn more frequently. Each stage has its own internal item rarity numbers for every single item, and most stages have the rarity for series matching items increased by around 10-20%
    Which, in practice, means that items will go from something like a 1.5% chance of spawning to a 1.7% chance, with all other items dropping by 0.2% total.

  • @4xzx4
    @4xzx4 2 роки тому +3

    PLAY PIKMIN 2
    amazing game.
    Also, there is a Brawl event match where your objective is to make the flower on Hanenbow bloom by making the six leaves red. It was pretty fun, yeah!

  • @Rehp1cLLiB
    @Rehp1cLLiB 2 роки тому +1

    Thx for the vids they make my day also merry Christmas

  • @silverflamingegg
    @silverflamingegg 2 роки тому +4

    I actually still have links crossbow training

  • @JustCrazyDK
    @JustCrazyDK 2 роки тому +1

    Yeah after years of Mario Experience, and rounds of Mario 35, that's a block I never miss.

  • @Vonteir007
    @Vonteir007 2 роки тому

    🎄MERRY CHRISTMAS🎄🎁 thanks for all the tips and glitches

  • @XaraFang
    @XaraFang 2 роки тому

    One interesting stage tip is that in Hollow Bastion you can’t have Soras dive to the heart background show up if you are playing as Sora, but the weird part is that I played online with a friend and had it in the background when I was playing as Sora. I have played that stage so much as Sora and it isn’t supposed to happen. It has only happened once and never happened again. My theory is that it might have been a glitch involved with who picked the stage, idk.

  • @somarushinde1704
    @somarushinde1704 2 роки тому +1

    hey a fun fact about the hanabow fact you should know that acculy even if you dont played the game hanabow ever as long as you played brawl becase it was one of the event matches (i think that was what there called) thoe battles where you hade to do spesific stuff one was to make the flower bloom

  • @egg_404
    @egg_404 Рік тому

    Damn, I ALWAYS thought the "tricky to remember" game with Link's name was the CDI Link & The Faces of Evil. Totally forgot about Link's Crossbow Training even though I played it a ton when I was younger!

  • @mortimerwake2974
    @mortimerwake2974 2 роки тому

    You are forgetting that vertical knockback is a factor of both weight and fall speed. Horizontal knockback is purely weight. Great testing on Spear Pillar nonetheless.

  • @PboyJr
    @PboyJr 2 роки тому +2

    MAN, your Japanese translation was such a flex

  • @colingamer5073
    @colingamer5073 2 роки тому

    On Classic Mode, when you win a battle and get points, the screen is paused, but you can still see inkling’s ink wash away.

  • @buddy900
    @buddy900 2 роки тому

    Weight is only a partial factor in knockback. There's % of course, but there's also initial knockback and knockback growth of the attack (and staleness, rage, etc). You're going to need to plug all of those numbers into the equation (on the wiki) to accurately calculate if weight is really halved.

  • @benno7980
    @benno7980 2 роки тому +7

    This is epic

    • @PROPLAYEN
      @PROPLAYEN 2 роки тому

      you're first

    • @Lordbowser666
      @Lordbowser666 2 роки тому

      I click this immediately when it showed up

  • @trevorclayton3693
    @trevorclayton3693 2 роки тому +1

    1:07
    I really thought you were gonna include Link: The Faces of Evil for the Philips CDI.

  • @mortimerwake2974
    @mortimerwake2974 2 роки тому +1

    The pellets worked just like that in Brawl, too

  • @grimcomic1
    @grimcomic1 2 роки тому

    I’m entranced by your tf2 clips, you should make a tf2 facts or gameplay video it you be really cool to see one in your editing style

  • @pseudohippie55
    @pseudohippie55 2 роки тому +2

    Damn. The Japanese version of Link's Awakening is an even more obvious spoiler for the game than the English

  • @jasris_rl
    @jasris_rl 2 роки тому +2

    Love these vids!! Keep it up!!

  • @user-vt8kz8rj7r
    @user-vt8kz8rj7r 2 роки тому +2

    This is very interesting

  • @maxfecteau
    @maxfecteau 2 роки тому +1

    Link and the faces of evil: *Am I a joke to you?*

  • @Sturben-qn7ph
    @Sturben-qn7ph 2 роки тому

    Merry Christmas Eve my guy

  • @catmanconant9798
    @catmanconant9798 2 роки тому

    him " links crossbow training"
    me : * has 34 metric fuckloads of flashbacks of how the cover for it was some paper, it was just to pratice with one item from twilight prinece, theirs a desert area, a woods area, mummys, and how i have it for some reason*

  • @HootyHoot_9
    @HootyHoot_9 2 роки тому

    In Brawl there was an event for making the flower on Hanenbow bloom. That's how I knew about the red leaves

  • @Ultragay_bacon
    @Ultragay_bacon 2 роки тому +1

    I was aware of the hidden block by accident

  • @orcuswells649
    @orcuswells649 2 роки тому +1

    It could be that 3D land just spawns more Mario items like Mario maker, since you were testing with fire flower

  • @rreeeekk
    @rreeeekk 2 роки тому +1

    Yummy taunt kill on the sandvich eating heavy

  • @jasonify9828
    @jasonify9828 2 роки тому

    Commenting this on a 4 month old video, but after months of research, I think I fully solved palkia’s weight lowering effect.
    In technical-ish terms:
    When (Palkia Weight Event) triggered, ((Divide) (Fighter Weight) by (2)),
    If (Fighter Weight) < 50, ((Multiply) (Fighter Weight) by (2)), and ((Decrease) (Fighter Weight) by (20))
    Else, ((Increase) (Fighter Weight) by (5x)) (x = a value determined by subcategorizing a fighter’s weight class)
    In simple terms, it cuts a fighter’s weight in half, but if they are too light, it just makes them a little lighter, and if they aren’t that light, it makes them slightly more than half their weight.

  • @metareaper8008
    @metareaper8008 2 роки тому

    Something you should have considered is that different fall speeds will effect vertical knock back

  • @Fudgeroundking
    @Fudgeroundking 2 роки тому

    The Pikmin fact makes perfect sense to anyone who has played Pikmin, to anyone else, it doesn't

  • @M1MOB
    @M1MOB 2 роки тому +2

    Fun Fact: Put some respect on links crossbow training right now, I am in your walls

  • @koelee
    @koelee 2 роки тому +1

    I just noticed that PKBeats' profile picture is a sail boat, and I can't unsee it.

    • @Casual_PKBeats
      @Casual_PKBeats  2 роки тому +1

      No it isn't bro lol

    • @koelee
      @koelee 2 роки тому

      @@Casual_PKBeats LOL I thought it was due to the Wind Waker Aesthetic HAHA
      My bad broski

  • @Side_N0te
    @Side_N0te 2 роки тому

    I did figure out that throwing pellets at the onions did something, but i didn't figure out exactly what it did because most of the time I just feed them to the Baulborb.

  • @dumpertron1
    @dumpertron1 2 роки тому +1

    Before even hearing it I know the names are Link to the past, Links awakening, Link between worlds, and two others idk

  • @thunder4374
    @thunder4374 2 роки тому +2

    You should make a video on stage secrets.

  • @ariajacobs5719
    @ariajacobs5719 2 роки тому

    I could've sworn you got a bonus for feeding pellets to the Bulborb in brawl.

  • @Manataco
    @Manataco 2 роки тому

    Incineroar has a special animation when doing his side b with the enemy slowed down

  • @SportsGaming-ll3ru
    @SportsGaming-ll3ru 2 роки тому +1

    Imagine if smash was released after AOC maybe link would of had the ability to wall jump

  • @knownas2017
    @knownas2017 2 роки тому +2

    Why is all of your videos good?

  • @arcticdino1650
    @arcticdino1650 2 роки тому

    As many have already stated, there is more to knock back than just weight. An important factor is fall speed (I have no idea why fall speed is factored)

  • @zag5434
    @zag5434 2 роки тому +1

    Wow I never realized how much better the English titles are than the Japanese ones for legend of zelda

  • @BadMann3rs
    @BadMann3rs 2 роки тому

    Obvious?! I've been playing this game and multiple iterations for years, and I've NEVER known about the Distant Plant thing.
    I always threw the pellets into the mouth of the slug things for giggles, and thought the onions were stage design.
    Blown mind.

  • @MrOrdosan
    @MrOrdosan 2 роки тому

    I love picman...and it make since....but I did not know that interaction was in the game,lol.

  • @alexv0714
    @alexv0714 2 роки тому

    I'm pretty sure in LoZ: Minish Cap, you name your hero, and the default is Link? I might be wrong cuz that was my childhood but it rings a vivid bell

    • @emmaw52
      @emmaw52 2 роки тому

      Are you talking about the tip about the number of games Link’s name is in? Because it means the _title_ of the game, not every game in which Link’s name is mentioned. I’m pretty sure in almost every game you can name your character, the default is Link.

    • @alexv0714
      @alexv0714 2 роки тому

      @@emmaw52 Gotcha. yeah he just said games that the name Link appears, in which that's wrong, but I think you're right in that it was just poor phrasing

  • @thebluewolfreaper5173
    @thebluewolfreaper5173 2 роки тому

    For the pellets I had no idea that was a function in that stage.

  • @MARSHT0MP404
    @MARSHT0MP404 2 роки тому

    For spear pillar, Seamus has a taller hit box than sanic This would explain the percentage difference there