@@itsnotamasterpieceitsamist772 it's definitely modded, notice the windmills? I don't know what mod it is, but a train that long would require a massive number of engines in vanilla.
@@itsnotamasterpieceitsamist772 trains in the base game couldn't move this long, probably a mod. Longest you'll get and really ever need is a 2-8 train so 2 engines and 8 cargo.
@@J0seph_Mother totally not true. They definitely can. You will need a bunch of locomotives but it is not impossible. But it isn't really optimal so commonly people only build their artillery trains very long
The craziest part to me is that, this whole process is only a minimal part of what happens in real life with EVERYTHING around you, the coffee cup, the pc, the metal that is used for soddening the tiny pieces in your chair, so the coper used in the electric cables of your sockets. Every little thing that we have around us at this very moment and nothing we do will ever stop that. And its so cool that it happens. Beautiful video
if you want to see some more massive factorio-core inftastructure, check out the port of Gwangyang in south korea on google earth. just west of it, in geumho-dong, there's a massive steel works. 7 km long and 2.5 km wide. pipe, rails, chimneys, coal piles going on for miles. it's probably horrible for the environment and i would hate to live near it, but you can tell a lot of work an planning went into it because it's just so enthralling to look at from above. maybe i should go outside more often
@@Peron1-MC Trying to even imagine the logistics of the entire world and everything happening at the same time is insane, it's constant, everywhere, across all cultures and peoples, in all societies even the most tribal ones.
@@gwanael34 yep even now watching youtube now on my pc. the factories that make the monitors have sub manufacturors making components for that monitor. moldings circuitboards. screens. it is indeed insane.
@@Peron1-MC And then think about the fact all those components are basically in all other parts of the entire logitics system. It's just getting exponential. Even understanding the logistics of the 1800's is hard for any one person and it just got more and more complex.
I have never played Factorio and have no clue what half the items made were, but I'd be lying if I said I didn't watch the entire thing to see those iron rocks end up getting thrown into a giant plasma ball
Excellent choice of music. Ratchet & Clank was my childhood. Also, the moment we went onto a belt with some copper wire I was like "we're gonna be a fucking speed module"
I don't know what scares me more: the length of that train or the fact you have the whole thing paved. Also, this video is exactly why I find factorio so satisfying.
This was really cool. I like how poetic it is that you never see the full scope of the train, never the head nor the back. Really gets you into the tiny perspective that this one item has, a tiny cog in a machine of unimaginable proportion. Heh, kinda reminds me of real life...
Feels weird seeing a megabase train feeding into a base that doesn't use the standard 3-2 direct feeding for green circuits. I can't put wire on the belt without suffering major throughput issues even if it's technically properly proportioned.
@@meeperdudeify To properly balance belts sometimes you are required to loop a belt out of a splitter back into the same splitter. There's only much thinking if you design them yourself. Most just download the blueprint with all the belt balancers.
@@xanschneider Fair enough. Never got even close to needing that kinda throughput (I'm not very good at factorio and I keep restarting) so it's just kinda surprising to see
@@xanschneiderI remember feeling so proud for figuring the the 4x4 balancer out myself. But for the 8x8 and beyond I just looked to the internet lol. For some reason that stuff does not fit in my brain
The closest thing to this game I have played is called "Mindustry". It has an industrial theme something like this where you build, mine resources, refine and manufacture, generate power, build turrets and defences, supply those turrets and defences. So on and so forth with long chains of conveyer belts across the map. It is what you could reasonably consider Factorio Jr as while it shares some similarities, it posseses a fraction of the size and complexity. 1% of the map size and maybe 10% of the complexity if I'm being generous. At least that is on the complexity of what the chain is. The size of the chain and how much the factory can pump out every minute makes my largest builds look... laughable... Where I to attempt the same thing in factorio, it would be horrifically inefficient. If I went out of my way to scrape up every scrap of resources on a map... That is at most an afternoon of time. But by that point, the effort has long since reached redundancy. The level is long since beaten and you don't need it. You've won. But somebody spent days in Factorio planning and constructing this supply and production chain. A portion of a yet even larger project and conflict on a map we only saw a portion of. Mindustry makes you a store manager where Factorio makes you CEO of a international corperation. I would not be worthy. I would not be ready. Mindustry demands a half hour of focus and a little patiance. Factorio demands your intelligence, weeks of time, and any sanity you dare to give it. That is what you are watching. That is Factorio. You are not ready... But the factory dares you to try. Mind your clocks, lest you receive the curse and lie of imortality. For you cannot kill he who has no life.
@@daanstrik4293 indeed, that was an interesting project... but i still maintain that for ALL *_practical_* purposes the map can be considered infinite. ^^
thats one of the most underwhelming games ive ever played tbh. The way they handle mods and that theres no creative mode makes it very unattractive as well.
This is so lovely, obviously your base is modded and much bigger than bases usually are, which makes me question, what if it's in 2.0 with the Space Age DLC? Can't wait!
Iron ore gets smelted into a plate, the plate is used to make a rifle magazine, the magazine goes to a gun turret, gets fired, end of story xD should make one about iron ore in Krastorio 2 or Space Exploration mod, that would be a hour long video in it self
1) this is a modded world (see the windmills) 2) Worldedit. Once you reach megabase levels: finding more ore patches becomes rather tedious. So a lot of people just add a massive patch so they can focus on the fun stuff 3) Mayby a custom setting. Like a jacked up version of railworld (which also explains the stupidely long train lol) 4) as you go further out into the world: resource patches naturally get richer. I’d have to double check to be sure but mayby they get bigger too
Ah, yeah. Every single thing we do in Factorio, like mining, smelting, killing, and destroy everything on our way, is for only one ultimate purposes: scienc3
@@psyopsvictimBr In any base that doesn't have absurd mining prod for drills to instantly fill trains via direct insertion it's always better to produce plates by the miners. They have larger stacks so are objectively better for logistics
or, yknow, maybe they want to do exactly that for aesthetics. Same goes for spaghetti, it looks and feels so much better than those ugly ass megabases that have no single element of fun in them.
Timelapse for this base: ua-cam.com/video/Vvo9XK4sGuM/v-deo.html
My Citybase: ua-cam.com/video/Vvo9XK4sGuM/v-deo.html
Shouldn't the second link point to this video? ua-cam.com/video/9-tQolBwSTc/v-deo.html (currently both links are identical)
@@florin9686 thank you
All to be turned into mining productivity to have the cycle start all over again
Just like real life, the purpose is to increase entropy.
Being top comment made you a spoiler
@@chessenjoyer-bx5zl Joke's on you for reading the comments before finishing the video :P
@@Edmar_Thorn on phone the top comment is visible even if you don't go to comments
This is the way. The factory must grow.
I was not ready for the length of that train
Nah fr I just started playing and I cannot fathom building a train that long
@@itsnotamasterpieceitsamist772 it's definitely modded, notice the windmills? I don't know what mod it is, but a train that long would require a massive number of engines in vanilla.
@@itsnotamasterpieceitsamist772 trains in the base game couldn't move this long, probably a mod. Longest you'll get and really ever need is a 2-8 train so 2 engines and 8 cargo.
@@J0seph_Mother totally not true. They definitely can. You will need a bunch of locomotives but it is not impossible. But it isn't really optimal so commonly people only build their artillery trains very long
Where in the world is the train going that is that far away. Hogwarts?. The North Pole?. Narnia?.
The craziest part to me is that, this whole process is only a minimal part of what happens in real life with EVERYTHING around you, the coffee cup, the pc, the metal that is used for soddening the tiny pieces in your chair, so the coper used in the electric cables of your sockets. Every little thing that we have around us at this very moment and nothing we do will ever stop that.
And its so cool that it happens. Beautiful video
if you want to see some more massive factorio-core inftastructure, check out the port of Gwangyang in south korea on google earth. just west of it, in geumho-dong, there's a massive steel works. 7 km long and 2.5 km wide. pipe, rails, chimneys, coal piles going on for miles. it's probably horrible for the environment and i would hate to live near it, but you can tell a lot of work an planning went into it because it's just so enthralling to look at from above.
maybe i should go outside more often
absolutely. its insane when you start to think about it. pretty much all things you own was made in some factory 🤯
@@Peron1-MC Trying to even imagine the logistics of the entire world and everything happening at the same time is insane, it's constant, everywhere, across all cultures and peoples, in all societies even the most tribal ones.
@@gwanael34 yep even now watching youtube now on my pc. the factories that make the monitors have sub manufacturors making components for that monitor. moldings circuitboards. screens. it is indeed insane.
@@Peron1-MC And then think about the fact all those components are basically in all other parts of the entire logitics system. It's just getting exponential. Even understanding the logistics of the 1800's is hard for any one person and it just got more and more complex.
Oh to be a lump of ore drifting away on an industrial conveyor belt
I have never played Factorio and have no clue what half the items made were, but I'd be lying if I said I didn't watch the entire thing to see those iron rocks end up getting thrown into a giant plasma ball
-iron ore (raw)
-iron plate (basic material)
-green circuit (basic component)
-advanced cirquit (mid component)
-speed module one (assembler speed +20%)
-rocket control unit (end game component)
-rocket science pack (research token)
plasma ball = lab, takes in science packs and makes.. research for newer technology.
Awww. No spoilers! 😅
@@dinsdaleblue its an Erlenmeyer Flask filled with white liquid (rocket science pack) not a plasma ball
it's a lab...@@ahmetcan1229
Bold of you to assume I would even consider skipping THE TRAIN PART.
Btw do you know how many cars were there
Sheldon Cooper is in the comment section
@@anigmaYT based on 3:14 at least 32.
LE: Based on 4:04, at least 36. (and at 4:05 it's 32 again, gotta find that sweet spot during the turn!)
Thank you for not left "alt-mode" on.
i know that took a lot of restraint.
This base is the manifestation of "What if the answer to 'Should we?' was always yes?"
Thank you for a relaxing ride.
that one iron ore in the space exploration playthru embarking on an hour long journey to deep space science
Imagine how long it would take to watch tho, man am I grateful for the existence of supply chains.
New Factorio Trailer dropped
very good
Aww it's like what a new player imagines a late game big factory too look like, it's adorable
Came for the promise of a journey, stayed for that *magnificent* train
That's crazy. I literally had this thought like 3 days ago. "POV you're a iron ore becoming a blue circuit" was what I had in mind.
Looks like green circuits bottlenecked red circuits
A reason could be i cleaned all the belts and chests before to avoid traffic jams for a smooth run
iron production bottlenecked green circuits bottlenecked red circuits bottlenecked speed modules bottlenecked RCUs bottlenecked the rocket
Your iron throughput is throttling your RCU's
Green circuits are killing your GAINS
Ah, green circuits, my eternal nightmare
Excellent choice of music. Ratchet & Clank was my childhood. Also, the moment we went onto a belt with some copper wire I was like "we're gonna be a fucking speed module"
its actually really cool to see what your items go through before becoming what you see them after
The lack of full belts makes my brain itch.
I don't know what scares me more: the length of that train or the fact you have the whole thing paved.
Also, this video is exactly why I find factorio so satisfying.
This was really cool. I like how poetic it is that you never see the full scope of the train, never the head nor the back. Really gets you into the tiny perspective that this one item has, a tiny cog in a machine of unimaginable proportion. Heh, kinda reminds me of real life...
That snaking belt at the plate maker is fantastic. Great video, thank you!
7:15
Does anyone have a blueprint?
I’VE ALWAYS WANTED TO FOLLOW AN ITEM THROUGH A FACTORY GAME YES
Is that... Ratchet and Clank music?
Damn, that's some concentrated nostalgia you got there.
That Ratchet and Clank music was peak nostalgia
Your factory looks so unique, you sure did had fun building it. Love it :D
Was not expecting R&C music on a Factorio video, but it (still) slaps.
Made me instantly 15 years younger
I enjoyed my time as a speed module
Somehow i just KNEW it would turn into an RCU. It was the only logical conclusion
Feels weird seeing a megabase train feeding into a base that doesn't use the standard 3-2 direct feeding for green circuits. I can't put wire on the belt without suffering major throughput issues even if it's technically properly proportioned.
i cannot comprehend how much thinking went into that 12-lane belt balancer at 6:20. utterly deranged infrastructure
There's 2 areas that have theoretical infinite loops lol
@@meeperdudeify To properly balance belts sometimes you are required to loop a belt out of a splitter back into the same splitter. There's only much thinking if you design them yourself. Most just download the blueprint with all the belt balancers.
@@xanschneider Fair enough. Never got even close to needing that kinda throughput (I'm not very good at factorio and I keep restarting) so it's just kinda surprising to see
@@xanschneiderI remember feeling so proud for figuring the the 4x4 balancer out myself.
But for the 8x8 and beyond I just looked to the internet lol. For some reason that stuff does not fit in my brain
1:21 i don't think wind turbines are meant for that level of spiiin
Ah, yes, journey to the matter annihilators that are the labs.
this video taught me more about life itself than you can even imagine
The closest thing to this game I have played is called "Mindustry". It has an industrial theme something like this where you build, mine resources, refine and manufacture, generate power, build turrets and defences, supply those turrets and defences. So on and so forth with long chains of conveyer belts across the map. It is what you could reasonably consider Factorio Jr as while it shares some similarities, it posseses a fraction of the size and complexity. 1% of the map size and maybe 10% of the complexity if I'm being generous. At least that is on the complexity of what the chain is. The size of the chain and how much the factory can pump out every minute makes my largest builds look... laughable... Where I to attempt the same thing in factorio, it would be horrifically inefficient. If I went out of my way to scrape up every scrap of resources on a map... That is at most an afternoon of time. But by that point, the effort has long since reached redundancy. The level is long since beaten and you don't need it. You've won. But somebody spent days in Factorio planning and constructing this supply and production chain. A portion of a yet even larger project and conflict on a map we only saw a portion of. Mindustry makes you a store manager where Factorio makes you CEO of a international corperation. I would not be worthy. I would not be ready. Mindustry demands a half hour of focus and a little patiance. Factorio demands your intelligence, weeks of time, and any sanity you dare to give it. That is what you are watching. That is Factorio. You are not ready... But the factory dares you to try. Mind your clocks, lest you receive the curse and lie of imortality. For you cannot kill he who has no life.
chill lil bro we all know u dont touch green biters
acoustic ass
0% of the map size, since Mindustry's is preset and Factorio's is practically infinite. ;-)
Poets lament type comment. Completely true tho
@@irrelevant_noobDoshdoshington: So for todays video i’m going to build an automated train network to the edge of the map.
And then he did
@@daanstrik4293 indeed, that was an interesting project... but i still maintain that for ALL *_practical_* purposes the map can be considered infinite. ^^
Was not expecting to hear Kerwans music from ratchet and clank 1!!! ❤
I don't know if my fascination for this video is out of morbid curiosity or admiration. This is an incredible factory!
I never thought I'd find a Factorio video relaxing, but here I am. The Ratchet & Clank music is straight up nostalgic af, too.
What's up with the jump cut at 11:02? All items are suddenly laid out differently on the belts. DECEPTION!
splitter i think jumps the camera
little pause to deal with bitters
@@theai3691 that wouldn't change the layout of items on the surrounding belts. -.-
Your train has apsolutely no business being that long
The Rac 1 metropolis music made me happy
This is nuts. The factory must have taken forever
I appreciate the ratchet & clank music
Lord of Iron.
I've never seen anyone use trains that long for ores. Thank you.
I was commenting that funny idea for a video, but noticed that there is a whole mod for it! Amazing :D
I like your smelting design!
Love your content! It's so original, saw your vids in my recommended a few days ago and had to go searching for this channel to subscribe
bro does not have enough green curcuits feeding his red curcuits
Now I need it in Satisfactory
thats one of the most underwhelming games ive ever played tbh. The way they handle mods and that theres no creative mode makes it very unattractive as well.
That was amazing! That train was a journey!
Heck yeah. Thats the video I needed to go to bed.
Now I will dream I am some iron xD
Thanks for your efforts :D
13:21 is that a single military science on the yellow science belt
More likely to be a shadow. See the other pipe-to-ground connections have a similar looking shadow. 🤓
@@irrelevant_noob Yep, on closer inspection it seems to just be a darkened yellow from the shadow
I have become emotionally invested in a Factorio iron plate
Loved hearing the R&C soundtrack
This kind of idea could get so wild with space age
This should become a series!
This was absurdly relaxing for what it was XD
Feels like it would be the opening credits to a movie about some crazed man's chocolate factory.
this was really fun to watch, please make more of these videos in your bases!
Routing the iron outpost ore through an already existing iron mine is an interesting trick! A very simple priority thingy
this was simply marvelous. subbed.
THAT SMELTER TILING DESIGN IS BEAUTIFUL
the ratchet and clank music was an unexpected but welcome surprise
very unconventional layouts that fascinate me
6:51 The belts look 3D there. It's cool :D
This is so lovely, obviously your base is modded and much bigger than bases usually are, which makes me question, what if it's in 2.0 with the Space Age DLC? Can't wait!
Just chilling on a conveyor belt when all of a sudden a giant robot arm reaches out like Scorpion from MK, "GET OVER HERE."
I thought I heard rachet and clank soundtrack, god it's been 20yrs+ since the OG
amazing smelting setup
thx for the 4k, much appreciated.
Lack of iron plates though........
That train is by FAR the largest I have ever seen in factorio, my gosh
This base as a whole might be second place too, but can't make a good judgement from just this one perspective
Is this video supposed to make me scared of Gleba?
Iron ore gets smelted into a plate, the plate is used to make a rifle magazine, the magazine goes to a gun turret, gets fired, end of story xD
should make one about iron ore in Krastorio 2 or Space Exploration mod, that would be a hour long video in it self
why in the world is that patch of iron so absolutely huge
1) this is a modded world (see the windmills)
2) Worldedit. Once you reach megabase levels: finding more ore patches becomes rather tedious. So a lot of people just add a massive patch so they can focus on the fun stuff
3) Mayby a custom setting. Like a jacked up version of railworld (which also explains the stupidely long train lol)
4) as you go further out into the world: resource patches naturally get richer. I’d have to double check to be sure but mayby they get bigger too
Would love to see a base tour. Lots of interesting stuff going on, looks like...
What a celebration of Factorio. Love it!!
Ah, yeah. Every single thing we do in Factorio, like mining, smelting, killing, and destroy everything on our way, is for only one ultimate purposes: scienc3
My boi went from the mine all the way to space
And back. :-)
watching extremely new players still transporting iron ore is always a good laugh
its better to make the plates on the mining spot? i am trying to have a massive base but i occasionally get overwhelmed
@@psyopsvictimBr In any base that doesn't have absurd mining prod for drills to instantly fill trains via direct insertion it's always better to produce plates by the miners. They have larger stacks so are objectively better for logistics
@@doomskull7549 i had never noticed on the stack size, thank you for the tip, i will make that right now
@@doomskull7549 needs extra defenses, but i guess that's manageable...
or, yknow, maybe they want to do exactly that for aesthetics. Same goes for spaghetti, it looks and feels so much better than those ugly ass megabases that have no single element of fun in them.
holy shit that trait is absurdly long props
ok but this is SO COOL
Another banger, nice!
For extra steps, launch white science into space to get fish, use the fish to build a spidertron ;)
Boah hell yeah that rachet and clank music rocks
the factory must grow
Even this more interesting than homework
This is "life" we are all insignificant iron ore in the society.
way crazier now if u ship that iron between planets for to eventually turn into promethium science
I want to see one for space exploration
Me:
"hmmm i wonder why im not getting the rockets/min i should be"
The throughput limit on my base:
MsGamer47 I NEED other videos like this
Great channel
> Gets stuck in a splitter stub or at the end of an input line because it goes beyond the final inserter
_NOOOOOOOOOOOOOO!_
U can get the brain out of Ratchet and clank but you cannot get the music of R&C out of the brain.
this train is longer than awerage livespan of a man
Заниматься чем-то полезным - нее
Смотреть на путешествие железа по заводу - дааа
Amazing video.
I need a 2 hour Lo-fi video of the train crossing the countryside like this 3:53
Wtf am I doing with my life... xD Btw. Nice idea with the furances - great design.
This had so much potential
Also press Alt