I wanted to put more work into the explainer animation to make it more understandable, but I'd been working on that animation for over 2 days straight and I didn't want to delay the video too much :P
Every Doc video is him playing the game in the most unoptimal way ever then he just pulls out assembly code to automate crafting like damn didn't know you were like that
This video is actually so cool. I’m a computer science person and haven’t touched assembly in a while so it’s nice to see it again. Didn’t realize it was relevant to factorio lol
Wube mentioned in their blog, how factorio was made. it uses a fully custom engine based on C++. Some parts of the code which are highly optimized are written in assembly.
6:28 I think the first 'cursed technique' for Factorio I ever saw was a mega-base that used cars on conveyor belts to move items. Pretty sure using that technique summons eldritch beings.
It's a great way to make cheap high throughput belts and compact multi crafting setups though! I use cars and wagons extensively to make nice ratios of crafts that inserters couldn't reach otherwise.
Anyone remember on reddit for a while when someone said the maximum output of a miner was half a bluebelt and people started finding ridiculous to move ore from a miner to increase throughput?
One idea to let the system have more storage capacity: track the amounts of stuff in the train wagons and if anything is over a certain amount, move it out of the train car into a chest with filter inserters. Then if something is in the extra storage, and there is below X amount of it in the wagons, move that item back to the wagons with filter inserters.
developing an entire system to recursively dig backwards through crafting recipes to automate the crafting process in assembly, building your own stack system in the process is fucking insane well done, from someone who studied assembly and computer architecture in college
Assuming you minimize the engine assemblers and electricity and liquids etc, there's a video calculating the _absolute minimum_ you would need to send a rocket in ideal conditions. It's about 7 full days of non-stop playing and crafting. "How long does it take to beat Factorio without automations"
@@sigstackfault True. Could make the things that cant be handcrafted in a 1x speed assembler while not crafting anything else by yourself at the same time.
A brief suggestion on how to automate fluid inputs: 1. Make a shared fluid bus even though the game doesn't like it 2. Different fluids are connected via circuit-controlled pumps 3. The excess is dumped via another pump to one more pump which leads to storage tank 4. This tank is then deconstructed by robots via recursive blueprints mod 5. And immediately built again
This run will be so interesting when 2.0 drops because you could wire a huge logistics network that dynamically changes the recipe in the assembler. Fully automated 1 assembler factory
Having city blocks change what they craft based on what's in high demand is a super cool thought (that I wish I had thought of myself). I'm totally gonna need to try that out myself at some point.
Pro tip for the Lazy Bastard achievement: Type /permissions in chat and disable hand crafting in that menu. Now you can't hand craft even if you wanted to! Oh, nice! You do it in the video!
Iirc you can rotate buildings by pasting a blueprint over them, even without bots. With recursive blueprints, you could use this to rotate the assembly machine between different fluid inputs without sushi fluids.
As a software developer, that fCPU sound like a lot of fun to work with. Thanks for kinda showcasing it. I now want to use it for some crazy methode too.
i built my own cpu not too long ago and recently got into factorio - so that assembly and the fcpu really scratched that itch in my brain, thank you kind stranger
The captions are always fantastic to see. I appreciate the effort you go through to add them! I look forward to the next challenge, but please go easy on yourself. Your sanity is important
Up until the moment you revealed the Crafting Combinator mod, I'd had an increasing sense of dread for your sanity. I still have a sense of dread, but it's no longer increasing. Automation may be possible!
5:14 there is no reason you can't use the assembler to make another assembler. I understand that you can only have 1 assembler placed at a time, but there is nothing wrong with having an extra assembler in your inventory.
I did something similar to this, but with the idea of recipe preprocessing before being thrown to a distributed array of generic crafters, my storage and my requests were also the same feed. Basically If itemsignal 0 Else, remove itemsignal, add ingredients to requests and this was cascaded to an identical circuit. I had a second set that routed the item types to the correct assember. Then each assembler had enough logic to "take" one resource request, then remove that item and pass it to the next assembler. This caused the assemblers to scale based on how many items where needed, If I had 100 assemblers, and needed 50 copper wire, 50 of the assemblers would assemble copper wire, while the other 50 did not craft. With logistics bots, this worked pretty decently, but fell apart for overly complex recipes.(It would overflow if it had to expand 20 recipies) If you adjusted your fcpu to not use a stack, but a memory register as a "table of all needed craftable items" that might do something similar, then loop over your storage input every 160 or so ticks.
Definitely a usefull blueprint for modded gameplay. It would need changes if intermediates are crafted in different machines or you need different fluid input so taking the unused fluid and training it away would be needed. Since new machines could be automated too it would only need circuit controlled train stations for fluids and input/output to other machines that craft the items not craftable in the assembler
I have learned so much in the last few minutes. So much about a truly beautiful language and about how hard it is to translate to and from it. I love you, DocJade
and then there's me 10 hours in fighting off biters every 30 seconds spending more time rebuilding stuff than working on my piercing rounds factory that's currently being built at a rate of like one belt every couple minutes hoping that someday I'll be able to make a third kind of science
I had an idea for another challenge. Beat the game, but you are never allowed to generate more power than you use. You must always be at a power deficit. Probably too easy as is, but there's probably some additional limitations you could add.
@@raizors1331 That's part of why it's challenging :) You have to really make sure the system works in a predictable enough way that it doesn't drop below the max power capacity.
to complicate things there a several kinds of stacks: LIFO, FIFO - the one you described, FILO, LILO Last-In First-Out, First-In First-Out, First-In Last-Out, Last-In Last-Out. If you really want to bend your brain the stack in a computer grows up towards low memory and the heap grows down towards high memory. let me know if I got that wrong.
since there has already been a video on beating the game without any automation except for mandatory things (1 furnace, 1 assembler, 1 refinery and 1 chem lab)... yes, yes you can
I wanted to put more work into the explainer animation to make it more understandable, but I'd been working on that animation for over 2 days straight and I didn't want to delay the video too much :P
oh speaking of editing time, I kept track for this video, take a look:
- ??:??:?? :circuit design time (24h+ for sure)
- ~26:00:00 :playtime-ish (speedup mods used), 16.5 hours of footage produced
- 00:14:30 :setting up editing workspace (moving footage)
- 02:23:28 :generating proxy footage
- System crash, instant shut off, PSU trip style, but theres no way im hitting the power limits.
- 01:19:05 :generating proxy footage (resumed)
- 00:01:45 :proxy setup
- 00:02:15 :first editing pass
- 00:00:02 :realized i forgot to remux to mp4 before creating proxies, which makes resolve freak out and output stuttery footage.
- 02:27:27 :make new proxy
- Another crash? cannot be a coincidence. too close to the same timeframe.
- 00:25:00 :generating proxy footage (resumed)
- ANOTHER CRASH??? what the hell
- 01:03:00 :generating proxy footage (resumed) (again)
- 00:01:00 :proxy setup
- 08:00:08 :first editing pass (for real this time)
- 00:20:00 :set up Manim
- 04:18:38 :work on Manim
- 00:58:28 :final Manim attempt, move to Resolve instead.
- 02:47:57 :write script for code explainer
- 00:11:15 :read explainer script
- 00:05:21 :audio editing
- 02:24:55 :visuals
- 08:29:43 :back to manim because resolve has problems with my text
- 07:12:38 :more Manim debugging
- 01:13:16 :start keyframing the movements
- 01:33:06 :more keyframing
- 00:37:52 :wait for Manim to render
- 00:02:23 :render failure, fix cause
- 00:24:16 :wait for Manim to render
- 00:21:46 :QA (fail), fix some things
- 00:40:56 :wait for Manim to render
- 00:02:13 :QA (pass)
- 00:53:52 :Full quality Manim render
- 00:03:17 :QA (FAIL) another bug
- 00:08:23 :Full quality Manim render
- 00:00:05 :BUG!!!!
- 00:04:09 :Full quality Manim render
- 00:00:05 :ANOTHER BUG!!!!!
- 00:01:15 :Full quality Manim render
- 00:01:40 :another one
- 00:01:17 :Full quality Manim render
- 00:02:13 : >:(
- 00:31:29 :more bugfixes
- 00:40:40 :Full quality Manim render
- 04:38:56 :Bring animation into resolve, explainer editing.
- 02:08:41 :start Script video
- 04:32:50 :finish script
- 00:59:31 :record voiceover
- 02:52:09 :voiceover cleanup
- 07:21:19 :align voiceover and aditional editng
- 02:35:41 :Thumbnail design
- 03:03:29 :Subtitles
- 00:04:18 :rendering
- RENDERING ERROR! YAY!
- 00:44:55 :fix and re-render (Optimized media fixed it)
- 02:18:12 :Upload video file (~2GB) (really terrible ISP throttling)
times are in hour:minute:second
@@DocJade Really impressive how much effort you put in your videos. I really love them.
Don't feel pressured, but it would be cool to get a followup that goes more in depth on the control stuff
So this run is the Cube mod in reverse, instead of moving a cube around the base you hook everything to the only assembler in existence
you can do that in ultracube too!
This was weirdly environmentally friendly for a Factorio video
If time has no value.
Every Doc video is him playing the game in the most unoptimal way ever then he just pulls out assembly code to automate crafting like damn didn't know you were like that
The funny thing is that in 2.0 he would be able to do this with circuits in game.
@@axeleverttv It will still need a lot of circuits to be that advanced.
@@lorrdy7640 don't tempt me to blueprint a programmable controller, aah my free time and sanity whyy
They only let him use 1 assembler, so he invented assembly.
I low how the "lazy bastard" achievement actually requires a lot more thought and work. imo.
There are two kinds of laziness
Its a fun achievement and imo the way the game was intended
"After slightly less belts than my dad used on me"
Jesus christ man... it's *fewer* belts.
"could of" "should of" energy
@@MinkSquared "should have" (just doing this to play into the bit)
@@datasneeze6211 you mean greater or fewer correct?
@@Cenitopius
*sounds of belt buckle*
*sound of leather violently being ripped through denim loops*
Language is what ever you want it to be, as long as you're understood it, do whatever
This video is actually so cool. I’m a computer science person and haven’t touched assembly in a while so it’s nice to see it again. Didn’t realize it was relevant to factorio lol
This is the only true Assembly machine
Wube mentioned in their blog, how factorio was made. it uses a fully custom engine based on C++. Some parts of the code which are highly optimized are written in assembly.
With how long these challenges are taking, I'm almost convinced you're playing multiple instances of factorio at the same time.
Tbh this one seemed like a lot of waiting, you could easily multibox with another run 😂
This challenge is "small" enough to simply run in the background.
He did use speedup mods this time. I don't know how often he does that.
6:28 I think the first 'cursed technique' for Factorio I ever saw was a mega-base that used cars on conveyor belts to move items.
Pretty sure using that technique summons eldritch beings.
It's a great way to make cheap high throughput belts and compact multi crafting setups though! I use cars and wagons extensively to make nice ratios of crafts that inserters couldn't reach otherwise.
have you seen the guy who built a base that had no belts, only traincars? cause thats quite the base ;3
@@Aliceintraining ah doshdosh
Anyone remember on reddit for a while when someone said the maximum output of a miner was half a bluebelt and people started finding ridiculous to move ore from a miner to increase throughput?
Ah yes, just hit them with a gigabyte of RAM lmao. What a great movie Under Siege 2 is.
Imagine what you can hack with 16 gigabytes of RAM!
@@HatsMcHats It's a lot easier if you stick some kind of blade on the RAM stick.
@@timothymclean is that a reference to the knife from Titanfall 2?
@@Aurora.Astralis Not intentionally!
Wait, that's from a serious movie? Even for the time period suggested I thought that was a joke!
One idea to let the system have more storage capacity: track the amounts of stuff in the train wagons and if anything is over a certain amount, move it out of the train car into a chest with filter inserters. Then if something is in the extra storage, and there is below X amount of it in the wagons, move that item back to the wagons with filter inserters.
developing an entire system to recursively dig backwards through crafting recipes to automate the crafting process in assembly, building your own stack system in the process is fucking insane
well done, from someone who studied assembly and computer architecture in college
So when is "Beating factorio by handcrafting"?
can't be done on account of engine units
Assuming you minimize the engine assemblers and electricity and liquids etc, there's a video calculating the _absolute minimum_ you would need to send a rocket in ideal conditions. It's about 7 full days of non-stop playing and crafting.
"How long does it take to beat Factorio without automations"
@@sigstackfault True. Could make the things that cant be handcrafted in a 1x speed assembler while not crafting anything else by yourself at the same time.
Someone has done that already
Jokeypokey made a video called "How Long Would it Take to Beat Factorio Without Automation" that basically answers that question.
the fCPU making Regirock noises is very fitting since computers are just rock we tricked into thinking
@@GameCyborgCh technically computers are sand that is cursed with the capability to think
You forgot to electrocute it first, rookie mistake
You take a rock, electrocute it, and THEN you can trick it into thinking 😊😊😊
@@cyberkraken1606 electronic cyber rock?
A brief suggestion on how to automate fluid inputs:
1. Make a shared fluid bus even though the game doesn't like it
2. Different fluids are connected via circuit-controlled pumps
3. The excess is dumped via another pump to one more pump which leads to storage tank
4. This tank is then deconstructed by robots via recursive blueprints mod
5. And immediately built again
Maybe just an array of pumps that pump the liquids to the according storage tanks?
@@AbsoluteHuman you can't filter their input before 2.0, and their input fluid box can be clocked with wrong fluid type
@@PeterZaitcev possibly not if you ensure that the receiving tanks are always not full?
@@AbsoluteHuman No, their INPUT will have the wrong fluid kind, not output.
@@PeterZaitcev Oh, you mean even if it leads to a wrong fluid tank? Ok, sad then.
Absolute fantastic work on the animations, hard to tell if you're a legend or a fucking crackhead after you got adhd meds
Amphetamines will turn a motherfucker into a wall street-fucker
what about both 😄
This run will be so interesting when 2.0 drops because you could wire a huge logistics network that dynamically changes the recipe in the assembler. Fully automated 1 assembler factory
Having city blocks change what they craft based on what's in high demand is a super cool thought (that I wish I had thought of myself).
I'm totally gonna need to try that out myself at some point.
4:25 You can't just say "perchance"!
I was looking for this comment
Pro tip for the Lazy Bastard achievement:
Type /permissions in chat and disable hand crafting in that menu. Now you can't hand craft even if you wanted to!
Oh, nice! You do it in the video!
Tip: you can disable crafting in the Controls settings. Just unset the "Craft 1" "Craft 5" and "Craft all" controls
Iirc you can rotate buildings by pasting a blueprint over them, even without bots. With recursive blueprints, you could use this to rotate the assembly machine between different fluid inputs without sushi fluids.
As a software developer, that fCPU sound like a lot of fun to work with. Thanks for kinda showcasing it. I now want to use it for some crazy methode too.
Factorio without the "factori" part!
O
O
O
O
O
Factorio is more than a game. it's like a canvas that allows people to create/draw whatever they want. However, they want
And it's getting even way more awesome ❤
This Assembled has never felt this loved
i built my own cpu not too long ago and recently got into factorio - so that assembly and the fcpu really scratched that itch in my brain, thank you kind stranger
This made me actually go and start learning assembly, thank ya
What is this absolute gem of a channel I have found?
The captions are always fantastic to see. I appreciate the effort you go through to add them! I look forward to the next challenge, but please go easy on yourself. Your sanity is important
appreciated this xkcd's 221
24:25 Excellent editing there :)
I always wanted to try automating recipes, turns out there's already a mod for it. And this looks way better than using recursive recipes
automating recipes like this can be done in Factorio 2.0 without mods
3:52 I guess you'd need to do at least one line of "coal" to complete these challenges
I can imagine Doc being so happy while editing with all the memes and references (yes I know still tedious task but still ❤)
Your factory needs a hand
Hints of zisteau with all the alliteration and jumpcuts but still retaining enough of docjade, - i love your style!
i actually haven't seen a single zisteau video lol
@@DocJade that makes it an even bigger deal! I love it :)
The amount of effort needed to add these sound effects to the cpu running example is probably insane
4:27 PERCHANCE LOL
I really enjoyed the small ping towards Factorio 2.0 where we'll be able to set recipes with the circuit network! :)
loved the explanation, I may have had no clue at all what was happening, but I liked seein it
Up until the moment you revealed the Crafting Combinator mod, I'd had an increasing sense of dread for your sanity.
I still have a sense of dread, but it's no longer increasing. Automation may be possible!
5:14 there is no reason you can't use the assembler to make another assembler. I understand that you can only have 1 assembler placed at a time, but there is nothing wrong with having an extra assembler in your inventory.
I did something similar to this, but with the idea of recipe preprocessing before being thrown to a distributed array of generic crafters, my storage and my requests were also the same feed.
Basically
If itemsignal 0
Else, remove itemsignal, add ingredients to requests
and this was cascaded to an identical circuit.
I had a second set that routed the item types to the correct assember.
Then each assembler had enough logic to "take" one resource request, then remove that item and pass it to the next assembler.
This caused the assemblers to scale based on how many items where needed, If I had 100 assemblers, and needed 50 copper wire, 50 of the assemblers would assemble copper wire, while the other 50 did not craft.
With logistics bots, this worked pretty decently, but fell apart for overly complex recipes.(It would overflow if it had to expand 20 recipies)
If you adjusted your fcpu to not use a stack, but a memory register as a "table of all needed craftable items" that might do something similar, then loop over your storage input every 160 or so ticks.
Loved the animation, the discord noises drove me insane though.
Love the toki pona easter eggs. I found 3 of them
I wasn't expecting to see Assembly automating an Assembler in Factorio, but I shouldn't be surprised.
I don’t care what they say about you, DocJade. You’re a very mentally sound individual. A stable genius.
Yes, but I do not wish to suffer that much. Thanks for doing it for us Doc!
2:33 So how many belts did you dad use to assemble you?
Comparing Doc's tendency to exaggerate with words like "slightly" I'd estimate at least a hundred belts
So something you said around the 2 minute mark gave me an idea: Factorio without splitters.
Definitely a usefull blueprint for modded gameplay. It would need changes if intermediates are crafted in different machines or you need different fluid input so taking the unused fluid and training it away would be needed. Since new machines could be automated too it would only need circuit controlled train stations for fluids and input/output to other machines that craft the items not craftable in the assembler
gotta say, waffles is now my favourite explaination of the stack lol
And in 2.0 coming soon we should be able to set recipes with circuits in vanilla. Gonna love it.
This run would’ve benefited a lot with the ability to use combinators to automatically change recipes coming in the factorio 2.0 update.
When you paused after "doing a line of coal" I was expecting a snort noise.
At first i thought he would hand craft most stuff but then he just used the assembler man thats just torture at this point
The DocJade ARG fascinates me so much because I notice it in every single video but I also know that I am far too stupid and/or lazy to figure it out
I have learned so much in the last few minutes. So much about a truly beautiful language and about how hard it is to translate to and from it. I love you, DocJade
Survey says...
WE HAVE THE INGREDIENTS!
I wonder how much better this could be in factorio 2.0
It's unbelievable that my pace playing normally is the same as the guy with literally one assembler.
you have to redo this challenge when space age is here with the changable recipes with circuits
I was thinking that this should have waited to be a 2.0 version run.
That explains why I thought changing recipes would be vanilla. It was just a 2.0 factorio friday fact.
Saw a topic post awhile ago about beating factorio with the minimum number of resources used. You should do that next
and then there's me 10 hours in fighting off biters every 30 seconds spending more time rebuilding stuff than working on my piercing rounds factory that's currently being built at a rate of like one belt every couple minutes hoping that someday I'll be able to make a third kind of science
"it didn't have a stack built in so I made my own" you fkn madman you
Short answer: Yes.
Long answer: Well... It took him 100 hours. With mods adding computers.
Every time I see one of these challenge videos, I just say to myself: "Yes...by why would you..."
I love toki pona easter eggs
I can't actually read toki pona
but I like that they're there
I had an idea for another challenge. Beat the game, but you are never allowed to generate more power than you use. You must always be at a power deficit. Probably too easy as is, but there's probably some additional limitations you could add.
Quite a problem when machines go idle though
@@raizors1331 That's part of why it's challenging :) You have to really make sure the system works in a predictable enough way that it doesn't drop below the max power capacity.
I LOVE THE BAJA BLAST MOD‼️‼️‼️‼️‼️ GIVE THE BITTERS HEART PALPITATIONS‼️‼️‼️‼️‼️‼️
to complicate things there a several kinds of stacks:
LIFO, FIFO - the one you described, FILO, LILO
Last-In First-Out, First-In First-Out, First-In Last-Out, Last-In Last-Out.
If you really want to bend your brain the stack in a computer grows up towards low memory and the heap grows down towards high memory.
let me know if I got that wrong.
I feel like making a huge base that can craft anything would be fun
Excited for the car video you mentioned, they are a underated storage unit
My favorite channel to watch someone else suffer for my enjoyment
quite the crazy run, funny that you can beat the game at around the same time it took me with unlimited assemblers allowed :D
Subscribed 10 minutes into the video - keep it up. Great content.
Now this, this is completely insane.
that took surprisingly much less time than I thought it would
A comment for engagement.
Love your videos!
4:15 “After doing a like of coal” lmao, I think I see where you’re going with that
since there has already been a video on beating the game without any automation except for mandatory things (1 furnace, 1 assembler, 1 refinery and 1 chem lab)... yes, yes you can
Also can't wait for the expansion.
Maybe the pollution that appeared where the pumpjacks were wasn't from them, maybe it was because of the car?
lol With only one assembler you still launched the rocket faster than me in my first play through
I'd love to see a run without any damage to trees (both cutting and pollution)
This is basically 1 step above hand crafting everything
this has me so excited for 2.0
Next challenge: beat factorio without forgetting anything.
never expected for my assembly lessons to ever have any use hahahahahh
it's funny how you programmed your Assembler in Assembly
Never seem something so crazy.
the absolute whiplash i had when you said baja blast
You finished the game faster than me with only one assembler
Great program, you make it look easy
Doc, you should try and beat factorio in your very first box
Signals can now be used to set recipes in assemblers
Michael Hendricks approved handfeeding run
Every time he points out how long it took to make a new science I feel attacked.
you crafted 104 items, that's one more than the minimum you can possibly craft.