The last story campaign for Warhammer takes place in Albion. Grimgor and other heroes fought for the magical crown with Be'lakor who broke Tzeench's curse. Ultimately, the dwarves won and destroyed the crown. And Grimgor was left hunting strong opponents. That's probably why he's in Albion.
for me it was Durthu, which whom i achieved old world domination wiping evrry other race of the map back in wh1. funny about that is: i HATE Elgi scum with a passion burning brighter than Hashuts furnaces. but Dawi just dont get the love they need to be fun.
@@DocDewrill "don't get the love they need to be fun", lol they probably have the most accurate representation of their tabletop version out of every faction in the game, stay in a block and shoot artillery
@@feral_orc too bad their attilery sucks monkeyballs though does it? not in terms of stats but interms of varaity. the great runemasters, founder of engineering, mastzers of Blackpowder -> Toss rock. lets be honest, since Chaos got the Grinders dwarfs got the most dull and boring arty in the game. good thing Chaos Dwarfs are a thing. also, i dont get the fascination with "accurate representation of tabletop" how about accurate representation of Lore? if you want tabletop stats, go play tabletop? really dont get that fascination.
The rivers are one of the best things this mod brough to the table. Rivers are one of the most difficult barriers for invading armies, on of the reasons why they make up so many national borders. Finally being able to utilize them that way in a total war campaign is so amazing.
The rivers do make Underway stance even more useful. A change I would like to see is the ability to use your allies ports like your own. In many places on this modded map the ports are the only way to cross the river so if you can’t use your allies ports it’s several turns of marching.
I've been using TOW Mod and it is very fun. Frustrating but very fun! Also people, please don't harrass your mod authors. They're hard working individuals. Give them praises. It really lifts their spirits!
My favorite trick to pull as greenskins during a waaagh when the enemy has reinforcements is to tick off the "control large army" box, so both sides can only have 20 units on the map at a time, but then making my waaagh army AI controlled, so they can come in anyway because they are not controlled by me. That way I have reinforcements and the enemy doesnt until their units die, making it 40 vs 20
I haven’t touch this game in about a year YET I haven’t missed a Zerk video in that time!!! Keep up the great work and loving the changes you made for the channel!
It's AMAZING how many mods like the unit expansion mods are ABSOLUTELY necessary to enjoy it all. I also recommend the 'recruit legendary Lords' mod which, if LL die early/ off screen, you can accept them into your faction if you want
Holy crap, thanks for spotlighting this mod! I was never as interested in the New world or the East as I am with the old world. this mod is just a dream
I'd love to see a continuation, this was excellent! Also, given that Drycha gets a buff fighting elves and literally makes them expendable in your campaign, would you consider the angy tree to be a homie? Or is she stinky because she can still recruit them at all?
Chaos Robie has just uploaded an updated map which completes the Darklands and he managed to expand the map further North, so we'll get huuuuge Chaos Wastes as well. 2024 is amazing for mods and our dear modders do what CA couldn't do.
I have an idea for the most cursed campaign. Play as Volkmar the Grim and change your starting units to Emperors finest Engineering vehicle. The War Wagons. You can use any of the variants of War Wagons too. Reason for Volkmar is because he gets a Wagon as well later on. You might need to edit in the units though in the start because Volkmar just won't be able to solo every Army he fights. Vampire gets a 20 stack pretty quickly too.
Hey Zerkovich, that video was very entertaining. Would you consider using the matched combat animation mod? I think that one would make those close up shots of the battles even better.
Unfortunately that mod has been outdated for a while and it's not currently working properly, I used it all the time too but it's just not possible atm
Watching this makes me think my first dwarf game ever as Ironbrow. In that game Grimgor controlled 39 settlements. Needless to say I could not hold against the non stop armies he fielded.
When you are only green faction left, you turn into Greenskins faction. Maybe that would be nice place to spice things up for Greenskins. Its more difficult now sadly as Greenskins are spread far and wide. You would have to cover lots of ground to unite them, or hope they get destroyed, or weak enough to accept confederation. Its doable, but it takes alot of time.
TOW is such an immersive mod. I honestly can't go back to vanilla. I had to honestly stop playing a few weeks ago because I was neglecting my family. 😅
That was pretty cool! Is there a specific load order for the Old World Mod or mods you shouldn't use with it? I tried to load it, but it kept crashing saying it was missing a table or something... Thanks again for the fun content!
Dude, that was awesome. I’d love to see you keep going and deal with the Empire. Karl has to be around somewhere, right? I know people seem unhappy with so many settlements in the major map, and maybe adding more becomes a computer hardware issue, but I’d love to see this kind of map throughout, staying lore friendly of course.
Another great video! Can't help but chuckle every time the elf hate shows itself. Keep up the great work, whether it be eradicating knife-ears or making videos!
check out the naval theater in the SW of the map. 23 port cities with 5 naval chokepoints to defend once you own it all. Lots of factions can have fun here.
A line I drew using the 'Telestration tools'. These are turned off in certain parts of the game by default. But any one can turn them on my making a small change in the preferences script. Google it if you want to do it, it's easy.
i saw you mention the daemons of chaos and i am now wondering if their starting situation is better with the old world mod...or which changed starting position would be better for them. anywho, nabbed the roster mods bc they look great fun. thanks!
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The last story campaign for Warhammer takes place in Albion. Grimgor and other heroes fought for the magical crown with Be'lakor who broke Tzeench's curse. Ultimately, the dwarves won and destroyed the crown. And Grimgor was left hunting strong opponents. That's probably why he's in Albion.
Grimgor is the LL I will always regard the fondest. He was my first proper campaign win back in WH1.
A brave handsome and illustrious hero
for me it was Durthu, which whom i achieved old world domination wiping evrry other race of the map back in wh1. funny about that is: i HATE Elgi scum with a passion burning brighter than Hashuts furnaces. but Dawi just dont get the love they need to be fun.
Him, chaos and beastmen were my wh1 babies
@@DocDewrill "don't get the love they need to be fun", lol they probably have the most accurate representation of their tabletop version out of every faction in the game, stay in a block and shoot artillery
@@feral_orc too bad their attilery sucks monkeyballs though does it? not in terms of stats but interms of varaity. the great runemasters, founder of engineering, mastzers of Blackpowder -> Toss rock.
lets be honest, since Chaos got the Grinders dwarfs got the most dull and boring arty in the game. good thing Chaos Dwarfs are a thing.
also, i dont get the fascination with "accurate representation of tabletop" how about accurate representation of Lore? if you want tabletop stats, go play tabletop? really dont get that fascination.
Goblin launcher isn’t range. It’s a state of the art transport system that helps our gobos get in the fight faster.
The rivers are one of the best things this mod brough to the table.
Rivers are one of the most difficult barriers for invading armies, on of the reasons why they make up so many national borders.
Finally being able to utilize them that way in a total war campaign is so amazing.
The rivers do make Underway stance even more useful. A change I would like to see is the ability to use your allies ports like your own. In many places on this modded map the ports are the only way to cross the river so if you can’t use your allies ports it’s several turns of marching.
"Bows are a coward´s weapon."
*Shows elves*
Thats deep love here my people.
"Kislev is green now!" Wow, these renewable energies really getting popular in Warhammer.
I've been using TOW Mod and it is very fun. Frustrating but very fun!
Also people, please don't harrass your mod authors. They're hard working individuals. Give them praises. It really lifts their spirits!
keep going TURN THAT MAP GREEN AS THE GREENEST AND MEANEST BOY AROUND
My favorite trick to pull as greenskins during a waaagh when the enemy has reinforcements is to tick off the "control large army" box, so both sides can only have 20 units on the map at a time, but then making my waaagh army AI controlled, so they can come in anyway because they are not controlled by me. That way I have reinforcements and the enemy doesnt until their units die, making it 40 vs 20
Never thought of this
2:28 recent patch update amended that
I haven’t touch this game in about a year YET I haven’t missed a Zerk video in that time!!! Keep up the great work and loving the changes you made for the channel!
19:48 I spat water out of my nose watching a full grown bear ragdoll due to Grimgor's sheer strength
definitely want more episodes this was a great watch mate
It's AMAZING how many mods like the unit expansion mods are ABSOLUTELY necessary to enjoy it all. I also recommend the 'recruit legendary Lords' mod which, if LL die early/ off screen, you can accept them into your faction if you want
I would absolutely love to see this carry on WAAAAAAAGHHHH!
Holy crap, thanks for spotlighting this mod! I was never as interested in the New world or the East as I am with the old world. this mod is just a dream
I'd love to see a continuation, this was excellent!
Also, given that Drycha gets a buff fighting elves and literally makes them expendable in your campaign, would you consider the angy tree to be a homie? Or is she stinky because she can still recruit them at all?
Chaos Robie has just uploaded an updated map which completes the Darklands and he managed to expand the map further North, so we'll get huuuuge Chaos Wastes as well. 2024 is amazing for mods and our dear modders do what CA couldn't do.
i am so bad at warhammer 3 total war. but i REALLY enjoy watching Zerkovich play it.
The Virgin Humie "Tactics" VS The CHAD Okry "Big blob of violence"
Big…beautiful…goblin…pray for me lads, may use this on the Mrs!
Hoping for the next episode that wurrzag is still alive with an army of savage orks.
1:10 “bows are a cowards weapon” doom divers are literal gobos flinging themselves at the enemy.
I have an idea for the most cursed campaign.
Play as Volkmar the Grim and change your starting units to Emperors finest Engineering vehicle. The War Wagons. You can use any of the variants of War Wagons too.
Reason for Volkmar is because he gets a Wagon as well later on.
You might need to edit in the units though in the start because Volkmar just won't be able to solo every Army he fights. Vampire gets a 20 stack pretty quickly too.
Hey Zerkovich, that video was very entertaining.
Would you consider using the matched combat animation mod? I think that one would make those close up shots of the battles even better.
Especally with These animations of the greenskins 😊
Unfortunately that mod has been outdated for a while and it's not currently working properly, I used it all the time too but it's just not possible atm
dang, wished this continued, such a dope vid.
I hope Wurrzagg is alive. I would love to see you make a Savage Orc Army. Especially with the expanded roster mod.
Very cool mod and very cool Greenskin campaign. Thanks.
You sack Kislev, capture it and it's still T4 afterwards? o.O I'd expect it to be knocked down to T3.
Never played with the old world mod but I might have to change that.
I should really give this mod a try
Watching this makes me think my first dwarf game ever as Ironbrow. In that game Grimgor controlled 39 settlements. Needless to say I could not hold against the non stop armies he fielded.
I enjoy this new form of content that you are doing. Great job!
MY MAN! Grimgor is my favorite lord. And all melee, this is my normal ork campaign. Give them your best WAAAGH!!!
11:58 Love ya Zerk 😂
I miss when Black orcs had armed to the teef and carried great weapons, twin choppers and a shield
Love this kind of mods looks better than some DLC
4:43 imagine getting a DDOS attack on your microwave.
When you are only green faction left, you turn into Greenskins faction. Maybe that would be nice place to spice things up for Greenskins.
Its more difficult now sadly as Greenskins are spread far and wide. You would have to cover lots of ground to unite them, or hope they get destroyed, or weak enough to accept confederation. Its doable, but it takes alot of time.
Would love to see a part 2, if only to see how far you manage to get before giving up lol
more grimgor and the boyz please
Definitely do ep 2 of this campaign!
How can you draw an arrow to order your units to do a maneuver?
Greenskins definitivelly needs Snotlings.
You ain't dunn wiv da boys yet! Get tube'in!
amazing video my dude! cant wait for part 2
Loved to see more! I am definitely going to try it!!!
We want episode 2 !
Is the old world map bigger than the vanilla? Everytime I Play the vanilla map the high elves just dominate over half the map
Then this mod will fix that as there is only Teclis and Eltharion.
Yeah Old World!! Such a good mod
Loooved it, please 2nd episode!
I love when u play Greenskins in general but with Grimgor things get even better. Great content thanks man ❤
def need a part 2
I really want you to Continue the Series, but I understand if you wont.
TOW is such an immersive mod. I honestly can't go back to vanilla. I had to honestly stop playing a few weeks ago because I was neglecting my family. 😅
Please more. This is awsome.
i really dont know how you pulled that off, pls do a part 2!
That was pretty cool! Is there a specific load order for the Old World Mod or mods you shouldn't use with it? I tried to load it, but it kept crashing saying it was missing a table or something... Thanks again for the fun content!
You need Mixus unlocker as well.
@@maxpower3990 I think I've got it, but I'll double-check. Thanks!
Dude, that was awesome. I’d love to see you keep going and deal with the Empire. Karl has to be around somewhere, right? I know people seem unhappy with so many settlements in the major map, and maybe adding more becomes a computer hardware issue, but I’d love to see this kind of map throughout, staying lore friendly of course.
finally orcs
Another great video!
Can't help but chuckle every time the elf hate shows itself. Keep up the great work, whether it be eradicating knife-ears or making videos!
You can't give up on this before you at least take out Reikland :D
Keep the campaign going its awesome!
I loved this! Gorgeous mod
Great video, your scripts seem more and more entertaining :) noice job
I just wondering why you always use the little stat boost. This boosts only for like 2 or 3% does this make so much difference?
I'd love to see another ep
Orks man just so goated WAAAAAAAAAAAGHHHHHHHHH!!!!!!!!!
check out the naval theater in the SW of the map. 23 port cities with 5 naval chokepoints to defend once you own it all. Lots of factions can have fun here.
absolutely excellent narration in this video. Real Ork speak made it way more immersive and fun.
why is it the map looks a bit wider ??
Pretty nice run! Give us more Green to the Old World!
Love those videos
Grimgor is da best! He was the LL I used in my first game of TWWH2. I will still play a campaign with him and the Greenskins, occasionally.
we need more WAAAAGH
If you do another video you have to kill archaon for the lore
Finally, Da Greenest, Meanest, Strongest of all ! Waaagh !!!
What is the green line at 6:18? Noob here
A line I drew using the 'Telestration tools'. These are turned off in certain parts of the game by default. But any one can turn them on my making a small change in the preferences script. Google it if you want to do it, it's easy.
What Garrosh tried to be
12:07 this is so glorious for my german heart
This was a grand old time. Would love to see a follow up.
Where's the part 2?
Another upload from Jimmie Axton Lets Gooo
ALL green for the BOYZ!
This makes me want to play another Greenskins campaign, might even tear me away from Baulders Gate 3.
Da meanest and the Greenest! Waaagh!!! Grimgor is da best!
i saw you mention the daemons of chaos and i am now wondering if their starting situation is better with the old world mod...or which changed starting position would be better for them.
anywho, nabbed the roster mods bc they look great fun. thanks!
Gonna look into mods for the extra Block Orc options and do Grimgor again
You should see Athel Loren in that mod or hell pit they are absolutely ginormous.
FoR tHe AlGoRiThM
what mods do you use
Wake up babe new Zerk vid is out 🔥🔥🔥🔥
Orks orks orks orks!
Moar wagh
It was about time
👍👍
Today iz a good day to be green!
Wow old world looks so much better than vanilla, may have to give it a try
Def want to see a wall of black orcs charging into steam tanks go for ep 2