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- Опубліковано 12 сер 2024
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My PC laughed at me when I watched this. I think I'll go with eevee
lol me
too
Eevee is a beast, it gives us the chance to create something with actually really really good outcomes without needing to pay hundreds of dollars just to render with Octane or Cycles or whatever.. Eevee is a beast.
Check out these:
ua-cam.com/video/VSYIlJ2SP5Q/v-deo.html
ua-cam.com/video/s8a2TBQl7XE/v-deo.html
Just learn the basics of lighting and the technicalities related to Eevee and you will create spectacular stuff.
If you are willing to try it.
There are 2 render engines you can get for free for Blender.
Those 2 being: LuxCore and Octane render.
Yes. You can get octane for free for blender.
@@aidenfoxx5828 hello Cycles
Gentlemen, if you're asking about particular render engine, I think you missed the point of the video.
Don't be rude to each other in the first place :) We are a brotherhood, haha :D
I used Octane and Vray as two examples to explain the differences that are there in general between all the engines. I could as well name sample 1 - A and sample 2 - B. I didn't dive into details with particular engines and particular features they have. Vray for instance can be unbiased, Octane removes a lot of limits in it's V4 release, Redshift is an awesomeness for big productions, Arnold, Renderman, Cycles, EEVEE, iray, Corona, Mental Ray, C4D Physical, Mantra, Maxwell, etc etc etc. There are a lot of these comparisons which conceptually isn't a clever thing to do. FIND THE MOST CONVENIENT ENGINE FOR YOU (Workflow-wise) AND MASTER IT. I promise, it will be as powerful as the bloody Thor, as long as you're giving it your best treatment. Love you
Hi Men, Can You try Blenders Eevee Render Engine or Cycles?
Cycles is the best option between the 2 due to it being a path racing engine sure its slower but u need realism in a scene Eevee is more like unreal engine fast but not physically correct. @@Exodus199
@@Exodus199 what did he say about PARTICULAR RENDERENGINES?
Donald Clark eevee uses pbr materials to render, why it is not physically correct in this case?
@@alexanderconferno9467 Horrible necro here, but Cycles raytraces light while EEVEE relies on more standard raster techniques. For example, in Cycles you can render a scene where an object is behind a wall but visible in a reflection. EEVEE cannot do this, as it only has screenspace reflections that depend on the reflected object being directly visible to the camera.
Octane has literally revolutionized my rendering in Cinema 4D. I used to render Physical and my time got cut from 20 minutes per frame to 30-40 seconds per frame.
...and 5 Cinema crashes
Man You're clarity and point in your talk makes me watch more of your videos, the better part is am learning a lot from you,Thumbs Up man!!! Keep sharing your experiences
I'm glad I started with Vray, learned a lot. It's like using a camera in manual mode.. kind of.
Don't stop making these! :)
Exactly! Thank you :)
Can you teach me how to use vray in c4d
Andrey, I couldn't agree more. The artist is the key, not the tools.
Great insights here, take note.
Today I created a cube in c4d.
Today, I am that cube you created all grown up. Thank you, Papa Rocky!
Nice work! Keep going!)))
Please upload a tutorial about it. will help.
@@tony6795 nice work! keep growing!)))
Blender give you a cube for free xith default scene
Once again a fantastic video about a subject that is rarely covered in simple terms (usually long explanations of technical info). I personally use Redshift which I knew was a biased renderer but didn't really understand what that meant. Now I do so thanks!
You are such a chill dude and seems to know what you are talking about...so I subbed🙂👍
Every one of your videos are really an amazing amount of information for users at all the levels.
And also, a lot of common sense. There still people in the industry who don't understand the importance of the physics at the moment of setting lights in a scene. And some of these colleagues think that the render engine will magically in one click make everything look realistic.
Kudos for these video sir.
Your vids are on point and concise. You do really know the importance of a man's time. I love your vids.
Came across your channel not long ago, love it man!! Keep it up!!!
Nice video! I really love the way that you explain! Its so clear!
Great video! I was just looking for information on this topic myself. Thanks for the insight!
Thanks man, I love the way you make this voodoo make sense
Great presentation and answer on a question that is often asked by my students. Will add this channel in my recommended ressources 👍
Out of core geometry is coming with Octane 4 this year. Experimental build is already out, rendering ludicrous complex scenes on GPUs. 👍
Yep. In one early Octane 4 test, OOC geometry scaled to 8x Volta GPUs + 150GB of scene geometry all in CPU RAM. Find out more: www.reddit.com/r/RenderToken/comments/85sa6t/otoy_just_announced_octane_4_heavy_with_ai/
i always watch your video sir . love them. it helps me to do CG and now im quite noticeable to my frinds
Well explained! The effort to setup the scene and time spent to trail & error should be considered as part of the rendering speed. You made a good point!
like before watching 😍
thank you very much for this video
I'm now comfortable to use any engine
Agree with you, octane some so much time!! And it's really depends on you which render engine best for you!
great work and thanks for being resourceful..keep doing this you are a great work for interested peeps like myself.
Thanks bro! I love your energy! First time viewer... See you in the next one ;)
Thanks for the video sir
I have lots of stuffs to learn
I'm learning 3d animation and visual effects and just started
I love your intro screen my friend specifically the sound. Could you please make a video about sound? I think it's an important part and nobody talks about it.
truly wisdom!
nice as always, thank you so much!
Awesome! Finally somebody clears things out. People cry all the time about this topic, when actually the quality of work itself is the most important. Thank you!
It's rare to see impartiality shown with such confidence here on YT (or anywhere else). Less yet on such a polemic topic. You give us the impression of liking Octane Better from the beginning of your channel but still you were able to compare engines with a plain-simple-face impartiality. Congratulations, your channel is getting better every time I come back to check on it. Keep it up bro!
Another great video as always. I am still stuck with which application i should develop my expertise on [C4D or MAX/MAYA] and also stuck with which engine i should use [Arnold, V-Ray, ProRender]. But this video clarifies a lot, specially the ending. It really does not matter, all of the engines purposes are Rendering the final art. So i am going to try seeing what works best for me. Thanks!
This is the best channel ever. Thank you Andrey :-)
Just came upon your channel and I genuinely enjoyed your outlook on this topic. I am an archviz illustrator and one thing that caught my attention were the times that you talked about vray exposing all the backend settings and octane doing it for you...I use a variety of software and it has always made me wonder why vray for sketchup is built to be much more accessible with everything from presets to just a cleaner more user friendly interface (kind of like how you are explaining octane), but vray for max still seems like they want it to be solely for hardcore veterans. I love vray for max, but being in the archviz world, I’ve found myself saving so much time just staying in sketchup, even for very large complex scenes. Taking it a bit further, you have other software like lumion that are really disrupting things and making archviz that much more accessible and faster to use leaving much more time for actual design and post production. Just made me think of this watching your video...keep up the great work my friend! +1subscriber!
Hi there thanks , please make a video , why you have chosen cinema 4d , compare it with 3ds max and architectural as well , and what things are easy in cinema 4d compare to 3ds max
I'm using my own render engine(DirectX11 shaders hlsl and c++) and blender engine. It depends on what task I have to do and which engine leads fast to the best results. Great video.
Incredibly based, nice work.
I just go with Cycles Render xD
And you think cycles is a joke :/
octane is faster
Cycles is good
Love the way you explained it at the end there about the driver thing :p
I love Octane but I still do jam the physical renderer on occasion, which is exactly your point - the engine doesn't matter.
That was a nice touch at the end - Renders done in Physical...
Hi bro, just curious what were those tiny fire fly like things to the right side? Some sort of digital showpiece?
You should be a teacher! Best explanation video I've seen so far and... also always checking Vray, Redshift, Octane, Arnold and Corona, even Iray as GPU engine at some point was a potencial hehe. Nice to see that someone can explain all stuff behind composing like you. The main course is the time! The rest is to test it yourself to see that the truth came from more expirienced guys like yourself.
The whole time I was watching this video, I was also looking at these glowing lights in these bottles in the background. And I was thinking where do you find these to buy? Then I opened the asset store ...and was like oh..... nice. Great work couldn't even tell the difference.
You are amazing. And awesome set you're in. Magic
thank you .... exactly what i was looking for .... Please keep helping us to grow !! Cheers !! Peace !!
I would also factor in popularity of that engine in a particular field (VFX, architecture, motion graphics etc) and software (#Max, #Maya, #C4D), like #Octane seems more popular in C4D motiongraphics whilst VRAY in 3ds Max Architecture also because the dev for the C4D Octane plugin is super fast and responsive.
good video. i think you should check out redshift, because it is not limited to your vram. it can swap from ram just as vray or arnold does, but still as fast as octane.
keep up the good work and thanks for your videos.
Love the channel, learning a lot.
08:02 I swear to god I got scared and thought someone is playing guitar behind my window.
I read your comment before the guitar starting to rumble and I fucking felt it. That was epic hahahahaha
same
i felt that too hahahah
i turned back twice
@@mkhvisuals i wish i saw this 5 min before. Scared the living shit out of me!!!
You rock, brother. I'm about to dive into environments for a movie. And we're about to invest in a new rig and we've been talking render engines. You bring up important things to consider that I wasn't considering. Although I've worked in the business for 26 years I've only been working with 3D, Cinema 4D for 8 months. So your videos have been very very helpful. Gratitude. I'm hoping the rig we get will compensate for slower render times, we will be doing big city shots...pretty details concepts we're building...mixing kit bashing with original pieces on the sci fi flavor. So your point concerns me very much...however the convenience factor is big for me..I can do technical, but generally I'm a cave man who just wants to paint on the wall. hmmmm. so glad I accidentally came across this one. Thanks again.
Great video Andrey, I loved it!
Though I would like to point out few things:
Octane can actually overcome the GPU memory limit, texture wise (textures are in fact the ones that are more memory hungry, not geometry), by using system memory when that happens (and loosing some of its speed of course) by switching "Out-of-core" on. So you don't really have that limitation, at least with textures.
In the VFX industry, V-Ray is not always the first choice (for technical reasons that I am not going to explain here, for it would be too long of a comment). RenderMan is still the number one, followed by Arnold (which is faster than V-Ray and it's also physically correct).
It all depends on what work field we are considering of course: like, for example, V-Ray is the "de facto" king of ArchViz (coupled with 3DS Max).
C4D (native renderer or Octane) is the most used application in Motion Graphics, most of the times along with After Effects (although I consider Fusion to be way more powerful and fast).
At the end of the day though, as you well pointed out, the user is the one who makes the difference.
Thanks for the addition mate. I didn’t want to dive deep into details. Octane for instance removed almost all limitations in V4, vray can be unbiased and so on. Technology is evolving so fast that yeah... artists are the ones who matters the most 👊🏻
Yeah, I got what you wanted to say in the video of course. That's why I loved its contents, because they reflect what I have always thought about the matter.
Thanks for the great contents mate! Keep up the good work! ;-)
jeffhaf1 totally nailed it sir. We would agree with your observation based on those we work with.
Really cool. I do architecture visualization in Vray and C4D, but i few weeks ago i did an interior scene with a GPU render (nothing very complex) and worked well. Gotta try an exterior scene and verify your point. Thanks for the information
Thanks for the talk. My conclusion of this is: Try differents render programs, improve your work flow and use what you are more confortable
воооо, начинать путь в этой сфере надо с разбора этих моментов)) спасибо за инфу.
Thanks so much for the info!!
Great job for render knowledge.
Very helpful video, a lot of information i haven't found before, especially biased and unbiased! Btw i find those three magic glasses on the right very distracting, they are fancy, but i can't listen to you anymore:)
Hey man, love the videos, very informative. Quick question though, what books would you recommend to read to learn this stuff?
Hi andrey, Do you know boss i really love you, you made my life and give a reason to go on CG & VFX
Very helpful info..... Thank you so much sir.... 😊
Just discovered your channel. I really love your voice and accent lol
I use Arnold for Max and Maya, VRED Pro for NX, SW, SE, Inventor and Alias, Lumion for Revit.
What's the audio your using for intros, it's so mellow :) ! Nice overview like always! And... is C4D physical render only cpu based? i'm using Arnold now and it's much faster compared to Physical render. Cheers!
Thanks mate. It’s Awakened Forest from audinetwork. Kind of my channels Theme music 😂 as for physical renderer... I know they’ve introduced GPU rendering to viewport, but not sure if it uses GPU for final render. And I think Arnold is a bit better for higher end developments
You just gain a new sub!!
Beautifully explained
Gained a sub. Great content. Keep them coming.
Please make a video how to create fake volumetric lights in octane. Their medium is noisy and does not give good volumetric spot lights. Thanks.
Thanks, Andrey good stuff, that works for me...
I love Vray and recently I started to work on Corona... Corona render for c4d also beautiful engine.
I got your point. Very clear, thank you!
Thanks so much for the video
I was also wondering what's the name of the soundtrack at the beginning of the video :3
Great Video , Thanks Andrey :)
man.....you saved me....i have been runnning up and down reading alot...
anyway just to clearify tho... am an architecture visualizer still in the early ages..
would u advice moi on weather or not i master vray or corona? also i do have a thought that i may do animations aswell (walk throughs and perhaps tv commercials)
WHICH ONE SHOULD I LEARN TO BE A BETTER DRIVER weather audi or bmw
thnaks in advance
Nice explanation bro👍🏼👍🏼👍🏼👍🏼
At first I didn't think that this video will be helpful, but it turns to be very helpful.
thanks man great video
you're making VFX seems Less complicated for me.. thank you Andrey
You are Genius Lebrov, thanks very much.
yes i did a lot architectural and interior visuals with octane standalone because of it simplicity and speed. i descovered and started using it from the 1st alpha vesion. for the exterior scene its just enough DL kernel, i did all animation project during 24h. really cool engine , just for interiors i now use corona, its also simple and realistic than vray. vray was unreliable that time when i chosen octane. that time mental ray was more realistic and even now it is.
Insane Video Andrey
Dope would give you more than one thumbs up if I could lol👍🏾👍🏾👍🏾👍🏾👍🏾👍🏾👍🏾👍🏾
Andrey, a lot has changed with V-Ray Next and its rapid development. Have you re-visited V-ray this year and has it made you reconsider making Octane your primary render engine? I'm no expert, but I have to say I'm finding V-Ray fairly simple to setup so I'm wondering if V-Ray has simplified all the exposed back-end parameters. The main thing I find myself changing is the GI Mode: Light Cache vs Brute Force when using GPU rendering.
Hey! Andrey, I am the student of interior design. Well i have been using vray for sketchup pro quite long. But after watching this video i am really satisfied. And wanting to shift to octane render. You said it true Vray has many complex settings to figure out which makes me frustrate sometimes. My question to you is that can Octane Render supports sketchup too. First i have to learn octane. Will it provide easy learning curves. thankyou.
As always short accurate and interesting.
Nice one!
Hey Adrey! How are these particle glasses on your set up called? Please, I'm really curious! :)
I love your work too mush and i hope if you tell us about modeling in cinema 4d
explained very nicely
Ive wanted to do character centric renders with environments in the background and to create the environments I've been using UE4 and hence stuck with 'rendering' in UE4 any alternatives where I could import in the UE4 environment?
Andy Sir - what is the most use of cinema 4d like character animation , vfx , motion graphics or essential assets ?
A good bit or perspective. Thank you. "Everything is Biassed" is a good point. We deal with a bunch of contradictions, and the realest fake is certainly one of them. I don't know where I heard it, but I always liked the phrase, "Go for verisimilitude, not veracity."
On another, absolutely unrelated note: I really dig those "firefly" bottles you have to the right of you on the book case. Where did you get those?
Thank u for your render engines comparison video.
How's about redshift render engine, is that better than octane.
Good explanation!
This may seem of topic, but the surround effect on your background music is insane when I use a headset!
Excellent!
Lights make so much reality if u use this well. I really preffer V-ray i use Vray for sketchup & 3ds max but i can use another Render and test
Nice chaquet
Thanks
Still love your work!!
Good one mate. thank you.
thx this helped a lot, i'll check u'r other videos (i'm still wondering where your accent is from but anyway stupid wonder ;) )
nyc info brozz😊
I love this guy!!!
Hi! I love your videos, I think you are doing an amazing job, thank you for all the help! I do have a question though: I only make still image renderings for product design and I would like to use an eGPU with my macbook pro. How do I do that, since Octane and Redshift both need an Nvidia GPU? Is it at all possible?
It surely is. I would suggest checking out Octane group on Facebook. There is a lot of relevant info about external cards including the solutions for Macs :)
Renderman is getting XPU (CPU + GPU) later this year but it's not available for Cinema 4D.
On the other hand, Arnold is getting GPU in some time, will you try it when it's ready? Will you consider switching from Octane to Arnold?
Don’t think so. As I said in the video - better to master your skills in the engine of your choice, so I’ll stick with Octane. Considering the fact they’re removing almost all the limits in V4, it’s a no brainer for me :)
I absolutely love the image quality you get basically with no effort in Renderman and yet how it has so many settings available to configure if you need to in order to achieve the quality and speed you need. Version 22.3 has much faster IPR than 21.x but it doesn't work with maya 2019 yet until 22.4 is released and XPU is still under development. When they release XPU it will be so much easier for little student with a gaming pc here to actually IPR more effectively and work fast with this industry standard render they are providing for free for NCR. I am considering investing in a gpu renderer but I would much prefer to keep using one that is so high quality and also free like renderman if they release this XPR feature.
Helpful Thank you