We used Maya (educational license) for 3D renders, After Effects for compositing and VFX, and Premiere for editing the space film “Flight to the Universe”. After the films are done, we’re switching over to Blender for our videos because the program has all the video pipeline in 1, and it’s free to use!
I don't know anything about these softwares, I'm a true newbie to this world...Your video is so useful! I like how you talk clearly and straight to the point. It makes things easier to choose the software I want to begin with🙏🙏 Thank you
Anyone: "sneezes" Blender User: BLENDER CAN DO THAT TOO AND BETTER. AND WAIT FOR THE NEXT UPDATE, IT WILL OVERSHADOW EVERY SOFTWARE OUT THERE AND NEXT YEAR YOU CAN EVEN USE IT FOR OPEN HEART SURGERY Don't hate me guys it was just a pun, I use blender as well
"My god, this man is having a heart attack! Is anyone here a doctor?" Blender User: "Ackchyually, Blender's interface is not that hard to learn and the new 2.8 version is going to become the new industry standard"
As much as I love these info videos, I would love to learn these stuff as well. Can you please please make tutorials of how you would go about creating a scene involving vfx. From starting to end. Maybe start a series where you create different scenes. This would help us so much. Thanks for all the info tho. You're the best vfx channel I've come across.
i love your content , i really do , and you're very different than the other youtubers that just make content for personal benefits , you do the job for those who are up to the work and you're helping them a lot , thanks again.
sir I'm from India and I'm an Indian citizen but honestly speaking I' m an Vfx student and I just watch your this video I genuinely I respect your opinion you are so great advisor & to b honest I just following your suggestion that you suggest in this lecture for production based 3 D and compositing software for visuals fx
Ты невероятно мотивируешь развиваться дальше. Твои успехи и стремление побуждает других расти, и не лениться/бояться новых шагов. Ты реально удивительный человек, отличающийся невероятным стремлением к мечте, и терпением. Идеально все разжевываешь, даже на иностранном языке. Я уверен что многие люди считают тебя великим, как и я. Поэтому я желаю тебе ещё больше терпения и удачи. Спасибо за мотивацию, Андрей.
Andrey, Andrey, Andrey! Brilliant as usual. I presented a very similar description of these tools years ago to the students I used to teach in a game development course (of course now there are far more options to us artists), and it's awesome that now I can just point anyone with the same questions to this video! Your well rounded, and non-biased explanation reveals how you care about your viewers making sound and educated decisions themselves, for their own path, and not simply based on someone else's opinions or emotions.
As a 3D character artist (for games mostly) my pipeline is the following: 1. Sculpt the high poly in Zbrush. 2. If my character wear any kind of textiles, I make the base on Marvelous Designer then add fine details on Zbrush. 3. Retopologize on 3D Coat or Maya, If I have some hard surface parts to make I choose Maya because I make those hard surface parts there as well, and retopologize them right after. 4. UV unwrap/ mapping on Maya. 5. Texture my character on Substance Painter. 6. Render it on Marmoset Toolbag and either Unity or Unreal Engine. (I used 3Ds Max instead of Maya some time ago because its beginner friendly so it was the first 3D modeling software I Iearnt, but since I then chose to go into character design specifically, Maya is better for my needs.)
I really have to mention something... People watching your videos should really appreciate the amount of knowledge you are presenting. I can say that by my self because I am a student at SAE Institute studying Game Art and 3D Animation paying a lot of money for my education and basically everything you say sounds familiar and is true... The only difference in between my university and this youtube channel is that it is free... So guys listen carefully and take note of every single word spoken ;)
Best VFX channel, you really help out newbees. These informations are so fundamental, and no one ever said before. After I watched many of your videos I learned a lot of non technical things, that was needed to get a grip for a good start! Thanks man , keep up with the great works!
I really appreciate your videos man... makes things simple. I don't really want to pursue vfx as a career but I still find myself watching all your videos
One thing that should be mentioned about Blender is the huge update coming this fall. It will introduce realtime rendering and the posibility to control anything with nodes. And thats just a fraction of whats new
I tried blender since a lot of my friends use it and they talk wonders of it , coming from maya and cinema 4d i felt so useless since i couldn´t really understand the interface and it felt clunky , might have to read more on it since free is always a good thing
Marco Cersosimo Well I only spent a day to familiarise myself with blender Don’t need to learn all of it but learn it day by day First day would be learning the interface
CC C look forblender evee. Itslike a game engine and super fast with rendering. So you can move xour camera in 3d space and get a rendered image based on your display refresh rate and of course the power of your gpu
Once i found you, you become my best love channel in 3d and Vfx. Despite i am a still a newbie in that but i truly love and appreciate what you do. Thanks
Your channel is really helpful! I think your honesty is what attracts everyone here sharing all your experiences and always considering the view of beginners.
i wanted to be a VFX artist from my childhood. i got started with 3D by Cinema 4D, it is such an awesome and easy to learn 3D software. It introduced me to the 3D world. Recently i started learning Houdini and it was really hard at first but it is just another level from C4D. I would recommend an aspiring VFX artist to learn Houdini.
I started with C4D at home.. Started studying 3D,VDX at institute. There they started with 3ds Max. Being a C4D user.. I hated that software for 3 months.. Slowly I became used to it.. Then came Maya... (2 months ago I guess..) Currently I don't like that because I got used to the precision I get in 3ds Max.. I'll soon translate everything I know for different big software so I won't have to worry about tools and focus on creating.
i live in IRAN and in IRAN there is no guy to care about VFX and what we could made with it, I love to create VFX videos from when i was 15 and watching Marvels movies , so i cant find the way to how become an Artist for VFX and just trying to create some videos for games named Dota2 just with Premiere and some so bad 2D animations with after effects and i didn't know how i should become an artist to create VFX. you show me the way. I promise you i will NEVER , EVER Stop learning and Creating and when i became a perfect artist, (who work for most best studios,) i tell every one you are that guy helped me to become a perfect artist when they asked me who is the guy helped you to become this? thank you so much♥♥♥
GENIUS MAN!! thank you so much. You have a lot of knowledge, but the most important thing is that you know how to explain it to your people. From Argentina, Good Job!! New suscriber!
Great video! I agree to some extent with your opinion on Houdini. However I think that it is an amazing modeling tool, but not for "hero models". Because of its highly procedural nature, Houdini is amazing at making models that you can customize and change, potentially making thousands of iterations of. Let us say that you are making a bookshelf. Then the client tells you he wants it taller and with thinner books in. In a traditional 3D application that may result in you having to do a lot of work. If you have modeled smart in Houdini however, there may be as little as changing the value of 2 - 3 sliders.
Все по полочкам разложил, тонны любви тебе! Блендер прекрасен. В какой-то мере (и очень даже неплохой) может вообще все и бесплатен. Жаль только ни в одну более-менее "серьезную" контору с ним не пойдешь работать, не стандарт.
Самый полезный и сложный канал на ютубе для меня. Всякие Маккиноны, это как школа 11 класс, а вот тут, сложнее чем в универе на первом курсе, когда сидишь и ничего не понимаешь, но так интересно, что смотришь каждое видео. Спасибо за очередной ништяк!
100% agree with your call to action - figure out who we are and what we want to do in the industry. I appreciate your talent but I don't plan to learn it. I continue to watch your videos because I hope that one day I have the budget to communicate with talent like you on projects like yours. However, I did not know you primarily use premiere pro for video editing and I would deeply appreciate videos or live broadcasts where we can see how you use premiere pro. I started learning PP after the make the cut competition a while back. Everything I did in my vid I taught myself in 20 days via youtube tutorials. It would be great to see someone like you dive deeper into PP capabilities. I don't know how to get this video out of you but even if you popped up a live feed next time you are on a project, that would be awesome. Thanks Andrey and cheers brother.
That was the best video of software choosing that i've ever seen. I was looking for that info for a long. Thanks to that i discovered you channel. For my is the best channel of VFX thant i could find. Now im learning C4D. thanks to you Andrey.
Starting a platform to teach and empower the under privileged population and loving your vid. You give me a starting point for my learning. Thank you 🙏
Andrey Lebrov. Thank you very much. I like what you are doing. You also showed me that blackmagic softwares. Before Im was afraid that node system is confusing but now after your video and other tutorials, I can see it is the best option for me. In comparison with its After effects, its look very powerful. When I tried to do some project in After Effect, it was a very depressive route and I was bored how complicated and confusing. Also, the price is very good for me. I hate the subscription system.
Thank you so much for your great explanation for this softwares ,i was searching that for long time ,well explained with all the information,thank you so much
Really appreciate your videos! Thanks for sharing this information I think I'm going to learn Houdini, and nuke to become better at VFX! It'd be awesome if you could do houdini tutorials! Keep these great videos coming!
This channel is amazing, man. I forgot how i got to see your video for the first time but im happy that i did and now im a fan. Keep this amazing work going.
Love this video. Very informational and detailed. A must watch for anyone interested to start playing with CGI and VFX. I just wish I found this video sooner.
I feel like this video was the video i was desperately waiting for since i started to deal with CGI. Can't say anything else but thank you very much for this!
Hey dude, just found your channel. You are great at what you do and you genuinely sound like a great person. Congrats on your work and thank you for your videos. Truly a great channel and personality. Keep up the good work brother.
Hey Andrey I Never Watch A Video Like This Before You explained it very nicely and Sorted out everything .I am VFX Student from India I was really Confused about What is the Use of Softwares Individually. Please keep Making Videos Like This Lots Of Love😊😊😊
Nuke is perfect if you work with some other people on the same project.. cause how the node tree is constructed, everyone can see, what you did there, and without any effort tweek it. you can also make some windows around the nodes and label them for more information. but if you work alone on way smaller projects without so many levels, AE is the easiest way :) Ps is a must.. everyone should know basics of blending layers .. so if you go into 3D and compositing, you know how some things work. besides.. you have to understand light, because lighting and texturing go hand in hand.. so some basics in photography could do the job :) Love your work, and i don't find the time to go back to 3d and vfx.. i am still inspired. thx dude! Keep up!
The most interesting majors for me are game art and hardsurface modelling. About 2 months ago I was using 3DS Max primarily as my modeling software. I had to start using Maya because university and my internship required it and first I was confused that certain things were so overly complicated to achieve. For example, the poly mirror tool always needs to be adjusted and take some time to fit (adjusting the merge threshold and set up other options like object orientation). This kind of things add up over time and you always looking for ways to speed up your workflow. Also the lack of a stack modifier for organizing operations is quite annoying. However, Maya really excels when it comes to customizing your UI and setting up Hotkeys, which in comparison is a total nightmare in 3DS Max. Also PlugIns and Scripts are a fine addition to the software and because of that I added Maya to my arsenal.
Cinema 4d has rental, and it's a rent to own system is you don't miss any payments. but it's in 6 month increments i think. they don't advertise it much
I'm a 3D Artist for an American Fortune 500 company. We use Cinema 4D (plus the Octane render engine) to model and render our products because it's easy and fast. But you're right, Cinema 4D isn't cheap. However, it is economically viable because our team of 4 CGI artists (plus 5 others who are working in a web-based 3D render engine) create roughly 50 images a day, 260 working days a year on average. Utilizing CGI in favor of studio photo shoots has saved - on average - about $2.8 Million per year in studio (and location) photography costs prior to the day when the company did not have a CGI team.
Awesome video andrey❤❤❤......My journey started with Ps...i will prefer everyone to start with Ps..coz its base for beginners...everyone start with photoshop.....
Great vid... very comprehensive and can't think of any programs that you missed (in the cg/vfx space). On another note... I just decided to finally have a look at Houdini and Cinema4D (was installing Houdini whilst watching this) Got to say that the experience of getting the software on my computer to try out the software... and tackle the "learning wall" was beautiful and so easy... BUT Cinema4D... omg... no subscription... no apprentice/free learning option... no indie licensing option... and only available through resellers!!! felt like I was back a decade ago... god even Adobe and Autodesk have moved on... from what I hear it is a great software but that brickwall licensing approach :(
Im working with: Maya, Zbrush, Vray, Substance Products, Nuke and the Adobe Produkts. And i have to say that its an absolute dream Pipeline. They fit like gears ! :D nice content, keep it up! :)
We used Maya (educational license) for 3D renders, After Effects for compositing and VFX, and Premiere for editing the space film “Flight to the Universe”. After the films are done, we’re switching over to Blender for our videos because the program has all the video pipeline in 1, and it’s free to use!
This is pure knowledge on Motion graphics. Thanks for the guidance
On DaVinci Resolve that was an eye opener for me. I never thought such existed. I was asleep but now I'm awake
I started to learn Houdini about a year ago. There are tons of courses, tutorials about it. It is really hard but i love it.
I don't know anything about these softwares, I'm a true newbie to this world...Your video is so useful! I like how you talk clearly and straight to the point. It makes things easier to choose the software I want to begin with🙏🙏 Thank you
Anyone: "sneezes"
Blender User: BLENDER CAN DO THAT TOO AND BETTER. AND WAIT FOR THE NEXT UPDATE, IT WILL OVERSHADOW EVERY SOFTWARE OUT THERE AND NEXT YEAR YOU CAN EVEN USE IT FOR OPEN HEART SURGERY
Don't hate me guys it was just a pun, I use blender as well
100% accurate :D
Relatable
Blander is so confusing.. but on a different note.. I have just started
@@RuthlessRitwik I'm currently switching to it from max. I really like it, are you not using 2.8 ?
"My god, this man is having a heart attack! Is anyone here a doctor?"
Blender User: "Ackchyually, Blender's interface is not that hard to learn and the new 2.8 version is going to become the new industry standard"
As much as I love these info videos, I would love to learn these stuff as well. Can you please please make tutorials of how you would go about creating a scene involving vfx. From starting to end. Maybe start a series where you create different scenes. This would help us so much. Thanks for all the info tho. You're the best vfx channel I've come across.
I know mate... struggle with time a lot. Tutorials are coming, working on them. Thank you for the comment 👊🏻
Best Vfx channel for sure. you makes us hungry for some in deep c4d tutorials, combined with some secondary programs
@@AndreyLebrov i so agree
I was blessed to have found this channel few months ago... the automotive challenge raised my thirst for more
i love your content , i really do , and you're very different than the other youtubers that just make content for personal benefits , you do the job for those who are up to the work and you're helping them a lot , thanks again.
My heart dropped when I heard the price for Houdini, but then it came back when you said that it was free.
Also thank you so much for sharing!
lolol
On editing:
all professional movie editors I happen to know use AVID for their work.
(by the by, it was a super helpful video!)
i wonder, why? i mean, i never really use it, but i watch a tutorial about avid, i think it's not as powerful as Premiere or Resolve
@@chandragrahaifanka635 because they are old school and will die soon
sir I'm from India and I'm an Indian citizen but honestly speaking I' m an Vfx student and I just watch your this video I genuinely I respect your opinion you are so great advisor & to b honest I just following your suggestion that you suggest in this lecture for production based 3 D and compositing software for visuals fx
I'm a beginner in 3D world and just keep myself motivated by watching your videos, Respect and peace.
Ты невероятно мотивируешь развиваться дальше. Твои успехи и стремление побуждает других расти, и не лениться/бояться новых шагов. Ты реально удивительный человек, отличающийся невероятным стремлением к мечте, и терпением. Идеально все разжевываешь, даже на иностранном языке. Я уверен что многие люди считают тебя великим, как и я.
Поэтому я желаю тебе ещё больше терпения и удачи. Спасибо за мотивацию, Андрей.
Andrey, Andrey, Andrey! Brilliant as usual. I presented a very similar description of these tools years ago to the students I used to teach in a game development course (of course now there are far more options to us artists), and it's awesome that now I can just point anyone with the same questions to this video! Your well rounded, and non-biased explanation reveals how you care about your viewers making sound and educated decisions themselves, for their own path, and not simply based on someone else's opinions or emotions.
This is my favorite channel....💓💓💓
×2
As a 3D character artist (for games mostly) my pipeline is the following:
1. Sculpt the high poly in Zbrush.
2. If my character wear any kind of textiles, I make the base on Marvelous Designer then add fine details on Zbrush.
3. Retopologize on 3D Coat or Maya, If I have some hard surface parts to make I choose Maya because I make those hard surface parts there as well, and retopologize them right after.
4. UV unwrap/ mapping on Maya.
5. Texture my character on Substance Painter.
6. Render it on Marmoset Toolbag and either Unity or Unreal Engine.
(I used 3Ds Max instead of Maya some time ago because its beginner friendly so it was the first 3D modeling software I Iearnt, but since I then chose to go into character design specifically, Maya is better for my needs.)
I'm Brazilian, and I'm your fan, congratulations on the content and charisma.
I really have to mention something... People watching your videos should really appreciate the amount of knowledge you are presenting. I can say that by my self because I am a student at SAE Institute studying Game Art and 3D Animation paying a lot of money for my education and basically everything you say sounds familiar and is true... The only difference in between my university and this youtube channel is that it is free... So guys listen carefully and take note of every single word spoken ;)
Мужик, спасибо. Уже 2 года уверенно летаю в Cg и иногда возвращаюсь к тебе, закрепить основы.
We are all really thankful for you, Andrey. You keep things concise and simple to understand. You are very much a realist. Always speaking the truth.
Best VFX channel, you really help out newbees. These informations are so fundamental, and no one ever said before. After I watched many of your videos I learned a lot of non technical things, that was needed to get a grip for a good start! Thanks man , keep up with the great works!
I really respect you for making this video. It totally put all the software in the motion graphics industry in perspective. Wonderful job.
I really appreciate your videos man... makes things simple. I don't really want to pursue vfx as a career but I still find myself watching all your videos
One thing that should be mentioned about Blender is the huge update coming this fall. It will introduce realtime rendering and the posibility to control anything with nodes. And thats just a fraction of whats new
Natsbert that will be great
I tried blender since a lot of my friends use it and they talk wonders of it , coming from maya and cinema 4d i felt so useless since i couldn´t really understand the interface and it felt clunky , might have to read more on it since free is always a good thing
What does real-time rendering mean
Marco Cersosimo
Well I only spent a day to familiarise myself with blender
Don’t need to learn all of it but learn it day by day
First day would be learning the interface
CC C look forblender evee. Itslike a game engine and super fast with rendering. So you can move xour camera in 3d space and get a rendered image based on your display refresh rate and of course the power of your gpu
I love hearing you lament (rightfully) that Maxon didn't offer a subscription service - and now they finally do!
Once i found you, you become my best love channel in 3d and Vfx. Despite i am a still a newbie in that but i truly love and appreciate what you do. Thanks
Your channel is really helpful! I think your honesty is what attracts everyone here sharing all your experiences and always considering the view of beginners.
Thanks for this am gonna use Adobe premiere , after Effects , C4D , ps , Davinci resolver of course .
thanx, man. im glad you shared your experiences with these soft wares and how you ended deciding on your choices. wish others would do the same.
you are the answer to my crisis I was having for years trying to find what should I go for-thank you
i wanted to be a VFX artist from my childhood. i got started with 3D by Cinema 4D, it is such an awesome and easy to learn 3D software. It introduced me to the 3D world. Recently i started learning Houdini and it was really hard at first but it is just another level from C4D. I would recommend an aspiring VFX artist to learn Houdini.
I started with C4D at home..
Started studying 3D,VDX at institute. There they started with 3ds Max. Being a C4D user.. I hated that software for 3 months.. Slowly I became used to it.. Then came Maya... (2 months ago I guess..) Currently I don't like that because I got used to the precision I get in 3ds Max.. I'll soon translate everything I know for different big software so I won't have to worry about tools and focus on creating.
Houdini ❤️ my favorite software
Your channel's production value is absolutely insane. You've got a new sub.
Totally best.Since I am learning compositing this video is the best video i have ever seen
i live in IRAN and in IRAN there is no guy to care about VFX and what we could made with it, I love to create VFX videos from when i was 15 and watching Marvels movies , so i cant find the way to how become an Artist for VFX and just trying to create some videos for games named Dota2 just with Premiere and some so bad 2D animations with after effects and i didn't know how i should become an artist to create VFX. you show me the way. I promise you i will NEVER , EVER Stop learning and Creating and when i became a perfect artist, (who work for most best studios,) i tell every one you are that guy helped me to become a perfect artist when they asked me who is the guy helped you to become this? thank you so much♥♥♥
GENIUS MAN!! thank you so much. You have a lot of knowledge, but the most important thing is that you know how to explain it to your people. From Argentina, Good Job!! New suscriber!
Great video!
I agree to some extent with your opinion on Houdini. However I think that it is an amazing modeling tool, but not for "hero models". Because of its highly procedural nature, Houdini is amazing at making models that you can customize and change, potentially making thousands of iterations of. Let us say that you are making a bookshelf. Then the client tells you he wants it taller and with thinner books in. In a traditional 3D application that may result in you having to do a lot of work. If you have modeled smart in Houdini however, there may be as little as changing the value of 2 - 3 sliders.
Also you can get an Indie license for 199$ a year, which you can use as long as you make less than 100k a year with it :-)
You are my favourite teacher on the internet. Big love from South Africa
Nuke is my favorite, it's the bomb of Compositing.
...Pun intended..?
And its a bomb for your bank account
@@pentagon5108 Hahaha. Good One :D
@@rezo856 😁
@@pentagon5108 Literary so easy to get software for free.
Dude this is pure gold for us out here trying to get into the vfx world, thank you so much
Все по полочкам разложил, тонны любви тебе!
Блендер прекрасен. В какой-то мере (и очень даже неплохой) может вообще все и бесплатен. Жаль только ни в одну более-менее "серьезную" контору с ним не пойдешь работать, не стандарт.
Andrey Lebrov & Andrew Kramer, you are my biggest inspiration so far, thanks
Самый полезный и сложный канал на ютубе для меня.
Всякие Маккиноны, это как школа 11 класс, а вот тут, сложнее чем в универе на первом курсе, когда сидишь и ничего не понимаешь, но так интересно, что смотришь каждое видео.
Спасибо за очередной ништяк!
Маккинон это лайфстайл "по-киношному")
As someone just getting into 3D this was SUPER helpful and informative. Thank you!
100% agree with your call to action - figure out who we are and what we want to do in the industry. I appreciate your talent but I don't plan to learn it. I continue to watch your videos because I hope that one day I have the budget to communicate with talent like you on projects like yours. However, I did not know you primarily use premiere pro for video editing and I would deeply appreciate videos or live broadcasts where we can see how you use premiere pro. I started learning PP after the make the cut competition a while back. Everything I did in my vid I taught myself in 20 days via youtube tutorials. It would be great to see someone like you dive deeper into PP capabilities. I don't know how to get this video out of you but even if you popped up a live feed next time you are on a project, that would be awesome. Thanks Andrey and cheers brother.
For those who want to see what I tried teaching myself in 20 days. Here you go, haha! ua-cam.com/video/xLi1sKe2hko/v-deo.html
so far the best explanation I have ever seen on youtube.
That was the best video of software choosing that i've ever seen. I was looking for that info for a long. Thanks to that i discovered you channel. For my is the best channel of VFX thant i could find. Now im learning C4D. thanks to you Andrey.
You forget to mention the Mari it is an industry standard texturing software for film production and love your videos...
Really great video, I don't actually know where I want to go in the industry, but I'll look for learn both standards and ""freelancers" approach
Starting a platform to teach and empower the under privileged population and loving your vid. You give me a starting point for my learning. Thank you 🙏
Andrey Lebrov. Thank you very much. I like what you are doing. You also showed me that blackmagic softwares. Before Im was afraid that node system is confusing but now after your video and other tutorials, I can see it is the best option for me. In comparison with its After effects, its look very powerful. When I tried to do some project in After Effect, it was a very depressive route and I was bored how complicated and confusing. Also, the price is very good for me. I hate the subscription system.
Thank you so much for your great explanation for this softwares ,i was searching that for long time ,well explained with all the information,thank you so much
am a solo artist am using exactly same work flow as you use. thanks. all this companies to come up with this really cool software
Thorough and no fluff. Thank you.
Man! That Intro is amazing i love the connected music and camera movements as well as the nice sound of the owl in the end
Really appreciate your videos! Thanks for sharing this information I think I'm going to learn Houdini, and nuke to become better at VFX! It'd be awesome if you could do houdini tutorials! Keep these great videos coming!
I would like to have a modeling tutorial on C4D . So nice to have a professional on UA-cam like you
This channel is amazing, man. I forgot how i got to see your video for the first time but im happy that i did and now im a fan. Keep this amazing work going.
Thank you so much!!!!!! you just answered all my questions I've been looking for!!!!
Thank you again. I'm enjoing to watch your videos one by one. Keep going Andrey. G from London
Wow this video has provide and answer all the questions i had... so much. quality.. content. Thank you and i Subscribed.
Love this video. Very informational and detailed. A must watch for anyone interested to start playing with CGI and VFX. I just wish I found this video sooner.
I feel like this video was the video i was desperately waiting for since i started to deal with CGI. Can't say anything else but thank you very much for this!
Hey dude, just found your channel. You are great at what you do and you genuinely sound like a great person. Congrats on your work and thank you for your videos. Truly a great channel and personality. Keep up the good work brother.
Hey Andrey I Never Watch A Video Like This Before
You explained it very nicely and Sorted out everything .I am VFX Student from India I was really Confused about What is the Use of Softwares Individually.
Please keep Making Videos Like This
Lots Of Love😊😊😊
Your are just awesome. Hollywood does deserve you. Your tutorials are far much better than Andrew Kramer
This man makes seriously high quality videos
my two favorite vfx channel... : video copilot and Andrey Lebrov
Nuke is perfect if you work with some other people on the same project.. cause how the node tree is constructed, everyone can see, what you did there, and without any effort tweek it. you can also make some windows around the nodes and label them for more information. but if you work alone on way smaller projects without so many levels, AE is the easiest way :)
Ps is a must.. everyone should know basics of blending layers .. so if you go into 3D and compositing, you know how some things work. besides.. you have to understand light, because lighting and texturing go hand in hand.. so some basics in photography could do the job :)
Love your work, and i don't find the time to go back to 3d and vfx.. i am still inspired. thx dude! Keep up!
Zbrush is now part of maxon...and csn be subscribed separately or comes with maxon one subscription
Awesome Video man. I'm currently focusing in compositing and am trying to learn as much as I can. Thanks for the informational video!
I don't do anything related to vizfx but I find quite interesting your videos and solve some questions I was curious about. Nice videos!
Just wanted you to know you are the only channel among my subscriptions with an active notification.
The most interesting majors for me are game art and hardsurface modelling. About 2 months ago I was using 3DS Max primarily as my modeling software. I had to start using Maya because university and my internship required it and first I was confused that certain things were so overly complicated to achieve. For example, the poly mirror tool always needs to be adjusted and take some time to fit (adjusting the merge threshold and set up other options like object orientation). This kind of things add up over time and you always looking for ways to speed up your workflow. Also the lack of a stack modifier for organizing operations is quite annoying.
However, Maya really excels when it comes to customizing your UI and setting up Hotkeys, which in comparison is a total nightmare in 3DS Max. Also PlugIns and Scripts are a fine addition to the software and because of that I added Maya to my arsenal.
thx for the intel as to these production software's. you nail it pretty tight to the basic as to how as to know as to nailin it down.
Cinema 4d has rental, and it's a rent to own system is you don't miss any payments. but it's in 6 month increments i think. they don't advertise it much
Been looking for a video like this for a min. Someone to talk about different programs that are good to use for different resons of use.... Thanks
Love this really insightful for a beginner. By the way, where can I get a firefly lamp like yours!?
Thanks for your effort man, you are awesome!
Greetings from Syria.
Great video! I, like you, mostly use cinema 4d and maya for 3D
Me too
Maya and Zbrush is what I used for years. Maya can do everything and works so well with any other software and game engines.
I'm a 3D Artist for an American Fortune 500 company. We use Cinema 4D (plus the Octane render engine) to model and render our products because it's easy and fast. But you're right, Cinema 4D isn't cheap. However, it is economically viable because our team of 4 CGI artists (plus 5 others who are working in a web-based 3D render engine) create roughly 50 images a day, 260 working days a year on average. Utilizing CGI in favor of studio photo shoots has saved - on average - about $2.8 Million per year in studio (and location) photography costs prior to the day when the company did not have a CGI team.
Awesome video andrey❤❤❤......My journey started with Ps...i will prefer everyone to start with Ps..coz its base for beginners...everyone start with photoshop.....
Thanks for giving me a wider view of the film industry
Yaaaay! Resolve 15 is my choice! So glad you like Fusion and make tutorials for it. 🙌🏻
Hey Andrey, thank you for this video. I think Ive watched it 3 times already in the last month. A lot of helpful info.
Great vid... very comprehensive and can't think of any programs that you missed (in the cg/vfx space). On another note... I just decided to finally have a look at Houdini and Cinema4D (was installing Houdini whilst watching this) Got to say that the experience of getting the software on my computer to try out the software... and tackle the "learning wall" was beautiful and so easy...
BUT Cinema4D... omg... no subscription... no apprentice/free learning option... no indie licensing option... and only available through resellers!!! felt like I was back a decade ago... god even Adobe and Autodesk have moved on... from what I hear it is a great software but that brickwall licensing approach :(
Thank You Andrey..............Always a big fan. I have learned a lot from you.
Thank you! didn't know where to start but your videos are very helpful :D
Thanks, very useful video, l'm taking notes right now and i'll watch it a second time
im not used to leave comments but this video was AMAZING
I am from India sir, you gave us really good info.
ZBrush is the software with the interface from another world. lol, that's spot on statement, great video
Огонь видос! Всё по полочкам разложил. Спасибо, Андрей!
i started with 3ds modeling for games, and i agree it's a hard tool to start with!
Just discovered your channel man. respect. Good info from someone who knows what his saying.
Thank you very much mate!
Im working with: Maya, Zbrush, Vray, Substance Products, Nuke and the Adobe Produkts. And i have to say that its an absolute dream Pipeline. They fit like gears ! :D nice content, keep it up! :)
What is the jar of circulating lights in the background? They are mesmerizing