Awareness should be just built in to concentrated fire as a bonus for ranking up to rank 2 or 3 Hell a lot of perks needs to be merged to make ranking them up more enticing
Grenadier, it increases the blast radius but what it doesn't tell you is the damage number ends up being spread between multiple enemies. So instead of doing a lot of damage to one enemy, you end up doing like 10 to one, 3 to another, 5 to one, 12 to another, etc. Takes forever to take down enemies. And in close range, you can easily kill yourself if you have exploding bullets. I'd give this one a F. I don't use it. But everything else is pretty spot on haha. Good video.
@@chuckyxii10 Bruh, I explained what I'm talking about. I put the card on and every enemy in that radius took less damage from my exploding bullets. Not only that, I kept accidentally killing myself if I was too close to them. Not sure what's hard to understand about that.
@@MrKlaatu06 All I know is I put the card on and more enemies took damage bc of the radius, but the damage number per enemy was less. Drastically less. Maybe that's not the case with grenades, but it definitely was with exploding bullets.
Another player that's ignorant about Exterminator. Its a solid A tier perk, literally doubling or greater your damage against some of the most common animals in the game. It works on anything with a shell, including the honey beasts, mirelurks that come across caravans, get spawned with the SBQ event, spawned en mass exclusively during multiple public events. Sheer ignorance.
Fire in the Hole: Damn near essential for the fastest and most common Atlantic City Expedition speedruns, where throwing tomatoes is one of the events--- which most players should be doing if they want to grind the end game for extra scrip, and legendaries to learn
You’re my special guide!
Great video
Thanks!
I find awareness great when doing new things like when sky line came out to see weekneses of the new enemies
I agree that it can be useful for learning new enemy weaknesses, but you will eventually remember these shelving the perk till new enemies are added.
@@TJutin in deedy I usually use one of my 100s of perk points to regain it after I sell it
Nice guide
Thank you!
@@TJutin Right on!
Caps stashes can be reset by picking up 256 (can't remember exact amount) items, and then server hopping
That number sounds right. I knew it was somewhere in the 200s.
Awareness should be just built in to concentrated fire as a bonus for ranking up to rank 2 or 3
Hell a lot of perks needs to be merged to make ranking them up more enticing
I agree these perks need some love too sad only one of them got an update.
Does glow sight works with the ultracite terror?
Grenadier, it increases the blast radius but what it doesn't tell you is the damage number ends up being spread between multiple enemies. So instead of doing a lot of damage to one enemy, you end up doing like 10 to one, 3 to another, 5 to one, 12 to another, etc. Takes forever to take down enemies. And in close range, you can easily kill yourself if you have exploding bullets. I'd give this one a F. I don't use it. But everything else is pretty spot on haha. Good video.
Is this in reference to the explosive legendary effect?
This is not at all true. You have a range falloff based off radius, but damage is not split.
Bruh no idea what you are talking about. That perk is essential to grenades. Probably more than maxing demo expert.
@@chuckyxii10 Bruh, I explained what I'm talking about. I put the card on and every enemy in that radius took less damage from my exploding bullets. Not only that, I kept accidentally killing myself if I was too close to them. Not sure what's hard to understand about that.
@@MrKlaatu06 All I know is I put the card on and more enemies took damage bc of the radius, but the damage number per enemy was less. Drastically less. Maybe that's not the case with grenades, but it definitely was with exploding bullets.
Yea I would sign that
Sweeeet
Another player that's ignorant about Exterminator. Its a solid A tier perk, literally doubling or greater your damage against some of the most common animals in the game. It works on anything with a shell, including the honey beasts, mirelurks that come across caravans, get spawned with the SBQ event, spawned en mass exclusively during multiple public events. Sheer ignorance.
Fire in the Hole: Damn near essential for the fastest and most common Atlantic City Expedition speedruns, where throwing tomatoes is one of the events--- which most players should be doing if they want to grind the end game for extra scrip, and legendaries to learn
But do you REALLY need to invest 3 points to increase your dmg against something that I’ll go done in a few shots?
I thought there was some weird issue with the code as some creatures who aren’t insects are counted as some