Hi @chrisbiscardi, thank you so much for covering progress on Jarl and making one of the most informative videos about Bevy on the Internet! Happy New Year and hoping to see more projects on Bevy being released in 2025 :)
Bevy's the first engine I didn't immediately bounce off of - the fact that you can go to definition on anything you want and actually understand how it works under the hood instead of fighting the ui is incredibly powerful. Paired with rust's tooling and package management makes it a really interesting space to be in. Looking forward to 2025!
It truly is amazing to see all this work come together from a collective community. I am a casual Bevy user but seeing the ecosystem continue to flourish and really champion a vision is something that inspires me to keep learning. Game development seemed daunting to me before and still is in many ways but your channel and space actually breaks down what I’ve wished to have, actually helped me start learning game development, and also lets me keep up with the engines developments. Keep sharing the great work Bevy is doing and also sharing openly what you’ve been building along the way!
Indeed it is. I made the decision to go with the images they put on the steam page rather than ripping their bevy development footage from a UA-cam video.
I don't use bevy but I love open source communities like this, its great to see all the progress that has been made (even though I knew nothing about it until I saw this video lmao)
excited for Scene/UI rework (or anything UI related to that extent...) btw did yow know that Lua scripts as resources play insanely well during early bevelopment?
Bevy has so many cool features but the lack of a standard UI has always been a big criticism for me. A lot of devs didnt care, but since there is no standardized workflow we also have barely any games published. Godot has been more friendly in that regard and even though they are behind in the 3D aspect a lot of devs picked it up because easier languages AND being more intuitive. In engine access to source code and clever high end features are super awesome but Bevy NEEDS a proper UI, you should be able to open it up like Godot, Unity, UE etc.
bevy doesn't blanket recommend godot. it says, basically, "heres the tradeoffs of the fact its a young project, including how we're mitigating them. If you can't deal with this, use godot"
This is also a good, healthy way to interact with other open source projects. Open source doesn't need to be the same kind of winner-take-all competitive monopoly chasing that vc backed startups do. There will always be multiple viable game engines around that are good for different use cases.
This is one of the biggest free software achievements of the year.
Hi @chrisbiscardi, thank you so much for covering progress on Jarl and making one of the most informative videos about Bevy on the Internet! Happy New Year and hoping to see more projects on Bevy being released in 2025 :)
Bevy's the first engine I didn't immediately bounce off of - the fact that you can go to definition on anything you want and actually understand how it works under the hood instead of fighting the ui is incredibly powerful. Paired with rust's tooling and package management makes it a really interesting space to be in. Looking forward to 2025!
It truly is amazing to see all this work come together from a collective community. I am a casual Bevy user but seeing the ecosystem continue to flourish and really champion a vision is something that inspires me to keep learning. Game development seemed daunting to me before and still is in many ways but your channel and space actually breaks down what I’ve wished to have, actually helped me start learning game development, and also lets me keep up with the engines developments. Keep sharing the great work Bevy is doing and also sharing openly what you’ve been building along the way!
ASTORTION MENTIONED.
Btw the visual you showed was probably from the unity version of the game. It was ported to bevy a little while ago only.
Indeed it is. I made the decision to go with the images they put on the steam page rather than ripping their bevy development footage from a UA-cam video.
Thank you for showcasing the features of Bevy. I am starting my journey with it. Happy New Year !!
I don't use bevy but I love open source communities like this, its great to see all the progress that has been made (even though I knew nothing about it until I saw this video lmao)
an epilepsy warning for deathtrip is warranted
Apologies, I'll do better about that in the future.
N-No need! **Wipes foam off mouth** I need nothin'!
Thank you for your hard work this year! 💪
Happy new year! Very excited to see what happens with 0.16, I've got some grand ambitions for no_std...
Nice! Thank you! It's sad that Tiny Glade is not available for MacOS.
Does Proton work on macos?
holy this framework mogs every c++ one available including raylib. time to learn rust i guess
Im in love with bevy and i wish it would be best game engine ever in future
excited for Scene/UI rework (or anything UI related to that extent...)
btw did yow know that Lua scripts as resources play insanely well during early bevelopment?
Wow, this is so impressive!
Great video as always!
Excited to see all the amazing things built with Bevy in 2025.
🎉 thanks for amazing work and content!
As someone that just casually use Bevy for Evolutionary/evo-devo AI, i am very happy i can piggy-back on all this work
Can't wait for 2025!
Great video 😃
yes
tiny blade is made in bevy??? i love the game, i got it from steam on Christmas
Yeah, it uses the ecs implementation through bevy_ecs as I mentioned. They built their own renderer which they've also given talks about.
Bevy has so many cool features but the lack of a standard UI has always been a big criticism for me. A lot of devs didnt care, but since there is no standardized workflow we also have barely any games published. Godot has been more friendly in that regard and even though they are behind in the 3D aspect a lot of devs picked it up because easier languages AND being more intuitive. In engine access to source code and clever high end features are super awesome but Bevy NEEDS a proper UI, you should be able to open it up like Godot, Unity, UE etc.
I hope goes well. I seen toxics people on other game engines and src from libraries packages.
Don't forget, bevy recommends that you use godot. You can use rust in your godot projects. Those games seem really well made though.
bevy doesn't blanket recommend godot. it says, basically, "heres the tradeoffs of the fact its a young project, including how we're mitigating them. If you can't deal with this, use godot"
This is also a good, healthy way to interact with other open source projects. Open source doesn't need to be the same kind of winner-take-all competitive monopoly chasing that vc backed startups do. There will always be multiple viable game engines around that are good for different use cases.
Sounds like a direct poaching.