What was otherwise a good video is sub-par because you failed to mention the name of several of the games. You could at least put them in the time stamps or somewhere in the description.
Only Webfishing and Buckshot Roulette don't have their names mentioned in their section, and both are in the description with a link to their steam page, same as every other entry?
Does anyone know the platformer game featured in the background between 0:08 and 0:10? Edit: Ok I was able to find it thanks to reverse image search. @stayathomedev you should consider adding the title of the game on screen in the bottom left or right :)
Hi! I need to register a scene as a custom node using the Godot plugin system, but I don't know how to do it. Could you please create a video tutorial explaining the process? Thanks!
It's great to see success stories but it always gives the wrong idea. These are exceedingly rare. I'd like to see the numbers on the mean and average income for all games made in Godot and released on Steam.
The average income doesn't depend on the engine, but on the quality of the game itself. This video just shows that quality games on Godot exists and can bring you the same success as any other good quality game
@@bruszan I agree, I'd say anyone or any studio that chose against Godot because they think it can't make games needs to reanalyze how they analyze things
And to be clear, I think looking at the average would be interesting but need a lot of context, like how long were the dev times, team sizes, and burn rates per engine. Compare all those together seems like it would be revealing, at least as a start
@@Aeduo thank you for the comment.. You're right.. Usually this kind of websites calculates the revenue by multiplying the highest price * copies sold/gift ... so the final result doesnt make any sense.. since prices can change per region + steam takes its cut + a lot of keys gifted (free).. I've been talking with some developers and seems like this price is x3.5 times higher than the real revenue listed on these websites..
@@lehisluguer9300 All the same though, if similar gross income numbers are compared, it doesn't matter _too_ much for the sake of comparison, but yeah for expectations for what someone is going to make to live on from a game, it might not be super realistic, but even if an individual makes $100,000K+ from a year of work at a game, they're doing alright (given present cost of living conditions in reasonably modest but still safe/maintained locations/housing in the US).
I don't get it, game devs who use Godot must be totally different than me ... where are the 3d third person games with sexy characters who fights against monsters ? All I see most of the time are only 2d or voxel games.
@@Rai2M I know, but even small teams can get easy nice affordable 3d models. Is Godot really so weak that it's not possible to make a simple 3d action game ?
I assume that Godot engine is preferred by indie game devs, which in turn means that it's is a solo dev or small team. And they don't have necessary skill in creating graphics. They also may not have budget to hire an artist. If you try to create moderately complex game yourself then you will see your hands already full with architecture, programming and game design.
The engine can potentially be used to yield very good graphics. The issue is that devs have neither time nor skill for good visual effects. If you are making a game alone and focus mainly on gameplay and making it work, little time is left for polishing the look of it.
Hey bro! Bad graphics does not mean that the game is not fun to play. Just ask a game. Why do you think the graphics of Kenshi are so bad but a large number of players play it and give it good reviews? Additionally, creating games with beautiful graphics requires considerable hardware performance. Funding is also an issue that needs to be considered, let alone an independently produced game.
As a Godot indie game dev I just want to congratulate the game devs on their success.
i hope one day i will have the opportunity to congratulate you on the same thing (:
People who think its the engine that makes a game good or not probably also ask the brushes artists use when painting
Don't have to worry about brushes anymore because we just use AI and keywords now. 😉
@@matthewb19210/10 rage bait
@@SSukram_ i swear i have no idea what you mean... 😂
@@matthewb192 good for you
@@SSukram_ 10/10 rage bait
Buckshot roulette was made in godot?? Dude that’s amazing, every time I doubt whether godot will keep up with the big boys I’m proven wrong.
Damn! Didn't know D&DG was GODOT made.
So happy for the devs and proud of all of the devs that are still building their games and passion projects. Awesome stuff!
I know some games, and I actually tried one...I was quite surprised that they were made with GODOT!
KinitoPET was made in Godot? The more you know!🌠
By a then-16yo.
@@themore-you-know no its 17 and now 18 i assume from his post
I recently made £300 making a project for a very small art business best £300 iv ever earnt
Props to all the developers, solid work. Thanks for sharing this information, it's appreciated.
3:07 isn't that like some sort of Animal Crossing bootleg lol
Son: My own game will be on this list
Half of these i knew were successful
But i had no idea they were made on godot
Incredible! Well done to the devs
Ridiculous question> Please don't hate.
What are the current channels to sell your games?
How do you sell this much?
Thank you for your thoughts.
logged in after a long time, and this popped up!
Really cool to see Godot games pickup up like this!
What was otherwise a good video is sub-par because you failed to mention the name of several of the games. You could at least put them in the time stamps or somewhere in the description.
Only Webfishing and Buckshot Roulette don't have their names mentioned in their section, and both are in the description with a link to their steam page, same as every other entry?
Does anyone know the platformer game featured in the background between 0:08 and 0:10?
Edit: Ok I was able to find it thanks to reverse image search. @stayathomedev you should consider adding the title of the game on screen in the bottom left or right :)
What was the title? Now I'm curious!
Woah, i'm on TV! :D
How do you estimate gross revenue?
With number of review... Probably multiply by 10 or 20 to get sell...
He doesn't, the games that come out are because he has been paid to promote them.
@@yusarimahubara He's not lying tho those games he listen are all fairely successful even if we talk about just Steam sales alone.
I know there are some websites which can give you those data, but I never remember the name...
I would personally say that Psychopomp GOLD is selling ok, and worth checking out if you like strange and surreal dungeon crawlers.
I love this channel
3:13 There are loads of Backpack battles clones now, no idea if that is the original but it's a create idea. An mmo with this idea could be epic
Surprised to know _Until Then_ is made in Godot 😅
Hi! I need to register a scene as a custom node using the Godot plugin system, but I don't know how to do it. Could you please create a video tutorial explaining the process? Thanks!
Use chat got and Google your issue, you’ll figure itbout
What’s game number three’s name?
Webfishing i have it its great
What's the name of #1???
Buckshor roulette its the most popular game rightnow of horror multiplayer
I want to start making videogames but want to get to know other game devs. Can anyone recommend some communities to be part of?
congrats to all!
0:50 Das ist Spandau!
Soo whats the name of the shotgun game?
Buckshot Roulette
@@KOELOVESGAMES Thanks!
I watched the final segment three times... Am I going deaf or did they not even bother mentioning the name of the number one spot?
The only place I have heard of these games was this channel. Never saw anyone play them, let alone myself.
No wonder PlayWithFurcifer doesn't post much videos about Godot anymore. The got their hands full with eith Backpack Battles.
Yeah I wanted Fucifer's Fungeon but seems like that's not coming out anymore.
G' Dough. Not god - ough :(
Damn straight
ผ่าน gotdot 3 นาที ขอดื่มน้ำเย็นชื่นใจ
KINITOPET WAS MADE IN GODOT WAHT
WHERE WAS BROTATO!!!???
2024 games - Brotato was released in 2023
It's great to see success stories but it always gives the wrong idea. These are exceedingly rare. I'd like to see the numbers on the mean and average income for all games made in Godot and released on Steam.
I see that point. But a lot of people are still on the fence when it comes to Godot because they aren't sure about it's commercial viability.
The average income doesn't depend on the engine, but on the quality of the game itself. This video just shows that quality games on Godot exists and can bring you the same success as any other good quality game
@@bruszan I agree, I'd say anyone or any studio that chose against Godot because they think it can't make games needs to reanalyze how they analyze things
@@AzoTheRed I get that. I think it's wrong of them to think that the engine really particularly matters for that.
And to be clear, I think looking at the average would be interesting but need a lot of context, like how long were the dev times, team sizes, and burn rates per engine. Compare all those together seems like it would be revealing, at least as a start
I think you need to double check your numbers, I don't know what your source is.. but, I would divide them all by ÷3 .
Their source is listed in the description but yeah dunno what their data gathering is based on necessarily.
@@Aeduo thank you for the comment.. You're right.. Usually this kind of websites calculates the revenue by multiplying the highest price * copies sold/gift ... so the final result doesnt make any sense.. since prices can change per region + steam takes its cut + a lot of keys gifted (free).. I've been talking with some developers and seems like this price is x3.5 times higher than the real revenue listed on these websites..
@@lehisluguer9300 All the same though, if similar gross income numbers are compared, it doesn't matter _too_ much for the sake of comparison, but yeah for expectations for what someone is going to make to live on from a game, it might not be super realistic, but even if an individual makes $100,000K+ from a year of work at a game, they're doing alright (given present cost of living conditions in reasonably modest but still safe/maintained locations/housing in the US).
Its gross revenue
dislike for not indicating the names of the games
Wow...
I don't get it, game devs who use Godot must be totally different than me ... where are the 3d third person games with sexy characters who fights against monsters ?
All I see most of the time are only 2d or voxel games.
3d isn't the strongest side of the Godot (it's getting better and better tho) and teams/budgets are quite small, usually.
@@Rai2M I know, but even small teams can get easy nice affordable 3d models.
Is Godot really so weak that it's not possible to make a simple 3d action game ?
🧢
♥
Serious question: WHY do all Godot games have such a shitty graphics? Is engine unable of decent look or whats the issue?
I assume that Godot engine is preferred by indie game devs, which in turn means that it's is a solo dev or small team. And they don't have necessary skill in creating graphics. They also may not have budget to hire an artist.
If you try to create moderately complex game yourself then you will see your hands already full with architecture, programming and game design.
The engine can potentially be used to yield very good graphics. The issue is that devs have neither time nor skill for good visual effects. If you are making a game alone and focus mainly on gameplay and making it work, little time is left for polishing the look of it.
Hey bro! Bad graphics does not mean that the game is not fun to play. Just ask a game. Why do you think the graphics of Kenshi are so bad but a large number of players play it and give it good reviews? Additionally, creating games with beautiful graphics requires considerable hardware performance. Funding is also an issue that needs to be considered, let alone an independently produced game.
@@CyberKinetiksAs a Carmageddon veteran it's the other way around. I'm no programmer but love the polishing bit lol
Unrailed 2 isn't really made in Godot. The game can run headless, they just made shaders in godot AFAIK
this guy is an enemy of mobile gaming, and only talks about pc games, I'm unfollowing him