I love the variety of party comps in this speedrun; besides Martial Artist, every Class contributes in at least one major way. Even Tactician of all classes gets to be MVP for the M+N gauntlet. It's cool seeing the game's main design philosophy of mix n' matching Classes be represented in the speedrun too, compared to something like XC2 which pushes so many Blades on you but the speedrun is 95% Crossette... at least until Unlimited Sword, which makes the last few fights pretty samey (though using Troubador Lucky 7 against Z is still pretty creative). It's also neat how important the Interlink Lv3 chains are, in a casual playthrough there's literally no reason to use them, but the consistency and higher short-term damage are a godsend.
there is a limit of a max of 3 fields that can be on simultaneously. If someone places a field when there are currently 3 firelds active, the oldest one dissolves, but when it dissolves it applies its effect to all valid targets inside, so buff fields apply one instance of their buffs to all party members in it, and damage ones gives one instance of damage (that is higher than the normal ticks)
I love the variety of party comps in this speedrun; besides Martial Artist, every Class contributes in at least one major way. Even Tactician of all classes gets to be MVP for the M+N gauntlet. It's cool seeing the game's main design philosophy of mix n' matching Classes be represented in the speedrun too, compared to something like XC2 which pushes so many Blades on you but the speedrun is 95% Crossette... at least until Unlimited Sword, which makes the last few fights pretty samey (though using Troubador Lucky 7 against Z is still pretty creative).
It's also neat how important the Interlink Lv3 chains are, in a casual playthrough there's literally no reason to use them, but the consistency and higher short-term damage are a godsend.
Mom: go to bed yung man 🧐
Me: just 1 more videos 😢
Mom: ok 🙄
Me:
Most people only
why did the team get the attack up buff at 1:19:17
there is a limit of a max of 3 fields that can be on simultaneously. If someone places a field when there are currently 3 firelds active, the oldest one dissolves, but when it dissolves it applies its effect to all valid targets inside, so buff fields apply one instance of their buffs to all party members in it, and damage ones gives one instance of damage (that is higher than the normal ticks)
@@yama8483 thanks a lot,i reconstructed it in the game