Dynamic AI Minefields | An ArmA 3 Mod

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  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 256

  • @RimmyDownunder
    @RimmyDownunder  3 роки тому +742

    I've also added pylon saving and Dynamic AI Minefield persistence to PERSIST. Overall a big day for mod updates. Finally time to focus on the upcoming series, no hints yet. :)

    • @v.i.glusta4712
      @v.i.glusta4712 3 роки тому +8

      This will work great for alot of units and missions thanks for this im suprised someone hasnt tried sooner

    • @grumpyoverlord1031
      @grumpyoverlord1031 3 роки тому +5

      next op could you create the most advanced AI possible to fight against players?
      like the time a while ago you played an AI vs players operation that you might remember.

    • @R2D2589
      @R2D2589 3 роки тому +5

      I already want to see a WW2 add-on where German AI will sometimes place the old “Achtung Minen” signs nearby the placed minefields

    • @aquila4460
      @aquila4460 3 роки тому +10

      As a professional game dev. The whole. "Disable the mines until laid" thing is a pretty smart and quite functional solution to things you can't really do anything about it. I have seen far more kitbashed solutions in even larger productions, so don't feel bad about it.

    • @greyhunter3271
      @greyhunter3271 3 роки тому +3

      Orphan mine sweep op when?

  • @local9
    @local9 3 роки тому +2005

    "Yes, they'll avoid their own mines" already 100% better than the average player base.

    • @PEPigeon02
      @PEPigeon02 3 роки тому +51

      and 200% better than Whale!

    • @bubbasbigblast8563
      @bubbasbigblast8563 3 роки тому +92

      "Alright, approaching objective, over."
      "Uh...from which direction?"
      "Sou-" *BOOM*
      "Yeah, don't go in from the south."

    • @shakey2023
      @shakey2023 3 роки тому +32

      Only pussies avoid mines be a chad and charge straight threw

    • @aisir3725
      @aisir3725 3 роки тому +11

      And real life militaries

    • @alannatherson7721
      @alannatherson7721 3 роки тому +14

      @@shakey2023 Found the Krieg.

  • @AnimarchyHistory
    @AnimarchyHistory 3 роки тому +698

    The Cadians obviously survived an op recently that they shouldn’t have… the DM has decided to choose violence.

    • @Delta-mo6hn
      @Delta-mo6hn 3 роки тому +37

      I like this conclusion

    • @thelordofcringe
      @thelordofcringe 3 роки тому +8

      I should have expected to see you in these comments. Patrician taste my dude

  • @tenacityxl
    @tenacityxl 3 роки тому +1151

    I can only imagine that Rimmy’s thought patterns are becoming more and more AI-like with every mod he makes.
    Come the fourth and he’ll only be speaking in “Man-100 Meters” speak.

    • @pcalix17
      @pcalix17 3 роки тому +32

      Never send a man to do a machine's job.

    • @dankovac1609
      @dankovac1609 3 роки тому +3

      One, Status.

    • @gratuitouslurking8610
      @gratuitouslurking8610 3 роки тому +10

      'From the moment he discovered the weakness of his code, it disgusted him.'

    • @davidscott9394
      @davidscott9394 3 роки тому +10

      @@chillyavian7718 found the errors
      If (soldier == insubordinate)
      {
      Dibgy_action1(fire_at_own_men);
      }
      else if (traitor == dead)
      {
      stop();
      }
      You forgot to stop firing at own men if the traitor died.
      And you forgot that conditionals have two =‘s just one = can cause errors in the code.

    • @cycoticmongoose
      @cycoticmongoose 3 роки тому +2

      @@davidscott9394 he said unless not else, so it should actually be two conditions for the if and no else block. If you want a stop condition you need to turn the if into a while statement so it runs more than once, otherwise this logic doesn’t work

  • @void-creature
    @void-creature 3 роки тому +640

    The AI can finally do a modest amount of trolling on all those pesky orphans...

  • @r3d_d0t92
    @r3d_d0t92 3 роки тому +164

    Next mod rimmy makes be like:
    ArmA 4 mod | An ArmA 3 mod

  • @YoutubeChangedmyusername
    @YoutubeChangedmyusername 3 роки тому +40

    The Ai knows where the players are, by knowing where they aren't

  • @nekomakhea9440
    @nekomakhea9440 3 роки тому +154

    Who would win:
    1. an actual human theoretically smart enough to breathe and walk at the same time without choking on their own spit
    2. some C4 with a doorbell switch zip-tied to it and left on the ground like a stray banana peel

    • @crysisrevelation6132
      @crysisrevelation6132 3 роки тому +20

      Knowing the XXth. It’s a literal coin toss between the two.

    • @colbylawson5331
      @colbylawson5331 8 місяців тому

      The C4, always. If I walked into a mall with an explosive strapped to my chest with the exit being on the other side away from me and yelled "I HAVE A BOMB ON ME AND IF ANYONE RUNS TOWARDS ME IMSTEAD OF TO THE EXIT, I WILL DETONATE IT" people will literally run towards me instead of the exit. Im not saying every single individual is dumb enough to do that and this excludes the people who are brave enough to try and get to me in an attempt to minimize the amount of fatalities and injuries, however there are more stupid people than there are people with commonsense.

  • @SquirrellyOtter
    @SquirrellyOtter 3 роки тому +327

    As an ex-programming student, the detail of having the AI remember/evaluate enemy moments had to be insane. Top notch solution regarding your AIs removing enemies seen at other locations.
    As a current D&D DM about to start an insurgency/rebellion arc, I'm definitely going to be stealing some of your ideas as far as monitoring movement and subsequently looking to inhibit movement. Sounds obvious in hindsight. But the timing is very much appreciated ❤️

  • @gyroscope915
    @gyroscope915 3 роки тому +493

    I mean I wouldn't say the AI can't fly.
    I just ask you to redefine your expectation of flying

    • @tenacityxl
      @tenacityxl 3 роки тому +48

      They have an alternative definition of aviation.

    • @rafaelsousa5
      @rafaelsousa5 3 роки тому +65

      I mean to be fair and to give credit where credit is duo, from my experience messing around with AI driving, the AI drives meticulously and flies mostly fine, but for some reason when you put a player in any vehicle with them they just have a brain hemorrhage.
      Idk maybe they can smell the war crimes coming from us.
      I do wish they would compensate a bit less when dodging vehicles coming the other lane though.

    • @theirishviking9278
      @theirishviking9278 3 роки тому +15

      from what I've seen of the average arma player the same could be said about them

    • @AlexWithington
      @AlexWithington 3 роки тому +4

      Still better than the average player lol

    • @arcamean785
      @arcamean785 3 роки тому +2

      In the words of Woody from Toy Story... "It's not flying it's Falling with style"

  • @nrctroldehvalp2784
    @nrctroldehvalp2784 3 роки тому +139

    To which I say, "Watch your step." Really got me, totally going to use this for all my [future] operations (If anyone wants to play my missions ;( )

  • @exudeku
    @exudeku 3 роки тому +233

    Cover the terrain with mines like its Bosnia 1993

  • @nikital.6523
    @nikital.6523 3 роки тому +256

    Toss in "self-replicating" and we have a deal.
    Also I've relistened that synthwave version just yesterday. What a nice coincidence.

    • @dunmermage
      @dunmermage 3 роки тому

      What if the AI doesn't have enough closet space?

    • @Llamazone-Prime
      @Llamazone-Prime 3 роки тому +1

      @@dunmermage it's 2021.
      I think it's time we all come out of the closet.

    • @dunmermage
      @dunmermage 3 роки тому +1

      @@Llamazone-Prime Lol, it's a reference to this scene from Star Trek DS9: ua-cam.com/video/3kufWE2r46w/v-deo.html

    • @Llamazone-Prime
      @Llamazone-Prime 3 роки тому +1

      @@dunmermage How'd I not remember? I love ds9, it's sorta my anxiety blanket at this point tbh. Must have watched through it a dozen times or so.

  • @cnlbenmc
    @cnlbenmc 3 роки тому +37

    18:00 ironically prudent as real pressure activation mines are all specifically designed to only explode after their arming mechanisms are fully activated several minutes after the mine's safety pins are removed.
    As that's how you have enough time to dig a hole and bury one in the dirt without blowing yourself up.

    • @4T3hM4kr0n
      @4T3hM4kr0n 3 роки тому +2

      ive alway wonderd about that, priming then burying a mine and patting the dirt without it blowing up in your face. Now I know

  • @greenmagewaghammer9659
    @greenmagewaghammer9659 3 роки тому +64

    "Yes, they'll avoid their own mines"
    The AI are now better than players.

  • @JohnTrustworthy
    @JohnTrustworthy 3 роки тому +65

    >Dynamic AI Minefields
    UNLEASH THE CLAYMORE ROOMBAS!!!!

  • @aliksanon6491
    @aliksanon6491 3 роки тому +146

    "they cant mine"
    watch your step
    next time on war crimeZ
    "they can not use mustarg gas, nor can they commit genocide"

    • @auxilia5024
      @auxilia5024 3 роки тому +7

      Don't hold your breath

    • @packwolf445
      @packwolf445 3 роки тому +2

      @@auxilia5024 actually you probably should, until you find a gas mask

  • @Aredel
    @Aredel 3 роки тому +117

    I look forward to the chaos that will ensue in future Fusterclucks.

  • @mitchmitting102
    @mitchmitting102 3 роки тому +31

    Oh god, Rimmy made the AI mine shit. Can't wait for them to pull that shit he did when he remined a road in the pitch dark with a map.

  • @Choppytehbear1337
    @Choppytehbear1337 3 роки тому +29

    Oh man, Liru is going to love this.

  • @ackbarreserve
    @ackbarreserve 3 роки тому +16

    Yup.
    Arma Mods are indeed arcane.
    And you are a wizard, Rimmy.

  • @pieppy6058
    @pieppy6058 3 роки тому +44

    what would be sick is building a piece of code that predicts where players will move based on sightings so that all ai systems can be based upon it

  • @lamarepository248
    @lamarepository248 3 роки тому +15

    Think of what you’re doing rimmy. When the singularity happens the robots will know all of our finest warcrimes.

  • @kimberleebowers1099
    @kimberleebowers1099 3 роки тому +51

    At this point, Rimmy is just gonna make Arma 4

  • @Chambs_15
    @Chambs_15 3 роки тому +23

    When the mission maker says "if, i'll do it myself"

  • @bubbasbigblast8563
    @bubbasbigblast8563 3 роки тому +67

    I'm kind of curious, could you make poorly-trained AI soldiers forget they laid a mine field, so they have a chance to run into it themselves? Poorly trained soldiers probably won't tell each-other where a minefield is, or mark it, so they really might run into their own mines.

  • @maximv.krieken9952
    @maximv.krieken9952 3 роки тому +10

    Ai-generated minefields with UXO's galore?
    This'd make a very great addition to *every* kind of server, Arma Life or actual combat ops.
    This is gonna be fun.

  • @mercwiththemouthsnewphone6798
    @mercwiththemouthsnewphone6798 3 роки тому +4

    From what I've seen, the arma ai is like modeling clay. To people who don't know how to use it, it looks like, well, crap. But someone who knows what their doing, like rimmy, can make something beautiful out of it.

  • @OrigionalCigarette
    @OrigionalCigarette 3 роки тому +7

    Should of said:
    "Watch your step, as mines belive that all are but a threat"
    I think its time to teach rimmy to rhyme

  • @JohnTrustworthy
    @JohnTrustworthy 3 роки тому +44

    So a question: can you tell civilians to walk in a certain direction by -threatening- motivating them with your gun?

  • @Nillers
    @Nillers 3 роки тому +9

    Well done! Another reason for me to watch every step I take.

  • @fredcross2317
    @fredcross2317 3 роки тому +29

    Most Arma players weakness when fighting against AI... Mines...

  • @Morriaphant
    @Morriaphant 3 роки тому +9

    The minefields... THEY ARE ALIVE!!!

  • @Keranite
    @Keranite 3 роки тому +6

    I feel like rimmy really enjoys synthwave after this intro music and his upload on rimmy jerry beans man.

  • @ObsidianHunter99
    @ObsidianHunter99 3 роки тому +5

    You might be able to set up a system with the IEDs where after placing them, the AI will leave a spotter with a detonator in view of the IEDs, and once a target has gotten close enough to one, detonate the appropriate IED. It'd be a ridiculous amount of trouble to set it up but it might prove to be a good tactical challenge if the players can take out the spotter before anyone blows up and provide an entry point through the AI defenses once the IEDs have been cleared out.

    • @RimmyDownunder
      @RimmyDownunder  3 роки тому +2

      That's actually not a bad idea in terms of how to handle the system of detonation, the major issues I see with that however are things like "what if the players never come that way?" You'd just have an AI or even squad sat there doing nothing the entire op. Also that would mean that while a mine layer squad can lay a minefield then go and lay another, this squad would basically be locked down once they place their IED. There are also already IED mods in ArmA that do this decently well, but there wasn't, to my knowledge, any good Minefield mod.
      The biggest issue is that I can't exactly PERSIST remote controlled explosives because of a few factors in how they work in ArmA.

    • @adbp1513
      @adbp1513 3 роки тому +2

      @@RimmyDownunder I think one man sat nearby in position would probably be what he means, a single man as a spotter, which would mean not a entire squad dicking around in the middle of nowhere in a minefield playing IRL frogger

    • @doctorgeneric8070
      @doctorgeneric8070 3 роки тому +1

      Could you use the objective creation algorithm to determine if the preconditions for the minefield were still present, and have the minefield de-prioritized if the squads it was set up to combat are no longer present along its axis? In this way a small detached group could watch until the mod identifies it is no longer a strategically sound position, and frees the squad to return for new orders.

    • @ObsidianHunter99
      @ObsidianHunter99 3 роки тому

      @@RimmyDownunder Ah I see, it'd probably get even worse if the AI doesn't choose a good spot for the IED field, also didn't know about those other IED mods so if IEDs are outside the scope of this mod that's perfectly understandable.

    • @ObsidianHunter99
      @ObsidianHunter99 3 роки тому

      @@adbp1513 Yeah that's what I had in mind, but then the problem becomes how does the AI choose a good spotter position? As well as a whole bunch more technical challenges I'm in no way equipped to answer.

  • @anirudhsinghs
    @anirudhsinghs 3 роки тому +2

    Gods be praised that synth is amazing

  • @Nonden222
    @Nonden222 3 роки тому +13

    Thats awesome! i think you could make a version that actually follows the geneva convention by putting a sign stating that there is a mine field there

  • @unrulyracer
    @unrulyracer 3 роки тому +1

    That opening music is freaking awesome, love the synth. Praise the synth!!

  • @eugeniofernandez4575
    @eugeniofernandez4575 3 роки тому

    Damn I loved that welcome to rapture intro. From the desk of Rimmy

  • @epiktom5768
    @epiktom5768 3 роки тому +9

    More tools for which Liru will use to... Troll players.

  • @mrcheese2238
    @mrcheese2238 3 роки тому

    That intro had no right to be such a slap…
    But I’m so glad it is!!

  • @toxicch.6739
    @toxicch.6739 3 роки тому +1

    I would love to see support for groups in vehicles for more long-ranged stuff, but this is already amazing enough and I can't wait to use it

  • @nonya1366
    @nonya1366 3 роки тому +5

    "The AI are hopeless- it's because they have no hopes, dreams, and aspirations."

  • @vareckthehistoricaldemon196
    @vareckthehistoricaldemon196 3 роки тому

    I don't play Arma 3 but i do very much enjoy these videos they are fascinating and make me appreciate just how much effort and work goes into the Fustercluck videos

  • @tvz_luigi3233
    @tvz_luigi3233 3 роки тому +4

    We now need flail tanks to combat this new advanced ai

  • @Voice_of_p
    @Voice_of_p 3 роки тому

    That is a really cool video. Nice to see how to mod and how it works with the engien. Thanky Sir Rimmy.

  • @dradesgaming3565
    @dradesgaming3565 3 роки тому

    That intro music was a banger Rimmy. Great mod too!

  • @SgtPotatoChip6356
    @SgtPotatoChip6356 3 роки тому +3

    Rimmy's minelayers will probably take after their creator, and throw their AT mines into the air for AA purposes!

  • @entothechesnautknight1762
    @entothechesnautknight1762 3 роки тому

    This is pretty damn great work rimmy.
    I ain't a programer, but on the issue of AI deciding what kind of minefield to lay, maybe you could try and set whatever threshold determines anti-tank vs anti-infantry vs mixed-mines to a high enough ratio and baseline number that it won't get confused between the three?
    Like, to throw out random numbers because again, I ain't a programer, but just spitballin';
    -Anti-Tank feilds require the AI to have spotted 3 large vehicles and the ratio of squad to vehicle has to be at least 2-1 or higher.
    -Anti-personel feilds require at least 4 squads spotted with a squad to vehicle ratio of 4-1 or lower.
    -Mixed feilds are the default for everything else, where if A is false and B is false, C is true, with C being mixed feilds.
    Numbers arn't hard, but would this conceptually work, or is having the AI differentiate between vehicles and infantry too difficult?
    The basic idea here is that even if the enemy have *a* tank, if they only have the one, the AI won't focus the minefields on the one tank, but if it's a full invasion force, they won't go exclusively anti-personal with so many vehicles around.

  • @Rookie1175
    @Rookie1175 3 роки тому +2

    I can already hear rimmy yelling at people for walking into minefields.

  • @Suzuki_Hiakura
    @Suzuki_Hiakura 3 роки тому

    oh my, your very talented owo
    sure this mod will work great in the upcoming series, cant wait to see it xD

  • @Bifurdoggo
    @Bifurdoggo 3 роки тому

    "Speedrunning a purple heart" got me
    I'm absolutely stealing that lol

  • @scoutobrien3406
    @scoutobrien3406 3 роки тому

    I don't even play arma and I loved hearing about your AI logic

  • @Spark33
    @Spark33 3 роки тому

    I'm really a fan of the more technical videos like these

  • @olliklive2116
    @olliklive2116 3 роки тому

    That edited Arma theme in the beginning fucking SLAPS!

  • @clonemarine1
    @clonemarine1 3 роки тому

    I'm very excited to see this used in an op!

  • @knobgobler2639
    @knobgobler2639 3 роки тому

    New AI advancements are always exciting.

  • @williamirvine8113
    @williamirvine8113 3 роки тому +1

    Hell ya I just done for the day perfect way to start my weekend

  • @Horizontalvertigo
    @Horizontalvertigo 3 роки тому +22

    Yeah, but do they have dynamic comedic timing too?

  • @silentwatchman9908
    @silentwatchman9908 3 роки тому

    i dont play even play arma 3. but i really really enjoy your arma videos and the technical videos especially. its super interesting and id say you are quite good at explaining it. well done! gib more please?

  • @NotNicot
    @NotNicot 3 роки тому

    Amazing work! Can't wait for the new series :D

  • @ashyone
    @ashyone 3 роки тому

    yo you made this?! damn nice rimmy good on ya for setting a goal of making a mod and doing it

  • @adityaparam8736
    @adityaparam8736 3 роки тому

    Eyy, that's my favourite remix of Laws of War!

  • @boshikagebira4753
    @boshikagebira4753 3 роки тому +1

    They are becoming stronger by the mod

  • @elliottbott7213
    @elliottbott7213 3 роки тому

    Thank you for an interesting poke around project over my weekend, will be experimenting with your source for "FUN". :D

  • @mjrekich
    @mjrekich 3 роки тому

    This is actually fucking awesome that AI can be programmed to do this

  • @kungfujesus1874
    @kungfujesus1874 3 роки тому

    Wake up babe, new rimmy multiverse mod lore

  • @worldburnerbreadman7886
    @worldburnerbreadman7886 3 роки тому

    Drongo: “Making the ai useful since launch”

  • @_motho_
    @_motho_ 3 роки тому

    I was gonna ask if the AI intelligently decided to use AT mines or AP mines based on if troop movements are on foot or by vehicle and you answered my question in 30 seconds of that thought. Bad ass. Will be using. I appreciate your work man. Makes my silly little army simulator better

  • @_ZeusWrath_
    @_ZeusWrath_ 3 роки тому

    Autor again thanks for mod! The mod looks interesting, yet I was not able to achieve accurate mining for the required areas of the map. I really hope that you can add your own minelayer waypoints for precise minelaying of certain areas of the map. If you cannot create settings inside a waypoint by the type of mining, please try to create several types of such waypoints, for example "Anti-Personnel minelaying", "Anti-Tank minelaying", "Road-minelaying", "Explosive Charge 40 sec", "Explosive Charge 80 sec", etc)

  • @TJD0503
    @TJD0503 3 роки тому

    I love the opening of this video, even if my only conection to arma are youtube videos

  • @leobezard5998
    @leobezard5998 3 роки тому +1

    Famous last words: "the AI can't lay mines"
    ground starts speaking Australian

  • @jamesmortimer4016
    @jamesmortimer4016 3 роки тому

    "Extra extra! Australian man makes the computer smart!"

  • @zwounk7712
    @zwounk7712 3 роки тому +1

    Oh god the AI are evolving.

  • @ShadowMage
    @ShadowMage 3 роки тому

    That honestly sounds awesome.

  • @Paveway-chan
    @Paveway-chan Рік тому

    "And lo, the player was bombed" made me cackle

  • @UnknownPerson-cq3qv
    @UnknownPerson-cq3qv 3 роки тому

    God that intro remix is fantastic

  • @HerrJordel
    @HerrJordel 3 роки тому +1

    would be great to see more in-depth mission making video series with more focus on the scripting and server performance

  • @dawidrusiecki6340
    @dawidrusiecki6340 3 роки тому

    Intro is so good I'm watching this for a 5th time

  • @kgapaneseschoolgirlb
    @kgapaneseschoolgirlb 3 роки тому +3

    18:49 Ahh yes, I also hate it when your A.I. decides to stop playing Arma and instead play a Japanese puzzle game…

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 3 роки тому

    arma 3 is one of those games that just get better with mods.

  • @ryanmalone4464
    @ryanmalone4464 3 роки тому

    OK, that intro was awsome

  • @mackiemcdowell7797
    @mackiemcdowell7797 3 роки тому +1

    that's really impressive

  • @charleslambert3368
    @charleslambert3368 3 роки тому +1

    5:45 so the welsh women walking in circles around a hill gambit doesn't work?

  • @RedLegionPrimus
    @RedLegionPrimus 3 роки тому +2

    Another great video

  • @5peciesunkn0wn
    @5peciesunkn0wn 3 роки тому

    Ok. I am excited for the next games with your lovable bunch of crayon eaters running into the same five minefields because they keep forgetting the AI laid them there.

  • @alex-u3k4w
    @alex-u3k4w 3 роки тому

    if you want certain ai to step on the mines, you can use disableAI on their mine detection system

  • @pyroshilov8474
    @pyroshilov8474 3 роки тому +1

    Curious to see how Civvie AI reacts to mines. Will they just barrel through completely oblivious or will there be a thing for combatants to go "oi minefield ahead fuck off mate"

  • @colbylawson5331
    @colbylawson5331 8 місяців тому

    AFAIK, AI _can_ and _will lay mines_ in the base game. It just really depends. Ive had instances where I was experimenting with the scenario editor/creator and caught an AI faction soldier laying a mine.
    This is also the case with the S.O.G dlc which enemy AI will definitely lay mines and other pressure based explosives.

  • @jakob0021
    @jakob0021 3 роки тому

    The first thing that came to mind with that intro is ryan from bioshock and the reason he build rapture

  • @honooryu5374
    @honooryu5374 3 роки тому

    Yes! Let us teach AI to lay mines.

  • @Asha_man_Shane
    @Asha_man_Shane 3 роки тому

    18:50 Mass Sedoku? Perhaps you mean Seppaku? :D

  • @BACKWARDI
    @BACKWARDI 3 роки тому

    this is really cool, 10/10

  • @jhfridhem
    @jhfridhem 3 роки тому +12

    As for the intercept and interdict objectives, does it look for roads or just a straight line?

    • @RimmyDownunder
      @RimmyDownunder  3 роки тому +19

      Straight line between the positions, but they have the same Road Chance as all objectives. So if there is a road in the circle targeted and the Road Chance passes, then the minefield will be placed on the road.
      I do want to build a better tracking system that tracks the actual movement route of a group, but the issue with doing that for all groups is the intense increase in performance use. So I'll have to test to see how much that new system works vs how much it destroys computers.

    • @lorenzooliveira1157
      @lorenzooliveira1157 3 роки тому +4

      @@RimmyDownunder a tad of a nitpick question, but what if the area that a normal interdict objective would spawn appears on a Mountain, lake or a cliff, would they put the mines around the area, encircling the mountain/cliff/Lake, or focus on one specific entry/access point like the north/south part of the obstacle?

  • @jozsefsari8324
    @jozsefsari8324 3 роки тому

    Oh god i cant wait for those "Ai wrecked players by absolutely ass fucking them with mines" montage videos

  • @eagleandy1
    @eagleandy1 3 роки тому

    The answer isn't poke it, the answer is run! heh

  • @tylerkearney7273
    @tylerkearney7273 3 роки тому

    Rimmy "They will commit mass sedduku"
    Me "the math game?"

  • @PurpleCat117
    @PurpleCat117 3 роки тому

    Nice Bioshock style opening (I think).

  • @shawdawg3675
    @shawdawg3675 3 роки тому +1

    Kinda disappointed we didnt get to see the fields in action to see how effective it is

  • @guesswho2778
    @guesswho2778 3 роки тому

    love that intro