Arma 3 Editor | AI Enter Buildings, Patrol and Assault Positions
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- Опубліковано 19 лип 2022
- This will show you how to have AI perform patrols, move into buildings and assault positions.
Thanks to Ahmed for the question.
Lambs Danger FSM:
steamcommunity.com/sharedfile...
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Thanks so much for watching!
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even if you don't get much recognition from these tutorials, im really glad that you do them, thank you
I do them to help and encourage others to develop their editing skills. I also really enjoy doing them too. I dont do them for recognition.
@@OnlineCombatBN thats good to know, keep doing what you're doing!
thank you for this. really simplified and helped a lot.
Thanks man lots help I haven’t played Arma 3 in years just coming back and this is why because of people like you thanks man
Good insight as always. That Lambs Danger module is pretty slick, lots of cool functionality. Thanks for sharing.
Your videos are always a life saver. Thanks for your help, it’s very much appreciated.
Ayy cheers for making all these tutorial, recently wanted to create my own scenario and these helped me a lot!
Glad I could help
Your tutorials are the best. Thanks.
Amazing tutorial, glad to see stuff like this in 2022! Also, when I click the link in the description it takes me to a screenshot from Warframe instead of the Lambs Danger FSM link
That's odd about the link. I'll check it.
Link fixed. Not sure how that happened.
Thank you. I found this very helpful
Thanks for the video!
nice video man good job
Wow, is it really that simple? Thank you very much for the tutorial, very useful content and channel on Arma 3
Glad it was helpful!
Thank you, sir, for your kind response. I want more video from you on how to design a CQB task using the mod or script.
Utilissimi, grazie
rely useful
Thanks for the informative tutorial. If I were to host a server using this, as AI positioning and movement is controlled on the host machine (at least as far as I know), would the clients also need Lambs Danger? I'm assuming not, but would appreciate any clarification
Yes they would I believe.
6:31 also i notice that the maps ground is actually decorated water 💧mount up marines we are going in its only water dont frightened if you cant swim equip your puffed up wings 😳 😂😂😂😂😊😊😊
Could you please number the sections and bookmark them? it would be useful cause im looking for a specific thing. Also thanks for the tutorial!
I am currently making a mission and can't find any tutorials for this, but I have multiple sentry teams patrolling around the compound I want my players to attack. However when players are detected I want the sentry teams on the exterior to move in and assist. Any advice or just how to do it?
I have tried to make this work without success. If they are already patrolling on waypoints, I can't seem to get them to move to new waypoints based on a trigger. I tried using a patrol module and then a trigger with waypoints set to a blufor present trigger, but no dice.
@@OnlineCombatBN yeah, it's an absolute nightmare, I tried using some of ACE's systems like calling for backup but they don't break their patrol routes to reinforce.
Also can you make a video on how to have helicopter AI fly you and your AI team around pickup and land were ever if that’s possible also with other vehicles?
ua-cam.com/video/dDZPJD17QDE/v-deo.html
If you want to have AI fly you around unscripted, you'll need a mod or modules to do that. I'll do a quick video on thr alive mod transport module system at some stage.
Here you go Luke.
ua-cam.com/video/Bw5_ghPKP8k/v-deo.html
How di you still have control of the ai when you entered zues?
Highlight them in Zeus and move them or change waypoints.
JAAAAAAAAAAH!
I have a problem with Task CQB Waypoint not working.....Do you have a solution.....Please
Watch all of the video, don't skip anything, and are you using any other modules from other mods or scripts?
@@OnlineCombatBN When I put move Task CQB the soldiers don't take any step.....I have the same mod as you.....I want you to give me the correct location to download the mod......and if you can send it via mediafier
The mod is called Lambs Danger FSM. Search for it on the steam workshop. Not sure why you're asking for it when you said you have it....🤔
You said something about CBA. How ever can you tell us. witch one your using. The link would be great.
CBA is Community Based Addons. Just search for it in the workshop, there is only one CBA, and without it, mods won't work.
@@OnlineCombatBNThank you. How ever I did do a search for CBA and got a large amount of them in my search.
Hi, thanks for tutorial
how to make AI destroy an empty building 😄?
You can't.
@@OnlineCombatBN
OK, can I make explosive vehicles?
Or put explosives on vehicles?
@@ARMASPIRIT yes.
@@OnlineCombatBN really? Is there a tutorial? Like c4 on bike in Warone, pubg.. etc
I'm new to Arma. have no problem donating to you for help. i don't know if your interested in this type of arrangement. let me know if you are thanks.
I dont assist based on donations. If you want to donate, that's fine, but donations aren't dependent on me assisting you. What do you need?
Sadly they added Combat control, and made it even harder to make all of these things!
3:19 yesterday i tried placing Israeli units into a couple buildings first time trying out my controller and chatpad setup and it was just a bloody fckin mess 😂😂😂😂
Just place this code in the init of each group leader.: [this] call CBA_fnc_taskDefend;
😭 p̳r̳o̳m̳o̳s̳m̳
Just place this code in the init of each group leader.: [group this, getPos this, 400] call bis_fnc_taskPatrol;
Or that. I wanted to make this SIMPLE, as most of the viewers here are new.