simple advice that saves tons of time...like you mentioned, it is easy to get lost in the new tools and forget that the old ones are better suited for the task at hand. thanks Kyle
Great content! I was introduced to SubD today and then was also thinking about how I could do all the large and detailed things I need in one format. Seeing that there's really no need to get hung up on it, use SubD for large and go back to modeling details in Nurbs.
yep.. think about a wood shop.. why would you build furniture with only one tool? you have a whole shop full of tools... use them all for what they do best!
One think that could really help is to have the ability to modify the radius at both ends of a piped section and find an easier way to aline the faces and to rotate an element before bridging it to a bigger one like for instance a leg connecting to a table top.
@@prometheuslg if you need precise dimensions, you'd use the nurbs pipe tool. to change the radius of a pipe end you can draw a temporary object the correct size, then matchsrf to that part. then delete the temp object
where i get stuck is that i want to make a complex shape from parts that are 1 part subD and 1 part Nurb surfaces... can't seem to mix them together properly (good enough to 3D print)
Hello, thanks for the video. Are the surfaces we made with SubD suitable for production? We can make G1-2-3 connections between surfaces in NURBS, how does this happen in SubD? For example, can a seat drawn entirely with SubD be produced?
subd is g2 everywhere except star points which are g1. the conversion from subd to nurbs is 1-1 so that continuity is translated exactly from subd to nurbs. As long as the nurbs result of that conversion is suitable for your needs those surfaces will machine or build just fine from a printer or cnc.
It would be nice if rhino had something like a history reference. So you can go back to your subd and change stuff and switch back to last edit where everything is nurbs again. I know it might lead to conflicts. But thats also the case in programs like inventor. Right now when you convert to nurbs and you need to make some big shape changes its hard. You usually ditch all nurb edits and restart over. That sucks. It must be possible to have a reference history system in which the system can go back in history to change stuff. identify conflicts/issues and so on.
Yep, that type of parametric association has benefits, but rhino is not parametric and unless we let grasshopper into the conversation that won’t change anytime soon. I talk about this often, make sure you save a copy of your subd to a layer before you convert to nurbs.
You can extract the control polygon of a subd and export that as an obj. But we do not have selectable LOD’s as of yet. It’s been discussed, and we are working on how that fits into our subd paradigm.
how are you planning on using them together? if you convert subd to nurbs, no issue at all, you can simply matchsrf to get continuity you want. currently there is no way to match a subd to a nurbs surface, however there is internal work going on in this area for inclusion in a later release.
I have to give the designs we made with SubD to the engineers later because they do the mechanical design. Will it be a problem for them after converting to NURBS ? (They work in STEP format) Thank you for your answers @@Rhinoceros3d
these tiny tricks really make me a better designer. Thank you, Kyle, and the Mcneel crew.
Tay, Judging by your photo, its good to see your starting designing at such a young age.
@@Moto-buddy COVID home schooling and trying to bypass student loans. thank you
That's cool of you to say! thanks for watching!
simple advice that saves tons of time...like you mentioned, it is easy to get lost in the new tools and forget that the old ones are better suited for the task at hand. thanks Kyle
Excellent as always!
Great content! I was introduced to SubD today and then was also thinking about how I could do all the large and detailed things I need in one format. Seeing that there's really no need to get hung up on it, use SubD for large and go back to modeling details in Nurbs.
yep.. think about a wood shop.. why would you build furniture with only one tool? you have a whole shop full of tools... use them all for what they do best!
I love to follow along your tutorials, hope that you'll make one on this vehicle! This one looks awesome!
Thanks- it’s been a good day at work today!
Like always great advices thanks kyle
Great video and advice.
Great stuff Kyle!
Thanks for watching!
thank you prof. Kyle
thanks for watching!
One think that could really help is to have the ability to modify the radius at both ends of a piped section and find an easier way to aline the faces and to rotate an element before bridging it to a bigger one like for instance a leg connecting to a table top.
relocation and use of the scale and rotate elements of gumball allows you to do what you are describing, unless I'm confused...
@@Rhinoceros3d for the radius modification as well?
@@prometheuslg if you need precise dimensions, you'd use the nurbs pipe tool.
to change the radius of a pipe end you can draw a temporary object the correct size, then matchsrf to that part. then delete the temp object
Good advise man!
where i get stuck is that i want to make a complex shape from parts that are 1 part subD and 1 part Nurb surfaces... can't seem to mix them together properly (good enough to 3D print)
build them so that they overlap, then copy the subd and keep it for later. convert the original to nurbs, and trim and blend to connect them.
Hello, thanks for the video. Are the surfaces we made with SubD suitable for production? We can make G1-2-3 connections between surfaces in NURBS, how does this happen in SubD? For example, can a seat drawn entirely with SubD be produced?
subd is g2 everywhere except star points which are g1.
the conversion from subd to nurbs is 1-1 so that continuity is translated exactly from subd to nurbs.
As long as the nurbs result of that conversion is suitable for your needs those surfaces will machine or build just fine from a printer or cnc.
It would be nice if rhino had something like a history reference. So you can go back to your subd and change stuff and switch back to last edit where everything is nurbs again. I know it might lead to conflicts. But thats also the case in programs like inventor.
Right now when you convert to nurbs and you need to make some big shape changes its hard. You usually ditch all nurb edits and restart over. That sucks. It must be possible to have a reference history system in which the system can go back in history to change stuff. identify conflicts/issues and so on.
Yep, that type of parametric association has benefits, but rhino is not parametric and unless we let grasshopper into the conversation that won’t change anytime soon.
I talk about this often, make sure you save a copy of your subd to a layer before you convert to nurbs.
'Go Make great Stuff' I will, I will - promise...
thank you
Awesome 😍
we could say "be water" :)
رائع كالعاده
Perfect
Can you export mesh lowpoly?
You can extract the control polygon of a subd and export that as an obj. But we do not have selectable LOD’s as of yet. It’s been discussed, and we are working on how that fits into our subd paradigm.
@@Rhinoceros3d that's what i need. subD is very fast and powerful !! thank you so much.
Hello,
Is there a problem with surface continuity when SubD and NURBS are used together?
how are you planning on using them together? if you convert subd to nurbs, no issue at all, you can simply matchsrf to get continuity you want.
currently there is no way to match a subd to a nurbs surface, however there is internal work going on in this area for inclusion in a later release.
I have to give the designs we made with SubD to the engineers later because they do the mechanical design. Will it be a problem for them after converting to NURBS ? (They work in STEP format) Thank you for your answers @@Rhinoceros3d
@@almanharikas7095 should go thru no problem. Let us know if you hit any problems at tech@mcneel.com
I wish someday rhino can kill Alias in Automotive
We just make the tools, you choose how to use em!
@@Rhinoceros3d yes,but rhino7 cant create carbody calss-A surface...i hope can use rhino7 create carbody surface
@@Rhinoceros3d i can use rhino create simple Class-A surface,but cant create carbody suface like Alias,i used Rhino 3 years,i like Rhino very much!
@@xiongxiong2021 it can 100% be done- check out Phil franks work for saleen and factory 5.
@@xiongxiong2021 check out Phil franks work. You can 100% do production car surfacing in rhino.
CAN YOU SHARE YOUR ALLIES FILE TO ME ?
Allies file? Can you clarify?
I honestly want somebody to tell me that
did you get the answers you needed?
@@Rhinoceros3d yes, I always thought topology and doing everything with subd, if i am using subd.
help me