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@@ohno5559 It's a pretty unlikely thing to happen unintentionally through normal play, so it's probably not a big deal. It's certainly not a game-breaking bug, and one can probably just go back and play what they skipped if they want.
This is not a “problem with making your overworld 3D” bro it’s only possible because of how several other mechanics operate and their oversights, i.e. teleporting jank in conjunction with how unrestricted the collision is. This kind of thing has been done in 2D overworlds many of times, it’s not an overworld issue it’s a mechanics issue lmfao
This only works because they implemented collision etc. for non-free roam areas which didn't need it at all. If they hadn't done that the glitch wouldn't work.
@@Neon2Electricwell… I think those aren‘t gonna reappear anytime soon. Can’t even drive on the sidewalk in that Los Angeles DLC course without getting booted off by some invisible wall
@@h.t.e.s318 oh, are the next DLC tracks gonna contain some MKWii tracks? Neat. Though, again, I highly doubt that we’ll still be able to do the old ultra shortcuts
@@KeDe1606the more complicated a game gets, the harder it is to fully patch all glitches. Nintendo's games may be mostly bug-free, but they can definitely be cracked wide open these days
If a game is well made enough you won't encounter any glitches until you find the specific thing that breaks it. Playing OoT normally you'd think nothing about it is broken at all, but looking into speedruns you find out the game is barely holding on the entire time because of how broken it can be. Modern games, especially in the west, are so outwardly broken, it's hard to realize that games that work fine are also broken in their own way. It's common knowledge now that Pokemon Gen 1 is a fucking mess, but no one playing it back when it came out had any idea.
3:55 I love how this chart begins with a check that isn't required for completing the quest. I skipped it by accident on my first playthrough, and it feels completely natural.
I can't get over how it's been lwss than 2 weeks and we already broke a lot of the game! Glitches like this actually make me wanna take up Wonder running!
i was there in the discord the night all this was found. It started at around 9 PM when a user BurgerWithFreys was able to skip the world 1 palace. then a couple hours later, a user name Roblox found a way to clip out of bounds anywhere on the map where there was a dotted line starting which begun all of this craziness! I was the first to theorize that only worlds 4,5 and 6 would need to be beaten to unlock the game, which was then proven true by a modder of the game. The next 4 hours into the hours of the morning were people optimizing and finding ways to skip the first 3 worlds and abuse the new out of bounds. All of this was in the span of 8 hours and was crazy to be apart of!
Nice video! I think it's easy to fix (for Nintendo) since you can set whether an event will be executed only if the player is on ground or also while mid-air.
I’m definitely surprised Nintendo didn’t implement a bounds check for characters every other frame or so. If a character is OOB, snap them to the nearest in-bounds coordinate.
The Switch's computation speed was never particularly fast, and that's true now more than ever. It might seem trivial to add something like that as a one-off, but there's literally just not enough headroom to design a whole game with such expensive calculations running constantly. It always has performance implications on such weak hardware, and to what end? Blocking a tiny minority from exploiting a game mechanic?
@@Exoleres it's absolutely ludicrous to suggest there's a "computation speed" problem here. the developers just didn't care. they don't stress about glitches in games that aren't intended to be competitive.
@@Exoleres The switch is only slow in comparison to competitor consoles, but it's still a pretty fast machine. People keep incorrectly using the "comparative slowness" as an excuse for why they couldn't implement something. Unless you are intimately familiar with the game's frametime budget, you really shouldn't make such assumptions.
This is the best thing that could've happened to a 2D Mario game, the run was over 2 hours without skips, and now the world record is 1 hour 30 minutes, a more accessible run length IMO.
I'm always up for big glitches like this existing. If it's something completely out of the way that you actively need to look for to access, then it's like an unintentional secret that doesn't at all harm the core game for most players. Speedrunners and glitch hunters get to have fun with them and it doesn't hurt the experience for everyone else, it's a net positive.
Neat run & analysis video! Thanks for uploading! Man, I wonder how many of Mario Wonder's levels will actually be played in the speedrun after getting to the Petal Isles.
I accidentaly skipped the last part of totk by exploring too deep into the depths, I triggered the last fight and suddenly end credits. Was very disappointed that this was even possible
People reaction to Other games :- OMG, a glitch in game. Why are the developers so lazy. They are scamming people Nintendo games:- where are my glitch on day 1 *confused monke*
It’s so long right now because the game is new. Every other Mario game has been out for 5 years+ now, there’s been time to find skips in those. New games always take time to lower the any%. Give it a few weeks/months and it will be much shorter
@@TaxEvasion1452 glitchless most of the games are shorter. especially the 2d ones. I think even the New SMB games are all like 30 minutes max. And I dont think any of them have any major glitches
It's insane how fast speedrunners figure out this stuff. So impressive... And you just know in another year it'll be "we don't even have to use this show method of getting it of bounds anymore" 😂
Most games fo this, since usually you need to complete A to be able to do Part B, so the game assumes if youve done Part B, you also did part A. Some games, like the newer pokemon versions, dont even bother checking at all. They assume if you made it to the elite 4, you must have all badged.
I know that this will be unimportant for most players, but you can't move out of bounds with the d-pad while a character is one of the linear paths, because as soon as you press a direction that would let you a character move on the paths it will put your out of bounds character back on the path. This will not happen if your inbounds character is in an open world area.
There's gotta be a speedrunner inside nintendo throwing us a bone like that. They just make the royal seed flags what they are and hope a gltich or skip is discovered to take advantage of it
They probably dont think about speedrunners. It just makes programmatically more sense to just check the late game stuff, since you usually need to do the early game anyway to even get to the later stuff. The only problem is of course that implementing additional checks is usually easy, so it will probably get patched pretty quick.
ok but can we use this in the special world to go to the end of world 5 without doing any of world 5? trying to find out a coinless solution, world 5 has a coingate and the infamous last level with the coins in the 1-wide tunnels
So we have two categories: Single Player Only (no skips...yet) and Single Multi-player. I wouldn't call it "broken" yet. It's kind of like how the original Zelda has No Up+A.
"They made a bad oversight that has barely been seen in any of their games since the nintendo 64" Mfer proceeds to say they didn't check something they didn't need to check 💀
I hope not. There’s a lot of polish already with the game. It would be something to have v1.0.0 on a cartridge ten years from now not needing a patch. If it isn’t addressing a crash or softlock, does it matter?
How do i skip badge challenge jump 2? How do i even get 2 players on my one switch lite…? Please help bcuz this level is impossible for me. It took me 14 hours to get past the first jump
this glitich gives big mario and luigi paper jam vibes... you can basically do the same thing with any wall in that game... its not a good game tho unfortunately
Not necessarily skipping worlds, but smaller things like getting captain toads early and skipping purple tolls add up a lot to reduce standee grinding throughout the run@@Goudlock
This is cool in it's own way, but I don't really like the idea that Nintendo is releasing (comparitivly) broken games. Every western developer is releasing broken garbage with the idea of "fixing it" later (if even that) at the expense of the consumer, and the idea that Nintendo is releasing poor(er) quality games is a bit unnerving. Boy I hope I'm just being pessimistic, but I kinda doubt it in this day and age...
the final special world level makes me want to choke someone, needs more checkpoints, i should not be dying on a part i pass 40 times and lose a life to because im losing motivation and concentration. please let there be a checkpoint buff in the future.
@@theidiotics2629 i'll just say what my mother said when she clocked out before me in co op. the problem is theres not enough checkpoints and by the time you get to the part that is easy to pass to get to the part you loss your already exhausted and warn out trying to get back where you left off, its ridiculous you gotta do 4 or 5 levels over again from dying once it makes no one wanna do it anymore ~ my mom
@@Mrbeefy-un9uz i played as yoshi, me and my mother beat all the game today. third day of the final special level was easier but then i missed the coin so we had to do it again but ended up getting that done in 20 minutes and well, i'll go back to that game in afew days after i rest we 100% the game.
Even with these glitches the game runtime is still takes a long time by 2D Mario platformer times. I feel like that is going to be the demise of the speed run with this game.
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balls
My favorite thing about Manscaped sponsorships is constantly hearing lawn mower.
Bro it’s NNN
@@Nzargnalphabetit’s not used for that
great, now I have to imagine your freshly shaven balls
It has been ELEVEN DAYS at this point speedrunners aren't just speedrunning games, they are speedrunning the entire glitch discovery
They SPEEDRUNING THE ENTIRE LIFE AND MULTIVERSE.
Speedrunning speedrunning
Okay Spurt.
It's been longer. Game got leaked like a week early.
@@celestialkitsune the leakers speedrunning leaks also
The problem with making your overworld 3d/ freeroam is that it’s 3d/freeroam. Glitch hunters WILL find a way to break it.
I mean, they could have pretty easily just disabled entrance to worlds you're not supposed to have access to
@@ohno5559 It's a pretty unlikely thing to happen unintentionally through normal play, so it's probably not a big deal. It's certainly not a game-breaking bug, and one can probably just go back and play what they skipped if they want.
This is not a “problem with making your overworld 3D” bro it’s only possible because of how several other mechanics operate and their oversights, i.e. teleporting jank in conjunction with how unrestricted the collision is. This kind of thing has been done in 2D overworlds many of times, it’s not an overworld issue it’s a mechanics issue lmfao
This only works because they implemented collision etc. for non-free roam areas which didn't need it at all. If they hadn't done that the glitch wouldn't work.
I personally don't see a problem with it as long as it's a glitch you have to choose to do intentionally like this one
i'm calling it now. wonder version 1.1 will drop this weekend
I’ll remember this comment
I’ll remember this comment
I don't think they remembered
With totk having some great glitches too, I think we're entering a Nintendo renaissance in terms of glitches in their games
cant wait for ultra shortcuts from MKwii to make a return 😤
Edit: y'all I just wanted to remember the good ol days of the Wii, what happened here
@@Neon2Electricwell… I think those aren‘t gonna reappear anytime soon. Can’t even drive on the sidewalk in that Los Angeles DLC course without getting booted off by some invisible wall
@@KeDe1606 boy do I have some announced tracks for you
@@h.t.e.s318 oh, are the next DLC tracks gonna contain some MKWii tracks? Neat. Though, again, I highly doubt that we’ll still be able to do the old ultra shortcuts
@@KeDe1606the more complicated a game gets, the harder it is to fully patch all glitches. Nintendo's games may be mostly bug-free, but they can definitely be cracked wide open these days
Day 1: Why doesn't this new game have any glitches? Weird.
Day 3: Glitch compilation.
all games are glitchless til there not
If a game is well made enough you won't encounter any glitches until you find the specific thing that breaks it. Playing OoT normally you'd think nothing about it is broken at all, but looking into speedruns you find out the game is barely holding on the entire time because of how broken it can be.
Modern games, especially in the west, are so outwardly broken, it's hard to realize that games that work fine are also broken in their own way.
It's common knowledge now that Pokemon Gen 1 is a fucking mess, but no one playing it back when it came out had any idea.
@@Jobocan. But that's not really true, you just have had time tp forget.
3:55 I love how this chart begins with a check that isn't required for completing the quest. I skipped it by accident on my first playthrough, and it feels completely natural.
I can't get over how it's been lwss than 2 weeks and we already broke a lot of the game! Glitches like this actually make me wanna take up Wonder running!
Who's we? I like how you tried taking credit for someone else's hard work 🤡
Wow! Game-breaking glitches already? And this is 11 days after the launch!
Well, the game was available to play before launch so we had a headstart for discovering glitches
i was there in the discord the night all this was found. It started at around 9 PM when a user BurgerWithFreys was able to skip the world 1 palace. then a couple hours later, a user name Roblox found a way to clip out of bounds anywhere on the map where there was a dotted line starting which begun all of this craziness! I was the first to theorize that only worlds 4,5 and 6 would need to be beaten to unlock the game, which was then proven true by a modder of the game. The next 4 hours into the hours of the morning were people optimizing and finding ways to skip the first 3 worlds and abuse the new out of bounds. All of this was in the span of 8 hours and was crazy to be apart of!
Yeah but no bitches
Update: Patched. In 1.1, the game won't even let you pause until your character comes to a full stop on the world map.
Having a discord full of speed runners could probably help with QA. If you want to know if something can be broken, these are the guys.
Thank you so much for allowing us to just skip the sponsor segment with the chapters feature
Nice video! I think it's easy to fix (for Nintendo) since you can set whether an event will be executed only if the player is on ground or also while mid-air.
I’m definitely surprised Nintendo didn’t implement a bounds check for characters every other frame or so. If a character is OOB, snap them to the nearest in-bounds coordinate.
The Switch's computation speed was never particularly fast, and that's true now more than ever. It might seem trivial to add something like that as a one-off, but there's literally just not enough headroom to design a whole game with such expensive calculations running constantly. It always has performance implications on such weak hardware, and to what end? Blocking a tiny minority from exploiting a game mechanic?
@@Exoleres
it's absolutely ludicrous to suggest there's a "computation speed" problem here. the developers just didn't care. they don't stress about glitches in games that aren't intended to be competitive.
@@sirmoonslosthismindSpecially since they are Japanese, and see this as them making a poor job (If only GameFreak could do the same...).
@@sirmoonslosthismind Say you know nothing about coding without saying you know nothing about coding.
@@Exoleres The switch is only slow in comparison to competitor consoles, but it's still a pretty fast machine. People keep incorrectly using the "comparative slowness" as an excuse for why they couldn't implement something. Unless you are intimately familiar with the game's frametime budget, you really shouldn't make such assumptions.
This is the best thing that could've happened to a 2D Mario game, the run was over 2 hours without skips, and now the world record is 1 hour 30 minutes, a more accessible run length IMO.
I'm always up for big glitches like this existing. If it's something completely out of the way that you actively need to look for to access, then it's like an unintentional secret that doesn't at all harm the core game for most players. Speedrunners and glitch hunters get to have fun with them and it doesn't hurt the experience for everyone else, it's a net positive.
Unless it's a security flaw (like an ACE glitch)
"Boss, we found out that people prefer our glitchy games, because the speedruns are more funny to watch, therefore we're not removing this bug here"
This stuff is WILD!
OMG IS THIS THE ONE THE ONLY BREAD PIRATE ON LINKUS7s COMMENT SECTION NO WAY
Neat run & analysis video! Thanks for uploading!
Man, I wonder how many of Mario Wonder's levels will actually be played in the speedrun after getting to the Petal Isles.
Speed runners check list:
-Find glitches
-Exploit bugs
-Get the fastest possible time
-Start drama with gamers that beat your time
-Rinse and repeat
I was so stoked to see this explained and feared I had to wait years for summoning salt or something. Thank you for the great video!
“the only requirement is that you need to get all six royal seeds. Or do you?” Vsauce music plays:
Straight to the point tutorial. Thanks Linkus!
Summoning Salt is gonna make a 5 minute video about this.
For the Speedrunner community, they aren't mistakes. They're happy little accidents.
noticeable volume difference between voice over and the live voice. Sick video just trying to help
Theres a high chance of them patching this out but we still got the base version if they do 💪
Sub 2 hours is ez at this point
I accidentaly skipped the last part of totk by exploring too deep into the depths, I triggered the last fight and suddenly end credits. Was very disappointed that this was even possible
People reaction to
Other games :- OMG, a glitch in game. Why are the developers so lazy. They are scamming people
Nintendo games:- where are my glitch on day 1 *confused monke*
Honestly breaking Nintendo games feels amazing. I think part of the reason is that Nintendo is very strict so breaking the games feels satisfying
@@IDK3679.I subscribed to your UA-cam channel
Super cool thanks for showing us in an easy simple way
This is so useful becuase I wanna get into wonder speedrunning thankyou linkus
“The answer might shock you” ok watchmojo. Good vid tho
hahah I caught that too. Had to be intentional lol
This is MIND-BLOWING 🤯
I hope the next 3d game on the new console is going to be even more broken 😏
this is good. Any% was by far the longest Any% in a 2d Mario game (maybe longer than all 3d games?).
All except galaxy 2. But a bigger portion of wonder any% is actual gameplay compared to galaxy 2, which has a lot of cutscenes.
@@Tinaphromadalso because its a game with a „fixed path“ level selector, theres no way to skip stuff.
It’s so long right now because the game is new. Every other Mario game has been out for 5 years+ now, there’s been time to find skips in those. New games always take time to lower the any%. Give it a few weeks/months and it will be much shorter
@@TaxEvasion1452 glitchless most of the games are shorter. especially the 2d ones. I think even the New SMB games are all like 30 minutes max. And I dont think any of them have any major glitches
@@soulslayer434 I don't know where you got your information, considering theres no glitchless or nmg leaderboards for any of the nsmb games
It's insane how fast speedrunners figure out this stuff. So impressive... And you just know in another year it'll be "we don't even have to use this show method of getting it of bounds anymore" 😂
speedrunners should test the games before they're fully released to search for bugs
Twilight Princess on GameCube also has a similar thing, where it only checks for the last shard of the Twilight Mirror to access the Twilight Temple
Most games fo this, since usually you need to complete A to be able to do Part B, so the game assumes if youve done Part B, you also did part A. Some games, like the newer pokemon versions, dont even bother checking at all. They assume if you made it to the elite 4, you must have all badged.
1:42 - I'm waiting for this ad to end...
I know that this will be unimportant for most players, but you can't move out of bounds with the d-pad while a character is one of the linear paths, because as soon as you press a direction that would let you a character move on the paths it will put your out of bounds character back on the path. This will not happen if your inbounds character is in an open world area.
Can't wait for the summoningsalt video to come out
Didnt even realize this was a linkus video at first cuz it wasnt zelda
very usefull thanx linkus
yea! i saw the origial video of this, its insane! but really cool
Perfect final few frames of the video. Btw, nice vid!
They found they're own warp zone
The title doesn't surprise me one bit 😂.
thats insane 😭
and i know it only gets better from here
There's gotta be a speedrunner inside nintendo throwing us a bone like that. They just make the royal seed flags what they are and hope a gltich or skip is discovered to take advantage of it
They probably dont think about speedrunners. It just makes programmatically more sense to just check the late game stuff, since you usually need to do the early game anyway to even get to the later stuff. The only problem is of course that implementing additional checks is usually easy, so it will probably get patched pretty quick.
ok but can we use this in the special world to go to the end of world 5 without doing any of world 5? trying to find out a coinless solution, world 5 has a coingate and the infamous last level with the coins in the 1-wide tunnels
I wish Linkus made slowrun videos instead of speedrun videos so we could spend more time watching him.
From clipping your man hair to clipping outta bounds.
START THE TIMER BOYS! Let's see how long Nintendo allows this glitch to exist.
Cool that was epic
Paper Mario TTYD music let’s go! 3:30
this is why id add a byte for seeds collected
Thanks, this is interesting!
So we have two categories: Single Player Only (no skips...yet) and Single Multi-player. I wouldn't call it "broken" yet. It's kind of like how the original Zelda has No Up+A.
Oh interesting well I was thinking of doing a playthrough with the invisible badge but you get that in world 4 this glitch could be very useful
Wouldn't it be great to get a NG+ where you start with all badges so we could do Badge X playthroughs?
Can't wait for Nintendo to immediately patch this because no fun allowed
Well I guess it’s time to go and break stuff now
Video starts at 6:22 Youre welcome.
Linkus youtube content so good
Lovin the paper mario ttyd music ❤
I'm curious why the flags are always fucked up, like is it constraining to just set the proper amount of flags?
Linkus Wonder speedrun when?
2:58 what about in New Super Mario Bros, and New Super Mario Bros U, and New Super Mario Bros 2, and Super Mario World where you can also do that?
Lore of How Speedrunners Already BROKE Mario Wonder (Glitch Discovery) momentum 100
"They made a bad oversight that has barely been seen in any of their games since the nintendo 64"
Mfer proceeds to say they didn't check something they didn't need to check 💀
"Anyone can preform this glitch!"
Switch Lite users:
They're gonna patch it immediately
I hope not. There’s a lot of polish already with the game. It would be something to have v1.0.0 on a cartridge ten years from now not needing a patch. If it isn’t addressing a crash or softlock, does it matter?
@@johnedwards5575 are you familiar with nintendo??
Bro had a near seizure over a shiny
This glitch is a Wonder!
that was quick
How do i skip badge challenge jump 2? How do i even get 2 players on my one switch lite…? Please help bcuz this level is impossible for me. It took me 14 hours to get past the first jump
this glitich gives big mario and luigi paper jam vibes... you can basically do the same thing with any wall in that game... its not a good game tho unfortunately
Already??.....
All the old Nintendo programming veterans are retiring, so the newbie youngsters are making the same mistakes the veterans used to make.
Did they patch this in v.1.0.1?
When will jimmypoopins figure out the game changing glitch to get the new record?
3:04 Vsauce moment
why are you sponsoring manscape when you know damn well you got no hair down there 😂
they've already pulled some Mario world level skips.Huh.
i still prefer 100% :P
don’t you worry this shits gonna be used in hundo too
i"m not sure why it could be use in hundo, unless the racing badge is faster that way ! haha@@Wookis
@@GoudlockI subscribed to your UA-cam channel
Not necessarily skipping worlds, but smaller things like getting captain toads early and skipping purple tolls add up a lot to reduce standee grinding throughout the run@@Goudlock
Can you skip straight to the end of world 5 with this trick?
This is cool in it's own way, but I don't really like the idea that Nintendo is releasing (comparitivly) broken games.
Every western developer is releasing broken garbage with the idea of "fixing it" later (if even that) at the expense of the consumer, and the idea that Nintendo is releasing poor(er) quality games is a bit unnerving.
Boy I hope I'm just being pessimistic, but I kinda doubt it in this day and age...
the final special world level makes me want to choke someone, needs more checkpoints, i should not be dying on a part i pass 40 times and lose a life to because im losing motivation and concentration. please let there be a checkpoint buff in the future.
It is literally supposed to be the hardest part of the game. The challenge isn’t unfair, you just aren’t good enough to beat it yet
You need to practice more
@@theidiotics2629 i'll just say what my mother said when she clocked out before me in co op.
the problem is theres not enough checkpoints and by the time you get to the part that is easy to pass to get to the part you loss your already exhausted and warn out trying to get back where you left off, its ridiculous you gotta do 4 or 5 levels over again from dying once it makes no one wanna do it anymore ~ my mom
@@FreeAimDog are u playing nabbit? makes some sections way easier
@@Mrbeefy-un9uz i played as yoshi, me and my mother beat all the game today. third day of the final special level was easier but then i missed the coin so we had to do it again but ended up getting that done in 20 minutes and well, i'll go back to that game in afew days after i rest we 100% the game.
It’s funny how you think Nintendo putting skips in there game is a mistake lmao
Mario Wonder speedrunners are too fast, they need to stop and smell the roses. And listen to them shout random things at them.
Well, get ready for Nintendo to patch this ASAP unless totk was the only game they really cared about glitches.
Totk and SMW had different dev teams, so it’s likely not going to be handled the same way
It doesn't seem to work anymore🫤
I have those joy cons
Enjoy this for about 5 days before it's patched 😹
Even with these glitches the game runtime is still takes a long time by 2D Mario platformer times. I feel like that is going to be the demise of the speed run with this game.
It’s the first 2d Mario game in a very long time that has no warp pipes or cannons, ofc it’s going to take longer than the ithers
Plenty of games have long speedruns, that's nothing new. (Super Mario Oddysey for example)
They are already gonna patch this soon
is this only doable on 1.0
Lets see how long it takes until it gets patched^^
All this does is add another category now all the previous runs become the glitchless category.
Let’s go glitch hunters! Let’s get that sub 1 hour 😅
Yesir.
how do you find this glitch 😂 crazy