To be fair, you have to have a very high IQ to understand en passant jokes. The humour is extremely subtle, and without a solid grasp of chess theory most of the jokes will go over a typical redditor's head (sorry my cat walked on my keyboard and this was the result)
linkus, no offense but, as a UA-camr whose whole brand is playing legend of Zelda games, there is no way you get enough play that you need to be sponsored by manscaped so much
12:25 I feel like longer speedruns are really underrated. They're like condensed longplays where you get to see the majority of the game's "main content" with less traveling around and filler. And I get to see the more challenging dungeons completed quickly that I'd never see in a 5-minute game-breaking speedrun.
@@ShinyQuagsire being sleep material is a worthy title. I hate youtubers who are just way too obnoxious and make it hard to just chill, do work, or fall asleep with their videos in the background.
that is why there are a bunch of games where all dungeons is a thing. Gen1 Pokemon has a NMG category and has a Reverse Badge Aquisition category, where you get to break the game, but still see all 8 gym leader battles. If you went purely on any% with ACE those games would have an ingame time of 0:00 without a need to manipulate the ingame timer. Same with Super Mario World, where the any% ACE category is less than a minute. Gamebreaking glitch discoveries warrant a separate category, otherwise people who would want to play the game "as god intended" would just drop it.
@@arcanine_enjoyer right?? my favorite content creators are the ones i specifically save their videos for bedtime lmao even funny guys like jerma and simpleflips are my favorites to watch in bed because for whatever reason i just find it really easy to fall asleep to their videos and stream highlights
I still remember watching Oot speed runs that were 2hrs long and being amazed they could beat it so fast. Absolutely crazy to think it's down to less than 4mins now!!
Those two guards being as effective as a giant magical wall is crazy. Those are the GOATs of the Hyrule kingdom. I hope one day they become an integral function of the Zelda timeline. They deserve it.
@qtcquestionbloc4440 well, yeah, it's surprising that our best efforts have failed to cross the "dev-intended dungeon order" barrier and complete things out of order while preserving the game enough to still be able to get to the ending
I mean, you only have to beat 4 of the 7 dungeons you enter. Forest Temple and Snowpeak you just need the dungeon item, and you skip the final boss in Arbiter's. So while you're beating Lakebed, City, Palace, and HC, that really isn't the intended order for beating dungeons.
Twilight Princess, my first Zelda game and my favorite to this day. It just has so much fun content and I love the combat system. The story is amazing as well. I just wish some of the bosses were more fleshed out..
I havnt played the wii u edition so maybe this was completely solved with hero mode, but in my opinion tp was a nearly perfect game but struggled with how absurdly easy the enemies were, bosses and all. The difficulty being so stupid easy hurts how high I can rate it.
I find this so fascinating, because Twilight Princess is probably the most linear 3D Zelda. You can't even try doing sidequests without the mailman informing you of the next story beat
@@stratonikisporcia8630This becomes a problem when you can kill the dungeon boss and leave without exploring the entire map (or getting vital items to progress) 😬
As somebody who has a deep affection for glitchless runs (as a viewer, not a runner), I love watching TP runs. While I still enjoy Any% and the like and certainly find them to be very impressive, there is something deeply satisfying about watching someone exhibit total mastery of the game as intended. This obviously isn't a glitchless route, but the lack of a credit warp or some other total game breaker makes my heart happy.
its crazy how much flak Twilight Princess got for just being an "OoT clone" but now i would give anything for Nintendo to go back to this style of Zelda
@@Ronbotnik I appreciate every Zelda art style in its own way, and I'd like to see Nintendo go back to the more dark fantasy style of Twilight and the full on cartoon style like Windwaker.
@@Ronbotnik It actually makes me very annoyed that Twilight Princess has gotten so much crap for being "Ocarina of Time 2", and yet the same people who made those claims are now calling Breath of the Wild 1.5 the greatest game ever.
fr the speedruns leave me in awe by how perfectly broken the game is with the routes but yeah ig it's not enough to get a faster time ;-; still love how cool the routes are though
@prod0lim I mean Metroid Prime games are like this too a casual player would never know about Space Jump first or that you can shoot Jump Guardian while he's still unloaded
As someone who used to speedrun this game, it feels like the developers just barely kept out of our reach such massive time saves. So cool to see the community still working on it
While I sympathize with runners unable to crack a game down in length, these "unbreakable" games are some of my favorite to see ran. Where its soooo close to a major breakthrough but the developers made this one thing just too damn well.
I like how Skyward Sword was basically that game until BiTMagic and Reverse BiTMagic. There were so many thing that were well made that were bypassed but only because you could manipulate the flags in a glitched map state.
To be honest, the best speedruns to watch (for me) is the ones that show of as much of the game as possible while still doing crazy stuff fast. Thats why categories like All dungeons, All stars, Or sometimes glitchless in many games, is my absolute favorites anyways. It just so happens that TP is longer but still as fast as currently possible, and it a great speedrun.
I love twilight princess when I was younger, everyday after school, I threw my backpack against the wall, sat down, and played for hours on end! Twilight will always have a place in my heart and it will continue to do so for the years to come! Also keep uploading amazing content Linkus7!
My brother and I played after school too except we didn't have a GameCube memory card so it was seeing how far we could get before bed. I haven't picked up the game in years after playing the beginning so many times 😂
... I'm 28 years old and only just properly learned what snowballing means. I knew it meant "things get worse" but the visual in my head was always someone just throwing more and more snowballs. Like how a snowball war can start with just one kid throwing a snowball at another kid. Not... that when a ball of snow rolls down a snow covered hill it gets bigger. Suddenly everything makes sense now.
I remember how that barrier in windwaker was seen as impossible and was a huge time killer, an analysis video like this explained it. I watched some speedrunners trying all sorts of things to get past it. Then it was solved about a year or 2 later.
Watch: now that people have heard about how hard it is to break Twilight Princess, we're probably going to get some insane breakthrough in a week or something.
@@4203105 Yeah they’re called trends. A random video about a niche topic goes viral for 3 weeks and everyone’s on top of it for a month. Then it dies out and you’re left with the massacre. Very different then old ass millennials staying in the same fandom for two decades.
Personally I've always found TP to be the most interesting speedrun to watch --- far more so than the ones that can be beaten in under an hour. I love how many interconnecting parts there are and how just one element out of place could ruin the whole thing. Plus I think it's interesting how many differences there are in speedruns for different versions of the game.
Same reason I love old Skyward Sword runs before the discovery of reverse BiT magic (which is admittedly hype in its own way). Though you can still experience that with HD version runs
I think the "puppy room" in State 8 will be found eventually, just depends on how many people will actively be hunting for it. Once it is found though it will change TP speedrunning forever
@@ledark2512 reminds me of 100% and all items for Metroid Prime Hunters as for 100% you can miss it if you do not scan the first door of the game which is the only missile door, though people don't run it as scanning things would be boring and boring to watch so there is all items instead where you get all items which ironically is more fun to watch and more fun to run than any% which is like all items as the route is pretty much the same except you don't get the items or the last item in the game which is in the final boss battle
I've learned a lot of weird things by messing around in Twilight Princess. If you cheat your way back up to the area in Telma's Bar where you went to Hyrule sewers as a wolf, you can find some interesting stuff. Link actually has a pickup animation for sticks and can walk with them, but it's never used ingame. You can also do the whole cutscene with Zelda giving her life for Midna as human Link's body pasted over Wolf Link, which makes it hilarious. There was one time where I used a cheat to get into Castle Town early from the Eastern entrance, and accidentally fulfilled Zant's wish of covering all of Hyrule in twilight. Basically all of Hyrule Field went back into the twilight state. Was cool but also scary because I wasn't sure I'd be able to undo it, but you can undo it simply by going back into the Faron region. Also savestates break the game and can often softlock you. Use with caution.
This kinda reminds me of the Hades video, where it was shown as to why a 64 heat run is nearly impossible, and then a few days after someone actually managed to do one.
There are a lot of games that had just cool any% routes that were absolutely ruined when players found ways to skip to the end. And unfortunately, sometimes those old any% routes just don't translate well to a category of their own and none of the other categories are at all similar. While it might be funny for some to poke fun at how long a TP any% run is compared to other Zelda games, it's actually in a really good place.
@@JohnnyYeTaecanUktena Must be. I know about the chicken in Gerudo Valley that lets you warp to the final boss, which was bad enough...but iirc, that was still a 17-minute run.
Honestly I think it's a testament to what a well-put together game TP is, that even with so many skips and glitches it still isn't breakable. Don't get me wrong, I'd love to see barrier skip - I remember how hype it was when they found the WW one - but until then I say we should proudly laud it as the most stable Zelda game (somehow)
The YT channel 'Bewildebeest' has a fantastic commentated twilight princess 100% speedrun (which is roughly 6 hours, I think?). He goes through a lot of techniques and tricks and all that, it's very good. It's from January, so it's fairly up to date too :)
took me 1000hrs of grinding this game to get it under 3hrs as a speedrunner. the community members are some of the best, and longest standing members of any zelda community. Thank you for putting together an amazing video linkus!
Gymnast did a video on this years ago. Nice to see where the game stands today. I think some day we'll find HC early, which would almost definitially create the one hour run. If we can enter the castle before the barrier spawns, it gets rid of most requirements.
This is all pretty cool. It feels like a lot of major classic speedrun games are pretty much “solved” so to speak, and world record competition pretty much just comes down to who can pull off everything clean enough to save a few seconds here or there, or find a slight divergence in routing that is barely faster. In that sense, it’s crazy to see a game as old and widely played as Twilight Princess with its community on the cusp of completely restructuring the run, just searching for those last few discoveries to make everything click into place. It seems similar to the Wind Waker community searching for barrier skip, where the community had been fully aware of the exact skip that needed to be found to break the game, but the community still needed to spend a pretty huge amount of time searching for it until it was found.
Twilight Princess was the first Zelda game I ever played (not the first one I beat though) and one of my fondest memories is finding a youtube video about the infinite bomb arrow glitch using the minigames, and trying it out for myself. It's a super easy glitch, but I was so proud of myself that I was able to pull it off
I'm probably alone on this but I'm more impressed with twilight princess 3 hour run than I am say OoT's 3 minutes. I think speed running a game should still consist of actually *playing* the game. 3 minute speed runs are dumb, to insinuate that glitching into a wall and then ending up at the ending credits is a speed run is to say that the only objective to playing a video game is to watch the end credits and that's simply not true. By speedrunner standards I actually have a 14 second completion time on OoT, at the main menu you hit down 11 times, R 11 times and C > 11 times then A, then hit reset on the N64 and you end up right back on the main menu, time skips inputting a name and the end credits.
Well for that are the catagorys, any% is just trying to beat it as fast a possible (without modding) while using everything you can, there are glichtless runs aswell btw
Tbh the most exciting speedruns are imo the wind waker all dungeon speedruns. (Before they discovered the barrier skip) Doenst matter to me at all that it was a longer run. It was a test a pure skill and execution.
what a coincidence - i just stated a 3 heart challenge playthrough with the 4k texture pack and revamped hack the other day. twilight princess is such an amazing game < 3
Twilight princess is such a odd zelda game. It was my second legend of zelda (phantom hourglass was my first of the franchise) and I remember being quite young. The game was scary in how realistic for its fantasy setting it was. Since my first taste of the franchise was the cartoon version, going to the extreme opposite in terms of style was a shock like “damn thats weird and mature”
Props to Zayloox for the great editing. I usually just listen to these explanations in the background, but the visual kept me totally hooked on the video the whole way through.
Twulight Princess was my very first Zelda game and still my favorite Zelda to date, so it's really interesting seeing everything that's gone into speedrunning it over the years. And I also can't wait for the eventual puppy% category.
On that last point - for sure, that's one thing about speedruns I really like, when it hits just that right sweet spot between "hackerman reaches credits" and "let's play" XD as cool as things like ACE are, actually going through the game's content, but fast/cool is always more satisfying to watch for me
It's only A little More than 14 hours Now actually. Altho, I'm Pretty sure That the 17 hours Thing was Just the Time spent Doing a Single glitch. That run Was 21 hours Long.
It's interesting to see how just adding specfic conditions to points in the game just wreck speedrunners. It seems like such a simple thing yet it's so effective
Kinda reminds me of the laminated glass that car windshields are made of. Can actually break quite easily, but still maintains its shape rather than shattering completely.
As per how these videos usually go, I look forward to someone finding one of the big 'skip to final boss' glitches within a few days. Always seems to happen after a 'this is not possible' speedrun video, lol.
I really like where the speed run is at. There’s a sweet spot for me between a let’s play and the game is so broken you see 1% of the content. Twilight princess is in that sweet spot
Something that isn't mentioned and should be is that most of the glitches/exploits seen here are only possible on the GameCube version of the game since in the Wii and Wii u HD versions it seems to be patched out (accidentally or intentionally) for some of them like ems.
I dont know if someone has tried yet, but there is a way to hyrule castle the bar, where you go as wolf link when midna is sick maybe there's a way to get there and skio the barrier?
I think the issue there is that the part of Hyrule Castle in that part of the game is not the same as the ground level you enter in. It's the same "area" but in game code, it's a different map. So while it may seem you're onto something, in code it's not the same place. And that's the issue.
There's got to be a way to break the game it will happen I don't know when I don't know how but I believe that the community is strong and will find a way
Kinda funny that your barrier skip Windwaker video was 4 years ago. Which means that the same amount of time has elapsed between the release of TP and the release of this video as did WW and the barrier skip.
See I tried to do some of these glitches, like the wolf high jump, whatever article I read did not explain the highest point of the enemy, and I never got EMS.
You're telling me that there's a holy grail in this game that is on par with barrior skip in windwaker AND the mythical room to do it is full of adorable little dogs that acompany on your way to throttle ganondorf? We have to do it men!
I remember when twilight princess first came out and how everyone talked about its graphics this game was way way way ahead of its time In graphics story and mechanics I mean being able to transform into a freaking wolf thats bad ass af Nintendo was smoking crack back then when making games they still are now too but after playing Tears of the Kingdom im sadly hoping they don’t follow every other developer nowadays and publish remakes and remasters constantly and Slapping the number 2 on a video game with 10% more content than before
Twilight Princess is already my favourite game in the series, period, but as much as I am fascinated by how quickly speedrunners can finish a game through breaking them to their absolute absurd limits, the fact that this game asks for so much from the runners that it still takes hours to beat even at the fastest pace they can do it pleases me so much… As much as that's at the expense of the speedrunners time and efforts… 😆
There's the Midna Warp glitch, where if you try to activate your map and Midna on the same frame, the warp will be disabled, but so will any loading zones and you can walk on air and through objects. While Midna will usually try to keep you from transforming while in Castle Town, can this glitch be activated, and if so, be used to walk around Hyrule Castle and through the barrier? Or is the barrier a solid object all around? Or could it be used to reach Hyrule Castle before the barrier is even activated?
Twilight Princess is almost 20 years old....But that cant be right. It's like, one of the NEW zelda games. Like OoT is a classic, but TP is just what a Next Gen, fully fleshed out Zelda looks like. There's no way it can be that old
Speedrun category: EXPLICITLY HAS RULES THAT ALLOW AND EVEN ENCOURAGE SEQUENCE BREAKING AND SKIPPING LARGE SECTIONS OF THE GAME TROUGH GLITCHES Ignorant people: "These runners aren't playing through the whole game! they're CHEATING!"
I would be incredibly delighted if the puppy test room ends up being a viable method! They're so adorable, I think it would be charming if speedrunners got a little crowd of adoring pups for successfully getting there.
I love seeing longer speedruns that show off more of the game, my favorite era of OOT speedrunning was the "cluntstovens forever 2nd place 4hr 24min". Long speedruns have so much more at stake
I hope this is one of those times again where a youtuber makes a video explaining how "it's impossible to get a better run" and then 2 weeks later someone breaks it even further
I always thought Skyward Sword would be the hardest game to break. It was like a 5 hour run and just seemed closed off compared to the rest….then the community blew it wide open and now it’s joined the rest of the series in having a short speed run lol Now TP is all alone 😢
Skyward Sword is really interesting. For the most part, it's not a glitchy game at all. But it happens to have ONE glitch which is one of the biggest in the whole series. SSHD fixed that one glitch and so its speedrun is four hours.
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping with my promo code "LINKUS7" at manscaped.com/linkus7
To be fair, you have to have a very high IQ to understand en passant jokes. The humour is extremely subtle, and without a solid grasp of chess theory most of the jokes will go over a typical redditor's head
(sorry my cat walked on my keyboard and this was the result)
Linkus, one question:
Is there a way to prevent link from respawning in certain areas?
Pls answer, even if it's only a "no"...
My day be so fine then BOOM manscaped ad
linkus, no offense but, as a UA-camr whose whole brand is playing legend of Zelda games, there is no way you get enough play that you need to be sponsored by manscaped so much
Glöm det!
12:25 I feel like longer speedruns are really underrated. They're like condensed longplays where you get to see the majority of the game's "main content" with less traveling around and filler. And I get to see the more challenging dungeons completed quickly that I'd never see in a 5-minute game-breaking speedrun.
on the one hand I feel bad for gymnast86 being told he's great sleep material, but all dungeons just hits different
@@ShinyQuagsire being sleep material is a worthy title. I hate youtubers who are just way too obnoxious and make it hard to just chill, do work, or fall asleep with their videos in the background.
that is why there are a bunch of games where all dungeons is a thing. Gen1 Pokemon has a NMG category and has a Reverse Badge Aquisition category, where you get to break the game, but still see all 8 gym leader battles. If you went purely on any% with ACE those games would have an ingame time of 0:00 without a need to manipulate the ingame timer. Same with Super Mario World, where the any% ACE category is less than a minute.
Gamebreaking glitch discoveries warrant a separate category, otherwise people who would want to play the game "as god intended" would just drop it.
@@ShinyQuagsiregymnast is a legend don't let the haters say otherwise
@@arcanine_enjoyer right?? my favorite content creators are the ones i specifically save their videos for bedtime lmao
even funny guys like jerma and simpleflips are my favorites to watch in bed because for whatever reason i just find it really easy to fall asleep to their videos and stream highlights
I still remember watching Oot speed runs that were 2hrs long and being amazed they could beat it so fast. Absolutely crazy to think it's down to less than 4mins now!!
Is it through the brawl demo or n64 hardware?
@@midnight1064Pretty sure that's both
That's barely playing the game though. I honestly don't think it counts
yeah I remember when cosmo (yes its narcissa now, but thats not who it was at the time) found ways to bring OoT below 20 minutes; it was mesmerizing.
@@JgHavertyi still miss cosmo.
"These two guards are just as effective as a giant magical wall" 😂😂😂 LMAO give them a raise they're doing their job right 😂
Considering all the others guards in TP are cowards, Yes, those two deserve a raise^^
I deserve raise. I make nothing lol
They're so effective, they're more effective at holding people out than 8 seconds worth of water in Lake Hylia.
By like hours.
@@callixvision6481we've been trying to reach you about your cars extended warranty
Better than Mario toad guards
Those two guards being as effective as a giant magical wall is crazy. Those are the GOATs of the Hyrule kingdom. I hope one day they become an integral function of the Zelda timeline. They deserve it.
Zelda has its very own Biggs and Wedge
where the hell they were when Zant entered?
Where were they when Nintendo made the "defeat timeline" official? Not that effective eh
@@XaviSanAAAeverybody needs some rest. They were not on duty when Zant entered. Zant knew their power so he attacked only when they were not there
@@XaviSanAAALoad State 8
It's crazy that dungeons still have to be beaten in dev-intended order
Flags. The bane of any sequence breaker.
I know its like we have to play the way they intended!
@qtcquestionbloc4440 well, yeah, it's surprising that our best efforts have failed to cross the "dev-intended dungeon order" barrier and complete things out of order while preserving the game enough to still be able to get to the ending
I mean, you only have to beat 4 of the 7 dungeons you enter. Forest Temple and Snowpeak you just need the dungeon item, and you skip the final boss in Arbiter's. So while you're beating Lakebed, City, Palace, and HC, that really isn't the intended order for beating dungeons.
(Also, you can beat the dungeons in basically any order, it's just that doing so locks you out of stuff)
Twilight Princess, my first Zelda game and my favorite to this day. It just has so much fun content and I love the combat system. The story is amazing as well. I just wish some of the bosses were more fleshed out..
My favourite also what a story
My favorite also!!!!!!! Played it when I was Itty bitty and loved every bit of it....
I’ll forever love twilight princess. Botw may be more revolutionary, but tp will always be special to me.
I havnt played the wii u edition so maybe this was completely solved with hero mode, but in my opinion tp was a nearly perfect game but struggled with how absurdly easy the enemies were, bosses and all. The difficulty being so stupid easy hurts how high I can rate it.
Oh and also the temple of twilight should have been longer.
I find this so fascinating, because Twilight Princess is probably the most linear 3D Zelda. You can't even try doing sidequests without the mailman informing you of the next story beat
And I thought Skyward Sword was the most linear Zelda game.
Well at least we can all agree that Zelda 1 is the least linear game
@@traviscunningham7062A third of it is non-linear though--the first time since Majora's Mask introduced full linearity.
@@stratonikisporcia8630This becomes a problem when you can kill the dungeon boss and leave without exploring the entire map (or getting vital items to progress) 😬
@@mjfilho33not a problem… just go back and finish exploring. The dungeons are still there
As somebody who has a deep affection for glitchless runs (as a viewer, not a runner), I love watching TP runs. While I still enjoy Any% and the like and certainly find them to be very impressive, there is something deeply satisfying about watching someone exhibit total mastery of the game as intended. This obviously isn't a glitchless route, but the lack of a credit warp or some other total game breaker makes my heart happy.
3:23 “twilight princess is going to be 17 years old.”
You’re making me feel old.
its crazy how much flak Twilight Princess got for just being an "OoT clone" but now i would give anything for Nintendo to go back to this style of Zelda
the slow erosion of our expectations lol@@Ronbotnik
@@Ronbotnik I appreciate every Zelda art style in its own way, and I'd like to see Nintendo go back to the more dark fantasy style of Twilight and the full on cartoon style like Windwaker.
@@Ronbotnikyeah, what TotK felt a little more zelda like than BotW, I still hope they go back to a dark fantasy twilight style game again some time
@@Ronbotnik It actually makes me very annoyed that Twilight Princess has gotten so much crap for being "Ocarina of Time 2", and yet the same people who made those claims are now calling Breath of the Wild 1.5 the greatest game ever.
Twilight Princess is such a broken, but also unbreakable game at the same time.
I find while going through a playthrough you won’t find any glitches but if you look for glitches there’s a lot to see you know what i mean
fr the speedruns leave me in awe by how perfectly broken the game is with the routes but yeah ig it's not enough to get a faster time ;-; still love how cool the routes are though
It’s broken beyond the point of breaking
@@tarheelpro87can't break that which was made broken!
@prod0lim I mean Metroid Prime games are like this too a casual player would never know about Space Jump first or that you can shoot Jump Guardian while he's still unloaded
As someone who used to speedrun this game, it feels like the developers just barely kept out of our reach such massive time saves.
So cool to see the community still working on it
While I sympathize with runners unable to crack a game down in length, these "unbreakable" games are some of my favorite to see ran. Where its soooo close to a major breakthrough but the developers made this one thing just too damn well.
I like how Skyward Sword was basically that game until BiTMagic and Reverse BiTMagic. There were so many thing that were well made that were bypassed but only because you could manipulate the flags in a glitched map state.
To be honest, the best speedruns to watch (for me) is the ones that show of as much of the game as possible while still doing crazy stuff fast. Thats why categories like All dungeons, All stars, Or sometimes glitchless in many games, is my absolute favorites anyways.
It just so happens that TP is longer but still as fast as currently possible, and it a great speedrun.
I love twilight princess when I was younger, everyday after school, I threw my backpack against the wall, sat down, and played for hours on end! Twilight will always have a place in my heart and it will continue to do so for the years to come! Also keep uploading amazing content Linkus7!
I Never got past the carriage escort
Ok? How’s this contribute to the discussion of the video?
@callmezeldaonemoartime it's about TP. Context, my friend.
My brother and I played after school too except we didn't have a GameCube memory card so it was seeing how far we could get before bed. I haven't picked up the game in years after playing the beginning so many times 😂
@@Lanoman123oh no it's illegal to express love and appreciation towards the game that was mentioned in the topic! Clown behavior
... I'm 28 years old and only just properly learned what snowballing means. I knew it meant "things get worse" but the visual in my head was always someone just throwing more and more snowballs. Like how a snowball war can start with just one kid throwing a snowball at another kid. Not... that when a ball of snow rolls down a snow covered hill it gets bigger. Suddenly everything makes sense now.
I remember how that barrier in windwaker was seen as impossible and was a huge time killer, an analysis video like this explained it.
I watched some speedrunners trying all sorts of things to get past it.
Then it was solved about a year or 2 later.
Its called negative manifesting
Watch: now that people have heard about how hard it is to break Twilight Princess, we're probably going to get some insane breakthrough in a week or something.
I think this is the point of making the video, lol
Like nobody heard about it before...
Use a semicolon not a colon
@@4203105 Yeah they’re called trends. A random video about a niche topic goes viral for 3 weeks and everyone’s on top of it for a month. Then it dies out and you’re left with the massacre. Very different then old ass millennials staying in the same fandom for two decades.
@@davidclayton1670 That's not accurate. Roughly speaking, a semicolon is used when you're saying the same thing in two different ways.
Personally I've always found TP to be the most interesting speedrun to watch --- far more so than the ones that can be beaten in under an hour. I love how many interconnecting parts there are and how just one element out of place could ruin the whole thing. Plus I think it's interesting how many differences there are in speedruns for different versions of the game.
Same reason I love old Skyward Sword runs before the discovery of reverse BiT magic (which is admittedly hype in its own way). Though you can still experience that with HD version runs
You know what's interesting? I wonder if they can use the Low% speedrun trick to get through that gate.
I think the "puppy room" in State 8 will be found eventually, just depends on how many people will actively be hunting for it. Once it is found though it will change TP speedrunning forever
Yep! It'll break speedrunning because everyone will be playing with all the puppies
I can also imagine that theres gonna be 2 categories, one that optimizes the current route and idk puppy% then
@@faithcael5703puppy‰ would just be any%. the other would be like barrier% or something
@@LilacMonarch any% no barrier skip
@@ledark2512 reminds me of 100% and all items for Metroid Prime Hunters as for 100% you can miss it if you do not scan the first door of the game which is the only missile door, though people don't run it as scanning things would be boring and boring to watch so there is all items instead where you get all items which ironically is more fun to watch and more fun to run than any% which is like all items as the route is pretty much the same except you don't get the items or the last item in the game which is in the final boss battle
I've learned a lot of weird things by messing around in Twilight Princess. If you cheat your way back up to the area in Telma's Bar where you went to Hyrule sewers as a wolf, you can find some interesting stuff. Link actually has a pickup animation for sticks and can walk with them, but it's never used ingame. You can also do the whole cutscene with Zelda giving her life for Midna as human Link's body pasted over Wolf Link, which makes it hilarious.
There was one time where I used a cheat to get into Castle Town early from the Eastern entrance, and accidentally fulfilled Zant's wish of covering all of Hyrule in twilight. Basically all of Hyrule Field went back into the twilight state. Was cool but also scary because I wasn't sure I'd be able to undo it, but you can undo it simply by going back into the Faron region.
Also savestates break the game and can often softlock you. Use with caution.
This kinda reminds me of the Hades video, where it was shown as to why a 64 heat run is nearly impossible, and then a few days after someone actually managed to do one.
It shouldn’t, this is a completely different scenario
Or carpetless super mario 64.
There are a lot of games that had just cool any% routes that were absolutely ruined when players found ways to skip to the end. And unfortunately, sometimes those old any% routes just don't translate well to a category of their own and none of the other categories are at all similar.
While it might be funny for some to poke fun at how long a TP any% run is compared to other Zelda games, it's actually in a really good place.
Speaking as someone whose eye twitches when I see that four-minute Ocarina of Time record, agreed.
@@NeutralDrow I am guessing they found out how to warp to the credits
@@JohnnyYeTaecanUktena Must be. I know about the chicken in Gerudo Valley that lets you warp to the final boss, which was bad enough...but iirc, that was still a 17-minute run.
@@NeutralDrow For a moment i thought we were still talking about Twilight Princess
I'm not a total glitchless purist...but I will cop to being irrationally happy that this game is so hard to break.
I've only just started watching some clips of TP speedruns, what a neat community and game! It's really cool to see all these crazy tricks
Honestly I think it's a testament to what a well-put together game TP is, that even with so many skips and glitches it still isn't breakable. Don't get me wrong, I'd love to see barrier skip - I remember how hype it was when they found the WW one - but until then I say we should proudly laud it as the most stable Zelda game (somehow)
The YT channel 'Bewildebeest' has a fantastic commentated twilight princess 100% speedrun (which is roughly 6 hours, I think?). He goes through a lot of techniques and tricks and all that, it's very good. It's from January, so it's fairly up to date too :)
His commentated videos are genuinely some of the best on this site!
he made another one more recently of a glitchless 100% run a few days ago as of this comment
I love the video, genuinely funny with very good gameplay and commentary. It also works really well as a sleep track😊
He's so awesome, and his Majora's Mask Commentated 100% is amazing too.
Guards:"You shall not pass."
Dogge:"I have the key, but I sadly cannot give it to you."
took me 1000hrs of grinding this game to get it under 3hrs as a speedrunner. the community members are some of the best, and longest standing members of any zelda community. Thank you for putting together an amazing video linkus!
Gymnast did a video on this years ago. Nice to see where the game stands today. I think some day we'll find HC early, which would almost definitially create the one hour run. If we can enter the castle before the barrier spawns, it gets rid of most requirements.
So many people believed Moon Warp in Majora's Mask was going to be impossible forever. Early Hyrule Castle will happen one day, I'm sure of it.
The developer who put that barrier there: It´s a simple spell, but quite unbreakable
This is all pretty cool. It feels like a lot of major classic speedrun games are pretty much “solved” so to speak, and world record competition pretty much just comes down to who can pull off everything clean enough to save a few seconds here or there, or find a slight divergence in routing that is barely faster. In that sense, it’s crazy to see a game as old and widely played as Twilight Princess with its community on the cusp of completely restructuring the run, just searching for those last few discoveries to make everything click into place. It seems similar to the Wind Waker community searching for barrier skip, where the community had been fully aware of the exact skip that needed to be found to break the game, but the community still needed to spend a pretty huge amount of time searching for it until it was found.
Shoutouts to TP for being relatively unbroken for so long.
Very interesting anlysis video! Thanks for uploading!
God I feel old. Twilight princess was the highlight of my life
Me too fam
Great cover of Twilight Princess, I've always wondered why TP is so hard to break
I honestly wish more games were built like this.
Twilight Princess was the first Zelda game I ever played (not the first one I beat though) and one of my fondest memories is finding a youtube video about the infinite bomb arrow glitch using the minigames, and trying it out for myself. It's a super easy glitch, but I was so proud of myself that I was able to pull it off
They can’t break it because it’s the best game ever created.
🤯🤯🤯🤯🤯🤯
AHHAHAHHA WHAT HAPPENED AT MINUTE 7:32
Linkus:" you see in wind baker you can use inicxzidsi hfdhs BOMB PUSH!"
RIGHT!!
he says "in wind waker, you can use a technique used as a bomb push to squeeze through this incredibly small gap in the barrier's structure"
And here I was about to fall asleep. Twilight Princess content just cannot be skipped!
The TP intro will break anyone. It is about 3 hours before you get to your first temple if you play casually.
Windwaker: the good timeline where barrierskip was discovered.
Twilight Princess: the bad timeline where barrierskip is impossible.
I genuinely appreciate the long speedruns of twilight princes, so many cool glitches, moves and quirks & the game plays and looks amazing
I'm probably alone on this but I'm more impressed with twilight princess 3 hour run than I am say OoT's 3 minutes. I think speed running a game should still consist of actually *playing* the game. 3 minute speed runs are dumb, to insinuate that glitching into a wall and then ending up at the ending credits is a speed run is to say that the only objective to playing a video game is to watch the end credits and that's simply not true. By speedrunner standards I actually have a 14 second completion time on OoT, at the main menu you hit down 11 times, R 11 times and C > 11 times then A, then hit reset on the N64 and you end up right back on the main menu, time skips inputting a name and the end credits.
YO NO LIE I JUST GOT IT DOWN TO 13 SECONDS IM THE OoT MASTER!
Well for that are the catagorys, any% is just trying to beat it as fast a possible (without modding) while using everything you can, there are glichtless runs aswell btw
Also Twilight Princess's story is so interesting that speedrunning it at 3 mins is just a disrespect to the developers and writers.
@@saricubra2867 truee. That's like looking at the Sistine Chapel while running
Tbh the most exciting speedruns are imo the wind waker all dungeon speedruns. (Before they discovered the barrier skip)
Doenst matter to me at all that it was a longer run. It was a test a pure skill and execution.
Shoutouts to those castle guards. Probably the most effective soldiers Hyrule has ever had.
Wait a moment, can't a version of Hyrule Field where the Ganon fight is present be accessed with a series of glitches?
We got a brainiac over here
It might be because Twilit Princess is too sad and the tears make seeing impossible
what a coincidence - i just stated a 3 heart challenge playthrough with the 4k texture pack and revamped hack the other day. twilight princess is such an amazing game < 3
A month later, Linkus7 releases a video named "How Speedrunners Break the HD Version of Twilight Princess"
Twilight princess is such a odd zelda game. It was my second legend of zelda (phantom hourglass was my first of the franchise) and I remember being quite young. The game was scary in how realistic for its fantasy setting it was. Since my first taste of the franchise was the cartoon version, going to the extreme opposite in terms of style was a shock like “damn thats weird and mature”
Props to Zayloox for the great editing. I usually just listen to these explanations in the background, but the visual kept me totally hooked on the video the whole way through.
linkus dropped this at 3:40 AM in my country time and thought i wouldn't notice it
“Only one can be beat by 1 hr or less”
Skyward sword: “eh close enough”
BECAUS ITS THE GOAT! THEEE GOOOAT!!!!
Twulight Princess was my very first Zelda game and still my favorite Zelda to date, so it's really interesting seeing everything that's gone into speedrunning it over the years. And I also can't wait for the eventual puppy% category.
Best Zelda game.
I love learning about speedruns. Sure, the real thing is fun to watch, but I love hearing the history and technique behind them.
On that last point - for sure, that's one thing about speedruns I really like, when it hits just that right sweet spot between "hackerman reaches credits" and "let's play" XD as cool as things like ACE are, actually going through the game's content, but fast/cool is always more satisfying to watch for me
"Twilight Princess is gonna be 17 years old this fall."
Ow...
That hurts.
I was there when the Windwaker barrier skip was discovered. The hype was unreal. I hope one day they'll uncover the way to skip TP's barrier too.
Gotta herd those goats tho
Linkus: "Twolight Princess is the longest 3d zelda game casually"
Me, looking at my casual 100+ hours in BotW and TotK *doubt*
Funny thing: the low% speedrun of this game takes like 17 hours to finish. Like 15 hours longer than any%
It's only A little More than 14 hours Now actually.
Altho, I'm Pretty sure That the 17 hours Thing was Just the Time spent Doing a Single glitch. That run Was 21 hours Long.
@@dr.blockcraft6633 still pretty crazy how much longer it is than any%
The blush effect for the two guards at 8:03 is a *hilarious* touch.
Good job.
Can confirm, Twilight Princess is one of my favorite speedruns to watch. It's really fun.
It's interesting to see how just adding specfic conditions to points in the game just wreck speedrunners. It seems like such a simple thing yet it's so effective
Kinda reminds me of the laminated glass that car windshields are made of. Can actually break quite easily, but still maintains its shape rather than shattering completely.
Shoutout to the guards being very effective at their job
As per how these videos usually go, I look forward to someone finding one of the big 'skip to final boss' glitches within a few days. Always seems to happen after a 'this is not possible' speedrun video, lol.
Being part of the TP community myself, I can tell you TP is an exception to this rule 😅😭
I really like where the speed run is at. There’s a sweet spot for me between a let’s play and the game is so broken you see 1% of the content. Twilight princess is in that sweet spot
Zelda: Twilight Is Unbreakable
I love how Linkus mentions multiple times how long the three hour speedrun is when a casual run is nearly 40 hours
Something that isn't mentioned and should be is that most of the glitches/exploits seen here are only possible on the GameCube version of the game since in the Wii and Wii u HD versions it seems to be patched out (accidentally or intentionally) for some of them like ems.
I can't wait for any% puppy route twilight princess runs to be possible!
I dont know if someone has tried yet, but there is a way to hyrule castle
the bar, where you go as wolf link when midna is sick
maybe there's a way to get there and skio the barrier?
I think the issue there is that the part of Hyrule Castle in that part of the game is not the same as the ground level you enter in. It's the same "area" but in game code, it's a different map. So while it may seem you're onto something, in code it's not the same place. And that's the issue.
Take a drink every time Linkus says "you see" --> hospital speedrun!
Zelda's Bizarre Adventure: Twilight Is Unbreakable
Windwaker barrier skip wasn’t discovered until 2019 point being its not to late for even bigger skips to be discovered
There's got to be a way to break the game it will happen I don't know when I don't know how but I believe that the community is strong and will find a way
And most likely be on accident from some random person who did something by mistake
Kinda funny that your barrier skip Windwaker video was 4 years ago. Which means that the same amount of time has elapsed between the release of TP and the release of this video as did WW and the barrier skip.
See I tried to do some of these glitches, like the wolf high jump, whatever article I read did not explain the highest point of the enemy, and I never got EMS.
You're telling me that there's a holy grail in this game that is on par with barrior skip in windwaker AND the mythical room to do it is full of adorable little dogs that acompany on your way to throttle ganondorf?
We have to do it men!
Any % runs do get boring after a while, so I do like TP any % for doing a large part of the game.
Never played a Zelda game and I don't speed-run and yet I found this fascinating. It's so cool.
Basically, TP speedrun routing is a constant Uno reverse card battle between the routers and the game's code
Basically a Yu Gi-Oh duel 😂😂😂
*bangs hands on the table* PUPPY SKIP PUPPY SKIP PUPPY SKIP
I remember when twilight princess first came out and how everyone talked about its graphics this game was way way way ahead of its time In graphics story and mechanics I mean being able to transform into a freaking wolf thats bad ass af
Nintendo was smoking crack back then when making games they still are now too
but after playing Tears of the Kingdom im sadly hoping they don’t follow every other developer nowadays and publish remakes and remasters constantly and Slapping the number 2 on a video game with 10% more content than before
Entirely new gameplay focus and main mechanics, and two additional map levels - “10% extra content”, apparently
i love seeing bewildebeast get some love, i love him so much and his runs
Twilight Princess is already my favourite game in the series, period, but as much as I am fascinated by how quickly speedrunners can finish a game through breaking them to their absolute absurd limits, the fact that this game asks for so much from the runners that it still takes hours to beat even at the fastest pace they can do it pleases me so much… As much as that's at the expense of the speedrunners time and efforts… 😆
For real, it's like watching them finally find a worthy opponent
@@NLooooA polished game basically without bugs
"Which was used as a test for the AI on thee puppies"
I fucking love it.
There's the Midna Warp glitch, where if you try to activate your map and Midna on the same frame, the warp will be disabled, but so will any loading zones and you can walk on air and through objects. While Midna will usually try to keep you from transforming while in Castle Town, can this glitch be activated, and if so, be used to walk around Hyrule Castle and through the barrier? Or is the barrier a solid object all around? Or could it be used to reach Hyrule Castle before the barrier is even activated?
It is possible to map glitch in Castle Town yes, but there are invisible walls that extend out of bounds
Trust me when I say this.
If you thought about this, speedrunners already tried years ago.
@@Xyler94 It probably has been. But it wasn't mentioned here, so thought I'd point it out for more info on the attempts.
As you said, that disabled loading zones. Can't really enter the castle with it.
@@4203105 Oh pfft right lol
Twilight Princess is almost 20 years old....But that cant be right. It's like, one of the NEW zelda games. Like OoT is a classic, but TP is just what a Next Gen, fully fleshed out Zelda looks like. There's no way it can be that old
Speedrun category: EXPLICITLY HAS RULES THAT ALLOW AND EVEN ENCOURAGE SEQUENCE BREAKING AND SKIPPING LARGE SECTIONS OF THE GAME TROUGH GLITCHES
Ignorant people: "These runners aren't playing through the whole game! they're CHEATING!"
Can't wait for the day when they finally archive Puppy Warp.
I would be incredibly delighted if the puppy test room ends up being a viable method! They're so adorable, I think it would be charming if speedrunners got a little crowd of adoring pups for successfully getting there.
I love seeing longer speedruns that show off more of the game, my favorite era of OOT speedrunning was the "cluntstovens forever 2nd place 4hr 24min". Long speedruns have so much more at stake
I hope this is one of those times again where a youtuber makes a video explaining how "it's impossible to get a better run" and then 2 weeks later someone breaks it even further
I always thought Skyward Sword would be the hardest game to break. It was like a 5 hour run and just seemed closed off compared to the rest….then the community blew it wide open and now it’s joined the rest of the series in having a short speed run lol Now TP is all alone 😢
TP isnt all alone its simple teh last one standing
Skyward Sword is really interesting. For the most part, it's not a glitchy game at all. But it happens to have ONE glitch which is one of the biggest in the whole series. SSHD fixed that one glitch and so its speedrun is four hours.
@@MrCheeze Referring to the Lightning Dragon Song glitch? The one that required an actual *patch* to the Wii game?
@@yinyang452 No, "back in time" and all its many secondary glitches.