morathi's full skill tree is what i feel should be the baseline in terms of design for all legendary lords. i think having actual choices is rather fun, makes abilites feel more meaningfull.
@@CssHDmonster CA doesn't often make skill trees or abilities with downsides, but they *have* done it a couple of times, like they did with Tyrion. That said, I'm all aboard the idea of expanding skill trees to the point where we have to make actual choices in how we want to build out our lords (and heroes, even). It was arguably more like that in TWW1 when the level cap was 30, but with the game length being what it is, I definitely think raising the max level to 40 was a good idea. I also think they should consider adding max-level skills to the skill tree - something that you can only pick at level 40 or maybe higher if they raise the maximum level in TWW3; a powerful skill which puts the cherry on top for your lord's or hero's progression.
Aye, that's why I tend to play with mods that add in more skills/skillpoints. And due to personal playstyle I much prefer Moriathi, because of the chaos spread. Debuff public order, even against "allies", which you can exploit to take over provinces.
Morathi: Has a big skill tree. Settra: I am GREAT KING, THE IMPERISHABLE, KHEMRIKHARA, THE GREAT KING OF NEHEKHARA, KING OF KINGS, OPENER OF THE WAY, WIELDER OF THE DIVINE FLAME, PUNISHER OF NOMADS, THE GREAT UNIFIER, COMMANDER OF THE GOLDEN LEGION, SACRED OF APPEARANCE, BRINGER OF LIGHT, FATHER OF HAWKS, BUILDER OF CITIES, PROTECTOR OF THE TWO WORLDS, KEEPER OF THE HOURS, CHOSEN OF PTRA, HIGH STEWARD OF THE HORIZON, SAILOR OF THE GREAT VITAE, SENTINEL OF THE TWO REALMS, THE UNDISPUTED, BEGETTER OF THE BEGAT, SCOURGE OF THE FAITHLESS, CARRION-FEEDER, FIRST OF THE CHARNEL VALLEY, RIDER OF THE SACRED CHARIOT, VANQUISHER OF VERMIN, CHAMPION OF THE DEATH ARENA, MIGHTY LION OF THE INFINITE DESERT, EMPEROR OF THE SHIFTING SANDS, HE WHO HOLDS THE SCEPTRE, GREAT HAWK OF THE HEAVENS, ARCH-SULTAN OF ATALAN, WAKER OF THE HIEROTITAN, MONARCH OF THE SKY, MAJESTIC EMPEROR OF THE SHIFTING SANDS, CHAMPION OF THE DESERT GODS, BREAKER OF THE OGRE CLANS, BUILDER OF THE GREAT PYRAMID, TERROR OF THE LIVING, MASTER OF THE NEVER-ENDING HORIZON, MASTER OF THE NECROPOLISES, TAKER OF SOULS, TYRANT TO THE FOOLISH, BEARER OF PTRA'S HOLY BLADE, SCION OF USIRIAN, SCION OF NEHEK, THE GREAT, CHASER OF NIGHTMARES, KEEPER OF THE ROYAL HERAT, FOUNDER OF THE MORTUARY CULT, BANISHER OF THE GRAND HIEROPHANT, HIGH LORD ADMIRAL OF THE DEATHFLEETS, GUARDIAN OF THE CHARNAL PASS, TAMER OF THE LICHE KING, UNLIVING JACKAL LORD, DISMISSER OF THE WARRIOR QUEEN, CHARIOTEER OF THE GODS, HE WHO DOES NOT SERVE, SLAYER OFF REDDITTRAS, SCARAB PURGER, FAVOURED OF USIRIAN, PLAYER OF THE GREAT GAME, LIBERATOR OF LIFE, LORD SAND, WRANGLER OF SCORPIONS, EMPEROR OF THE DUNES, ETERNAL SOVEREIGN OF KHEMRI'S LEGIONS, SENESCHAL OF THE GREAT SANDY DESERT, CURSERER OF THE LIVING, REGENT OF THE EASTERN MOUNTAINS, WARDEN OF THE ETERNAL NECROPOLIS, HERALD OF ALL HERALDS, CALLER OF THE BITTER WIND, GOD-TAMER, MASTER OF THE MORTIS RIVER, GUARDIAN OF THE DEAD, GREAT KEEPER OF THE OBELISKS, DEACON OF THE ASH RIVER, BELATED OF WAKERS, GENERAL OF THE MIGHTY FRAME, SUMMONER OF SANDSTORMS, MASTER OF ALL NECROTECTS, PRINCE OF DUST, TYRANT OF ARABY, PURGER OF THE GREENSKIN BREATHERS, KILLER OF THE FALSE GOD'S CHAMPIONS, TYRANT OF THE GOLD DUNES, GOLDEN BONE LORD, AVENGER OF THE DEAD, CARRION MASTER, ETERNAL WARDEN OF NEHEK'S LANDS, BREAKER OF DJAF'S BONDS. AND MY SKILLS ARE MORE NUMEROUS THAN MY TALENTS!
Playing as Malekith, getting an early confed with Malus is awesome, netting you an ark and a capable lord with no loyalty issues. Malus is weird, great to confed, horrible to play as. ^^
His faction ability is kind of underrated given that you can essentially maintain +10 PO and +100 growth per turn factionwide once you get your slave income rolling. Only downside is the -10 MA (mostly irrelevent for shade armies) and the fact that you need to press a button every turn. Plus if you abandon the dragon isles, the landmark at Hag Graef is great for maintaining a sitting army for the early game.
Yeah, buff mammoths or buff trolls? Such a tough call. (I actually do build a troll army after confederating Throgg; it's weaker but still a decent army with his bonuses, and it's fun to have one army that's different.)
@@doktarr Yep I often do these things. For example I always go Sisters of Avelorn stack with the High Elves but I actually go Shadow Warrior stack with Alith Anar. Or go Kroxigor stack with Nakai -which is surprisingly good, due to the low entities per unit they level up stupidly fast, and a full stack of fully trained Sacred Kroxigors is an autoresove machine, it can kill practically any doomstack with minimal losses and easily recover most casualties if they just eat the captives.
Dark Elves are so much fun to play. Though their rank 7+ recruiting from black arcs is a little busted :D Also I wish Malus Darkblade would have other bonuses than to cold ones, considering how useless they are. I'd guessed that he could have some shades bonuses since Hag Graef seems to be connected to them through lore.
On The other hand he is in the jungle, where those cold ones live. Makes sense either way to me, but shades would have been better. But actually all his bonusses and downsides fit him really well imo. He is a Lord, that either makes things unnecessary challenging for the Player or to give him extra fun playing in a unconvential and new way (the starting position, the units, the faction mechanic etc.). I like him, but yeah he is maybe a bit too weak.
Pretty sure the recruit rank black ark building is bugged to give double the amount its supposed to. If they ever patch it though, you'll still be able to reach rank 7 with tech (+2), lord skills from the admiral, normal lord, or temp lord with blue skills (+2), and the black ark building (+3).
I think Malekith local bonuses really shine not only at the start helping develop his core province/provinces, but also when he is the main conquering army - negating public order penalty imposed due to conquest and speeding up conversion towards your faction favoured corruption , also allowing to instantly start building (cheap and fast) required buildings in newly conquered cities.
Its a real shame. On TT Spite gets his own attacks, and it makes him worthwhile. These extra attacks should have been "folded" into Darkblade, at least with a stat boost. This goes for ALL mounts. I don't think CA gets that, because Cold One knights and Dread Knights should be fierce and terrifying, but your right, they are "meh"..... Cavalry units and mounts need a serious re-work.
Bonus attacks/damage for cold one knights would really offset their lack of speed and lower stats. It'd make them an interesting pick, sort of a gamble where you could do a lot of damage if RNG is in your favor but somewhat of a plodding glass-cannon unit.
@@WhiteManOnCampus I just feel all mounts for all factions should be handled a little differently. Monstrous mounts should be a bit more intimidation across the board with some exceptions (War Mammoth for example does NOT need an upgrade LOL)...On TT, both rider and mount count as attackers, the game should find a way to reflect this. Cold one knights should especially be a bit harder to kill then they are now. They are heavily armored cav on the table (I think they have 1 plus save, at least they did back when I played a LOOOONG time ago) LOL which means without modifiers, you werent hurting them unless you got real lucky with your rolls. Here in TW, they are squishy, and not at all representative of thier TT counterparts. The only dread that dread knights instill, is the annoyance of having to take a moment to mop them up.....And thats a shame.
You know what would be cool? If Spite kept fighting as his own hero unit when Malus turned into Tzarkan, who is then on foot. That way you get an extra tank for free, which would really provide some versatility.
@@mcmarkmarkson7115 Cold one knights. On TT they are durable due to thier heavy armor and mounted armor bonus, on TW they melt like butter. I have seen them fold and run at the hands of weak infantry before, and that shouldnt be the case. There are other examples as well. I just dont think mounted units are well represented, aside from a few exceptions (They have demi-gryphon knights about right for example), Cold one knights should be a core facet of dark elf armies, NOT an early game "maybe" and a late game "Hell no" lol.
About Malus - I found that if you pump upkeep reduction in the blue line you can get Cold Ones down to 60 upkeep. Which I find hilarious for a heavy cav unit.
I'm surprised you chose to do the dark elves next with you expecting them to get another Legendary lord eventually. I'm also surprised this video came out so soon after the greenskin one. Glad to see it!
@@Crucial_End They are very unlikely to get a new LL considering there's only one DLC left for WHII and we got Malus in the DLC before The Warden & The Paunch.
@@Crucial_End He says he actually doesn't know. He says he knows there will be 6 Legendary lords of each main race in Warhammer 2. High Elves, Lizardmen, Dark Elves and Skaven. There are 5 of Dark Elves and Skaven so he expects 1 more for each of them and 2 more of some other races.
great job legend thanks for the video. I'd love to see lizardmen next. Can't wait for tomb kings as well, but I think they are a little more obvious in their rankings. Could be a surprise tho after thorough evaluation. We'll see I suppose.
I'd love to see a Tomb Kings or Vampire Coast evaluation next! I've always been a huge fan of Khatep and Luthor Harkon and I'm curious to see where they'd fall on their rankings.
Besides being the 2nd best waifu behind Isabella 😂, I think you forgot to mention a couple more faction "bonuses" she is known for: 1). -50% hero action cost (she has one of the best defeat traits in the game, esp for HEs, and 2). She provides Chaos corruption, which can result in nearby settlements rebelling and razing it. Free settlements without going to war! Plus, like you said, she buffs the best DE units in the roster and has a robust skill tree every LL should follow. 9.5 and 1st place for her from me 😎
@@dennoplit3728 It's only a problem for other races. I find it particularly useful when Malekith won't confed when you both are grabbing Ulthuan and he has one of your provincial settlements. Corruption sets in, rebels emerge, and blow it up. Take it with a newly hired lord or nearby army. Also makes trekking across the Norscan lands much easier.
Does she still get chaos corruption when confederated? I thought it's a faction-only feature. We are giving out the scores while ignoring the faction features, keep in mind.
i actually like that you're focusing stictly in the lords as units and not in the faction. Since i tend to go for conderations as my main objective (when possible) it really helps me out to not mix their strenghts as LL and their strenghts as faction. Also this way you keep it tied down in what the lord offers. If you start bringing up the faction bonuses you might also include starting position, intial challange , etc and at that point it becomes a ranking of faction and not LL. About the magic thing that some people complain, i would agree that just giving 10 is not usefull IF this series was about ranking all lord between each other but since it ranks the lords inside their own factions i think its okey. Just to set a random example (dont focus in the details i dont know if what im saying is right ) Warzzag is excelent for a greenskin caster giving him a deserved 10 out of 10 but is that good compared to another caster like Teclis? maybe not but how is that relevant to a ranking about Greenskins lords? Greenskins cant have Teclis, fuck they cant have more than 3 lores of magic, so how is it relevant to the greenskins if X or Y are better casters? so i think that giving caster 10 or 9 as combat prowess is a good idea for the purpose of this series, if people really want to know who is the best caster is then you do a different video focusing on that. Now while i agree in principle, there was a good comment about really good is the lord as a spellcaster when you consider the adition of heroes to his army. does it have unique spells? does it have some skill related to his ability to cast? does it have the best lore that faction can offer? This are question i belive are relevant to their battle prowess. Going back to the greenskins, Warzzag would still deserve his 10 because 1) he has the best lore the greenskins can have 2) he has early acces to the best spells of that lore 3) he has abilities that affect the cost and CD of one of his best spells But for example, would Settra deserve that 10 just because he is an spellcater? i mean if one doesnt use or see much value on his spells then that automic 10 would become more questionable if the rest of his skills dont compensate for it. also i vote for skaven, yes-yes. Sadly i know that my boy Queek is gonna be number 5 because CA has done him dirty compared to the other skaven lords (and even LL in general) edit: fuck i forgot that Trencht also exists so MAYBE Queek isnt the bottom of the barrel after all.
Malus actually gives a +10 melee attack to all units in his army at full possession (Or after you confederated him) so there is that going for him in terms of army buffs
@Joshua Pawlak HE are pretty obvious, though. Legend plays them regularly so I doubt testing will change his ranking: Allarielle > Tyrion > Alith Anar > Teclis = Eltharion > Imrik. Something like this
@@dmitriyk.2890 I'm pretty confident he'll get the 10/10 bc he does give -50% upkeep to weapons teams which isn't exactly outclassed by any other generic skaven lord for army bonuses. It really depends on how consistent and objective he wants to be with his rankings tho.
You should do a "Best unit for each faction" video. A lot of TotalWar UA-camrs have done them, but they all focus on multiplayer, it would be interesting to see a purely campaign perspective.
I was just starting my campaign with Malekith recently and just confederated hellebron, thinking she was boring but not sure. What a lucky timing for this video.
I usually stick a few diciplined mages in her army with fire or shadow magic (melee buffs and debuffs) send her over to Norsca with sisters of slaughter and shades and roll over the melee focused factions there. Decent time. She gets the insane trait usually so her melee attack starts going crazy
She isn't a great LL imo and tbh I would rather have a dark sorceress lord on a dragon in command of any army than her bc of the arcane conduit and power of darkness (roughly 3-10x better than AC depending on winds reserve) which I can couple with a fire or shadow (preferred lore) mage hero for extremely good winds recharge rate.
Great video, I really like this series. Personally I don’t think a LL should get a 10 in combat if they don’t have a mount or the mass to pick and choose combat where they please. For instance Malus, Grimgore and my personal favorite Vlad are both really good in combat due to their stats, and survivability ( plus magic like Wind of Death on Vlad). However, if you cannot reliably get that lord where they are best suited to use their abilities I do not think that deserve a perfect score, no matter how much ass they can kick when they eventually get there.
Morathi is one of the most fun campaigns in the game. surrounded by enemies, challenged on all sides and with one of the strongest legendary lords spell casters in the game. One of my first legendary campaigns and there were so many fights I'd end near 1000 kills with morathi because we HAD to win a battle.
Good stuff. Just wondering why upkeep reduction counts against command ability. I think there is a case to say upkeep benefits, as they are financial, are campaign benefits. Its effectively moving the same dial as say tax increases or money from ports so I'd say would make more sense in the same bucket.
Vampire counts next? You've said in the past that they all are somewhat equal, but they all do it differently. Vlad has best commander skills and best melee (and is the daddiest). Mannfred is the best caster and gets best mount (and is the cuntiest). Isabella has best army buffs (and is the hottest). Ghorst I've never played, but his mount seems hilarious, so easy 10/10 there :) And as a bonus, could throw the Lahmian bloodline vamp queen there for comparison to reach 5 lords, I think they are easily the best one available via bloodline mechanic. And Red Duke is basically just a Blood Dragon with unique name.
I would really like to see a skaven LL comparison, Because alot of people say that Skrolk is better than Ikit and I would like to see the difference between the.
I was literally just thinking which Dark Elf lord would be best for a new campaign, because I've never really given them the time of day. Thanks Legend.
These videos don’t consider the faction features, only their lords, just a word of caution. You may find for example that even though Morathi kicks major ass, her faction really sucks. Mandatory chaos corruption makes it difficult to play and even more difficult to revive legendary lords for confederation as the rebels you spawn will be chaos not dark elf. Malekith’s faction is probably the best one to start a campaign with as you shouldn’t have too much trouble getting all the other legendary lords and get an easy start.
I don't think it's objective to say Malus is bad at factionwide effects without including his posession meter in the analisys. It does offer quite a lot for growing and controlling your territory. Malus is currently the second best LL to pick, Malekith being the first one for his comfy start position and for, well, controlling Naggaroth, and Iron Mountains being probably the best province to fill with slaves & safest to control.
So I have a suggestion for the next video. So far you have only rated the lords in a vacuum without taking their factions into consideration, and while that is understandable I think it is a mistake for 2 reasons. 1st, the most reliable way to get access to a lord is to play their faction, so the majority of the time players want a specific lord they play the appropriate faction and so get the faction bonuses as standard, and those are sometiems just as impactful as the actual lord. Second, when people talk about lords they often talk about the factions themselves. I.E when people say stuff like "Ikit Claw is fucking nuts" or "Grom is amazing" that is partially due to the actual lord, but it has just as much to do, perhaps even more to do, with the Forbidden Workshop and Grom's Cauldron, which are faction buffs. Not taking these into account means not evaluating everything that goes into picking lords. A similar thing goes for starting position, the start has a lot of impact on difficulty due to your starting regions, units and neighbors, and weird faction mechanics like Morathi's faction having Chaos corruption. It heavily impacts campaigns and really ought to be included. IMO, the best way to do it is to make the comparison primarily a faction comparison where you go over everything. Main focus on the lords themselves unless something about the faction is important enough to dive deep into, the rest gets a shorter overview, then rank the entire factions, not just lords. Then at the end, a separate list for just lords in a vacuum. Since you would already have gone over each lord in the faction overview you could get away with just a short recap of each lord and rank them quickly at the end. Finally, I vote for Skaven for the next installment.
Though it honestly doesn't make a huge difference in this particular case. Morathi, Malus and Hellebron would get less points(since their faction mechanics are mainly about avoiding penalties) but it wouldn't make a difference in their order. Cult of Pleasure would still be better than the Blessed Dread even if the Chaos Corruption is annoying.
I still think you should just do the overall as X/30. That way you avoid any like 7.3/10 or 5.6/10. That just looks weird, while having Lokhir be a 22/30 LL that shows he's likely to be in the top third of LL power, while a Malus, instead of having a weird 5.6/10 he'd have a 17/30, showing more clearly how crap he is overall.
Just got this game but had to restart campaign twice. First play though was with DE’s, Malekith with a dragon mount is pretty damn good, but there’s things about the game I have to understand more. Doing a CoP play through now, was a slog at first, but doomstacks-are-a-coming 😉
I also think that when you get Malekith you are never far from getting Malus because he confederates so easily and that gives and extra boost in my eyes.
Legend, you should multiply score with coefficients: faction buffs: 0.4, for command : 0,3 and for combat: 0,3 (total 1 or 100%). Not just count the average.
Personal opinion: Starting units should be a category. I know that only affects the early game for the most part, but thats sometimes the hardest part.
I actually prefer legendary lord with high stats other then magic because unless they have skills for magic unique to them, then it's usually good to have any mage in your army so you can focus on other skills for your lord
malus once attacked black crag in my capain as dwarfs even tho it was fully devoleped with full 20 good garnison he atacked me with 11 units and he was so daim strong he won becuse 40 procen ward save from full possession and missle resistence i coudnt kill him for shit so i had to kill his army
It seems odd to me that spellcasting would factor so heavily into battle power rating when you will always just bring a spellcaster hero with any noncaster lord. Alternatively, battle power could be evaluated on what the lord provides beyond a generic caster of the same faction (such as extra magic, foreign spells, cost reduciton, greater conduit ect.)
Usually the lord specializes better in magic then a generic wizard. Even if the wizard is better, having a lord improving the magic, makes a huge impact on the battle. Basically the magic power is doubled. 2 arcane conduit, 2 different lores of magic (for different uses), more magical reserves to cast more, etc.... So if usually you can afford only 1 wizard per army, now you have 2 because the lord acts as one. This is very very significant early game, which is the most important part of the campaign, especially since you might not even have access to a wizard at that point. Having a spell caster lord is a game changer in that case and that is why it is valued so much.
Always 10/10 for battle power for spellcasters is extremely bad way to rate battle prowess. You should create some sort of test to check how exactly good this lord is vs other lords in duel and how good lord is versus enemy army.
I agree, if all spellcasters are 10/10, there's no differentiation between good spellcaster lord or amazing ones. Are Arkhan and Teclis both 10/10 in battle, even when Teclis has a good mount and almost unlimited WoM? What about if a spellcaster is also godly in melee, like Malekith, shouldn't he have a better score than Gelt, for example?
It depends. If gelt has no (as example) skill that makes spells cheaper or such, a better spellcaster like wurrzag that can generate winds of magic and reducing the winds of magic amount needed for foot gork and others
i mean the series is about how good the LL t are inside their own faction. How is it relevant how good some other caster at the other side of the map is? If the series was about slowly ranking the lords overall, then i would agree.
@@KorsAir1987 Arkhan can heal himself and his army to the healing cap using The Curse of Undeath, plus he has massive melee damage potential so...yes, he's very much Teclis' equal. If Teclis and Arkhan fought, the outcome would be decided by their armies and tactics, not the lord's battle quality. Same with Gelt: Teclis can't really out DPS Gelt with spells, because the battle will end one way or another before Teclis gets an appreciable advantage in spell casting, and though Gelt can't fight very well, he's still fast enough to dodge shots while he dumps spell after spell on the enemy army. So again, the battle won't be decided by the battle value of Gelt and Teclis, but by other factors.
versatility v flexibility Do you see Leggies change early mid late game. Meaning are there early skills left behind quicker or are they value through the whole of ones campaign. So malus is more the hero and a meh lord on his own.
next one Lizardmen lord comparison please I feel very puzzled as to who is the best. Feels like all of them are shit and no matter who you pick, in the end you just replace them with a life slann
18:48 Almost any. There's one spellcaster lord that destroys Malekith, and almost any other lord in the game period. And it's not a legendary lord. It's a Strigoi Vampire Lord from the Strigoi bloodline. I never realized how good combatants they are until I tested just last night, and pretty much the only lords that can beat a bloodline Strigoi 1 on 1 in combat are Kholek and Imrik. Ungrim almost got it done, and the Lahmian bloodline lords are also really good, but no one else really even came close to beating the Strigoi. I was shocked at first. It makes sense though when you look at what the Strigoi brings to the fight: good combat stats, poison, anti-large on a flying mount, second-highest HP of any flying lord in the game, and some good spells.
morathi's full skill tree is what i feel should be the baseline in terms of design for all legendary lords. i think having actual choices is rather fun, makes abilites feel more meaningfull.
True. and it gives more replayability to the lords, u cany try difrent build each time you play her.
yes but i also think they should take some inspiration from grimhammer and have powerful skills also have downsides even if only minor
@@CssHDmonster CA doesn't often make skill trees or abilities with downsides, but they *have* done it a couple of times, like they did with Tyrion.
That said, I'm all aboard the idea of expanding skill trees to the point where we have to make actual choices in how we want to build out our lords (and heroes, even). It was arguably more like that in TWW1 when the level cap was 30, but with the game length being what it is, I definitely think raising the max level to 40 was a good idea. I also think they should consider adding max-level skills to the skill tree - something that you can only pick at level 40 or maybe higher if they raise the maximum level in TWW3; a powerful skill which puts the cherry on top for your lord's or hero's progression.
Aye, that's why I tend to play with mods that add in more skills/skillpoints. And due to personal playstyle I much prefer Moriathi, because of the chaos spread. Debuff public order, even against "allies", which you can exploit to take over provinces.
Agree completely, one of the few things I like about SFO is the widened skill trees so certain LLs don't feel so.... empty.
Legend making the tough call of saying that Malekith is top and Morathi is bottom
Underappreciated comment right here
Massive oof.
I can't imagine Morathi as being a bottom, she screams dom to me
Morathi: Has a big skill tree.
Settra: I am GREAT KING, THE IMPERISHABLE, KHEMRIKHARA, THE GREAT KING OF NEHEKHARA, KING OF KINGS, OPENER OF THE WAY, WIELDER OF THE DIVINE FLAME, PUNISHER OF NOMADS, THE GREAT UNIFIER, COMMANDER OF THE GOLDEN LEGION, SACRED OF APPEARANCE, BRINGER OF LIGHT, FATHER OF HAWKS, BUILDER OF CITIES, PROTECTOR OF THE TWO WORLDS, KEEPER OF THE HOURS, CHOSEN OF PTRA, HIGH STEWARD OF THE HORIZON, SAILOR OF THE GREAT VITAE, SENTINEL OF THE TWO REALMS, THE UNDISPUTED, BEGETTER OF THE BEGAT, SCOURGE OF THE FAITHLESS, CARRION-FEEDER, FIRST OF THE CHARNEL VALLEY, RIDER OF THE SACRED CHARIOT, VANQUISHER OF VERMIN, CHAMPION OF THE DEATH ARENA, MIGHTY LION OF THE INFINITE DESERT, EMPEROR OF THE SHIFTING SANDS, HE WHO HOLDS THE SCEPTRE, GREAT HAWK OF THE HEAVENS, ARCH-SULTAN OF ATALAN, WAKER OF THE HIEROTITAN, MONARCH OF THE SKY, MAJESTIC EMPEROR OF THE SHIFTING SANDS, CHAMPION OF THE DESERT GODS, BREAKER OF THE OGRE CLANS, BUILDER OF THE GREAT PYRAMID, TERROR OF THE LIVING, MASTER OF THE NEVER-ENDING HORIZON, MASTER OF THE NECROPOLISES, TAKER OF SOULS, TYRANT TO THE FOOLISH, BEARER OF PTRA'S HOLY BLADE, SCION OF USIRIAN, SCION OF NEHEK, THE GREAT, CHASER OF NIGHTMARES, KEEPER OF THE ROYAL HERAT, FOUNDER OF THE MORTUARY CULT, BANISHER OF THE GRAND HIEROPHANT, HIGH LORD ADMIRAL OF THE DEATHFLEETS, GUARDIAN OF THE CHARNAL PASS, TAMER OF THE LICHE KING, UNLIVING JACKAL LORD, DISMISSER OF THE WARRIOR QUEEN, CHARIOTEER OF THE GODS, HE WHO DOES NOT SERVE, SLAYER OFF REDDITTRAS, SCARAB PURGER, FAVOURED OF USIRIAN, PLAYER OF THE GREAT GAME, LIBERATOR OF LIFE, LORD SAND, WRANGLER OF SCORPIONS, EMPEROR OF THE DUNES, ETERNAL SOVEREIGN OF KHEMRI'S LEGIONS, SENESCHAL OF THE GREAT SANDY DESERT, CURSERER OF THE LIVING, REGENT OF THE EASTERN MOUNTAINS, WARDEN OF THE ETERNAL NECROPOLIS, HERALD OF ALL HERALDS, CALLER OF THE BITTER WIND, GOD-TAMER, MASTER OF THE MORTIS RIVER, GUARDIAN OF THE DEAD, GREAT KEEPER OF THE OBELISKS, DEACON OF THE ASH RIVER, BELATED OF WAKERS, GENERAL OF THE MIGHTY FRAME, SUMMONER OF SANDSTORMS, MASTER OF ALL NECROTECTS, PRINCE OF DUST, TYRANT OF ARABY, PURGER OF THE GREENSKIN BREATHERS, KILLER OF THE FALSE GOD'S CHAMPIONS, TYRANT OF THE GOLD DUNES, GOLDEN BONE LORD, AVENGER OF THE DEAD, CARRION MASTER, ETERNAL WARDEN OF NEHEK'S LANDS, BREAKER OF DJAF'S BONDS. AND MY SKILLS ARE MORE NUMEROUS THAN MY TALENTS!
Did you take the whole 41 minutes after the video released to make this comment? Jesus.
20/10 in naming ability
Settra the Overtitled does not serve!
Curserer isn't a word, 0/10
@@johnmcmanus2447 hahaha nice one!
"You are given the seat as one of the top legendary lords, but we will not grant you the rank of 10/10"
-Mace Windu to Malekith"I hate snow" Skywalker
"Don't underestimate my power!" - Malekith before being shredded by sisters of avelorn arrow spam
You were my brother Malekith! You were supposed to bring balance to the campaign, not break it with slave eco!
@@KeijoAmbersson I HATE YOU!
Great reference. X)
Playing as Malekith, getting an early confed with Malus is awesome, netting you an ark and a capable lord with no loyalty issues. Malus is weird, great to confed, horrible to play as. ^^
His faction ability is kind of underrated given that you can essentially maintain +10 PO and +100 growth per turn factionwide once you get your slave income rolling. Only downside is the -10 MA (mostly irrelevent for shade armies) and the fact that you need to press a button every turn. Plus if you abandon the dragon isles, the landmark at Hag Graef is great for maintaining a sitting army for the early game.
Do Norsca next. Might be the most difficult ranking you'll have to do.
Bro no its gonna take days to make
Yeah, buff mammoths or buff trolls? Such a tough call.
(I actually do build a troll army after confederating Throgg; it's weaker but still a decent army with his bonuses, and it's fun to have one army that's different.)
@@doktarr Yep I often do these things. For example I always go Sisters of Avelorn stack with the High Elves but I actually go Shadow Warrior stack with Alith Anar. Or go Kroxigor stack with Nakai -which is surprisingly good, due to the low entities per unit they level up stupidly fast, and a full stack of fully trained Sacred Kroxigors is an autoresove machine, it can kill practically any doomstack with minimal losses and easily recover most casualties if they just eat the captives.
Hes pretty vocal about how much he loves mammoths and hates trolls and throgg
@@lordchaos7770 lol that's the joke
More of these! Really informative and great.
Dark Elves are so much fun to play. Though their rank 7+ recruiting from black arcs is a little busted :D
Also I wish Malus Darkblade would have other bonuses than to cold ones, considering how useless they are. I'd guessed that he could have some shades bonuses since Hag Graef seems to be connected to them through lore.
On The other hand he is in the jungle, where those cold ones live. Makes sense either way to me, but shades would have been better. But actually all his bonusses and downsides fit him really well imo. He is a Lord, that either makes things unnecessary challenging for the Player or to give him extra fun playing in a unconvential and new way (the starting position, the units, the faction mechanic etc.). I like him, but yeah he is maybe a bit too weak.
Pretty sure the recruit rank black ark building is bugged to give double the amount its supposed to. If they ever patch it though, you'll still be able to reach rank 7 with tech (+2), lord skills from the admiral, normal lord, or temp lord with blue skills (+2), and the black ark building (+3).
Instead of changing malus buff cold ones and other cav / melee inf on legendary
I think Malekith local bonuses really shine not only at the start helping develop his core province/provinces, but also when he is the main conquering army - negating public order penalty imposed due to conquest and speeding up conversion towards your faction favoured corruption , also allowing to instantly start building (cheap and fast) required buildings in newly conquered cities.
Its a real shame. On TT Spite gets his own attacks, and it makes him worthwhile. These extra attacks should have been "folded" into Darkblade, at least with a stat boost. This goes for ALL mounts. I don't think CA gets that, because Cold One knights and Dread Knights should be fierce and terrifying, but your right, they are "meh"..... Cavalry units and mounts need a serious re-work.
Bonus attacks/damage for cold one knights would really offset their lack of speed and lower stats. It'd make them an interesting pick, sort of a gamble where you could do a lot of damage if RNG is in your favor but somewhat of a plodding glass-cannon unit.
@@WhiteManOnCampus I just feel all mounts for all factions should be handled a little differently. Monstrous mounts should be a bit more intimidation across the board with some exceptions (War Mammoth for example does NOT need an upgrade LOL)...On TT, both rider and mount count as attackers, the game should find a way to reflect this. Cold one knights should especially be a bit harder to kill then they are now. They are heavily armored cav on the table (I think they have 1 plus save, at least they did back when I played a LOOOONG time ago) LOL which means without modifiers, you werent hurting them unless you got real lucky with your rolls. Here in TW, they are squishy, and not at all representative of thier TT counterparts. The only dread that dread knights instill, is the annoyance of having to take a moment to mop them up.....And thats a shame.
You know what would be cool? If Spite kept fighting as his own hero unit when Malus turned into Tzarkan, who is then on foot. That way you get an extra tank for free, which would really provide some versatility.
@@mcmarkmarkson7115 Yeah your right on that point I guess....But they shouldnt be as squishy as they are, either.
@@mcmarkmarkson7115 Cold one knights. On TT they are durable due to thier heavy armor and mounted armor bonus, on TW they melt like butter. I have seen them fold and run at the hands of weak infantry before, and that shouldnt be the case. There are other examples as well. I just dont think mounted units are well represented, aside from a few exceptions (They have demi-gryphon knights about right for example), Cold one knights should be a core facet of dark elf armies, NOT an early game "maybe" and a late game "Hell no" lol.
About Malus - I found that if you pump upkeep reduction in the blue line you can get Cold Ones down to 60 upkeep. Which I find hilarious for a heavy cav unit.
I'm surprised you chose to do the dark elves next with you expecting them to get another Legendary lord eventually. I'm also surprised this video came out so soon after the greenskin one. Glad to see it!
Just curious if you could tell me which lord he expects them to add since I cant think of any that are left to include but I am no expert by far🙂
@@Crucial_End They are very unlikely to get a new LL considering there's only one DLC left for WHII and we got Malus in the DLC before The Warden & The Paunch.
@@Crucial_End He says he actually doesn't know. He says he knows there will be 6 Legendary lords of each main race in Warhammer 2. High Elves, Lizardmen, Dark Elves and Skaven. There are 5 of Dark Elves and Skaven so he expects 1 more for each of them and 2 more of some other races.
@@Crucial_End Rakarth but he's just more badass beastmaster.
I really enjoyed that 'Don't forget to sub' afterthought. Thanks for the good review.
great job legend thanks for the video. I'd love to see lizardmen next. Can't wait for tomb kings as well, but I think they are a little more obvious in their rankings. Could be a surprise tho after thorough evaluation. We'll see I suppose.
I'd love to see a Tomb Kings or Vampire Coast evaluation next! I've always been a huge fan of Khatep and Luthor Harkon and I'm curious to see where they'd fall on their rankings.
I love these Legendary Lords overviews, it gives ideas for new campaigns.
Legend do you think you could do short videos on how to properly level up Morathi, Life Slanns, Lord Kroak, teclis and other lords with huge trees?
You can get everything with lord Kroak
@@arbaal240 Nice
Really like these type of breakdown videos. Would love to see one for skaven.
i hope these videos do well they are amazing
Besides being the 2nd best waifu behind Isabella 😂, I think you forgot to mention a couple more faction "bonuses" she is known for: 1). -50% hero action cost (she has one of the best defeat traits in the game, esp for HEs, and 2). She provides Chaos corruption, which can result in nearby settlements rebelling and razing it. Free settlements without going to war! Plus, like you said, she buffs the best DE units in the roster and has a robust skill tree every LL should follow. 9.5 and 1st place for her from me 😎
Corruption could be a problem for too tho with the public order malus for the lack of corruption
@@dennoplit3728 It's only a problem for other races. I find it particularly useful when Malekith won't confed when you both are grabbing Ulthuan and he has one of your provincial settlements. Corruption sets in, rebels emerge, and blow it up. Take it with a newly hired lord or nearby army. Also makes trekking across the Norscan lands much easier.
Does she still get chaos corruption when confederated? I thought it's a faction-only feature. We are giving out the scores while ignoring the faction features, keep in mind.
High Elves, Lizardmen or Skaven to be sure. Not sure which one I'd like to see first :>
i actually like that you're focusing stictly in the lords as units and not in the faction. Since i tend to go for conderations as my main objective (when possible) it really helps me out to not mix their strenghts as LL and their strenghts as faction.
Also this way you keep it tied down in what the lord offers. If you start bringing up the faction bonuses you might also include starting position, intial challange , etc and at that point it becomes a ranking of faction and not LL.
About the magic thing that some people complain, i would agree that just giving 10 is not usefull IF this series was about ranking all lord between each other but since it ranks the lords inside their own factions i think its okey.
Just to set a random example (dont focus in the details i dont know if what im saying is right ) Warzzag is excelent for a greenskin caster giving him a deserved 10 out of 10 but is that good compared to another caster like Teclis? maybe not but how is that relevant to a ranking about Greenskins lords? Greenskins cant have Teclis, fuck they cant have more than 3 lores of magic, so how is it relevant to the greenskins if X or Y are better casters?
so i think that giving caster 10 or 9 as combat prowess is a good idea for the purpose of this series, if people really want to know who is the best caster is then you do a different video focusing on that.
Now while i agree in principle, there was a good comment about really good is the lord as a spellcaster when you consider the adition of heroes to his army. does it have unique spells? does it have some skill related to his ability to cast? does it have the best lore that faction can offer? This are question i belive are relevant to their battle prowess.
Going back to the greenskins, Warzzag would still deserve his 10 because 1) he has the best lore the greenskins can have 2) he has early acces to the best spells of that lore 3) he has abilities that affect the cost and CD of one of his best spells
But for example, would Settra deserve that 10 just because he is an spellcater? i mean if one doesnt use or see much value on his spells then that automic 10 would become more questionable if the rest of his skills dont compensate for it.
also i vote for skaven, yes-yes. Sadly i know that my boy Queek is gonna be number 5 because CA has done him dirty compared to the other skaven lords (and even LL in general)
edit: fuck i forgot that Trencht also exists so MAYBE Queek isnt the bottom of the barrel after all.
'Almost every spellcaster is 10/10 because magic is just that valuable. There are only few exceptions, like maybe Malagor.'
That didn't age well xD
Malus actually gives a +10 melee attack to all units in his army at full possession (Or after you confederated him) so there is that going for him in terms of army buffs
Really like these sorts of vids, helps me decide my next campaign
Try High Elves next
@Joshua Pawlak HE are pretty obvious, though. Legend plays them regularly so I doubt testing will change his ranking: Allarielle > Tyrion > Alith Anar > Teclis = Eltharion > Imrik. Something like this
I wonder if he'll change his rating for Tyrion like he did for Malekith since his army bonuses don't really apply for sisters.
@@andrewtobias4545 I think Tyrion is still good, but he may chnage eveluation for Ikit as he does not buff any units Legend recommmends for late game.
@@dmitriyk.2890 I'm pretty confident he'll get the 10/10 bc he does give -50% upkeep to weapons teams which isn't exactly outclassed by any other generic skaven lord for army bonuses. It really depends on how consistent and objective he wants to be with his rankings tho.
@@andrewtobias4545 looks like I missed this point.
You should do a "Best unit for each faction" video. A lot of TotalWar UA-camrs have done them, but they all focus on multiplayer, it would be interesting to see a purely campaign perspective.
You forgot about Hellebrons slave decline rate, which preserves your slaves, which give you income. Good enough for me.
I was just starting my campaign with Malekith recently and just confederated hellebron, thinking she was boring but not sure. What a lucky timing for this video.
I usually stick a few diciplined mages in her army with fire or shadow magic (melee buffs and debuffs) send her over to Norsca with sisters of slaughter and shades and roll over the melee focused factions there. Decent time. She gets the insane trait usually so her melee attack starts going crazy
She isn't a great LL imo and tbh I would rather have a dark sorceress lord on a dragon in command of any army than her bc of the arcane conduit and power of darkness (roughly 3-10x better than AC depending on winds reserve) which I can couple with a fire or shadow (preferred lore) mage hero for extremely good winds recharge rate.
good work and keep these videos up! i really enjoy them
I'd like to see the Tomb Kings next.
Good update to your rating system
Great video, I really like this series. Personally I don’t think a LL should get a 10 in combat if they don’t have a mount or the mass to pick and choose combat where they please. For instance Malus, Grimgore and my personal favorite Vlad are both really good in combat due to their stats, and survivability ( plus magic like Wind of Death on Vlad). However, if you cannot reliably get that lord where they are best suited to use their abilities I do not think that deserve a perfect score, no matter how much ass they can kick when they eventually get there.
Great video! Liked this one a lot better than the green skins one.
Morathi is one of the most fun campaigns in the game. surrounded by enemies, challenged on all sides and with one of the strongest legendary lords spell casters in the game. One of my first legendary campaigns and there were so many fights I'd end near 1000 kills with morathi because we HAD to win a battle.
Good stuff. Just wondering why upkeep reduction counts against command ability. I think there is a case to say upkeep benefits, as they are financial, are campaign benefits. Its effectively moving the same dial as say tax increases or money from ports so I'd say would make more sense in the same bucket.
Vampire counts next? You've said in the past that they all are somewhat equal, but they all do it differently. Vlad has best commander skills and best melee (and is the daddiest). Mannfred is the best caster and gets best mount (and is the cuntiest). Isabella has best army buffs (and is the hottest).
Ghorst I've never played, but his mount seems hilarious, so easy 10/10 there :)
And as a bonus, could throw the Lahmian bloodline vamp queen there for comparison to reach 5 lords, I think they are easily the best one available via bloodline mechanic. And Red Duke is basically just a Blood Dragon with unique name.
I'd like to see the Skaven next personally.
I would really like to see a skaven LL comparison, Because alot of people say that Skrolk is better than Ikit and I would like to see the difference between the.
The summary post-its are nice :)
gonna be doing a Vampire Count one? also including the Bloodlines? That would be great in terms of which bloodline is more effective
I was literally just thinking which Dark Elf lord would be best for a new campaign, because I've never really given them the time of day.
Thanks Legend.
These videos don’t consider the faction features, only their lords, just a word of caution. You may find for example that even though Morathi kicks major ass, her faction really sucks. Mandatory chaos corruption makes it difficult to play and even more difficult to revive legendary lords for confederation as the rebels you spawn will be chaos not dark elf. Malekith’s faction is probably the best one to start a campaign with as you shouldn’t have too much trouble getting all the other legendary lords and get an easy start.
I don't think it's objective to say Malus is bad at factionwide effects without including his posession meter in the analisys. It does offer quite a lot for growing and controlling your territory.
Malus is currently the second best LL to pick, Malekith being the first one for his comfy start position and for, well, controlling Naggaroth, and Iron Mountains being probably the best province to fill with slaves & safest to control.
Hey man, great vid, quick correction: Soul stealer is from Dark, not Death. Otherwise, bang-up job!
I would love to see the Britonnians ranked. That or the Vampire Coast
Really enjoy the content, keep up the good work
You should do vampire counts next
Vote for Skaven
Know ikit has to be #1 and prob snikch #2, but would love to see your breakdown of each LL
So I have a suggestion for the next video.
So far you have only rated the lords in a vacuum without taking their factions into consideration, and while that is understandable I think it is a mistake for 2 reasons. 1st, the most reliable way to get access to a lord is to play their faction, so the majority of the time players want a specific lord they play the appropriate faction and so get the faction bonuses as standard, and those are sometiems just as impactful as the actual lord. Second, when people talk about lords they often talk about the factions themselves. I.E when people say stuff like "Ikit Claw is fucking nuts" or "Grom is amazing" that is partially due to the actual lord, but it has just as much to do, perhaps even more to do, with the Forbidden Workshop and Grom's Cauldron, which are faction buffs. Not taking these into account means not evaluating everything that goes into picking lords. A similar thing goes for starting position, the start has a lot of impact on difficulty due to your starting regions, units and neighbors, and weird faction mechanics like Morathi's faction having Chaos corruption. It heavily impacts campaigns and really ought to be included.
IMO, the best way to do it is to make the comparison primarily a faction comparison where you go over everything. Main focus on the lords themselves unless something about the faction is important enough to dive deep into, the rest gets a shorter overview, then rank the entire factions, not just lords. Then at the end, a separate list for just lords in a vacuum. Since you would already have gone over each lord in the faction overview you could get away with just a short recap of each lord and rank them quickly at the end.
Finally, I vote for Skaven for the next installment.
Though it honestly doesn't make a huge difference in this particular case. Morathi, Malus and Hellebron would get less points(since their faction mechanics are mainly about avoiding penalties) but it wouldn't make a difference in their order. Cult of Pleasure would still be better than the Blessed Dread even if the Chaos Corruption is annoying.
Can you make high elves next?
Yeah, High Elves or Lizardmen seem to be the best choices as they have the highest number of available lords.
Can you do vampire counts next please?
My favourite faction
Please do a Lizardmen and Wood elf Battle Lord review
I'm glad you changed the rating scale.
High elves or lizardmen. Considering theres 6 LLs and the result probably not gonna change, cuz no new LL going to either faction
If Troy comes out, could you do a Let's Play campaign about it ?
Could you do Vampire Coast Next?
I still think you should just do the overall as X/30. That way you avoid any like 7.3/10 or 5.6/10. That just looks weird, while having Lokhir be a 22/30 LL that shows he's likely to be in the top third of LL power, while a Malus, instead of having a weird 5.6/10 he'd have a 17/30, showing more clearly how crap he is overall.
Nice one man
Just got this game but had to restart campaign twice. First play though was with DE’s, Malekith with a dragon mount is pretty damn good, but there’s things about the game I have to understand more. Doing a CoP play through now, was a slog at first, but doomstacks-are-a-coming 😉
really nice video!
Could you do a video about which mounts aren't worth skill points and which mounts are essential for legendary lords?
I'm waiting for Vcounts
Could u do Norsca next?
How does Rakarth stack up?
Imo, you should give the rating of 11/10 for lords that are the best in the game at that specific category
I also think that when you get Malekith you are never far from getting Malus because he confederates so easily and that gives and extra boost in my eyes.
lokhir also is extra valuable for confederation because of arks
Legend, you should multiply score with coefficients: faction buffs: 0.4, for command : 0,3 and for combat: 0,3 (total 1 or 100%). Not just count the average.
Personal opinion: Starting units should be a category. I know that only affects the early game for the most part, but thats sometimes the hardest part.
Vampire Counts next!
I actually prefer legendary lord with high stats other then magic because unless they have skills for magic unique to them, then it's usually good to have any mage in your army so you can focus on other skills for your lord
You streaming today man?
Would like to see how bretonian lords stack up now that repanse is around.
How about Tomb Kings next :)
do the high elves next
I looooove lokhir, most enjoyable dark elf campaign
nice video i love it legend you the best :) player keep up the good work hope is dwarf next :D
malus once attacked black crag in my capain as dwarfs even tho it was fully devoleped with full 20 good garnison he atacked me with 11 units and he was so daim strong he won becuse 40 procen ward save from full possession and missle resistence i coudnt kill him for shit so i had to kill his army
Morathi has one of the hardest legendary campaigns in the game. Is one of the few I can't do.
It seems odd to me that spellcasting would factor so heavily into battle power rating when you will always just bring a spellcaster hero with any noncaster lord. Alternatively, battle power could be evaluated on what the lord provides beyond a generic caster of the same faction (such as extra magic, foreign spells, cost reduciton, greater conduit ect.)
Usually the lord specializes better in magic then a generic wizard.
Even if the wizard is better, having a lord improving the magic, makes a huge impact on the battle.
Basically the magic power is doubled.
2 arcane conduit, 2 different lores of magic (for different uses), more magical reserves to cast more, etc....
So if usually you can afford only 1 wizard per army, now you have 2 because the lord acts as one.
This is very very significant early game, which is the most important part of the campaign, especially since you might not even have access to a wizard at that point.
Having a spell caster lord is a game changer in that case and that is why it is valued so much.
hey legend what would you consider a good endgame de army beaides shade spam
Always 10/10 for battle power for spellcasters is extremely bad way to rate battle prowess. You should create some sort of test to check how exactly good this lord is vs other lords in duel and how good lord is versus enemy army.
I agree, if all spellcasters are 10/10, there's no differentiation between good spellcaster lord or amazing ones. Are Arkhan and Teclis both 10/10 in battle, even when Teclis has a good mount and almost unlimited WoM? What about if a spellcaster is also godly in melee, like Malekith, shouldn't he have a better score than Gelt, for example?
It depends.
If gelt has no (as example) skill that makes spells cheaper or such, a better spellcaster like wurrzag that can generate winds of magic and reducing the winds of magic amount needed for foot gork and others
i mean the series is about how good the LL t are inside their own faction. How is it relevant how good some other caster at the other side of the map is? If the series was about slowly ranking the lords overall, then i would agree.
The video is about how strong they are when used and how they help their army and the faction. I mentined gelt as an example
@@KorsAir1987 Arkhan can heal himself and his army to the healing cap using The Curse of Undeath, plus he has massive melee damage potential so...yes, he's very much Teclis' equal. If Teclis and Arkhan fought, the outcome would be decided by their armies and tactics, not the lord's battle quality. Same with Gelt: Teclis can't really out DPS Gelt with spells, because the battle will end one way or another before Teclis gets an appreciable advantage in spell casting, and though Gelt can't fight very well, he's still fast enough to dodge shots while he dumps spell after spell on the enemy army. So again, the battle won't be decided by the battle value of Gelt and Teclis, but by other factors.
versatility v flexibility Do you see Leggies change early mid late game. Meaning are there early skills left behind quicker or are they value through the whole of ones campaign. So malus is more the hero and a meh lord on his own.
I would say skaven but to see my boy queek even near tretch is fucking slander
Have you done the skaven yet? or is this a new thing with just green skins and dark elves?
I think the reason people don’t rate Morathi too highly is because of the Chaos corruption she spreads which can be pretty annoying to handle properly
As far as I remember corruption comes from one of her unique items, just remove it from her
Do a campaign whiteout a legendary lord :)
Next time you should do skaven.
next one Lizardmen lord comparison please I feel very puzzled as to who is the best. Feels like all of them are shit and no matter who you pick, in the end you just replace them with a life slann
Thank you for review! But I'm confused if 3/10 means legendary lord provides nothing then who gets 2,1,0/10?
5:56 beautiful
I really like this series
Great analysis!
And always love your ending 3 seconds, my 10 out of 10 legendary lord of f**ers.
Kek, that's not the only thing Malakith and Morathi share xD
Morathi's "favourite assets" ability affects all local armies, so doesn't that count as a campaign buff?
What if your armies are in different provinces? The buff won't apply
High elves plz. We know tyrion is number 1 but i am interested who will take the other spots
Skaven next, yes-yes!
Malus Shartblade
High Elves or Lizardmen next!
18:48 Almost any. There's one spellcaster lord that destroys Malekith, and almost any other lord in the game period. And it's not a legendary lord. It's a Strigoi Vampire Lord from the Strigoi bloodline. I never realized how good combatants they are until I tested just last night, and pretty much the only lords that can beat a bloodline Strigoi 1 on 1 in combat are Kholek and Imrik. Ungrim almost got it done, and the Lahmian bloodline lords are also really good, but no one else really even came close to beating the Strigoi. I was shocked at first. It makes sense though when you look at what the Strigoi brings to the fight: good combat stats, poison, anti-large on a flying mount, second-highest HP of any flying lord in the game, and some good spells.