16:47 "Lizardmen arent the richest faction in the game by a long shot." Maybe they would, if they would stop covering everything, including themselves in Gold!
Actually the reason they cover almost everything in gold cause the lore says that gold is the best conductor of magic and obviously if you got Slann mages which can literally shift continents on the whim you'd cover everything in gold just to make the OP more Op'ier
Mazdamundi in lore: I’m gonna make a sentient mountain range to stop DE attacks and correct the tectonic plates because I’m bored and it’s bothering me. Mazdamundi in game: I ride Dino hehe
@@defectiveindustries Honestly if Slanns were as strong as they are in lore... Yeah. The only reason why Lizardmen get their ass kicked by other Races despite having such powerful casters, is because said casters aren't really interested in actual Fighting and leading their servants.
@@alvarousometon3649 in age of sigmar they are even more ridiculous. Lord Kroak rearranged the stars into the shape of the great red toad just to shitpost on chaos and Sigmar with a big Pepe in the sky.
Old ones: There. We have unlocked your potential. Nakai: I don't feel that different. Old ones: It wasn't that much. Nakai: Huh. Well this is my full potential? Old ones: Yes. Nakai: So, then it's- Old ones: -all downhill from here. Nakai: Like Morghur. Old ones: We do not know what this Morghur is, but it sounds disappointing.
Morghur is fun though, legendary may not like him but his aura of vilification is really fun just pop him near some beastagors or a ghorgon and spawn so chaos spawn
I honestly feel like Oxyotl's teleport mechanic would have been amazing for Nakai. He could be like in the lore where he just shows up anywhere, randomly, when needed, and wrecks everything before disappearing.
It's kinda impressive how much attention the Lizardmen have gotten through updates and DLC's yet they never seem to get any content updates that are actually good
It is because they have been paired with factions that needed dlcs the most at the time. Skaven before first dlc were awful, same with empire and beastmen.
Yea it seems odd. My theory is that the geomantic web is supposed to be universal LM faction buff and that some of the buffing is meant to be done by the faction spesific systems like cult of Sotek. Thr effects hose can't be seen in this list. Plus then there is Nakai. He is just garbage.
@@ForbiddenFollyFollower to be fair though, their heroes do that to. Not to mention that public order isn’t an issue unless you play very hard or legendary difficulty, wich very few players do. So i wouldn’t even count that.
@@verttisahala8457 Honestly, Nakai is fun if you just add a mod that replaces his useless vassal faction with one that can actually do something, and suddenly you can serve as their spearhead conquering everything with your main army (later two armies) while they support you from the back.
@@CharalamposKoundourakis for me there one if the only ones I dont mind. Better than some god awful game trying to draw people in with over sexualised characters ahaha. I'd get one but there spenny
I personally like lords that boost low-tier units more than lords that boos high-tier units. Because when it comes to tier 4 or 5 units, the fate of the campaign is already decided and it doesn't matter that much. Especially in case of lizardmen when you just can recruit level 40 life slann which will be better than all this lords anyway
I think Kroq-Gar is really good for that. He lets you spam a full army of mid tier Heavy Infantry in the early game, steamrolling your neighbors and caving out a good empire. Afterwards you can chill while you develop your cities, then transition to Life Slann with Stegadons with all the money you saved on half off Saurus. :D
I use a 60 point mod as about my only mod for this reason, so i can buff early game units in early campaign then switch to late game units without missing out on other vital skills (magic/ yellow line etc)
@@bigkahoonaburger7303 I recommend a respec mod instead. That lets you do that while being slightly less cheaty (unless you go out of your way to abuse it). Also allows you to fix confederated lords that have been badly leveled.
@@musclegeek1991 if you grab the never obsolete ai lords mod it fixes the balance issues of a 60 level mod. Hecc grab a respec mod as well to fix confed lords
Tyrion can easily get like tier 6-8 archer units early. (3 from trait, 2 from research, 1 from commandment, and then from events or items). So he's great for making more Low-tier doomstacks more effective in the first 50 turns.
The greatest living caster , Nakai The oldest Living kroxigor that killed un imaginable amounts of Daemons that Chaos feared and avoided him, Oxyotl the bane of chaos CA treating lizards
Especially if you consider that the spells Mazdamundi has at his disposal are really only okay-ish at best. CA should have given him at least chain lightning or dwellers below, because Comet of Casandora is not really that useful for open field battles. His bound spells may be good, but they have limited uses and ruination of cities can be derpy sometimes.
I do feel like he glossed over the fact that Oxyotl also provides 15% research rate and allows recruitment of skink-oracles in all provinces without needing to construct anything, which maybe should have gotten him an additional point in Faction Power
@@dustinwest3851 The climate thing is technically a Ghosts of Pahuax thing, so you wouldn't get that climate compatibility if you recruited him from another faction.
All climates is fricking MASSIVE, I can't tell you how nice it is to murder-fuck all of Norsca and be reasonably comfortable having conquered the whole peninsula.
To be fair, The Hunter and The Beast was better for the Lizardmen side, as while Nakai was a bit disappoining (mainly due to his vassal-mechanic), the Huntsmarshal Expedition was both very lore-unfriendly and a bit of a drag, but the DLC also came with Gor-rok and, more importantly, Lord Kroak, so I wouldn't necessarily call it the "shitty part". Also, while the newest DLC is certainly more focused on the Beastmen update, they really, really needed it, and while Oxyotl isn't exactly amazing, his campaign mechanics are certainly unique, and the Skink Oracles and Coatls are an amazing addition to the roster, so while the Lizardmen got less out of the DLC, I once again wouldn't call it "shitty". Honestly, I think the issue with Lizardmen is similar to the Dwarfs in WH1 and the HE in WH2: they are a strong race with some disgustingly strong doomstacks, so CA is unwilling to give them anything really good in fear of completely ruining the small semblance of balance they have, so instead we get side-grades and small systems that only provide minor bonuses.
@@Horvath_Gabor Nakai is an incredibly bad LL and his vassal mechanic would be pretty bland even if it wasn't a brain dead pain in the players ass. The Huntsmarshal is interesting on the other hand with a lot of unique mechanics, some of them can be a "bit of a drag" but they have nothing on Nakai having to babysit a brain dead vassal (Nakai is also pretty lore unfriendly in that he is crap and should probably not be leading armies). In that update, as you said, the Lizardmen got Gor-rok and Lord Kroak which was nice but the Empire got the Empire rework, Gelt as his own faction, and a map rework that also added the Imperial Forts. The problems with the Lizardmen are, as others have already pointed out, their unique mechanic of the Geomantic web is boring and you only interact with it by just building a building, their LL are overall lackluster, and they just keep getting the shorthand of the stick in dlcs starting with the first one where Tehenhauin's faction mechanics are a joke next to Ikit's. And with the newest one the Beastman certainly needed help more but they could have thrown the Lizardmen something and while Oxyotl has two unique mechanics they oddly don't interact with each other and his assassination ones never get more challenging or more impactful as the campaign goes on so it just devolves into get a minor temporary buff or suffer this penalty that often doesn't even matter (a lords army on the other side of the world is slightly stronger, why should I care?).
He also carried an Orc Warboss high up into the sky and then dropped him. The Warboss screamed so pathetically upon his descent, his entire army gave up and left. TikTaqto gets a 10/10 for his lore trolling skills.
same. i set difficulty to legendary, hired saurus warriors with shields, did not hire any mages, then went to fight skavenslave stacks. you can do the math :P
Feel like the Lizard's are in general let down by the "all units are good on their own, no synergies" style of gameplay they have, which you can really see in the LLs completely ignoring faction bonuses and having weak army ones.
@@JTS812 I'm the same. Once I get to the point that I ROFLstomp every other faction, I get bored, and eventually start over. The only factions I've actually completed campaigns with were Von Carstein, Grombrindal and Queek.
@@danielgloyd4529 ive beaten ikit, nakai, i think a tomb king, noct, and i think maybe a chaos . But yeah for the most part i play until it becomes an autoresolve campaign.
The only campaigns I've completed are the wood elves because you don't have to conquer the world and you can finish their campaign in one afternoon by upgrading the tree of life lol. Campaign is over before you get bored basically.
@@UnicornrU Free mammoth armies would kinda disagree with that. Yes, Norsca sucks, but their armies are pretty much the best in the game, save for the Beastmen stink cheese where you dont even have to fight.
YAAY! He told us that he probably wouldn't do this, but apparently, he's changed his mind! Glad! Also, he once said that all Lizardmen lords suck so they would all score low compared to HE and DE(specifically Morathi and Malekith), let's see if he was right or not!
Can see why he wouldn’t want to since some people would see it as the faction sucks due to all the lords being meh overall. They never had any real stand out mechanics and only the Cult of Sotek has anything kind of unique. Some other people have said and I agree that they are the dwarves of TTW2. Good overall at the beginning but never got any real updates or fleshing out like Skaven, Empire, or Greenskins. Would be nice to see Mazda updated so a life slann wasn’t better in every way except the mount lol.
Things aren't bad for Lizardmen. They are a great campaign faction overall. Nakai is bad because he does nothing for the faction, the economy, or the army he's with. He is a slow moving melee lord only; while a lot of neckbeards care only about how a lord performs in melee, it's just objectively not worth a lot in this game. Lizardmen generic lords are better than their legendary lords, and that is, I suppose, their only weakness.
CA:You get 7 legendary lords Lizardmen: :D what's the cost CA: you have the most barebones campaign, expensive units and buildings Lizardmen: :,D at least we get seven lords
So many people keep complaining at the lizardmen for being shit and boring, but for me they are one of 3 best races (along high and dark elves). I love their dinos and I like that vibe of playing the most ancient civilization of order.
@@SereglothIV You make an absurd amount of money from winning battles, too. I don't have the numbers but it's probably higher than every faction in the game. Excellent magic possibilities, all heroes get stupidly powerful dino mounts.
@@mandu6665 Yeah, I forgot to mention the best heroes in the game (well, maybe aside from entrepreneurs :P) but I guess you can count them under the 'dinos' label ;)
I really don't see how a lord that can get 600-700 kills in almost every battle without ever even being seen is somehow only a 6/10 as a combatant. Oxyotl is leagues above Alith Anar or Markus Wolfhart. It's also fascinating how TikTaqTo's +10 MA in foreign territory is very good while Oxyotl's +8 MA in foreign territory somehow doesn't even get mentioned. Oxyotl's Masterful Ambush stance and immunity to trespassing should be counted as well. And maybe the global recruitment unlock for Oracles as well, because while it does not increase capacity for them, it does let you recruit them on the frontlines exactly where you need one as instant reinforcements. Also, how does Nakai giving Frenzy to Kroxigors counting as nothing? That's +10 MA, +10% WS, and +10% charge bonus and it doesn't even get mentioned? It's not like Nakai is great, but surely he at least deserves another point or two in his commanding.
Great post mate!I said all those things myself in a post. Oxyotl is really a beast!His chameleon skinks and chameleon stalkers are really really great with all the buffs they got from Oxy,In fact, i finished his campaign with 5 chameleon stalkers and 8 chameleon skinks in Oxyotl,s army, so they are really good and viable all they way to the late and end game.The chameleons get great melee stats, insane speed, huge missile resistance, good missile damage bonus upkeep reduction so there is no reason not to have them all the way to the end. Maybe Legend didnt play a full Oxyotl campaign!
Totally disagree with Oxyotl and that's why: 1. He has penetration and easily kills 3-7 models at once, especially in sieges. 2. Because of his Unspotable trait he can solo almost any siege without endangering his troops and this is great if we're talking about singleplayer (and I guess we do). 3. He has a skill that allows to recruit Oracles from any settlement and increases their cap. Is this good for campaign? Def yes! 4. Best army is the most cost-efficient one. Oxyotl skyrockets skink's cost eff, his chameleon stack is worth 2,3,4x more expensive enemy armies! And you use all the saved bucks to build up. 5. Oxyotl and his skinks are considered to be a low threat for AI in autoresolve and thus AI hugely underestimates your forces. You can use it to your advantage by showing Oxy's stack in front of enemy ones and allowing them to attack instead of maybe playing a long siege battle.
I think Oxyotl's command power should be a bit higher, maybe 8/10 or even 9/10. I remember Malekith getting 8/10 just for Darkshards and Black Guard upkeep reduction. IMO Oxyotl's buffs to Skinks makes early and mid game super easy at really low cost. And early game is usually the most challenging and hence important.
Sure its a good buff to skinks, but with the longevity of skinks vs DS are way different, skinks are the top of the ranged curve and infantry while DS can still be good in late game side armies. Its just not that strong
@@DeathCero666 Well, as Oxyotl and his buffs to skinks you can run Chameleon Skinks till turns 70-80 easily. Also Lizards have not amazing economy, so upkeep reduction is way more important for them than for DE.
Once again I'd like to remind you that Legend rates these lords as if you confederated them. Considering the toughest part of nearly any campaign is the early game and that some faction bonuses are not tied to LL you shouldn't pick your faction based on this, rather choose who to confederate quicker (or at all).
I'd say that itza is the best to start with then, easy movement, good foes and allies nearby, close to 2 other LLs and obviously starting with Lord freaking Kroak.
Itza is one of the easiest start positions in the entire game, not only for the lizardmen. Lord freaking Kroak, plus the Itza city itself, with more buildslots and gold mines.
@@SereglothIV Yeah with all the lizardmen around and insane saurus + replenishment start it's a breeze. I like that you mention Kroak, he can easily 'lead' second army, that guy is nuts.
Sad that only 3 of them have a faction mechanic at all. How many races have been added or gotten updates since release with faction-wide mechanics like the dawi forge or mortuary cult?
Alith Anar's ambushes, Ikit's workshop, Snikch's delete any faction button, Throt's laboratory and Grom's Cauldron. Thats pretty much it, really. With Taurox's rampage in a special mention, because that is also based on the player's own skill and on the difficulty setting, really. Less armies on lower difficulties to recharge it.
Thanks for makin' this Legend, Lizards are my favorite race and I was always wondering how they stacked up in your eyes, unfortunate to see they're not all that great on later difficulties, but still appreciate this all the same.
Pair Oxy with that starting Caster he gets and they'll kill pretty much most lords within the first 20 or so seconds of the match, Its insane how much damage they put out.
I have to disagree with Oxyotl's battle power. Using the slow death banner it's pretty normal for him to get around 400-600 kills in a battle while sniping multiple lords/heroes. He does take some time to do it but if yo can keep him out of the way and firing at good targets he can dish out a ton of damage.
Ive had well over a thousand kills with him in seiges too. Its hilarious. A whole army with stalk in the waiting to advance too when Oxy has thinned them out to the point they'll mass rout quick
I disagree with the oxyotl rating a little bit. With one of his toggle abilities he gets snipe and increased range and if you combine it with the "green" poison banner his damage output is increased by a lot. The fact that he shoots more darts is super advantageous since you cant hit several units and applying the dot to all of them. And the dot does apply to the blowpipe ability so you wont need unlimited patience.
Seriously there are so many things in the Lizardmen roster that make no sense at all. Why is the dread saurian getting stuck in every unit that is bigger than a regular infantry unit? Why is the most powerful caster alive in the setting left with such a mediocre selection of spells? Why do we have casters of nearly all lores of magic as heroes/leaders in HE and Empire, but then the ones that created those lores of magic are left with only a few of them? Like, there are so many amazing units in the roster that are completely irrelevant because it looks like CA is scared of making the faction too strong. But at the same time this only happens with Lizardmen. I really want to know the reason for these design choices.
Tbh I love the lizardmen so far, not loving how limited they are. Their monsters are, mostly, good. But dread saurian should be a lot better, and the kroxigors aren't great. Having another kind of monstrous infantry would be neat as well. But their biggest problems IMO are their infantry damage output + their ranged units. EVERYONE with a ranged option, outside of chaos, outranges them. And even those that don't, have guns. Can they not have like, saurus javelins that can throw them much farther and harder at least? Or skink crossbow hunters or something? Maybe a duo of solar engine bastilodon or even a trio to help compete against other artillery units, which generally have multiple weapons per unit? I dunno, maybe I just dunno what I'm talking about.
I think you were a bit unfair to Oxyotl. If nothing else, he can get unspotable and snipe, and have those on constantly, unlike say, Alith Anar who only gets those whilst a doppleganger is out.
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Okay, again about Nakaï ; you really can’t rate him like any other legendary lords because he is completely symbiotic to his campaign mechanics. he is NOT supposed to recruit from the normal buildings, but function ENTIRELY on sacred spawnings through the rituals. If you TRY to play him the way any other LL plays, it’s NORMAL you’ll find him crappy. His INTENDED play style is centered around getting sacred spawnings (that have way higher stats and even better progression than normal ones) and therefore end up with an army that has every stack 33 to 66% better than a normal one of the same rank. Playing him as any other LL is tantamount to choosing Imrik and recruiting only ogres for him. AND THAT’S WHY he doesn’t do squat else, because what he does different is his whole campaign mechanics. You have to keep rolling forward to snowball and not worry too much about defending the settlements you captured behind you, because he’s not a camper at all, kind of like Taurox, really. It’s just less obvious he is intended to always keep moving. I admire how you dig into every mechanics to go and find what’s broken about them, but for Nakaï it’s hilarious you actually completely flew over it and kept using your usual frame of thinking. As for Oxyotl, all of what you said is pretty true except if he shoots in a pack of Ogres or Minotaurs (or kroxy etc), then he’ll drop them pretty fast. He’s tailored to be very dangerous to these first and foremost. His other shtick is of course the fire whilst moving and being horribly slippery, but that has more value in the game mode that you notoriously never play ;) And, yeah, he’s pretty much tailored to build a chameleon skinks doomstack, especially with the special poisons he’ll give to other ChamSkinks in his army.
You can get hundreds of kills with Oxyotl every battle if you give him his Slow Death poison banner, essentially turns his dart into a poison wind bomb. But you do still have to spend some time getting that value.
So game plan for lizardmen, Cult of Sotek faction, confed Hexoatl and park Tehenhauin there, and then confed Kroq-gar and Tiktaq'to to go hunt down your enemies.
That would be very helpful, he could do them with the race he's looking at too to better understand the LL from their generic counterparts. of course he would need to do a video on the 6 videos he's already put out but It could work.
I just finished an Oxyotl campaign and think he is quite a lot more deadly than Legend gives him credit for. Oxy usually got 150 kills per battle, just pop him out on a flank, activate Stalk mode and let him do his work. From the side his projectiles almost always hit perfectly, dealing full damage with every volley. The other thing I found very useful is his skill "The Hidden Nusiance", which gives Chameleon Stalkers "Unspottable" and Chameleon Skins "Snipe", which basically means you can force every engagement to go your way, as well as ensuring you sucessfully ambush most enemy armies. Maybe it's just that my style of fighting is quite different from Legend's but I would rate his battle power at 8/10 (Oxy can end up mosty running around and repositioning himself) and his command power because of "The Hidden Nuisance" at 10/10.
Honestly, I didn’t not expect some of these listings, but great video nonetheless, been waiting a long time for this one, now I would like to see dwarves and an updated Dark Elves video, and maybe a video comparing your 10/10 lords: Malagor the Dark Omen and Alariell the Radiant
A faction comparison would actually be great! But it's pretty easy to rank them, because dlc factions are way better than free ones! Maybe even a race comparison?
Alith, Rakarth and Imrik have pretty good faction bonuses, Alith being in the top 5 imo. But generally, sure, dlc factions got more work done on them obviously.
@@SpirosGR76 Yup. Everyone is glad they stepped up their game with them in WH2 and especially since Imrik. One could consider Lords like Isabella, Gelt or Grombi FLC Lords for WH1 basically. And there wasnt much to set them apart, not even separate starting locations.
Hey, that ad segment was actually pretty dang good! A pity about the Lords, really. Perhaps the Geomantic Web should provide global bonuses rather than commandment stuff. Would help them get an "upswing" moment after a few good provinces are built up.
I like these power comparisons, but would love to see Faction comparisons also - for example comparing the Skaven factions based on unique mechanics, challenge and faction traits :)
That's a faction effect, this video was solely about the lord and the buffs they provide. Basically, Itza would be stronger if you just changed out Gor-Rok with Kroq'Gar and everything else is the same
I feel like the update was an indirect buff to Mazdamundi in campaign because the Skink Oracle means that not having a Life Slann leading your army is no longer such a big deal. Also very unusual for a true melee lord to get 10/10 battle power.
The Lizzardmen is a good faction imo. They're fun to play, they have a fun roster, they have fun campaign mechanics and those are core elements you need to actually play any faction. Their Legendary Lords might not be up there paired with everyone else's lords, but they're still impactful on the battlefield. Oxyotl can go on the offence and defence at the same time, taking over another province, then teleport and defend the home province. Basically unlimited vision and teleportation really makes his campaign stand out. I don't see someone playing as Lizzardmen just straight out losing to the AI, but I'm not playing this game on Legendary difficulty, with all that entails.
If you put the green nurgle toxin "banner" on Oxyotl, he can get over 60k damage in a battle if you cycle through the enemy's single entities to keep applying the DoT to each of them for the full duration. I used him to soften up a random mission army with four shaggoths and two giants, along with chosen, dragon ogres and chaos knights enough that they got army losses less than a minute after my chameleons engaged. I think that combo which is entirely within his own skill tree warrants at least a 7 or 8/10 for battle power. I agree on the other two aspects being so low though, poor skinky boi.
I finally got to play Oxyotl and I must strongly disagree with 6/10 as combatant (especially considering that Grimgor got 9/10and Alith Anar 8/10). IMO he should get at least 9.5/10, he's definitely better combatant than both of these LL 1. Oxyotl does have penetration, I saw him wrecking 12 kills in one volley 2. Oxyotl excels in killing high value targets because of unspottable when his entire army stalks. He can run around an enemy army 50 meters away and shoot without being spotted and he can be buffed with ammo and have 100+ shots. Just yesterday fought against Hellebronn: Oxyotl had 105 shots, he killed Hellebronn, 2 Masters, Death Hag, 2 artillery crews and shot the rest into infantry while the rest of his army was chilling. Ended the battle with 200 kills and insane damage value. While confederated he still can get 80-90 shots
Please do cover remaining factions as well. You may group some factions (such as Norsca and Warriors of Chaos, or Vampire Coast and Vampire Counts etc.) and compare these groups separately. Great video nevertheless.
Oxyotl’s battle rating is too low. I read what the slow death modifier from his skill tree does and thought: “uh, this would probably work really well with him” It does, I’ve gotten him to over 70,000 damage just shooting alone, and the slow death applies to his missile attack ability from his weapon and melee as well, making him a silent killer that can slaughter armies from stealth and makes sieges a cinch. He is also perfect for a chameleon skink army because of this since he can go after fast units and weaken or kill them before you engage the enemy, earning him teamwork points.
One more thing that I think was overlooked on Oxyotl is that he should give himself his Slow Death poison (and avoid at all costs killing Herman Ghorst). Using that and spacing his shots out he can get way more mileage at chipping away an army before you have to send anyone else in. Just hide in a corner and have him keep touching different units instead of shooting the same target. His blowpipe special also will apply this poison.
You know what I would love to see? A mod or patch that, when you confederate another faction, all their lords skill selections get reset to 0 points spent and you can train them as you like.
Oxyotl should get a better combat rating, entirely because he can climb walls and start sniping while being unspottable, and win siege battles by himself.
After JUST trying out the vampire counts, I'm in love. Free skellys and zombos? Yes please! Can you do a legendary lord comparison with the Vampire Counts next? Thanks
I feel like the 4 toxins that Oxyotl provides to his army are impactful enough to give him an extra point in command power. theyre pretty damn powerful and allow his army to handle a much higher range of enemy units.
I dont use my manscape 3.0 to shave my smooth criminals, because my lady likes the hair for whatever reason. But it's absolutely amazing when I hop in the shower, get my legs up in the air and go to town clearing away the beard from my leather donut. I used to use razor blades and let me tell you, nothing hurts more than cutting up my brown starfish while trying to deforest my Marianas trench. So when my lady bought me the lawnmower 3.0, it was pretty life changing. I havnt nicked my asshole since.
I agree with ya, Lizardmen overall just feel underwhelming especially on higher difficulties. Their LLs range from being mediocre to being decent. And it doesn't help that they have to depend on monsters and spells to dish out most of the damage, since most Lizardmen lords can't rely on the damage from chameleon skinks (which is their only good missile unit) and melee infantry becomes unreliable on higher difficulties.
I shave The Bush and nuts like Durthu after hearing for the first time that there's a new, charming, legendary Dryad in town. You need that morning wood to sparkle like it's enchanted.
Is it possible they don't give faction bonuses because CA believes that the geomantic web takes care of that? I genuinely want to hear other people's opinion on this
Im a kid in college who has been mainly using scissors, but I bought it a while ago and have never looked back. Great little product that does a damn good job.
Tomb Kings or Bretonnia would be a good next comparison. only 4 lords to do too instead of 6 So he has, Vampire Coast, Vampire Counts, Dwarfs, Empire, Bretonnia, Tomb Kings, Norsca, and Warriors of Chaos (but those last two need an update so not those please) Dwarfs or Empire would be a great choice because they just got some updates, But Tomb Kings, and Bretonnia are also well established and would be great.
Lots of small mistakes, Oxyotl also provide krokxigor frenzy ability, Gor-rok don't give 10% melee defense but 10 flat melee defense which way better, etc ...
@@S3Cs4uN8 Yes, because Sigvald increases upkeep for other lords by 25% or something if you want to get to his unique skills. But it's actually not a big deal, because thats like 150 gold and chaos does not have supply lines. So even with 10 armies you pay 1500-2000 extra gold every turn which they easily make for by razing for like 100k. Sigvald is my boy :D That sexiness. So good
I have to agree with this actually, I play Lizardmen very often and I have noticed that in my campaigns, Kroq Gar is always the one I do the best with.
Legend probably won't see this, but UA-cam recommended his year old video about each faction's worst units, and I think he should revisit his list. The last few entries are mostly giants, which probably won't change, but I think he may change his mind for as many as half of the others. For example, the hawk riders for the wood elves are a half decent early game doomstack now. While the reasons he listed for not recruiting the exploding corpses for the coast may not have changed, I recall at least 1 recent video that highlighted their potential to save disaster battles. And while I agree that the white lions of chrace are not a go to unit, I think there have been at least 2 or 3 videos in the past year where Legend has shown them some love. Now that warhammer 3 is around the corner, and there won't be any more major changes to 2, and no more new units will be added (pre-order bonuses aside), this is the perfect time to do a final word on the best/worst units for every faction.
If you consider Tiktaq'to's additional hero capacity a faction power, wouldn't Gor'Roks start with Kroak be considered a faction power, too, and a powerful one at that? The parameters confuse me
I think gor rok is easiest to play amoung them. He starting at safest location, really easy to confederate other lizardmen, he has one of the best spellcaster in game named lord kroak (best anti infantry character) and gor rok himself just not diying at all. I always sending gor rok to blop of lords, heroes, monsters and armor piercing infantry and he is not taking damage something weird about his hitbox I guess. Also saurus warriors with shield (especially blessed version) really powerful with gor rok
Nice vid. For me the main reason Cult of Sotek is the strongest Lizardmen faction is the sacrifices - specifically the ridiculously strong banners & followers some of which are as good as legendary lord faction effects and you can keep stacking them on your characters. Also lore of beasts has been changed in the current patch, Flock of Doom is a great spell now.
@@keithoshei6683 Deffinitely great, I've had my oracle rack up 120k damage after casting it 6 times, and it costs nothing to cast it. It is also extremely easy to hit a lot of units with it, it hits a much larger area than aand a lot more units than the pre-cast indicator lets on. I can't think of any other spells that are as winds of magic efficient except free cast ones.
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In summary they all kinda suck except kroq-gar because he has the power of racism
chase that fuckin bag Legend
16:47 "Lizardmen arent the richest faction in the game by a long shot."
Maybe they would, if they would stop covering everything, including themselves in Gold!
Drip before wealth every time
Fashion over function, my guy.
Them having gold as the main currency is about as dumb as if Tomb Kings had to pay for their skeletons.
Actually the reason they cover almost everything in gold cause the lore says that gold is the best conductor of magic and obviously if you got Slann mages which can literally shift continents on the whim you'd cover everything in gold just to make the OP more Op'ier
@@snuffsnuffpants5596 Gold is more valuable than friendship. Or so I've been told
Mazdamundi in lore: I’m gonna make a sentient mountain range to stop DE attacks and correct the tectonic plates because I’m bored and it’s bothering me.
Mazdamundi in game: I ride Dino hehe
It's really strange that he doesn't get those purge decrees that Kroq-Gar does, those seem more like Mazdamundi's thing
Mazda in lore is OP as f
@@defectiveindustries Honestly if Slanns were as strong as they are in lore... Yeah.
The only reason why Lizardmen get their ass kicked by other Races despite having such powerful casters, is because said casters aren't really interested in actual Fighting and leading their servants.
@@alvarousometon3649 Shaq sleep meme
@@alvarousometon3649 in age of sigmar they are even more ridiculous. Lord Kroak rearranged the stars into the shape of the great red toad just to shitpost on chaos and Sigmar with a big Pepe in the sky.
you can clearly see that the mazdumandi is using manscape, so soft
Floating sack
lmaooo
Mazscaped
Old ones: There. We have unlocked your potential.
Nakai: I don't feel that different.
Old ones: It wasn't that much.
Nakai: Huh. Well this is my full potential?
Old ones: Yes.
Nakai: So, then it's-
Old ones: -all downhill from here.
Nakai: Like Morghur.
Old ones: We do not know what this Morghur is, but it sounds disappointing.
Naaaail !
Morghur is fun though, legendary may not like him but his aura of vilification is really fun just pop him near some beastagors or a ghorgon and spawn so chaos spawn
Love the tfs in this
Was not expecting DBZAbridged, take an upvote you smexy Skink Priest
'Oh god, NATURAL LIGHT... NAAAAAILLL...'
I honestly feel like Oxyotl's teleport mechanic would have been amazing for Nakai. He could be like in the lore where he just shows up anywhere, randomly, when needed, and wrecks everything before disappearing.
It's kinda impressive how much attention the Lizardmen have gotten through updates and DLC's yet they never seem to get any content updates that are actually good
It is because they have been paired with factions that needed dlcs the most at the time. Skaven before first dlc were awful, same with empire and beastmen.
It's because they have always been pretty balanced. And they managed not to power creep, just stayed balanced.
@@Daniel_deez_nutzunlike almost all other dlc. Do you even want to touch any of the original skaven factions? How about wood elves. Beastmen?
@@Sovann_the_Mighty I mean, beastmen base lords are all pretty damn good now, and Malagor is definetly better than Taurox
@@LuzikArbuzik77 pestilens was always good
6 out of 7 lords don’t boost the faction at all. Is CA allergic to touching their campaign map or so something?
That's exclusively a lizard men problem.
Yea it seems odd. My theory is that the geomantic web is supposed to be universal LM faction buff and that some of the buffing is meant to be done by the faction spesific systems like cult of Sotek. Thr effects hose can't be seen in this list.
Plus then there is Nakai. He is just garbage.
It’s Bc 4 of them are fic
@@ForbiddenFollyFollower to be fair though, their heroes do that to. Not to mention that public order isn’t an issue unless you play very hard or legendary difficulty, wich very few players do. So i wouldn’t even count that.
@@verttisahala8457 Honestly, Nakai is fun if you just add a mod that replaces his useless vassal faction with one that can actually do something, and suddenly you can serve as their spearhead conquering everything with your main army (later two armies) while they support you from the back.
I never realized until now Manscaped's logo is supposed to be a ballsack.
Your comment changed everything for me ahaha
Zalupochoes
I hate those ads with a passion. I'm trying to watch a video and constantly there's a guy with snide implocations about my personal Grooming.
@@CharalamposKoundourakis for me there one if the only ones I dont mind. Better than some god awful game trying to draw people in with over sexualised characters ahaha. I'd get one but there spenny
@@cleshsesh6155 Eh I just hate the implication that if you don't do this then you are letting yourself go.
I personally like lords that boost low-tier units more than lords that boos high-tier units. Because when it comes to tier 4 or 5 units, the fate of the campaign is already decided and it doesn't matter that much. Especially in case of lizardmen when you just can recruit level 40 life slann which will be better than all this lords anyway
I think Kroq-Gar is really good for that. He lets you spam a full army of mid tier Heavy Infantry in the early game, steamrolling your neighbors and caving out a good empire. Afterwards you can chill while you develop your cities, then transition to Life Slann with Stegadons with all the money you saved on half off Saurus. :D
I use a 60 point mod as about my only mod for this reason, so i can buff early game units in early campaign then switch to late game units without missing out on other vital skills (magic/ yellow line etc)
@@bigkahoonaburger7303 I recommend a respec mod instead. That lets you do that while being slightly less cheaty (unless you go out of your way to abuse it). Also allows you to fix confederated lords that have been badly leveled.
@@musclegeek1991 if you grab the never obsolete ai lords mod it fixes the balance issues of a 60 level mod. Hecc grab a respec mod as well to fix confed lords
Tyrion can easily get like tier 6-8 archer units early. (3 from trait, 2 from research, 1 from commandment, and then from events or items).
So he's great for making more
Low-tier doomstacks more effective in the first 50 turns.
Poor Mazda, one of the most powerful casters in Lore but in the bottom half of Lizardmen legendary lords.
The power creep is real
Even Nakai who survive the great catastrophe and the on who gave fear to chaos during that time.
The greatest living caster , Nakai The oldest Living kroxigor that killed un imaginable amounts of Daemons that Chaos feared and avoided him, Oxyotl the bane of chaos
CA treating lizards
Lizardmen LL are under powered. Pepe should have been by far the strongest caster in the game.
Especially if you consider that the spells Mazdamundi has at his disposal are really only okay-ish at best. CA should have given him at least chain lightning or dwellers below, because Comet of Casandora is not really that useful for open field battles.
His bound spells may be good, but they have limited uses and ruination of cities can be derpy sometimes.
I do feel like he glossed over the fact that Oxyotl also provides 15% research rate and allows recruitment of skink-oracles in all provinces without needing to construct anything, which maybe should have gotten him an additional point in Faction Power
Not to mention Oxyotl can settle in any climate with few penalties
@@dustinwest3851 The climate thing is technically a Ghosts of Pahuax thing, so you wouldn't get that climate compatibility if you recruited him from another faction.
All climates is fricking MASSIVE, I can't tell you how nice it is to murder-fuck all of Norsca and be reasonably comfortable having conquered the whole peninsula.
@Jean Sanchez I know, it's still crazy stronk
Did he talk about the equippable poison ammunition? I feel like that got glossed over. The green one is especially crucial
As a lizardmen fan it just makes my heart bleed that we got the shitty part of the DLC every. single. time.
So much lost opportunity ;(
To be fair, The Hunter and The Beast was better for the Lizardmen side, as while Nakai was a bit disappoining (mainly due to his vassal-mechanic), the Huntsmarshal Expedition was both very lore-unfriendly and a bit of a drag, but the DLC also came with Gor-rok and, more importantly, Lord Kroak, so I wouldn't necessarily call it the "shitty part".
Also, while the newest DLC is certainly more focused on the Beastmen update, they really, really needed it, and while Oxyotl isn't exactly amazing, his campaign mechanics are certainly unique, and the Skink Oracles and Coatls are an amazing addition to the roster, so while the Lizardmen got less out of the DLC, I once again wouldn't call it "shitty".
Honestly, I think the issue with Lizardmen is similar to the Dwarfs in WH1 and the HE in WH2: they are a strong race with some disgustingly strong doomstacks, so CA is unwilling to give them anything really good in fear of completely ruining the small semblance of balance they have, so instead we get side-grades and small systems that only provide minor bonuses.
@@Horvath_Gabor Nakai is an incredibly bad LL and his vassal mechanic would be pretty bland even if it wasn't a brain dead pain in the players ass. The Huntsmarshal is interesting on the other hand with a lot of unique mechanics, some of them can be a "bit of a drag" but they have nothing on Nakai having to babysit a brain dead vassal (Nakai is also pretty lore unfriendly in that he is crap and should probably not be leading armies). In that update, as you said, the Lizardmen got Gor-rok and Lord Kroak which was nice but the Empire got the Empire rework, Gelt as his own faction, and a map rework that also added the Imperial Forts.
The problems with the Lizardmen are, as others have already pointed out, their unique mechanic of the Geomantic web is boring and you only interact with it by just building a building, their LL are overall lackluster, and they just keep getting the shorthand of the stick in dlcs starting with the first one where Tehenhauin's faction mechanics are a joke next to Ikit's. And with the newest one the Beastman certainly needed help more but they could have thrown the Lizardmen something and while Oxyotl has two unique mechanics they oddly don't interact with each other and his assassination ones never get more challenging or more impactful as the campaign goes on so it just devolves into get a minor temporary buff or suffer this penalty that often doesn't even matter (a lords army on the other side of the world is slightly stronger, why should I care?).
Lizardmen have most LL at least and keep getting tweaked at the very least, some races got 1 or no updates, so still in a decent spot.
Well for that matter atleast lizardmen lovers have mods, so it's not the end of the world:) . Don't like something? Probably a mod for that
@@JohnnyV.W I honestly admire people who play without mods. There's so much fun to be had. Hell, I started fiddling with modding myself.
Dawiscaped - Keep your beard on your face where it belongs because your pillar should be grungni not grungy
nice haha
Daily reminder that Tiktaqto defeated a greater Demon by releasing an average sized rock on its face from a relatively medium altitude.
If that was what the Great Plan had foretold, had everyone sufficiently softened the Demon?
He also carried an Orc Warboss high up into the sky and then dropped him. The Warboss screamed so pathetically upon his descent, his entire army gave up and left. TikTaqto gets a 10/10 for his lore trolling skills.
Was that not an AoS White Dwarf battle where Be'Lakor got killed by Teradons yeeting rocks at him?
*Accidentally kills greater demon with an average rock from a medium height instead of just distracting him
"Uh...just as the great plan foretold..."
Kroq-Gar was my first ever warhammer campaign.
Glad to see him at #1
yes same
He was my first ever Warhammer 2, def a badass
same. i set difficulty to legendary, hired saurus warriors with shields, did not hire any mages, then went to fight skavenslave stacks. you can do the math :P
Feel like the Lizard's are in general let down by the "all units are good on their own, no synergies" style of gameplay they have, which you can really see in the LLs completely ignoring faction bonuses and having weak army ones.
As someone who has owned this game since release and yet to finish a campaign....thankyou
Ive played over 2000 hours and have only finished 3 maybe 4 campaigns
@@JTS812 I'm the same. Once I get to the point that I ROFLstomp every other faction, I get bored, and eventually start over. The only factions I've actually completed campaigns with were Von Carstein, Grombrindal and Queek.
The only Lord I've gotten close to beating a campaign with is Kholek Suneater
@@danielgloyd4529 ive beaten ikit, nakai, i think a tomb king, noct, and i think maybe a chaos . But yeah for the most part i play until it becomes an autoresolve campaign.
The only campaigns I've completed are the wood elves because you don't have to conquer the world and you can finish their campaign in one afternoon by upgrading the tree of life lol.
Campaign is over before you get bored basically.
Factions comparison would be great
Skaven or beastmen would be top tier
@@blanck7457Norsca would be top tier 🐏
@@blanck7457 chaos warriors and norsca would be bottom feeders tier.
@@UnicornrU Free mammoth armies would kinda disagree with that. Yes, Norsca sucks, but their armies are pretty much the best in the game, save for the Beastmen stink cheese where you dont even have to fight.
@@Grivehn Battle performance is only a third of the total score though, even if 10/10. There is also economy and how fun or boring it is to play.
YAAY! He told us that he probably wouldn't do this, but apparently, he's changed his mind! Glad!
Also, he once said that all Lizardmen lords suck so they would all score low compared to HE and DE(specifically Morathi and Malekith), let's see if he was right or not!
Indeed he was right lol
Can see why he wouldn’t want to since some people would see it as the faction sucks due to all the lords being meh overall. They never had any real stand out mechanics and only the Cult of Sotek has anything kind of unique. Some other people have said and I agree that they are the dwarves of TTW2. Good overall at the beginning but never got any real updates or fleshing out like Skaven, Empire, or Greenskins. Would be nice to see Mazda updated so a life slann wasn’t better in every way except the mount lol.
You know things are REALLY bad for the lizardmen when Nakai, one of their most iconic characters, is only marginally better than Tretch Craventail.
The worst thing is that this is actually just bias. Nakai is worse than Tretch. Tretch gives bonus ambush chance, movement range, and replenishment.
@@AshenVictor I feel like in a multiplayer tier list Nakai would be better, yes or no?
Saved me a couple minutes to look up skaven vid, so trech is still the king of suk, good to know
@@DreadRising naw he is dog shit in multiplayer too, Kroxigor Ancients are just cheaper and better
Things aren't bad for Lizardmen. They are a great campaign faction overall. Nakai is bad because he does nothing for the faction, the economy, or the army he's with. He is a slow moving melee lord only; while a lot of neckbeards care only about how a lord performs in melee, it's just objectively not worth a lot in this game. Lizardmen generic lords are better than their legendary lords, and that is, I suppose, their only weakness.
Happy to see you getting sponsorships, Legend!
CA:You get 7 legendary lords
Lizardmen: :D what's the cost
CA: you have the most barebones campaign, expensive units and buildings
Lizardmen: :,D at least we get seven lords
We have donosaurs tho so its worth it
So many people keep complaining at the lizardmen for being shit and boring, but for me they are one of 3 best races (along high and dark elves). I love their dinos and I like that vibe of playing the most ancient civilization of order.
@@SereglothIV You make an absurd amount of money from winning battles, too. I don't have the numbers but it's probably higher than every faction in the game. Excellent magic possibilities, all heroes get stupidly powerful dino mounts.
@@mandu6665 Yeah, I forgot to mention the best heroes in the game (well, maybe aside from entrepreneurs :P) but I guess you can count them under the 'dinos' label ;)
*Laughs in Chameleon Skinks*
I really don't see how a lord that can get 600-700 kills in almost every battle without ever even being seen is somehow only a 6/10 as a combatant. Oxyotl is leagues above Alith Anar or Markus Wolfhart. It's also fascinating how TikTaqTo's +10 MA in foreign territory is very good while Oxyotl's +8 MA in foreign territory somehow doesn't even get mentioned. Oxyotl's Masterful Ambush stance and immunity to trespassing should be counted as well. And maybe the global recruitment unlock for Oracles as well, because while it does not increase capacity for them, it does let you recruit them on the frontlines exactly where you need one as instant reinforcements.
Also, how does Nakai giving Frenzy to Kroxigors counting as nothing? That's +10 MA, +10% WS, and +10% charge bonus and it doesn't even get mentioned? It's not like Nakai is great, but surely he at least deserves another point or two in his commanding.
Great post mate!I said all those things myself in a post.
Oxyotl is really a beast!His chameleon skinks and chameleon stalkers are really really great with all the buffs they got from Oxy,In fact, i finished his campaign with 5 chameleon stalkers and 8 chameleon skinks in Oxyotl,s army, so they are really good and viable all they way to the late and end game.The chameleons get great melee stats, insane speed, huge missile resistance, good missile damage bonus upkeep reduction so there is no reason not to have them all the way to the end.
Maybe Legend didnt play a full Oxyotl campaign!
THE DAY HAS COME BOYS
*Sees that there's paid sponsorship on the video*
*Me before it even begins* "Oh yeah, its ball time"
They might not be the best, but I still love my Dino-boys to bits.
Totally disagree with Oxyotl and that's why:
1. He has penetration and easily kills 3-7 models at once, especially in sieges.
2. Because of his Unspotable trait he can solo almost any siege without endangering his troops and this is great if we're talking about singleplayer (and I guess we do).
3. He has a skill that allows to recruit Oracles from any settlement and increases their cap. Is this good for campaign? Def yes!
4. Best army is the most cost-efficient one. Oxyotl skyrockets skink's cost eff, his chameleon stack is worth 2,3,4x more expensive enemy armies! And you use all the saved bucks to build up.
5. Oxyotl and his skinks are considered to be a low threat for AI in autoresolve and thus AI hugely underestimates your forces. You can use it to your advantage by showing Oxy's stack in front of enemy ones and allowing them to attack instead of maybe playing a long siege battle.
I think Oxyotl's command power should be a bit higher, maybe 8/10 or even 9/10. I remember Malekith getting 8/10 just for Darkshards and Black Guard upkeep reduction. IMO Oxyotl's buffs to Skinks makes early and mid game super easy at really low cost. And early game is usually the most challenging and hence important.
Sure its a good buff to skinks, but with the longevity of skinks vs DS are way different, skinks are the top of the ranged curve and infantry while DS can still be good in late game side armies. Its just not that strong
@@DeathCero666 Well, as Oxyotl and his buffs to skinks you can run Chameleon Skinks till turns 70-80 easily. Also Lizards have not amazing economy, so upkeep reduction is way more important for them than for DE.
13 freaking seconds ago, hell yea, thank you Manscaped, and thank you Legend!
Once again I'd like to remind you that Legend rates these lords as if you confederated them. Considering the toughest part of nearly any campaign is the early game and that some faction bonuses are not tied to LL you shouldn't pick your faction based on this, rather choose who to confederate quicker (or at all).
I'd say that itza is the best to start with then, easy movement, good foes and allies nearby, close to 2 other LLs and obviously starting with Lord freaking Kroak.
Itza is one of the easiest start positions in the entire game, not only for the lizardmen. Lord freaking Kroak, plus the Itza city itself, with more buildslots and gold mines.
@@SereglothIV Yeah with all the lizardmen around and insane saurus + replenishment start it's a breeze. I like that you mention Kroak, he can easily 'lead' second army, that guy is nuts.
Sad that only 3 of them have a faction mechanic at all. How many races have been added or gotten updates since release with faction-wide mechanics like the dawi forge or mortuary cult?
It would actually be kinda cool to have a "Top 5 Faction Bonuses" video now that all the factions are in the game
Alith Anar's ambushes, Ikit's workshop, Snikch's delete any faction button, Throt's laboratory and Grom's Cauldron. Thats pretty much it, really. With Taurox's rampage in a special mention, because that is also based on the player's own skill and on the difficulty setting, really. Less armies on lower difficulties to recharge it.
Yes please!
Thanks for makin' this Legend, Lizards are my favorite race and I was always wondering how they stacked up in your eyes, unfortunate to see they're not all that great on later difficulties, but still appreciate this all the same.
Pair Oxy with that starting Caster he gets and they'll kill pretty much most lords within the first 20 or so seconds of the match, Its insane how much damage they put out.
I have to disagree with Oxyotl's battle power. Using the slow death banner it's pretty normal for him to get around 400-600 kills in a battle while sniping multiple lords/heroes. He does take some time to do it but if yo can keep him out of the way and firing at good targets he can dish out a ton of damage.
Ive had well over a thousand kills with him in seiges too. Its hilarious. A whole army with stalk in the waiting to advance too when Oxy has thinned them out to the point they'll mass rout quick
I disagree with the oxyotl rating a little bit. With one of his toggle abilities he gets snipe and increased range and if you combine it with the "green" poison banner his damage output is increased by a lot. The fact that he shoots more darts is super advantageous since you cant hit several units and applying the dot to all of them. And the dot does apply to the blowpipe ability so you wont need unlimited patience.
Seriously there are so many things in the Lizardmen roster that make no sense at all. Why is the dread saurian getting stuck in every unit that is bigger than a regular infantry unit? Why is the most powerful caster alive in the setting left with such a mediocre selection of spells? Why do we have casters of nearly all lores of magic as heroes/leaders in HE and Empire, but then the ones that created those lores of magic are left with only a few of them? Like, there are so many amazing units in the roster that are completely irrelevant because it looks like CA is scared of making the faction too strong. But at the same time this only happens with Lizardmen. I really want to know the reason for these design choices.
The Lizardmen having only a few lores a magic makes sense; since they have lost a lot of knowledge over the millennia.
Tbh I love the lizardmen so far, not loving how limited they are. Their monsters are, mostly, good. But dread saurian should be a lot better, and the kroxigors aren't great. Having another kind of monstrous infantry would be neat as well.
But their biggest problems IMO are their infantry damage output + their ranged units. EVERYONE with a ranged option, outside of chaos, outranges them. And even those that don't, have guns. Can they not have like, saurus javelins that can throw them much farther and harder at least? Or skink crossbow hunters or something? Maybe a duo of solar engine bastilodon or even a trio to help compete against other artillery units, which generally have multiple weapons per unit? I dunno, maybe I just dunno what I'm talking about.
This is one of your best type of videos. Wouldn’t mind a video like this for every race.
I think you were a bit unfair to Oxyotl. If nothing else, he can get unspotable and snipe, and have those on constantly, unlike say, Alith Anar who only gets those whilst a doppleganger is out.
this might seem very random but i love the *pop!* sound at the end of every rating.
As someone who was on the fence about buying manscaped, I couldn’t be happier. I bought the 4.0 works like a charm. 0 nicks or cuts and has the adjustable trimming sizes. 10/10 would recommend
You don't wanna hear my testiclemony. But, this is the best ad for a sponsor I ever heard in my life. Go Manscape!
Been waiting for this for 4 years since Total Warhammer 2 came out. Thanks Mr Legend.
Okay, again about Nakaï ; you really can’t rate him like any other legendary lords because he is completely symbiotic to his campaign mechanics. he is NOT supposed to recruit from the normal buildings, but function ENTIRELY on sacred spawnings through the rituals. If you TRY to play him the way any other LL plays, it’s NORMAL you’ll find him crappy.
His INTENDED play style is centered around getting sacred spawnings (that have way higher stats and even better progression than normal ones) and therefore end up with an army that has every stack 33 to 66% better than a normal one of the same rank.
Playing him as any other LL is tantamount to choosing Imrik and recruiting only ogres for him.
AND THAT’S WHY he doesn’t do squat else, because what he does different is his whole campaign mechanics. You have to keep rolling forward to snowball and not worry too much about defending the settlements you captured behind you, because he’s not a camper at all, kind of like Taurox, really. It’s just less obvious he is intended to always keep moving.
I admire how you dig into every mechanics to go and find what’s broken about them, but for Nakaï it’s hilarious you actually completely flew over it and kept using your usual frame of thinking.
As for Oxyotl, all of what you said is pretty true except if he shoots in a pack of Ogres or Minotaurs (or kroxy etc), then he’ll drop them pretty fast. He’s tailored to be very dangerous to these first and foremost. His other shtick is of course the fire whilst moving and being horribly slippery, but that has more value in the game mode that you notoriously never play ;)
And, yeah, he’s pretty much tailored to build a chameleon skinks doomstack, especially with the special poisons he’ll give to other ChamSkinks in his army.
You can get hundreds of kills with Oxyotl every battle if you give him his Slow Death poison banner, essentially turns his dart into a poison wind bomb. But you do still have to spend some time getting that value.
True true, I remember doing this in a practically lost battle agaisnt 3 full stacks of DE and holy cow, the guy went completely doom slayer on them
Little known Warhammer facts, if you manscape a beast man he becomes a lizardman... and if you manscape a dwarf you get your name in a book.
Happy to see Tiktaq'to getting such a buff lately. He's always been my favorite LM campaign just for how unique he is.
He’s not very unique
@@TeaserTravlein So which character is such a support maschhine for an army of flying creatures?
@@ruas4721 ah. Yeah that’s true. Ig I was thinking more of the aesthetic side.
What really bring the manscape plug together is the epic warhammer music in the background
So game plan for lizardmen, Cult of Sotek faction, confed Hexoatl and park Tehenhauin there, and then confed Kroq-gar and Tiktaq'to to go hunt down your enemies.
Please, do these comparisons with nonlegendary lords as well
That would be very helpful, he could do them with the race he's looking at too to better understand the LL from their generic counterparts. of course he would need to do a video on the 6 videos he's already put out but It could work.
Then again comparing them in their own videos would be best because these videos already are long.
I just finished an Oxyotl campaign and think he is quite a lot more deadly than Legend gives him credit for. Oxy usually got 150 kills per battle, just pop him out on a flank, activate Stalk mode and let him do his work. From the side his projectiles almost always hit perfectly, dealing full damage with every volley.
The other thing I found very useful is his skill "The Hidden Nusiance", which gives Chameleon Stalkers "Unspottable" and Chameleon Skins "Snipe", which basically means you can force every engagement to go your way, as well as ensuring you sucessfully ambush most enemy armies.
Maybe it's just that my style of fighting is quite different from Legend's but I would rate his battle power at 8/10 (Oxy can end up mosty running around and repositioning himself) and his command power because of "The Hidden Nuisance" at 10/10.
Nakai being low is saddening.
I was just looking for this comparison a couple of days ago! Thanks, Legend!
Honestly, I didn’t not expect some of these listings, but great video nonetheless, been waiting a long time for this one, now I would like to see dwarves and an updated Dark Elves video, and maybe a video comparing your 10/10 lords: Malagor the Dark Omen and Alariell the Radiant
A faction comparison would actually be great! But it's pretty easy to rank them, because dlc factions are way better than free ones!
Maybe even a race comparison?
Alith, Rakarth and Imrik have pretty good faction bonuses, Alith being in the top 5 imo. But generally, sure, dlc factions got more work done on them obviously.
@@Grivehn at least newer flc factions are much better than old ones!
Like the newest one, Thorek he is amazing! But still not like Clan Skryre. Lol
@@SpirosGR76 Yup. Everyone is glad they stepped up their game with them in WH2 and especially since Imrik. One could consider Lords like Isabella, Gelt or Grombi FLC Lords for WH1 basically. And there wasnt much to set them apart, not even separate starting locations.
I know these kind of videos are a lot of work and I really appreciate them!
Hey, that ad segment was actually pretty dang good!
A pity about the Lords, really. Perhaps the Geomantic Web should provide global bonuses rather than commandment stuff. Would help them get an "upswing" moment after a few good provinces are built up.
Thank you sk much for making this! I love these power comparison videos and I hope you'll make more.
Manscaped, for when you wish to make your hellcanon shiny and chrome
I tried using my manscaped weed whacker on a skink. I lost two fingers but he’s looking sharper than ever.
I like these power comparisons, but would love to see Faction comparisons also - for example comparing the Skaven factions based on unique mechanics, challenge and faction traits :)
Kinda surprised Legend made no comment on how Gor Rok starts his campaign with Kroak already unlocked. I feel like that alone puts him in the top 3.
That's a faction effect, this video was solely about the lord and the buffs they provide.
Basically, Itza would be stronger if you just changed out Gor-Rok with Kroq'Gar and everything else is the same
that's a faction mechanic not a faction wide bonus if legend included the faction mechanic gor rok easily is one of the highest of the lizardmen
The Manscaped sponsorship is basically the LL comparison campaign intro at this point
I feel like the update was an indirect buff to Mazdamundi in campaign because the Skink Oracle means that not having a Life Slann leading your army is no longer such a big deal.
Also very unusual for a true melee lord to get 10/10 battle power.
I had an idea for a video, compare all the top legendary lords for all of your videos
The Lizzardmen is a good faction imo. They're fun to play, they have a fun roster, they have fun campaign mechanics and those are core elements you need to actually play any faction. Their Legendary Lords might not be up there paired with everyone else's lords, but they're still impactful on the battlefield. Oxyotl can go on the offence and defence at the same time, taking over another province, then teleport and defend the home province. Basically unlimited vision and teleportation really makes his campaign stand out. I don't see someone playing as Lizzardmen just straight out losing to the AI, but I'm not playing this game on Legendary difficulty, with all that entails.
If you put the green nurgle toxin "banner" on Oxyotl, he can get over 60k damage in a battle if you cycle through the enemy's single entities to keep applying the DoT to each of them for the full duration. I used him to soften up a random mission army with four shaggoths and two giants, along with chosen, dragon ogres and chaos knights enough that they got army losses less than a minute after my chameleons engaged. I think that combo which is entirely within his own skill tree warrants at least a 7 or 8/10 for battle power.
I agree on the other two aspects being so low though, poor skinky boi.
I finally got to play Oxyotl and I must strongly disagree with 6/10 as combatant (especially considering that Grimgor got 9/10and Alith Anar 8/10). IMO he should get at least 9.5/10, he's definitely better combatant than both of these LL
1. Oxyotl does have penetration, I saw him wrecking 12 kills in one volley
2. Oxyotl excels in killing high value targets because of unspottable when his entire army stalks. He can run around an enemy army 50 meters away and shoot without being spotted and he can be buffed with ammo and have 100+ shots. Just yesterday fought against Hellebronn: Oxyotl had 105 shots, he killed Hellebronn, 2 Masters, Death Hag, 2 artillery crews and shot the rest into infantry while the rest of his army was chilling. Ended the battle with 200 kills and insane damage value. While confederated he still can get 80-90 shots
Please do cover remaining factions as well. You may group some factions (such as Norsca and Warriors of Chaos, or Vampire Coast and Vampire Counts etc.) and compare these groups separately.
Great video nevertheless.
Oxyotl’s battle rating is too low. I read what the slow death modifier from his skill tree does and thought: “uh, this would probably work really well with him” It does, I’ve gotten him to over 70,000 damage just shooting alone, and the slow death applies to his missile attack ability from his weapon and melee as well, making him a silent killer that can slaughter armies from stealth and makes sieges a cinch. He is also perfect for a chameleon skink army because of this since he can go after fast units and weaken or kill them before you engage the enemy, earning him teamwork points.
You can get huge amounts of damage with it, but you need like 50min to end a battle. He is just bad.
@@ruas4721 He can snipe enemy lord, all enemy heroes and other high value units in 5-7 minutes
@@alexeyalexandrov7583 thats the time some lords need to kill full armies, nice.
One more thing that I think was overlooked on Oxyotl is that he should give himself his Slow Death poison (and avoid at all costs killing Herman Ghorst). Using that and spacing his shots out he can get way more mileage at chipping away an army before you have to send anyone else in. Just hide in a corner and have him keep touching different units instead of shooting the same target. His blowpipe special also will apply this poison.
You know what I would love to see? A mod or patch that, when you confederate another faction, all their lords skill selections get reset to 0 points spent and you can train them as you like.
Oxyotl should get a better combat rating, entirely because he can climb walls and start sniping while being unspottable, and win siege battles by himself.
I would love to see a comparison between the Dawi lords specially now with Thorek
Thorek top? I think he might just be, but leave it to more expert people to determine. Just feels that way to play him
Omg that close up of Mazdamundi at 09:05 ..... Jabba the toad indeed.
After JUST trying out the vampire counts, I'm in love. Free skellys and zombos? Yes please!
Can you do a legendary lord comparison with the Vampire Counts next? Thanks
I feel like the 4 toxins that Oxyotl provides to his army are impactful enough to give him an extra point in command power. theyre pretty damn powerful and allow his army to handle a much higher range of enemy units.
I own the Plow, their double edged safety razor. Keeping my bald head clean is easy with it.
I dont use my manscape 3.0 to shave my smooth criminals, because my lady likes the hair for whatever reason.
But it's absolutely amazing when I hop in the shower, get my legs up in the air and go to town clearing away the beard from my leather donut. I used to use razor blades and let me tell you, nothing hurts more than cutting up my brown starfish while trying to deforest my Marianas trench.
So when my lady bought me the lawnmower 3.0, it was pretty life changing. I havnt nicked my asshole since.
This is one of the best things I've ever read in my entire life.
I knew my boy Kroq-Gar was on the upper end of decent! Now if only his faction had... anything interesting.
*Nakai being my favorite lord*
Oh....
I agree with ya, Lizardmen overall just feel underwhelming especially on higher difficulties. Their LLs range from being mediocre to being decent. And it doesn't help that they have to depend on monsters and spells to dish out most of the damage, since most Lizardmen lords can't rely on the damage from chameleon skinks (which is their only good missile unit) and melee infantry becomes unreliable on higher difficulties.
I shave The Bush and nuts like Durthu after hearing for the first time that there's a new, charming, legendary Dryad in town. You need that morning wood to sparkle like it's enchanted.
Is it possible they don't give faction bonuses because CA believes that the geomantic web takes care of that? I genuinely want to hear other people's opinion on this
Im really suprised to see my fav boy tehenuain so high.
Cult of Sotek; for life!
Im a kid in college who has been mainly using scissors, but I bought it a while ago and have never looked back. Great little product that does a damn good job.
Tomb Kings or Bretonnia would be a good next comparison. only 4 lords to do too instead of 6
So he has, Vampire Coast, Vampire Counts, Dwarfs, Empire, Bretonnia, Tomb Kings, Norsca, and Warriors of Chaos (but those last two need an update so not those please)
Dwarfs or Empire would be a great choice because they just got some updates, But Tomb Kings, and Bretonnia are also well established and would be great.
Manscaped took one look at Legend and thought "This guy and his audience doesen't shave their balls, Lets sponsor him".
I love this :D
Lizardmen Lord power comparison
1) Life slaan
2) Not life slaan
I mean now that you can get earthblood on a skink oracle you are better of with Fire slann or just a good legendary lord.
Fire Frogs + oracle is better now.
definitely liking the idea of rating different factions' unique mechanics! (maybe not one faction at a time?)
"Be a Sigvald, not a Throgg", the most well thought way to sell Manscaped to Warhammer fans
Hm.
Do you think Sigvald is shaved, or has long, flowing, and exquisitely treated hair?
If you've only experience fantasy through the total war games you have no right to call yourself a warhammer fan.
Lots of small mistakes, Oxyotl also provide krokxigor frenzy ability, Gor-rok don't give 10% melee defense but 10 flat melee defense which way better, etc ...
Thank's for the great video, I totally agree with the ranking!
I would love to see one for the dwarfs!
Legend: "Provides nothing, 3/10."
Me: "What is a 0/10 for faction power, then?"
Ones that are a detriment, iirc Sigvald has a below-3 rating on that.
A regular lord is 3/10. Anything worse than regular lords are below 3
@@erensametkaratas6593 That checks out
@@S3Cs4uN8 You would think a detriment would be a negative number, but makes sense if a baseline is 3.
@@S3Cs4uN8 Yes, because Sigvald increases upkeep for other lords by 25% or something if you want to get to his unique skills. But it's actually not a big deal, because thats like 150 gold and chaos does not have supply lines. So even with 10 armies you pay 1500-2000 extra gold every turn which they easily make for by razing for like 100k. Sigvald is my boy :D That sexiness. So good
I have to agree with this actually, I play Lizardmen very often and I have noticed that in my campaigns, Kroq Gar is always the one I do the best with.
Legend probably won't see this, but UA-cam recommended his year old video about each faction's worst units, and I think he should revisit his list. The last few entries are mostly giants, which probably won't change, but I think he may change his mind for as many as half of the others.
For example, the hawk riders for the wood elves are a half decent early game doomstack now. While the reasons he listed for not recruiting the exploding corpses for the coast may not have changed, I recall at least 1 recent video that highlighted their potential to save disaster battles. And while I agree that the white lions of chrace are not a go to unit, I think there have been at least 2 or 3 videos in the past year where Legend has shown them some love.
Now that warhammer 3 is around the corner, and there won't be any more major changes to 2, and no more new units will be added (pre-order bonuses aside), this is the perfect time to do a final word on the best/worst units for every faction.
If you consider Tiktaq'to's additional hero capacity a faction power, wouldn't Gor'Roks start with Kroak be considered a faction power, too, and a powerful one at that? The parameters confuse me
I'd like to see a comparison summary at the end with all the Lords. :)
I think gor rok is easiest to play amoung them. He starting at safest location, really easy to confederate other lizardmen, he has one of the best spellcaster in game named lord kroak (best anti infantry character) and gor rok himself just not diying at all. I always sending gor rok to blop of lords, heroes, monsters and armor piercing infantry and he is not taking damage something weird about his hitbox I guess. Also saurus warriors with shield (especially blessed version) really powerful with gor rok
Nice vid. For me the main reason Cult of Sotek is the strongest Lizardmen faction is the sacrifices - specifically the ridiculously strong banners & followers some of which are as good as legendary lord faction effects and you can keep stacking them on your characters. Also lore of beasts has been changed in the current patch, Flock of Doom is a great spell now.
Better not great
@@keithoshei6683 Deffinitely great, I've had my oracle rack up 120k damage after casting it 6 times, and it costs nothing to cast it.
It is also extremely easy to hit a lot of units with it, it hits a much larger area than aand a lot more units than the pre-cast indicator lets on.
I can't think of any other spells that are as winds of magic efficient except free cast ones.