Terror is one of my most used spells. It allows you to steal stuff. It allows you to beat up and kill many enemies outside of town provided they have weak will, you just need to put them to sleep so they stop running. if you use Terror on a strong willed enemy like for example Kan, it will agro only that enemy and others around won't do anything provided you put your weapons away. Then you lure the guy outside and kill him. Terror works great combined with thieving skills too. Combined with knockout which is only 40 thieving points you can kill most any humanoid enemy without any trouble. Terror also works great if there is a room with a target you want to assassinate and there are a few guards. You can make them leave and stab the target. Telekinesis is easily S+ in the entire trilogy and in all the total conversion mods. All veteran and experienced players always have that spell on hotbar in order to see all objects that they can loot inside rooms or on the ground. It works the same way as offensive spell or ranged weapons highlight enemies from distance. Telekinesis is useful even on a pure warrior as long as you have a single scroll. You do not even need to cast it for it to be useful. Sleep is good, it also works as a way to stop someone from whatever they are doing, allows you to disarm people if they have a weapon out. Combined with knockout and sometimes pickpocket so that you can talk to any NPC to wake them up, allows you to easily win any arena fight in a single hit without actually fighting Amnesia is pretty decent as you can also agro enemies in town using failed pickpocket attempts to lure them out. Bless weapon is a great spell for a warrior. A warrior or a paladin. They try to get the max out of their blades, usually by adding self forged, sharpened, poisoned and blessed. If you happened to do that you get +30 dmg and poison dot by adding those effects together. Additionally, you ranked Fog as C+ when really it is S+. What you say about how you can use fog is actually correct and it is gamebreakingly overpowered. You cast it once when you cast it you need to stay still and make sure the animation is finished. It is one of the longer casting spells. Once it is in effect enemies can't come close to you and their projectiles will not pass the fog either, magic or arrow alike. You can easily clear any orc army or camp or city using this with rebalance on hard. It goes like this: Fog before fighting starts, then use 1 or 2 AoEs depending on what you use and how much mana you have, I managed to spam 2 flamewaves while it lasted, drink potion, recast fog. So Fog > AoE > Potion > Fog. And I was playing as a Paladin Build. I ended up with only 154 ancient knowledge and didnt invest in double damage from Fire, Water or Dark Mage traits. I did have a lot of scrolls for meteor and lightning strike, fire rain and hailstorm and I learned the ice explosion too. Fog is combat only spell. You can't use it to hide yourself when you steal or commit crimes. It is effectively a barrier spell. If you cast it too much you will need to move a little bit inside the barrier to target more people with spells as fog will also block your own vision. It makes a round barrier around you and if an NPC is locked in with you they will be able to attack you. Only person who can leave the barrier is the nameless hero. NPCs get stuck there until the spell is dispersed. If you cast it too much you also won't be able to shoot bow through it. So yeah fog spell, instead of looking for a place to confuse AI and instead of being hit by arrows and magic breaking concentration and wasting mana, just cast fog and own the game. Again, this is mainly for the hardest difficulty as on easy you can beat the game with any playstyle without any kind of investment into anything Also, Flame Wave is better than Ice Explosion DMG to Mana Cost ration so overall amount of times you can spam Flame Wave in a single sitting is always more. Flame Wave costs 90 mana and deals 400 fire dmg + fire dot. Ice Explosion deals 600 dmg at the cost of 150 mana. It is harder to unlock requiring a quest, it has no dot. It requires more ancient knowledge to learn.
Warrior will never get bless weapon skill at least on Alternative Balance (and poison will also be problematic)- you have to learn like 3 spells before you can learn it, you have to have like more than 200 ancient knowledge (from where warrior will get it? waste skill points for it? books and tablets will not give you enough) and you have to choose Innos path to be able to learn it. Based on how much Ancient Knowledge you need (and how many spelss you have to learn first in AB) it looks like it's for mage only but it doesn't make sense for mage either. There is only one scroll for it, and then warrior can really use it (once, so you have to save it for best weapon). Unless you talking about normal version of Gothic 3 where you can learn everything, cause you get a ton of exp and skills can be learnt straight away and don't cost that much. But then what's the point of talking about skills, spells tiers etc. when in vanilla you can be warrior, mage, thief, archer in one playthrough...
@@FexxarTV bless weapon,the spell is good but you will not learn it from a shrine you will use scrolls for your weapons you buy 1 and you find 2 i think in heavy chests.Usless to learn bless weapon bdw.
transfer disease is actually a spell that aggroes enemies withouth making other enemies storm at you , for example you can use it far away to lure bandits one by one , and if you have goblin companion it will attack the enemie because you aggroed him that way you dont take damage urself at the beginning of the battle
Soul Travel might be good for exploring but i've found that turning into a Meatbug the superior option for stealth, nobody challenges you on where you go and monsters/undead ignore you. And unlike Soul Travel you can turn back into a human at that location instead of your body being left behind where you cast the spell.
Thank you, this video was needed in my life, this game is such a nostalgia for me. I played it as little kid and so far I havent seen the spells, the mage was a mystery for me back then and now I can finally try a playthrough with mage.
Finished Gothic 1/2 for the ~10th time and finally got myself to play the third part. With all the mods it's very much enjoyable. I'm playing a mage because close combat seems to be the toughest part about Gothic 3.
This is good stuff, thanks. But, I don't know what is meant by "modded version" in this video. Do you mean someone's specific mod for a certain feature, or do you mean "with the latest community patches and Alternative Balance" ?
Transform into dragon snapper is probably the most broken spell in early G2. You can buy it from an achemist and then wreck half the map. So saying that transformation magic is meh in all the games is just wrong.
First of all, I did not find any snapper transformation spell at any alchemist the last time I played Gothic 2. I used the L'Hhiver mod which most likely got rid of all the OP stuff from the vendors. But even without the mod, I've still never found it before in any other playthroughs. Second of all, just because of 1 broken spell which shouldn't be there in the first place, in your example at least, doesn't make transformation magic any better. It had its niche uses, yes, sometimes making clever use of transformation magic could get you past some tough encounters, but for the majority of situations, it was just not good or useful enough. It was the same way in Gothic 1, in Gothic 2 and in Gothic 3. Games that I've replayed numerous times and could never make transformation magic work. One example, 1v1 against the same creature I was transforming into, I would always lose. Even when transforming into more powerful creatures to fight lesser creatures, I would still lose. I would simply deal less damage and take more damage than they would. Do note that in Gothic 3 I played on the hardest difficulty, so that could've been a factor. So, yea... transform into a DRAGON SNAPPER to kill half the map. Right... What about transforming into a wolf, or a normal snapper, or anything else? Dragon Snappers were some of the toughest creatures to kill in Gothic 2 and you've found a scroll for it in EARLY Gothic 2. Sounds like you need to get that game patched because its overpowered.
Flame and Ice Wave being modded to hit enemies around the target is just incorrect. The spells were intended to work the way they are in vanilla. The character is at the epicenter and the spells hit around him, so have to time them correctly - as shown by the animation of the spells. If it's modded to change epicenter to the targeted enemy and work like Ice Blast then that's pretty much cheating. As for Fog, works as an alternative to slow bubble for setting up aoe, not as great but works. And Meteor and Summon lightning - Lightning is just straight up better. Few enemies are resistant to it unlike Meteor, it has slightly faster cast time, eats less mana and most importantly - doesn't rag-doll enemy bodies all over the place so you don't have to run around and look for them to loot.
I know this video is kinda old... but man! I did not expect a video of such high quality when i randomly saw it pop up in my recommended. Good job and thanks for the useful information!
I'd like to disagree with you on the telekinesis. learning it (spending points) is bullshit but I thanked the gaming gods for my scroll when searching al shedim. it shows you items in a 8 yard radius or so. I would've murdered my pc if it weren't for telekinesis. I never casted it though edit: lightning bolt is worth something? tbh I thought it was just the exact same thing as ice lance and fireball but without special effect. from what I tested, it doesn't do any more damage than the other ones, also, I think you can stunlock enemies with fireball aswell, I can't really see any additional stagger with lightning bolt... edit 2: I actually found soul travel very useful, if you summon any creature (or tame an animal etc.), then use this spell, the summon will follow the ghost around, you can basically send your summon into a camp/town so everyone gathers around them and then punch in spells from the side.
I modded / updated G3 according to the Sinitar Gaming's guide. Flame wave works as targeted spell. However i can only summon 1 basic goblin which is too weak. Can you please pinpoint exactly what mod affect magic in your video ?
Also something about summon goblin spell. Ogres and goblins are often grouped, right. Apparently, there is a faction system with alliances, or something. Basically - summon goblin - get an ogre to kill it - and it counts as a traitor and other ogres will attack it. Wonder what weird system does that. Situational but helps.
regarding the end of the video, YES i watched and listened to all and made it to end, surprise surprise, but because i play gothic 2 and watched your video at the same time. Next, the review!
Hmm, I like a good knowledge video about Gothic 3, but there are a few things here that I believe you didn't address. First up, you're missing separate chapter markers for Meteor, Transfer Disease, and Poison. Think you could add those in? Flaming Sword is indeed not that great of a spell. In the original unpatched version, it would set enemies on fire every time you hit someone with it, but in the patched version, it only sets enemies on fire with every hit once they're near death, which is not very useful. If only had a flat chance of setting enemies on fire with every hit instead of being dependent on enemy HP, it would be more useful. The spell might have been more useful if the Flaming Sword's melee damage scaled with the value of your Ancient Knowledge stat. At least you get a permanent version of the Flaming Sword from Innos after you commit to his endgame path in the patched version of Gothic 3. Banish Evil also works against Demons, which are creatures of Beliar. I don't believe you mentioned that spell being effective against them, but it is. I liked Flame Wave and other "damage in a radius around the Nameless Hero" spells the way they originally were, instead of the modded versions, because you had to time it right to pull it off (for maximum damage it has to go off just before the enemy gets to melee range). The modded version looks too easy to pull off (it acts like "Summon Lightning" in that it can deal damage in a radius at a distance rather than just around the Nameless Hero) and thus too overpowered. I believe the "Bless Weapon" spell is stuck at +10 damage because it's supposed to stack with the +10 damage you get from using the "Hone Blade" skill on an edged melee weapon, along with the "Self-Forged" bonus of +10 damage for weapons you make yourself, which means a blessed, self-forged, sharpened weapon you could get up to +30 extra damage which is nothing to sneeze at. Of course, given that "Bless Weapon" is locked behind the Innos Path in the endgame, it could stand to give +20 extra damage instead of just +10 in my opinion. Telekinesis is useful in two unconventional ways. You can use it to steal items that are under observation by nearby NPCs; if you can sneak by and cast it so an item comes to you, you won't be blamed for the theft. You can also use it as an item detector of sorts; just have the spell in hand and the Nameless Hero will be able to see the name text of items further away than he would normally. This is actually useful for certain scavenger hunt quests, especially the "Explore the ruin fields of Al Shedim!" one. Animal Form really could be the worst spell in the game. The animal forms are not very strong in battle and they are lacking in HP. Sometimes it's useful to transform into a Bloodfly like you mentioned, but sometimes transforming into a Meatbug is useful for getting past hostile enemies (no one will attack you when you're in Meatbug form). Animal Form is also obsoleted by Transformation Potions and the Druid Stones you can acquire in the game. Transfer Disease is most useful against humanoid targets (humans, orcs, or even Ogres). It causes them to attack in melee more slowly, for one thing. I think it causes them to do less Endurance damage when you block their attacks, too. Poison is also useful in one way you didn't mention; targets that are poisoned (by any method) take more damage from any source, so you don't have to use a consumable for poisoning enemies or rely on a poisoned blade if you use the Poison spell. Both Poison and Transfer Disease are also useful to aggro specific enemies out of a group so you need only take them on one at a time. Terror is only useful to send specific aggroed enemies running away for a time. It only affects one enemy per casting; it would have been better as an aura spell like the unmodded "Wave" spells so you could scare away groups of enemies at a time. Anyway, this is a great video and I agree with most of your assessments. Good work here!
This got recommended to me exactly 1 year later for some reason. Definitely trying to get to me to play gothic 3 for the 15th time. A very nice ranking. I can pretty much agree with you although I was sceptical at the start. I didn't even know that mods changed so many things like for example how for flame wave and ice wave your target will be the center. Good job.
I played Gothic 3 without these mods many times and it always felt unnatural how you had to do this long cast in the face of your enemies, in your squishy mage robes. I hope you enjoy your replay, have fun!
Do you thnik its possible to make a decent Thief based on mage (sleep spell) to help him dominate the game , combined with murder skill it would be devastating but im not sure if murder does work on wild animals like you sneak from behind and stab for instant kill if it doesnt maybe the build isnt going to be that good but like on the aspect of conquering cities silently its insane , you can rob ppl when they sleep so they have no good weapons when they fight :D
Nice video!!! Let me add that, at some point we have to find a way to thank the people behind the community patch. I mean... I feel I owe these guys, although I 've never met them. Without them there would be no Gothic III.
Transfer disease - i had good exipirence with the spell. you can use it to slow down fast arena fighters if you use ice lance first. makes arena fights very easy. you also can use as a single target pull for groups of enemys, even in citys.. so it can be used! For me it is at least B+ / A.
An overall best spell in my opinion: Tame. I would get this thing even if I wasn't a mage, it's great when you are a hunter (even more immersive) or melee
which mods do I need for things like casting waves on enemies and summoning more goblins? I just have CP1.7 and don't want to add the questpaket or anything.
The Rebalance mod drive.google.com/file/d/19gD362o8rBxhVy03LyYJr5JSxj9VImKN/view rpgrussia.com/threads/rebalancemod-rebalans-na-oruzhie-magiju-navyki-i-predmety.13634/
Having modded the game recently, I had to start a new adventure because the Mod that Buff Magic and Summons (Rebalance mod from the Mini Mod pack, I had to search the comment section to pinpoint which mod was it) deleted my existing save files... ironic because I needed it for my Mage! :X At least I get to experience the early additions of the game with the Quest pack and Content mods which were REALLY needed tbh! 9:20 You weren't Kidding with the Rebalance mod making Flame wave (and Ice explosions) S Rank! HOLY CRAP! Long range AOE Spells! I actually feel like a powerful mage now! So much better than a Point Blank AOE 28:49 So far I only experience an issue with Summon Goblin! (Not tested Skeletons yet) The regular Goblin will die if you travel very far away from it but Black Goblin doesn't respawn because the mod threat it like a Companion with its Blue colour name and NOT a summon, meaning if I cast the summon spell again it will only 1 Goblin! The solution for this is to go back to the location and dismiss it because it will be waiting for you like a regular companion, and don't use Teleport stones before dismiss your Goblos in general! Not sure if its gonna be the same once I upgrade my Ancient Knowledge and get a 3rd goblin as well!
Making an account to say this, I'm no pro but beast form is decent because - it lets you stunlock anything (because - running out of stamina doesn't make your attacks slower, and meaning you can deal with pretty much any single target) and it costs pretty much nothing. Of course the druid stones are better for this - no need to replace the ripperbeast one you can get very early. Yes it's slow, but it's the "green" (mana-wise) way to do it. Less plants harvested, more potions for other people who might need it. Pull through to 300 knowledge and get free mana, that's where the fun starts
Hum, I tried using "heal other" on my tamed rhino, and it wouldn't let me. The game buzzed at me for trying. I've ended up staying away from tamed animals because I feel guilty that I can't fix their health. I'm wondering if you are only able to do it with the community patch (which I haven't installed because I don't want to have to start a new game. It's my first time playing the game, at level 60). I am shocked at how little information there is about the game online. Really frustrating when I have questions or get confused about something. This video is really helpful though.
since i play gothic 2 and watch this video simultaneously, i thought that music from lobart's farm played in my game, although im in completely different location (northeast near the pyramid) haha.
there is a slight con with ice explosion (your favorite spell in the game and mine) it doesn't work on skeletons, and other such creatures that have bones. well, that's where the fire wave comes in.
Heal other (D), because if your team mate is on low hp just save the game and load and your teammate get 100% still you can fight. Bless weapon (A)is good maybe not with mods when we can have 300 400 dmg weapon... but mana is not the problem when we can equip Adanos ring +50 mana also other ring +10 mana and amu +20 mana sooo 100 + 50 + 20 + 10 = 180 mana on warrior so we can use it easy ;))) and i am not 100% sure... but i think also we can find 1 potion of max mana. Open Lock (A) is very good as a warrior i get knowledge around 250+. Ofc you have to learn telekinesis before Open lock but still you pay 15 points. Less than thief school. Skill open all chests (with out named). You can play with out opening any locked chest so this is A rang. Mana is not problem just pick Adanos ring +50 mana and there we go. As a warrior we collect a lot of potions mana so we can used it on this skill.
Save scumming isn't something a lot of people enjoy doing, myself included. Reloading to heal your companions not only takes a lot of time but also breaks all the immersion and is cheesy. I do not recommend doing this when the game offers a viable option with Heal Other. Ring of Adanos isn't something you can get fast unless you know what you're doing. Mana doesn't regenerate by itself. By the time you have options to increase your mana as a warrior, you will have other weapons and tools more useful to you. Ancient Knowledge isn't easy to come by either and choosing to invest so much into it is a different build altogether from warrior/thief. It's a cost of opportunity. By the time you have 250!!! AK you could've opened so many chests with lockpicking.
I'm in the middle of a mage playthrough right now and I am not 100% sure but I think the Disease spell has a misleading name. It sounds like you need to have the "disease" state on yourself and it transfers it to the enemy but I think it rather gives the desease state to the enemy even if you don't have it. This would mean that the NPC will deplete stamina and their attacks then deal less damage. It also seems to me that melee fighters hit with this spell have slower animations so it is easier to dodge/parry their attacks. It is still not a super-useful spell but it does more than it seems. + as someone wrote below - you can agro one enemy without agroing the entire group. I think the game in general suffers a lot from many spells/skills not being very clear. This spell is one example, all the weapon skills would be another example because the 2nd and 3rd levels of sword/Axe/Staff/Bow only say "Hero is now skilled sword/axe/staff fighter" but you don't see any difference in animations, weapons don't feel stronger with it and if then it is hard to say if it is because you have more strength or because of the perk...I had to search the Internet to find out what the perks actually do and even then I can't say I really see the effects. Gothic 3 had so much potential and they butchered it so much...at least the Community Patch Team did their best to squeeze the maximum out of it.
You make some very good points, sir, thank you for your input! I'm thankful for the community patch and some of the other mods the community has put out there, they made Gothic 3 worth replaying over the years. The game definitely had a lot of potential, their ambition to create this massive open world was perhaps a bit too much for them to tackle at that time. Still, even with all the gimicky and weird spells, its nice to see how abundant they are. Someone who likes to have variety might appreciate this. Personally, if I had to choose between Risen 2 where you have only a couple of spells and Gothic 3 with more than 50, even if they're not all useful, I'd take Gothic 3. It gets me more excited regardless!
Night to Day is the most op spell in the game. I thought it is a light source that is great but only work outside. But no. U basicly go "f*ck of moon" and push it away and aparantely pull the Sun.
I was not able to tame anything larger than a shadowbeast even with very high AK. I assume it's not possible due to balancing reasons. The shadowbeast is in the ballpark of Golem and Demon, so it works out.
over a year later and yes I watched this whole thing. I never played this game but I have it and im currently planning to play it to really experience what its about. I typically play a paladin type character 1st time around. Is that possible in this game? like heavy armor sword and shield and a bit of magic, maybe healing, a bit of lightning or fire
Guys does anyone know which option to change in .ini so when i open inventory enemies do not attack me again? because the update pack i think changed that and now they attack me.
Nice Vid tho. However transforming into animals in gothic 2 was super strong. You could clear most of Khorinis with 1 Dragonsnapper scroll you bought from Ignatz literally 2min after you arrived in Khorinis.
What mod did you use to show the spell damage numbers in your spell book? This would REALLY help me figure out exactly how much damage I'm doing with a pure mage versus any other builds. Edit: this is added by the Enhanced Edition 1.75 patch. The vanilla game doesn’t display spell damage numbers in the spell book or on scrolls.
Fireball wasn't great in Gothic 2. It wasn't very mana efficient for the demage it dealt. It was mathematicaly better to use ice lance as it can be obtained in the same part of the game.
@@Necr0ticus i found meanwhile the answer it is a russian mod called rebalance2.0. Kinda sketchy if you ask me although i didnt managed to test it because my game crashed from it all the time. May be a compatibility problem with patch 1.75 or with english version of the game.
@@farkasabel I will give it a try but I wouldn't be surprised if it didn't work because of compability issues like you mentioned. Thank you for sharing.
Fog uses far too much mana. If the system worked like in Risen 2/3 without mana but cooldown based, then yes, fog would be essential. But as it stands, it's slow to cast, sometimes doesn't work properly and uses too much mana.
I'm sure you spent a lot of time and effort on this video. I respect that. But honestly speaking, Army of Darkness shouldn't be S rank :D In gothic 3 you can't spam it and have an actual army, not just 6 random undead. Why would you call it 'army' if you cast it twice, the original 6 dies out? This was probably one of my biggest disappointment with gothic 3. Among many other things.
Army of Darkness is S rank because relative to the other spells in the game it easily kills enemies, as you can see from the footage with the trolls. Because it summons multiple bodies, it also gives you protection, as the skeletons and zombies will pull aggro away from you. You can sit back, relax, be safe, and Army of Darkness will kill everything in the game for you. However, I do agree with you on the flair. If you watch my last episode of my Gothic 2 Let's play, you will see the true power of Army of Darness where I'm able to summon dozens upon dozens of skeletons. It was madness, I loved it. That was Army of Darkness in its full glory. That being said, AoD still has no match in Gothic 3, in either power or safety, which to me was deserving of being #1. Thanks for watching!
Fireball is the best Spell in the entire game... i would take Ice Lance on my Speedrun but i just skip like every Druid and its slow to talk to Watermages .. also its not spamable while you charge it .. oh and its way slower to get the Water Mage Perk so .. Fire Ball it is (btw. with the 375 AK Breakpoint it will basicly oneshot everything on Easy diff.) .. on Vanilla Fire Rain is just the best Aoe Spell in the game .. scales with Fire Mage Perk, easy to obtain and a okayish cast time.
I also always go with fireball, I find the freezing quite annoying in almost all situations (with a few exceptions) and I honestly think lighting bolt does the same damage as the other two and doesn't really stagger them more. I think ice explosion is the most powerful one statwise, I could be wrong on that though. I actually never went for watermage, because about halfway through the game, I have almost all old chests so I already own the staff that makes you a watermage. the nice thing with fire rain and hailstorm is that it's not only aoe but also damage over time, you can cast it and let it do its work, if you miss an ice explosion, you just missed. overall, I more often go for explosion though.
@@oyblech8671 yup the damage is equal .. except for the Perk you need to increase the damage .. its harder to obtain some black mage in bakaresh can teach it .. but usually you will visit Vengard way earlier xD
@@ChaseforTrace tbh I always take a different route every time I play, my last mage started off with the usual ardea, reddock, kap dun, montera, then moved on to trelis (gathering enough ranger fame for the druid armour) and then on to varant (saving geldern, faring, vengard etc. for my kickass mage); by the time I was at 250AK I had the option of learning black mage in bakaresh and water mage in al shedim. it's not really hard to become any mage, you just need to decide for the one you want first and go there relatively early on -being accepted into the temple in bakaresh isn't all too time consuming and you can learn water mage as soon as you find one of them (I think; if not, saturas is about a 5 minute walk away from bakaresh, which is about a 5 minute swim away from kap dun) sorry for this; I just can't stop once someone gets me rambling on this game
@@oyblech8671 :D well i did a 100% speedrun on this game .. i would be glad if u can show me that its better to get black mage perk instead of fire mage asap (btw. u need mana reg. too and u can get both from the same teacher in Vengard xD) .. but srsly i really wanna know if u can use Lightning Bolt in a speedrun instead of Firebolt and still be viable
@@ChaseforTrace I don't know the routing for the 100% run and I doubt it would be more efficient but in theory you'd have to talk to both tizgar and sigmor anyway because they both give you quests, meaning you can learn both skills once you're in the temple. the only question is whether that'll fit into the route/if it's worth to change big parts of it... saturas would be the alternative, he can teach you mana regen and watermage (but I suppose due to the freezing thing that's not helpful in a speedrun...) anyway, I'd gladly help you if I can, been playing this thing since I was 8 or so so I've picked up a thingy or two ^^ also, I can't stop babbling about it once I start so... might aswell make myself useful :P
pyranha bytes deactivated the spell for the official release, the community patch put it back in. but tbh the community patch is basically the official version by now, it's pretty much unplayable without it
sasuke? yeah but not really, itachi is superior, but yeah i like the lightning in this game. made my biggest video yet of this lightning attack. Chidori!
I'm listening while at work, usually come back to playing this game like every 2-3 years
Thanks for listening! I also replay it every 1-2 years, whenever a nostalgia itch hits me.
@@leontiesh Has the itch hit you yet?.I stopped playing for 6 months after i got almost to the end with 2handed warrior :D
Terror is one of my most used spells. It allows you to steal stuff. It allows you to beat up and kill many enemies outside of town provided they have weak will, you just need to put them to sleep so they stop running. if you use Terror on a strong willed enemy like for example Kan, it will agro only that enemy and others around won't do anything provided you put your weapons away. Then you lure the guy outside and kill him. Terror works great combined with thieving skills too. Combined with knockout which is only 40 thieving points you can kill most any humanoid enemy without any trouble. Terror also works great if there is a room with a target you want to assassinate and there are a few guards. You can make them leave and stab the target.
Telekinesis is easily S+ in the entire trilogy and in all the total conversion mods. All veteran and experienced players always have that spell on hotbar in order to see all objects that they can loot inside rooms or on the ground. It works the same way as offensive spell or ranged weapons highlight enemies from distance. Telekinesis is useful even on a pure warrior as long as you have a single scroll. You do not even need to cast it for it to be useful.
Sleep is good, it also works as a way to stop someone from whatever they are doing, allows you to disarm people if they have a weapon out. Combined with knockout and sometimes pickpocket so that you can talk to any NPC to wake them up, allows you to easily win any arena fight in a single hit without actually fighting
Amnesia is pretty decent as you can also agro enemies in town using failed pickpocket attempts to lure them out.
Bless weapon is a great spell for a warrior. A warrior or a paladin. They try to get the max out of their blades, usually by adding self forged, sharpened, poisoned and blessed. If you happened to do that you get +30 dmg and poison dot by adding those effects together.
Additionally, you ranked Fog as C+ when really it is S+. What you say about how you can use fog is actually correct and it is gamebreakingly overpowered. You cast it once when you cast it you need to stay still and make sure the animation is finished. It is one of the longer casting spells. Once it is in effect enemies can't come close to you and their projectiles will not pass the fog either, magic or arrow alike. You can easily clear any orc army or camp or city using this with rebalance on hard. It goes like this: Fog before fighting starts, then use 1 or 2 AoEs depending on what you use and how much mana you have, I managed to spam 2 flamewaves while it lasted, drink potion, recast fog. So Fog > AoE > Potion > Fog. And I was playing as a Paladin Build. I ended up with only 154 ancient knowledge and didnt invest in double damage from Fire, Water or Dark Mage traits. I did have a lot of scrolls for meteor and lightning strike, fire rain and hailstorm and I learned the ice explosion too.
Fog is combat only spell. You can't use it to hide yourself when you steal or commit crimes. It is effectively a barrier spell. If you cast it too much you will need to move a little bit inside the barrier to target more people with spells as fog will also block your own vision. It makes a round barrier around you and if an NPC is locked in with you they will be able to attack you. Only person who can leave the barrier is the nameless hero. NPCs get stuck there until the spell is dispersed. If you cast it too much you also won't be able to shoot bow through it.
So yeah fog spell, instead of looking for a place to confuse AI and instead of being hit by arrows and magic breaking concentration and wasting mana, just cast fog and own the game. Again, this is mainly for the hardest difficulty as on easy you can beat the game with any playstyle without any kind of investment into anything
Also, Flame Wave is better than Ice Explosion DMG to Mana Cost ration so overall amount of times you can spam Flame Wave in a single sitting is always more. Flame Wave costs 90 mana and deals 400 fire dmg + fire dot. Ice Explosion deals 600 dmg at the cost of 150 mana. It is harder to unlock requiring a quest, it has no dot. It requires more ancient knowledge to learn.
Warrior will never get bless weapon skill at least on Alternative Balance (and poison will also be problematic)- you have to learn like 3 spells before you can learn it, you have to have like more than 200 ancient knowledge (from where warrior will get it? waste skill points for it? books and tablets will not give you enough) and you have to choose Innos path to be able to learn it. Based on how much Ancient Knowledge you need (and how many spelss you have to learn first in AB) it looks like it's for mage only but it doesn't make sense for mage either. There is only one scroll for it, and then warrior can really use it (once, so you have to save it for best weapon).
Unless you talking about normal version of Gothic 3 where you can learn everything, cause you get a ton of exp and skills can be learnt straight away and don't cost that much. But then what's the point of talking about skills, spells tiers etc. when in vanilla you can be warrior, mage, thief, archer in one playthrough...
@@FexxarTV bless weapon,the spell is good but you will not learn it from a shrine you will use scrolls for your weapons you buy 1 and you find 2 i think in heavy chests.Usless to learn bless weapon bdw.
no shadowbeasts were harmed in the making of this video
transfer disease is actually a spell that aggroes enemies withouth making other enemies storm at you , for example you can use it far away to lure bandits one by one , and if you have goblin companion it will attack the enemie because you aggroed him that way you dont take damage urself at the beginning of the battle
Same with Poison!
Fog is an S rank spell. You use fog and you enemies cant do anything yet you can kill them with anything you want. What mod gives you three skeletons?
Soul Travel might be good for exploring but i've found that turning into a Meatbug the superior option for stealth, nobody challenges you on where you go and monsters/undead ignore you. And unlike Soul Travel you can turn back into a human at that location instead of your body being left behind where you cast the spell.
this video is essential for starting as a mage very detailed review of every spell , coudnt get better then this :)
Thank you very much for watching, I'm glad it was useful to you!
@@leontiesh How to get Adonos transformation spells? like Ice explosion and lock and sleep etc. how?
@@333stalker You need to find Water Mages in Varant.
Thank you, this video was needed in my life, this game is such a nostalgia for me. I played it as little kid and so far I havent seen the spells, the mage was a mystery for me back then and now I can finally try a playthrough with mage.
Finished Gothic 1/2 for the ~10th time and finally got myself to play the third part. With all the mods it's very much enjoyable. I'm playing a mage because close combat seems to be the toughest part about Gothic 3.
wow! excellent work, so many details :) RESPECT!
(watched the whole thing, of course)
Made it to the end of the vid and was totally worth it. ♡
Thanks for that awesome work
Thank you for watching!
I love videos like these. You certainly did a good job explaining all the nuances of each spell and I applaud you for that.
This is good stuff, thanks. But, I don't know what is meant by "modded version" in this video. Do you mean someone's specific mod for a certain feature, or do you mean "with the latest community patches and Alternative Balance" ?
Transform into dragon snapper is probably the most broken spell in early G2. You can buy it from an achemist and then wreck half the map. So saying that transformation magic is meh in all the games is just wrong.
First of all, I did not find any snapper transformation spell at any alchemist the last time I played Gothic 2. I used the L'Hhiver mod which most likely got rid of all the OP stuff from the vendors. But even without the mod, I've still never found it before in any other playthroughs.
Second of all, just because of 1 broken spell which shouldn't be there in the first place, in your example at least, doesn't make transformation magic any better. It had its niche uses, yes, sometimes making clever use of transformation magic could get you past some tough encounters, but for the majority of situations, it was just not good or useful enough. It was the same way in Gothic 1, in Gothic 2 and in Gothic 3. Games that I've replayed numerous times and could never make transformation magic work.
One example, 1v1 against the same creature I was transforming into, I would always lose. Even when transforming into more powerful creatures to fight lesser creatures, I would still lose. I would simply deal less damage and take more damage than they would. Do note that in Gothic 3 I played on the hardest difficulty, so that could've been a factor.
So, yea... transform into a DRAGON SNAPPER to kill half the map. Right... What about transforming into a wolf, or a normal snapper, or anything else? Dragon Snappers were some of the toughest creatures to kill in Gothic 2 and you've found a scroll for it in EARLY Gothic 2. Sounds like you need to get that game patched because its overpowered.
Flame and Ice Wave being modded to hit enemies around the target is just incorrect. The spells were intended to work the way they are in vanilla. The character is at the epicenter and the spells hit around him, so have to time them correctly - as shown by the animation of the spells.
If it's modded to change epicenter to the targeted enemy and work like Ice Blast then that's pretty much cheating.
As for Fog, works as an alternative to slow bubble for setting up aoe, not as great but works.
And Meteor and Summon lightning - Lightning is just straight up better. Few enemies are resistant to it unlike Meteor, it has slightly faster cast time, eats less mana and most importantly - doesn't rag-doll enemy bodies all over the place so you don't have to run around and look for them to loot.
Awesome video man! I really appreciate the work you put into it, just what I was looking for
Thanks for the Vid man I really needed this and thanks for all your effort!
Thanks for watching!
I know this video is kinda old... but man! I did not expect a video of such high quality when i randomly saw it pop up in my recommended. Good job and thanks for the useful information!
I watched this on second monitor on 1.75 speed bc you speak so clearly that it easy to catch everything.
I'd like to disagree with you on the telekinesis. learning it (spending points) is bullshit but I thanked the gaming gods for my scroll when searching al shedim. it shows you items in a 8 yard radius or so. I would've murdered my pc if it weren't for telekinesis. I never casted it though
edit: lightning bolt is worth something? tbh I thought it was just the exact same thing as ice lance and fireball but without special effect. from what I tested, it doesn't do any more damage than the other ones, also, I think you can stunlock enemies with fireball aswell, I can't really see any additional stagger with lightning bolt...
edit 2: I actually found soul travel very useful, if you summon any creature (or tame an animal etc.), then use this spell, the summon will follow the ghost around, you can basically send your summon into a camp/town so everyone gathers around them and then punch in spells from the side.
@Beater For modded version, did you mean the community patch or a specific mod? can you suggest me the mods needed? Thanks
I modded / updated G3 according to the Sinitar Gaming's guide. Flame wave works as targeted spell. However i can only summon 1 basic goblin which is too weak. Can you please pinpoint exactly what mod affect magic in your video ?
Also something about summon goblin spell. Ogres and goblins are often grouped, right. Apparently, there is a faction system with alliances, or something. Basically - summon goblin - get an ogre to kill it - and it counts as a traitor and other ogres will attack it. Wonder what weird system does that. Situational but helps.
In Gothic 2, animal transformations are absolutely overpowered by the way :) You can clear the whole map without stats.
regarding the end of the video, YES i watched and listened to all and made it to end, surprise surprise, but because i play gothic 2 and watched your video at the same time. Next, the review!
Thank you so much for watching! What class are you playing in G2 currently?
Great video. It would take a lot more for us to find out by doing playthroughs than an hour ;)
Thanks for watching!
Hmm, I like a good knowledge video about Gothic 3, but there are a few things here that I believe you didn't address. First up, you're missing separate chapter markers for Meteor, Transfer Disease, and Poison. Think you could add those in?
Flaming Sword is indeed not that great of a spell. In the original unpatched version, it would set enemies on fire every time you hit someone with it, but in the patched version, it only sets enemies on fire with every hit once they're near death, which is not very useful. If only had a flat chance of setting enemies on fire with every hit instead of being dependent on enemy HP, it would be more useful. The spell might have been more useful if the Flaming Sword's melee damage scaled with the value of your Ancient Knowledge stat. At least you get a permanent version of the Flaming Sword from Innos after you commit to his endgame path in the patched version of Gothic 3.
Banish Evil also works against Demons, which are creatures of Beliar. I don't believe you mentioned that spell being effective against them, but it is.
I liked Flame Wave and other "damage in a radius around the Nameless Hero" spells the way they originally were, instead of the modded versions, because you had to time it right to pull it off (for maximum damage it has to go off just before the enemy gets to melee range). The modded version looks too easy to pull off (it acts like "Summon Lightning" in that it can deal damage in a radius at a distance rather than just around the Nameless Hero) and thus too overpowered.
I believe the "Bless Weapon" spell is stuck at +10 damage because it's supposed to stack with the +10 damage you get from using the "Hone Blade" skill on an edged melee weapon, along with the "Self-Forged" bonus of +10 damage for weapons you make yourself, which means a blessed, self-forged, sharpened weapon you could get up to +30 extra damage which is nothing to sneeze at. Of course, given that "Bless Weapon" is locked behind the Innos Path in the endgame, it could stand to give +20 extra damage instead of just +10 in my opinion.
Telekinesis is useful in two unconventional ways. You can use it to steal items that are under observation by nearby NPCs; if you can sneak by and cast it so an item comes to you, you won't be blamed for the theft. You can also use it as an item detector of sorts; just have the spell in hand and the Nameless Hero will be able to see the name text of items further away than he would normally. This is actually useful for certain scavenger hunt quests, especially the "Explore the ruin fields of Al Shedim!" one.
Animal Form really could be the worst spell in the game. The animal forms are not very strong in battle and they are lacking in HP. Sometimes it's useful to transform into a Bloodfly like you mentioned, but sometimes transforming into a Meatbug is useful for getting past hostile enemies (no one will attack you when you're in Meatbug form). Animal Form is also obsoleted by Transformation Potions and the Druid Stones you can acquire in the game.
Transfer Disease is most useful against humanoid targets (humans, orcs, or even Ogres). It causes them to attack in melee more slowly, for one thing. I think it causes them to do less Endurance damage when you block their attacks, too.
Poison is also useful in one way you didn't mention; targets that are poisoned (by any method) take more damage from any source, so you don't have to use a consumable for poisoning enemies or rely on a poisoned blade if you use the Poison spell. Both Poison and Transfer Disease are also useful to aggro specific enemies out of a group so you need only take them on one at a time.
Terror is only useful to send specific aggroed enemies running away for a time. It only affects one enemy per casting; it would have been better as an aura spell like the unmodded "Wave" spells so you could scare away groups of enemies at a time.
Anyway, this is a great video and I agree with most of your assessments. Good work here!
This got recommended to me exactly 1 year later for some reason. Definitely trying to get to me to play gothic 3 for the 15th time. A very nice ranking. I can pretty much agree with you although I was sceptical at the start. I didn't even know that mods changed so many things like for example how for flame wave and ice wave your target will be the center. Good job.
I played Gothic 3 without these mods many times and it always felt unnatural how you had to do this long cast in the face of your enemies, in your squishy mage robes. I hope you enjoy your replay, have fun!
Blessed beliars claw 😂😂 ironic
Banish evil not only works against undead. Also gargoyles, demons and temple guard scorpion things
Beliar's creatures basically.
Love this vid. Awesome work.
Do you thnik its possible to make a decent Thief based on mage (sleep spell) to help him dominate the game , combined with murder skill it would be devastating but im not sure if murder does work on wild animals like you sneak from behind and stab for instant kill if it doesnt maybe the build isnt going to be that good but like on the aspect of conquering cities silently its insane , you can rob ppl when they sleep so they have no good weapons when they fight :D
What you describe sounds super fun but I'm afraid this isn't that type of game :P
Nice video!!! Let me add that, at some point we have to find a way to thank the people behind the community patch. I mean... I feel I owe these guys, although I 've never met them. Without them there would be no Gothic III.
Transfer disease - i had good exipirence with the spell. you can use it to slow down fast arena fighters if you use ice lance first. makes arena fights very easy. you also can use as a single target pull for groups of enemys, even in citys.. so it can be used! For me it is at least B+ / A.
An overall best spell in my opinion: Tame.
I would get this thing even if I wasn't a mage, it's great when you are a hunter (even more immersive) or melee
Love that that Tame spell! :)
Now made a skill review :D
watched whole thing
Thanks for watching!
same, great vid
which mods do I need for things like casting waves on enemies and summoning more goblins? I just have CP1.7 and don't want to add the questpaket or anything.
The Rebalance mod drive.google.com/file/d/19gD362o8rBxhVy03LyYJr5JSxj9VImKN/view
rpgrussia.com/threads/rebalancemod-rebalans-na-oruzhie-magiju-navyki-i-predmety.13634/
@@leontiesh by innos that was quick, thanks mate!
Oooooo. You just inspired me to try and play as mage again
Having modded the game recently, I had to start a new adventure because the Mod that Buff Magic and Summons (Rebalance mod from the Mini Mod pack, I had to search the comment section to pinpoint which mod was it) deleted my existing save files... ironic because I needed it for my Mage! :X
At least I get to experience the early additions of the game with the Quest pack and Content mods which were REALLY needed tbh!
9:20 You weren't Kidding with the Rebalance mod making Flame wave (and Ice explosions) S Rank!
HOLY CRAP! Long range AOE Spells! I actually feel like a powerful mage now! So much better than a Point Blank AOE
28:49 So far I only experience an issue with Summon Goblin! (Not tested Skeletons yet)
The regular Goblin will die if you travel very far away from it but Black Goblin doesn't respawn because the mod threat it like a Companion with its Blue colour name and NOT a summon, meaning if I cast the summon spell again it will only 1 Goblin!
The solution for this is to go back to the location and dismiss it because it will be waiting for you like a regular companion,
and don't use Teleport stones before dismiss your Goblos in general!
Not sure if its gonna be the same once I upgrade my Ancient Knowledge and get a 3rd goblin as well!
hope soon my comp can handle this legit game
This video deserve more 👍 💯
Making an account to say this, I'm no pro but beast form is decent because - it lets you stunlock anything (because - running out of stamina doesn't make your attacks slower, and meaning you can deal with pretty much any single target) and it costs pretty much nothing. Of course the druid stones are better for this - no need to replace the ripperbeast one you can get very early. Yes it's slow, but it's the "green" (mana-wise) way to do it. Less plants harvested, more potions for other people who might need it. Pull through to 300 knowledge and get free mana, that's where the fun starts
Hum, I tried using "heal other" on my tamed rhino, and it wouldn't let me. The game buzzed at me for trying. I've ended up staying away from tamed animals because I feel guilty that I can't fix their health. I'm wondering if you are only able to do it with the community patch (which I haven't installed because I don't want to have to start a new game. It's my first time playing the game, at level 60). I am shocked at how little information there is about the game online. Really frustrating when I have questions or get confused about something. This video is really helpful though.
The community patch is absolutely essential, it fixes a tremendous amount of bugs. I highly recommend it in order to get the best experience.
Nice work man! Watched all video!
Thanks for watching!
animaltransformation was sort of an exploit in gothic 1 and 2 to clear the map early on.
The only downside was that you didn't get the health bonus if you leveled up in beast form.
Important question. When you put people to sleep and steal from them, do you get accused of theft afterward?
Not that I noticed, no. It's very good for making gold in combination with Master Thief, but it's also a significant investment.
How do you make flame wave and ice wave cast at target instead of the player? I have the patch and update pack installed but it still casts around me.
You need Magic Mod TWC to do that.
great work my man 💪🏽💪🏽
since i play gothic 2 and watch this video simultaneously, i thought that music from lobart's farm played in my game, although im in completely different location (northeast near the pyramid) haha.
Good one! :)
When you say with mods do you mean the comunity patch or a specific mods?
Great video ! Thank you for this
there is a slight con with ice explosion (your favorite spell in the game and mine)
it doesn't work on skeletons, and other such creatures that have bones. well, that's where the fire wave comes in.
That's what's cool about G3, it certainly doesn't lack options in the variety department!
Time Bubble is B+ in vanilla because you cast it around you
Well done indeed. Thank you!
thanks for a great overview
Heal other (D), because if your team mate is on low hp just save the game and load and your teammate get 100% still you can fight.
Bless weapon (A)is good maybe not with mods when we can have 300 400 dmg weapon... but mana is not the problem when we can equip Adanos ring +50 mana also other ring +10 mana and amu +20 mana sooo 100 + 50 + 20 + 10 = 180 mana on warrior so we can use it easy ;))) and i am not 100% sure... but i think also we can find 1 potion of max mana.
Open Lock (A) is very good as a warrior i get knowledge around 250+. Ofc you have to learn telekinesis before Open lock but still you pay 15 points. Less than thief school. Skill open all chests (with out named). You can play with out opening any locked chest so this is A rang. Mana is not problem just pick Adanos ring +50 mana and there we go. As a warrior we collect a lot of potions mana so we can used it on this skill.
Save scumming isn't something a lot of people enjoy doing, myself included. Reloading to heal your companions not only takes a lot of time but also breaks all the immersion and is cheesy. I do not recommend doing this when the game offers a viable option with Heal Other.
Ring of Adanos isn't something you can get fast unless you know what you're doing. Mana doesn't regenerate by itself. By the time you have options to increase your mana as a warrior, you will have other weapons and tools more useful to you.
Ancient Knowledge isn't easy to come by either and choosing to invest so much into it is a different build altogether from warrior/thief. It's a cost of opportunity. By the time you have 250!!! AK you could've opened so many chests with lockpicking.
Open locks is only practical as a scroll because you need to make a story choice to actually learn the spell directly.
What mod do you use?
I'm in the middle of a mage playthrough right now and I am not 100% sure but I think the Disease spell has a misleading name. It sounds like you need to have the "disease" state on yourself and it transfers it to the enemy but I think it rather gives the desease state to the enemy even if you don't have it. This would mean that the NPC will deplete stamina and their attacks then deal less damage. It also seems to me that melee fighters hit with this spell have slower animations so it is easier to dodge/parry their attacks. It is still not a super-useful spell but it does more than it seems.
+ as someone wrote below - you can agro one enemy without agroing the entire group.
I think the game in general suffers a lot from many spells/skills not being very clear. This spell is one example, all the weapon skills would be another example because the 2nd and 3rd levels of sword/Axe/Staff/Bow only say "Hero is now skilled sword/axe/staff fighter" but you don't see any difference in animations, weapons don't feel stronger with it and if then it is hard to say if it is because you have more strength or because of the perk...I had to search the Internet to find out what the perks actually do and even then I can't say I really see the effects.
Gothic 3 had so much potential and they butchered it so much...at least the Community Patch Team did their best to squeeze the maximum out of it.
You make some very good points, sir, thank you for your input! I'm thankful for the community patch and some of the other mods the community has put out there, they made Gothic 3 worth replaying over the years. The game definitely had a lot of potential, their ambition to create this massive open world was perhaps a bit too much for them to tackle at that time.
Still, even with all the gimicky and weird spells, its nice to see how abundant they are. Someone who likes to have variety might appreciate this. Personally, if I had to choose between Risen 2 where you have only a couple of spells and Gothic 3 with more than 50, even if they're not all useful, I'd take Gothic 3. It gets me more excited regardless!
@@leontiesh they didnt get a chanse to finish the game thanks to their publisher. They said the game is nowhere near where they wanted it to be :(
Night to Day is the most op spell in the game. I thought it is a light source that is great but only work outside. But no. U basicly go "f*ck of moon" and push it away and aparantely pull the Sun.
What is better: meteor or summon lightning?
Do you know if its possible to tame a dragon, troll, gargoyle ? if you have like insane amount of AK ?
I was not able to tame anything larger than a shadowbeast even with very high AK. I assume it's not possible due to balancing reasons. The shadowbeast is in the ballpark of Golem and Demon, so it works out.
over a year later and yes I watched this whole thing. I never played this game but I have it and im currently planning to play it to really experience what its about. I typically play a paladin type character 1st time around. Is that possible in this game? like heavy armor sword and shield and a bit of magic, maybe healing, a bit of lightning or fire
Guys does anyone know which option to change in .ini so when i open inventory enemies do not attack me again? because the update pack i think changed that and now they attack me.
Good video, Gothic 3 was lacking in modern ones descibing spells.
What mod gives you summon three skeletons??
WoW its a lot of work, thanks for it
No problem!
i see you've got that annoying "3 FPS grass animation" bug as well. I still didn't figure out what cause it. Only complete reinstall helps
Only 1hour long ? Im listening to this while playing gothic 2 notr and its to short ! XD
Nice Vid tho. However transforming into animals in gothic 2 was super strong. You could clear most of Khorinis with 1 Dragonsnapper scroll you bought from Ignatz literally 2min after you arrived in Khorinis.
That's a cheesy exploit, it doesn't speak for the system as a whole. In the modded version you can't do this and I wouldn't want to do it anyway.
If I remember correctly when you level up in G2 while transformed into an animal you won't get the extra HP in your human form from the level up.
What mod did you use to show the spell damage numbers in your spell book? This would REALLY help me figure out exactly how much damage I'm doing with a pure mage versus any other builds.
Edit: this is added by the Enhanced Edition 1.75 patch. The vanilla game doesn’t display spell damage numbers in the spell book or on scrolls.
Telekinesis is fine but the few times it helps you can just use a scroll
Nice video, wich mod do you use?
Fireball wasn't great in Gothic 2. It wasn't very mana efficient for the demage it dealt. It was mathematicaly better to use ice lance as it can be obtained in the same part of the game.
How come u have multiple Goblins as an example? :O im using CM and stuff but i dont have more than 1 goblin :O
It is based on your ancient knowledge. The more AK you have, the more goblins you can summon, up to 3. Other spells scale with AK as well.
I dont understand where i can get the spell Weaken to learn spell Terror?
It's called Transfer Disease from and altar of Beliar. You can find an altar of Beliar outside of Cape Dun.
@@leontiesh danke
thank you.
i like the part when you say hot poo poo :D
soul travel. just transform into a bug
Hey guys, do you know where to get staffs?
how you return back to your body ween you use soul travel
Press enter
What mod makes the summon goblin and summon skeleton to be multiple npc?
Good question. I also use Magic Mod TWC and it doesn't effect summon spells at all, only rebalances offensive spells and such.
@@Necr0ticus i found meanwhile the answer it is a russian mod called rebalance2.0. Kinda sketchy if you ask me although i didnt managed to test it because my game crashed from it all the time. May be a compatibility problem with patch 1.75 or with english version of the game.
@@farkasabel I will give it a try but I wouldn't be surprised if it didn't work because of compability issues like you mentioned. Thank you for sharing.
1 monitor your video on the other gothic 3 with mods
Can I edit spells from game inventory? Or are there new spells mods I can download?
Usefull video. Can i summon skaletons and goblins together?
So does hail storm and rain of fire dmg stacks if you cast them repeatedly ? Or just adds to its duration
check game RaiderZ where game has a combo mages like Fire explosion when enemy is near it;'s super cool
man! fog is Essential for a mage! it's your best ally!
Fog uses far too much mana. If the system worked like in Risen 2/3 without mana but cooldown based, then yes, fog would be essential. But as it stands, it's slow to cast, sometimes doesn't work properly and uses too much mana.
It's okay review, but I simply disagree at fog. Fog is OP.
Nice video
Hello, what mods are you using?
great video!
Still useful in 2021
Wery good job
I'm sure you spent a lot of time and effort on this video. I respect that. But honestly speaking, Army of Darkness shouldn't be S rank :D In gothic 3 you can't spam it and have an actual army, not just 6 random undead. Why would you call it 'army' if you cast it twice, the original 6 dies out? This was probably one of my biggest disappointment with gothic 3. Among many other things.
Army of Darkness is S rank because relative to the other spells in the game it easily kills enemies, as you can see from the footage with the trolls. Because it summons multiple bodies, it also gives you protection, as the skeletons and zombies will pull aggro away from you. You can sit back, relax, be safe, and Army of Darkness will kill everything in the game for you.
However, I do agree with you on the flair. If you watch my last episode of my Gothic 2 Let's play, you will see the true power of Army of Darness where I'm able to summon dozens upon dozens of skeletons. It was madness, I loved it. That was Army of Darkness in its full glory.
That being said, AoD still has no match in Gothic 3, in either power or safety, which to me was deserving of being #1. Thanks for watching!
Wich mod are you using? Where can I download it?
Fireball is the best Spell in the entire game... i would take Ice Lance on my Speedrun but i just skip like every Druid and its slow to talk to Watermages .. also its not spamable while you charge it .. oh and its way slower to get the Water Mage Perk so .. Fire Ball it is (btw. with the 375 AK Breakpoint it will basicly oneshot everything on Easy diff.) .. on Vanilla Fire Rain is just the best Aoe Spell in the game .. scales with Fire Mage Perk, easy to obtain and a okayish cast time.
I also always go with fireball, I find the freezing quite annoying in almost all situations (with a few exceptions) and I honestly think lighting bolt does the same damage as the other two and doesn't really stagger them more.
I think ice explosion is the most powerful one statwise, I could be wrong on that though. I actually never went for watermage, because about halfway through the game, I have almost all old chests so I already own the staff that makes you a watermage.
the nice thing with fire rain and hailstorm is that it's not only aoe but also damage over time, you can cast it and let it do its work, if you miss an ice explosion, you just missed. overall, I more often go for explosion though.
@@oyblech8671 yup the damage is equal .. except for the Perk you need to increase the damage .. its harder to obtain some black mage in bakaresh can teach it .. but usually you will visit Vengard way earlier xD
@@ChaseforTrace tbh I always take a different route every time I play, my last mage started off with the usual ardea, reddock, kap dun, montera, then moved on to trelis (gathering enough ranger fame for the druid armour) and then on to varant (saving geldern, faring, vengard etc. for my kickass mage); by the time I was at 250AK I had the option of learning black mage in bakaresh and water mage in al shedim.
it's not really hard to become any mage, you just need to decide for the one you want first and go there relatively early on -being accepted into the temple in bakaresh isn't all too time consuming and you can learn water mage as soon as you find one of them (I think; if not, saturas is about a 5 minute walk away from bakaresh, which is about a 5 minute swim away from kap dun)
sorry for this; I just can't stop once someone gets me rambling on this game
@@oyblech8671 :D well i did a 100% speedrun on this game .. i would be glad if u can show me that its better to get black mage perk instead of fire mage asap (btw. u need mana reg. too and u can get both from the same teacher in Vengard xD) .. but srsly i really wanna know if u can use Lightning Bolt in a speedrun instead of Firebolt and still be viable
@@ChaseforTrace I don't know the routing for the 100% run and I doubt it would be more efficient but in theory you'd have to talk to both tizgar and sigmor anyway because they both give you quests, meaning you can learn both skills once you're in the temple. the only question is whether that'll fit into the route/if it's worth to change big parts of it...
saturas would be the alternative, he can teach you mana regen and watermage (but I suppose due to the freezing thing that's not helpful in a speedrun...)
anyway, I'd gladly help you if I can, been playing this thing since I was 8 or so so I've picked up a thingy or two ^^
also, I can't stop babbling about it once I start so... might aswell make myself useful :P
Didn't Devs Turd of Army of Darknes in in moded Gothick 3 ?
pyranha bytes deactivated the spell for the official release, the community patch put it back in. but tbh the community patch is basically the official version by now, it's pretty much unplayable without it
Did you play with all the Community patches?
sasuke? yeah but not really, itachi is superior, but yeah i like the lightning in this game. made my biggest video yet of this lightning attack. Chidori!
I could never decide whom I like more between Naruto and Sasuke but I think Chidori is a much cooler technique than Rasengan :)