Yea, I did too, and it wasn't all that...but then I took off my medium/heavy armour and man, I could literally jump from one building to the other in Balmora lmao
@@AlanMichaelJackson Same thing with the sneak system in Oblivion, a trick we used to do back in the day at the very start. Just sneak next in a corner lol
jumping is the main source of my transportation through the game, stairs? Spam jump up, open road? Jump, feels fast. stairs down? jumping makes falling down faster, dont want to take stairs from building? just jump down and take the hit
@brenyd yeah... I do not like tabletop games lol. I tried getting into DnD and warhammer, but they bore me so much. I never thought of it like this. Thank you for your insight.
This game captured my imagination like nothing else as a child. One of my neighbors just gifted it to me on the original xbox when I was like 9 because he thought it was trash. This was the first game I'd roleplay in before I really even knew what RPG's were. I used to be in school drafting up future characters that I would go on to make later that day when I got home, backstories and all.
The thing about Morrowind for newcomers is you have to give it time. You have to adjust and understand this game was made at a different time. But once you can put yourself at that level and truly grasp the game, it's without a doubt the best Elder Scrolls game.
10:27 They didnt "refine" it. They streamlined and castrated into something people do almost instinctively without having to think about anything besides hitting on things until they stop moving.
@SnowRemnant I really want this game to get a remaster using the original engine and unreal engine 5. It's just such a gem that it's too bad. Most won't play it because if the graphics
One aspect that always made me love Morrowind the most of all the TES games is just how unusual a lot of the settings are. Telvanni towers without staircases, the intriguing flora, giant mushrooms, a cultural aspect that's vastly different from the very typical european setting of Skyrim & Oblivion which are not quite as unique. Dwemer ruins, stuff like all the weird bug like creatures, floating jellyfish Netch, and such. Unique, plus the variability of the regions.
That’s why I like oblivion… Skyrim is my favorite but I wish it had a more fantasy feel like oblivion, cause I started oblivion last week and everything looks more fantasy even the animals like goblins,ogres, zombies ext… I wanna try Morrowind next tho it sounds like the quest and everything were probably fine tuned since games were made with more intent back then
The Telvanni does not even care that you can't go up their towers without Levitate spell, games nowadays are afraid to do that. This alone shows how unique the game was.
@@YonlopYup. The Telvanni treat it as a very basic test. If you can’t even levitate, jump up (Magically or otherwise), or if you don’t even have the sense to make or purchase a potion of flying, then you have no business being on their level, literally, and you aren’t worthy of their most basic time. The Telvanni also dgaf.
It really is a shame that we'll never get another game like Morrowind again. This games journal, lack of quest markers, and dialogue system is just incredible. Then add modern combat and graphics, it would be my dream.
@@llkjjjss "i don't have time to follow directions" ("i don't have braincells so i need everything laid out to me as easy as it can get so i can just get my dopamine hit and not actually enjoy a story") lol
@@vitorsalles5919 What's wrong with that, though? People have preferences, and games are meant to be entertainment, by definition. So what if someone wants a quick dopamine hit from a videogame? Maybe they prefer storytelling in different mediums, etc.
"I'm gonna screenshot this because I'm not gonna remember these instructions.." My brother in Christ, there's a journal you can check whenever you want
my brother in christ, those specific instructions were not copied in the journal. ive kept playing since i recorded this and i haven’t had the same issue. but in that specific scenario i was not crazy to screenshot 😅
@@jayveeeee It does actually record them, if you check your journal for "Topics" you can choose all the topics you've discussed with NPCs and those are copied by verbatim there.
btw- when your fatigue is low, its hard to land hits. sure, it looks silly to swing and miss an enemy over and over again with the blade physically passing through them, but the idea role-playing wise is that ur character is actually so winded and out of energy that he's blindly and slowly lugging his blade in the general direction of enemies, and they easily evade it.
Yeah I just barely found a spell sold in Vivec Mages Guild called "Stamina" and for almost no magicka at all it basically completely restores your fatigue, super useful.
@@humanharddrive1 20 years or so ago. Their imperial age lasted until Fallout 3, while very flawed and inconsistent game - it definitely delivered the experience. Unlike Fallout 4 that only plays right on survival with perma dogmeat mod. Or Skyrim that feels like fan fiction conversion
They seem to have the Molyneux effect. Their ability to deliver scales down with their ambition. I still play the games. Hell, I still like them! But for me, as something of a 90s/00s RPG veteran, this was really the shining era of Bethesda. When they got bought by Zanimax (who, incidentally, were created by the guy who created bethesda), it was when things decidedly began to get messy. Now Microsoft owns Zenimax, and that doesn't bode well for the future, methinks.
The LORE and worldbuilding of this game is the best in the series. Deep, weird, alien, profound stuff. It's complicated and difficult, for adults. The combat gets more satisfying as you get up in levels some, because your "hit chance" goes up as your agility stats do. Everything in the combat is like dice rolls in D&D, but in some ways it gets really fun and interesting as you get more powerful and the tide starts to turn from you feeling outclassed, to you starting to really kick ass.
Please keep playing morrowind. Despite beating the game myself, it's so much fun to watch you play the game the peaceful normal intended way, unlike most people who just know the ins and outs of it.
If you go back to that starting town, farogath hides a package at night, quick 500 gold right off the bat. Also, first city, one of the guard towers has an OP sword on top of a dresser. You need to jump and grab it, there’s a guard he’ll see you, drop all your gear on the ground and take the L go to jail. Come back and grab it all
You missed the best thing ever in a video game if you had ventured left from the starting village instead of following the story, something hilarious happens. Just be sure to save after you test it yourself.
@@NewaccountwiotDude wearing a funny hat falls from the sky and dies on impact, has a funny Looney Tunes scream. You can take his "scroll of icarian flight" and discover for yourself that jumping real high doesn't save you from gravity.
lmao true. I chuckled when he commented on the walking animations cause I remember thinking the same my first time playing. Esp the beast races that look like they have a stick up their butt xD
So nostalgic - I played this when it first came out on PC in 2000 - it was ground-breaking at the time. Loved the way it didn't hold your hand and you had to figure s**t out for yourself - first playthrough was a LONG one.
Many summers were spent playing this on Xbox. Game changing open world, back in the day, every system and every game was pushing the boundaries. Today....it's corporate as shit, games are made for profit, rather passion.
Almost everything suffers from that honestly even movies it's become less and less of art and more and more about profit as you mentioned. Even George Lucas has mentioned that around the time he started doing Star wars but particularly when he was doing the sequels a lot of the older families that had started the movie studios and owned them were selling them off to big corporations
Morrowind was the first rpg I played that I could essentially do whatever I wanted, so I went around killing merchants, taking their goods and selling them to other merchants. I’ll never forget it.
It's about damn time! Should do it as a series going through the game. Also, every playthrough as different class feels drastically different. Highly recommend doing a Dark Elf destruction mage and doing the Telvanni house, at some point.
Quick tip, jump all the time whenever you are just walking somewhere, it level's up your acrobatics and that makes you jump higher. also leveling up is dependent on leveling up your skills, so just do all of the things to level up your character whenever you rest
It's really cool to see this, I also played Morrowind for the first time somewhat recently. It's... so big. Like mind numbingly huge. And it gets even bigger when you start looking into mods. There are a couple different ongoing mods that add SO much stuff to the game, and apparently most of it is on par quality-wise with the rest of the game. It's just ridiculous lol. Great vid!! Would love to see more
You'd actually be amazed. I would argue it's BETTER than the original quests and world design. These modders have been working with Morrowind longer than the developers did. Tamriel Rebuilt add half a continent to the game.
Morrowind is in my top 3 favorite games. I played it back in the early 2000s and it just hit different. The music from that game still triggers a certain feeling that's hard to replicate.
It's my favorite game of all time. Whether it's xbox or PC with mods I love it and have replayed it countless times for 20 years and hopefully another 20 years.
I got this game packaged with my graphics card back in the days. With a box and a real map. I started it, no expecting much but was instantly drawn by it. The lore. the stories in the books, all the secrets in the caves. There is so much to explore, with no quest markers, etc. I loved it (and still do!).
My first elderscrolls game was morrowind and, though i didn't finish it as a kid, its what kept me playing the series and made me go even to the older games. Gotta say, Arena and daggerfall are under appreciated.
I went on an IRL 3 week journey to track down the cure for vampirism. I refused to go online for answers. The final clue was in a one of a kind book in a Tel Vanni tower to the east. I loved that game. I lived in Marrowind for over a year. Every dungeon had that Indiana Jones feel.
This was my first ES and Bethesda. The insane potions you could make and levitate over the entire map was crazy. There was some other OP potions you could make.
The Tribunal DLC added "enhance attribute" effects, so you can make a potion to boost your intelligence to make a better intelligence-boosting potion. It's pretty hilarious that Bethesda left it in, even considering how broken the base game already is.
I played Elder Scrolls 2, 3,4, and 5. 3 was the last time the player had a sort of unlimited game play option. The game was both very fun and also a bit broken. You could find items or develop spells that made you fly over every barrier, and also invisible to all AI enemies. They did need to limit the options a bit to unbreak the game.
I've been replaying Morrowind again lately and I love how the game doesnt hold your hand like the new elder scrolls. Getting directions and trying to follow directions encouraged a lot of exploration with the map. My favorite Bethesda game next to Fallout 3
Plus the lack of level scaling, so when you've become a walking legendary hero, you can absolutely annihilate the random bandit idiots who want to attack you. On the flipside, getting your ass handed to you fighting in an area or enemy beyond your capacity, It's 100 times more satisfying coming back & realizing how much stronger your character is!
Hey man, the memories of this game is vivid. My best memory was on that bridge with switching to Dwemer architecture, sounds of dust storm, fear of unknown, best days
funny enough, i think i made a new vivid memory myself when i played that part. i ended up putting the game down because i stopped enjoying it but those first few hours were magic :)
The magic of this game for me was the exploration, finding special items hidden away in hard to find places, watching the rain hit the water, finding daedric ruins for the first time, and of course enchanting all my shit so I could levitate and fly wherever I wanted.
It’s definitely a must play in my opinion, I played it on the original Xbox back in the early 2000’s and it’s just too fun. It had a lot of goofy glitches that made the game especially fun when you weren’t doing any story line stuff and just goofing around. Soul trapping buffs or summons on yourself, I used to sneak and park myself behind an NPC and just leave my Xbox on all night to wake up to my character having max sneak. Good times 👍
Oblivion was my first Bethesda game too and I've just started my morrowind journey, loving it so far. Been on an old RPG kick so I got Morrowind and Gothic.
Nice to see a first timer start out. I think I heard something near the end saying Morrowind started the series. Remember that Morrowind is the 3rd installment in the Elder Scrolls series, starting with Arena and then Daggerfall. The backsteps in technology in both of those are a lot harder to stomach.
I Play Morriwind since release 2002, TIP- I recommend learning teleportation spell on start, to fast traveling, in game, its very useful, in early stage of story, for me its still the best rpg and TES part ever. 😉
Calling Oblivion and Skyrim's combat "refined" over Morrowind is a bit of a misnomer. Morrowind's combat has a lot of depth, more than anyone new to the game realizes. It becomes simple once you understand it. Fatigue + weapon skill and type being used + agility + strength + luck = hit chance - in short, if you suck at a weapon, use the wrong kind or don't level the appropriate skills (it tells you which ones govern which attributes if you actually read) then you will have a bad time with Morrowind's combat. Morrowind's combat is much deeper than "spam click, do more damage after killing enough stuff" like Skyrim and Oblivion. In Morrowind, your choices of equipment, attributes and skills actually affect your gameplay. I actually prefer Morrowind's combat system. The only issues I have with Morrowind's combat system are the janky animations and the lack of any visual indicator that you've missed because your attributes/skills/equipment suck or the enemy dodged it because you aren't high enough level to hit them yet. If the game showed a miss animation or a dodge animation, the game would appear to be less jank but because there's no visual indicator of these things, people that are new the game hate the combat system. There's a reason Morrowind veterans absolutely love it and new players hate it. It takes a while to learn how to be GOOD at Morrowind's combat because it's actually challenging. Don't get me wrong, I love Skyrim and Oblivion, but Morrowind is more like a classical RPG that requires actual class building rather than the "jack of all trades" system Oblivion and Skyrim have. There's a TON of depth to the Morrowind combat system and it really loses a lot of it's draw when you use mods to change it or if you could never fail to hit things.
Nice to see how many people have graduated to morrowind. Granted, certain graphical updates and engine optimization and patching needs to be done to get it to run on newer machines, but tbf oblivion and skyrim needed those out of the box
I'm so nostalgic right now even though I played this game in 2015 I absotulely love how different it was from the newer games and it became my favorite elder scrolls ever SO FREAKING GOOD
I love this game so much. I spent hundreds of hours playing as a kid. Combat is rough in this game. Back then it was still based on dice rolls. Oblivion's big upgrade to the elder scrolls was making the combat based on actually hitting the enemy.
Oblivion was also my first BGS game. As someone who recently beat Morrowind for the first time after all these years, I can say that the, "You gotta go back and play Morrowind" people were right.
Played this back in early 2000s. My character was unstoppable when I finished. Could fly around unlimited, super fast speed, all kinds of stuff. I actually liked getting directions instead of a quest marker. Kinda made it immersive. The thing that gripped me was the world. It was like an alien planet. Then Oblivion came and was like a generic fantasy land.
Morrowind is a magical experience to this day if you just let it take a little time. It's very slow to start but before you know it your build is coming together and you are fully immersed in one of the most unique gaming worlds of all time
Glad to see the first Dwemer ruin went well for you. Many people across the years have ragequit from not being able to find the puzzle box on top of just not understanding combat by this point. My rule of thumb is I'll run everywhere until I hear combat music or if I know I'm about to be in combat. Fatigue is king in Morrowind. Be careful of unarmed enemies as punches do fatigue damage, knock you to the ground when at zero fatigue, then will start to do health damage. Can be very dangerous. Note that fatigue affects spell casting too. If things start to get too hairy and maybe you wanna try another character, I always recommend a Dunmer majoring in at least Conjuration, Short Blade, and Light Armor to beginners. Conjuration's starter spell is Bound Dagger which is very strong for Short Blade characters and is very magicka efficient. Light Armor tends to be the better armor too, but you can go through the game as anything honestly as long as there's logic to it. Mysticism is a nice skill to have for Mark/Recall (Mark a location and then Recall will instantly teleport you back to that exact position) as well as Divine/Almsivi Intervention which will teleport you to the nearest Imperial Cult/Tribunal Temple. Finally, I highly recommend approaching things as if you're in the world. A mission to kill rats? Collect flowers and mushrooms? Collect late guild dues? "That's lame" a lot of people might say, but IMO it makes the guilds come across as a more realistic organization. They're not going to send you out to clear a dangerous ruin full of undead when you've only just joined the guild and your capabilities are unproven. Honestly Morrowind has my favorite guilds with my favorite being the Tribunal Temple though I'm heavily biased as a huge Dunmer enjoyer. The Tribunal Temple especially demands you put yourself into the world as if you're just running through for the sake of completing quests it's a ton of pointless travel, but I see you and the player character making a pilgrimage, learning about the world, understanding the faith and why it's important to these people.
I think they've streamlined the Elder Scrolls games too much in the name of making the series accessible to the masses. Skyrim was awesome of course, but it lost something. Morrowind was my first Elder Scrolls game and I loved just getting off the ship at the beginning and having no idea what to do, where to go, or how leveling up even worked. There's something to be said for a game that has places that are so dark you need a torch, or quests where you need to use a map and journal.
I agree. Skyrim was great but it was missing an essential element. Having to use your brain was so important to morrowind. It took me an entire summer off from school to truly beat the main quest.
Anyone else spend the first 15 hours in Balmora doing everything possible? It just felt like home when i was a kid and i didnt want to leave. I still know it like the back of my hand.
This game has always been the favorite of mine. Its cool to see people like you and others discover this game. I played this for 100s of hours on the Xbox. The Game of the Year edition is my favorite piece of media ever made. Morrowind is a perfect mix of janky Rpg goodness. Really cool that you dig it.
i remember playing this on the family PC, me my twin brother and older brother would have 1 hour each and come to the last few minutes we would stand behind the chair and it would cause so many fights... good times!!!
When u are rich enough, you can buy all the slaves for sale and they will follow you around. If you are a good summoner, you can have up to 1 of each summon type following you around at the same time, in future games u are limited to only 1 at a time... Also the lore seemed a lot more interesting back then.
I really find it surprising that you'd say the combat is refined in the newer Elder Scrolls, when IMO it feels worse than ever before in those games. It's two completely different mindsets between the combat playstyles, in the older ones it's closer to pure RPG where things like skills matter, while in the latter its action focused where player skill trumps character skill, at the expense of realism with your sword or bow easily being able to penetrate even plate armor with every swing from even level 1. Then again, it's strange that the games' main focus is combat and the combat sucks in every game.
Combat works best when a game chooses either real time or traditional turn based rpg combat when they try to combined the to it just doesn’t feel right I think Kotor has a similar problem just less severe
For me the saddest thing is I’ll prob eventually replay Oblivion, but unless they make a Morrowind remake I’ll probably never get to see the region (outside of the tiny bit they imported/show us in Skyrim)
I remember 10 hours into this discovering it was open world and being blown away. I thought I was going to have to pick pocket enough people in the first town to pay to ride to the next biggest city. I’ve been a Elder Scrolls and Fallout fan since
I remember playing this game after school and not leaving Seyda Neen for about the first four days of playing, because I was too overwhelmed/scared of the idea of leaving that quiet little hamlet and going out into the world.
One thing which I also enjoy, on reflection, is that not all of the NPCs' directions for quests are 100% accurate. Kind of like real life, sometimes people get things a bit wrong and you have to do a bit of searching yourself. In doing so, you end up getting lost, finding weird caves or ruins and have a totally different adventure.
Yeah my first elder scrolls was Skyrim but Morrowind beats the hell out of it, its not even close. Morrowind is by far my favorite game in the Series, the magic system is incredible, you can go fast as hell and basically become either the flash, or superman. And theres no smithing so all the gear you need in the game is just there, you can grab it at level 1 if you know where it is, which rewards adventuring rather than running towards a marker. In skyrim in order to get any item whatsoever you need to be a certain level, than you need to do a questline, and thaaan you get it. In morrowind 99% of the relics you can just go and pick up, Chrysamere is a perfect example of this, Volendrung, Boots of the Apostle, Dragonbone Cuirass, Ten Pace Boots, these are all items you can just simply grab with little to no effort if you know where they are, and all of them are incredibly powerful. Love the game super fun, highly recommend playing it with OpenMW or MGEXE. I can go on and on for hours about the pros this game has over the others but, just play it for yourselves :)
Id also like to add you can skip almost any dungeon that requires a key, by just having an open 100 touch spell. Which makes certain relics even Easier to get than they already were. Some doors this will not work on however, like Vivec Temple.
For a first time. He is able to find places much easier than us I remember when i first played Morrowind in 2006 i was lost at the second mission and couldn’t find the Dwemer ruin
Leveling is heckin complicated if you wanna do it well. You want your major skills to all be things you can only level up on purpose (so no combat skills, no passive things you always do like athletics or acrobatics), and you want your minor skills to be things that you want to use a lot and are based on different stats. Here's why: your major skills count toward your overall level and stat bonuses on level up, while your minor skills only add to your stat bonuses upon level up. But what happens when you level up your character is, even if you don't sleep, all your skill gains now go towards the NEXT level. So for optimal leveling, you want to level up 3 minor skills of different stats until you will get a +5 on those stats on your next level, THEN raise your major skills until you level up. That way, you get the most possible stats every level
Seyda Neen has so much content to discover alone, but you just took the Silt Strider striaght to Balmora lol. Fargoth has a really interesting quest you can do if you give him the ring.
In Morrowind it's always better to walk on foot to places, since this way you can find loot more easily. Also, always read the damn quests hahahahah, they will teach you a lot.
I put thousands of hours into morrowind, oblivion, and skyrim. I probably put the most hours into oblivion because of when it was released when I was in high school, so i had more time to play it, and i found morrowind 10 years later. Skyrim had a beautiful and ritch world, and oblivion had insane bizarre quests and a story that took you to different planes of reality and madness, but morrowind in all of its broken glory is by far the best out of the three. I have yet to play daggerfall but plan to very soon.
i have morrowind for the original xbox and it runs at about 10fps and you can't see more than 10 feet in front of you because of the fog. idk where u heard it runs 60fps
this mf with no fatigue spamming weak attacks saying "it feels like skyrim with worse combat" lmao That was my only nitpick, the rest of the video is really fun
They need to go back to what made this game so strong and unique with the next elder scrolls. I wanna be able to jump over buildings. I want heaps of guilds instead of just the main boring ones. I want different strains of vampirism that give you different strengths and weaknesses AND access to unique vamp guilds as a result (or getting access to none of them because you contracted lame normal vampirism). I want a world that doesn't just look like a place on earth I can catch a flight to. I wanna sell shit to a talking mudcrab or that lil goblin guy. I want a game with personality. I have little faith we will get it but A MAN CAN DREAM
The more you jump, the stronger your jump gets. I remember jumping everywhere I went in that game, eventually I turned into Spiderman.
Also, it helps to not be wearing full armour. ^^
Yea, I did too, and it wasn't all that...but then I took off my medium/heavy armour and man, I could literally jump from one building to the other in Balmora lmao
Same as Oblivion right?
@@AlanMichaelJackson Same thing with the sneak system in Oblivion, a trick we used to do back in the day at the very start. Just sneak next in a corner lol
jumping is the main source of my transportation through the game, stairs? Spam jump up, open road? Jump, feels fast. stairs down? jumping makes falling down faster, dont want to take stairs from building? just jump down and take the hit
Only game I’ve ever played where I kept a handwritten notebook filled with directions and alchemy ingredients. 10/10
why would you ever handwrite down something that is already written in your journal word for literal word?
Thats just terrible game design. No game should have you keep track of info outside of the game 😂
@@donilexington4600 Well it's an RPG based on tabletop RPGs where taking notes is normal if you like tabletop RPGs that shouldn't be an issue
@brenyd yeah... I do not like tabletop games lol. I tried getting into DnD and warhammer, but they bore me so much. I never thought of it like this. Thank you for your insight.
@@EasyGameEh For fun, duh.
This game captured my imagination like nothing else as a child. One of my neighbors just gifted it to me on the original xbox when I was like 9 because he thought it was trash. This was the first game I'd roleplay in before I really even knew what RPG's were. I used to be in school drafting up future characters that I would go on to make later that day when I got home, backstories and all.
Hell yeah same here my guy
@@N.E.TGaming the imagination aspect of this game is great.
The xbox load times were crazy 🤣
Too young for Morrowind but Oblivion had a very same effect on me when i played that
The thing about Morrowind for newcomers is you have to give it time. You have to adjust and understand this game was made at a different time. But once you can put yourself at that level and truly grasp the game, it's without a doubt the best Elder Scrolls game.
Highly disagree. Oblivion is the best Bethesda game of all time. Marrowwind lacks game development.
@@donilexington4600 You're insane
@thegamingpigeon3216 and you're stuck in your old ways old man. 😂😂😂 how's that windows Vista treating you? 😂😂😂
@@donilexington4600 cope harder my guy
@thegamingpigeon3216 have fun with the shitty hit boxes, no mana regeneration, no sprint. No detail in quest lines, and no voice acting. 😂😂😂
10:27 They didnt "refine" it. They streamlined and castrated into something people do almost instinctively without having to think about anything besides hitting on things until they stop moving.
If you haven't played Morrowind you haven't lived. This game should be on a list of games you need to play before you die
Real, TES players have not tried a real mage build until they try Morrowind's magic and spells
@SnowRemnant I really want this game to get a remaster using the original engine and unreal engine 5. It's just such a gem that it's too bad. Most won't play it because if the graphics
Meh
just wait 'till he finds out about graphics mods and, of course, Tamriel Rebuilt
I’ll play Skywind can’t play morrowind to old for me my limit was oblivion
One aspect that always made me love Morrowind the most of all the TES games is just how unusual a lot of the settings are. Telvanni towers without staircases, the intriguing flora, giant mushrooms, a cultural aspect that's vastly different from the very typical european setting of Skyrim & Oblivion which are not quite as unique. Dwemer ruins, stuff like all the weird bug like creatures, floating jellyfish Netch, and such. Unique, plus the variability of the regions.
That’s why I like oblivion… Skyrim is my favorite but I wish it had a more fantasy feel like oblivion, cause I started oblivion last week and everything looks more fantasy even the animals like goblins,ogres, zombies ext… I wanna try Morrowind next tho it sounds like the quest and everything were probably fine tuned since games were made with more intent back then
The Telvanni does not even care that you can't go up their towers without Levitate spell, games nowadays are afraid to do that. This alone shows how unique the game was.
@@YonlopYup. The Telvanni treat it as a very basic test.
If you can’t even levitate, jump up (Magically or otherwise), or if you don’t even have the sense to make or purchase a potion of flying, then you have no business being on their level, literally, and you aren’t worthy of their most basic time.
The Telvanni also dgaf.
Oblivion should have been this way too, until Todd Howard watched LOTR and decided to go back to Generic Fantasy... What a wasted potential...
I'm glad he got to experience Snowy Granius. The Noob Slayer.
The Build Tester
The Gatekeep
I await his meeting wth Gaenor
@@uraniumcranium2613DON'T MENTION THIS MF
I remember my first time fighting him it did not turn out so well.
It really is a shame that we'll never get another game like Morrowind again. This games journal, lack of quest markers, and dialogue system is just incredible. Then add modern combat and graphics, it would be my dream.
The lack of quest markers is why I won't play it. I don't have time to follow directions. Just mark that shit on my map
@@llkjjjss I can respect that, for me it makes the world so much more immersive, but sometimes the more obscure locations I wished were mapped lol
@@llkjjjss "i don't have time to follow directions" ("i don't have braincells so i need everything laid out to me as easy as it can get so i can just get my dopamine hit and not actually enjoy a story") lol
@@vitorsalles5919 What's wrong with that, though? People have preferences, and games are meant to be entertainment, by definition.
So what if someone wants a quick dopamine hit from a videogame? Maybe they prefer storytelling in different mediums, etc.
@@roul4842 There's plenty wrong with chasing dopamine hits. Like a lot wrong. But you can do the research about it.
"I'm gonna screenshot this because I'm not gonna remember these instructions.."
My brother in Christ, there's a journal you can check whenever you want
my brother in christ, those specific instructions were not copied in the journal. ive kept playing since i recorded this and i haven’t had the same issue. but in that specific scenario i was not crazy to screenshot 😅
@@jayveeeee Maybe play the PC version next time? Playing the console version is like choosing to travel in a wheel chair
@@jayveeeee It does actually record them, if you check your journal for "Topics" you can choose all the topics you've discussed with NPCs and those are copied by verbatim there.
the instructions are in the journal you just gotta search for topics
@@jayveeeee Yes they are just open topics in the journal and it'll show recorded conversations.
btw- when your fatigue is low, its hard to land hits. sure, it looks silly to swing and miss an enemy over and over again with the blade physically passing through them, but the idea role-playing wise is that ur character is actually so winded and out of energy that he's blindly and slowly lugging his blade in the general direction of enemies, and they easily evade it.
Yeah I just barely found a spell sold in Vivec Mages Guild called "Stamina" and for almost no magicka at all it basically completely restores your fatigue, super useful.
Remember when Bethesda was fucking god tier? That game was my life for a while
how long of a while?
Skyrim was their double edged sword
@@humanharddrive1 20 years or so ago. Their imperial age lasted until Fallout 3, while very flawed and inconsistent game - it definitely delivered the experience. Unlike Fallout 4 that only plays right on survival with perma dogmeat mod. Or Skyrim that feels like fan fiction conversion
They seem to have the Molyneux effect. Their ability to deliver scales down with their ambition.
I still play the games. Hell, I still like them! But for me, as something of a 90s/00s RPG veteran, this was really the shining era of Bethesda.
When they got bought by Zanimax (who, incidentally, were created by the guy who created bethesda), it was when things decidedly began to get messy.
Now Microsoft owns Zenimax, and that doesn't bode well for the future, methinks.
@@volodymyrbilyk555 Bethesda isn't even GOOD tier anymore, really 😕
Watching you play this blind is so warm and makes me remember way back when when I played it in middle school. Please keep playing and posting
The LORE and worldbuilding of this game is the best in the series. Deep, weird, alien, profound stuff. It's complicated and difficult, for adults. The combat gets more satisfying as you get up in levels some, because your "hit chance" goes up as your agility stats do. Everything in the combat is like dice rolls in D&D, but in some ways it gets really fun and interesting as you get more powerful and the tide starts to turn from you feeling outclassed, to you starting to really kick ass.
Please keep playing morrowind. Despite beating the game myself, it's so much fun to watch you play the game the peaceful normal intended way, unlike most people who just know the ins and outs of it.
If you go back to that starting town, farogath hides a package at night, quick 500 gold right off the bat. Also, first city, one of the guard towers has an OP sword on top of a dresser.
You need to jump and grab it, there’s a guard he’ll see you, drop all your gear on the ground and take the L go to jail. Come back and grab it all
HE KILLED THE SCRIB NOOO
all it wanted was pets and chin scratches.
Bro I was waiting for him to get perma paralyzed, got kinda disappointed
"See you at the party Richter!"- Douglas Quade, Total Recall
You missed the best thing ever in a video game if you had ventured left from the starting village instead of following the story, something hilarious happens. Just be sure to save after you test it yourself.
So what happens
Oh Tarhiel. . . you're contributions to the art of Alteration will never be forgotten
@@Newaccountwiot search for Tarhiel and i'm sure you will see it.
@@Newaccountwiotsome guy going aiehhehhe
@@NewaccountwiotDude wearing a funny hat falls from the sky and dies on impact, has a funny Looney Tunes scream. You can take his "scroll of icarian flight" and discover for yourself that jumping real high doesn't save you from gravity.
BRO! you brought back so many memories crossing that bridge.
Everyone who has ever played morrowind remembers the bridge!
Dude your commentary & editing was just perfect with the goofiness of morrowind. I rarely watch people play games but this was hilarious
thanks so much for taking the time to write this! really glad you enjoyed :)
@@jayveeeee no problem man. I’m subbed and gonna check out your other videos, keep it up
lmao true. I chuckled when he commented on the walking animations cause I remember thinking the same my first time playing. Esp the beast races that look like they have a stick up their butt xD
So nostalgic - I played this when it first came out on PC in 2000 - it was ground-breaking at the time. Loved the way it didn't hold your hand and you had to figure s**t out for yourself - first playthrough was a LONG one.
You mean 2002?
I can't remember for sure; whenever it first came out on PC
Many summers were spent playing this on Xbox. Game changing open world, back in the day, every system and every game was pushing the boundaries. Today....it's corporate as shit, games are made for profit, rather passion.
Almost everything suffers from that honestly even movies it's become less and less of art and more and more about profit as you mentioned. Even George Lucas has mentioned that around the time he started doing Star wars but particularly when he was doing the sequels a lot of the older families that had started the movie studios and owned them were selling them off to big corporations
"oh my god, look at my dumb hat"
a million voices cried then
The colovian helm is a proud and impressive piece of headwear, worn only by the bravest heroes!
Morrowind was the first rpg I played that I could essentially do whatever I wanted, so I went around killing merchants, taking their goods and selling them to other merchants. I’ll never forget it.
seeing this video on my recommendations yesterday got me back on the morrowind grind, thank you
It's about damn time! Should do it as a series going through the game. Also, every playthrough as different class feels drastically different. Highly recommend doing a Dark Elf destruction mage and doing the Telvanni house, at some point.
Quick tip, jump all the time whenever you are just walking somewhere, it level's up your acrobatics and that makes you jump higher. also leveling up is dependent on leveling up your skills, so just do all of the things to level up your character whenever you rest
It's really cool to see this, I also played Morrowind for the first time somewhat recently. It's... so big. Like mind numbingly huge. And it gets even bigger when you start looking into mods. There are a couple different ongoing mods that add SO much stuff to the game, and apparently most of it is on par quality-wise with the rest of the game. It's just ridiculous lol. Great vid!! Would love to see more
You'd actually be amazed. I would argue it's BETTER than the original quests and world design. These modders have been working with Morrowind longer than the developers did. Tamriel Rebuilt add half a continent to the game.
The water physics are INSANE.
Morrowind is in my top 3 favorite games. I played it back in the early 2000s and it just hit different. The music from that game still triggers a certain feeling that's hard to replicate.
it truly was a special time.
It's my favorite game of all time. Whether it's xbox or PC with mods I love it and have replayed it countless times for 20 years and hopefully another 20 years.
I got this game packaged with my graphics card back in the days. With a box and a real map. I started it, no expecting much but was instantly drawn by it. The lore. the stories in the books, all the secrets in the caves. There is so much to explore, with no quest markers, etc. I loved it (and still do!).
My first elderscrolls game was morrowind and, though i didn't finish it as a kid, its what kept me playing the series and made me go even to the older games. Gotta say, Arena and daggerfall are under appreciated.
I went on an IRL 3 week journey to track down the cure for vampirism. I refused to go online for answers. The final clue was in a one of a kind book in a Tel Vanni tower to the east.
I loved that game. I lived in Marrowind for over a year. Every dungeon had that Indiana Jones feel.
This was my first ES and Bethesda. The insane potions you could make and levitate over the entire map was crazy. There was some other OP potions you could make.
There was some kind of exponential effect in mixing potions. Can’t recall.
The Tribunal DLC added "enhance attribute" effects, so you can make a potion to boost your intelligence to make a better intelligence-boosting potion. It's pretty hilarious that Bethesda left it in, even considering how broken the base game already is.
I played Elder Scrolls 2, 3,4, and 5. 3 was the last time the player had a sort of unlimited game play option. The game was both very fun and also a bit broken. You could find items or develop spells that made you fly over every barrier, and also invisible to all AI enemies. They did need to limit the options a bit to unbreak the game.
I've been replaying Morrowind again lately and I love how the game doesnt hold your hand like the new elder scrolls. Getting directions and trying to follow directions encouraged a lot of exploration with the map. My favorite Bethesda game next to Fallout 3
I like how enemies have limited magicka that they expend fairly quickly.
Plus the lack of level scaling, so when you've become a walking legendary hero, you can absolutely annihilate the random bandit idiots who want to attack you. On the flipside, getting your ass handed to you fighting in an area or enemy beyond your capacity, It's 100 times more satisfying coming back & realizing how much stronger your character is!
0:43 This NPC walks exactly like I did earlier this day, when I desperately needed to take a sh*t.. 🤣🤣
This is such a beautiful and natural first time experience. This is so great.
7:45 I swear to God that hat is the right of passage lmfao
Hey man, the memories of this game is vivid. My best memory was on that bridge with switching to Dwemer architecture, sounds of dust storm, fear of unknown, best days
funny enough, i think i made a new vivid memory myself when i played that part. i ended up putting the game down because i stopped enjoying it but those first few hours were magic :)
Morrowind is my all time favorite game, glad you enjoyed it too.
The magic of this game for me was the exploration, finding special items hidden away in hard to find places, watching the rain hit the water, finding daedric ruins for the first time, and of course enchanting all my shit so I could levitate and fly wherever I wanted.
GOATED game. You must finish it.
MOURNHOLD! CITY OF LIGHT! CITY OF MAGIC!
Im the same and have never experienced morrowind but i will, i feel its that kind of game you need to be okay with taking slowly!
It’s definitely a must play in my opinion, I played it on the original Xbox back in the early 2000’s and it’s just too fun. It had a lot of goofy glitches that made the game especially fun when you weren’t doing any story line stuff and just goofing around. Soul trapping buffs or summons on yourself, I used to sneak and park myself behind an NPC and just leave my Xbox on all night to wake up to my character having max sneak. Good times 👍
Might wanna keep a close eye on that stamina bar. It makes a big difference.
Really glad you checked this game out! One of my personal all time favorites
Play Mercenaries 1 and/or 2 if you haven't done already. Hope you're having a good year so far!
Not 2, NOT TWO!!!
@@Unknown-Gamplay I enjoyed it tbh. Soundtrack and atmosphere was baller, and so was the destruction.
Oblivion was my first Bethesda game too and I've just started my morrowind journey, loving it so far. Been on an old RPG kick so I got Morrowind and Gothic.
Nice to see a first timer start out.
I think I heard something near the end saying Morrowind started the series. Remember that Morrowind is the 3rd installment in the Elder Scrolls series, starting with Arena and then Daggerfall. The backsteps in technology in both of those are a lot harder to stomach.
15:00 These kinds of moments, when you feel a real danger and are thrilled to have overcome the threat. I didn't feel that in Skyrim even once.
The extreme nostalgia, longing, and feeling of home I get when hearing all of Morrowinds sounds and music is absolutely surreal and absurd
I Play Morriwind since release 2002, TIP- I recommend learning teleportation spell on start, to fast traveling, in game, its very useful, in early stage of story, for me its still the best rpg and TES part ever. 😉
Calling Oblivion and Skyrim's combat "refined" over Morrowind is a bit of a misnomer.
Morrowind's combat has a lot of depth, more than anyone new to the game realizes. It becomes simple once you understand it.
Fatigue + weapon skill and type being used + agility + strength + luck = hit chance - in short, if you suck at a weapon, use the wrong kind or don't level the appropriate skills (it tells you which ones govern which attributes if you actually read) then you will have a bad time with Morrowind's combat.
Morrowind's combat is much deeper than "spam click, do more damage after killing enough stuff" like Skyrim and Oblivion. In Morrowind, your choices of equipment, attributes and skills actually affect your gameplay.
I actually prefer Morrowind's combat system. The only issues I have with Morrowind's combat system are the janky animations and the lack of any visual indicator that you've missed because your attributes/skills/equipment suck or the enemy dodged it because you aren't high enough level to hit them yet. If the game showed a miss animation or a dodge animation, the game would appear to be less jank but because there's no visual indicator of these things, people that are new the game hate the combat system. There's a reason Morrowind veterans absolutely love it and new players hate it. It takes a while to learn how to be GOOD at Morrowind's combat because it's actually challenging.
Don't get me wrong, I love Skyrim and Oblivion, but Morrowind is more like a classical RPG that requires actual class building rather than the "jack of all trades" system Oblivion and Skyrim have. There's a TON of depth to the Morrowind combat system and it really loses a lot of it's draw when you use mods to change it or if you could never fail to hit things.
Nice to see how many people have graduated to morrowind. Granted, certain graphical updates and engine optimization and patching needs to be done to get it to run on newer machines, but tbf oblivion and skyrim needed those out of the box
15:00
That was actually a legit strategy because you do a different type of attack depending on if/how you're moving!
I'm so nostalgic right now even though I played this game in 2015 I absotulely love how different it was from the newer games and it became my favorite elder scrolls ever SO FREAKING GOOD
I love this game so much. I spent hundreds of hours playing as a kid.
Combat is rough in this game. Back then it was still based on dice rolls. Oblivion's big upgrade to the elder scrolls was making the combat based on actually hitting the enemy.
Oblivion was also my first BGS game. As someone who recently beat Morrowind for the first time after all these years, I can say that the, "You gotta go back and play Morrowind" people were right.
Refined the combat is crazy😂
Played this back in early 2000s. My character was unstoppable when I finished. Could fly around unlimited, super fast speed, all kinds of stuff. I actually liked getting directions instead of a quest marker. Kinda made it immersive. The thing that gripped me was the world. It was like an alien planet. Then Oblivion came and was like a generic fantasy land.
Morrowind is a magical experience to this day if you just let it take a little time. It's very slow to start but before you know it your build is coming together and you are fully immersed in one of the most unique gaming worlds of all time
Glad to see the first Dwemer ruin went well for you. Many people across the years have ragequit from not being able to find the puzzle box on top of just not understanding combat by this point. My rule of thumb is I'll run everywhere until I hear combat music or if I know I'm about to be in combat. Fatigue is king in Morrowind. Be careful of unarmed enemies as punches do fatigue damage, knock you to the ground when at zero fatigue, then will start to do health damage. Can be very dangerous. Note that fatigue affects spell casting too.
If things start to get too hairy and maybe you wanna try another character, I always recommend a Dunmer majoring in at least Conjuration, Short Blade, and Light Armor to beginners. Conjuration's starter spell is Bound Dagger which is very strong for Short Blade characters and is very magicka efficient. Light Armor tends to be the better armor too, but you can go through the game as anything honestly as long as there's logic to it. Mysticism is a nice skill to have for Mark/Recall (Mark a location and then Recall will instantly teleport you back to that exact position) as well as Divine/Almsivi Intervention which will teleport you to the nearest Imperial Cult/Tribunal Temple.
Finally, I highly recommend approaching things as if you're in the world. A mission to kill rats? Collect flowers and mushrooms? Collect late guild dues? "That's lame" a lot of people might say, but IMO it makes the guilds come across as a more realistic organization. They're not going to send you out to clear a dangerous ruin full of undead when you've only just joined the guild and your capabilities are unproven. Honestly Morrowind has my favorite guilds with my favorite being the Tribunal Temple though I'm heavily biased as a huge Dunmer enjoyer. The Tribunal Temple especially demands you put yourself into the world as if you're just running through for the sake of completing quests it's a ton of pointless travel, but I see you and the player character making a pilgrimage, learning about the world, understanding the faith and why it's important to these people.
3:55 yeah, and the painstaking trouble being playing the main quest so the guy gives you translated version of the package
I think they've streamlined the Elder Scrolls games too much in the name of making the series accessible to the masses. Skyrim was awesome of course, but it lost something. Morrowind was my first Elder Scrolls game and I loved just getting off the ship at the beginning and having no idea what to do, where to go, or how leveling up even worked. There's something to be said for a game that has places that are so dark you need a torch, or quests where you need to use a map and journal.
I agree. Skyrim was great but it was missing an essential element. Having to use your brain was so important to morrowind. It took me an entire summer off from school to truly beat the main quest.
My brother in Azura, you did good for a first timer.
When you dont know that all quest related directions are in your journal, it makes it so stressful.
Morrowind was my childhood, so many school nights i stayed up until 3am playing this game on pc. Loved Oblivion too.
Anyone else spend the first 15 hours in Balmora doing everything possible? It just felt like home when i was a kid and i didnt want to leave. I still know it like the back of my hand.
one of the great shortcomings of morrowind is that it does not teach you how to level up propely , you r in an advanced dungeon with a lvl1 char
This game has always been the favorite of mine. Its cool to see people like you and others discover this game. I played this for 100s of hours on the Xbox. The Game of the Year edition is my favorite piece of media ever made. Morrowind is a perfect mix of janky Rpg goodness. Really cool that you dig it.
i remember playing this on the family PC, me my twin brother and older brother would have 1 hour each and come to the last few minutes we would stand behind the chair and it would cause so many fights... good times!!!
remember to keep your stamina (the green bar) up. if it's drained your hit precision in combat goes down, and you're more likely to get knocked down.
Stand still to chop, left or right to slash, and forward to stab. Or use best attack in the menu.
i still have my notebook that i kept track of all quests in without looking at the journal unless i needed to write down a new quest
I'll need more Morrowind.
When u are rich enough, you can buy all the slaves for sale and they will follow you around. If you are a good summoner, you can have up to 1 of each summon type following you around at the same time, in future games u are limited to only 1 at a time... Also the lore seemed a lot more interesting back then.
I really find it surprising that you'd say the combat is refined in the newer Elder Scrolls, when IMO it feels worse than ever before in those games. It's two completely different mindsets between the combat playstyles, in the older ones it's closer to pure RPG where things like skills matter, while in the latter its action focused where player skill trumps character skill, at the expense of realism with your sword or bow easily being able to penetrate even plate armor with every swing from even level 1.
Then again, it's strange that the games' main focus is combat and the combat sucks in every game.
Combat works best when a game chooses either real time or traditional turn based rpg combat when they try to combined the to it just doesn’t feel right I think Kotor has a similar problem just less severe
For me the saddest thing is I’ll prob eventually replay Oblivion, but unless they make a Morrowind remake I’ll probably never get to see the region (outside of the tiny bit they imported/show us in Skyrim)
only thing in skyrim that is from morrowind are silt strider and the mushroom house of the telvanni guy.
Neloth is actually in morrowind as well.
Check every box in town. They can have some valuable items in them. Potions or soul gems or alchemy ingredients so on so forth
This game came bundled with my Christmas present xbox, I was way too young to know what was going but loved it
I just bought morrowind, can’t wait to play!
I remember 10 hours into this discovering it was open world and being blown away. I thought I was going to have to pick pocket enough people in the first town to pay to ride to the next biggest city. I’ve been a Elder Scrolls and Fallout fan since
I remember playing this game after school and not leaving Seyda Neen for about the first four days of playing, because I was too overwhelmed/scared of the idea of leaving that quiet little hamlet and going out into the world.
One thing which I also enjoy, on reflection, is that not all of the NPCs' directions for quests are 100% accurate. Kind of like real life, sometimes people get things a bit wrong and you have to do a bit of searching yourself. In doing so, you end up getting lost, finding weird caves or ruins and have a totally different adventure.
Had a xbox that i borrowed from my friend and i played it and instantly fell in love it was like i was in a different world
So many memories in this game when i was a little kid. Game felt so magical
Yeah my first elder scrolls was Skyrim but Morrowind beats the hell out of it, its not even close. Morrowind is by far my favorite game in the Series, the magic system is incredible, you can go fast as hell and basically become either the flash, or superman. And theres no smithing so all the gear you need in the game is just there, you can grab it at level 1 if you know where it is, which rewards adventuring rather than running towards a marker. In skyrim in order to get any item whatsoever you need to be a certain level, than you need to do a questline, and thaaan you get it. In morrowind 99% of the relics you can just go and pick up, Chrysamere is a perfect example of this, Volendrung, Boots of the Apostle, Dragonbone Cuirass, Ten Pace Boots, these are all items you can just simply grab with little to no effort if you know where they are, and all of them are incredibly powerful. Love the game super fun, highly recommend playing it with OpenMW or MGEXE. I can go on and on for hours about the pros this game has over the others but, just play it for yourselves :)
Id also like to add you can skip almost any dungeon that requires a key, by just having an open 100 touch spell. Which makes certain relics even Easier to get than they already were. Some doors this will not work on however, like Vivec Temple.
For a first time. He is able to find places much easier than us
I remember when i first played Morrowind in 2006 i was lost at the second mission and couldn’t find the Dwemer ruin
Leveling is heckin complicated if you wanna do it well. You want your major skills to all be things you can only level up on purpose (so no combat skills, no passive things you always do like athletics or acrobatics), and you want your minor skills to be things that you want to use a lot and are based on different stats. Here's why: your major skills count toward your overall level and stat bonuses on level up, while your minor skills only add to your stat bonuses upon level up. But what happens when you level up your character is, even if you don't sleep, all your skill gains now go towards the NEXT level. So for optimal leveling, you want to level up 3 minor skills of different stats until you will get a +5 on those stats on your next level, THEN raise your major skills until you level up. That way, you get the most possible stats every level
Seyda Neen has so much content to discover alone, but you just took the Silt Strider striaght to Balmora lol. Fargoth has a really interesting quest you can do if you give him the ring.
In Morrowind it's always better to walk on foot to places, since this way you can find loot more easily. Also, always read the damn quests hahahahah, they will teach you a lot.
I put thousands of hours into morrowind, oblivion, and skyrim. I probably put the most hours into oblivion because of when it was released when I was in high school, so i had more time to play it, and i found morrowind 10 years later. Skyrim had a beautiful and ritch world, and oblivion had insane bizarre quests and a story that took you to different planes of reality and madness, but morrowind in all of its broken glory is by far the best out of the three. I have yet to play daggerfall but plan to very soon.
And then they tell you you have to play daggerfall
i have morrowind for the original xbox and it runs at about 10fps and you can't see more than 10 feet in front of you because of the fog. idk where u heard it runs 60fps
Runs at 60 fps on series x
this mf with no fatigue spamming weak attacks saying "it feels like skyrim with worse combat" lmao
That was my only nitpick, the rest of the video is really fun
It got better let's goo!!
They need to go back to what made this game so strong and unique with the next elder scrolls. I wanna be able to jump over buildings. I want heaps of guilds instead of just the main boring ones. I want different strains of vampirism that give you different strengths and weaknesses AND access to unique vamp guilds as a result (or getting access to none of them because you contracted lame normal vampirism). I want a world that doesn't just look like a place on earth I can catch a flight to. I wanna sell shit to a talking mudcrab or that lil goblin guy. I want a game with personality. I have little faith we will get it but A MAN CAN DREAM