Amazing tutor. Keep feeding with the great tutorials to improve our art and style. Thank You 3DFluff and looking out for more videos of your on animation, modelling and motion graphics using Cinema 4d .
Is there any way to apply some kind of glowing style to the lines, so that they look basically like light rays? I imagine that would look nice when it unfolds on a black background or so. And thanks for your videos. They are pretty helpful.
Hi there ! I use SketchToon render in my pproject and I faced with some issues : when I render with camera - my outline strokes are strobe and disappearing/ Can u help me in this case please ?
Generally the lines are only useful when working with geometry. If you want a wood grain, honestly Id be just making a wood grain line texture in photoshop then apply it as a regular material.
@@3DFluff thank you for your response, to create an own texture come to my mind, but then I played around with layers and shaders and found a tiles shader, which I set to "Plank", set the gap color to black and all the other colors to different, shades of light grey. this as an overlay for my normal Cel Shader (different shades of brown) creates a nice looking "wooden plank surface". maybe I will add some noise for a finer grain, but currently it looks fine.
had a project two years ago you saved my ass. it went great. now i forgot everything and you saved my ass again. luv ya man!
he's the brightest of all the C4D instructors. Best command of the English language, as well, most the thorough instruction. Merci Monsieur.
Amazing tutor. Keep feeding with the great tutorials to improve our art and style. Thank You 3DFluff and looking out for more videos of your on animation, modelling and motion graphics using Cinema 4d .
Damn, thanks for making this. You're a tutorial making machine, and I mean that in the best possible way.
Very good, the clearest explanation I have seen.
very clear and clear, and at the same time quite clear. thanks man, this is how i love to learn
hi Sir, this is the best c4d tutorial video i ihave seen so far, thank you very much. i have subscribed this channel
fantastic tutorial
I really liked it. Thank you for your effort.
Great video! Looking forward to next one!
Outstanding video as always! Can't wait for part two!
Brilliant as always....
Yo man, any idea on how you can have the stroke thickness stay the same when relative to the camera? Great tutorial btw :)
Thank you very much for this video. It was very helpful, easy to understand.
I really like your tutorials, very useful
Thank you for the lesson!!
Thanks, that was helpful and well explained , + "tut tu du tu du tu du" is awesome!
wow!!! Finally!!!! Finally I Find smb who can explain this!!! than you, man!!!!
Thanks a lot!!
excellent video!
Is there a way for the line work to thin out the farther away from the camera?
Thank you very much, the problem with intersections have bothered me for months !
and the "default hidden" thing. Man you are a life saver!
Thank you very much !
WHO DARES TO DISLIKE ? Great tut !
THANKS A LOT ....
THanks for the tutorial!!!!
Where can I get the presets for the dotted line? :(
thankyou
tnx so much!
Is there any way to render out a transparent png without having to make black and white alpha and compose it afterwards?
Is there any way to apply some kind of glowing style to the lines, so that they look basically like light rays? I imagine that would look nice when it unfolds on a black background or so. And thanks for your videos. They are pretty helpful.
is there a way to stop lines flickering?
Hi there ! I use SketchToon render in my pproject and I faced with some issues : when I render with camera - my outline strokes are strobe and disappearing/ Can u help me in this case please ?
very nice tutorial. But one question: is it possible to add more lines without changing the model? e.g. when you have a wooden surface made of planks
Generally the lines are only useful when working with geometry. If you want a wood grain, honestly Id be just making a wood grain line texture in photoshop then apply it as a regular material.
@@3DFluff thank you for your response, to create an own texture come to my mind, but then I played around with layers and shaders and found a tiles shader, which I set to "Plank", set the gap color to black and all the other colors to different, shades of light grey. this as an overlay for my normal Cel Shader (different shades of brown) creates a nice looking "wooden plank surface". maybe I will add some noise for a finer grain, but currently it looks fine.
where can we find the pre-set ? when I click on load pre-set I see nothing am I missing smth in here ?
you have to download the general presets pack inside your updater. Check For Updates -> Content Libraries Presets.
@@JuXuS1 Where do you find this?
more than helpful, thank you!!
Can sculpt a person's face and give it the sketch and toon effect so it looks like traditional 2d drawing?
That's completely possible. Not for me though, I can't sculpt for toffee
you rock!!!
The spots shader on its own looks better.
Hello I can’t afford zbrush or cinema 4d is there a way you could please help me get one of them ? Thank you
it was interesting to hear about Sketh material. Do you have a very good speech as a true teacher?
That is for you to judge, not me :)
8:44 i died
That would make you a stiff.
Thumbs up for awesome content as usual, and a high five for saying ass, lol
Congratulations to the ONE hater on this video! I just don't understand why. . . The is a Fantastic Video!
ACE
Great tutorials!!! but could you remove your face from them???
I'll send you a pack of postit notes for your screen.
Thank you very much !