6 weird things I found in the Starcraft 2 editor

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 72

  • @Alex06CoSonic
    @Alex06CoSonic 2 роки тому +70

    The DotA WC3 assets are there for the very purpose you mentioned - they were put there somewhere from a few months to two years after HotS released, I think? It was to coincide with an editor update and a remaster of the SC1 musical tracks, which were also added to the game. I think that's also when they added the WC3 assets. Those where uprezzed because the art team had extra time and decided to do so, so the fans could use said HD assets to make DotA-like and Tower Defense maps. IIRC.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +7

      Interesting, thanks!

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 роки тому +2

      @@RekkinOnTheInternet interestingly enough, changing the color of a unit was and is super easy in Cortex RP engine and the one that succeeded it (I think the Alpha engine)

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 роки тому +2

      @@RekkinOnTheInternet you could Change an existing units color easily with a single line “@color R G B”

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 роки тому +2

      @@RekkinOnTheInternet I also knew the disembodied portraits part, again due to Cortex RP engine.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +1

      @@noneofyourbusiness4133 Ah, I haven't looked into any scripting stuff, but that's cool!

  • @noticarus3164
    @noticarus3164 2 роки тому +24

    What's your next ideas for lore vids? I love how you handled the original manual's lore. SC2 has a MASSIVE amount of great lore and world building that they built up overtime throughout the franchise's lifespan. I'd like to see you go through some stuff like short stories and the revelation that the Xel'Naga that uplifted the Protoss and Zerg into the them we know today was Amon's group.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +7

      I've got a good amount of work done on the next one, something I'm sure SC1 vets and those who don't know a ton about it will both really enjoy, trying to shed some light on a lesser known bit of the original story.

    • @noticarus3164
      @noticarus3164 2 роки тому +3

      If I had to guess it's the Brood War manual's lore lol. Regardless of whatever it is, can't wait for your next content man. Genuinely great stuff you're making.

    • @alphadios2003
      @alphadios2003 3 місяці тому

      I totally disliked that retcon. It was much more interesting as it was originally. Now everything is about Amon.

  • @danielgibson3422
    @danielgibson3422 2 роки тому +9

    Portrait files where actually a thing in WC3. if you played a number of custom games you may have noticed that some of the units would seem to have really odd portraits, or weirder still you may have noticed that the portrait seemed to change spots randomly. That actually is the lack of a dedicated portrait for the unit at which point it pulls the model file and uses that, and because it doesn't have a camera point to reference it pulls the last valid camera point you had (the last thing you had selected), thus the sometimes crazy camera points such as looking at the top of the head, or clipping into the model, or was way off in the distance.

    • @lollol5263
      @lollol5263 Рік тому

      The portraits were intergrated into unit model files.

  • @gmradio2436
    @gmradio2436 Рік тому +1

    That green hydralisk gave me Warcraft 3 flashbacks.

  • @timothypeterson4781
    @timothypeterson4781 8 місяців тому +2

    You have discovered the secret of the High Templar background. We are sending the executor to... "Retrieve" you. Don't resist.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  8 місяців тому

      If I absolutely had to get abducted by aliens, I feel like I could trust the protoss to be pretty reasonable about the whole thing.

  • @Lagpriest
    @Lagpriest 2 роки тому +8

    Actor Creation is in theory better as an event as the actor might not have been created on UnitBirth, yet

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +1

      I'll definitely give that a try next time I'm messing with actors, thanks!

  • @Lagpriest
    @Lagpriest 2 роки тому +8

    The WC3HD models might have been created for StarCraft DOTA, the prototype that evolved into Heroes of the Storm

  • @Voltechs
    @Voltechs 10 місяців тому +1

    The fact that you contained your excitement for such a cool discovery is impressive.

  • @DwasTV
    @DwasTV 2 роки тому +3

    Likely there when they were developing Heroes of The Storm. Don't forget they wanted "Blizzard DoTA"(you can still find the old official video for HoTS announcement, originally called blizzard dota) HoTS started out as a starcraft 2 Map before being moved to it's own engine. I'm assuming it was in a in-house version of Starcraft 2 and when they did a public update they left in the assets they were testing with a while back (which would explain why it was put in AFTER HoTS was released) since Blizzard's Dev version of the game is a different version available to public to play

  • @Lofi_ET
    @Lofi_ET 2 роки тому +11

    U my brother, won a sub, this video is gold in terms of conspiracy theories and great discoveries, everyone should see this video

  • @Defileros
    @Defileros 2 роки тому +3

    Really surprised and glad to see an in depth video about the SC2 editor, i am using it too from 2011 and i can totally agree that it is a tool as powerful as it is frustrating, i still remember the day HotS release patch came out and complete vapourized most of my triggers or the looming threat of param/value messages

  • @DeusAlgor
    @DeusAlgor 2 роки тому +8

    I really glad that YT recommended me this video =)
    We need to decide on the best way how to do unit icons and I was really interested if Blizzard used video/gif on the unit portraits or some mini scenes xD

  • @teejay4034
    @teejay4034 Рік тому +1

    Basicly the planned blizzard dota as starcraft 2 mod what become blizzard all stars due to legal terms of dota was copyrighted. That eventually become a standalone game heroes of the storm. I think the hd models were come from that era. I think bringing warcraft 3 units was a plan to creat warcraft 3 into sc2 to increase the editor capability. May be they planned reforged in sc2. But since the hardcore of warcraft players didn't liked the sc2 game mechanics I think they switched back to upgrade(since the sc1 remaster was success) the original warcraft 3.

  • @teddyzacchini6138
    @teddyzacchini6138 2 роки тому +1

    Making the lore of SC2 as animated series, is a great idea! Keep it up. You got my sub for sure

  • @rhanmiglornhassaklordzerob1826

    Most splendid, many thanks for this content, it is beautiful to see how the community thrives still. May your day be most magnificent.

  • @laurentiuslancaster1657
    @laurentiuslancaster1657 2 роки тому

    I started getting recommended your videos after watching SC2 custom campaign gameplays. A very nice find

  • @hupristroyer2385
    @hupristroyer2385 Рік тому

    There is one thing i found that's weird, when you wanna choose the campaign tal'darim stalker portrait,which is awesome it only chooses the slayer stupid portrait

  • @Cybrok
    @Cybrok Рік тому

    You can also send an actor message through the trigger editor to any individual unit/unitgroup/doodad/variable as well as pick all units in x region or something to change tint color rather than affecting all units on the map. You can do some sick RGB flickering gamer stuff with this too lol. Same with the unit scale thing.
    Theres a LOT of workarounds you can manage by using the trigger editor rather than just the data editor. For what its worth, happen to answer a question if anyone has any

  • @darkpist
    @darkpist 2 роки тому +1

    08:00 the reason why its done like that is because changing the albedo (r.b.g) of unit texture after it was created in the scene is easier and more efficient in terms of hardware then create duplicand of unit its self change the texture or texture color then search the unit the load it back to then scene hope its make since

  • @snowman4261
    @snowman4261 2 роки тому

    An oddity I found was an unused demon portrait in the model files (not diablo, but like , a human face with burning Amber's. )

  • @vladislavkaras491
    @vladislavkaras491 Рік тому

    It was interesting to watch! :P
    Would be interesting to see some more of that content later (though video is already 1 years old :D).

  • @petercarioscia9189
    @petercarioscia9189 2 роки тому +2

    How do you not even have 1000 subs...

  • @ZerakimSC2
    @ZerakimSC2 2 роки тому

    oh wow, just found your channel, this is some pretty cool stuff ;D

  • @hyllsimon
    @hyllsimon Рік тому

    Regarding the green tinting, I am a programmer and I can tell you, it doesn't have to be done that way. At least not from an editor point of view. It's closer to how things happpen in the backend, but there's no reason for it to be that way other than that every easy option you find has to be available anyway through the event system, and most likely this was just something Blizzard didn't require for any parts of the main game, so they probably just figured "why add easy to use options for things that we're not gonna use ourselves". Because again, they have to exist in the more programmatic approach since that's how it happens in the backend, but an easy selection box is completely unnecessary. This is also why they very explicitly say the editor isn't an officially supported product, it's their internal tool, they just made it available to you, so they don't develop it with you in mind.

    • @hyllsimon
      @hyllsimon Рік тому

      Also, the reason it's in the WC3 editor is almost guaranteed because in WC3 they actually use the tinting themselves, so they wanted it to be easily accessible. In SC2 they hardly ever use tinted units, they just have their original cool models instead. In WC3 they use tinting as an easy way of reusing units without having to develop new skins for them all. SC2 is more modern and has more spending on things like custom units, WC3 is older and tinting units was way cheaper than making a thousand extra units.

  • @mintcrystalsanimatio
    @mintcrystalsanimatio 2 роки тому +6

    I have no proof but didnt they test the concept of hots in sc2 ? as in might this work

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +4

      I'd buy that, yeah. It is weird that so much of WC3r is in there, though.

    • @OpiatesAndTits
      @OpiatesAndTits 2 роки тому +1

      HOTS was built in the SC2 engine…so yesish?

  • @henryheavy8044
    @henryheavy8044 2 роки тому +2

    Magnificent isn’t it

  • @grahamdixon1699
    @grahamdixon1699 Рік тому

    Your voice would be perfect for lore videos.

  • @Sathrus04
    @Sathrus04 2 роки тому

    Next patch? Lol, you're a funny guy

  • @Nothing_646
    @Nothing_646 Рік тому

    POV: Zergling in 1:38 : *being burnt alive* hai

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 2 роки тому

    0:16 StarCraft Action Figures!!!

  • @coryhafer7285
    @coryhafer7285 2 роки тому

    Just seen your three story videos on SC. I need continuation stories. The art and narration are great

  • @evronian1129
    @evronian1129 2 роки тому +1

    How do we know the backgrounds for all of the portraits don't have weird things in them?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому

      There are an absolute ton of unit portraits, and some alternate skins even have different ones, so I haven't looked at all of them. I did look at a bunch, trying to see if anything else was using something like the UT2004 screenshot, but most did seem to be parts of concept art, textures, or just some colorful smudges. There might very well be some other random stuff hiding in there after all these years.

  • @DarkTemplar42
    @DarkTemplar42 Рік тому +1

    There is a warcraft 3 mod in starcraft 2 right now

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  Рік тому

      I've seen, very exciting! I'm glad the assets are being put to good use!

  • @simonhrabec9973
    @simonhrabec9973 Рік тому

    Pretty cool video :)

  • @uncoherentramblings2826
    @uncoherentramblings2826 Рік тому

    Amazing video

  • @mareksicinski3726
    @mareksicinski3726 Рік тому

    overwarmed spekaing style im sry

  • @AceRasputin
    @AceRasputin 2 роки тому +2

    Algorithm goes brrrrrr

  • @orange3023
    @orange3023 2 роки тому

    0:26 What is that green robot? On the left of that screen? Is that the space dimensional fortress?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +1

      I think that's the Terratron from the Lost Vikings minigame.

    • @ZerakimSC2
      @ZerakimSC2 2 роки тому +3

      That's the Odin, from the Wings of Liberty campaign, either that, or it's the Thor.

    • @The-jy3yq
      @The-jy3yq 2 роки тому

      @@ZerakimSC2 It's definitely Odin
      _Odin's model_
      In Alpha, Thors used to have Odin's models. And they were bigger than the nowadays Odin, because the OG model was, indeed, bigger.

    • @ordinator991
      @ordinator991 Рік тому

      ​@@ZerakimSC2 It's an Odin, sweetheart

    • @ZerakimSC2
      @ZerakimSC2 Рік тому

      @@ordinator991 thanks honey, love you mwah mwah

  • @jameskosik9424
    @jameskosik9424 Рік тому

    god bless you

  • @Mentherex
    @Mentherex Рік тому

    This video is a year old and has 65 comments? Wow

  • @andreaiannetti
    @andreaiannetti Рік тому

    Hi i’m serching a developer and pay for remake an arcade mod of Starcraft 2 (marin arena) with the editor, can you help me?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  Рік тому

      Hey there! Unfortunately, all my weird work in the editor is more on the event scripting end of things, not any gameplay or mechanical stuff. There's a good community of people around the SC2 space that do know those kinds of things though, so I'm sure you can find someone better suited than me!

  • @ditmarvanbelle1061
    @ditmarvanbelle1061 2 роки тому

    4:40 WAIT A MINUTE. Dude goes on a rant about how you cannot resize actors the same way you resize doohickeys. And then he continues to explain the next point whilst showcasing the very thing that was allegedly impossible:-D

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 роки тому +1

      Sight gag! I just set another random model to use the civilian model and scaled that one instead. It's a workaround with limited application unless you take other steps depending on what you want to with it.