I can't believe I haven't seen this video before. Thank you, you're great. I consider it the most complete guide to building any car project in the Unreal Game Engine.
Thank you for your wonderful feedback! I'm thrilled to hear that you found the video helpful and consider it a complete guide for car projects in Unreal Engine. Your support motivates me to keep creating valuable content!
Thank you for the kind words, and I apologize for the delay in responding! I’ve added the download link for the rig in the video description. Feel free to check it out, and please let me know if you have any other questions. Also, don’t forget to watch the latest videos for more tutorials and tips!
hi sir. its very useful thank you so much sir. I m working on Alias software. How can i convert to blender or pixyz with rigging control. can you teach sir
Yes, you can! As mentioned in the tutorial, you’re able to adjust the suspension for different wheel sizes. Additionally, you can download the control rig from the description to customize it based on your specific wheel dimensions.
The mesh you downloaded likely has many parts because it wasn’t prepped for efficient use. To fix this, you can attach the parts into a single object. If you're using 3ds Max, try the Object Attacher plugin-it simplifies this process, and tutorials are available online. Most online models aren't pre-optimized for workflows, so a bit of manual setup is usually needed. Good luck!
Thanks for your question! This method is primarily for animation and film. For gameplay, you should use the Chaos Vehicle plugin. I’ll likely cover that in a future video on the channel!
We explained how to create crash scenes using Morph Targets in one of the tutorials, which is a good starting point for vehicle damage effects. However, if you're looking for a more dynamic crash scene, you might want to try Chaos Vehicle Physics. This system simulates realistic crashes, but keep in mind that it's not easily animatable, and using your own custom car models might require extra steps to integrate smoothly.
This issue might occur if the Control Rig is slightly offset in the Blueprint but works fine in the Unreal Engine environment. Also, note that changes in Unreal Engine versions can sometimes introduce adjustments in workflows, so double-check your rig setup and compatibility with the current version. If the problem persists, consider revisiting your Rig hierarchy and transformation settings.
Hello! I apologize for the late response. I hope you've found a solution by now. Choosing the correct root in Blender is crucial, and the more attention you pay to the rigging stage, the better the outcome. If you're still facing issues, please send me more details so I can help you further!
By "I mastered car rigging" you mean of course "install this plugin for Blender and don't actually learn anything". Warning for anyone wanting to master rigging: *this video isn't what you're after*
I can't believe I haven't seen this video before. Thank you, you're great. I consider it the most complete guide to building any car project in the Unreal Game Engine.
Thank you for your wonderful feedback! I'm thrilled to hear that you found the video helpful and consider it a complete guide for car projects in Unreal Engine. Your support motivates me to keep creating valuable content!
10000% ❤ all the way from Ghana!
Excellent. Thank you!
Great video once again! Can you please make a video about the Chaos Vehicle plugin?
Best tutorial on this by far!
I appreciate your feedback
This is awesome. Thanks for creating it.
Glad you like it!
let's goooooo 👊👊
Thank you for the comment!
You are GODSENT! ❤thank you!
Thanks ✌
wowww it helped me thanks
I’m excited to hear it-keep practicing and you’ll master it no time!
@@MoSolei thank you again for these kind words .
very informative and helpful
Glad you enjoyed it!
Fantastic
Glad you enjoyed it!
Thanks for the lesson! Where can I download your rig for UE5?
Thank you for the kind words, and I apologize for the delay in responding! I’ve added the download link for the rig in the video description. Feel free to check it out, and please let me know if you have any other questions. Also, don’t forget to watch the latest videos for more tutorials and tips!
hi sir. its very useful thank you so much sir. I m working on Alias software. How can i convert to blender or pixyz with rigging control. can you teach sir
We make another tutorial
@@MoSoleihello sir. I hope you are doing well. I request you what about the queries?
جامد ورايق اوي
Thanks a lot! Really happy you enjoyed it, and more videos are definitely coming!
Hello! Will the suspension work with different diameters of the rear and front wheels?
Yes, you can! As mentioned in the tutorial, you’re able to adjust the suspension for different wheel sizes. Additionally, you can download the control rig from the description to customize it based on your specific wheel dimensions.
😍🤘🤘🤘🤘💥
I appreciate it!
Why the mesh I downloaded have so many parts? could someone share the car model? thanks a lot.
The mesh you downloaded likely has many parts because it wasn’t prepped for efficient use. To fix this, you can attach the parts into a single object. If you're using 3ds Max, try the Object Attacher plugin-it simplifies this process, and tutorials are available online. Most online models aren't pre-optimized for workflows, so a bit of manual setup is usually needed. Good luck!
Could this be used to handle it in gameplay?
Thanks for your question! This method is primarily for animation and film. For gameplay, you should use the Chaos Vehicle plugin. I’ll likely cover that in a future video on the channel!
@@MoSolei pls do is so to hard to find recent content regarding chaos if you can recommend any pls do
How can we make a car crash scene in ue5 ?
We explained how to create crash scenes using Morph Targets in one of the tutorials, which is a good starting point for vehicle damage effects. However, if you're looking for a more dynamic crash scene, you might want to try Chaos Vehicle Physics. This system simulates realistic crashes, but keep in mind that it's not easily animatable, and using your own custom car models might require extra steps to integrate smoothly.
when i re-use the control rig, the position of the control rigs are not accurate
This issue might occur if the Control Rig is slightly offset in the Blueprint but works fine in the Unreal Engine environment. Also, note that changes in Unreal Engine versions can sometimes introduce adjustments in workflows, so double-check your rig setup and compatibility with the current version. If the problem persists, consider revisiting your Rig hierarchy and transformation settings.
hello brother
i have follow same steps but in unreal my car root showing none
any solution
Hello! I apologize for the late response. I hope you've found a solution by now. Choosing the correct root in Blender is crucial, and the more attention you pay to the rigging stage, the better the outcome. If you're still facing issues, please send me more details so I can help you further!
oiii camel
By "I mastered car rigging" you mean of course "install this plugin for Blender and don't actually learn anything".
Warning for anyone wanting to master rigging: *this video isn't what you're after*