I Wish I Learned This Sooner! | Unreal Fest 2024

Поділитися
Вставка
  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 82

  • @angrycola
    @angrycola 4 місяці тому +74

    00:04:25 Disabling C++ & Plugins to load a project as a blueprint only project
    00:06:28 Open Unreal in an empty map to reduce editor startup times
    00:07:37 Triggering a Prepare for all shaders
    00:08:57 Performance optimizations for UnrealEditor
    00:09:21 Scalability Settings
    00:10:16 Various Editor View Modes
    00:10:54 Show Framerate and Memory
    00:12:01 Capping framerate
    00:13:03 Disabling Realtime Rendering
    00:14:47 Reducing Cook Size
    00:16:03 Bulk Editing with Property Matrix
    00:18:21 Fix Pivot Point in Editor
    00:19:38 Fixing bad UV's in Editor
    00:20:42 Don't edit Unreal by Accident
    00:22:42 Tape Measure Tool
    00:23:27 Perspective view Drag Select
    00:24:00 Adding Game Modes
    00:27:38 Variant Manager Plugin
    00:31:01 Pixel Streaming
    00:37:12 Virtual Camera
    00:40:39 Control it all Remotely
    00:44:48 Create Components
    00:45:23 Collab Viewer Template
    00:45:44 Breakpoints, Print Strings, Instance Debugging
    00:46:29 Sound FX
    00:46:59 Soft References
    00:47:29 Event Dispatchers
    00:48:09 Interfaces
    00:48:35 Deep Search
    00:48:53 MultiGate
    00:49:11 Switch
    00:49:29 CE cvar
    00:50:26 Blueprint Function Library
    00:50:46 Blueprint Macros
    00:51:21 InterpTo
    00:52:07 Simplify Materials
    00:52:49 Getting ahead of Performance
    00:52:52 Finding Bottlenecks
    00:52:59 You've found your Bottleneck (GPU)
    00:53:36 Material parameter Collections
    00:53:37 Event Tracks
    00:54:11 Keep State
    00:54:21 Incompatible Skeletons
    00:54:47 Collab Viewer Template
    00:55:13 Emulate Stereo for VR
    00:55:47 XR Scribe
    00:57:38 OpenXR
    00:58:24 Alt + Esc

    • @ibrews
      @ibrews 4 місяці тому +3

      Hero !

    • @issacdhan
      @issacdhan Місяць тому

      God Bless you.

    • @alyasVictorio
      @alyasVictorio Місяць тому +1

      *I save this reply so I can go back to this great timestamp here via notifications

  • @OpinionatedHuman
    @OpinionatedHuman 5 місяців тому +161

    FYI Unreal, give this guy more time. I would watch him for the 3 hours he needed! 😉

    • @coffeediction
      @coffeediction 5 місяців тому +6

      yeah I had a feeling he had to rush and wasnt even able to get some breath between sentences, visibly rushing due to time constraints, and its harder to listen too, so yes Epic, give the guy more time. And a raise please :D

    • @hwkeyser
      @hwkeyser 4 місяці тому +5

      I've known Alex for 7 years; this is who he is in everyday life too: happy to share a lot but also has a lot to do so let's share as much as possible as quick as possible.

    • @NoizeIndexMusic
      @NoizeIndexMusic 3 місяці тому

      I would watch 10 hours of this honestly

  • @Native_Creation
    @Native_Creation 3 місяці тому +1

    This is awesome, I just learned a few of these recently, great to see them all mentioned here.

  • @Unknowable_Void
    @Unknowable_Void 3 місяці тому +1

    Great talk! A lot of the merge and split options for meshes in Modelling tools have been a lifesaver on top of the UV options

  • @Cloroqx
    @Cloroqx 5 місяців тому +14

    Yay, more Unreal Fest videos! Give us everything you've got, please!

    • @btwosoft
      @btwosoft 5 місяців тому +2

      Yes..drip-feeding 2 videos per day is sad :(

    • @pawechlebowski3410
      @pawechlebowski3410 5 місяців тому +3

      that would be great. I've been there this year and it's simply impossible to attend everything. There's like 7-8 lectures happening at the same time and in most cases i really wanted to be on at least 2 or 3 of them. Still great experience and a lot of fun.

    • @btwosoft
      @btwosoft 5 місяців тому

      @@pawechlebowski3410waiting for Unfeatured Features and PCG talks by Murphy and Langmead 😊

    • @RedBeardedJoe
      @RedBeardedJoe 5 місяців тому

      @@btwosoft See the thing is though not everyone wants all of the Videos all at once but some do

  • @Alexotronic
    @Alexotronic 5 місяців тому +36

    Having my full name (Alex Moro) said aloud on the Unreal Engine channel feels like some sort of Achievement. :-D (I think the closest I've come before was being acknowledged as the person responsible for the Robo-Recall poster in the background of a 'Inside Unreal' host's apartment)

    • @ibrews
      @ibrews 5 місяців тому +2

      THANK YOU ALEX MORO :D

  • @stcandrew
    @stcandrew 8 днів тому +1

    Good speaker!

  • @Dante1243
    @Dante1243 5 місяців тому +11

    Wish they would release the unreal fest gold coast sessions they were so good!

  • @SomunImmersive
    @SomunImmersive 5 місяців тому +2

    Superb, concise and geeky in the best way!

  • @guillermo3dcode
    @guillermo3dcode 4 місяці тому +1

    awesome as always Alex!!! Thankyou for the Fest!

    • @ibrews
      @ibrews 4 місяці тому

      you're welcome !

  • @LEOvsMAO
    @LEOvsMAO 5 місяців тому +2

    One of the best talks that I saw! If he was in my University I would never miss a lesson :)
    Then only moment, showing talker is understandable but when there is so much information and camera jumping from slides to person - it's hard to follow sometimes. Thank you!

    • @ibrews
      @ibrews 4 місяці тому

      this is such a kind comment, thank you !!

  • @dara1d3r
    @dara1d3r 5 місяців тому +2

    Alex is Amazing! Talk is super useful. Do more stuff like this!

  • @hello_levesque
    @hello_levesque 4 місяці тому +2

    I'm 13:42 seconds into this talk... and I just caught myself saying 'I wish I learnt that sooner!!!!' (+ if I had already learnt it, well... I wish I had remembered it🤣)🤘🎉

    • @ibrews
      @ibrews 4 місяці тому +1

      haha amazing !!

  • @philbax
    @philbax 5 місяців тому +4

    Just a note on blueprint breakpoints: the blueprint debugger includes a callstack! Incredibly useful!

    • @ibrews
      @ibrews 4 місяці тому +1

      YES! haha definitely meant to get to more of that, thanks , great tip.

  • @comguaf8093
    @comguaf8093 5 місяців тому +2

    Thank you Alex that was awesome!!!

  • @LumberingTroll
    @LumberingTroll 4 місяці тому +1

    Very helpful, please do a full series!

  • @MayorAwesome
    @MayorAwesome 5 місяців тому +2

    Excellent presentation Alex! I'm sharing it w/ my community. :)

  • @jfht318
    @jfht318 5 місяців тому +31

    Unreal: Dont load into a large level you silly !
    Also Unreal: Lets make everyone load into a large 8000 shader nothing burger of a map , on project creation.

  • @ohheyvoid
    @ohheyvoid 3 місяці тому +1

    Awesome! Very helpful!!! :D

  • @LiamProud
    @LiamProud 2 місяці тому +1

    This guy is brilliant

  • @LeoTierney
    @LeoTierney 5 місяців тому +2

    Very informative talk, thanks! For future presentations uploaded to UA-cam could we have the multicam editing toned down? I found it very distracting and hard to focus, and I can't see any reason for it except to perhaps make the talk more exciting, cheers!😊

  • @mn04147
    @mn04147 4 місяці тому +1

    20:43 you really have to careful when using moddeling mode
    if you want to use engine contents, it’s safe to copy assets you wat to edit to somewhere in contents folder
    and then edit that copied asset
    by the way engine contents and plugin content has some useful assets for quick prototyps like (Vive Controlers, Vive Trackers, VR headsets, some materials, logos and more)

  • @robotomato13
    @robotomato13 5 місяців тому +1

    this is s tier tips! thanks!

  • @JosephSeed
    @JosephSeed 5 місяців тому +2

    Amazing guy! Thank you!

  • @EntityCS.X
    @EntityCS.X 2 місяці тому +1

    28:30 - I called the "variant" of this I put together for an old Unity game "RestorableStateSwappables" and then it turned into a "SimpleStateMachine". I was thinking I would need to do this for UE5 as well, and still might have to, for allowing game characters to change their own environment or build the game from inside of VR to make adjustments. I even have a VR handheld controller rig. But don't doxx me unless you've got some work for me.
    ua-cam.com/video/0pvmSXo1eBc/v-deo.html
    Placing the red EditSphere over the other activates the equivalent of "AutoCapture", then I set up the "non-collider" collision triggers for enabling swiping back and forth between states. Not sure how to handle the part where the user wants to replace one state with another, without forcing them to disable "AutoCapture" and "Play" modes so that they can iterate through to the target state (variant's) index without saving or experiencing any of the states (sorry, variants) in between...
    Well, back to it. Just happened to have clicked a link for background noise and heard someone describing what I was building.

  • @Niall96
    @Niall96 5 місяців тому +1

    Awesome work @ibrews

    • @ibrews
      @ibrews 5 місяців тому

      Thank you 🎉

  • @dding_one1389
    @dding_one1389 5 місяців тому +1

    Awesome tips! thank you!!

  • @JohnHowellg
    @JohnHowellg 5 місяців тому +2

    Excellent

  • @Misaplay
    @Misaplay 5 місяців тому +2

    Very nice , thanks ,from brazil

  • @deathtaek
    @deathtaek 4 місяці тому +1

    Geeez I love this video so much, thaaaanks

    • @ibrews
      @ibrews 4 місяці тому

      thank you!

  • @GameDeveloper313
    @GameDeveloper313 5 місяців тому +1

    Thank you very much, this is very very helpful

    • @ibrews
      @ibrews 5 місяців тому +1

      You’re most welcome !

  • @osakanone
    @osakanone 5 місяців тому +1

    Give this man an extended video.

  • @aliveintech
    @aliveintech 5 місяців тому +1

    Nice talk thanks, can you link your marketplace asset you mentioned with the metahuman in it?

    • @ibrews
      @ibrews 4 місяці тому

      Timecode? Maybe Body of Mine which is an app on the Meta Quest App Store ?

  • @huzefamalik3182
    @huzefamalik3182 5 місяців тому +1

    11:25 is what i was looking for

  • @Churcaps
    @Churcaps 5 місяців тому +1

    It is possible to get the material for the MetaHuman Optimization ? I try to reproduce it but it's kinda hard

  • @Sedokun
    @Sedokun 4 місяці тому

    15:28 The main question is. Why they are enabled in the first place? There is now way people will use multiple IDE integration plugins at the same time. Same goes for Version control. Using SVN, Git and P4 at the same time? Who made that decision? I want to hear a sensible explanation.

    • @ibrews
      @ibrews 4 місяці тому

      apparently because they're the plugins "most people" need by default but tough to know how Epic decided what that was.

  • @lucasouzah2a
    @lucasouzah2a 5 місяців тому

    Thank You!
    This is a very important question for me!
    What is the difference in performance between a project that is being executed by the editor and a project "cooked" for distribution?

  • @mgnishibuya1
    @mgnishibuya1 4 місяці тому

    00:22:40 No alternative way to Verify for Linux users?

  • @kthxbye1132
    @kthxbye1132 5 місяців тому +1

    it's you again!

  • @cg-school
    @cg-school 5 місяців тому +2

    cool tips. thanks, man

  • @Leomerya12
    @Leomerya12 5 місяців тому +1

    Where's the CDPR lecture?
    That one I REEEAAAALLLYYY want to see.

  • @alienrenders
    @alienrenders 4 місяці тому +1

    The thing that annoys me the most is clicking on an actor in the view and it moves. Why? Why does it move just to select something? So I end up locking the position of the actors. But then you can't duplicate it with the ALT key. WHY??? Please fix this.

  • @fran.fernandez
    @fran.fernandez 2 місяці тому

    so, is not disable rendering right?

  • @wyattx008
    @wyattx008 5 місяців тому

    Where do people go to join unreal instances?

  • @Mart-E12
    @Mart-E12 3 місяці тому

    Unreal Tournament when

  • @not_amanullah
    @not_amanullah 5 місяців тому +1

    🖤🖤

  • @andrewsneacker1256
    @andrewsneacker1256 5 місяців тому +3

    Couple of cool things. But mostly very beginner stuff.

  • @vincgordo5861
    @vincgordo5861 5 місяців тому +2

    GIVE HIM MORE TIME! only 60 minutes...

  • @emmanuel.tavares
    @emmanuel.tavares 5 місяців тому

    How can I get access to the slide?

    • @ibrews
      @ibrews 5 місяців тому +1

      see the QR code in the presentation (can't post links in comments)

    • @emmanuel.tavares
      @emmanuel.tavares 5 місяців тому +2

      @@ibrews Thanks! QR Code is available in 3:40 for whose looking for!

  • @Lamatetatonka
    @Lamatetatonka 3 місяці тому

    FIX the godamm dnymic spltoghin shadwos for standlone VR its broken since ue5 is out!!!! (forward shadin genabled ofc and multview)

  • @chelo111
    @chelo111 5 місяців тому +1

    listen up-busters 😬😬😅🤣

  • @marceloyyh
    @marceloyyh 5 місяців тому

    u from unreal engine should put a butto to do it automatic, like one button or option to LIGHT, MEDIUM OR MAX, something like this, u know the tips but WE need spend ur time to do this changes.

  • @sarahlynn7807
    @sarahlynn7807 5 місяців тому +1

    Too bad this video is so heavy on the least interesting tips.

  • @not_amanullah
    @not_amanullah 5 місяців тому

    How can I install on fedora Linux

    • @jfht318
      @jfht318 5 місяців тому

      No point , unreal is built for creating game on windows, you would just get random issues and have trouble building for windows or other platforms.

    • @ibrews
      @ibrews 5 місяців тому

      @@jfht318 I've actually seen docker container for linux handle Unreal Engine very well!