The quick rundown on how it worked at the beginning was really nice. It let me think of how I could remake it without watching the rest of the video. Which made it even cooler to find out how you put it together
For anyone who is struggling with the creation of the health bar costume, use this tip instead: change your brush size to 5 do what he said but outline the area with that pixel and fill it in, it makes the process simpler and easier to stay perfect :)
@@jake_oshea15 So what if its raid? I know alot of youtubers use the sponsor, but its no different from any other. Sponsors really motivate creators to continue making content and it really supports them.
Am I the only one here who noticed the ‘’Fill’’ color turning into ‘’Guy’’ from the plateformer tutorial at 5:06? I love this kind of detail, it’s really nice !
I think it would be a cool idea to make a tutorial for unique enemy AI. I have made some games that require lots of AI (some more complex than others), my newest AI design is the most difficult. not for my own sake but I think it would be cool to see what kind of enemy AI you can develop, removing that robotic feel. such as they follow you until you're out of view/get stuck/get captured. Edit: if anyone is curious the hard AI I'm making is similar to the gargutron nextbot.
"I wish we had drawing tools..." Griffpatch! The Scratch Addons extension has an onion-skin feature which allows you to see a ghost of the previous costume. (Used alot in animation). Very nice video, I was expecting a much harder or PEN used health bar.
OH MY GOD! THATS GENIUS, I NEVER WOULD OF THOUGHT OF THAT. On top of it being easy to do with clones or separate sprites (if you don't know how to use clones) but if you were to do it with pen it would be super performant! I am actually gobsmacked, my jaw is on the floor. I'll be honest, when you started the RPG series, I got back into scratch and I started working on a big pen project that I am really proud of. It is defiantly my best game to date and if I end up finishing it I'll come back and let you know.
Why did I write that damn comment? So I had been working on that big game which was a picross game. I was trying to put a lot of effort into it where I added a level editor, a level code system, I was gonna add community made levels progressively after it was released, I added a level select screen where it loads all the levels and draws them with pen, etc. When near the end of development I realised... WHY AM I MAKING THIS IN SCRATCH!? so I not working on this scratch version anymore and I may potentially make a mobile version in unity instead. I have found that a lot of picross games are either made to make loads of money or just don't have features like level editors and stuff, and I want to put as much into one as I bloody well can. If that ever ends up happening I'll let you know how it goes. Also, I have only shown this game to friends who either don't use scratch or know what a "picross" or a "nonogram" is so I was wondering if you would like to take a look at it? I could send the .sb3 to you via like twitter dm's or email or something idk.
This is an actual good tutorial, 1: It's so simple to code, you can just backpack the code and use it for other projects! 2: It only uses 1 clone, so you don't have to worry about those messy pile of clones, Thank you griffpatch for this :)
I love how griffpatch gives so much energy and time into his video that 6:43 he renames "base" with "base" The quick rundown on how it worked at the beginning was really nice. It let me think of how I could remake it without watching the rest of the video. Which made it even cooler to find out how you put it together.
I think it would better to put a broadcast tick block inside a forever loop, and use the "when I receive tick" to do the positioning scripts. That way all the clones and the original sprite can go to their position and it won't lag behind when there are other loops in the project.
Another thing that could be done is make a custom block that makes a sprite go to a certain position relative to another sprite, because with custom blocks you can disable screen refresh, which is the very tiny amount of time that otherwise passes between the running of each block.
@@Diego_2-22 I don't think that will work because a custom block inside a loop will still run like an animation, and I think it was griffpatch who discovered the fix to sprites "lagging behind" when going to another sprite using the tick system
Really useful tutorial. I’ve been using clones to create health bars for several years now and painfully working around a 200 or lower clone limit as a result.
After watching this video, when you drag the cat sprite to the down edge, you will see the same issue of the clone separating from the original. To fix this in the when I start as a clone, in the forever loop, before the Position Bar block, add a "switch costume to Big" block and after the Position Bar block, add a "switch costume to Base" block again.
I Didn’t even do what he did I just put “If W Key Pressed Then (Change Y by 5) ” “If S Key Pressed The(Change Y by 5) ” and basics the same thing for when you press A and D, you also want to expand the bar in the costume-“full” to about a half a of the big block or more. That should do it and I hope this helped.
For me for some reason the original sprite would lag- when I would have my character move (I used this in an already partially complete game) the original sprite would lag behind, but not the clone. I fixed it just by making two clones, each with different costumes in the correct order, detecting which costume it was under the "When I start as clone" and put the script in an if-else statement. It also fixed the tiny line thing, but that might just be because of my size.
Boy, I don't know how this is possible in scratch, most of us would be making it so much more complicated than it already would be. But griffpatch to the rescue, he saves our projects in the simplest way possible! Glad you got your first sponsor, and enjoy it! RPG# 7 coming out soon guys
Hey Griffpatch, I am a big fan of your games and you have inspired me to make some of my own games, right now I'm working on a pokemon game and I'm getting stuck on a few parts. Do you think you could make few tutorials on how to do some things in a pokemon game? (on scratch)
Guys, 13:36 You dont need to do all of that just for the bar to change color! Do set color to HEALTH/2 in a forever loop. That will do the same job just as good. Just make sure you copy this for the clones too.
Its really weird to hear giffpatches voice in a raid shadow legends sponsor, it's actually kind of hilarious because usually his videos are pretty layed back. Keep up the amazing content 😂
6:00 you can use the pen tool and set the pen size to like 1, then it will make you perfect small suquares that are aligned with the grid automatically so you won't have to sit there for hours doubting your own ability to make a box straight
For those who want a stationary health bar, I have a fix: In the [Forever} loop, change [Change x by ()] to a [set x to ()] block, add a minus operator at the end with the original formula (width*percent) in the first slot, and then the x position in the second slot. Example: [set x to (Width * Percent) - (x position of the base)]
Hi Griffpatch, I am working on a custom slider (can't use built in sliders because I want the maximum and minimum value of the variabele to change while the game is running and built in scratch sliders don't allow for that) that goes from X -100 to X 100. However the variabele it controls ("a") can have it's minimum value set to other things, while the game is live. However, I need the slider itself to stay in the -100 to 100 border, and the variabele to stay between its minimum and maximum values (when it detects the variabele is outside the border, it snaps it back to the minimum/maximum value). All I need to make the slider work now is to know how to calculate two changing variabeles into the slider, that whatever english grammar the slider would be -100 if A is at it's minimum value and 100 if A is at it's maximum. I already coded all of the scripts to snap the value and the slider back into their border if they go out of bounds, but I don't know how to calculate the inbetween part, and ChatGPT doesn't know either when I asked him. This video helped a lot, because trying to fix the variabele slider thing on my own was bad for my mental health and all I can say is, thank you. You helped me figure out how the slider works. So,,, Thank you ;D
Awesome! It gives me motivation to code again! Well the reason: I'm a perfectionist and well, need EVERYTHING to go well, so when I create a project, my mind is basically blank. I need some technical stuff! Thanks!
Hey, @TheGoodGuy8000 here. As someone who loves complicated projects, I still adore projects like these who use such simple ways to do cool stuff! Thank you for everything you've done for the community.
I love how griffpatch gives so much energy and time into his video that 6:43 he renames "base" with "base"
He accidentally change it beforehand
But everyone doesn't
so he has to rename it again
XD that is hallarious
L O L
LOL!
6:40
The quick rundown on how it worked at the beginning was really nice. It let me think of how I could remake it without watching the rest of the video. Which made it even cooler to find out how you put it together
Glad you liked it! - That is what I was trying to do :D
i 100% agree with this
❤
Your healthbar would be so good for an FNF game! Thanks!
Raid? Really?
No one has watched this video to the end yet, but everyone knows that it will be wonderful
This is a creative comment
@@StarBeam500 yea
I have on 2x
@Chicken BockBock222 me too
@@bhaktabasnet7132 me three
For anyone who is struggling with the creation of the health bar costume, use this tip instead:
change your brush size to 5 do what he said but outline the area with that pixel and fill it in, it makes the process simpler and easier to stay perfect :)
And for further perfection, to fix any border mistakes, the brush size for the border is 2
Kudos to Griffpatch for finally having a sponsor!
Yea but it's raid :(
Kudos to him??
@@jackatk it means compliments or congratulations
@@jake_oshea15 So what if its raid? I know alot of youtubers use the sponsor, but its no different from any other. Sponsors really motivate creators to continue making content and it really supports them.
@@calmguitar8530 nah its just the meme.
Am I the only one here who noticed the ‘’Fill’’ color turning into ‘’Guy’’ from the plateformer tutorial at 5:06? I love this kind of detail, it’s really nice !
I did too!
I did too, and I thought I was either going crazy or he had a modified version of Scratch until it turned back into the regular color.
I found it too!
Same, its neat fr
I found it too!
Congrats on the sponsor! I'm glad you're getting something in return for making your tutorials, you deserve it!
Thanks so much!!
@@griffpatch Griffpatch i did not expect this from you.Raid is f--king 9+
@@lzr_music swears are 18+
@@Superfastisfast yup,not in our country.i know a girl that knows all swear words of 3 languages☹
@@Superfastisfast the worst is not that at all.he also knows the d word💀
You really deserve that sponsor for your hard work on these tutorials
I think it would be a cool idea to make a tutorial for unique enemy AI.
I have made some games that require lots of AI (some more complex than others), my newest AI design is the most difficult.
not for my own sake but I think it would be cool to see what kind of enemy AI you can develop, removing that robotic feel. such as they follow you until you're out of view/get stuck/get captured.
Edit: if anyone is curious the hard AI I'm making is similar to the gargutron nextbot.
Yesssss
Perhaps a "boid pt2" type video
If it’s a platformer, @dkuniverse has a pretty good so tutorial
he has check his platformer series
I made 3 bosses (by myself) with pretty basic movement patterns in my basic platformer game
Congrats on your first sponsor griffpatch! Again another great video!!!
The "Big" Sprite has literally solved all of my scratch issues! I use it in almost every game I make!
This is a really creative way of adding health bars, really cool
Griffpatch's inventions are always amazing
"I wish we had drawing tools..."
Griffpatch! The Scratch Addons extension has an onion-skin feature which allows you to see a ghost of the previous costume. (Used alot in animation).
Very nice video, I was expecting a much harder or PEN used health bar.
I use that feature for animating!
OH MY GOD! THATS GENIUS, I NEVER WOULD OF THOUGHT OF THAT. On top of it being easy to do with clones or separate sprites (if you don't know how to use clones) but if you were to do it with pen it would be super performant! I am actually gobsmacked, my jaw is on the floor. I'll be honest, when you started the RPG series, I got back into scratch and I started working on a big pen project that I am really proud of. It is defiantly my best game to date and if I end up finishing it I'll come back and let you know.
I'd love that!
Why did I write that damn comment? So I had been working on that big game which was a picross game. I was trying to put a lot of effort into it where I added a level editor, a level code system, I was gonna add community made levels progressively after it was released, I added a level select screen where it loads all the levels and draws them with pen, etc. When near the end of development I realised... WHY AM I MAKING THIS IN SCRATCH!? so I not working on this scratch version anymore and I may potentially make a mobile version in unity instead. I have found that a lot of picross games are either made to make loads of money or just don't have features like level editors and stuff, and I want to put as much into one as I bloody well can. If that ever ends up happening I'll let you know how it goes.
Also, I have only shown this game to friends who either don't use scratch or know what a "picross" or a "nonogram" is so I was wondering if you would like to take a look at it? I could send the .sb3 to you via like twitter dm's or email or something idk.
This is an actual good tutorial, 1: It's so simple to code, you can just backpack the code and use it for other projects! 2: It only uses 1 clone, so you don't have to worry about those messy pile of clones, Thank you griffpatch for this :)
I am so overjoyed that griffpatch got a sponser! I've been watching his videos for years!
The thing that i love about griffpatch is that the code can be used in any project
Thanks for the amazing smoothness! this is a scientific breakthrough in mind! 🎉
Btw, claim your within 1 hour ticket
Ching
@@tommyanepicgameer i claimed it
@@tommyanepicgameer Is there a within 2-year ticket? 🤣😅
I love how griffpatch gives so much energy and time into his video that 6:43 he renames "base" with "base"
The quick rundown on how it worked at the beginning was really nice. It let me think of how I could remake it without watching the rest of the video. Which made it even cooler to find out how you put it together.
Yeeey, I was searching tutorials like this and you uploaded this! Thank you Griffpatch!!!
Happy to help!
0:30 ending 2: the apple was stamped before the healthbar
i am glad that you have a sponsor now, good job!
Thanks! 😃 - Let's see how things work out, I hope I did a good job with the video!
I agree with you, he is making great videos which we can watch for free, so watch an ad is much easier than pay money for that
BRO a sponsor on a Scratch video!? Good job Griffpatch! You've made so many handy tutorials!
I think it would better to put a broadcast tick block inside a forever loop, and use the "when I receive tick" to do the positioning scripts. That way all the clones and the original sprite can go to their position and it won't lag behind when there are other loops in the project.
Very good idea :D - And it's very much up to you how you want to go about this!
I used this tip. Thanks.
Another thing that could be done is make a custom block that makes a sprite go to a certain position relative to another sprite, because with custom blocks you can disable screen refresh, which is the very tiny amount of time that otherwise passes between the running of each block.
I'm a little confused as to how this would work with a clone. Could you explain this to me?
@@Diego_2-22 I don't think that will work because a custom block inside a loop will still run like an animation, and I think it was griffpatch who discovered the fix to sprites "lagging behind" when going to another sprite using the tick system
Yay, Griffpatch have a sponsor, congrates :D
This is just awesome! Thanks a lot griffpatch for another awesome tutorial!
You're very welcome!
And, congratulations on getting sponsored!
@@griffpatch =D
Really useful tutorial. I’ve been using clones to create health bars for several years now and painfully working around a 200 or lower clone limit as a result.
ah yes, griffpatch, a channel for ages 8+, being sponsored by a game *rated T for teen* is a very good idea
Just as i was trying to make a brake pressure indicator for my Train Simulator project, awesome
I liked the part when you went to the costume category and the fill color saw us and later his eyes dissapereaded, that was amazing!
The only time ive ever wanted to listen to a raid ad
Never thought I'd see the day when Griffpatch would get a sponsor, you've made it Griffpatch, here's a cookie 🍪
Edit: COOKIES AND MILK PARTY! 🍪🥛🎉
Yum yum thank you!
@@griffpatch I've got enough for everyone! 🍪🍪🍪🍪🍪🍪🍪🍪🍪🍪🍪🍪🍪
@@hussain_2x_ thanks!
@@hussain_2x_ crunch crunch crunch nice cookie
Here's some milk for you guys 🥛🥛🥛🥛🥛🥛🥛🥛🥛🥛🥛
Congrats on 200k!!! 🎉🎉🎉
I thought I was gonna be using 200 sprites 💀💀
Lmao
Me too😊
Same💀💀🙏🏻🙏🏻👍👍
After watching this video, when you drag the cat sprite to the down edge, you will see the same issue of the clone separating from the original. To fix this in the when I start as a clone, in the forever loop, before the Position Bar block, add a "switch costume to Big" block and after the Position Bar block, add a "switch costume to Base" block again.
I Didn’t even do what he did I just put “If W Key Pressed Then (Change Y by 5) ” “If S Key Pressed The(Change Y by 5) ” and basics the same thing for when you press A and D, you also want to expand the bar in the costume-“full” to about a half a of the big block or more. That should do it and I hope this helped.
When will come the next Part of the Tile Scrolling Platformer
I have no answer! I don't have a schedule I'm afraid
Please this is my favorite series
@@saschawalder6361 mine too!
Nice to hear
Pretty please with a orange and white cherry on top
is this your first sponser?
Yep, first one
Scratch cat: **exists**
Griffpatch:
For me for some reason the original sprite would lag- when I would have my character move (I used this in an already partially complete game) the original sprite would lag behind, but not the clone. I fixed it just by making two clones, each with different costumes in the correct order, detecting which costume it was under the "When I start as clone" and put the script in an if-else statement. It also fixed the tiny line thing, but that might just be because of my size.
Can you tell me the code for each clone?
@@samueldanemedio5870 Sorry, what do you need help with exactly?
@@That1Knife when my sprite (character) moves around in my game, the 'full' healthbar would lag, but not the clone
Sorry if I sounded like a little kid earlier, I didn't know if you would reply because the original comment was 1 year ago.
I just need the code for each clone
This technique is AWESOME!!! You deserve a sponsor!
Wow, thank you!
Why not rpg tutorial !! 😭
that health bar can be used for the rpg project
i followed everything and the bar just goes utterly insane
Every time you continue to surprise me with new tricks i didnt think was possible! This is one of the most creative ideas on health bars. Great job 👍
Thank you so much! I rally needed the simple health bar for the turn-based combat RPG im working on!
Boy, I don't know how this is possible in scratch, most of us would be making it so much more complicated than it already would be. But griffpatch to the rescue, he saves our projects in the simplest way possible! Glad you got your first sponsor, and enjoy it!
RPG# 7 coming out soon guys
Hey Griffpatch, I am a big fan of your games and you have inspired me to make some of my own games, right now I'm working on a pokemon game and I'm getting stuck on a few parts. Do you think you could make few tutorials on how to do some things in a pokemon game? (on scratch)
@griffpatch what do you think?
15:55 : "Ugly like an ugly thing!" ~ Griffpatch, 2022
5:12
Funny detail the color selection box in the corner has eyes referencing to a other tutorial hes made
Hello nick
That was the smoothest sponsor transition I've ever seen.
Guys, 13:36 You dont need to do all of that just for the bar to change color! Do set color to HEALTH/2 in a forever loop. That will do the same job just as good. Just make sure you copy this for the clones too.
This is so awesome thank you griffpatch!
So simple yet it slipped all of our minds!
Ayyy, my favorite scratch youtuber is finally having their first sponsor
Its really weird to hear giffpatches voice in a raid shadow legends sponsor, it's actually kind of hilarious because usually his videos are pretty layed back. Keep up the amazing content 😂
ikr
I can't be the only one who noticed the player sprite from the platformer tutorial as the purple color picker? 5:06
you used to be only useful for your scratch addon but now you are one of my mean inspectors keep up the great work
Griffpatch: We Only Need 3 Costumes
Also Griffpatch: 16:03
he lied.
Lol - You caught me! But, it depends if you need it to move off screen :)
@@griffpatch does it take more performance? The sizing one
Griffpatch has come so far that he even got a sponsor! Keep doing what you do.
the like button turned rainbow at 3:34
griffpatch i really need your help on this one. Can you make a video on making shops and upgrades for the games. It would be really helpful😊
5:07 Hi Guy!!!
Hello! I just want to ask how can you make it slowly move overtime then go back to full health if you press a key? Thank you!
I didn't even know health bars could be possible on scratch without stretch... Feels like magic!
Just came from 3D ray-casting. It's nice to go back to the basics
6:00 you can use the pen tool and set the pen size to like 1, then it will make you perfect small suquares that are aligned with the grid automatically so you won't have to sit there for hours doubting your own ability to make a box straight
I'm so Happy that Scratch Community is Growing
griffpatch: im a family friendly youtuber who has mostly 10- kids as viewers
raid shadow legends: perfect
never thought id see griffpatch get a sponsor, less from Raid of all people.
This is probably the most clever ways for heath bars to be utilised. Such a simple idea!
Congratulations🎉 on 200,000 subscribers!
Props for Griffpatch for putting the effort to make this video, very useful for my new game I´ve been working on! Thx! 10/10
the raid sponsorship
i'll allow it this time.
Griffpatch getting a sponsor?! I would’ve never thought!
You could have used a brightness block with a value of -100 instead of another costume but good video it helped.
Congrats! You Made Me Seen My 250th Sponsor! Thank You!
For those who want a stationary health bar, I have a fix:
In the [Forever} loop, change [Change x by ()] to a [set x to ()] block, add a minus operator at the end with the original formula (width*percent) in the first slot, and then the x position in the second slot.
Example: [set x to (Width * Percent) - (x position of the base)]
Congratulations for 1st sponsor!
Thanks griffpatch this made my day!!
His first sponsor is the peak of all sponsors
Hi Griffpatch,
I am working on a custom slider (can't use built in sliders because I want the maximum and minimum value of the variabele to change while the game is running and built in scratch sliders don't allow for that) that goes from X -100 to X 100. However the variabele it controls ("a") can have it's minimum value set to other things, while the game is live. However, I need the slider itself to stay in the -100 to 100 border, and the variabele to stay between its minimum and maximum values (when it detects the variabele is outside the border, it snaps it back to the minimum/maximum value). All I need to make the slider work now is to know how to calculate two changing variabeles into the slider, that whatever english grammar the slider would be -100 if A is at it's minimum value and 100 if A is at it's maximum. I already coded all of the scripts to snap the value and the slider back into their border if they go out of bounds, but I don't know how to calculate the inbetween part, and ChatGPT doesn't know either when I asked him.
This video helped a lot, because trying to fix the variabele slider thing on my own was bad for my mental health and all I can say is, thank you. You helped me figure out how the slider works. So,,, Thank you ;D
Thank you this was very helpful I am a very new scratcher, but how do I take damage without the slider?
5:12 its mr eye
I usually skip the sponsorship segment but didn't this time because I always wanted to hear RAID SHADOW LEGENDS in your voice
I thought another rpg tutorial was gonna happen lol. But what an surprise for something else! As always, please continue with your hard work
Hey I Have A Question. What If I Want To Use This (Health Bar) For Other Sprites? Do I Make The "Health" And "Max Health" 'For This Sprite Only'?
You finally got a sponser! I’m so proud of you! You honestly deserve it. =)
This man is a certified genius.
Never in my life would I see Griffpatch do a sponsor, and it's RAID
Maybe some tolls to help drawing will come out in the next update?
5:08 That guy from the platformer... he's everywhere
GG to griffpatch for having a sponsor!
I'm so proud of Griffpatch for his sponsor :')
The heck
I never expected griffpatch to have RAID Shadow Legends as sponsor, or even ever have a sponsor
Awesome! It gives me motivation to code again! Well the reason: I'm a perfectionist and well, need EVERYTHING to go well, so when I create a project, my mind is basically blank. I need some technical stuff! Thanks!
this is the first sponser i have EVER seen in griffpatch videos.
Great job, you got the sponsor! You really deserved it, you make great content!
thank you for the video! it really helps. also good job on getting sponsored , i will be playing raid after this video.
Griffpatch explains it to make it easier for you to remember and what it does.
Hey, @TheGoodGuy8000 here. As someone who loves complicated projects, I still adore projects like these who use such simple ways to do cool stuff! Thank you for everything you've done for the community.
My pleasure!
Griffpatch, your tutorials are so nice!
Did I clicked 3 times on the link for that RAID SHADOW LEGENDS said "OMG lots of people come on our website thanks to Griffpatch !!" ?
YEEEEEES ! 🔥
I hope so :D