What programming ideas would you like to see in the next video? I'm planning to release a video where I'll break down the process of creating these programs. Subscribe so you don't miss it! 😁
Can you make multiple centers of gravity bounce inside the container of multiple balls, but this time, the gravity balls can collide with the regular balls?
5:38 I absolutely love how the gravity ball is completely out of control and bouncing at thousands of px/f while the actual ball is just like "nah, imma chill"
3 balls bouncing in a triangle each one is a gravity ball, esentially creating a triple body system, and every time a ball hits the edge, the triangle gains one side and grows a little.
Here's an idea. There's a ball bouncing in a ring but with every bounce, a new ball spawns, and the point that the ball hits, bulges out. If two bulges are close enough, they will merge into a single bulge with the same height. If a bulge gets big enough, it will break and the code that makes a new ball spawn, gets turned off, The simulation ends when there are no more balls in the ring.
Make two balls bounce in a circle. When they collide, they will have a 60% chance to make another ball, a 30% chance to make two balls, and a 10% chance to remove three ballls. Keep going until the circle is full.
Suggestion: there are 20 balls inside a circle, the balls have no gravity and each time the ball collides with another ball, one of the balls will eat that ball and become bigger, the bigger one eats the smaller one, if a ball that is at lvl 4 eats a lvl 3, the lvl 4 will become a lvl 7, simulation ends when there’s one ball left standing, I like to call this one “ball Royale”. Edit: sorry I accidentally made another one of this comment, I deleted it though
1. 2 balls, but each ball is the other's point of gravity. 2. A ball bouncing in a circle, with a hole growing with every bounce. The outside loops. (If a ball goes through the right side, it goes back out on the left side, etc.) If a ball loops around, a new one spawns in the circle. Ends once the circle is gone.
Here's my idea: There is two balls in a circle and they bounce around like normal. When they collide the merge. They do not become a bigger ball, but they just stick together, and another ball spawns. The new shape becomes slightly smaller but the new ball doesn't change size, so it does grow but slightly
I really appreciated that you just took their suggestion and did it exactly as they asked without making modifications. Even if the result wasn't some crazy effect I like that you just showed people what their ideas looked like
A ball that expands every time it bounces, but every time it grows it gains a 1% chance to “explode”. If this happens 1-4 balls with the same properties will spawn and go in random directions with a decently high velocity. Simulation ends when one of the balls fills up the entire screen
Do you know how statistics or how odds work? If I flip a coin, there is a 50% chance of landing heads. By your logic, flipping it twice will always result in two heads. In reality, that result is one in four, not two in two. @@Tyranitar.
Amazing video! i also have an idea: a triangle bounces in a circle border. every time the triangle touches the border, the border loses one side and the triangle gaines one. so if the triangle bounces it turns into a square and the border into a triacontakaihenagon or something.
There are 4 rotating circles, each with a small hole. In the first circle, there is 1 ball. If the ball escapes, it advances to the next circle and 3 balls appear in the circle it has just escaped from. This keeps going until there are 10 balls in the final circle.
A suggestion from me... Two balls within a hexagon ring, and both of them are each other's points of gravity. Every bounce, the one that bounces goes faster while the one that doesn't goes slower.
A circle with a red, blue and green ball inside that all paint the inside over old trails. Whenever a ball bounces the circle shrinks and the trails left outside can't be painted anymore until the circle shrinks to nothing leaving behind a tri-color pattern. The balls collide with each other and have perfect elasticity.
idea: a singular ball will gain 1 health (be able to take 1 hit from the spike) each time it bounces (starts at 1 hp). every 2 bounces, another spike spawns. if the ball loses all of its health, the simulation ends. the ball, the spikes, the size of the circle, the speed, and the ammount of balls dont change (there will only be one ball). also, all spikes have 2 hp. they. can each hit the ball twice. lastly, you should list the hp that everything has.
Three circles (red, green and blue) are slowly bouncing within a ring. Collisions between circles spawn an additional, slightly larger circle that is a mix of the colors of the ones that collided. Collisions with the perimeter cause the circle to have a 50/50 chance of breaking into two smaller circles or outright vanishing. The simulation ends when a circle fills all empty space in the ring. Also the sound has to be the one from the 2nd simulation because it's the best one.
Suggestion: 10 balls in a circle, one of them is a gravity ball. Each time one of them touches the gravity ball, it disappears, and each time one touches an edge, it spawns a new ball. Maybe the gravity gets stronger the more balls there are.
there are 3 triangles rolling in a circle with a hole, theres a 50% chance it gets a side and 50% to lose one, after one triangle escapes the hole, the amount of sides it spawns the amount of triangles, e,g, 4 sides spawns 4 triangles, after all the triangles escape the circle will lose the hole, there will be a ball that expands one pixel then fills the entire circle
Suggestions: 1.start with a ball with no gravity, and when it bounces it will add half a pixel per second, the simulation stops when the ball has completed 100,000 bounces. 2. A ball is bouncing in a decagon, and when it touches the rim, there is a 50% chance that it adds a side to the rim, and another 50% chance it removes. 3. A ball is bouncing in a circle, and the simulation starts with the ball 5px. and a gap the size of 30px, every time the ball bounces, the ball gets +1 pixel, and the gap gets -1. Simulation ends if either the ball exits the circle, or is too big to go through the gap. 4. A ball is bouncing in a circle, and every five bounces it stops moving and a new ball spawns, but the ball is 1% smaller than the original ball that spawned it. 5. A ball bouncing in a circle playing the Rickroll tune every time it bounces. i wrote this specifically so when someone watches a compilation of these, they get rickrolled.
video idea, the outline is a circle and there are circles bouncing in it, the bouncing circle is its own outline with tiny circles bouncing in it. every 5th bounce the bouncing circle duplicates and spawns in the middle of the main outline, same applies to the tiny circles inside the bouncing circles (the tiny circles spawn in the middle of their outline). the simulation ends when the main outline is full.
Idea: a ball bouncing around inside a large rectangle that goes around the edge of the screen. The ball will get progressively faster and faster until reaching the digital equivalent of the speed of sound, to which the border will start closing in around the ball and the simulation ends when the ball can’t move anymore (there is a 60% chance that the border will be reset by the ball)
I have a rather interesting idea There's a small ball bouncing like normal in a polygon (starts as a triangle), and whenever it bounces, it has a 40% chance to tilt the gravity right by 2 degrees, a 30% chance to do the opposite, a 20% chance to increase the ball's size, and a 10% chance to add one side to the polygon. The simulation should stop whenever the ball gets stuck or there is over 100 sides on the polygon. What do you think?
here's a cool one. its like the lava one but the lava only rises when the ball hits a wall inside of a square which has a 25% chance of losing size when hit and 75% chance of gaining size when hit, however if the ball hits a small dot that is above the lava, the lava will sink double of how much it rises when the side of the wall is hit. hope you like this one O:
A border starts with a triangle, same shape with the ball too. If the ball bounces twice, the border and the ball gets a new side. But the border has a small red part. If a ball touches the red, the ball and the border loses 1 side. When the both ball and the border have 2 sides, it ends. The small red part on the border is on the top of the border. The border doesn’t spin, the ball also gains speed every 5 bounces, but doesn’t decrease the speed.
Every bounce generates a new ball, and in every bounce the first ball makes, theres one in a thousand chance that the circle disappears and the Gravity sets to zero, and making that every time a ball collides with other, a new and faster ball appears, ending until the balls fill the entire screen. The tunes are all the black keys in 3 octaves and the sound is a bell synth.
Here’s an idea: the ball bounces around the circle and the ball erases the rainbow around the inside of the circle until there is none left. But there’s a catch. The ball will still have gravity, but the ball stays the exact same speed throughout the whole thing. Meaning it can’t speed up or slow down. Now if the ball does bounce straight upwards, it will simply snap to moving back downwards once it reaches the proper bounce height. I hope this makes sense.
Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
outer ring, and a ball with a ball inside. the ball inside is drawn to the nearest wall of the outer circle, and impacts how the bigger ball acts, which is drawn down by gravity, and every bounce increases the mass of the inner ball
Start with a normal ball, eqch bounce summons a gravity ball. Each bpunce of gravity ball summons a normal ball. When two of the same collide then the gravity becomes stronger.
Here is an idea. A Tetracontatrigon with radius of 15 px is bouncing at a speed of 5 px/f inside of a Tetracontatrigon. Every second, the ball gains 0.05 px/f in speed. Every time the ball bounces, it loses one side of its shape and a spike will spawn. If the ball hits the spike, it dies and the outer shape (the one the ball is hitting against) will lose one side and a new ball will spawn in, with 5 px larger radius than previous ball and its speed reset. The simulation ends when either of the following happens; the ball is too large to bounce inside of the outer shape, the ball has become a triangle, or the outer shape has become a triangle.
I hope you notice this idea: There is an small hole and 1 ball that speeds up, when it leaves there is an chance for 2 or 3 non collidable balls to spawn, that speed up too. Do this until they take up the arena.
A small hollow triangle bouncing in a hollow triangle which is bouncing in a ring. Every time the triangle hits the ring, it gains a side and grows until it fits the ring. Then the hollow triangle inside is released and does the same. Rinse and repeat.
Here is an idea. You have a rectangle and a square with no gravity or friction. The square will bounce around, when it bounces it gets bigger and faster. The simulation ends when it hits a corner.
how about this: the ball bounces in upside down and low gravity inside the 3-sided ring, each bounce adds 1 extra side to the ring that the ball bounces inside. when the ring reaches up to 1,000 sides the simulation ends. put a stopwatch on to see how long the simulation will take to be completed.
Here's a 'super hot' idea for you to try. Put a red circle bouncing in a square but loses a tiny bit of velocity every bounce. Every time the circle bounces, it spawns a ghost ball (the ghost balls can't hit the square). But the ghost balls only move as fast as the red circle. Stop simulation when all movement stops.
A blank space with an unmoving point of gravity in the center. Have an odd number balls moving at different velocities and in different directions spawn in. When 2 balls collide, they annihilate. Run until there is one ball left.
One ball in a smaller-than-normal circle. Every time it bounces, a small section is added to the circle (like a littler half-circle), increasing the space the ball bounces in. Every time it bounces, it gets a little faster. The goal is to see what shape the "circle" becomes at the end.
Start with a group of very small, very fast moving balls. Every time a ball reflects off the edge of the circle, the point on the circle bulges slightly inward, and the circle grows in size to maintain a minimum "diameter". As time goes on, the balls will create a more and more warped bumpy shape, resulting in random chaotic shapes highly sensitive to initial conditions. That would be fun to see.
One where a smaller square is bouncing in another square. When the smaller square hits a wall, a side from one of the two shapes will be 'passed' to the other (so one becomes a triangle and the other a pentagon). It ends when one collapses into either a two-sided line, one sided line, or nothing, whatever's easiest to program
a random one ig : there are 2 triangles inside a circle,everytime it bounces it gains a side and the other loses one,if they collide the one with most sides will gain a side,if its the same amount of sides a new triangle will spawn and the "lose a side" thing will be gone but instead the small one will get no sides when colliding,now tbe big will lose a side and the small one will gain a side
I think a cool idea would be to make 2 balls bounce in a circle, they can't bounce off eachother and each of them are eachother's points of gravity. The difference is that one is a point of gravity that attracts and the other is the one that repulses. With every bounce the balls make, they gain additional power to the repulsion or attraction (depending on the ball that bounced). The simulation ends once one of the balls stops moving entirely or just does the same kind of movement into eternity (like being flung around the circle non-stop at unseen speed)
Here’s an idea. A ball bouncing inside a circle. Every time the ball hits the circle, it plays the start of a C major scale. The ball speeds up every bounce, and a note in the C major scale is slightly altered every 10 bounces, to the point where it becomes a whole different scale.
Here’s a cool idea: a ball is in a circle which repels the ball like a magnet. The force of the repelling increases as time goes on and so does the size of the circle, although slower. the simulation ends when the ball touches the circle. Also there’s no gravity.
I have an idea A round thing bounces around in a square cage, when it hits the bottom right corner another round thing appears, when it hits the top another layer appears, and when it hits the bottom left corner, a layer disappears. Numberblock four is watching in fear that the round things will escape.
There is a ball in a circle, bounces like normal. Three static balls that have gravity, but not enough to keep the moving ball permanently afloat with a single gravity source. There is a ball rolling around the inside of the circle and it gains speed every time the moving ball hits a side.
Have one small ball inside the circle and another much larger ball outside the circle. They both gravitate towards each other, and the inner ball grows with each bounce as the outer ball shrinks. Ends when either the inner ball can't bounce anymore or if the outer ball is too small
Every time the ball bounces a random character, number, or the space bar is typed into a word document. The video ends when the program perfectly types the entirety of hamlet
suggest: We start with a gravity point rotating around the ring with a small ball and a very very small hole, every 12 bounces the ball gets 10% Fast and the Hole grows, if the ball escapes then the ball that escaped teleports again to the ring and the hole's growth resets but spawns another ball and So on.
I have an idea: two balls in an invisible box, each ball has a small aura around it and if they get close to anything invisible (the box), it will reveal anything in the radius of the aura, and each ball also has their own mass meaning their not just getting pulled downwards anymore, and each time they hit the border a new ball spawns and it has a 10% chance to be invisible it's quite a lot isn't it?
4 balls bouncing: white, red, green, and blue. When the blue one hits the ring, the white ball gets faster When the red one hits the ring, the ring gets smaller by 1% When the green one hits the ring the gravity inverts When the white one hits the ring it has a 33% chance of adding either a red, green or blue ball. The system runs until the ring is to small to fit the balls (If you do it I will be subscribe)
2:49 I think the square takes up just a little more space so when it went of bouncing a lot it eventually lost a couple of sides but immediately stopped when it went down to a square.
Suggestion: Starting with 3 balls, If two balls with the same size collide, they'll absorb into double the size of a ball; If balls with the different sizes collide, the large one will split in 2 balls with the half a size of a large one. And if the balls hit the wall, it spawns 2 more balls.
Idea: there’s a ball, a ring, and an outer perimeter. The ball is inside the ring, and they can bounce off each other. Both objects bounce one at a time, and each bounce swaps the moving one and makes the opposite shape bounce faster
What programming ideas would you like to see in the next video? I'm planning to release a video where I'll break down the process of creating these programs. Subscribe so you don't miss it! 😁
Squares.
Day 2
E
how do you make these
Can you make multiple centers of gravity bounce inside the container of multiple balls, but this time, the gravity balls can collide with the regular balls?
Can You do every time the ball bounces it gets x10 bigger and x10 FASTER!!!
5:38 I absolutely love how the gravity ball is completely out of control and bouncing at thousands of px/f while the actual ball is just like "nah, imma chill"
Gravity ball is so fast that it makes an after image but when you pause it, you can only see one
Omg, most liked comment I've ever got nice
@@qopparuneyeah lol
Gravity ball ❌
Gravity Falls ✅
I suspect that the ball is performing a Simple Harmonic motion
3 balls bouncing in a triangle
each one is a gravity ball, esentially creating a triple body system, and every time a ball hits the edge, the triangle gains one side and grows a little.
Two balls in a circle, normal BUT they have gravitational pull to each other
Here's an idea: if ball bounce 1 new ball Spawn
0:09 new rhythm game just dropped!!!!!!🎉
osu!
@@patkirasoong1102osu but adofai
@@patkirasoong1102 osu but *balls*
It's called ball bounce
Press space to bounce
Press E to click the circles
Osu! Rhythm Game
Nothing happens, it's just white hollow circle on a screen.
better if there's text saying wait for it
More over the 7 days hadsve passed. Did anything happen besides what I just did?, being giving You the 69
'th like.
Wha-
Here's an idea. There's a ball bouncing in a ring but with every bounce, a new ball spawns, and the point that the ball hits, bulges out. If two bulges are close enough, they will merge into a single bulge with the same height. If a bulge gets big enough, it will break and the code that makes a new ball spawn, gets turned off, The simulation ends when there are no more balls in the ring.
🔥🔥🔥🔥
🔥
🔥
Big bulge and balls ring
🔥
6:45 Lava be on a killing streak
1:38 flashback transition
*cue the Naruto music*
Make two balls bounce in a circle. When they collide, they will have a 60% chance to make another ball, a 30% chance to make two balls, and a 10% chance to remove three ballls. Keep going until the circle is full.
Or when all the balls are gone
@@Aiden_G-h3sthat won't happen xd
@@Aiden_G-h3s Yeah. There's a 10% chance that the run ends with the first collision. ;)
lol
@@capposb871619% chance that it ends in 2 rounds
0:01 is just osu players wdym 💀
LMAO
the 6th one is just agario too
The song is called Rush E by Sheet music Boss
@@phoenix-hmmyes I know already
im bad at osu. wah...!
Suggestion: there are 20 balls inside a circle, the balls have no gravity and each time the ball collides with another ball, one of the balls will eat that ball and become bigger, the bigger one eats the smaller one, if a ball that is at lvl 4 eats a lvl 3, the lvl 4 will become a lvl 7, simulation ends when there’s one ball left standing, I like to call this one “ball Royale”. Edit: sorry I accidentally made another one of this comment, I deleted it though
what if two balls are the same size tho
Maybe a 50-50 chance of 1 ball eats another that is the same lvl.
@@ZephyrnalCorsenyes
@@ZephyrnalCorsenthey bounce off each other
0:17 you know this could actually be a game. Imagine this but like you turn the ring.
And there’s other songs and stuff
This is just Osu! More or less
Roateno?
@@Draa_ close but nahhh
wah! (babygon crying)
1. 2 balls, but each ball is the other's point of gravity.
2. A ball bouncing in a circle, with a hole growing with every bounce. The outside loops. (If a ball goes through the right side, it goes back out on the left side, etc.) If a ball loops around, a new one spawns in the circle. Ends once the circle is gone.
0:50 is like a reverse particle accelerator XD
The point of gravity on the second one was so fast it made afterimages but when you pause the video, you only see one of them
THE BALL HOVERED FROM THE MIDDLE 1:47
The middle? I sure hope i dont meet big brother ricardo
@@l.u.n.a.t.i.c random pm posting? I'm putting you in the book of vengeance.
the gravity ball:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
the normal ball: I’m fine everything’s fine.
Apply the rule "every time a ball spawns, a ball spawns." Then spawn a ball.
Here's my idea: There is two balls in a circle and they bounce around like normal. When they collide the merge. They do not become a bigger ball, but they just stick together, and another ball spawns. The new shape becomes slightly smaller but the new ball doesn't change size, so it does grow but slightly
I really appreciated that you just took their suggestion and did it exactly as they asked without making modifications. Even if the result wasn't some crazy effect I like that you just showed people what their ideas looked like
A ball that expands every time it bounces, but every time it grows it gains a 1% chance to “explode”. If this happens 1-4 balls with the same properties will spawn and go in random directions with a decently high velocity. Simulation ends when one of the balls fills up the entire screen
cool!
won’t it inevitably hit 100 times and guarantee explosion
Do you know how statistics or how odds work? If I flip a coin, there is a 50% chance of landing heads. By your logic, flipping it twice will always result in two heads. In reality, that result is one in four, not two in two. @@Tyranitar.
But OP set it gains 1%, so the chance would increase either linearly or exponentially
@@Bookworm12-j9t no, i just interpreted it as additive, jeez
1:18 congrats you made a black hole
6:26 “Hey kids, what is this shape?“
Kids: “Circle!”
“No, it’s actually an enneacontaheptagon.”
Wait does that mean that the circles we knew and called were actually enneacontageptagons
Amazing video! i also have an idea:
a triangle bounces in a circle border. every time the triangle touches the border, the border loses one side and the triangle gaines one.
so if the triangle bounces it turns into a square and the border into a triacontakaihenagon or something.
oh yeahhhhhh that’s cool!! maybe it would be like a enneacontaheptagon
@@CemmyArt Or maybe even an enneacontaenneagon
There are 4 rotating circles, each with a small hole. In the first circle, there is 1 ball. If the ball escapes, it advances to the next circle and 3 balls appear in the circle it has just escaped from. This keeps going until there are 10 balls in the final circle.
this.
edit: also this comment 6 minutes ago yoooo im early
Escape room ahh simulation
Marble race ahh simulation
7:02 this idea but with every bounce, the previous balls go up a bit AND the main ball increases size.
A suggestion from me...
Two balls within a hexagon ring, and both of them are each other's points of gravity. Every bounce, the one that bounces goes faster while the one that doesn't goes slower.
A circle with a red, blue and green ball inside that all paint the inside over old trails. Whenever a ball bounces the circle shrinks and the trails left outside can't be painted anymore until the circle shrinks to nothing leaving behind a tri-color pattern.
The balls collide with each other and have perfect elasticity.
idea: a singular ball will gain 1 health (be able to take 1 hit from the spike) each time it bounces (starts at 1 hp). every 2 bounces, another spike spawns. if the ball loses all of its health, the simulation ends. the ball, the spikes, the size of the circle, the speed, and the ammount of balls dont change (there will only be one ball). also, all spikes have 2 hp. they. can each hit the ball twice. lastly, you should list the hp that everything has.
3:20 yo why is this beat kinda fire
WAIT WAHT
Three circles (red, green and blue) are slowly bouncing within a ring. Collisions between circles spawn an additional, slightly larger circle that is a mix of the colors of the ones that collided. Collisions with the perimeter cause the circle to have a 50/50 chance of breaking into two smaller circles or outright vanishing. The simulation ends when a circle fills all empty space in the ring.
Also the sound has to be the one from the 2nd simulation because it's the best one.
id be curious what the last balls color would be
@@TheDirtManYT Me too. I'm hoping it's purple, as that's my favorite color.
Some of these are really interesting, especially the 2nd and 7th, the gravity ones are sooo satisfying and so cool
3:24 some sick beats right there 🔥
hexacontaeneagon
same for me bro
octoseptuagintillion
Suggestion: 10 balls in a circle, one of them is a gravity ball. Each time one of them touches the gravity ball, it disappears, and each time one touches an edge, it spawns a new ball. Maybe the gravity gets stronger the more balls there are.
there are 3 triangles rolling in a circle with a hole, theres a 50% chance it gets a side and 50% to lose one, after one triangle escapes the hole, the amount of sides it spawns the amount of triangles, e,g, 4 sides spawns 4 triangles, after all the triangles escape the circle will lose the hole, there will be a ball that expands one pixel then fills the entire circle
Suggestions:
1.start with a ball with no gravity, and when it bounces it will add half a pixel per second, the simulation stops when the ball has completed 100,000 bounces.
2. A ball is bouncing in a decagon, and when it touches the rim, there is a 50% chance that it adds a side to the rim, and another 50% chance it removes.
3. A ball is bouncing in a circle, and the simulation starts with the ball 5px. and a gap the size of 30px, every time the ball bounces, the ball gets +1 pixel, and the gap gets -1. Simulation ends if either the ball exits the circle, or is too big to go through the gap.
4. A ball is bouncing in a circle, and every five bounces it stops moving and a new ball spawns, but the ball is 1% smaller than the original ball that spawned it.
5. A ball bouncing in a circle playing the Rickroll tune every time it bounces. i wrote this specifically so when someone watches a compilation of these, they get rickrolled.
1:47 J E V I L
CHAOS! CHAOS!
video idea, the outline is a circle and there are circles bouncing in it, the bouncing circle is its own outline with tiny circles bouncing in it. every 5th bounce the bouncing circle duplicates and spawns in the middle of the main outline, same applies to the tiny circles inside the bouncing circles (the tiny circles spawn in the middle of their outline). the simulation ends when the main outline is full.
4:34 another gravity ball for the gravity ball.
0:00 9th Simulation
0:47 10th Simulation
1:56 11th Simulation
2:48 12th Simulation
3:34 13th Simulation
4:01 14th Simulation
4:30 15th Simulation
5:44 16th Simulation
6:27 17th Simulation
7:28 18th Simulation
Here's an Idea... every tick there's a 10%chance that the percentage in other's idea get randomized by 0.1(can be plus or minus)
Idea: a ball bouncing around inside a large rectangle that goes around the edge of the screen. The ball will get progressively faster and faster until reaching the digital equivalent of the speed of sound, to which the border will start closing in around the ball and the simulation ends when the ball can’t move anymore (there is a 60% chance that the border will be reset by the ball)
2:55 teamwork makes the escapework
"alright guys hear me out"
"what?"
"we're gonna crash this person's pc"
"but how?"
"don't worry, i've got a plan"
"what is it?"
*"we'll spontaneously duplicate ourselves"*
I have a rather interesting idea
There's a small ball bouncing like normal in a polygon (starts as a triangle), and whenever it bounces, it has a 40% chance to tilt the gravity right by 2 degrees, a 30% chance to do the opposite, a 20% chance to increase the ball's size, and a 10% chance to add one side to the polygon. The simulation should stop whenever the ball gets stuck or there is over 100 sides on the polygon.
What do you think?
6:55 IT MADE A SMILEY FACE YOOOOOO
Letxs goooooooo
It didn't wdym
@@aspectofender in the middle it kinda made a smiley face (two balls for eyes, then a curve for a smile)
here's a cool one. its like the lava one but the lava only rises when the ball hits a wall inside of a square which has a 25% chance of losing size when hit and 75% chance of gaining size when hit, however if the ball hits a small dot that is above the lava, the lava will sink double of how much it rises when the side of the wall is hit. hope you like this one O:
7:24 MASS MURDRUD
A border starts with a triangle, same shape with the ball too. If the ball bounces twice, the border and the ball gets a new side. But the border has a small red part. If a ball touches the red, the ball and the border loses 1 side. When the both ball and the border have 2 sides, it ends.
The small red part on the border is on the top of the border. The border doesn’t spin, the ball also gains speed every 5 bounces, but doesn’t decrease the speed.
7:32 crazy ass music
Every bounce generates a new ball, and in every bounce the first ball makes, theres one in a thousand chance that the circle disappears and the Gravity sets to zero, and making that every time a ball collides with other, a new and faster ball appears, ending until the balls fill the entire screen. The tunes are all the black keys in 3 octaves and the sound is a bell synth.
**Enters to a Chinese town in a game**
The music: 0:50
Here’s an idea: the ball bounces around the circle and the ball erases the rainbow around the inside of the circle until there is none left.
But there’s a catch.
The ball will still have gravity, but the ball stays the exact same speed throughout the whole thing. Meaning it can’t speed up or slow down.
Now if the ball does bounce straight upwards, it will simply snap to moving back downwards once it reaches the proper bounce height. I hope this makes sense.
2:48 he said small
Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
3:10 crush e
Crunch-e (pun)
Later: YOUR PC CRASHES
outer ring, and a ball with a ball inside. the ball inside is drawn to the nearest wall of the outer circle, and impacts how the bigger ball acts, which is drawn down by gravity, and every bounce increases the mass of the inner ball
Nonagon 5:49
It means the polygon with 9 sides
Start with a normal ball, eqch bounce summons a gravity ball. Each bpunce of gravity ball summons a normal ball. When two of the same collide then the gravity becomes stronger.
Make one where every time the ball bounces it grows the circle
Here is an idea. A Tetracontatrigon with radius of 15 px is bouncing at a speed of 5 px/f inside of a Tetracontatrigon. Every second, the ball gains 0.05 px/f in speed. Every time the ball bounces, it loses one side of its shape and a spike will spawn. If the ball hits the spike, it dies and the outer shape (the one the ball is hitting against) will lose one side and a new ball will spawn in, with 5 px larger radius than previous ball and its speed reset. The simulation ends when either of the following happens; the ball is too large to bounce inside of the outer shape, the ball has become a triangle, or the outer shape has become a triangle.
4:16 agario
4:51 bro thats a cool idea!
I hope you notice this idea: There is an small hole and 1 ball that speeds up, when it leaves there is an chance for 2 or 3 non collidable balls to spawn, that speed up too. Do this until they take up the arena.
7:15 The fact that more and more circles spawn and don’t move gives me analog horror vibes
Bro What
Bro what
i’m not sure why but seeing the ball hover in the second sim brought a satisfied grin to my face
6:55 :)
1: RUSH E
2: sharp# flatb
3: CDEFGABCBAGFECD(reapeat)
4:sharp flat beat?
5:sharp flat slow to fast?
6:moving sharp flat
7:sharp flat high
8: sharp flat shh
9:weeeeeeee
Forgot:pop sharp flat
0:01 Rush E lol
Ha, I guessed it right
Almost pitch-perfect (?)
E
No way thanks for telling me
E. *ECHO*
A small hollow triangle bouncing in a hollow triangle which is bouncing in a ring. Every time the triangle hits the ring, it gains a side and grows until it fits the ring. Then the hollow triangle inside is released and does the same. Rinse and repeat.
6:28 That’s not a enneacontaheptagon! That’s just a circle!
But it has 97 sides
Here is an idea. You have a rectangle and a square with no gravity or friction. The square will bounce around, when it bounces it gets bigger and faster. The simulation ends when it hits a corner.
I'm getting DVD Screensaver vibes here 😂
1:36
Why did the triangle become yellow of all colours?
whats wrong with yellow?
@@BFRT_rblx Bill Cipher
@@star_krafter lol
@@star_krafteroh no
BBIL SIPHUR
how about this: the ball bounces in upside down and low gravity inside the 3-sided ring, each bounce adds 1 extra side to the ring that the ball bounces inside. when the ring reaches up to 1,000 sides the simulation ends. put a stopwatch on to see how long the simulation will take to be completed.
5:33 look at the speed of gravity ball
Here's a 'super hot' idea for you to try. Put a red circle bouncing in a square but loses a tiny bit of velocity every bounce. Every time the circle bounces, it spawns a ghost ball (the ghost balls can't hit the square). But the ghost balls only move as fast as the red circle. Stop simulation when all movement stops.
4:01 every roblox simulator be like:
That first one was a fantastic idea. It plays with the human feeling of prediction, just like Music.
0:23 rush e
No shit sherlock!
A blank space with an unmoving point of gravity in the center. Have an odd number balls moving at different velocities and in different directions spawn in. When 2 balls collide, they annihilate. Run until there is one ball left.
heres my idea, keep up the good work man! these simulations are impressive, so keep it up man
One ball in a smaller-than-normal circle.
Every time it bounces, a small section is added to the circle (like a littler half-circle), increasing the space the ball bounces in.
Every time it bounces, it gets a little faster.
The goal is to see what shape the "circle" becomes at the end.
Start with a group of very small, very fast moving balls. Every time a ball reflects off the edge of the circle, the point on the circle bulges slightly inward, and the circle grows in size to maintain a minimum "diameter". As time goes on, the balls will create a more and more warped bumpy shape, resulting in random chaotic shapes highly sensitive to initial conditions. That would be fun to see.
One where a smaller square is bouncing in another square. When the smaller square hits a wall, a side from one of the two shapes will be 'passed' to the other (so one becomes a triangle and the other a pentagon). It ends when one collapses into either a two-sided line, one sided line, or nothing, whatever's easiest to program
a random one ig : there are 2 triangles inside a circle,everytime it bounces it gains a side and the other loses one,if they collide the one with most sides will gain a side,if its the same amount of sides a new triangle will spawn and the "lose a side" thing will be gone but instead the small one will get no sides when colliding,now tbe big will lose a side and the small one will gain a side
I think a cool idea would be to make 2 balls bounce in a circle, they can't bounce off eachother and each of them are eachother's points of gravity. The difference is that one is a point of gravity that attracts and the other is the one that repulses. With every bounce the balls make, they gain additional power to the repulsion or attraction (depending on the ball that bounced). The simulation ends once one of the balls stops moving entirely or just does the same kind of movement into eternity (like being flung around the circle non-stop at unseen speed)
Here’s an idea.
A ball bouncing inside a circle. Every time the ball hits the circle, it plays the start of a C major scale. The ball speeds up every bounce, and a note in the C major scale is slightly altered every 10 bounces, to the point where it becomes a whole different scale.
Here’s a cool idea: a ball is in a circle which repels the ball like a magnet. The force of the repelling increases as time goes on and so does the size of the circle, although slower. the simulation ends when the ball touches the circle. Also there’s no gravity.
I have an idea
A round thing bounces around in a square cage, when it hits the bottom right corner another round thing appears, when it hits the top another layer appears, and when it hits the bottom left corner, a layer disappears. Numberblock four is watching in fear that the round things will escape.
There is a ball in a circle, bounces like normal. Three static balls that have gravity, but not enough to keep the moving ball permanently afloat with a single gravity source. There is a ball rolling around the inside of the circle and it gains speed every time the moving ball hits a side.
Have one small ball inside the circle and another much larger ball outside the circle. They both gravitate towards each other, and the inner ball grows with each bounce as the outer ball shrinks. Ends when either the inner ball can't bounce anymore or if the outer ball is too small
Every time the ball bounces a random character, number, or the space bar is typed into a word document. The video ends when the program perfectly types the entirety of hamlet
Infinite monkey simulator. Comind to you within the next 100 googol millieniums
suggest: We start with a gravity point rotating around the ring with a small ball and a very very small hole, every 12 bounces the ball gets 10% Fast and the Hole grows, if the ball escapes then the ball that escaped teleports again to the ring and the hole's growth resets but spawns another ball and So on.
I have an idea: two balls in an invisible box, each ball has a small aura around it and if they get close to anything invisible (the box), it will reveal anything in the radius of the aura, and each ball also has their own mass meaning their not just getting pulled downwards anymore, and each time they hit the border a new ball spawns and it has a 10% chance to be invisible
it's quite a lot isn't it?
4 balls bouncing: white, red, green, and blue.
When the blue one hits the ring, the white ball gets faster
When the red one hits the ring, the ring gets smaller by 1%
When the green one hits the ring the gravity inverts
When the white one hits the ring it has a 33% chance of adding either a red, green or blue ball.
The system runs until the ring is to small to fit the balls
(If you do it I will be subscribe)
These are all so creative omg, I would never be able to come up with something like this
2:49 I think the square takes up just a little more space so when it went of bouncing a lot it eventually lost a couple of sides but immediately stopped when it went down to a square.
Suggestion: Starting with 3 balls, If two balls with the same size collide, they'll absorb into double the size of a ball; If balls with the different sizes collide, the large one will split in 2 balls with the half a size of a large one. And if the balls hit the wall, it spawns 2 more balls.
Idea: there’s a ball, a ring, and an outer perimeter. The ball is inside the ring, and they can bounce off each other. Both objects bounce one at a time, and each bounce swaps the moving one and makes the opposite shape bounce faster
the 2nd and 7th simulation looked like actual science experiment, I like them!
3:48 green ball is the mvp for this
4th simulation be kinda fire 🔥🔥🔥