The Savar (new unit for Persians!)

Поділитися
Вставка
  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 387

  • @michaeltaylor8698
    @michaeltaylor8698 Рік тому +1170

    Anyone else wish the Teutonic Paladin would be replaced by the Crusader Knight scenario editor unit, even as a purely cosmetic change since they already have their extra armour bonus?

    • @cumanking4204
      @cumanking4204 Рік тому +37

      i wish!

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Рік тому +134

      And the Frankish Paladin for the Franks !

    • @DibbzTheLoner
      @DibbzTheLoner Рік тому +198

      honestly wish they'd give regional Paladin replacements for every civilisation, the Paladin aesthetic fits almost none of the civs in the game and should honestly be unique to the Franks

    • @kinbine_
      @kinbine_ Рік тому +68

      Currently the Crusader Knight has the unique ability to not be able to be converted by monks

    • @ihmpall
      @ihmpall Рік тому +17

      Habibi knight

  • @legomacinnisinc
    @legomacinnisinc Рік тому +33

    It must be really gratifying as an AoE dev to see someone really dig into things like this. Looking at how precise the math is I'm sure this was a very deliberate and thought out design choice and not a spaghetti on the wall scenario.

  • @LeafMaltieze
    @LeafMaltieze Рік тому +107

    I really hope this opens the door for more regional unit variations.

    • @hugogaratecallejo9817
      @hugogaratecallejo9817 Рік тому +11

      Unique castles for each civ!

    • @Storm-1.
      @Storm-1. Рік тому +2

      ​@@hugogaratecallejo9817nah would be way to much work and the most castles look really good.

    • @notthedroidsyourelookingfo4026
      @notthedroidsyourelookingfo4026 7 місяців тому +2

      Uff. I think that just gets really confusing for even slightly more casual players. At some point, I don't want to learn more grammar rules, but start to speak, you know?

    • @Darkcamera45
      @Darkcamera45 5 місяців тому

      @@notthedroidsyourelookingfo4026 bro most of these changes are really simple and easy to learn as the tool tip gives u eevrything u need to know

    • @risumorino1876
      @risumorino1876 3 місяці тому

      @@Storm-1. Japanese castle for all "Asians" is pretty tragic though

  • @willemverheij3412
    @willemverheij3412 Рік тому +93

    The Savars look really great too, should help give persians more of a visual identity on the battlefield since war elephants are a more niche unit. I hope more old civs will get a unique upgrade like this to improve that visual identity.
    Would be great to see halberdier get replaced by this somewhere since it's used so much.

    • @mihajlohranisavljevic6412
      @mihajlohranisavljevic6412 Рік тому +8

      Dont you think that it would be cool if all civs at least by region have visual indentity, i mean euro civs are basically already done by default, but african and asian villagers and swordsmen and so on...

    • @neomurd1506
      @neomurd1506 Рік тому +1

      Spanish tercios! please, for good sake!

    • @daarom3472
      @daarom3472 10 місяців тому

      ​@@mihajlohranisavljevic6412feel free to create a skin mod, but please don't force other players to remember 45-50 uniqie skins.

    • @mihajlohranisavljevic6412
      @mihajlohranisavljevic6412 10 місяців тому +2

      @@daarom3472 It should be optional of cource who wants wants, who doesnt it can be turned off...

  • @smaoproducts
    @smaoproducts Рік тому +282

    I love the design for this unit. Makes the Persians look more geographically correct. Also, hoping they add the Sogdian Cataphracts as a regular unit in the near future. They had a really unique look to them.

    • @devilpistons1269
      @devilpistons1269 Рік тому +6

      Soggy Deez N

    • @paladinrohan
      @paladinrohan Рік тому +5

      I totally agree! Also
      - Teutons and Franks should have access to the Knight Crusader in the monasteries, a unit slower and more expensive than a knight, but impossible to convert with a +4 max melee armor bonus if it's with other knights (like Georgian) or with relics (like Lithuanian), which produces gold by hitting opposing units (like keshik) and which takes monastery bonuses (fervor, sanctity).
      For Teutons : Knight crusader increases the speed of Teutonic Knights !
      - Coumans / Huns / Hungarians should have a review of their paladin
      - Byzantins : should have access to Legionnary
      What do you think?

    • @EresirThe1st
      @EresirThe1st Рік тому +5

      Having a Sogdian civ on its own would be amazing

    • @smaoproducts
      @smaoproducts Рік тому +1

      @@EresirThe1st 100% agreed. Could be a tie-in and testing ground for integrating antiquity civs into Age II.

    • @smaoproducts
      @smaoproducts Рік тому +4

      @@paladinrohanI love the ideas of these civs having Crusader Knights! Could possibly be a monastery unit as well. The notion of different European civs having access to different types of crusader knights as well would hit the spot, such as the Teutonic Knights, Templars, Hospitallers, and the Knights of Santiago.
      Also, kind of far fetched but a split of the Teutons into the Germans and Austrians is something I wouldn't mind seeing. The Germans could have landsknechts and the Austrians could have doppelsoldners/zweihander.
      As for the Cumans, Huns, and Magyars I do agree with them having unique paladins with their own skins. It would make them more distinctive and add to their flavors.
      For the legionary, I like the idea of keeping them for the Romans and giving the Byzantines the Varangian Guard. For me, that makes the most sense and contributes well to their separate identities. These are my humble suggestions though. Hope you love some of them! :D

  • @mrkisukes
    @mrkisukes Рік тому +4

    I like that the devs are gradually adding these semi-unique units to older civs.

  • @khanhsink7965
    @khanhsink7965 Рік тому +394

    Wait, if the new armenian composite bowman has great matchup against rattan archer, which is anti anti archer archers, that mean they are the anti anti anti archer archer archer?

    • @ryanforgo3500
      @ryanforgo3500 Рік тому +83

      Maybe we should start using "anti for the power of"
      So composite bowmen are anti^3 archers

    • @Hardcore_Remixer
      @Hardcore_Remixer Рік тому +33

      Not sure. The composite bowmen seem to be anti any unit (not siege or building) with high pierce armor. And I'm not sure if it counters the rattan archer because the rattan archer has 1 extra range on top of bonus damage against archers. They just trade fairly well, but definetely not well enough to be value efficient.

    • @ChewingGumFlavor
      @ChewingGumFlavor Рік тому +34

      Composite Bowman wins vs Chu Ko Nu but actually loses to Arbalest. So that means Arbalest is officially:
      anti anti, anti anti-archer archer, archer archer.

    • @nathangamble125
      @nathangamble125 Рік тому +18

      @@ChewingGumFlavor No.
      Composite bowmen are anti anti anti-archer archer archers
      Arbalesters are anti anti anti anti-archer archer archer archers

    • @DibbzTheLoner
      @DibbzTheLoner Рік тому +9

      Rattan archers are pretty evenly matched with composite bowmen with equal resources, the composite bowman's lower range and lack of thumb ring means they consistently lose firefights versus fully upgraded archers.
      If you're expecting Composite Bowmen to hard-counter anything you're gonna be sorely disappointed, they're more of a generalist anti-armour unit to help you take down Paladins and such a bit faster.

  • @kousthubkaivar4184
    @kousthubkaivar4184 Рік тому +25

    4 Savars being able to beat a TC is just insane, and making them shine in this anti archery/pierce department is a great idea

  • @patricklml5811
    @patricklml5811 Рік тому +150

    There should be reskins of some paladins, even if it is minimal, such as adding a new symbol under the horse's breastplate since if they have the fleur-de-lys, it takes away the magic like the Huns, Cumans, Spaniards or the Persians, because it seemed that they have French cavalry in non-corresponding regions.

    • @duchessskye4072
      @duchessskye4072 Рік тому +18

      The fleur de lys isn't limited to the french, it was a heraldic device used by plenty of different families. It is true it doesn't aesthetically at all fit the eastern factions, but neither does the paladin aesthetic as a whole really as it looks extremely western/central european.

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Рік тому +8

      More broadly, regional units models (like the trade cart) would be appreciated.
      Major changes with the style of armours and so on, and more minor ones within the same region on heraldics

    • @mauricesteel4995
      @mauricesteel4995 Рік тому +5

      wanna know something funny? there is a turn based version of Age of Empires 2 released for the Nintendo DS more than a decade ago that has unique models for units for every culture (Ex: Japanese villagers have their outfits and wield wooden hammers, while european villagers use pitchforks, Arabs as well etc) all units had specific models for each culture, so a Japanese Champion would look nothing like a Frank Champion.

    • @EresirThe1st
      @EresirThe1st Рік тому +1

      There needs to be regional skins for generic units just like the regional architecture. People complain about readability but we already have it for American monks and it works fine.

    • @ButzPunk
      @ButzPunk Рік тому +6

      @@EresirThe1st The problem is that the more different skins you add, the more load you're putting on your players' memory. It's already a game with a lot to learn and remember (while reacting quickly to things happening all over the place); it doesn't need unnecessary complexity added by cosmetics
      That said, I love the idea of more regional skins. But I do think they'd need to add an option to disable them

  • @magicalgirl1296
    @magicalgirl1296 Рік тому +8

    I really like them implementing visually unique units as replacements for generic ones. It looks very nice for the civ as a whole.

  • @TheDirtBuster
    @TheDirtBuster Рік тому +4

    The best thing about new content for AOE is that is means more SOTL vids. Great work!

  • @tierfreund780
    @tierfreund780 Рік тому +23

    Love the idea of alternative fourth age upgrades, honestly kind of the best way to do unique units

  • @kooroshrostami27
    @kooroshrostami27 Рік тому +7

    Fun fact: The Savar were so badass that the Romans adopted aspects of their arms and techniques.

  • @Davtwan
    @Davtwan Рік тому +32

    In short, one more melee armor helps with generic battles. However, lower HP means they’re more vulnerable to counters.

    • @Anttown123
      @Anttown123 Рік тому +4

      Yes but the 5+ gold Will make up for it easy together with the new heal.

    • @biggali
      @biggali Рік тому

      Saracens got the unique monk healing tech@@Anttown123

  • @leonardorivelorivelo9253
    @leonardorivelorivelo9253 Рік тому +83

    The next step should have Teutons or Franks having the appearance of the campaign's Crusader Knights. Just a visual change would be enough, but wouldn't surprise me if they make it a different unit

    • @whydama
      @whydama Рік тому

      Isnt there a mod for this?

    • @TheBikeOnTheMoon
      @TheBikeOnTheMoon Рік тому +7

      Yes, Teutons should have Crusader knights as UU paladins and Frank with the Frankish paladin

    • @FF-bj4nq
      @FF-bj4nq Рік тому +23

      The paladins literally bear the fleur-de-lis symbols, Franks paladins are not meant to be changed

    • @JackOpulski
      @JackOpulski Рік тому

      They have to keep the playerbase growth in mind as well; if the same unit has 7 or 8 different skins it can be confusing for new players. At least I see it that way. But since they've been testing it with castles, perhaps they're thinking of trying it.

    • @ChrisNihilus
      @ChrisNihilus Рік тому

      Crusaders should be an european regional unit if you ask me

  • @vaennorwalker2167
    @vaennorwalker2167 Рік тому +54

    Hopefully with this adition, more civs gets to have their main generic unit replaced by a "unique" unit such as Frankish Paladins and Crusader Knights for Teutons, mostly for cosmetic reasons. This is the first step on a future update with regional skins that replaces those generic european units for americans, asians and africans/arabs equivalents.

    • @sigilbreaker2628
      @sigilbreaker2628 Рік тому +9

      The thing is they could already do that, but the issue is readability. With buildings they're big enough to more or less tell apart at a glance even if you've never seen the architecture style before, but you absolutely, positively need to be able to know whether that's a pikeman or an eagle warrior about to fight your knights in a second.

    • @TheRomanAoE
      @TheRomanAoE Рік тому +2

      @@sigilbreaker2628 Easy, make it a togglable option in the settings, like small trees

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Рік тому +5

      @@sigilbreaker2628 for readability, the overall colour scheme should remain the same.
      The pikeman has a mostly white surcoat with details in the player colour. Keep it the same for all groups. So a mostly white unit carrying a big stick = pikeman.

    • @EresirThe1st
      @EresirThe1st Рік тому +2

      The readability thing is a non issue. We already have American monks and they’re easy to read because they have the same silhouette and animations. Having East Asian glaives instead of halberds or middle eastern scimitars over straight swords would also be fine. A guy on reddit already made some great regional skin models.

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Рік тому +4

      @@EresirThe1st the monk is unique, but think about the scout and knight lines, both on horseback with swords and similar animations. You need to keep them recognisable at first glance despite the different styles, you don't want to mistake a light cav for a knight lest you learn the hard way.

  • @ponchopalmera4917
    @ponchopalmera4917 Рік тому +2

    One of my favourite things to hear is "Hey guys, Spirit of the Law here"

  • @busshock
    @busshock Рік тому +2

    Persians is gonna be a top-tier pocket civ in team games with these new and returning bonuses, calling it now.

  • @ivanstrydom8417
    @ivanstrydom8417 Рік тому +2

    I love this DLC, the Savar is sensational!! It is designed extremely well. Thank you devs, I am stoked to play the DLC and look forward to more such beautiful units being added to the game. Units like the Savar and civ accurate unit skins give so much character to each civ.

  • @sam4secretary
    @sam4secretary Рік тому +61

    what a flawed analysis! Totally overlooked the most salient detail-- looks cool. Got to do better next time Spirit!

  • @b.b.9589
    @b.b.9589 Рік тому +4

    So this unit powercreeps tarkans, keshik, generic FU paladin (which is already very rare and only for 4 cav civs) while being cheaper and faster to get on the field with a dark age eco bonus that was already removed for being too strong. gj devs

  • @phdbot4483
    @phdbot4483 Рік тому +1

    I've waited for this. It's interesting to know the differences between Savars and Paladins in practice. I think they'll be very strong with their greater emphasis on Persian's strengths, and even when against their counters, they still have things like camels, halbs, or trash bows to cover their weaknesses.

  • @Progeusz
    @Progeusz Рік тому

    I was waiting for this video. Glad you realized how much better Savar is. It's a pretty crazy unit for Persians.

  • @dragonkingofthestars
    @dragonkingofthestars Рік тому +2

    The Savar is interesting to me because it's like Age of Empires 2 is taking notes from other modern types of RTS. In age of empires time it made sense to have factions that were mostly the same save for stat diffrences to save on disc space but as time goes on RTS general expect factions that are more diffrent from each other like Zerg Vs terrian and slowly with more unique units and regional units, AOE2 seems to be moving that way

  • @quasibrodo923
    @quasibrodo923 Рік тому +6

    I'm a little disappointed the Paladin and Savar weren't compared to each other in regards to their performance against the genoese xbow. However crunching the numbers the genoese xbow does 17 atk (elite and FU) vs cavalry, same as the hand cannoneer, so I guess it was covered indirectly. Also it'd have been interesting if anything changed with Gurjara camels against Savar given the extra bonus dmg.

  • @jomolhari
    @jomolhari Рік тому +4

    Also we have to consider how badass they look

  • @jefffinkbonner9551
    @jefffinkbonner9551 Рік тому +1

    1:30 Spirit of the Law just checking in if he can gain a crucial advantage as Japanese.
    I do think it’d be great if Samurai got the bonus vs Imp Camel, Imp Skirm, Winged Hussar, and Savar. It would actually give Japanese more of an opportunity to make Samurai in a practical situation!

  • @JessmanChicken86
    @JessmanChicken86 Рік тому +3

    I'm a Persian main and I love the new update.

  • @floober7931
    @floober7931 Рік тому +5

    6:00 The bird recognizes the mess and so: "Nope, im out."

  • @coaiemandushman1079
    @coaiemandushman1079 Рік тому +42

    This is slowly becoming like AoE3, a lot of unit diversity which makes each civ unique. Can't wait for AoE 2 in 2050 where every civ will be completely different.

    • @UltraProchy
      @UltraProchy Рік тому +5

      you mean aoe4

    • @coaiemandushman1079
      @coaiemandushman1079 Рік тому +21

      @@UltraProchy no, i don't. To me, AoE 4 does not exist, it's a fucking absolute disappointment. I was expecting AoE 4 to be more like Empire Nations, but they made a game that looks like a mobile game and plays like an eSport RTS instead.

    • @the_SolLoser
      @the_SolLoser Рік тому +10

      That would suck. And that's also like AoE4. Each civ HAS to be unique. No more interchangeability because each civ has a completely different playstyle. The great thing about AoE2 is that players can switch from civ to civ w/ very few adjustments. Which is also isn't that far off from real life. Real civs weren't really all that different- wars were won on player skill, not civ advantage.

    • @coaiemandushman1079
      @coaiemandushman1079 Рік тому +3

      @@the_SolLoser That's exactly why i don't play AoE 2 normal matches and i only play CBA, because the civs are too similar. I want to learn every civ from the ground up, that is why AoE 3 is so sooo much more fun. Also the deck system makes it even better because you can create so many different playstyles for each civ and that keeps on forcing you to improvise. One of the best RTS game ever made.

    • @the_SolLoser
      @the_SolLoser Рік тому +9

      @@coaiemandushman1079 yeah... that's too much. That's more of a RPG than a RTS in my eyes. But, I'm glad you're enjoying yourself. Personally, if each AoE game was too similar, then there's no point in having more than one. Like how you want each civ to have its own distinct feel, playstyle, and identity, let's keep the different games like that; that way everyone can get their "this is how it's supposed to be" feeling and not ruin other people's good times.

  • @Steve-mx9rr
    @Steve-mx9rr Рік тому +4

    one of the best looking unit atm.

  • @drakmendoa
    @drakmendoa Рік тому +30

    01:46 No one expects the samurai bonus damage.

  • @BrittaKenulla
    @BrittaKenulla Рік тому +1

    Unit looks awesome

  • @Draconas
    @Draconas Рік тому +6

    Savar will be OP, calling it now it will be slightly nerfed in a couple patches. Probably higher upgrade cost or something of that sort.

  • @johanbee8757
    @johanbee8757 Рік тому +6

    Savar+crossbow could be a really good combo.

  • @thraknar3363
    @thraknar3363 Рік тому +2

    I like the Savar, and I like how against Wootz Steel, it is gonna feel that missing 15HP.

  • @CatsLilaSalem
    @CatsLilaSalem Рік тому +2

    Armor is best against lower damaging attacks of course and i really like the look of the Savar and the idea of civs with own versions of units
    (for example taking 4 damage instead of 5 per hit is a lot better than taking 14 instead of 15 damage)

  • @dervakommtvonhinten517
    @dervakommtvonhinten517 Рік тому

    you forgot to mention the BIGGEST BONUS BY FAR!!! they look really cool

  • @fizzbrew
    @fizzbrew Рік тому +1

    Love Paladins such a cool unit in history and fantasy.

  • @Binarokaro
    @Binarokaro Рік тому

    I like the way they handled this balance with this subtle, but impactful difference with the Savar tbh. I hope that if they make more regional variants/uniques in the future, that they take it along this path

  • @Reenn10
    @Reenn10 Рік тому +1

    Absolutely love your videos

  • @Creed97xy
    @Creed97xy Рік тому +2

    @spiritofthelaw, i have a great suggestion for a video for you. I always wondered at what point you actually get more Ressources as a persian player. Because on the one hand you keep pulling ahead on villagers on the other hand it gets more and more expensive to keep your TC working when you reach the next age.
    So when is the point were i actually have more Ressources than my opponent to spent on military?

  • @markvanderwerf8592
    @markvanderwerf8592 Рік тому +1

    That hidden +3 vs archers and the faster attack rate make this huge.
    Paladins mostly comes into play vs archer civs anyways. In knight battles civs tend to go halbs and/or heavy camels anyway.
    This is just a huge upgrade. Archer civs are basically on a timer when using heavy archer play vs Persian knights now because these savar counter archers so badly. Cheaper and faster upgrade, killing arbs in 3.6s vs 5.7s and 28% more hits than a frank paladin plus 5 gold gold for each unit you kill.. that is just huge and this probably pushes Persians to #1 for pocket civ in teamgames.

  • @TheKobasen
    @TheKobasen Рік тому +1

    Tarkan suddenly have a new competitor in vs archer and defensive building department.

  • @T2266
    @T2266 Рік тому +9

    I think vs Genoese Crossbowman is a special scenario that you didn't consider, it counters cavalry while being countered by Savar, I am really interesting in how much would Savar do better here if at all.

    • @CrnaStrela
      @CrnaStrela Рік тому +2

      FE Savars die in 17 arrows and they need 3 hits to kill FEGC. However since GC has 1 less range than typical archers the results wouldn't be that overwhelming.

  • @PhoolShahzad2nd
    @PhoolShahzad2nd Рік тому

    8:26 Why is there a Mameluke there? Wasn’t their archer armour class removed about a year ago?

  • @thewolfssegen4290
    @thewolfssegen4290 Рік тому

    Was looking forward to this

  • @riseALK
    @riseALK Рік тому

    8:23 Mameluke was shown with the other archer units, that was an oversight right?

  • @specific_protagonist
    @specific_protagonist Рік тому +1

    Let's also not forget that they are gorgeous.

    • @SchemingGoldberg
      @SchemingGoldberg Рік тому

      Everybody knows that the coolest looking units are the strongest.

  • @rubenmaessen4724
    @rubenmaessen4724 Рік тому +1

    How does this anti-archer cavalry match up against an anti-cavalry archer like the genoese crossbowmen. And how does this this unit compare to the Tarkan?

  • @Flamewalk
    @Flamewalk Рік тому +1

    I think the most important advantage of Savars over Paladins is that they look waay cooler.
    Tbh I would like other Eastern civilisations, like Cumans or Huns, to have their paladins replaced with Savars.

  • @bunga6475
    @bunga6475 Рік тому

    8:16 I don't get what is the Mameluke doing there 11 as far as I know, it doen't count as an archer unit

  • @CaptainStraya
    @CaptainStraya Рік тому +1

    So after 20 years mangudai finally have a counter

  • @olorinistar9903
    @olorinistar9903 Рік тому

    At 3:20 the generic Paladin just barely gets one more hit in than the Frank Paladin. I'm assuming it was a fluke, but is there potentially something hidden going on there?

  • @DarkSignal94
    @DarkSignal94 Рік тому +1

    Gengis Khan campaign is going to be a little bit harder. And Bujara will be easier.

  • @alesjungmann4725
    @alesjungmann4725 Рік тому +5

    Savar seems bit OP tbh

  • @denizumut1
    @denizumut1 Рік тому

    8:23 mameluke no longer has archer armor class, isnt it?

  • @guilhermecesar9185
    @guilhermecesar9185 Рік тому

    Good to see this variant who have the same damage, but had less HP, more armor and atack faster( I bet they use a sabre hahaha). It helps make a diference on the generics paladins and a great adition to the Persians who was a great civ back in the Conquerors, but dont had many focus on this last years.

  • @lincolnvolk7609
    @lincolnvolk7609 Рік тому +2

    8 pierce armor is just insane for a paladin like unit. I already thought the Sicilian cav was pretty good

  • @Pilgrim_HYR
    @Pilgrim_HYR Рік тому +7

    8:18 Mamelukes no longer have the archer armor.

  • @danielrusso4468
    @danielrusso4468 Рік тому +1

    As cool as it would be to change the aesthetics of every unit to be regional, i totally get why it probably wont happen. As far as clarity of gameplay is concerned - having units with identical stats with different appearances is downright confusing to new players and experienced players alike - especially in the heat of battle! Misinterpreting the unit you're fighting can lead to committing the wrong troops which can lose you a battle, so I doubt regional paladin aesthetic changes will happen sadly :(

  • @Chadaface
    @Chadaface Рік тому +2

    the art of this unit makes it look like a combination of both a sassanid cataphract and a safavid cavalryman from 1000 years after the fall.

  • @jaredmoore3825
    @jaredmoore3825 Рік тому +1

    @Spirit of the Law, Hera has been saying in his videos that war elephants get the free Muhoots Speed bonus with Elite upgrade? Is that true or not? Or do they get the speed bonus right out of the gate with castle age version?

    • @srijitmajumder99
      @srijitmajumder99 Рік тому

      No, it's behind the elite upgrade. Researching unlocks speed bonus, it's like how Berserkgang got rolled in Elite Breserker.

    • @Edelweiss1102
      @Edelweiss1102 Рік тому +1

      It seems like the base speed of both the base War Elephant and the Elite Version has been changed from 0.6 to 0.8, so yes you get it right out of the gate in Castle Age. And Husbandry actually makes them a bit faster now, since their base speed is higher. It used to be 0.66 without Mahouts and 0.85 with Mahouts, now you get 0.88 with Husbandry which is base Battle Elephant speed. Still not amazing, but you might actually get somewhere and save 600 Resources.

  • @rat_thrower5604
    @rat_thrower5604 Рік тому +1

    Updated Persian tech tree review?

  • @malikshabazz2065
    @malikshabazz2065 Рік тому

    great stuff!

  • @derkatwork33
    @derkatwork33 Рік тому

    I have no intention to buy/play this game. I have almost no history with it. But I like your videos so I keep watching the content.

  • @michaelpena8017
    @michaelpena8017 Рік тому +1

    Are there other unique units like Imp Camels or Imp skirms that dont take bonus dmg from samurai?

  • @phdsouza8017
    @phdsouza8017 Рік тому +2

    Hi SotL, do you use the "Enhanced Graphics Pack" available on Steam? The description states that it targets 4K/UHD resolution, which I use. I made a simple test and it seems great, maybe even for 1440p and 1080p, but not sure abou performance drop, what do you think? Are you gonna make a video?

  • @fiable262626
    @fiable262626 Рік тому +1

    @8:25 mameluke?

    • @PhoolShahzad2nd
      @PhoolShahzad2nd Рік тому

      Yeah that’s either a mistake or he’s sad it’s gone.

  • @the_andrewest_andrew
    @the_andrewest_andrew Рік тому

    i never really liked persians that much but now i'm willing to give it a shot... and imagine a 1v1 persians vs italians

  • @rdcdt6302
    @rdcdt6302 Рік тому

    Please do a video what we gain for taking a sheep, bushes, dear, boar. We know what is faster but what do we won? For example losing a sheep do we loose 20 of food? Because during the time you take the food on the sheep with farming you would have earn 80 of food (and taking in consideration the wood cost)

  • @DaraEhteshamzadeh
    @DaraEhteshamzadeh Рік тому +13

    As a Persian speaker I have to say 'savar' just means rider or cavalry. I would have picked a different name. Still happy with it.

    • @Limu80
      @Limu80 Рік тому +2

      دقیقا
      یچیزی مثل immortal میذاشتن رفرنس بهتری بود

    • @brasilballs
      @brasilballs Рік тому +4

      don't worry about it too much, the devs do that more often than you'd think, iirc krepost also literally means "fortress" and there are probably other cases of unit/building names just being direct translations in the game if you were to look deep enough into it

    • @gokhangenc6030
      @gokhangenc6030 Рік тому +3

      Oh, nice info here mate. I was thinking in Turkish we have the word 'savar' and it means 'repellent' and that could be another loan word from Farsi to Turkish. I am enlightened, thanks!

    • @mattiabovina6264
      @mattiabovina6264 Рік тому +1

      in Italian and Sicilian Donjon (Dongione) literally means "big/fat tower"

    • @the_SolLoser
      @the_SolLoser Рік тому +5

      That's actually the point. They're just using words/terms that civ would've used. I actually think it's a perfect fit. Same with Donjon and Krepost.

  • @asder2036
    @asder2036 Рік тому +1

    Unless missed, how do they perform against genoise crossbow?

  • @Sunji-nm6wp
    @Sunji-nm6wp Рік тому

    I love how your graphics look!!! what mod do you use? I set the AOE to its maximum but it doesn't give me those graphics.
    By the way, very good video, I'm going to try it, it looks like it's a very interesting unit as well as elegant.

  • @alchelor1
    @alchelor1 Рік тому

    boy is this one lookin cool

  • @landonrivers
    @landonrivers Рік тому +12

    I have a crazy idea. How about we take the +5 gold per kill trait and move it to the Saracens? This feels more appropriate

    • @jaishkhan7442
      @jaishkhan7442 Рік тому +4

      maybe make it so their camels generate +5 gold instead of all cavalry

    • @landonrivers
      @landonrivers Рік тому +1

      @@jaishkhan7442 I dig that. camels can be prohibitively expensive

    • @aminenaselfakih68
      @aminenaselfakih68 Рік тому +1

      How does it feel more appropriate?

  • @BirdMoose
    @BirdMoose Рік тому +1

    Personally I think the cheaper upgrade cost is the most impacting change, easily justifying any disadvantages in 95% of cases

  • @thomashightower7881
    @thomashightower7881 Рік тому +1

    Burmese need a buff. +5 against archers is practically free (if you're gonna upgrade your knights anyway) for Persians now. It is a terribly niche upgrade, and this made me realize that with the recent reworks and new additions, the game almost seems like its getting a power creep. That said, the balance of all the civs has mostly stayed intact, and what has been broken was quickly hotfixed. The devs really work hard on this game, and the new additions have been fun to play with. They add variety to how you play the game beyond the rock paper scissors of the generic units and resource functions. Anyways, the Burnese could really use one of these touch-ups. I love infantry, and i love elephants. The arumbai is a really cool unit, but just feels so lackluster and underpowered.

    • @windwindy5356
      @windwindy5356 Рік тому

      But the Burmese UT affects more units than just knight line so I think it's fine

    • @krystofcisar469
      @krystofcisar469 Рік тому

      @@windwindy5356 its expensive imp tech. game is usually already resolved when u got timeto think about it... Would be nice if they made it cheaper or just changed it.

    • @thomashightower7881
      @thomashightower7881 Рік тому

      @@krystofcisar469 that was my thinking. It's not a terrible upgrade, and on hussars it crushes, but it comes too late to be useful most of the time. Giving Burmese cav a lower flat bonus against archers and a new tech wouldn't be bad, but as far as civ bonuses are concerned, it's not the most creative or anything unique to the Burmese. As far as their archer problems are concerned, I don't see why they don't get the second archer armor upgrade. The arumbai underperform as is, so I don't think it would make them too powerful.

  • @khamsinfu1759
    @khamsinfu1759 Рік тому

    I hope for more cosmetic changes for every narion

  • @pabloduarte1722
    @pabloduarte1722 Рік тому

    I think also slingers (not castle UU) also receive bonus damage.

  • @widodoakrom3938
    @widodoakrom3938 Рік тому +21

    Teutons should have crusader knights as their second unique unit in their castle and i wonder how powerful savar against Genoese crossbowman

    • @Hardcore_Remixer
      @Hardcore_Remixer Рік тому +2

      No, it should be in the stables. Castles don't have a second slow for unique units.
      Edit: Now that I think about it, isn't the crusader knight more like a Boyar? 😅

    • @TheBikeOnTheMoon
      @TheBikeOnTheMoon Рік тому

      @@Hardcore_Remixer not really, they have 4 more attack, are more resistant to arrows and are completely immune to monk conversion.

    • @widodoakrom3938
      @widodoakrom3938 Рік тому +1

      @@Hardcore_Remixer yeah maybe replacement for knight line and crusader knights very similar like boyar

    • @Daxter250
      @Daxter250 Рік тому +1

      @@TheBikeOnTheMoon since when are they completely immune to conversion? i converted teutonic knights all the time in the campaign.

    • @widodoakrom3938
      @widodoakrom3938 Рік тому +3

      @@Daxter250 crusader knights not Teutonic knights

  • @veslar
    @veslar Рік тому +1

    A step in the right direction. The devs should reskin most civ units which are not Western European to achieve more unique look for each.

  • @ScudForEver
    @ScudForEver Рік тому

    Savars makes sense, Persians have battle elephants for raw damage, trash bows to deal with pikes and Savars cover their necesity for an strong anti archer unit.

  • @Drrobverjones
    @Drrobverjones Рік тому +1

    Gotta wonder how much the devs look under the hood when making these units and giving them armor vs hp etc. How in depth is their analysis?

    • @jonasklose6472
      @jonasklose6472 Рік тому

      They probably have tons of simulations running with pre defined groups of units.

  • @Stelphy876
    @Stelphy876 Рік тому

    Thus Savar are like Huskarl but on a horse. How do 2 Svar fare against a watch tower or a guard tower?
    Also how does a Savar fare against a cavalry archer?
    Does the Savar have more basic speed than a paladin? im very curious about that, maybe a Savar can catch up to a cavalry archer?

  • @TheDoomCompany
    @TheDoomCompany Рік тому

    Epic content

  • @praevasc4299
    @praevasc4299 Рік тому

    The differences in pure paladin vs savar fights are so minuscule that they likely don't matter. It has likely less effect than a single fluke of the rng causing a few milliseconds of pathing delay, especially in larger fights. But still, it's great for the lore and for aesthetics.

  • @afz902k
    @afz902k Рік тому

    So I thought this would be mentioned in the video, but with the exchange of HP for armor, the Savar is worse than the Paladin vs units that ignore armor such as the Leitis and Composite bowman

    • @Edelweiss1102
      @Edelweiss1102 Рік тому +1

      I'm not sure how much this really matters for Composite Bowman, they take 21 shots to a Paladins 23 (24 for Franks). Composite Bowman have trash range and defenses and die in 3 hits to Savars and Paladins. If you can close the cap, there is likely little difference.
      Against Leitis with 4 Relics, both take 10 hits and take 12 attacks to kill one, so there is virtually no difference. Against Leitis without any Relics, the Savar takes 11 hits to a Paladins 12, so again very little difference. And against Leitis you likely are better off going Halbs and/or Camels anyway as Persians.
      Not saying this doesn't matter at all, but these are some very specific match ups with only marginal differences.

  • @alonscitoz
    @alonscitoz Рік тому +2

    Persian will be OP. No more Douch.

  • @NoraNoita
    @NoraNoita Рік тому

    Crazy civ now. I'm trying in my head to go through the Japanese Matchup and it's certainly not going to be an easy one.

  • @Jondiceful
    @Jondiceful Рік тому

    So basically they get 33% better at killing and at resisting enemy archer units. That's nothing to shake a stick at. An interesting question would be, how many archers does it take to take down a group of 10 generic paladins versus 10 Savars? My hunch is that you would need at least 50% more archers and possibly a great deal more than that. Micro might negate that advantage, but if you can monopolize your opponent's attention with a couple groups of savars, I call that a win.

  • @tomascostanzo3673
    @tomascostanzo3673 Рік тому

    Does de extra pierce armour of the Savar hold up against Genoese Crossbowmen?

  • @swisstravellearth6232
    @swisstravellearth6232 Рік тому +1

    Absolutely OP against archer Civs that are already at the bottom 5 on aeostats. As Cav gets more powerful, the monk meta will continue…
    Love to see Fan favorite and classic Persian back in the game. However, the devs really overreacted on the anti Archer Identity along with trash bows.

    • @krystofcisar469
      @krystofcisar469 Рік тому

      meanwhile Ethiopians being top 10 like forever :D

  • @Jovian999
    @Jovian999 4 місяці тому

    Really like this design philosophy; it actually feels very AoE 4 to me.

  • @leow193
    @leow193 Рік тому

    I'm wondering though... At what point is "too much" change to the original ?
    Is it really a good idea to change the base game that much and make civs differentiate that much from one another ?

  • @thibaud1330
    @thibaud1330 Рік тому

    -15 hp for +1 armor is equal only if the unit can take at least 15 attacks no ? Because then on 15 attacks you block 1 more damage per attack therefore 15 equivalent HP

  • @DeNamETae
    @DeNamETae Рік тому

    Still waiting for them to mod the game to where the attack animation matches the damage output

  • @Evilonesix
    @Evilonesix Рік тому

    for the love of god, i was hopeing the would give the persian elephants a rider.

  • @hot_mitts
    @hot_mitts Рік тому

    I assume they still get recked by Genoese Crossbows?

  • @justincronkright5025
    @justincronkright5025 Рік тому

    An Imperial Age with Unique Tech Magyar Cav Archer takes 36 shots to kill a 180 H.P. Generic Paladin with Full Upgrades at 5 damage a hit. For the Savar that's 4 damage a hit making it 42 hits to kill 1 Savar... The Savar having the bonus countre damage alongside better base damage just makes me think that they are going to be far too anti-cav archer alongside regular foot archers.
    And that scares me almost as much as the new Japanese Cav Archer bonus... What do you kill first - the pikes/halbs running at you which attack as fast as most units & annihilate your front line - or the Cav archers already doing bonus damage versus your own there?