How good is the new Mule Cart? (AoE2)

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 612

  • @michaeltaylor8698
    @michaeltaylor8698 Рік тому +1271

    If it had been around from the start, I imagine the mule cart would have been something given to all the nomadic civs like huns, Cumans and mongols

    • @finsfan90
      @finsfan90 Рік тому +242

      It still can. Watch the devs add them to those civs once people are used to them.

    • @Toonrick12
      @Toonrick12 Рік тому +51

      ​@@finsfan90Maybe Magyars too.

    • @Booklat1
      @Booklat1 Рік тому +86

      @@finsfan90 that is one change i can easily get behind on

    • @AmanaraDev
      @AmanaraDev Рік тому +57

      Oh my, just imagine how ridiculous Mongols would be lol

    • @is7taken141
      @is7taken141 Рік тому +45

      I kinda wish they implemented a special nomadic ability for these nomadic civs; like being able to pack/unpack some buildings, similar to how a trebuchet functions. (mostly excluding fortificated buildings like castles)
      Or instead of that, they could have a unique military building that has this feature. It could be similar to the AOE3 Japanese's Daimyo/Shogun units. Since this is more of a offensive strategy, the building would lack defensive stats due to being light enough to travel/transport.

  • @MauricioOsuna-et8et
    @MauricioOsuna-et8et Рік тому +281

    Mule carts moving together with the villagers is a HUGE eco bonus by itself as efficiency is peak 100% of the time, plus you're not paying extra wood to maintain that efficiency, another big bonus.

    • @rlh12345
      @rlh12345 Рік тому +27

      and no extra build time for each new lumber camp.

    • @teotlxixtli
      @teotlxixtli Рік тому +5

      Too early to say of course but I bet this might be the first feature nerfed in the inevitable first update changes that comes for every new civ

    • @Jerome...
      @Jerome... Рік тому +3

      @@teotlxixtli Gotta sell that DLC

    • @teotlxixtli
      @teotlxixtli Рік тому +1

      @@Jerome... I would be cynical about it but since the original civs get tweaked too it’s definitely not THAT one sided by percentage when the nerfs come

    • @justus8675
      @justus8675 Рік тому +1

      And you need no action from the player to rebuild those Lumbercamps. In fact you even don't have to look for a new woodline by yourself, if you have scouted one, your wood-eco will move on its own once the old one has run out of wood! Especially in lategame this can be hugh. Its like some extra APM you get for free!

  • @FightCommentary
    @FightCommentary Рік тому +328

    I love that AOE 2 continues to evolve! What an amazing game.

    • @hieratics
      @hieratics Рік тому +24

      Not actually evolving when they use recycled ideas from other games like this clone of the ox cart from AoM

    • @GBlockbreaker
      @GBlockbreaker Рік тому +9

      i don't think evolve is the right word, adapt and use what worked in the other age titles is more accurate

    • @JJJBunney001
      @JJJBunney001 Рік тому +19

      Everybody is right, evolving just means change and if other stuff works, does it matter if it's new or taken from somewhere else?

    • @buzter8135
      @buzter8135 Рік тому +2

      Age of mythology? Honestly my mind went to the special German Settlers in Age 3.

    • @hieratics
      @hieratics Рік тому +8

      @buzter8135 AoM is older, even the Atlantean villager is the precursor of the German one of the AoE3

  • @Boom12
    @Boom12 Рік тому +32

    The Mule Cart is such a great throwback to Age of Mythology.
    "There are three things to remember when playing the Norse."

  • @Gutsled
    @Gutsled Рік тому +186

    Reminds me of the carts for the Norse in Age of Mythology

    • @frieza1016
      @frieza1016 Рік тому +4

      That!

    • @noobtablet101
      @noobtablet101 Рік тому +2

      Norse* but yeah

    • @Gutsled
      @Gutsled Рік тому +1

      @@noobtablet101 ty forgot Norse was religion and nords are regional

    • @arasgee9184
      @arasgee9184 Рік тому +3

      Yeah, pretty much the same thing.

    • @Thebdippy
      @Thebdippy Рік тому +11

      that's because it is the cart from age of mythology

  • @Herlgar
    @Herlgar Рік тому +388

    Can they be repaired by villagers or healed by monks, and can they be converted and used by other civs (and does it required redemption)?

    • @elonwhatever
      @elonwhatever Рік тому +52

      Seeing as they count as buildings. Prob vill repair and conversion with redemption

    • @Ashadowtotheworld
      @Ashadowtotheworld Рік тому +44

      @@elonwhatever Oooh converting one would be amazing! Imagine being able to steal one for a civ that doesn't get this!

    • @Qobp
      @Qobp Рік тому +7

      ​@@Ashadowtotheworldmost players will probably delete before concerts tho :(

    • @sralmendrita
      @sralmendrita Рік тому +27

      just move it away, that cancel the convertion (building cant be converted from afar)@@Qobp

    • @Matt-ln7lb
      @Matt-ln7lb Рік тому +2

      They're buildings, so they can certainly be repaired. They can also garrison into buildings and can be converted with redemption.

  • @anonnymouse2402
    @anonnymouse2402 Рік тому +179

    With the mule cart you do not have to lure boar or deer, as you can harvest and drop off where they die.

    • @Silffi
      @Silffi Рік тому +1

      can't be used on food. Only other resources.

    • @sergiomedina1099
      @sergiomedina1099 Рік тому +92

      @@Silffi Dude 00:58 HUNTED FOOD!!!!

    • @henrykohver4771
      @henrykohver4771 Рік тому +26

      Wrong. It can be used for hunted food, but not others. Its kind of works like AoE1 storage pit.

    • @tmp5194
      @tmp5194 Рік тому +18

      @@Silffi it can be used on hunted food, but not berries or farms.

    • @nschep
      @nschep Рік тому +12

      Still would likely be worth luring a boar, unless it's near a group of deer, so that way you don't have a group of villagers exposed and also walking to the boar then to whatever their next resource is

  • @Whitecroc
    @Whitecroc Рік тому +12

    From a wider design perspective, I think this is a really interesting addition. The Mule Cart has a lot of levers that can be pulled for balance (e.g. restricting which Villager types can use it), it makes sense as a potential addition to nomadic civilizations (if needed down the road), and it allows for some really dynamic custom/campaign maps!

  • @Bloodark124
    @Bloodark124 Рік тому +20

    I'm not going to get the expansion, but whoever is, I'd like to see one of you try building mass mule cart use them as blocking shields against cavs in front of your archers/siege. Mules don't cost population limit anyway, so yeah...

  • @personalbranddata
    @personalbranddata Рік тому +2

    Funny how just yesterday Hera said that SOTL will make exactly this video and here it actually is

  • @bennicholson7782
    @bennicholson7782 Рік тому +10

    FYI, the wrong celt bonus is highlighted @2:42. The important one is the lumberjacks not infantry

  • @noobtablet101
    @noobtablet101 Рік тому +155

    Would love to see a comparison between this and the ox cart of AoM

    • @apex9806
      @apex9806 Рік тому +8

      Just got an ad for that lol

    • @KyoushaPumpItUp
      @KyoushaPumpItUp Рік тому

      I was about to say this

    • @Quantumironturtle
      @Quantumironturtle Рік тому +18

      Not much to compare. The ox cart won't follow the villagers, but it also can gather everything instead of everything but plants, and it's a lot weaker.

    • @IsmaelSantos-xv9qf
      @IsmaelSantos-xv9qf Рік тому +4

      @@Quantumironturtle The Ox cart is also much cheaper and it takes 1 pop cap.

    • @WikiHL
      @WikiHL Рік тому +1

      ​@@Quantumironturtle can the Loki ox cart keep up?

  • @felipearellano2811
    @felipearellano2811 Рік тому +1

    I think you highlighted the wrong civ bonus for the Celts around 2:46, but other than that, another great video as always. Recently I've been watching pro players and casters, they have unique takes around new content, but the insight you go for is off the charts. Hats off, Spirit.

  • @lothar3073
    @lothar3073 Рік тому +160

    More civs should have these things like the nomadic ones.

    • @ElemenTerra1
      @ElemenTerra1 Рік тому +3

      I'd be willing to bet that there will be some community 'Nomad' maps starting with a Mule Cart rather than the resources to make a TC right away.

    • @unknownus63
      @unknownus63 Рік тому +1

      They want you to buy their newst DLC though.

    • @soklot
      @soklot Рік тому +1

      Mongols should also have this cart.

  • @benstephens4488
    @benstephens4488 Рік тому +29

    I suppose they could also solve the issue of the mule cart following too closely is to
    Have it have 2 hit boxes one is for collision and another for drop off. They could be very similar

  • @neutrongarbage
    @neutrongarbage Рік тому +1

    @2:42 you mistakenly said "Georgians" when talking about Armenians, just a heads up! Thanks for the content!

  • @Elavid
    @Elavid Рік тому +10

    Oops, you said Georgians at 2:40 when talking about Armenians and their +25% mule cart technologies.

  • @simongerhardts7413
    @simongerhardts7413 Рік тому +1

    I have followed your videos for almost 4 years now. I appreciates your time and effort you put in them. Thank you!

  • @WhiteOwlet
    @WhiteOwlet Рік тому

    That miner mining to the beat at 2:58 scratched me in places I didn't think could be scratched.

  • @samnesvacil8727
    @samnesvacil8727 Рік тому +17

    I have never once in my entire life played a multiplayer game of AoE 2. I only really played the campaign when I was a tiny child
    Despite this I have never missed a single Spirit of the Law video since I started watching years ago. This video format is just so good.

  • @Kaaxe
    @Kaaxe Рік тому +6

    Pleasantly surprised such an oldschool rts like AoE is introducing automated smart behaviour instead of tedious apm fluff. More of that I say

  • @hugovanpayns9557
    @hugovanpayns9557 Рік тому +4

    Really like your videos Spirit! Thanks for all your work

  • @Lordbobomb
    @Lordbobomb Рік тому +2

    Those mule carts remind me of the Slave Miners from Red Alert 2, and i absolutely love the idea of them.
    It really makes AoE2DE feel like a different game and not just a graphics and balance update. And i hope to see more cool ideas like this in the future for new civs.

  • @DeanFWilson
    @DeanFWilson Рік тому +1

    Great video. Love how detailed you get. The mule cart reminds me of what the Norse have in AoM. Very handy.

  • @24680kong
    @24680kong Рік тому +4

    One downside is that it's harder to wall-in your villagers. You don't always want to run away from your valuable resources. If gold or stone is being raided, people often wall-in the villagers, using the mining camp as part of the wall. But with the mule cart, you have to build a longer wall. I can't wait to see this in competitive!

  • @Timmothy_plays
    @Timmothy_plays Рік тому +1

    I hope when they remake Age of Mythology they change the Norse Ox kart to be more like the Age of Empires 2 Mule kart,... vise versa I'm glad that when they basically put the AoM Ox kart into AoE2, they improved it instead of needing to micro it constantly like you had to in AoM

  • @tkzsfen
    @tkzsfen Рік тому +24

    Wait. If the mule cart takes damage as a building, this means that it has a potential to scout dive under arrows quite well.

    • @girishkamath642
      @girishkamath642 Рік тому +9

      As a building, it's a low priority target

    • @sam4secretary
      @sam4secretary Рік тому +9

      pierce armor is a lot lower than most buildings-- suspect it will get torn up almost immediately

    • @AndyQC40k
      @AndyQC40k Рік тому +12

      Get all the defensive building upgrades, then spam loads of them and use them as movement blockers to protect your ranged units from melee attacks, might be weak but they are popless mobile trash u units that will absorb some enemy attacks, or ruin their pathing long enough to kill what's coming your way

    • @tkzsfen
      @tkzsfen Рік тому

      @@AndyQC40know that's original!

  • @ryanforgo3500
    @ryanforgo3500 Рік тому +37

    thank you, as a west bank palestinian i need this escapism atm, we need an analytical video by you about what could be done about militia line as we saw how even the early champions are useless against crossbows with daut vs tatoh friendly match.

    • @Specoups
      @Specoups 6 місяців тому

      How are you?

    • @ryanforgo3500
      @ryanforgo3500 6 місяців тому

      @@Specoups nothing much bro you bury your head in the sand when things become hard to see and wonder if tomorrow is your turn, Then life goes on.

    • @Specoups
      @Specoups 6 місяців тому

      @@ryanforgo3500 I want to have hope for you, but I know that would be so hypocritical coming from me, living in a country that actively participates in your sufferings. I can at least say I'm sorry. I'm sorry.

    • @richardchen7062
      @richardchen7062 2 місяці тому

      @@ryanforgo3500Please hang in there, and #FreePalestine

    • @Quario
      @Quario 2 місяці тому

      Hi palestinian SOTL viewer, just dropimg by to check on you!

  • @seeranos
    @seeranos Рік тому +2

    The introduction of moving buildings as a mechanic could open the floodgates

  • @vitsobotka6268
    @vitsobotka6268 Рік тому +1

    Im am amazed by the ability of the devs to still come up with cool and interesting mechanics after so many years

  • @JohnKazuma
    @JohnKazuma Рік тому +1

    So we are entering Age of Mythology territory now.

  • @tamaskosa4456
    @tamaskosa4456 Рік тому +34

    Does it take pop space?
    If not can you make an infinite Mule Cart army and march on your opponent?

    • @ignaciootondo8732
      @ignaciootondo8732 Рік тому +1

      no, i think. its a bulding

    • @Dr.Happy11
      @Dr.Happy11 Рік тому +13

      It shouldn't, so you can theoretically do that. It's almost as efficient as a saracen forward market rush, but with the added benefit of listening to the donkey chants while trampling your opponent's base.

    • @Ashadowtotheworld
      @Ashadowtotheworld Рік тому

      That's a good question. I am curious too.

    • @ryan80166
      @ryan80166 Рік тому +4

      lol hiding monks in an army of mule carts

    • @FredrikLindauvanderLinden
      @FredrikLindauvanderLinden Рік тому +5

      Yeah thought about this too. Walling Amazon tunnel and then releasing hundreds of carts to soak the arrow fire while you storm in.

  • @willemverheij3412
    @willemverheij3412 Рік тому +1

    Learn something new every day, donkeys are constructed with a hammer, can be improved by architecture and are hard to put down with a spear, you'd need a battering ram for that.
    Which makes sense since the ram is obviously the donkey's natural predator.

  • @abbemartensson3850
    @abbemartensson3850 Рік тому +6

    They need to give vikings mule carts!
    Age of mythology reference

    • @barbiquearea
      @barbiquearea Рік тому

      Or maybe even Goths and Teutons since Germans in AOE III had special villagers that rolled with donkeys attached to a cart, better known as the settler wagon.

  • @SarahExpereinceRequiem
    @SarahExpereinceRequiem Рік тому +11

    I feel like these might be big for low level players who aren't confident at pushing deer, rather than milling deer they can use this and then send it to wood or gold.

  • @danielmorrison5509
    @danielmorrison5509 Рік тому +1

    They should be capturable like sheep. It would balance out some of the benefits nicely to increase the raiding risk.

  • @AEGISAOE
    @AEGISAOE Рік тому +5

    i like then skin tbf

  • @UnfamiliarPlace
    @UnfamiliarPlace Рік тому +1

    I assume that if you do some fishing, gather some food on a vil, then click on a huntable, you can drop it off at the mule cart, just like you can do with fish at a dock?

    • @barbiquearea
      @barbiquearea Рік тому

      I didn't think of it before but they seem to complement shallow fishing spots really well.

  • @Silffi
    @Silffi Рік тому +3

    Placing the mule cart strategically well can save you some wood in feudal. Saving lumber camp gold mine cost! Transition to castle can be faster when not needing possibly one villager to wood and using that for food. Of course it depends where the gold is located.

    • @zachariastsampasidis8880
      @zachariastsampasidis8880 Рік тому

      It's one of the best long term bonuses and both civs have additional synergy with it
      The only issue is raids in extended feudal or late game open maps where wood becomes an issue. You probably won't build 20 plus churches for defense though I could be wrong

  • @Arkenai7
    @Arkenai7 Рік тому

    2:42 - I think you meant Armenians rather than Georgians here.
    Lovely video as ever though! Can always count on SOTL to deliver the numbers.

  • @spicywolfsongs
    @spicywolfsongs Рік тому +10

    Could you make a box formation of these to protect trebs or archers? Could be a great empty pop space way to protect units

    • @cdakak
      @cdakak Рік тому

      Probably not, you can see the options they have at 2:21 and there are only upgrades and garrison there

  • @hallamhal
    @hallamhal Рік тому

    I've only just heard about Mule Carts and I already have a couple of ideas if they need nerfing:
    -Give them a set amount of resource they can receive, say a couple thousand, and then they'd need to drop these off at the town centre to reset
    - If a Mule Cart is killed by the enemy, they 'capture' a certain amount of resource off you

  • @roqeyt3566
    @roqeyt3566 Рік тому

    That auto following of the tree line is so good. The mule cart is already my favorite unit lol

  • @ezechiel194
    @ezechiel194 Рік тому

    I love your voice, you are as an actor, and your intonations make me so much excite everything you say. Well done job.

  • @UnDeaDCyBorg
    @UnDeaDCyBorg Рік тому

    The colour overlay at #2:40 seems 1 line to high, given that you're talking about the Celt's wood bonuses, but it highlights the infantry speed.

  • @SocuteRaptor
    @SocuteRaptor Рік тому +1

    7:05 3 female villager got stuck... Help step mule cart...

  • @TARDISES
    @TARDISES Рік тому +2

    I think they're trying to get people used to more AoM mechanics (as this is effectively a backport of that game's Ox Cart unit in concept) before giving us more info on Retold.

  • @Firebird377
    @Firebird377 Рік тому +1

    My scorching hot take is that the mule's saddle should be the player's colour, not that dull grey.

  • @samlytair5168
    @samlytair5168 Рік тому

    4:36 Saracen mains best dream come true

  • @ppeez
    @ppeez Рік тому +1

    Havent played Aoe2 since maybe 3 or 4 years, but i love seeing the amazing things they add!

  • @KaneCold
    @KaneCold Рік тому +1

    Forest nothing will never be the same

  • @CelticB
    @CelticB Рік тому

    I had a bad day, thank you for uploading :)

  • @jadekaiser7840
    @jadekaiser7840 Рік тому +1

    There's a lot of potential for these in custom campaigns.

  • @MouseDestruction
    @MouseDestruction Рік тому +2

    This was a great addition they took from age of mythology. The spiritual successor to aoe2. Didn't have as good multiplayer though, never did really replace aoe2. Maybe next they could take the walls and rotating buildings to odd angles? I thought they were both good additions. I'm guessing that would be pretty difficult in the square grid that is aoe 2 though.

  • @androsp9105
    @androsp9105 Рік тому +1

    I feel bad for the mule having to lug around all those resources all by itself.

  • @WWFanatic0
    @WWFanatic0 Рік тому

    @2:46 highlighting the infantry movespeed bonus instead of the lumberjack bonus had me so confused for a moment.

  • @mvcvn23
    @mvcvn23 Рік тому +3

    One downside seems to be walling. Lots of players use the lumber and mine camps as part of their walls, mainly vs melee. Think of that gold mining camp with 3 villagers wallet by 2 palisade walls. Mule cart will likely make it harder to pull off

  • @julianbrelsford
    @julianbrelsford 10 місяців тому

    Video made me think of how cool (and hard to implement ) it could be to have a mod where supply lines are a thing (i.e. resources need to be carted/hand carried to a location before they can be utilized at that location). One could lose or gain supplies due to bombardment or raids...

  • @itsnotjiaching4968
    @itsnotjiaching4968 Рік тому +5

    can you drop off other food sources by switching them to a lumberjack or hunter? for the berries example maybe they could been tasked to hunt so they become hunters, and then drop the berries food off

  • @nd15music73
    @nd15music73 Рік тому +7

    Mule Cart could be very effective as a sponge unit to throw into fights. ...oh it's a building so I'm guessing units won't prioritise attacking it.

    • @NoMoreCrumbs
      @NoMoreCrumbs Рік тому +2

      There's gonna be some incredible griefing potential in this unit at high level play

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Рік тому +9

      Since it's a building, enemy units should prioritize your units first. It wouldn't be as effective to put in front and absorb arrows like a ram, for instance.

  • @stoicmillennial
    @stoicmillennial Рік тому +27

    Mathematician analyzing one of the best strategy games ever created...SOTL deserves millions of subscribers. 😇

  • @maxfunk9761
    @maxfunk9761 Рік тому

    Awesome idea. Simple but implemented really well. Seems like it can be quite powerful.

  • @shigerufan1
    @shigerufan1 Рік тому +3

    For Georgians, what if you started deer instead of sheep for food income, using the cart as a means for forced drop-offs? Would you then be able to keep villager production up without breaks or is it still not enough?

  • @fenhen
    @fenhen Рік тому

    So cool.
    I like the idea of stealing resources from an opponent with villagers and then retreating, or being able to recover at a new location faster if your base gets overrun.

  • @KwstasTsiropoulos
    @KwstasTsiropoulos Рік тому +1

    In case nobody mentioned, I think it's obvious enough that they took the idea from the Norse in Age of Mythology, which works as a nice reference.

  • @Matt-ln7lb
    @Matt-ln7lb Рік тому +1

    The biggest disadvantage of the mule cart is that it seems somewhat fragile, with only 300 hp and 1/2 armor, it'll be very vulnerable to raiding compared to typical eco buildings, especially later in the game when units deal more damage. Fully upgraded hussars/light cav will deal 10 damage to it, so that's only 30 attacks to kill one. Even feudal age archers after fletching only need 100 shots to kill one (Which sounds like a lot, but when you have 20 archers, that's only 5 volleys).
    It'll also be more difficult to wall off wood/stone/gold to defend against raids, which may be a big deal vs aggressive civs in the feudal age.

  • @talmagejones
    @talmagejones Рік тому +2

    I'm wondering how Redemption will affect conversion of mule cart. Will it be something you have to walk directly next to like a normal building or will it be possible to do it from afar like many siege units. Also, does it take any pop space? With garrisoning a mule cart, what are the limits on their garrisoning? Towers, donjons, castles, fortified churches, gurjaras docks, gujaras mill, khmer house etc.

  • @firockfinion3326
    @firockfinion3326 Рік тому +1

    I really wonder if they'll add mule carts to any of the already existing civs, or if they'll only be for the new civs.

  • @yahm0n
    @yahm0n Рік тому +1

    This will really help with Georgian TC drops. If it wasn't enough that their TC is unassailable, they can move and hide their eco anywhere for free.

  • @shingamba
    @shingamba Рік тому +4

    So mule is very similar to the storage pit in return of rome but it can move.

  • @imjusthappytobedepressed1123
    @imjusthappytobedepressed1123 Рік тому +2

    Do enemy units treat the cart as a unit or as a building? In the sense that, if there are units nearby, will they know to prioritize those over the mule carts? Otherwise it might be a very valid tactic to mix in some mule carts with your units to soak up some of the damage.

  • @maxmichalik4938
    @maxmichalik4938 Рік тому +1

    Minor Mule Cart questions:
    Can the Mule Cart garrison in Fortified Churches and/or Towers?
    Does the Mule Cart add arrows when garrisoned, like a Villager would?

  • @ordinaryrat
    @ordinaryrat Рік тому +1

    5:28 How does the mule cart have 330 HP and the +1 Melee and Pierce Armor? Are there upgrades that affects that?

    • @Reluxthelegend
      @Reluxthelegend Рік тому

      masonry

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  Рік тому +2

      You're seeing it with masonry, which gives buildings (including the mule cart) +10% HP and +1/+1 armor. Don't ask me why researching improved stone working techniques would help a mule cart, though.

  • @Binarokaro
    @Binarokaro Рік тому

    Honestly having a moving unit that counts as a building in every sense is a fun concept. I wonder what other current or future units they can apply this to
    Mule knights...

  • @arya.n.8252
    @arya.n.8252 Рік тому +1

    If the mule cart exists in HD it would have ship armor class

  • @Crushnaut
    @Crushnaut Рік тому +2

    I wonder if it would be worth patrolling your mule cart along a larger wood line to prevent the bumping

  • @Terminarch
    @Terminarch Рік тому

    No word on the different tree priority? 9:00
    Pushing in deeper, less spread. I wonder what efficiency effect that would have over an entire forest clearing...

  • @mcarpen89
    @mcarpen89 Рік тому

    I saw a clip today that appeared to show archers prioritizing mule carts over units until the units got closer, even when the unit was in range of the archer. If I understand what I saw correctly, that would mean that units consider the mule cart a unit for targeting purposes. This could be a big problem for late game, as a player could build a lot of mule carts that take up no pop space and flood the enemy with movable buildings that the units treat as a unit

  • @panwp123
    @panwp123 Рік тому

    Some time ago you made a video about optimal woodline reseting, i would love to see a short video that mule cart as a comparasion.

  • @cdakak
    @cdakak Рік тому +1

    Does it count as a villager if garrisoned in a tc and enable firing more arrows? Can it be garrisoned in a tower, transport ship, castle and a Khmer house? Do enemies prioritize it as a unit or a building with the patrol command? Does alt+select ignore it like villagers? Does it run away from enemy attacks like villagers? Can you use it to block enemies? Do the foundations block movement like building foundations like a quick-wall? How much space do you need to build it? Can it be built on marsh terrain? Can you place the foundation it in the black fog of war? Does any team bonus affect it?

  • @myopiniondoesntmatter7068
    @myopiniondoesntmatter7068 Рік тому

    The problem that I don't see anyone mentioning. Is that its going to be extremely difficult to wall in attacks on stone or wood if this thing moves or is on a weird tile.
    No longer will two or three walls stop scouts on your gold for example.

  • @cherniqhs
    @cherniqhs Рік тому

    Thank you for the videos mate !
    Hyped for the new archer civ logged in and ... I can only preorder - sad :(

  • @pavarottiaardvark3431
    @pavarottiaardvark3431 Рік тому +1

    I could totally see a new game mode where you have no resources, just vils and a cart

  • @inductivegrunt94
    @inductivegrunt94 Рік тому +1

    Mobile drop off points sound really good for nomadic villagers traveling from resource to resource they should be really useful to save on wood from constant lumber and mining camps.

  • @Ashadowtotheworld
    @Ashadowtotheworld Рік тому +1

    For the Georgian start, is it a good idea to go straight onto boar with the mule cart when you find it to offset the -50 food start?

  • @Satchel_Charge__
    @Satchel_Charge__ Рік тому

    What is the 1:59 song he often uses? I know one of you guys have it 🙂

  • @jakab174
    @jakab174 Рік тому +2

    I am pretty sure it will be used at one point as meat shield with archers also it might be worth a try to use them as mid game scouts.
    Can they garrison into towers? Maybe good with towerrush.

    • @88porpoise
      @88porpoise Рік тому +1

      I believe they have an attack priority below any unit, so unless the opponent is manually clicking on them or you physically choke off access to the units behind with them they won't make a good meat shield.

  • @wintersking4290
    @wintersking4290 Рік тому

    You mean the exact same thing the Norse had in age of mythology? That was a good entry into the series, it's good to see them bringing back some features from it.

  • @theclaudeqc3rdone290
    @theclaudeqc3rdone290 Рік тому +2

    Basically, it's a similar but movable storage pit (AOE1)

  • @rafaelsousa3414
    @rafaelsousa3414 Рік тому

    Now we need a Savar vs Paladin video

  • @Polymachaeroplagides
    @Polymachaeroplagides Рік тому

    Maybe one can use it in feudal age for soak arrow fire (like a ram), if it comes to archer/skirmisher battles. If it has town watch, it could be a nice scout.

  • @cloud_and_proud
    @cloud_and_proud Рік тому

    I wonder if they'll give the mule cart to more civs. In particular, I'm thinking of the nomadic cavalry civs like the Cumans, Huns, and Tartars. They're in the same general geographic area, and having moving camps would fit really well with those cultures being nomadic.

  • @danielreimer3292
    @danielreimer3292 Рік тому

    Love your videos. Thanks!

  • @METALmurdererOG
    @METALmurdererOG Рік тому

    Oh hey, that's like the Norse thing from Age of Mythology! Honestly, it will be neat to see if/how that effects the meta.

  • @NestorKYAT
    @NestorKYAT Рік тому

    Babe wake up, new Spirit of the Law video dropped

  • @Agdur91
    @Agdur91 Рік тому

    @2:43 accidently said Georgians when it was supposed to say Armenians.

  • @USAltefore
    @USAltefore Рік тому

    The fact that mule carts are buildings that can garrison in other buildings is pretty wild!

  • @Various1026
    @Various1026 Рік тому

    Remind me of the settler wagon from AoE3, although function differently. Maybe more of the slave miner from RA2, which is more portable than the other two miner

  • @Destructivo
    @Destructivo Рік тому +18

    The Mule Cart could be a pretty good team bonus too

  • @highhorseo7875
    @highhorseo7875 Рік тому +2

    Could farmers/berry pickers get full on food, click on a deer and then drop off at the mule cart?