Not sure if you're making a pun or if you think realflow is prone to crashing? Or both? There was no crashing during the filming of this crash course however ;)
Even if there is no other version of RF, I still prefer to use it rather than Bifrost, Phenix or Houdini fluid... RF is simple and fast... (09/22/2024)
Hi there Flavio, Unfortunately not much news. I'm planning to cover some alternate solutions but still have some research to do. As I mentioned to Gary no another video: You can... - Mesh the particles in maya with soup/ovdb instead - Export as *.ass if you're rendering with arnold, seems more robust but haven't tested the data workflow myself. - I'm also investigating if meshing using the bifrost procedural node graph would be viable. Sorry I don't have a better response atm, thanks for your patience!
Thanks for writing Bryan, saw your email. My computer is taken apart to install some more cooling right now, but would be good to take a look at your scene or screenshots of the actual scene. I'll write back via email we can do this there.
I installed Realflow 10 and its not reflecting in c4d but if i open it separate it works as program can you help how to connect it with c4d oh render for cinema 4d
Melusi, excuse the late response. Not at all experienced with C4D or the plugin there. I know the standalone rf10 does not have anything to do with the plugin, except for the connect-plugin used to import/export, that's a separate installer that you get from your customer portal. But to actually simulate inside C4d is a separate plugin and a separate license. Best of luck!
Hi! Your video is very useful. Congrats! Well, I have a trouble with this abc stitcher. I made an hybrido scene, and when I'm going to stitch, the program crashes. On every try this happen. If you know anything about this, help me, please. I'm grateful, anyway. Have a nice week.
Miguel, thanks for the kind words, it's motivating to hear from you! Personally I haven't had a lot of issues with stitcher as long as I give it some time to finish, depening on the size of the mesh per frame it could take hours and realflow will seem pretty unresponsive in between. Which version are you on and which system? Take care Miguel!
EDIT: Miguel, have you checked out the new version 10.5 that came the other day? They've improved the responsiveness of the stitcher - among many things. Free upgrade! Check it out, have a great day /D
Hi again, Miguel don't know if you sorted this issue or just moved on but I was making a quick QA-video and just wanted to show what I meant about the stitcher... Check it here if you like: ua-cam.com/video/2cdRIMFi4os/v-deo.html
Yes, think of drinking glass, with liquid pouring into it. If your scale is too high for example, the behaviour would be more like pouring water into a barrell than a glass, takes longer to fill up, behaves more "heavy". This can be remedied with scene scale and/or changing the daemon force scale. So if you have a scale that's 10x too big, and can't change it any smaller for any reason, maybe a start would be setting your gravity to 98 and take it from there.
@@Davesplaining Thanks Dave! One More question, how many particle number of Foam And Splash is suitable for render in maya?Because i found my foam and splash not looking so real in redshift , they looks like bb bullet. Do i have to bump up the particle number, to get a better result? And how to render realflow mesh motion blur in maya with redshift? Sorry for so much question. P.S. My Particle Count HY_Foam = 1.9M HY_Splash = 66K
Pretty amazed you got that working without RealFlow crashing. Stunned in fact.
Not sure if you're making a pun or if you think realflow is prone to crashing? Or both? There was no crashing during the filming of this crash course however ;)
@@Davesplaining splash and foam dyverso?
Even if there is no other version of RF, I still prefer to use it rather than Bifrost, Phenix or Houdini fluid...
RF is simple and fast... (09/22/2024)
great tutorial thx
Happy to hear!
Thanks for your video. I can believe RF still doesn't have a way to store Velocity channel in the alembic files. Have you found something about that?
Hi there Flavio,
Unfortunately not much news. I'm planning to cover some alternate solutions but still have some research to do.
As I mentioned to Gary no another video:
You can...
- Mesh the particles in maya with soup/ovdb instead
- Export as *.ass if you're rendering with arnold, seems more robust but haven't tested the data workflow myself.
- I'm also investigating if meshing using the bifrost procedural node graph would be viable.
Sorry I don't have a better response atm, thanks for your patience!
very nice share .. thanks so much
Thanks I'm thrilled that you like it! If you're interested there's new content uploaded today where we make viscous fluids!
@@Davesplaining
Yeah sure iam watching the new videos right now ..
Where to download sd export maya plugin ?
Thanks sire
awesome tutorial! but i do have an issue where particles are flying way too drastically, might i know what should i tweak to adjust that?
Thanks for writing Bryan, saw your email. My computer is taken apart to install some more cooling right now, but would be good to take a look at your scene or screenshots of the actual scene. I'll write back via email we can do this there.
@@Davesplaining thanks! but i kinda figured it out after watching your initial states video. Hope you have more tutorials coming soon!
What live saver for tutorial thank you
My PC SPEC IS Ryzen 3900x
And 32 GB of Ram But while simulation software gets closed. Pls reply
I installed Realflow 10 and its not reflecting in c4d but if i open it separate it works as program can you help how to connect it with c4d oh render for cinema 4d
Melusi, excuse the late response. Not at all experienced with C4D or the plugin there. I know the standalone rf10 does not have anything to do with the plugin, except for the connect-plugin used to import/export, that's a separate installer that you get from your customer portal. But to actually simulate inside C4d is a separate plugin and a separate license. Best of luck!
Hi!
Your video is very useful. Congrats!
Well, I have a trouble with this abc stitcher.
I made an hybrido scene, and when I'm going to stitch, the program crashes. On every try this happen. If you know anything about this, help me, please.
I'm grateful, anyway.
Have a nice week.
Miguel, thanks for the kind words, it's motivating to hear from you!
Personally I haven't had a lot of issues with stitcher as long as I give it some time to finish, depening on the size of the mesh per frame it could take hours and realflow will seem pretty unresponsive in between.
Which version are you on and which system?
Take care Miguel!
EDIT: Miguel, have you checked out the new version 10.5 that came the other day? They've improved the responsiveness of the stitcher - among many things. Free upgrade! Check it out, have a great day /D
@@Davesplaining thank you for answering! I have the real flow 10.1.1.0157. And my setup is a core i9, 16Gb, RTX 2080 8GB.
Hi again, Miguel don't know if you sorted this issue or just moved on but I was making a quick QA-video and just wanted to show what I meant about the stitcher... Check it here if you like: ua-cam.com/video/2cdRIMFi4os/v-deo.html
Character link
This one came from the adobe mixamo library, shoud be straightforward to grab it from there!
Is the scene scale super important when we do a simulate in realflow?
Yes, think of drinking glass, with liquid pouring into it. If your scale is too high for example, the behaviour would be more like pouring water into a barrell than a glass, takes longer to fill up, behaves more "heavy". This can be remedied with scene scale and/or changing the daemon force scale. So if you have a scale that's 10x too big, and can't change it any smaller for any reason, maybe a start would be setting your gravity to 98 and take it from there.
@@Davesplaining Thanks Dave! One More question, how many particle number of Foam And Splash is suitable for render in maya?Because i found my foam and splash not looking so real in redshift , they looks like bb bullet. Do i have to bump up the particle number, to get a better result? And how to render realflow mesh motion blur in maya with redshift? Sorry for so much question.
P.S. My Particle Count
HY_Foam = 1.9M
HY_Splash = 66K